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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Move Summary: Japan round 51

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 51
      
          Research Technology - Japan
              Japan spend 0 on tech rolls
      
          Combat Move - Japan
              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
              1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
              1 japaneseCombatEngineer moved from Peking to Shantung
              1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
              3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
              4 japaneseAdvancedNavalFighters moved from Japan to Shantung
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin battles on deck

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Thailand round 51

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 51
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 11 PUs
          
              Research Technology - Japan
                  Japan spend 0 on tech rolls
                      Japan roll 2,10,10,8,8,10 and gets 0 hits
          
              Combat Move - Japan
                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                  1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                  1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                  1 japaneseCombatEngineer moved from Peking to Shantung
                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                  3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                  4 japaneseAdvancedNavalFighters moved from Japan to Shantung
          
              Combat - Japan
                  China scrambles 4 units out of Shensi to defend against the attack in Shantung
                  Battle in 101 Sea Zone
                      Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                      Usa defend with 1 americanTransport
                          Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                          1 americanTransport owned by the Usa lost in 101 Sea Zone
                      Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                      Casualties for Usa: 1 americanTransport
                  Battle in Shantung
                      Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                      China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                          HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                          1 chineseArtillery owned by the China lost in Shantung
                          Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                          China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                      Units damaged: 3 japaneseHeavyTanks owned by the Japan
                          1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                          3 japaneseHeavyTanks owned by the Japan lost in Shantung
                      3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                      1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                      China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                      Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                      Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                  1 japaneseAirTransport moved from Shantung to Manchuria
                  4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                  3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                  1 japaneseInfantry moved from Eastern Manchuria to Korea
                  3 japaneseInfantrys moved from Northern Manchuria to Manchuria
          
              Purchase Units - Japan
                  Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
          
              Place Units - Japan
                  2 japaneseInfantrys placed in Peking
                  1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                  3 japaneseInfantrys placed in Tokyo
          
              Turn Complete - Japan
                  Japan collect 24 PUs; end with 24 PUs
                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                  Units generate 6 techTokens; Japan end with 12 techTokens
                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
          
              Purchase Units - Manchuria
                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
          
              Place Units - Manchuria
                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 11 PUs; end with 11 PUs
                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
          
              Turn Complete - Thailand
          

          Combat Hit Differential Summary :

          Japan : -1.50
          HvyTankFS fire in Shantung : : 0.25
          China : -0.50
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin hold up forgot a nc move

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Thailand round 51

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 51
              
                  Training Troops - Manchuria
                      Manchuria collect 0 PUs; end with 11 PUs
              
                  Research Technology - Japan
                      Japan spend 0 on tech rolls
                          Japan roll 2,10,10,8,8,10 and gets 0 hits
              
                  Combat Move - Japan
                      Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                      1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                      1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                      1 japaneseCombatEngineer moved from Peking to Shantung
                      1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                      3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                      4 japaneseAdvancedNavalFighters moved from Japan to Shantung
              
                  Combat - Japan
                      China scrambles 4 units out of Shensi to defend against the attack in Shantung
                      Battle in 101 Sea Zone
                          Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                          Usa defend with 1 americanTransport
                              Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                              1 americanTransport owned by the Usa lost in 101 Sea Zone
                          Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                          Casualties for Usa: 1 americanTransport
                      Battle in Shantung
                          Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                          China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                              HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                              1 chineseArtillery owned by the China lost in Shantung
                              Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                              China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                          Units damaged: 3 japaneseHeavyTanks owned by the Japan
                              1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                              3 japaneseHeavyTanks owned by the Japan lost in Shantung
                          3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                          1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                          China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                          Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                          Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                      Moving scrambled unit from Shantung back to originating territory: Shensi
                      Moving scrambled unit from Shantung back to originating territory: Shensi
                      Moving scrambled unit from Shantung back to originating territory: Shensi
                      Moving scrambled unit from Shantung back to originating territory: Shensi
                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                      Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                      Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                      Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                      Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                      1 japaneseAirTransport moved from Shantung to Manchuria
                      4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                      3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                      1 japaneseInfantry moved from Eastern Manchuria to Korea
                      3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                      1 Material and 1 japaneseAirTransport moved from Japan to Peking
                      1 japaneseAirTransport moved from Peking to Japan
                      1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                      1 japaneseAirTransport moved from Manchuria to Japan
                      1 Material and 1 japaneseAirTransport moved from Japan to Korea
                      1 japaneseAirTransport moved from Korea to Japan
                      2 Trucks moved from Japan to Tokyo
                      2 Materials and 2 Trucks moved from Tokyo to Japan
              
                  Purchase Units - Japan
                      Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
              
                  Place Units - Japan
                      2 japaneseInfantrys placed in Peking
                      3 japaneseInfantrys placed in Tokyo
                      1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
              
                  Turn Complete - Japan
                      Japan collect 24 PUs; end with 24 PUs
                      Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                      Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                      Units generate 6 techTokens; Japan end with 12 techTokens
                      Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
              
                  Purchase Units - Manchuria
                      Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
              
                  Place Units - Manchuria
                      1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
              
                  Turn Complete - Manchuria
                      Manchuria collect 11 PUs; end with 11 PUs
                      Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
              
                  Turn Complete - Thailand
              

              Combat Hit Differential Summary :

              Japan : -1.50
              HvyTankFS fire in Shantung : : 0.25
              China : -0.50
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin sorry good to go 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Australia round 51

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 51
                  
                      Supporting Britain - Canada
                          Canada collect 0 PUs; end with 24 PUs
                  
                      Organizing Partisan Operations - ExiledAllies
                          ExiledAllies collect 0 PUs; end with 46 PUs
                  
                      Marching Orders - SouthAfrica
                          SouthAfrica collect 0 PUs; end with 8 PUs
                  
                      Preparing Ambushes - India
                          India collect 0 PUs; end with 16 PUs
                  
                      Preparing Naval Operations - Australia
                          Australia collect 0 PUs; end with 18 PUs
                  
                      Research Technology - Britain
                          Britain spend 0 on tech rolls
                              Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                          Britain removing all Technology Tokens after successful research.
                          Britain discover AdvancedAntiTank
                  
                      Combat Move - Britain
                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                          Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                          Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                          Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                          Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                  
                      Combat - Britain
                  
                      Non Combat Move - Britain
                          Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                          Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                          Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                          Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                          Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                          Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                          Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                          Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                          Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                          Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                          Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                          Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                          Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                          Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                          Trigger britishAP2: Britain has 1 Material placed in London
                          Trigger britishProd1: Britain has 1 Material placed in London
                          1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                          2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                          1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                          1 Truck moved from Northern Norway to Northern Finland
                          1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                          1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                          2 britishInfantrys moved from Northern Norway to Northern Finland
                          1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                          1 Train moved from Northern Finland to Norway
                          1 Truck moved from Eastern Finland to Finland
                          1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                          1 Truck moved from Eastern Finland to Northern Finland
                          2 britishInfantrys moved from Central Norway to Northern Norway
                          2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                          1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                          1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                          1 britishAirTransport moved from Finland to Scotland
                          1 britishAirTransport moved from Finland to Central Britain
                          1 britishAirTransport moved from Finland to London
                          1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                          1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                          3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                          3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                          1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                          1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                          1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                          1 Train moved from Bombay to Calcutta
                          1 Train and 1 britishArtillery moved from Calcutta to Bombay
                          1 britishInfantry moved from Borneo to 93 Sea Zone
                          1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                          1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                          1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                          1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                          1 britishNavalFighter moved from Luzon to 96 Sea Zone
                          1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                          2 britishNavalFighters moved from New South Wales to Phillippines
                          1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                          1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                          1 britishInfantry moved from Borneo to Brunei
                          1 britishNavalFighter moved from Ontario to Azores
                  
                      Purchase Units - Britain
                          Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                          Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Britain
                          Units in Eastern Finland being upgraded or consumed: 2 Materials
                          1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                          1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                          1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                          1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                          1 britishFighter and 2 britishInfantrys placed in Central Britain
                          2 britishInfantrys placed in London
                          1 Material placed in Thailand
                  
                      Activate Technology - Britain
                          Britain activating AdvancedAntiTank
                          Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                          Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                          Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
                  
                      Turn Complete - Britain
                          Britain collect 57 PUs; end with 57 PUs
                          Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                          Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                          Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                          Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                          Units generate 9 techTokens; Britain end with 9 techTokens
                          Units Change Ownership
                              Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                              Some Units in Bombay change ownership: 1 Material
                              Some Units in British Columbia change ownership: 1 britishCombatEngineer
                              Some Units in Morrocco change ownership: 1 britishCombatEngineer
                  
                      Purchase Units - Canada
                          Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
                  
                      Place Units - Canada
                          2 britishFighters placed in Ontario
                  
                      Turn Complete - Canada
                          Canada collect 15 PUs; end with 17 PUs
                          Units Change Ownership
                              Some Units in Ontario change ownership: 2 britishFighters
                              Some Units in British Columbia change ownership: 1 britishCombatEngineer
                          Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                          Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                          Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                  
                      Purchase Units - ExiledAllies
                          ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                  
                      Place Units - ExiledAllies
                          Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                          1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                          2 britishInfantrys placed in Central Norway
                          2 britishArtillerys placed in Norway
                          1 britishTransport placed in 93 Sea Zone
                          1 britishInfantry and 1 britishMarine placed in Borneo
                  
                      Turn Complete - ExiledAllies
                          ExiledAllies collect 48 PUs; end with 48 PUs
                          Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                          Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                          Units Change Ownership
                              Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                              Some Units in 93 Sea Zone change ownership: 1 britishTransport
                              Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                              Some Units in Central Norway change ownership: 2 britishInfantrys
                              Some Units in Morrocco change ownership: 1 britishCombatEngineer
                              Some Units in Norway change ownership: 2 britishArtillerys
                  
                      Turn Complete - Egypt
                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                  
                      Purchase Units - SouthAfrica
                          SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                  
                      Place Units - SouthAfrica
                          1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
                  
                      Turn Complete - SouthAfrica
                          SouthAfrica collect 7 PUs; end with 7 PUs
                          Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
                  
                      Purchase Units - India
                          India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
                  
                      Place Units - India
                          3 britishMarines placed in Bombay
                          1 britishArtillery placed in Calcutta
                  
                      Turn Complete - India
                          India collect 13 PUs; end with 13 PUs
                          Units Change Ownership
                              Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                              Some Units in Calcutta change ownership: 1 britishArtillery
                  
                      Purchase Units - Australia
                          Australia buy 1 britishHull; Remaining resources: 6 PUs; 
                  
                      Place Units - Australia
                          1 britishHull placed in 149 Sea Zone
                  
                      Turn Complete - Australia
                          Australia collect 17 PUs; end with 23 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Italy round 51

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 51
                      
                          Research Technology - Italy
                              Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                              Italy spend 0 on tech rolls
                              Italy removing all Technology Tokens after successful research.
                              Italy discover AdvancedAntiTank
                      
                          Combat Move - Italy
                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                              5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                              1 italianInfantry moved from Cairo to Sinai
                                    Italy take Sinai from Egypt
                              1 italianInfantry moved from Cairo to Central Egpyt
                                    Italy take Central Egpyt from Egypt
                              1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                              6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin a few small ones

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Italy round 51

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 51
                          
                              Research Technology - Italy
                                  Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                                  Italy spend 0 on tech rolls
                                      Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover AdvancedAntiTank
                          
                              Combat Move - Italy
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                  5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                  1 italianInfantry moved from Cairo to Sinai
                                        Italy take Sinai from Egypt
                                  1 italianInfantry moved from Cairo to Central Egpyt
                                        Italy take Central Egpyt from Egypt
                                  1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                  6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                          
                              Combat - Italy
                                  Italy creates battle in territory 44 Sea Zone
                                  Battle in Tripolitania
                                      Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers
                                      Usa defend with 1 Flagpole and 1 americanParatrooper
                                          Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits
                                          Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                                          1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                                      Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0
                                      Casualties for Italy: 1 italianParatrooper
                                      Casualties for Usa: 1 americanParatrooper
                                  Battle in Northern Iran
                                      Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine
                                      Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole
                                          Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits
                                          Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits
                                          4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                          Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits
                                          Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits
                                          1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                      Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15
                                      Casualties for Italy: 4 italianInfantrys
                                      Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys
                                  Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                  Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                  Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                  Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                  Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                  Trigger italianAP2: Italy has 1 Material placed in Rome
                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                  1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone
                                  1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone
                                  3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                                  6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                  1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran
                                  1 Truck moved from Northern Iran to Southern Caucasus
                                  2 italianInfantrys moved from Astrakhan to Southern Caucasus
                                  2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome
                                  2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy
                                  2 italianAirTransports moved from Cairo to Southern Caucasus
                                  1 Material and 1 Train moved from Rome to Southern Italy
                                  1 Train moved from Southern Italy to Rome
                                  1 italianAirTransport moved from Tripolitania to Rome
                          
                              Purchase Units - Italy
                                  Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Italy
                                  2 italianInfantrys and 1 italianParatrooper placed in Cairo
                                  3 italianInfantrys placed in Southern Caucasus
                                  Units in Southern Italy being upgraded or consumed: 1 Material
                                  1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
                                  4 italianInfantrys placed in Rome
                          
                              Activate Technology - Italy
                                  Italy activating AdvancedAntiTank
                                  Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun
                                  Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun
                                  Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun
                          
                              Turn Complete - Italy
                                  Italy collect 40 PUs; end with 40 PUs
                                  Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                  Units generate 9 techTokens; Italy end with 9 techTokens
                          

                          Combat Hit Differential Summary :

                          Usa : 0.58
                          Italy : 3.17
                          Russia : -0.83
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin back to you

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Usa round 51

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 51
                              
                                  Combat Move - Usa
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone
                                      2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia
                                            Russia take Siberia from Japan
                                      3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania
                                      4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania
                              
                                  Combat - Usa
                                      Battle in 101 Sea Zone
                                          Usa attack with 6 americanDestroyers
                                          Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                              DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits
                                              2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone
                                          Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23
                                          Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                      Battle in Tripolitania
                                          Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers
                                          Italy defend with 1 Flagpole and 1 italianParatrooper
                                              Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits
                                              Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits
                                              1 italianParatrooper owned by the Italy lost in Tripolitania
                                          Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4
                                          Casualties for Italy: 1 italianParatrooper
                              
                                  Non Combat Move - Usa
                                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                      Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                      Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                      Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                      Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                      Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                      Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                      Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                      Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                      Trigger americanProd1: Usa has 1 Material placed in Washington
                                      Trigger americanAP2: Usa has 1 Material placed in Washington
                                      4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain
                                      1 americanParatrooper moved from Madrid to Southern Spain
                                      2 americanAlpineInfantrys moved from Madrid to Northern Spain
                                      5 americanInfantrys moved from Northern Spain to Southern Spain
                                      1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone
                                      2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                                      1 americanTank moved from Alaska to 104 Sea Zone
                                      1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                                      1 americanTank moved from 101 Sea Zone to Soviet Far East
                                      1 americanArtillery moved from Kamchatka to Soviet Far East
                                      1 americanMobileArtillery moved from Kamchatka to Soviet Far East
                                      1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain
                                      2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone
                                      2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                      4 americanInfantrys moved from Azores to 39 Sea Zone
                                      4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                      4 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                      1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain
                                      1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                      2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores
                                      2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                      1 americanInfantry moved from Western Egypt to Al Kufrah
                                      1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                      1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                      1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                      1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon
                              
                                  Purchase Units - Usa
                                      Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; 
                                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Usa
                                      1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York
                                      3 americanParatroopers placed in Madrid
                                      2 americanArtillerys placed in Northern Spain
                                      1 americanTransport placed in 103 Sea Zone
                                      1 americanArtillery placed in Alaska
                                      1 americanTransport placed in 128 Sea Zone
                                      1 americanTransport placed in 96 Sea Zone
                                      2 americanInfantrys placed in Phillippines
                              
                                  Turn Complete - Usa
                                      Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                      Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                      Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                      Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                      Usa collect 94 PUs; end with 94 PUs
                                      Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                      Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                      Units generate 9 techTokens; Usa end with 54 techTokens
                              

                              Combat Hit Differential Summary :

                              Usa : -2.42
                              DepthChargeAttack fire in 101 Sea Zone : : 1.50
                              Italy : -0.42
                              

                              Savegame

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

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                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Germany round 52

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 52
                                  
                                      Combat Move - Germany
                                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                          7 units repaired.
                                              3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                              3 germanHeavyTanks owned by the Germany added in Leningrad
                                              4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                              4 germanHeavyTanks owned by the Germany added in Stalingrad
                                          1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                                          1 germanInfantry moved from Orel Kursk to Smolensk
                                          4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                                          1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                                          4 germanHeavyTanks moved from Stalingrad to Smolensk
                                          9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                                          1 germanInfantry moved from Leningrad to Novgorod
                                          1 germanInfantry moved from Leningrad to Pskov
                                          2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                                          1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                                          1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                                          2 germanInfantrys moved from Stalingrad to Tula
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin battles!

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut sorry didnt see the email, but I'm ready if you still are

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Turn Summary: Finland round 52

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 52
                                        
                                            Reconnaissance Missions - Finland
                                        
                                            Reinforcing - DanubeAxis
                                                DanubeAxis collect 0 PUs; end with 12 PUs
                                        
                                            Counter Intelligence Operations - VichyFrance
                                                VichyFrance collect 0 PUs; end with 4 PUs
                                        
                                            Combat Move - Germany
                                                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                7 units repaired.
                                                    3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                                    3 germanHeavyTanks owned by the Germany added in Leningrad
                                                    4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                                    4 germanHeavyTanks owned by the Germany added in Stalingrad
                                                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                                1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                                                1 germanInfantry moved from Orel Kursk to Smolensk
                                                4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                                                1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                                                4 germanHeavyTanks moved from Stalingrad to Smolensk
                                                9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                                                1 germanInfantry moved from Leningrad to Novgorod
                                                1 germanInfantry moved from Leningrad to Pskov
                                                2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                                                1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                                                1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                                                2 germanInfantrys moved from Stalingrad to Tula
                                        
                                            Combat - Germany
                                                Battle in Novgorod
                                                    Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                                    Russia defend with 1 Flagpole and 1 russianInfantry
                                                        Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                                                        Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                                                        Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                                                        Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                                                        1 russianInfantry owned by the Russia lost in Novgorod
                                                    Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                                    Casualties for Russia: 1 russianInfantry
                                                Battle in Tula
                                                    Germany attack with 2 germanInfantrys
                                                    Russia defend with 1 Flagpole and 1 russianInfantry
                                                        Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                                                        Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 russianInfantry owned by the Russia lost in Tula
                                                    Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                                                    Casualties for Russia: 1 russianInfantry
                                                Battle in Pskov
                                                    Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                                    Russia defend with 1 Flagpole and 1 russianInfantry
                                                        Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                                                        Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 russianInfantry owned by the Russia lost in Pskov
                                                    Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                                    Casualties for Russia: 1 russianInfantry
                                                Battle in Smolensk
                                                    Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                                                    Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                                        HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                                                        AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                                                        AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                                                    Units damaged: 1 germanHeavyTank owned by the Germany
                                                        1 russianArtillery owned by the Russia lost in Smolensk
                                                        1 germanHeavyTank owned by the Germany lost in Smolensk
                                                    1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                                                        Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                                                    Units damaged: 1 russianEntrenchment owned by the Russia
                                                        Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                                                    Units damaged: 3 germanHeavyTanks owned by the Germany
                                                        8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                                                        3 germanHeavyTanks owned by the Germany lost in Smolensk
                                                    3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                                                        HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                                                        AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                                                        AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                                                        Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                                                        Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                                                        1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                                                    Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                                                    Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                                    Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
                                                Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                                Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                                Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                                Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                                Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                                Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                                Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                                Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                                Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                                Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                                Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                                Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                                Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                                Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                                Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                                Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                                Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                                Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                                Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                                Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                                Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                                Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                                Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                                Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                                Trigger germanAP2: Germany has 1 Material placed in Berlin
                                                Trigger germanProd: Germany has 1 Material placed in Berlin
                                                2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
                                                2 germanAdvancedNavalFighters moved from Pskov to Leningrad
                                                9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
                                                1 germanParatrooper moved from Eastern Karelia to Leningrad
                                                2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                                                1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                                2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
                                                2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
                                                2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
                                                1 germanAirTransport moved from Stalingrad to Romania
                                                1 germanAirTransport moved from Smolensk to Hungary Slovakia
                                                2 germanInfantrys moved from Northern Germany to Eastern Germany
                                                1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
                                                1 Truck moved from Eastern Germany to Northern Germany
                                                1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                                1 germanAirTransport moved from Smolensk to Kharkov
                                                2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                                1 Train moved from Vichy France to Austria
                                                1 Train moved from Vichy France to Western Germany
                                                1 germanAirTransport moved from Leningrad to Stalingrad
                                                1 germanInfantry moved from Northern Germany to Eastern Germany
                                        
                                            Purchase Units - Germany
                                                Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
                                        
                                            Place Units - Germany
                                                Units in Stalingrad being upgraded or consumed: 1 Material
                                                1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
                                                2 germanParatroopers placed in Kharkov
                                                1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
                                                4 germanAdvancedNavalFighters placed in Eastern Germany
                                                3 germanInfantrys placed in Northern Germany
                                        
                                            Turn Complete - Germany
                                                Germany collect 77 PUs; end with 77 PUs
                                                Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                                                Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                                                Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                                                Units generate 12 techTokens; Germany end with 228 techTokens
                                                Some Units in Vichy France change ownership: 2 germanCombatEngineers
                                        
                                            Purchase Units - VichyFrance
                                                VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                                        
                                            Place Units - VichyFrance
                                                1 germanArtillery placed in Vichy France
                                        
                                            Turn Complete - VichyFrance
                                                VichyFrance collect 4 PUs; end with 4 PUs
                                                Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                                        
                                            Purchase Units - DanubeAxis
                                                DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                        
                                            Place Units - DanubeAxis
                                                2 germanInfantrys placed in Hungary Slovakia
                                                2 germanInfantrys placed in Romania
                                        
                                            Turn Complete - DanubeAxis
                                                DanubeAxis collect 12 PUs; end with 12 PUs
                                                Units Change Ownership
                                                    Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                                    Some Units in Romania change ownership: 2 germanInfantrys
                                        
                                            Turn Complete - Finland
                                        

                                        Combat Hit Differential Summary :

                                        HvyTankFS fire in Smolensk : : -0.33
                                        AntiAircraftGun fire in Smolensk : : -1.25
                                        AntiTankGun fire in Smolensk : : -2.00
                                        Germany : 3.33
                                        Russia : -1.58
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin back to you

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • C Offline
                                            colin
                                            last edited by

                                            TripleA Turn Summary: Russia round 52

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 52
                                            
                                                Research Technology - Russia
                                                    Trigger russianaTIR: Russia gains access to ImprovedRockets
                                                    Russia spend 0 on tech rolls
                                                        Russia roll 4,5,4,9,11,1 and gets 0 hits
                                            
                                                Combat Move - Russia
                                                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                                    1 russianInfantry moved from Archangel to Eastern Karelia
                                                          Russia take Eastern Karelia from Germany
                                            
                                                Combat - Russia
                                            
                                                Non Combat Move - Russia
                                                    Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                                                    Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                                                    Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                                                    Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                                                    Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                                                    Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                                    Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                                    Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                                    Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                                                    Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                                                    Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                                                    Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                                                    Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                                                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                                    Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger AltayLLRussia2: China takes ownership of territory Altay
                                                    Trigger russianAP2: Russia has 1 Material placed in Moscow
                                                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                                                    3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                                                    3 russianAntiTankGuns moved from Urals to Volgarod
                                                    1 Train moved from Urals to Moscow
                                                    2 Materials and 1 Train moved from Moscow to Urals
                                                    1 russianCombatEngineer moved from Vologda to Urals
                                                    1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                                                    2 russianInfantrys moved from Vologda to Moscow
                                                    1 russianArtillery moved from Moscow to Volgarod
                                                    2 russianInfantrys moved from Urals to Volgarod
                                                    2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
                                            
                                                Purchase Units - Russia
                                                    Trigger russianRock1: buyrussianRocket added to russianProduction
                                                    Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
                                            
                                                Place Units - Russia
                                                    1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                                                    1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                                                    3 russianInfantrys placed in Volgarod
                                                    Units in Urals being upgraded or consumed: 4 Materials
                                                    1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
                                            
                                                Turn Complete - Russia
                                                    Russia collect 36 PUs; end with 36 PUs
                                                    Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                                                    Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                                                    Units generate 6 techTokens; Russia end with 12 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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