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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Thailand round 51

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 51
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Research Technology - Japan
              Japan spend 0 on tech rolls
                  Japan roll 2,10,10,8,8,10 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
              1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
              1 japaneseCombatEngineer moved from Peking to Shantung
              1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
              3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
              4 japaneseAdvancedNavalFighters moved from Japan to Shantung
      
          Combat - Japan
              China scrambles 4 units out of Shensi to defend against the attack in Shantung
              Battle in 101 Sea Zone
                  Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                  Usa defend with 1 americanTransport
                      Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                      1 americanTransport owned by the Usa lost in 101 Sea Zone
                  Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                  Casualties for Usa: 1 americanTransport
              Battle in Shantung
                  Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                  China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                      HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                      1 chineseArtillery owned by the China lost in Shantung
                      Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                      China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                  Units damaged: 3 japaneseHeavyTanks owned by the Japan
                      1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                      3 japaneseHeavyTanks owned by the Japan lost in Shantung
                  3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                  1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                  China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                  Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                  Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
              Moving scrambled unit from Shantung back to originating territory: Shensi
              Moving scrambled unit from Shantung back to originating territory: Shensi
              Moving scrambled unit from Shantung back to originating territory: Shensi
              Moving scrambled unit from Shantung back to originating territory: Shensi
              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
              1 japaneseAirTransport moved from Shantung to Manchuria
              4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
              3 japaneseAdvancedNavalFighters moved from Shantung to Japan
              1 japaneseInfantry moved from Eastern Manchuria to Korea
              3 japaneseInfantrys moved from Northern Manchuria to Manchuria
      
          Purchase Units - Japan
              Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
      
          Place Units - Japan
              2 japaneseInfantrys placed in Peking
              1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
              3 japaneseInfantrys placed in Tokyo
      
          Turn Complete - Japan
              Japan collect 24 PUs; end with 24 PUs
              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
              Units generate 6 techTokens; Japan end with 12 techTokens
              Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
      
          Purchase Units - Manchuria
              Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 11 PUs; end with 11 PUs
              Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
      
          Turn Complete - Thailand
      

      Combat Hit Differential Summary :

      Japan : -1.50
      HvyTankFS fire in Shantung : : 0.25
      China : -0.50
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin hold up forgot a nc move

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Thailand round 51

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 51
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 11 PUs
          
              Research Technology - Japan
                  Japan spend 0 on tech rolls
                      Japan roll 2,10,10,8,8,10 and gets 0 hits
          
              Combat Move - Japan
                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                  1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                  1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                  1 japaneseCombatEngineer moved from Peking to Shantung
                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                  3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                  4 japaneseAdvancedNavalFighters moved from Japan to Shantung
          
              Combat - Japan
                  China scrambles 4 units out of Shensi to defend against the attack in Shantung
                  Battle in 101 Sea Zone
                      Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                      Usa defend with 1 americanTransport
                          Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                          1 americanTransport owned by the Usa lost in 101 Sea Zone
                      Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                      Casualties for Usa: 1 americanTransport
                  Battle in Shantung
                      Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                      China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                          HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                          1 chineseArtillery owned by the China lost in Shantung
                          Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                          China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                      Units damaged: 3 japaneseHeavyTanks owned by the Japan
                          1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                          3 japaneseHeavyTanks owned by the Japan lost in Shantung
                      3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                      1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                      China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                      Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                      Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Moving scrambled unit from Shantung back to originating territory: Shensi
                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                  1 japaneseAirTransport moved from Shantung to Manchuria
                  4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                  3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                  1 japaneseInfantry moved from Eastern Manchuria to Korea
                  3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                  1 Material and 1 japaneseAirTransport moved from Japan to Peking
                  1 japaneseAirTransport moved from Peking to Japan
                  1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                  1 japaneseAirTransport moved from Manchuria to Japan
                  1 Material and 1 japaneseAirTransport moved from Japan to Korea
                  1 japaneseAirTransport moved from Korea to Japan
                  2 Trucks moved from Japan to Tokyo
                  2 Materials and 2 Trucks moved from Tokyo to Japan
          
              Purchase Units - Japan
                  Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
          
              Place Units - Japan
                  2 japaneseInfantrys placed in Peking
                  3 japaneseInfantrys placed in Tokyo
                  1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
          
              Turn Complete - Japan
                  Japan collect 24 PUs; end with 24 PUs
                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                  Units generate 6 techTokens; Japan end with 12 techTokens
                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
          
              Purchase Units - Manchuria
                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
          
              Place Units - Manchuria
                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 11 PUs; end with 11 PUs
                  Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
          
              Turn Complete - Thailand
          

          Combat Hit Differential Summary :

          Japan : -1.50
          HvyTankFS fire in Shantung : : 0.25
          China : -0.50
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin sorry good to go 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Australia round 51

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 51
              
                  Supporting Britain - Canada
                      Canada collect 0 PUs; end with 24 PUs
              
                  Organizing Partisan Operations - ExiledAllies
                      ExiledAllies collect 0 PUs; end with 46 PUs
              
                  Marching Orders - SouthAfrica
                      SouthAfrica collect 0 PUs; end with 8 PUs
              
                  Preparing Ambushes - India
                      India collect 0 PUs; end with 16 PUs
              
                  Preparing Naval Operations - Australia
                      Australia collect 0 PUs; end with 18 PUs
              
                  Research Technology - Britain
                      Britain spend 0 on tech rolls
                          Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                      Britain removing all Technology Tokens after successful research.
                      Britain discover AdvancedAntiTank
              
                  Combat Move - Britain
                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                      Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                      Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
              
                  Combat - Britain
              
                  Non Combat Move - Britain
                      Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                      Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                      Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                      Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                      Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                      Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                      Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                      Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                      Trigger britishAP2: Britain has 1 Material placed in London
                      Trigger britishProd1: Britain has 1 Material placed in London
                      1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                      2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                      1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                      1 Truck moved from Northern Norway to Northern Finland
                      1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                      1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                      2 britishInfantrys moved from Northern Norway to Northern Finland
                      1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                      1 Train moved from Northern Finland to Norway
                      1 Truck moved from Eastern Finland to Finland
                      1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                      1 Truck moved from Eastern Finland to Northern Finland
                      2 britishInfantrys moved from Central Norway to Northern Norway
                      2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                      1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                      1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                      1 britishAirTransport moved from Finland to Scotland
                      1 britishAirTransport moved from Finland to Central Britain
                      1 britishAirTransport moved from Finland to London
                      1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                      1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                      3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                      3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                      1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                      1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                      1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                      1 Train moved from Bombay to Calcutta
                      1 Train and 1 britishArtillery moved from Calcutta to Bombay
                      1 britishInfantry moved from Borneo to 93 Sea Zone
                      1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                      1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                      1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                      1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                      1 britishNavalFighter moved from Luzon to 96 Sea Zone
                      1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                      2 britishNavalFighters moved from New South Wales to Phillippines
                      1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                      1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                      1 britishInfantry moved from Borneo to Brunei
                      1 britishNavalFighter moved from Ontario to Azores
              
                  Purchase Units - Britain
                      Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                      Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Britain
                      Units in Eastern Finland being upgraded or consumed: 2 Materials
                      1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                      1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                      1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                      1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                      1 britishFighter and 2 britishInfantrys placed in Central Britain
                      2 britishInfantrys placed in London
                      1 Material placed in Thailand
              
                  Activate Technology - Britain
                      Britain activating AdvancedAntiTank
                      Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                      Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                      Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
              
                  Turn Complete - Britain
                      Britain collect 57 PUs; end with 57 PUs
                      Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                      Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                      Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                      Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                      Units generate 9 techTokens; Britain end with 9 techTokens
                      Units Change Ownership
                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                          Some Units in Bombay change ownership: 1 Material
                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
              
                  Purchase Units - Canada
                      Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
              
                  Place Units - Canada
                      2 britishFighters placed in Ontario
              
                  Turn Complete - Canada
                      Canada collect 15 PUs; end with 17 PUs
                      Units Change Ownership
                          Some Units in Ontario change ownership: 2 britishFighters
                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                      Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                      Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                      Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
              
                  Purchase Units - ExiledAllies
                      ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
              
                  Place Units - ExiledAllies
                      Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                      1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                      2 britishInfantrys placed in Central Norway
                      2 britishArtillerys placed in Norway
                      1 britishTransport placed in 93 Sea Zone
                      1 britishInfantry and 1 britishMarine placed in Borneo
              
                  Turn Complete - ExiledAllies
                      ExiledAllies collect 48 PUs; end with 48 PUs
                      Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                      Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                      Units Change Ownership
                          Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                          Some Units in 93 Sea Zone change ownership: 1 britishTransport
                          Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                          Some Units in Central Norway change ownership: 2 britishInfantrys
                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
                          Some Units in Norway change ownership: 2 britishArtillerys
              
                  Turn Complete - Egypt
                      Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
              
                  Purchase Units - SouthAfrica
                      SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
              
                  Place Units - SouthAfrica
                      1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
              
                  Turn Complete - SouthAfrica
                      SouthAfrica collect 7 PUs; end with 7 PUs
                      Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
              
                  Purchase Units - India
                      India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
              
                  Place Units - India
                      3 britishMarines placed in Bombay
                      1 britishArtillery placed in Calcutta
              
                  Turn Complete - India
                      India collect 13 PUs; end with 13 PUs
                      Units Change Ownership
                          Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                          Some Units in Calcutta change ownership: 1 britishArtillery
              
                  Purchase Units - Australia
                      Australia buy 1 britishHull; Remaining resources: 6 PUs; 
              
                  Place Units - Australia
                      1 britishHull placed in 149 Sea Zone
              
                  Turn Complete - Australia
                      Australia collect 17 PUs; end with 23 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

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                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Italy round 51

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 51
                  
                      Research Technology - Italy
                          Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                          Italy spend 0 on tech rolls
                          Italy removing all Technology Tokens after successful research.
                          Italy discover AdvancedAntiTank
                  
                      Combat Move - Italy
                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                          Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                          Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                          5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                          1 italianInfantry moved from Cairo to Sinai
                                Italy take Sinai from Egypt
                          1 italianInfantry moved from Cairo to Central Egpyt
                                Italy take Central Egpyt from Egypt
                          1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                          6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin a few small ones

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Italy round 51

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 51
                      
                          Research Technology - Italy
                              Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                              Italy spend 0 on tech rolls
                                  Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits
                              Italy removing all Technology Tokens after successful research.
                              Italy discover AdvancedAntiTank
                      
                          Combat Move - Italy
                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                              5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                              1 italianInfantry moved from Cairo to Sinai
                                    Italy take Sinai from Egypt
                              1 italianInfantry moved from Cairo to Central Egpyt
                                    Italy take Central Egpyt from Egypt
                              1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                              6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                      
                          Combat - Italy
                              Italy creates battle in territory 44 Sea Zone
                              Battle in Tripolitania
                                  Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers
                                  Usa defend with 1 Flagpole and 1 americanParatrooper
                                      Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits
                                      Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                                      1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                                  Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0
                                  Casualties for Italy: 1 italianParatrooper
                                  Casualties for Usa: 1 americanParatrooper
                              Battle in Northern Iran
                                  Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine
                                  Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole
                                      Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits
                                      Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits
                                      4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                      Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits
                                      Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits
                                      1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                  Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15
                                  Casualties for Italy: 4 italianInfantrys
                                  Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys
                              Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                              Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                              Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                              Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                              Trigger italianAP2: Italy has 1 Material placed in Rome
                              Trigger italianProd: Italy has 1 Material placed in Rome
                              1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone
                              1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone
                              3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                              6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                              1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran
                              1 Truck moved from Northern Iran to Southern Caucasus
                              2 italianInfantrys moved from Astrakhan to Southern Caucasus
                              2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome
                              2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy
                              2 italianAirTransports moved from Cairo to Southern Caucasus
                              1 Material and 1 Train moved from Rome to Southern Italy
                              1 Train moved from Southern Italy to Rome
                              1 italianAirTransport moved from Tripolitania to Rome
                      
                          Purchase Units - Italy
                              Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Italy
                              2 italianInfantrys and 1 italianParatrooper placed in Cairo
                              3 italianInfantrys placed in Southern Caucasus
                              Units in Southern Italy being upgraded or consumed: 1 Material
                              1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
                              4 italianInfantrys placed in Rome
                      
                          Activate Technology - Italy
                              Italy activating AdvancedAntiTank
                              Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun
                              Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun
                              Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun
                      
                          Turn Complete - Italy
                              Italy collect 40 PUs; end with 40 PUs
                              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                              Units generate 9 techTokens; Italy end with 9 techTokens
                      

                      Combat Hit Differential Summary :

                      Usa : 0.58
                      Italy : 3.17
                      Russia : -0.83
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin back to you

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Usa round 51

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 51
                          
                              Combat Move - Usa
                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                  6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone
                                  2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia
                                        Russia take Siberia from Japan
                                  3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania
                                  4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania
                          
                              Combat - Usa
                                  Battle in 101 Sea Zone
                                      Usa attack with 6 americanDestroyers
                                      Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                          DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits
                                          2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone
                                      Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23
                                      Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                  Battle in Tripolitania
                                      Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers
                                      Italy defend with 1 Flagpole and 1 italianParatrooper
                                          Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits
                                          Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits
                                          1 italianParatrooper owned by the Italy lost in Tripolitania
                                      Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4
                                      Casualties for Italy: 1 italianParatrooper
                          
                              Non Combat Move - Usa
                                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                  Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                  Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                  Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                  Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                  Trigger americanProd1: Usa has 1 Material placed in Washington
                                  Trigger americanAP2: Usa has 1 Material placed in Washington
                                  4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain
                                  1 americanParatrooper moved from Madrid to Southern Spain
                                  2 americanAlpineInfantrys moved from Madrid to Northern Spain
                                  5 americanInfantrys moved from Northern Spain to Southern Spain
                                  1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone
                                  2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                                  1 americanTank moved from Alaska to 104 Sea Zone
                                  1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                                  1 americanTank moved from 101 Sea Zone to Soviet Far East
                                  1 americanArtillery moved from Kamchatka to Soviet Far East
                                  1 americanMobileArtillery moved from Kamchatka to Soviet Far East
                                  1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain
                                  2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone
                                  2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                  4 americanInfantrys moved from Azores to 39 Sea Zone
                                  4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                  4 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                  1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain
                                  1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                  2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores
                                  2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                  1 americanInfantry moved from Western Egypt to Al Kufrah
                                  1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                  1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                  1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                  1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon
                          
                              Purchase Units - Usa
                                  Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; 
                                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                          
                              Place Units - Usa
                                  1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York
                                  3 americanParatroopers placed in Madrid
                                  2 americanArtillerys placed in Northern Spain
                                  1 americanTransport placed in 103 Sea Zone
                                  1 americanArtillery placed in Alaska
                                  1 americanTransport placed in 128 Sea Zone
                                  1 americanTransport placed in 96 Sea Zone
                                  2 americanInfantrys placed in Phillippines
                          
                              Turn Complete - Usa
                                  Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                  Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                  Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                  Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                  Usa collect 94 PUs; end with 94 PUs
                                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                  Units generate 9 techTokens; Usa end with 54 techTokens
                          

                          Combat Hit Differential Summary :

                          Usa : -2.42
                          DepthChargeAttack fire in 101 Sea Zone : : 1.50
                          Italy : -0.42
                          

                          Savegame

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                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

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                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Move Summary: Germany round 52

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 52
                              
                                  Combat Move - Germany
                                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                      7 units repaired.
                                          3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                          3 germanHeavyTanks owned by the Germany added in Leningrad
                                          4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                          4 germanHeavyTanks owned by the Germany added in Stalingrad
                                      1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                                      1 germanInfantry moved from Orel Kursk to Smolensk
                                      4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                                      1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                                      4 germanHeavyTanks moved from Stalingrad to Smolensk
                                      9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                                      1 germanInfantry moved from Leningrad to Novgorod
                                      1 germanInfantry moved from Leningrad to Pskov
                                      2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                                      1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                                      1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                                      2 germanInfantrys moved from Stalingrad to Tula
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin battles!

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut sorry didnt see the email, but I'm ready if you still are

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Finland round 52

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 52
                                    
                                        Reconnaissance Missions - Finland
                                    
                                        Reinforcing - DanubeAxis
                                            DanubeAxis collect 0 PUs; end with 12 PUs
                                    
                                        Counter Intelligence Operations - VichyFrance
                                            VichyFrance collect 0 PUs; end with 4 PUs
                                    
                                        Combat Move - Germany
                                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                            7 units repaired.
                                                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                                3 germanHeavyTanks owned by the Germany added in Leningrad
                                                4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                                4 germanHeavyTanks owned by the Germany added in Stalingrad
                                            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                            1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                                            1 germanInfantry moved from Orel Kursk to Smolensk
                                            4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                                            1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                                            4 germanHeavyTanks moved from Stalingrad to Smolensk
                                            9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                                            1 germanInfantry moved from Leningrad to Novgorod
                                            1 germanInfantry moved from Leningrad to Pskov
                                            2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                                            1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                                            1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                                            2 germanInfantrys moved from Stalingrad to Tula
                                    
                                        Combat - Germany
                                            Battle in Novgorod
                                                Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                                Russia defend with 1 Flagpole and 1 russianInfantry
                                                    Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                                                    Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                                                    Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                                                    Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 russianInfantry owned by the Russia lost in Novgorod
                                                Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                                Casualties for Russia: 1 russianInfantry
                                            Battle in Tula
                                                Germany attack with 2 germanInfantrys
                                                Russia defend with 1 Flagpole and 1 russianInfantry
                                                    Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                                                    Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 russianInfantry owned by the Russia lost in Tula
                                                Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Russia: 1 russianInfantry
                                            Battle in Pskov
                                                Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                                Russia defend with 1 Flagpole and 1 russianInfantry
                                                    Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                                                    Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 russianInfantry owned by the Russia lost in Pskov
                                                Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                                Casualties for Russia: 1 russianInfantry
                                            Battle in Smolensk
                                                Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                                                Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                                    HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                                                    AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                                                    AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                                                Units damaged: 1 germanHeavyTank owned by the Germany
                                                    1 russianArtillery owned by the Russia lost in Smolensk
                                                    1 germanHeavyTank owned by the Germany lost in Smolensk
                                                1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                                                    Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                                                Units damaged: 1 russianEntrenchment owned by the Russia
                                                    Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                                                Units damaged: 3 germanHeavyTanks owned by the Germany
                                                    8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                                                    3 germanHeavyTanks owned by the Germany lost in Smolensk
                                                3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                                                    HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                                                    AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                                                    AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                                                    Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                                                    Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                                                    1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                                                Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                                                Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                                Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
                                            Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                            Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                            Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                            Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                            Trigger germanAP2: Germany has 1 Material placed in Berlin
                                            Trigger germanProd: Germany has 1 Material placed in Berlin
                                            2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
                                            2 germanAdvancedNavalFighters moved from Pskov to Leningrad
                                            9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
                                            1 germanParatrooper moved from Eastern Karelia to Leningrad
                                            2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                                            1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                            2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
                                            2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
                                            2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
                                            1 germanAirTransport moved from Stalingrad to Romania
                                            1 germanAirTransport moved from Smolensk to Hungary Slovakia
                                            2 germanInfantrys moved from Northern Germany to Eastern Germany
                                            1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
                                            1 Truck moved from Eastern Germany to Northern Germany
                                            1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                            1 germanAirTransport moved from Smolensk to Kharkov
                                            2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                            1 Train moved from Vichy France to Austria
                                            1 Train moved from Vichy France to Western Germany
                                            1 germanAirTransport moved from Leningrad to Stalingrad
                                            1 germanInfantry moved from Northern Germany to Eastern Germany
                                    
                                        Purchase Units - Germany
                                            Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
                                    
                                        Place Units - Germany
                                            Units in Stalingrad being upgraded or consumed: 1 Material
                                            1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
                                            2 germanParatroopers placed in Kharkov
                                            1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
                                            4 germanAdvancedNavalFighters placed in Eastern Germany
                                            3 germanInfantrys placed in Northern Germany
                                    
                                        Turn Complete - Germany
                                            Germany collect 77 PUs; end with 77 PUs
                                            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                                            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                                            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                                            Units generate 12 techTokens; Germany end with 228 techTokens
                                            Some Units in Vichy France change ownership: 2 germanCombatEngineers
                                    
                                        Purchase Units - VichyFrance
                                            VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                                    
                                        Place Units - VichyFrance
                                            1 germanArtillery placed in Vichy France
                                    
                                        Turn Complete - VichyFrance
                                            VichyFrance collect 4 PUs; end with 4 PUs
                                            Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                                    
                                        Purchase Units - DanubeAxis
                                            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - DanubeAxis
                                            2 germanInfantrys placed in Hungary Slovakia
                                            2 germanInfantrys placed in Romania
                                    
                                        Turn Complete - DanubeAxis
                                            DanubeAxis collect 12 PUs; end with 12 PUs
                                            Units Change Ownership
                                                Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                                Some Units in Romania change ownership: 2 germanInfantrys
                                    
                                        Turn Complete - Finland
                                    

                                    Combat Hit Differential Summary :

                                    HvyTankFS fire in Smolensk : : -0.33
                                    AntiAircraftGun fire in Smolensk : : -1.25
                                    AntiTankGun fire in Smolensk : : -2.00
                                    Germany : 3.33
                                    Russia : -1.58
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin back to you

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Russia round 52

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 52
                                        
                                            Research Technology - Russia
                                                Trigger russianaTIR: Russia gains access to ImprovedRockets
                                                Russia spend 0 on tech rolls
                                                    Russia roll 4,5,4,9,11,1 and gets 0 hits
                                        
                                            Combat Move - Russia
                                                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                                1 russianInfantry moved from Archangel to Eastern Karelia
                                                      Russia take Eastern Karelia from Germany
                                        
                                            Combat - Russia
                                        
                                            Non Combat Move - Russia
                                                Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                                                Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                                                Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                                                Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                                                Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                                                Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                                Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                                                Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                                                Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                                                Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                                                Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                                Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger AltayLLRussia2: China takes ownership of territory Altay
                                                Trigger russianAP2: Russia has 1 Material placed in Moscow
                                                Trigger russianProd1: Russia has 1 Material placed in Moscow
                                                3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                                                3 russianAntiTankGuns moved from Urals to Volgarod
                                                1 Train moved from Urals to Moscow
                                                2 Materials and 1 Train moved from Moscow to Urals
                                                1 russianCombatEngineer moved from Vologda to Urals
                                                1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                                                2 russianInfantrys moved from Vologda to Moscow
                                                1 russianArtillery moved from Moscow to Volgarod
                                                2 russianInfantrys moved from Urals to Volgarod
                                                2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
                                        
                                            Purchase Units - Russia
                                                Trigger russianRock1: buyrussianRocket added to russianProduction
                                                Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
                                        
                                            Place Units - Russia
                                                1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                                                1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                                                3 russianInfantrys placed in Volgarod
                                                Units in Urals being upgraded or consumed: 4 Materials
                                                1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
                                        
                                            Turn Complete - Russia
                                                Russia collect 36 PUs; end with 36 PUs
                                                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                                                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                                                Units generate 6 techTokens; Russia end with 12 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        ubernautU 2 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin gonna look at this tomorrow, fyi

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Thailand round 52

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 52
                                            
                                                Training Troops - Manchuria
                                                    Manchuria collect 0 PUs; end with 11 PUs
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                                        Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                                                    Japan removing all Technology Tokens after successful research.
                                                    Japan discover ImprovedAntiTank
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                    1 japaneseInfantry moved from Peking to Shantung
                                                          Japan take Shantung from China
                                                    1 japaneseInfantry moved from Peking to Shansi
                                                          Japan take Shansi from China
                                                    4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
                                            
                                                Combat - Japan
                                                    Battle in Lake Baikal
                                                        Japan attack with 4 japaneseAdvancedNavalFighters
                                                        Russia defend with 1 russianDestroyer and 1 russianTransport
                                                            Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                                                            Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                                                            1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                                                        Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                                                        Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                                            
                                                Non Combat Move - Japan
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                    4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                                                    3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                                                    2 japaneseParatroopers moved from Manchuria to Korea
                                                    1 japaneseTank moved from Korea to Peking
                                                    1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                                                    1 japaneseInfantry moved from Korea to Manchuria
                                                    1 japaneseInfantry moved from Manchuria to Korea
                                                    1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                                                    1 japaneseAirTransport moved from Peking to Japan
                                                    1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                                                    1 japaneseAirTransport moved from Korea to Japan
                                                    1 japaneseInfantry moved from Tokyo to Japan
                                                    2 Trucks moved from Japan to Tokyo
                                                    2 Materials and 2 Trucks moved from Tokyo to Japan
                                                    1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                                    1 japaneseAirTransport moved from Manchuria to Japan
                                            
                                                Purchase Units - Japan
                                                    Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Place Units - Japan
                                                    2 japaneseInfantrys placed in Peking
                                                    4 japaneseInfantrys placed in Japan
                                                    4 japaneseInfantrys placed in Tokyo
                                            
                                                Activate Technology - Japan
                                                    Japan activating ImprovedAntiTank
                                                    triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                                                    triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
                                            
                                                Turn Complete - Japan
                                                    Japan collect 27 PUs; end with 27 PUs
                                                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                                                    Units generate 6 techTokens; Japan end with 6 techTokens
                                                    Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                            
                                                Purchase Units - Manchuria
                                                    Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Manchuria
                                                    1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                            
                                                Turn Complete - Manchuria
                                                    Manchuria collect 11 PUs; end with 11 PUs
                                                    Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Japan : 0.33
                                            Russia : -0.33
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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