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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin hold up forgot a nc move

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Thailand round 51

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 51
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 11 PUs
        
            Research Technology - Japan
                Japan spend 0 on tech rolls
                    Japan roll 2,10,10,8,8,10 and gets 0 hits
        
            Combat Move - Japan
                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                1 japaneseCombatEngineer moved from Peking to Shantung
                1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                4 japaneseAdvancedNavalFighters moved from Japan to Shantung
        
            Combat - Japan
                China scrambles 4 units out of Shensi to defend against the attack in Shantung
                Battle in 101 Sea Zone
                    Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                    Usa defend with 1 americanTransport
                        Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                        1 americanTransport owned by the Usa lost in 101 Sea Zone
                    Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                    Casualties for Usa: 1 americanTransport
                Battle in Shantung
                    Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                    China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                        HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                        1 chineseArtillery owned by the China lost in Shantung
                        Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                        China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                    Units damaged: 3 japaneseHeavyTanks owned by the Japan
                        1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                        3 japaneseHeavyTanks owned by the Japan lost in Shantung
                    3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                    1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                    China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                    Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                    Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                Moving scrambled unit from Shantung back to originating territory: Shensi
                Moving scrambled unit from Shantung back to originating territory: Shensi
                Moving scrambled unit from Shantung back to originating territory: Shensi
                Moving scrambled unit from Shantung back to originating territory: Shensi
                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                1 japaneseAirTransport moved from Shantung to Manchuria
                4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                1 japaneseInfantry moved from Eastern Manchuria to Korea
                3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                1 Material and 1 japaneseAirTransport moved from Japan to Peking
                1 japaneseAirTransport moved from Peking to Japan
                1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                1 japaneseAirTransport moved from Manchuria to Japan
                1 Material and 1 japaneseAirTransport moved from Japan to Korea
                1 japaneseAirTransport moved from Korea to Japan
                2 Trucks moved from Japan to Tokyo
                2 Materials and 2 Trucks moved from Tokyo to Japan
        
            Purchase Units - Japan
                Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
        
            Place Units - Japan
                2 japaneseInfantrys placed in Peking
                3 japaneseInfantrys placed in Tokyo
                1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
        
            Turn Complete - Japan
                Japan collect 24 PUs; end with 24 PUs
                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                Units generate 6 techTokens; Japan end with 12 techTokens
                Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
        
            Purchase Units - Manchuria
                Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
        
            Place Units - Manchuria
                1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 11 PUs; end with 11 PUs
                Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
        
            Turn Complete - Thailand
        

        Combat Hit Differential Summary :

        Japan : -1.50
        HvyTankFS fire in Shantung : : 0.25
        China : -0.50
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin sorry good to go 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Australia round 51

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 51
            
                Supporting Britain - Canada
                    Canada collect 0 PUs; end with 24 PUs
            
                Organizing Partisan Operations - ExiledAllies
                    ExiledAllies collect 0 PUs; end with 46 PUs
            
                Marching Orders - SouthAfrica
                    SouthAfrica collect 0 PUs; end with 8 PUs
            
                Preparing Ambushes - India
                    India collect 0 PUs; end with 16 PUs
            
                Preparing Naval Operations - Australia
                    Australia collect 0 PUs; end with 18 PUs
            
                Research Technology - Britain
                    Britain spend 0 on tech rolls
                        Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                    Britain removing all Technology Tokens after successful research.
                    Britain discover AdvancedAntiTank
            
                Combat Move - Britain
                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            
                Combat - Britain
            
                Non Combat Move - Britain
                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                    Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                    Trigger britishAP2: Britain has 1 Material placed in London
                    Trigger britishProd1: Britain has 1 Material placed in London
                    1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                    2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                    1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                    1 Truck moved from Northern Norway to Northern Finland
                    1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                    1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                    2 britishInfantrys moved from Northern Norway to Northern Finland
                    1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                    1 Train moved from Northern Finland to Norway
                    1 Truck moved from Eastern Finland to Finland
                    1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                    1 Truck moved from Eastern Finland to Northern Finland
                    2 britishInfantrys moved from Central Norway to Northern Norway
                    2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                    1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                    1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                    1 britishAirTransport moved from Finland to Scotland
                    1 britishAirTransport moved from Finland to Central Britain
                    1 britishAirTransport moved from Finland to London
                    1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                    1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                    3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                    3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                    1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                    1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                    1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                    1 Train moved from Bombay to Calcutta
                    1 Train and 1 britishArtillery moved from Calcutta to Bombay
                    1 britishInfantry moved from Borneo to 93 Sea Zone
                    1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                    1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                    1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                    1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                    1 britishNavalFighter moved from Luzon to 96 Sea Zone
                    1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                    2 britishNavalFighters moved from New South Wales to Phillippines
                    1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                    1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                    1 britishInfantry moved from Borneo to Brunei
                    1 britishNavalFighter moved from Ontario to Azores
            
                Purchase Units - Britain
                    Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Britain
                    Units in Eastern Finland being upgraded or consumed: 2 Materials
                    1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                    1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                    1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                    1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                    1 britishFighter and 2 britishInfantrys placed in Central Britain
                    2 britishInfantrys placed in London
                    1 Material placed in Thailand
            
                Activate Technology - Britain
                    Britain activating AdvancedAntiTank
                    Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                    Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                    Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
            
                Turn Complete - Britain
                    Britain collect 57 PUs; end with 57 PUs
                    Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                    Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                    Units generate 9 techTokens; Britain end with 9 techTokens
                    Units Change Ownership
                        Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                        Some Units in Bombay change ownership: 1 Material
                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
            
                Purchase Units - Canada
                    Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
            
                Place Units - Canada
                    2 britishFighters placed in Ontario
            
                Turn Complete - Canada
                    Canada collect 15 PUs; end with 17 PUs
                    Units Change Ownership
                        Some Units in Ontario change ownership: 2 britishFighters
                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
            
                Purchase Units - ExiledAllies
                    ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
            
                Place Units - ExiledAllies
                    Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                    1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                    2 britishInfantrys placed in Central Norway
                    2 britishArtillerys placed in Norway
                    1 britishTransport placed in 93 Sea Zone
                    1 britishInfantry and 1 britishMarine placed in Borneo
            
                Turn Complete - ExiledAllies
                    ExiledAllies collect 48 PUs; end with 48 PUs
                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                    Units Change Ownership
                        Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                        Some Units in 93 Sea Zone change ownership: 1 britishTransport
                        Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                        Some Units in Central Norway change ownership: 2 britishInfantrys
                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
                        Some Units in Norway change ownership: 2 britishArtillerys
            
                Turn Complete - Egypt
                    Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
            
                Purchase Units - SouthAfrica
                    SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
            
                Place Units - SouthAfrica
                    1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
            
                Turn Complete - SouthAfrica
                    SouthAfrica collect 7 PUs; end with 7 PUs
                    Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
            
                Purchase Units - India
                    India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
            
                Place Units - India
                    3 britishMarines placed in Bombay
                    1 britishArtillery placed in Calcutta
            
                Turn Complete - India
                    India collect 13 PUs; end with 13 PUs
                    Units Change Ownership
                        Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                        Some Units in Calcutta change ownership: 1 britishArtillery
            
                Purchase Units - Australia
                    Australia buy 1 britishHull; Remaining resources: 6 PUs; 
            
                Place Units - Australia
                    1 britishHull placed in 149 Sea Zone
            
                Turn Complete - Australia
                    Australia collect 17 PUs; end with 23 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Italy round 51

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 51
                
                    Research Technology - Italy
                        Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                        Italy spend 0 on tech rolls
                        Italy removing all Technology Tokens after successful research.
                        Italy discover AdvancedAntiTank
                
                    Combat Move - Italy
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                        1 italianInfantry moved from Cairo to Sinai
                              Italy take Sinai from Egypt
                        1 italianInfantry moved from Cairo to Central Egpyt
                              Italy take Central Egpyt from Egypt
                        1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                        6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin a few small ones

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Italy round 51

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 51
                    
                        Research Technology - Italy
                            Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                            Italy spend 0 on tech rolls
                                Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits
                            Italy removing all Technology Tokens after successful research.
                            Italy discover AdvancedAntiTank
                    
                        Combat Move - Italy
                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                            5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                            1 italianInfantry moved from Cairo to Sinai
                                  Italy take Sinai from Egypt
                            1 italianInfantry moved from Cairo to Central Egpyt
                                  Italy take Central Egpyt from Egypt
                            1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                            6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                    
                        Combat - Italy
                            Italy creates battle in territory 44 Sea Zone
                            Battle in Tripolitania
                                Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers
                                Usa defend with 1 Flagpole and 1 americanParatrooper
                                    Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits
                                    Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                                    1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                                Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0
                                Casualties for Italy: 1 italianParatrooper
                                Casualties for Usa: 1 americanParatrooper
                            Battle in Northern Iran
                                Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine
                                Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole
                                    Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits
                                    Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits
                                    4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                    Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits
                                    Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits
                                    1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15
                                Casualties for Italy: 4 italianInfantrys
                                Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys
                            Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                            Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                            Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                            Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                            Trigger italianAP2: Italy has 1 Material placed in Rome
                            Trigger italianProd: Italy has 1 Material placed in Rome
                            1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone
                            1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone
                            3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                            6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                            1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran
                            1 Truck moved from Northern Iran to Southern Caucasus
                            2 italianInfantrys moved from Astrakhan to Southern Caucasus
                            2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome
                            2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy
                            2 italianAirTransports moved from Cairo to Southern Caucasus
                            1 Material and 1 Train moved from Rome to Southern Italy
                            1 Train moved from Southern Italy to Rome
                            1 italianAirTransport moved from Tripolitania to Rome
                    
                        Purchase Units - Italy
                            Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Italy
                            2 italianInfantrys and 1 italianParatrooper placed in Cairo
                            3 italianInfantrys placed in Southern Caucasus
                            Units in Southern Italy being upgraded or consumed: 1 Material
                            1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
                            4 italianInfantrys placed in Rome
                    
                        Activate Technology - Italy
                            Italy activating AdvancedAntiTank
                            Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun
                            Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun
                            Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun
                    
                        Turn Complete - Italy
                            Italy collect 40 PUs; end with 40 PUs
                            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                            Units generate 9 techTokens; Italy end with 9 techTokens
                    

                    Combat Hit Differential Summary :

                    Usa : 0.58
                    Italy : 3.17
                    Russia : -0.83
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin back to you

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Usa round 51

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 51
                        
                            Combat Move - Usa
                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone
                                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia
                                      Russia take Siberia from Japan
                                3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania
                                4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania
                        
                            Combat - Usa
                                Battle in 101 Sea Zone
                                    Usa attack with 6 americanDestroyers
                                    Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                        DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits
                                        2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone
                                    Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23
                                    Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                Battle in Tripolitania
                                    Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers
                                    Italy defend with 1 Flagpole and 1 italianParatrooper
                                        Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits
                                        Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits
                                        1 italianParatrooper owned by the Italy lost in Tripolitania
                                    Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4
                                    Casualties for Italy: 1 italianParatrooper
                        
                            Non Combat Move - Usa
                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                Trigger americanAP2: Usa has 1 Material placed in Washington
                                4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain
                                1 americanParatrooper moved from Madrid to Southern Spain
                                2 americanAlpineInfantrys moved from Madrid to Northern Spain
                                5 americanInfantrys moved from Northern Spain to Southern Spain
                                1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone
                                2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                                1 americanTank moved from Alaska to 104 Sea Zone
                                1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                                1 americanTank moved from 101 Sea Zone to Soviet Far East
                                1 americanArtillery moved from Kamchatka to Soviet Far East
                                1 americanMobileArtillery moved from Kamchatka to Soviet Far East
                                1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain
                                2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone
                                2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                4 americanInfantrys moved from Azores to 39 Sea Zone
                                4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                4 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain
                                1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores
                                2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                1 americanInfantry moved from Western Egypt to Al Kufrah
                                1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon
                        
                            Purchase Units - Usa
                                Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; 
                                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                        
                            Place Units - Usa
                                1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York
                                3 americanParatroopers placed in Madrid
                                2 americanArtillerys placed in Northern Spain
                                1 americanTransport placed in 103 Sea Zone
                                1 americanArtillery placed in Alaska
                                1 americanTransport placed in 128 Sea Zone
                                1 americanTransport placed in 96 Sea Zone
                                2 americanInfantrys placed in Phillippines
                        
                            Turn Complete - Usa
                                Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                Usa collect 94 PUs; end with 94 PUs
                                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                Units generate 9 techTokens; Usa end with 54 techTokens
                        

                        Combat Hit Differential Summary :

                        Usa : -2.42
                        DepthChargeAttack fire in 101 Sea Zone : : 1.50
                        Italy : -0.42
                        

                        Savegame

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut back to you

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: Germany round 52

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 52
                            
                                Combat Move - Germany
                                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                    7 units repaired.
                                        3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                        3 germanHeavyTanks owned by the Germany added in Leningrad
                                        4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                        4 germanHeavyTanks owned by the Germany added in Stalingrad
                                    1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                                    1 germanInfantry moved from Orel Kursk to Smolensk
                                    4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                                    1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                                    4 germanHeavyTanks moved from Stalingrad to Smolensk
                                    9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                                    1 germanInfantry moved from Leningrad to Novgorod
                                    1 germanInfantry moved from Leningrad to Pskov
                                    2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                                    1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                                    1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                                    2 germanInfantrys moved from Stalingrad to Tula
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin battles!

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut sorry didnt see the email, but I'm ready if you still are

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Finland round 52

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 52
                                  
                                      Reconnaissance Missions - Finland
                                  
                                      Reinforcing - DanubeAxis
                                          DanubeAxis collect 0 PUs; end with 12 PUs
                                  
                                      Counter Intelligence Operations - VichyFrance
                                          VichyFrance collect 0 PUs; end with 4 PUs
                                  
                                      Combat Move - Germany
                                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                          7 units repaired.
                                              3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                              3 germanHeavyTanks owned by the Germany added in Leningrad
                                              4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                              4 germanHeavyTanks owned by the Germany added in Stalingrad
                                          Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                          Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                          1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                                          1 germanInfantry moved from Orel Kursk to Smolensk
                                          4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                                          1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                                          4 germanHeavyTanks moved from Stalingrad to Smolensk
                                          9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                                          1 germanInfantry moved from Leningrad to Novgorod
                                          1 germanInfantry moved from Leningrad to Pskov
                                          2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                                          1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                                          1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                                          2 germanInfantrys moved from Stalingrad to Tula
                                  
                                      Combat - Germany
                                          Battle in Novgorod
                                              Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                              Russia defend with 1 Flagpole and 1 russianInfantry
                                                  Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                                                  Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                                                  Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                                                  Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 russianInfantry owned by the Russia lost in Novgorod
                                              Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                              Casualties for Russia: 1 russianInfantry
                                          Battle in Tula
                                              Germany attack with 2 germanInfantrys
                                              Russia defend with 1 Flagpole and 1 russianInfantry
                                                  Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                                                  Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                                                  1 russianInfantry owned by the Russia lost in Tula
                                              Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                                              Casualties for Russia: 1 russianInfantry
                                          Battle in Pskov
                                              Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                              Russia defend with 1 Flagpole and 1 russianInfantry
                                                  Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                                                  Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 russianInfantry owned by the Russia lost in Pskov
                                              Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                              Casualties for Russia: 1 russianInfantry
                                          Battle in Smolensk
                                              Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                                              Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                                  HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                                                  AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                                                  AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                                              Units damaged: 1 germanHeavyTank owned by the Germany
                                                  1 russianArtillery owned by the Russia lost in Smolensk
                                                  1 germanHeavyTank owned by the Germany lost in Smolensk
                                              1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                                                  Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                                              Units damaged: 1 russianEntrenchment owned by the Russia
                                                  Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                                              Units damaged: 3 germanHeavyTanks owned by the Germany
                                                  8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                                                  3 germanHeavyTanks owned by the Germany lost in Smolensk
                                              3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                                                  HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                                                  AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                                                  AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                                                  Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                                                  Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                                                  1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                                              Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                                              Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                              Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
                                          Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                          Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                          Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                          Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                          Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                          Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                          Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                          Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                          Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                          Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                          Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                          Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                          Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                          Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                          Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                          Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                          Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                          Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                          Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                          Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                          Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                          Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                          Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                          Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                          Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                          Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                          Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                          Trigger germanAP2: Germany has 1 Material placed in Berlin
                                          Trigger germanProd: Germany has 1 Material placed in Berlin
                                          2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
                                          2 germanAdvancedNavalFighters moved from Pskov to Leningrad
                                          9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
                                          1 germanParatrooper moved from Eastern Karelia to Leningrad
                                          2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                                          1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                          2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
                                          2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
                                          2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
                                          1 germanAirTransport moved from Stalingrad to Romania
                                          1 germanAirTransport moved from Smolensk to Hungary Slovakia
                                          2 germanInfantrys moved from Northern Germany to Eastern Germany
                                          1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
                                          1 Truck moved from Eastern Germany to Northern Germany
                                          1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                          1 germanAirTransport moved from Smolensk to Kharkov
                                          2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                          1 Train moved from Vichy France to Austria
                                          1 Train moved from Vichy France to Western Germany
                                          1 germanAirTransport moved from Leningrad to Stalingrad
                                          1 germanInfantry moved from Northern Germany to Eastern Germany
                                  
                                      Purchase Units - Germany
                                          Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
                                  
                                      Place Units - Germany
                                          Units in Stalingrad being upgraded or consumed: 1 Material
                                          1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
                                          2 germanParatroopers placed in Kharkov
                                          1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
                                          4 germanAdvancedNavalFighters placed in Eastern Germany
                                          3 germanInfantrys placed in Northern Germany
                                  
                                      Turn Complete - Germany
                                          Germany collect 77 PUs; end with 77 PUs
                                          Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                                          Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                                          Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                                          Units generate 12 techTokens; Germany end with 228 techTokens
                                          Some Units in Vichy France change ownership: 2 germanCombatEngineers
                                  
                                      Purchase Units - VichyFrance
                                          VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                                  
                                      Place Units - VichyFrance
                                          1 germanArtillery placed in Vichy France
                                  
                                      Turn Complete - VichyFrance
                                          VichyFrance collect 4 PUs; end with 4 PUs
                                          Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                                  
                                      Purchase Units - DanubeAxis
                                          DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - DanubeAxis
                                          2 germanInfantrys placed in Hungary Slovakia
                                          2 germanInfantrys placed in Romania
                                  
                                      Turn Complete - DanubeAxis
                                          DanubeAxis collect 12 PUs; end with 12 PUs
                                          Units Change Ownership
                                              Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                              Some Units in Romania change ownership: 2 germanInfantrys
                                  
                                      Turn Complete - Finland
                                  

                                  Combat Hit Differential Summary :

                                  HvyTankFS fire in Smolensk : : -0.33
                                  AntiAircraftGun fire in Smolensk : : -1.25
                                  AntiTankGun fire in Smolensk : : -2.00
                                  Germany : 3.33
                                  Russia : -1.58
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin back to you

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Russia round 52

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 52
                                      
                                          Research Technology - Russia
                                              Trigger russianaTIR: Russia gains access to ImprovedRockets
                                              Russia spend 0 on tech rolls
                                                  Russia roll 4,5,4,9,11,1 and gets 0 hits
                                      
                                          Combat Move - Russia
                                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                              1 russianInfantry moved from Archangel to Eastern Karelia
                                                    Russia take Eastern Karelia from Germany
                                      
                                          Combat - Russia
                                      
                                          Non Combat Move - Russia
                                              Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                                              Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                                              Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                                              Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                                              Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                                              Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                              Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                              Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                                              Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                                              Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                                              Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                                              Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                              Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger AltayLLRussia2: China takes ownership of territory Altay
                                              Trigger russianAP2: Russia has 1 Material placed in Moscow
                                              Trigger russianProd1: Russia has 1 Material placed in Moscow
                                              3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                                              3 russianAntiTankGuns moved from Urals to Volgarod
                                              1 Train moved from Urals to Moscow
                                              2 Materials and 1 Train moved from Moscow to Urals
                                              1 russianCombatEngineer moved from Vologda to Urals
                                              1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                                              2 russianInfantrys moved from Vologda to Moscow
                                              1 russianArtillery moved from Moscow to Volgarod
                                              2 russianInfantrys moved from Urals to Volgarod
                                              2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
                                      
                                          Purchase Units - Russia
                                              Trigger russianRock1: buyrussianRocket added to russianProduction
                                              Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
                                      
                                          Place Units - Russia
                                              1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                                              1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                                              3 russianInfantrys placed in Volgarod
                                              Units in Urals being upgraded or consumed: 4 Materials
                                              1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
                                      
                                          Turn Complete - Russia
                                              Russia collect 36 PUs; end with 36 PUs
                                              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                                              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                                              Units generate 6 techTokens; Russia end with 12 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      ubernautU 2 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin gonna look at this tomorrow, fyi

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: Thailand round 52

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 52
                                          
                                              Training Troops - Manchuria
                                                  Manchuria collect 0 PUs; end with 11 PUs
                                          
                                              Research Technology - Japan
                                                  Japan spend 0 on tech rolls
                                                      Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                                                  Japan removing all Technology Tokens after successful research.
                                                  Japan discover ImprovedAntiTank
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                  1 japaneseInfantry moved from Peking to Shantung
                                                        Japan take Shantung from China
                                                  1 japaneseInfantry moved from Peking to Shansi
                                                        Japan take Shansi from China
                                                  4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
                                          
                                              Combat - Japan
                                                  Battle in Lake Baikal
                                                      Japan attack with 4 japaneseAdvancedNavalFighters
                                                      Russia defend with 1 russianDestroyer and 1 russianTransport
                                                          Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                                                          Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                                                          1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                                                      Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                                                      Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                                          
                                              Non Combat Move - Japan
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                  4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                                                  3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                                                  2 japaneseParatroopers moved from Manchuria to Korea
                                                  1 japaneseTank moved from Korea to Peking
                                                  1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                                                  1 japaneseInfantry moved from Korea to Manchuria
                                                  1 japaneseInfantry moved from Manchuria to Korea
                                                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                                                  1 japaneseAirTransport moved from Peking to Japan
                                                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                                                  1 japaneseAirTransport moved from Korea to Japan
                                                  1 japaneseInfantry moved from Tokyo to Japan
                                                  2 Trucks moved from Japan to Tokyo
                                                  2 Materials and 2 Trucks moved from Tokyo to Japan
                                                  1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                                  1 japaneseAirTransport moved from Manchuria to Japan
                                          
                                              Purchase Units - Japan
                                                  Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Japan
                                                  2 japaneseInfantrys placed in Peking
                                                  4 japaneseInfantrys placed in Japan
                                                  4 japaneseInfantrys placed in Tokyo
                                          
                                              Activate Technology - Japan
                                                  Japan activating ImprovedAntiTank
                                                  triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                                                  triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
                                          
                                              Turn Complete - Japan
                                                  Japan collect 27 PUs; end with 27 PUs
                                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                                                  Units generate 6 techTokens; Japan end with 6 techTokens
                                                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                          
                                              Purchase Units - Manchuria
                                                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Manchuria
                                                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                          
                                              Turn Complete - Manchuria
                                                  Manchuria collect 11 PUs; end with 11 PUs
                                                  Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                          
                                              Turn Complete - Thailand
                                          

                                          Combat Hit Differential Summary :

                                          Japan : 0.33
                                          Russia : -0.33
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin back to you

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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