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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin back to you

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Usa round 51

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 51
        
            Combat Move - Usa
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone
                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia
                      Russia take Siberia from Japan
                3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania
                4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania
        
            Combat - Usa
                Battle in 101 Sea Zone
                    Usa attack with 6 americanDestroyers
                    Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                        DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits
                        2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone
                    Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23
                    Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                Battle in Tripolitania
                    Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers
                    Italy defend with 1 Flagpole and 1 italianParatrooper
                        Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits
                        Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits
                        1 italianParatrooper owned by the Italy lost in Tripolitania
                    Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4
                    Casualties for Italy: 1 italianParatrooper
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger americanProd1: Usa has 1 Material placed in Washington
                Trigger americanAP2: Usa has 1 Material placed in Washington
                4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain
                1 americanParatrooper moved from Madrid to Southern Spain
                2 americanAlpineInfantrys moved from Madrid to Northern Spain
                5 americanInfantrys moved from Northern Spain to Southern Spain
                1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone
                2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                1 americanTank moved from Alaska to 104 Sea Zone
                1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                1 americanTank moved from 101 Sea Zone to Soviet Far East
                1 americanArtillery moved from Kamchatka to Soviet Far East
                1 americanMobileArtillery moved from Kamchatka to Soviet Far East
                1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain
                2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone
                2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                4 americanInfantrys moved from Azores to 39 Sea Zone
                4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                4 americanInfantrys moved from 41 Sea Zone to Northern Spain
                1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain
                1 americanAdvancedNavalFighter moved from New York to Northern Spain
                2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores
                2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                1 americanInfantry moved from Western Egypt to Al Kufrah
                1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone
                1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon
        
            Purchase Units - Usa
                Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York
                3 americanParatroopers placed in Madrid
                2 americanArtillerys placed in Northern Spain
                1 americanTransport placed in 103 Sea Zone
                1 americanArtillery placed in Alaska
                1 americanTransport placed in 128 Sea Zone
                1 americanTransport placed in 96 Sea Zone
                2 americanInfantrys placed in Phillippines
        
            Turn Complete - Usa
                Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                Usa collect 94 PUs; end with 94 PUs
                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                Units generate 9 techTokens; Usa end with 54 techTokens
        

        Combat Hit Differential Summary :

        Usa : -2.42
        DepthChargeAttack fire in 101 Sea Zone : : 1.50
        Italy : -0.42
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Germany round 52

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 52
            
                Combat Move - Germany
                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                    7 units repaired.
                        3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                        3 germanHeavyTanks owned by the Germany added in Leningrad
                        4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                        4 germanHeavyTanks owned by the Germany added in Stalingrad
                    1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                    1 germanInfantry moved from Orel Kursk to Smolensk
                    4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                    1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                    4 germanHeavyTanks moved from Stalingrad to Smolensk
                    9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                    1 germanInfantry moved from Leningrad to Novgorod
                    1 germanInfantry moved from Leningrad to Pskov
                    2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                    1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                    1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                    2 germanInfantrys moved from Stalingrad to Tula
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin battles!

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut sorry didnt see the email, but I'm ready if you still are

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Finland round 52

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 52
                  
                      Reconnaissance Missions - Finland
                  
                      Reinforcing - DanubeAxis
                          DanubeAxis collect 0 PUs; end with 12 PUs
                  
                      Counter Intelligence Operations - VichyFrance
                          VichyFrance collect 0 PUs; end with 4 PUs
                  
                      Combat Move - Germany
                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          7 units repaired.
                              3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                              3 germanHeavyTanks owned by the Germany added in Leningrad
                              4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                              4 germanHeavyTanks owned by the Germany added in Stalingrad
                          Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                          Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                          Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                          1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                          1 germanInfantry moved from Orel Kursk to Smolensk
                          4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                          1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                          4 germanHeavyTanks moved from Stalingrad to Smolensk
                          9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                          1 germanInfantry moved from Leningrad to Novgorod
                          1 germanInfantry moved from Leningrad to Pskov
                          2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                          1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                          1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                          2 germanInfantrys moved from Stalingrad to Tula
                  
                      Combat - Germany
                          Battle in Novgorod
                              Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                              Russia defend with 1 Flagpole and 1 russianInfantry
                                  Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                                  Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                                  Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                                  Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                                  1 russianInfantry owned by the Russia lost in Novgorod
                              Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                              Casualties for Russia: 1 russianInfantry
                          Battle in Tula
                              Germany attack with 2 germanInfantrys
                              Russia defend with 1 Flagpole and 1 russianInfantry
                                  Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                                  Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                                  1 russianInfantry owned by the Russia lost in Tula
                              Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                              Casualties for Russia: 1 russianInfantry
                          Battle in Pskov
                              Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                              Russia defend with 1 Flagpole and 1 russianInfantry
                                  Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                                  Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                  1 russianInfantry owned by the Russia lost in Pskov
                              Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                              Casualties for Russia: 1 russianInfantry
                          Battle in Smolensk
                              Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                              Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                  HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                                  AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                                  AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                              Units damaged: 1 germanHeavyTank owned by the Germany
                                  1 russianArtillery owned by the Russia lost in Smolensk
                                  1 germanHeavyTank owned by the Germany lost in Smolensk
                              1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                                  Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                              Units damaged: 1 russianEntrenchment owned by the Russia
                                  Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                              Units damaged: 3 germanHeavyTanks owned by the Germany
                                  8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                                  3 germanHeavyTanks owned by the Germany lost in Smolensk
                              3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                                  HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                                  AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                                  AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                                  Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                                  Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                                  1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                              Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                              Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                              Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
                          Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                          Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                          Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                          Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                          Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                          Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                          Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                          Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                          Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                          Trigger germanAP2: Germany has 1 Material placed in Berlin
                          Trigger germanProd: Germany has 1 Material placed in Berlin
                          2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
                          2 germanAdvancedNavalFighters moved from Pskov to Leningrad
                          9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
                          1 germanParatrooper moved from Eastern Karelia to Leningrad
                          2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                          1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                          2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
                          2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
                          2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
                          1 germanAirTransport moved from Stalingrad to Romania
                          1 germanAirTransport moved from Smolensk to Hungary Slovakia
                          2 germanInfantrys moved from Northern Germany to Eastern Germany
                          1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
                          1 Truck moved from Eastern Germany to Northern Germany
                          1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                          1 germanAirTransport moved from Smolensk to Kharkov
                          2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                          1 Train moved from Vichy France to Austria
                          1 Train moved from Vichy France to Western Germany
                          1 germanAirTransport moved from Leningrad to Stalingrad
                          1 germanInfantry moved from Northern Germany to Eastern Germany
                  
                      Purchase Units - Germany
                          Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
                  
                      Place Units - Germany
                          Units in Stalingrad being upgraded or consumed: 1 Material
                          1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
                          2 germanParatroopers placed in Kharkov
                          1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
                          4 germanAdvancedNavalFighters placed in Eastern Germany
                          3 germanInfantrys placed in Northern Germany
                  
                      Turn Complete - Germany
                          Germany collect 77 PUs; end with 77 PUs
                          Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                          Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                          Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                          Units generate 12 techTokens; Germany end with 228 techTokens
                          Some Units in Vichy France change ownership: 2 germanCombatEngineers
                  
                      Purchase Units - VichyFrance
                          VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                  
                      Place Units - VichyFrance
                          1 germanArtillery placed in Vichy France
                  
                      Turn Complete - VichyFrance
                          VichyFrance collect 4 PUs; end with 4 PUs
                          Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                  
                      Purchase Units - DanubeAxis
                          DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - DanubeAxis
                          2 germanInfantrys placed in Hungary Slovakia
                          2 germanInfantrys placed in Romania
                  
                      Turn Complete - DanubeAxis
                          DanubeAxis collect 12 PUs; end with 12 PUs
                          Units Change Ownership
                              Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                              Some Units in Romania change ownership: 2 germanInfantrys
                  
                      Turn Complete - Finland
                  

                  Combat Hit Differential Summary :

                  HvyTankFS fire in Smolensk : : -0.33
                  AntiAircraftGun fire in Smolensk : : -1.25
                  AntiTankGun fire in Smolensk : : -2.00
                  Germany : 3.33
                  Russia : -1.58
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin back to you

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Russia round 52

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 52
                      
                          Research Technology - Russia
                              Trigger russianaTIR: Russia gains access to ImprovedRockets
                              Russia spend 0 on tech rolls
                                  Russia roll 4,5,4,9,11,1 and gets 0 hits
                      
                          Combat Move - Russia
                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                              1 russianInfantry moved from Archangel to Eastern Karelia
                                    Russia take Eastern Karelia from Germany
                      
                          Combat - Russia
                      
                          Non Combat Move - Russia
                              Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                              Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                              Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                              Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                              Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                              Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                              Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                              Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                              Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                              Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                              Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                              Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                              Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger AltayLLRussia2: China takes ownership of territory Altay
                              Trigger russianAP2: Russia has 1 Material placed in Moscow
                              Trigger russianProd1: Russia has 1 Material placed in Moscow
                              3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                              3 russianAntiTankGuns moved from Urals to Volgarod
                              1 Train moved from Urals to Moscow
                              2 Materials and 1 Train moved from Moscow to Urals
                              1 russianCombatEngineer moved from Vologda to Urals
                              1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                              2 russianInfantrys moved from Vologda to Moscow
                              1 russianArtillery moved from Moscow to Volgarod
                              2 russianInfantrys moved from Urals to Volgarod
                              2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
                      
                          Purchase Units - Russia
                              Trigger russianRock1: buyrussianRocket added to russianProduction
                              Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
                      
                          Place Units - Russia
                              1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                              1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                              3 russianInfantrys placed in Volgarod
                              Units in Urals being upgraded or consumed: 4 Materials
                              1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
                      
                          Turn Complete - Russia
                              Russia collect 36 PUs; end with 36 PUs
                              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                              Units generate 6 techTokens; Russia end with 12 techTokens
                      

                      Combat Hit Differential Summary :

                      Savegame

                      ubernautU 2 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin gonna look at this tomorrow, fyi

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Thailand round 52

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 52
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 11 PUs
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                                      Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                                  Japan removing all Technology Tokens after successful research.
                                  Japan discover ImprovedAntiTank
                          
                              Combat Move - Japan
                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  1 japaneseInfantry moved from Peking to Shantung
                                        Japan take Shantung from China
                                  1 japaneseInfantry moved from Peking to Shansi
                                        Japan take Shansi from China
                                  4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
                          
                              Combat - Japan
                                  Battle in Lake Baikal
                                      Japan attack with 4 japaneseAdvancedNavalFighters
                                      Russia defend with 1 russianDestroyer and 1 russianTransport
                                          Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                                          Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                                          1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                                      Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                                      Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                          
                              Non Combat Move - Japan
                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                  4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                                  3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                                  2 japaneseParatroopers moved from Manchuria to Korea
                                  1 japaneseTank moved from Korea to Peking
                                  1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                                  1 japaneseInfantry moved from Korea to Manchuria
                                  1 japaneseInfantry moved from Manchuria to Korea
                                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                                  1 japaneseAirTransport moved from Peking to Japan
                                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                                  1 japaneseAirTransport moved from Korea to Japan
                                  1 japaneseInfantry moved from Tokyo to Japan
                                  2 Trucks moved from Japan to Tokyo
                                  2 Materials and 2 Trucks moved from Tokyo to Japan
                                  1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                  1 japaneseAirTransport moved from Manchuria to Japan
                          
                              Purchase Units - Japan
                                  Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Japan
                                  2 japaneseInfantrys placed in Peking
                                  4 japaneseInfantrys placed in Japan
                                  4 japaneseInfantrys placed in Tokyo
                          
                              Activate Technology - Japan
                                  Japan activating ImprovedAntiTank
                                  triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                                  triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
                          
                              Turn Complete - Japan
                                  Japan collect 27 PUs; end with 27 PUs
                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                                  Units generate 6 techTokens; Japan end with 6 techTokens
                                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                          
                              Purchase Units - Manchuria
                                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                          
                              Place Units - Manchuria
                                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 11 PUs; end with 11 PUs
                                  Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                          
                              Turn Complete - Thailand
                          

                          Combat Hit Differential Summary :

                          Japan : 0.33
                          Russia : -0.33
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin back to you

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Australia round 52

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 52
                              
                                  Supporting Britain - Canada
                                      Canada collect 0 PUs; end with 17 PUs
                              
                                  Organizing Partisan Operations - ExiledAllies
                                      ExiledAllies collect 0 PUs; end with 46 PUs
                              
                                  Marching Orders - SouthAfrica
                                      SouthAfrica collect 0 PUs; end with 7 PUs
                              
                                  Preparing Ambushes - India
                                      India collect 0 PUs; end with 13 PUs
                              
                                  Preparing Naval Operations - Australia
                                      Australia collect 0 PUs; end with 23 PUs
                              
                                  Research Technology - Britain
                                      Britain spend 0 on tech rolls
                                          Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                      Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                      Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                              
                                  Combat - Britain
                              
                                  Non Combat Move - Britain
                                      Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                      Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                      Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                      Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                      Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                      Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                      Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                      Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                      Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                      Trigger britishAP2: Britain has 1 Material placed in London
                                      Trigger britishProd1: Britain has 1 Material placed in London
                                      1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                                      2 britishAntiTankGuns moved from Finland to Eastern Finland
                                      1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                      1 Truck moved from Eastern Finland to Northern Finland
                                      1 Truck moved from Northern Finland to Finland
                                      1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                                      1 Truck moved from Eastern Finland to Finland
                                      2 britishInfantrys moved from Northern Norway to Northern Finland
                                      2 britishInfantrys moved from Central Norway to Northern Norway
                                      1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                                      1 Train moved from Northern Finland to Norway
                                      1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                                      1 britishFighter moved from Central Britain to Northern Finland
                                      1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                                      1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                                      1 britishAirTransport moved from Eastern Finland to Scotland
                                      1 britishAirTransport moved from Eastern Finland to Central Britain
                                      1 britishAirTransport moved from Eastern Finland to London
                                      1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                      1 britishInfantry moved from Trans Jordan to Syria
                                      1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                                      9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                                      2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                                      1 Train moved from Bombay to Calcutta
                                      1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                      2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                                      3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                                      4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                                      1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                                      1 britishInfantry moved from Brunei to 93 Sea Zone
                                      2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                      2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                                      2 britishNavalFighters moved from Phillippines to Luzon
                                      1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                                      1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                                      1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                              
                                  Purchase Units - Britain
                                      Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                                      Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Britain
                                      3 britishMarines placed in Finland
                                      2 britishMarines placed in Northern Finland
                                      Units in Eastern Finland being upgraded or consumed: 3 Materials
                                      1 britishBarracks placed in Eastern Finland
                                      1 britishInfantry placed in Scotland
                                      1 britishInfantry placed in Central Britain
                                      1 britishInfantry placed in London
                                      Units in Thailand being upgraded or consumed: 3 Materials
                                      1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                                      1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
                              
                                  Turn Complete - Britain
                                      Britain collect 57 PUs; end with 57 PUs
                                      Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                      Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                      Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                      Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                      Units generate 9 techTokens; Britain end with 18 techTokens
                                      Units Change Ownership
                                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                          Some Units in Bombay change ownership: 1 Material
                                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
                              
                                  Purchase Units - Canada
                                      Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                              
                                  Place Units - Canada
                                      1 britishNavalFighter placed in Ontario
                              
                                  Turn Complete - Canada
                                      Canada collect 15 PUs; end with 21 PUs
                                      Units Change Ownership
                                          Some Units in Ontario change ownership: 1 britishNavalFighter
                                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                      Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                      Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                      Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                              
                                  Purchase Units - ExiledAllies
                                      ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
                              
                                  Place Units - ExiledAllies
                                      2 britishArtillerys placed in Norway
                                      2 britishInfantrys placed in Central Norway
                                      1 britishCruiser placed in 43 Sea Zone
                                      1 britishInfantry placed in Morrocco
                                      1 britishArtillery and 2 britishInfantrys placed in Borneo
                              
                                  Turn Complete - ExiledAllies
                                      ExiledAllies collect 48 PUs; end with 55 PUs
                                      Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                                      Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                                      Units Change Ownership
                                          Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                                          Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                                          Some Units in Central Norway change ownership: 2 britishInfantrys
                                          Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                                          Some Units in Norway change ownership: 2 britishArtillerys
                              
                                  Turn Complete - Egypt
                                      Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                              
                                  Purchase Units - SouthAfrica
                                      SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
                              
                                  Place Units - SouthAfrica
                                      1 britishTank placed in Cape Town
                              
                                  Turn Complete - SouthAfrica
                                      SouthAfrica collect 7 PUs; end with 8 PUs
                                      Some Units in Cape Town change ownership: 1 britishTank
                              
                                  Purchase Units - India
                                      India buy 3 britishMarines; Remaining resources: 1 PUs; 
                              
                                  Place Units - India
                                      3 britishMarines placed in Bombay
                              
                                  Turn Complete - India
                                      India collect 13 PUs; end with 14 PUs
                                      Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                              
                                  Purchase Units - Australia
                                      Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
                              
                                  Place Units - Australia
                                      Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                                      1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
                              
                                  Turn Complete - Australia
                                      Australia collect 17 PUs; end with 20 PUs
                                      Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut no worries

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Italy round 52

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 52
                                      
                                          Research Technology - Italy
                                              Italy spend 0 on tech rolls
                                                  Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                                              Italy removing all Technology Tokens after successful research.
                                              Italy discover ImprovedGunLaying
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                              1 italianInfantry moved from Sinai to Trans Jordan
                                                    Italy take Trans Jordan from Britain
                                              1 italianInfantry moved from Central Egpyt to Western Egypt
                                                    Italy take Western Egypt from Egypt
                                              1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                              1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                                              6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                      
                                          Combat - Italy
                                              Battle in Tripolitania
                                                  Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                                  Usa defend with 1 Flagpole and 5 americanParatroopers
                                                      Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                                      Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                                      4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                                                   retreated to Tripolitania
                                                  Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                                                  Casualties for Italy: 4 italianParatroopers
                                                  Casualties for Usa: 4 americanParatroopers
                                      
                                          Non Combat Move - Italy
                                              Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                              Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                              Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                              Trigger italianAP2: Italy has 1 Material placed in Rome
                                              Trigger italianProd: Italy has 1 Material placed in Rome
                                              5 italianInfantrys moved from Southern Caucasus to Northern Iran
                                              1 italianAirTransport moved from Southern Caucasus to Cairo
                                              6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                              1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                                              1 italianAirTransport moved from Cairo to Rome
                                              1 italianAirTransport moved from Tripolitania to Rome
                                              1 italianAirTransport moved from Tripolitania to Southern Italy
                                              1 Material and 1 Train moved from Rome to Southern Italy
                                              1 Train moved from Southern Italy to Rome
                                              1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                                              1 italianAirTransport moved from Northern Iran to Southern Caucasus
                                              1 italianAirTransport moved from Southern Caucasus to Cairo
                                      
                                          Purchase Units - Italy
                                              Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Italy
                                              Units in Southern Italy being upgraded or consumed: 1 Material
                                              1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                                              1 italianInfantry and 2 italianParatroopers placed in Cairo
                                              1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                                              2 italianInfantrys and 2 italianParatroopers placed in Rome
                                      
                                          Activate Technology - Italy
                                              Italy activating ImprovedGunLaying
                                              Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                                              Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                                              Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                                      
                                          Turn Complete - Italy
                                              Italy collect 40 PUs; end with 40 PUs
                                              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                              Units generate 9 techTokens; Italy end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Usa : 1.92
                                      Italy : 0.17
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin back to you

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Move Summary: Usa round 52

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 52
                                          
                                              Combat Move - Usa
                                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                  2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut got one quick battle

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