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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut sorry didnt see the email, but I'm ready if you still are

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Finland round 52

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 52
        
            Reconnaissance Missions - Finland
        
            Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 12 PUs
        
            Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 4 PUs
        
            Combat Move - Germany
                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                7 units repaired.
                    3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                    3 germanHeavyTanks owned by the Germany added in Leningrad
                    4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                    4 germanHeavyTanks owned by the Germany added in Stalingrad
                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                1 germanInfantry moved from Orel Kursk to Smolensk
                4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                4 germanHeavyTanks moved from Stalingrad to Smolensk
                9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                1 germanInfantry moved from Leningrad to Novgorod
                1 germanInfantry moved from Leningrad to Pskov
                2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                2 germanInfantrys moved from Stalingrad to Tula
        
            Combat - Germany
                Battle in Novgorod
                    Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                    Russia defend with 1 Flagpole and 1 russianInfantry
                        Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                        Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                        Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                        Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                        1 russianInfantry owned by the Russia lost in Novgorod
                    Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                    Casualties for Russia: 1 russianInfantry
                Battle in Tula
                    Germany attack with 2 germanInfantrys
                    Russia defend with 1 Flagpole and 1 russianInfantry
                        Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                        Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                        1 russianInfantry owned by the Russia lost in Tula
                    Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                    Casualties for Russia: 1 russianInfantry
                Battle in Pskov
                    Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                    Russia defend with 1 Flagpole and 1 russianInfantry
                        Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                        Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                        1 russianInfantry owned by the Russia lost in Pskov
                    Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                    Casualties for Russia: 1 russianInfantry
                Battle in Smolensk
                    Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                    Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                        HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                        AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                        AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                    Units damaged: 1 germanHeavyTank owned by the Germany
                        1 russianArtillery owned by the Russia lost in Smolensk
                        1 germanHeavyTank owned by the Germany lost in Smolensk
                    1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                        Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                    Units damaged: 1 russianEntrenchment owned by the Russia
                        Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                    Units damaged: 3 germanHeavyTanks owned by the Germany
                        8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                        3 germanHeavyTanks owned by the Germany lost in Smolensk
                    3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                        HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                        AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                        AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                        Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                        Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                        1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                    Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                    Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                    Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
                Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                Trigger germanAP2: Germany has 1 Material placed in Berlin
                Trigger germanProd: Germany has 1 Material placed in Berlin
                2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
                2 germanAdvancedNavalFighters moved from Pskov to Leningrad
                9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
                1 germanParatrooper moved from Eastern Karelia to Leningrad
                2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
                2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
                2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
                1 germanAirTransport moved from Stalingrad to Romania
                1 germanAirTransport moved from Smolensk to Hungary Slovakia
                2 germanInfantrys moved from Northern Germany to Eastern Germany
                1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
                1 Truck moved from Eastern Germany to Northern Germany
                1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                1 germanAirTransport moved from Smolensk to Kharkov
                2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                1 Train moved from Vichy France to Austria
                1 Train moved from Vichy France to Western Germany
                1 germanAirTransport moved from Leningrad to Stalingrad
                1 germanInfantry moved from Northern Germany to Eastern Germany
        
            Purchase Units - Germany
                Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
        
            Place Units - Germany
                Units in Stalingrad being upgraded or consumed: 1 Material
                1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
                2 germanParatroopers placed in Kharkov
                1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
                4 germanAdvancedNavalFighters placed in Eastern Germany
                3 germanInfantrys placed in Northern Germany
        
            Turn Complete - Germany
                Germany collect 77 PUs; end with 77 PUs
                Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                Units generate 12 techTokens; Germany end with 228 techTokens
                Some Units in Vichy France change ownership: 2 germanCombatEngineers
        
            Purchase Units - VichyFrance
                VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
        
            Place Units - VichyFrance
                1 germanArtillery placed in Vichy France
        
            Turn Complete - VichyFrance
                VichyFrance collect 4 PUs; end with 4 PUs
                Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
        
            Purchase Units - DanubeAxis
                DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - DanubeAxis
                2 germanInfantrys placed in Hungary Slovakia
                2 germanInfantrys placed in Romania
        
            Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 12 PUs
                Units Change Ownership
                    Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                    Some Units in Romania change ownership: 2 germanInfantrys
        
            Turn Complete - Finland
        

        Combat Hit Differential Summary :

        HvyTankFS fire in Smolensk : : -0.33
        AntiAircraftGun fire in Smolensk : : -1.25
        AntiTankGun fire in Smolensk : : -2.00
        Germany : 3.33
        Russia : -1.58
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin back to you

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Russia round 52

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 52
            
                Research Technology - Russia
                    Trigger russianaTIR: Russia gains access to ImprovedRockets
                    Russia spend 0 on tech rolls
                        Russia roll 4,5,4,9,11,1 and gets 0 hits
            
                Combat Move - Russia
                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                    1 russianInfantry moved from Archangel to Eastern Karelia
                          Russia take Eastern Karelia from Germany
            
                Combat - Russia
            
                Non Combat Move - Russia
                    Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                    Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                    Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                    Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                    Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                    Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                    Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                    Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                    Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                    Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                    Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                    Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                    Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                    Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger AltayLLRussia2: China takes ownership of territory Altay
                    Trigger russianAP2: Russia has 1 Material placed in Moscow
                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                    3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                    3 russianAntiTankGuns moved from Urals to Volgarod
                    1 Train moved from Urals to Moscow
                    2 Materials and 1 Train moved from Moscow to Urals
                    1 russianCombatEngineer moved from Vologda to Urals
                    1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                    2 russianInfantrys moved from Vologda to Moscow
                    1 russianArtillery moved from Moscow to Volgarod
                    2 russianInfantrys moved from Urals to Volgarod
                    2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
            
                Purchase Units - Russia
                    Trigger russianRock1: buyrussianRocket added to russianProduction
                    Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
            
                Place Units - Russia
                    1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                    1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                    3 russianInfantrys placed in Volgarod
                    Units in Urals being upgraded or consumed: 4 Materials
                    1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
            
                Turn Complete - Russia
                    Russia collect 36 PUs; end with 36 PUs
                    Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                    Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                    Units generate 6 techTokens; Russia end with 12 techTokens
            

            Combat Hit Differential Summary :

            Savegame

            ubernautU 2 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin gonna look at this tomorrow, fyi

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Thailand round 52

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 52
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 11 PUs
                
                    Research Technology - Japan
                        Japan spend 0 on tech rolls
                            Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                        Japan removing all Technology Tokens after successful research.
                        Japan discover ImprovedAntiTank
                
                    Combat Move - Japan
                        Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseInfantry moved from Peking to Shantung
                              Japan take Shantung from China
                        1 japaneseInfantry moved from Peking to Shansi
                              Japan take Shansi from China
                        4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
                
                    Combat - Japan
                        Battle in Lake Baikal
                            Japan attack with 4 japaneseAdvancedNavalFighters
                            Russia defend with 1 russianDestroyer and 1 russianTransport
                                Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                                Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                                1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                            Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                            Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                
                    Non Combat Move - Japan
                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                        Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                        Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                        Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                        4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                        3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                        2 japaneseParatroopers moved from Manchuria to Korea
                        1 japaneseTank moved from Korea to Peking
                        1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                        1 japaneseInfantry moved from Korea to Manchuria
                        1 japaneseInfantry moved from Manchuria to Korea
                        1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                        1 japaneseAirTransport moved from Peking to Japan
                        1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                        1 japaneseAirTransport moved from Korea to Japan
                        1 japaneseInfantry moved from Tokyo to Japan
                        2 Trucks moved from Japan to Tokyo
                        2 Materials and 2 Trucks moved from Tokyo to Japan
                        1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                        1 japaneseAirTransport moved from Manchuria to Japan
                
                    Purchase Units - Japan
                        Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Japan
                        2 japaneseInfantrys placed in Peking
                        4 japaneseInfantrys placed in Japan
                        4 japaneseInfantrys placed in Tokyo
                
                    Activate Technology - Japan
                        Japan activating ImprovedAntiTank
                        triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                        triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
                
                    Turn Complete - Japan
                        Japan collect 27 PUs; end with 27 PUs
                        Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                        Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                        Units generate 6 techTokens; Japan end with 6 techTokens
                        Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                
                    Purchase Units - Manchuria
                        Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                
                    Place Units - Manchuria
                        1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 11 PUs; end with 11 PUs
                        Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                
                    Turn Complete - Thailand
                

                Combat Hit Differential Summary :

                Japan : 0.33
                Russia : -0.33
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin back to you

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    TripleA Turn Summary: Australia round 52

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 52
                    
                        Supporting Britain - Canada
                            Canada collect 0 PUs; end with 17 PUs
                    
                        Organizing Partisan Operations - ExiledAllies
                            ExiledAllies collect 0 PUs; end with 46 PUs
                    
                        Marching Orders - SouthAfrica
                            SouthAfrica collect 0 PUs; end with 7 PUs
                    
                        Preparing Ambushes - India
                            India collect 0 PUs; end with 13 PUs
                    
                        Preparing Naval Operations - Australia
                            Australia collect 0 PUs; end with 23 PUs
                    
                        Research Technology - Britain
                            Britain spend 0 on tech rolls
                                Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
                    
                        Combat Move - Britain
                            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                    
                        Combat - Britain
                    
                        Non Combat Move - Britain
                            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                            Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                            Trigger britishAP2: Britain has 1 Material placed in London
                            Trigger britishProd1: Britain has 1 Material placed in London
                            1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                            2 britishAntiTankGuns moved from Finland to Eastern Finland
                            1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                            1 Truck moved from Eastern Finland to Northern Finland
                            1 Truck moved from Northern Finland to Finland
                            1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                            1 Truck moved from Eastern Finland to Finland
                            2 britishInfantrys moved from Northern Norway to Northern Finland
                            2 britishInfantrys moved from Central Norway to Northern Norway
                            1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                            1 Train moved from Northern Finland to Norway
                            1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                            1 britishFighter moved from Central Britain to Northern Finland
                            1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                            1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                            1 britishAirTransport moved from Eastern Finland to Scotland
                            1 britishAirTransport moved from Eastern Finland to Central Britain
                            1 britishAirTransport moved from Eastern Finland to London
                            1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                            1 britishInfantry moved from Trans Jordan to Syria
                            1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                            9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                            2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                            1 Train moved from Bombay to Calcutta
                            1 Train and 1 britishArtillery moved from Calcutta to Bombay
                            2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                            3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                            4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                            1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                            1 britishInfantry moved from Brunei to 93 Sea Zone
                            2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                            2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                            2 britishNavalFighters moved from Phillippines to Luzon
                            1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                            1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                            1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                    
                        Purchase Units - Britain
                            Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                    
                        Place Units - Britain
                            3 britishMarines placed in Finland
                            2 britishMarines placed in Northern Finland
                            Units in Eastern Finland being upgraded or consumed: 3 Materials
                            1 britishBarracks placed in Eastern Finland
                            1 britishInfantry placed in Scotland
                            1 britishInfantry placed in Central Britain
                            1 britishInfantry placed in London
                            Units in Thailand being upgraded or consumed: 3 Materials
                            1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                            1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
                    
                        Turn Complete - Britain
                            Britain collect 57 PUs; end with 57 PUs
                            Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                            Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                            Units generate 9 techTokens; Britain end with 18 techTokens
                            Units Change Ownership
                                Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                Some Units in Bombay change ownership: 1 Material
                                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                Some Units in Morrocco change ownership: 1 britishCombatEngineer
                    
                        Purchase Units - Canada
                            Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                    
                        Place Units - Canada
                            1 britishNavalFighter placed in Ontario
                    
                        Turn Complete - Canada
                            Canada collect 15 PUs; end with 21 PUs
                            Units Change Ownership
                                Some Units in Ontario change ownership: 1 britishNavalFighter
                                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                    
                        Purchase Units - ExiledAllies
                            ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
                    
                        Place Units - ExiledAllies
                            2 britishArtillerys placed in Norway
                            2 britishInfantrys placed in Central Norway
                            1 britishCruiser placed in 43 Sea Zone
                            1 britishInfantry placed in Morrocco
                            1 britishArtillery and 2 britishInfantrys placed in Borneo
                    
                        Turn Complete - ExiledAllies
                            ExiledAllies collect 48 PUs; end with 55 PUs
                            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                            Units Change Ownership
                                Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                                Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                                Some Units in Central Norway change ownership: 2 britishInfantrys
                                Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                                Some Units in Norway change ownership: 2 britishArtillerys
                    
                        Turn Complete - Egypt
                            Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                    
                        Purchase Units - SouthAfrica
                            SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
                    
                        Place Units - SouthAfrica
                            1 britishTank placed in Cape Town
                    
                        Turn Complete - SouthAfrica
                            SouthAfrica collect 7 PUs; end with 8 PUs
                            Some Units in Cape Town change ownership: 1 britishTank
                    
                        Purchase Units - India
                            India buy 3 britishMarines; Remaining resources: 1 PUs; 
                    
                        Place Units - India
                            3 britishMarines placed in Bombay
                    
                        Turn Complete - India
                            India collect 13 PUs; end with 14 PUs
                            Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                    
                        Purchase Units - Australia
                            Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
                    
                        Place Units - Australia
                            Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                            1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
                    
                        Turn Complete - Australia
                            Australia collect 17 PUs; end with 20 PUs
                            Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      @ubernaut back to you

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut no worries

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Italy round 52

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 52
                            
                                Research Technology - Italy
                                    Italy spend 0 on tech rolls
                                        Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover ImprovedGunLaying
                            
                                Combat Move - Italy
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                    1 italianInfantry moved from Sinai to Trans Jordan
                                          Italy take Trans Jordan from Britain
                                    1 italianInfantry moved from Central Egpyt to Western Egypt
                                          Italy take Western Egypt from Egypt
                                    1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                    1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                                    6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                            
                                Combat - Italy
                                    Battle in Tripolitania
                                        Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                        Usa defend with 1 Flagpole and 5 americanParatroopers
                                            Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                            Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                            4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                                         retreated to Tripolitania
                                        Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                                        Casualties for Italy: 4 italianParatroopers
                                        Casualties for Usa: 4 americanParatroopers
                            
                                Non Combat Move - Italy
                                    Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                    Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                    Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                    Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                    Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                    Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                    Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                    Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                    Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                    Trigger italianAP2: Italy has 1 Material placed in Rome
                                    Trigger italianProd: Italy has 1 Material placed in Rome
                                    5 italianInfantrys moved from Southern Caucasus to Northern Iran
                                    1 italianAirTransport moved from Southern Caucasus to Cairo
                                    6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                    1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                                    1 italianAirTransport moved from Cairo to Rome
                                    1 italianAirTransport moved from Tripolitania to Rome
                                    1 italianAirTransport moved from Tripolitania to Southern Italy
                                    1 Material and 1 Train moved from Rome to Southern Italy
                                    1 Train moved from Southern Italy to Rome
                                    1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                                    1 italianAirTransport moved from Northern Iran to Southern Caucasus
                                    1 italianAirTransport moved from Southern Caucasus to Cairo
                            
                                Purchase Units - Italy
                                    Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Italy
                                    Units in Southern Italy being upgraded or consumed: 1 Material
                                    1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                                    1 italianInfantry and 2 italianParatroopers placed in Cairo
                                    1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                                    2 italianInfantrys and 2 italianParatroopers placed in Rome
                            
                                Activate Technology - Italy
                                    Italy activating ImprovedGunLaying
                                    Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                                    Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                                    Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                            
                                Turn Complete - Italy
                                    Italy collect 40 PUs; end with 40 PUs
                                    Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                    Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                    Units generate 9 techTokens; Italy end with 9 techTokens
                            

                            Combat Hit Differential Summary :

                            Usa : 1.92
                            Italy : 0.17
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin back to you

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                TripleA Move Summary: Usa round 52

                                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 52
                                
                                    Combat Move - Usa
                                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                        Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                        2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut got one quick battle

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                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Usa round 52

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 52
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                                    
                                        Combat - Usa
                                            Battle in Omsk
                                                Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                                                Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                                    Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                                    Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                                    3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                                    Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                                    Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                                    1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                                                1 americanMech.Infantry owned by the Usa retreated to Siberia
                                                Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                                                Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                                                Casualties for Italy: 3 italianParatroopers
                                                Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                                    
                                        Non Combat Move - Usa
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            Trigger americanAP2: Usa has 1 Material placed in Washington
                                            1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                                            1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                            1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                                            2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                            2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                                            2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                            2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                                            3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                                            3 americanAirTransports moved from Tripolitania to Southern Spain
                                            1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                            3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                                            3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                                            3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                                            3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                                            1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                                            2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                                            2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                                            2 americanArtillerys moved from 43 Sea Zone to Morrocco
                                            1 americanCombatEngineer moved from Northern Spain to Southern Spain
                                            3 americanParatroopers moved from Madrid to Southern Spain
                                            3 americanInfantrys moved from Northern Spain to Southern Spain
                                            3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                                            3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                            3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                                            2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                            2 americanNavalFighters moved from 96 Sea Zone to Luzon
                                            2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                                            2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                            2 americanInfantrys moved from 128 Sea Zone to Luzon
                                            1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                                            1 americanAirTransport moved from Southern Spain to Northeastern US
                                            1 americanAirTransport moved from Southern Spain to Eastern US
                                    
                                        Purchase Units - Usa
                                            Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            2 americanParatroopers placed in Madrid
                                            2 americanArtillerys placed in Northern Spain
                                            2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                                            3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                                            3 americanInfantrys placed in Washington
                                            2 americanInfantrys placed in Eastern US
                                            1 americanArtillery and 1 americanTank placed in Alaska
                                            1 americanArtillery and 1 americanMarine placed in Luzon
                                            1 americanTransport placed in 128 Sea Zone
                                            1 americanArtillery placed in Phillippines
                                            1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                                    
                                        Turn Complete - Usa
                                            Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                            Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                            Usa collect 94 PUs; end with 95 PUs
                                            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                                            Units generate 9 techTokens; Usa end with 63 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Usa : 1.67
                                    Italy : 1.25
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut back to you

                                      ubernautU 2 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Germany round 53

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 53
                                        
                                            Combat Move - Germany
                                                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                1 germanInfantry moved from Novgorod to Moscow
                                                1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                                                13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                                                5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                                                2 germanInfantrys moved from Tula to Moscow
                                                4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                                                4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                                                2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin let's go out with a bang 😛

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin VGG 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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