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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Finland round 52

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 52
      
          Reconnaissance Missions - Finland
      
          Reinforcing - DanubeAxis
              DanubeAxis collect 0 PUs; end with 12 PUs
      
          Counter Intelligence Operations - VichyFrance
              VichyFrance collect 0 PUs; end with 4 PUs
      
          Combat Move - Germany
              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
              7 units repaired.
                  3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                  3 germanHeavyTanks owned by the Germany added in Leningrad
                  4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                  4 germanHeavyTanks owned by the Germany added in Stalingrad
              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
              1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
              1 germanInfantry moved from Orel Kursk to Smolensk
              4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
              1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
              4 germanHeavyTanks moved from Stalingrad to Smolensk
              9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
              1 germanInfantry moved from Leningrad to Novgorod
              1 germanInfantry moved from Leningrad to Pskov
              2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
              1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
              1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
              2 germanInfantrys moved from Stalingrad to Tula
      
          Combat - Germany
              Battle in Novgorod
                  Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                      Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                      Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                      Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                      1 russianInfantry owned by the Russia lost in Novgorod
                  Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
              Battle in Tula
                  Germany attack with 2 germanInfantrys
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                      Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                      1 russianInfantry owned by the Russia lost in Tula
                  Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
              Battle in Pskov
                  Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                      Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                      1 russianInfantry owned by the Russia lost in Pskov
                  Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
              Battle in Smolensk
                  Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                  Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                      HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                      AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                      AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                  Units damaged: 1 germanHeavyTank owned by the Germany
                      1 russianArtillery owned by the Russia lost in Smolensk
                      1 germanHeavyTank owned by the Germany lost in Smolensk
                  1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                      Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                  Units damaged: 1 russianEntrenchment owned by the Russia
                      Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                  Units damaged: 3 germanHeavyTanks owned by the Germany
                      8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                      3 germanHeavyTanks owned by the Germany lost in Smolensk
                  3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                      HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                      AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                      AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                      Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                      Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                      1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                  Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                  Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                  Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
              Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
              Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
              Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
              Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
              Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
              Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
              Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
              Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
              Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
              Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
              Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
              Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
              Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
              Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
              Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
              Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
              Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
              Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
              Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
              Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
              Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
              Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
              Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
              Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
              Trigger germanAP2: Germany has 1 Material placed in Berlin
              Trigger germanProd: Germany has 1 Material placed in Berlin
              2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
              2 germanAdvancedNavalFighters moved from Pskov to Leningrad
              9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
              1 germanParatrooper moved from Eastern Karelia to Leningrad
              2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
              1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
              2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
              2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
              2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
              1 germanAirTransport moved from Stalingrad to Romania
              1 germanAirTransport moved from Smolensk to Hungary Slovakia
              2 germanInfantrys moved from Northern Germany to Eastern Germany
              1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
              1 Truck moved from Eastern Germany to Northern Germany
              1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
              1 germanAirTransport moved from Smolensk to Kharkov
              2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
              1 Train moved from Vichy France to Austria
              1 Train moved from Vichy France to Western Germany
              1 germanAirTransport moved from Leningrad to Stalingrad
              1 germanInfantry moved from Northern Germany to Eastern Germany
      
          Purchase Units - Germany
              Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
      
          Place Units - Germany
              Units in Stalingrad being upgraded or consumed: 1 Material
              1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
              2 germanParatroopers placed in Kharkov
              1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
              4 germanAdvancedNavalFighters placed in Eastern Germany
              3 germanInfantrys placed in Northern Germany
      
          Turn Complete - Germany
              Germany collect 77 PUs; end with 77 PUs
              Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
              Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
              Units generate 12 techTokens; Germany end with 228 techTokens
              Some Units in Vichy France change ownership: 2 germanCombatEngineers
      
          Purchase Units - VichyFrance
              VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
      
          Place Units - VichyFrance
              1 germanArtillery placed in Vichy France
      
          Turn Complete - VichyFrance
              VichyFrance collect 4 PUs; end with 4 PUs
              Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
      
          Purchase Units - DanubeAxis
              DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - DanubeAxis
              2 germanInfantrys placed in Hungary Slovakia
              2 germanInfantrys placed in Romania
      
          Turn Complete - DanubeAxis
              DanubeAxis collect 12 PUs; end with 12 PUs
              Units Change Ownership
                  Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                  Some Units in Romania change ownership: 2 germanInfantrys
      
          Turn Complete - Finland
      

      Combat Hit Differential Summary :

      HvyTankFS fire in Smolensk : : -0.33
      AntiAircraftGun fire in Smolensk : : -1.25
      AntiTankGun fire in Smolensk : : -2.00
      Germany : 3.33
      Russia : -1.58
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin back to you

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Russia round 52

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 52
          
              Research Technology - Russia
                  Trigger russianaTIR: Russia gains access to ImprovedRockets
                  Russia spend 0 on tech rolls
                      Russia roll 4,5,4,9,11,1 and gets 0 hits
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  1 russianInfantry moved from Archangel to Eastern Karelia
                        Russia take Eastern Karelia from Germany
          
              Combat - Russia
          
              Non Combat Move - Russia
                  Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                  Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                  Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                  3 russianAntiTankGuns moved from Urals to Volgarod
                  1 Train moved from Urals to Moscow
                  2 Materials and 1 Train moved from Moscow to Urals
                  1 russianCombatEngineer moved from Vologda to Urals
                  1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                  2 russianInfantrys moved from Vologda to Moscow
                  1 russianArtillery moved from Moscow to Volgarod
                  2 russianInfantrys moved from Urals to Volgarod
                  2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
          
              Purchase Units - Russia
                  Trigger russianRock1: buyrussianRocket added to russianProduction
                  Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
          
              Place Units - Russia
                  1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                  1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                  3 russianInfantrys placed in Volgarod
                  Units in Urals being upgraded or consumed: 4 Materials
                  1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
          
              Turn Complete - Russia
                  Russia collect 36 PUs; end with 36 PUs
                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                  Units generate 6 techTokens; Russia end with 12 techTokens
          

          Combat Hit Differential Summary :

          Savegame

          ubernautU 2 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin gonna look at this tomorrow, fyi

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Thailand round 52

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 52
              
                  Training Troops - Manchuria
                      Manchuria collect 0 PUs; end with 11 PUs
              
                  Research Technology - Japan
                      Japan spend 0 on tech rolls
                          Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                      Japan removing all Technology Tokens after successful research.
                      Japan discover ImprovedAntiTank
              
                  Combat Move - Japan
                      Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                      1 japaneseInfantry moved from Peking to Shantung
                            Japan take Shantung from China
                      1 japaneseInfantry moved from Peking to Shansi
                            Japan take Shansi from China
                      4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
              
                  Combat - Japan
                      Battle in Lake Baikal
                          Japan attack with 4 japaneseAdvancedNavalFighters
                          Russia defend with 1 russianDestroyer and 1 russianTransport
                              Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                              Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                              1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                          Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                          Casualties for Russia: 1 russianDestroyer and 1 russianTransport
              
                  Non Combat Move - Japan
                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                      Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                      Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                      Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                      Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                      4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                      3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                      2 japaneseParatroopers moved from Manchuria to Korea
                      1 japaneseTank moved from Korea to Peking
                      1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                      1 japaneseInfantry moved from Korea to Manchuria
                      1 japaneseInfantry moved from Manchuria to Korea
                      1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                      1 japaneseAirTransport moved from Peking to Japan
                      1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                      1 japaneseAirTransport moved from Korea to Japan
                      1 japaneseInfantry moved from Tokyo to Japan
                      2 Trucks moved from Japan to Tokyo
                      2 Materials and 2 Trucks moved from Tokyo to Japan
                      1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                      1 japaneseAirTransport moved from Manchuria to Japan
              
                  Purchase Units - Japan
                      Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Japan
                      2 japaneseInfantrys placed in Peking
                      4 japaneseInfantrys placed in Japan
                      4 japaneseInfantrys placed in Tokyo
              
                  Activate Technology - Japan
                      Japan activating ImprovedAntiTank
                      triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                      triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
              
                  Turn Complete - Japan
                      Japan collect 27 PUs; end with 27 PUs
                      Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                      Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                      Units generate 6 techTokens; Japan end with 6 techTokens
                      Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
              
                  Purchase Units - Manchuria
                      Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
              
                  Place Units - Manchuria
                      1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
              
                  Turn Complete - Manchuria
                      Manchuria collect 11 PUs; end with 11 PUs
                      Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
              
                  Turn Complete - Thailand
              

              Combat Hit Differential Summary :

              Japan : 0.33
              Russia : -0.33
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin back to you

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Australia round 52

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 52
                  
                      Supporting Britain - Canada
                          Canada collect 0 PUs; end with 17 PUs
                  
                      Organizing Partisan Operations - ExiledAllies
                          ExiledAllies collect 0 PUs; end with 46 PUs
                  
                      Marching Orders - SouthAfrica
                          SouthAfrica collect 0 PUs; end with 7 PUs
                  
                      Preparing Ambushes - India
                          India collect 0 PUs; end with 13 PUs
                  
                      Preparing Naval Operations - Australia
                          Australia collect 0 PUs; end with 23 PUs
                  
                      Research Technology - Britain
                          Britain spend 0 on tech rolls
                              Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
                  
                      Combat Move - Britain
                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                          Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                          Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                          Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                          Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                  
                      Combat - Britain
                  
                      Non Combat Move - Britain
                          Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                          Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                          Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                          Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                          Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                          Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                          Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                          Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                          Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                          Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                          Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                          Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                          Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                          Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                          Trigger britishAP2: Britain has 1 Material placed in London
                          Trigger britishProd1: Britain has 1 Material placed in London
                          1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                          2 britishAntiTankGuns moved from Finland to Eastern Finland
                          1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                          1 Truck moved from Eastern Finland to Northern Finland
                          1 Truck moved from Northern Finland to Finland
                          1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                          1 Truck moved from Eastern Finland to Finland
                          2 britishInfantrys moved from Northern Norway to Northern Finland
                          2 britishInfantrys moved from Central Norway to Northern Norway
                          1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                          1 Train moved from Northern Finland to Norway
                          1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                          1 britishFighter moved from Central Britain to Northern Finland
                          1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                          1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                          1 britishAirTransport moved from Eastern Finland to Scotland
                          1 britishAirTransport moved from Eastern Finland to Central Britain
                          1 britishAirTransport moved from Eastern Finland to London
                          1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                          1 britishInfantry moved from Trans Jordan to Syria
                          1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                          9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                          2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                          1 Train moved from Bombay to Calcutta
                          1 Train and 1 britishArtillery moved from Calcutta to Bombay
                          2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                          3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                          4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                          1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                          1 britishInfantry moved from Brunei to 93 Sea Zone
                          2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                          2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                          2 britishNavalFighters moved from Phillippines to Luzon
                          1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                          1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                          1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                  
                      Purchase Units - Britain
                          Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                          Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Britain
                          3 britishMarines placed in Finland
                          2 britishMarines placed in Northern Finland
                          Units in Eastern Finland being upgraded or consumed: 3 Materials
                          1 britishBarracks placed in Eastern Finland
                          1 britishInfantry placed in Scotland
                          1 britishInfantry placed in Central Britain
                          1 britishInfantry placed in London
                          Units in Thailand being upgraded or consumed: 3 Materials
                          1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                          1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
                  
                      Turn Complete - Britain
                          Britain collect 57 PUs; end with 57 PUs
                          Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                          Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                          Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                          Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                          Units generate 9 techTokens; Britain end with 18 techTokens
                          Units Change Ownership
                              Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                              Some Units in Bombay change ownership: 1 Material
                              Some Units in British Columbia change ownership: 1 britishCombatEngineer
                              Some Units in Morrocco change ownership: 1 britishCombatEngineer
                  
                      Purchase Units - Canada
                          Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                  
                      Place Units - Canada
                          1 britishNavalFighter placed in Ontario
                  
                      Turn Complete - Canada
                          Canada collect 15 PUs; end with 21 PUs
                          Units Change Ownership
                              Some Units in Ontario change ownership: 1 britishNavalFighter
                              Some Units in British Columbia change ownership: 1 britishCombatEngineer
                          Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                          Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                          Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                  
                      Purchase Units - ExiledAllies
                          ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
                  
                      Place Units - ExiledAllies
                          2 britishArtillerys placed in Norway
                          2 britishInfantrys placed in Central Norway
                          1 britishCruiser placed in 43 Sea Zone
                          1 britishInfantry placed in Morrocco
                          1 britishArtillery and 2 britishInfantrys placed in Borneo
                  
                      Turn Complete - ExiledAllies
                          ExiledAllies collect 48 PUs; end with 55 PUs
                          Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                          Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                          Units Change Ownership
                              Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                              Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                              Some Units in Central Norway change ownership: 2 britishInfantrys
                              Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                              Some Units in Norway change ownership: 2 britishArtillerys
                  
                      Turn Complete - Egypt
                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                  
                      Purchase Units - SouthAfrica
                          SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
                  
                      Place Units - SouthAfrica
                          1 britishTank placed in Cape Town
                  
                      Turn Complete - SouthAfrica
                          SouthAfrica collect 7 PUs; end with 8 PUs
                          Some Units in Cape Town change ownership: 1 britishTank
                  
                      Purchase Units - India
                          India buy 3 britishMarines; Remaining resources: 1 PUs; 
                  
                      Place Units - India
                          3 britishMarines placed in Bombay
                  
                      Turn Complete - India
                          India collect 13 PUs; end with 14 PUs
                          Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                  
                      Purchase Units - Australia
                          Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
                  
                      Place Units - Australia
                          Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                          1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
                  
                      Turn Complete - Australia
                          Australia collect 17 PUs; end with 20 PUs
                          Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut no worries

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Italy round 52

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 52
                          
                              Research Technology - Italy
                                  Italy spend 0 on tech rolls
                                      Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover ImprovedGunLaying
                          
                              Combat Move - Italy
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                  1 italianInfantry moved from Sinai to Trans Jordan
                                        Italy take Trans Jordan from Britain
                                  1 italianInfantry moved from Central Egpyt to Western Egypt
                                        Italy take Western Egypt from Egypt
                                  1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                  1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                                  6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                          
                              Combat - Italy
                                  Battle in Tripolitania
                                      Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                      Usa defend with 1 Flagpole and 5 americanParatroopers
                                          Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                          Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                          4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                                       retreated to Tripolitania
                                      Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                                      Casualties for Italy: 4 italianParatroopers
                                      Casualties for Usa: 4 americanParatroopers
                          
                              Non Combat Move - Italy
                                  Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                  Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                  Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                  Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                  Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                  Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                  Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                  Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                  Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                  Trigger italianAP2: Italy has 1 Material placed in Rome
                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                  5 italianInfantrys moved from Southern Caucasus to Northern Iran
                                  1 italianAirTransport moved from Southern Caucasus to Cairo
                                  6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                  1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                                  1 italianAirTransport moved from Cairo to Rome
                                  1 italianAirTransport moved from Tripolitania to Rome
                                  1 italianAirTransport moved from Tripolitania to Southern Italy
                                  1 Material and 1 Train moved from Rome to Southern Italy
                                  1 Train moved from Southern Italy to Rome
                                  1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                                  1 italianAirTransport moved from Northern Iran to Southern Caucasus
                                  1 italianAirTransport moved from Southern Caucasus to Cairo
                          
                              Purchase Units - Italy
                                  Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Italy
                                  Units in Southern Italy being upgraded or consumed: 1 Material
                                  1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                                  1 italianInfantry and 2 italianParatroopers placed in Cairo
                                  1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                                  2 italianInfantrys and 2 italianParatroopers placed in Rome
                          
                              Activate Technology - Italy
                                  Italy activating ImprovedGunLaying
                                  Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                                  Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                                  Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                          
                              Turn Complete - Italy
                                  Italy collect 40 PUs; end with 40 PUs
                                  Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                  Units generate 9 techTokens; Italy end with 9 techTokens
                          

                          Combat Hit Differential Summary :

                          Usa : 1.92
                          Italy : 0.17
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin back to you

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Move Summary: Usa round 52

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 52
                              
                                  Combat Move - Usa
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                      2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                @ubernaut got one quick battle

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                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Usa round 52

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 52
                                  
                                      Combat Move - Usa
                                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                          Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                          2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                                  
                                      Combat - Usa
                                          Battle in Omsk
                                              Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                                              Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                                  Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                                  Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                                  3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                                  Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                                  Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                                  1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                                              1 americanMech.Infantry owned by the Usa retreated to Siberia
                                              Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                                              Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                                              Casualties for Italy: 3 italianParatroopers
                                              Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                                  
                                      Non Combat Move - Usa
                                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                          Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                          Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                          Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                          Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                          Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                          Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                          Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                          Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                          Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                          Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                          Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                          Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                          Trigger americanProd1: Usa has 1 Material placed in Washington
                                          Trigger americanAP2: Usa has 1 Material placed in Washington
                                          1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                                          1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                          1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                                          2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                          2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                                          2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                          2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                                          3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                                          3 americanAirTransports moved from Tripolitania to Southern Spain
                                          1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                          3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                                          3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                                          3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                                          3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                                          1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                                          2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                                          2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                                          2 americanArtillerys moved from 43 Sea Zone to Morrocco
                                          1 americanCombatEngineer moved from Northern Spain to Southern Spain
                                          3 americanParatroopers moved from Madrid to Southern Spain
                                          3 americanInfantrys moved from Northern Spain to Southern Spain
                                          3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                                          3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                          3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                                          2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                          2 americanNavalFighters moved from 96 Sea Zone to Luzon
                                          2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                                          2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                          2 americanInfantrys moved from 128 Sea Zone to Luzon
                                          1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                                          1 americanAirTransport moved from Southern Spain to Northeastern US
                                          1 americanAirTransport moved from Southern Spain to Eastern US
                                  
                                      Purchase Units - Usa
                                          Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                  
                                      Place Units - Usa
                                          2 americanParatroopers placed in Madrid
                                          2 americanArtillerys placed in Northern Spain
                                          2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                                          3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                                          3 americanInfantrys placed in Washington
                                          2 americanInfantrys placed in Eastern US
                                          1 americanArtillery and 1 americanTank placed in Alaska
                                          1 americanArtillery and 1 americanMarine placed in Luzon
                                          1 americanTransport placed in 128 Sea Zone
                                          1 americanArtillery placed in Phillippines
                                          1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                                  
                                      Turn Complete - Usa
                                          Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                          Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                          Usa collect 94 PUs; end with 95 PUs
                                          Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                          Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                                          Units generate 9 techTokens; Usa end with 63 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Usa : 1.67
                                  Italy : 1.25
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 2 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Move Summary: Germany round 53

                                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 53
                                      
                                          Combat Move - Germany
                                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                              1 germanInfantry moved from Novgorod to Moscow
                                              1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                                              13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                                              5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                                              2 germanInfantrys moved from Tula to Moscow
                                              4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                                              4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                                              2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin let's go out with a bang 😛

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin VGG 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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