TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin back to you

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Russia round 52

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 52
        
            Research Technology - Russia
                Trigger russianaTIR: Russia gains access to ImprovedRockets
                Russia spend 0 on tech rolls
                    Russia roll 4,5,4,9,11,1 and gets 0 hits
        
            Combat Move - Russia
                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                1 russianInfantry moved from Archangel to Eastern Karelia
                      Russia take Eastern Karelia from Germany
        
            Combat - Russia
        
            Non Combat Move - Russia
                Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger AltayLLRussia2: China takes ownership of territory Altay
                Trigger russianAP2: Russia has 1 Material placed in Moscow
                Trigger russianProd1: Russia has 1 Material placed in Moscow
                3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                3 russianAntiTankGuns moved from Urals to Volgarod
                1 Train moved from Urals to Moscow
                2 Materials and 1 Train moved from Moscow to Urals
                1 russianCombatEngineer moved from Vologda to Urals
                1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                2 russianInfantrys moved from Vologda to Moscow
                1 russianArtillery moved from Moscow to Volgarod
                2 russianInfantrys moved from Urals to Volgarod
                2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
        
            Purchase Units - Russia
                Trigger russianRock1: buyrussianRocket added to russianProduction
                Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
        
            Place Units - Russia
                1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                3 russianInfantrys placed in Volgarod
                Units in Urals being upgraded or consumed: 4 Materials
                1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
        
            Turn Complete - Russia
                Russia collect 36 PUs; end with 36 PUs
                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                Units generate 6 techTokens; Russia end with 12 techTokens
        

        Combat Hit Differential Summary :

        Savegame

        ubernautU 2 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin gonna look at this tomorrow, fyi

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Thailand round 52

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 52
            
                Training Troops - Manchuria
                    Manchuria collect 0 PUs; end with 11 PUs
            
                Research Technology - Japan
                    Japan spend 0 on tech rolls
                        Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                    Japan removing all Technology Tokens after successful research.
                    Japan discover ImprovedAntiTank
            
                Combat Move - Japan
                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                    1 japaneseInfantry moved from Peking to Shantung
                          Japan take Shantung from China
                    1 japaneseInfantry moved from Peking to Shansi
                          Japan take Shansi from China
                    4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
            
                Combat - Japan
                    Battle in Lake Baikal
                        Japan attack with 4 japaneseAdvancedNavalFighters
                        Russia defend with 1 russianDestroyer and 1 russianTransport
                            Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                            Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                            1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                        Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                        Casualties for Russia: 1 russianDestroyer and 1 russianTransport
            
                Non Combat Move - Japan
                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                    4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                    3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                    2 japaneseParatroopers moved from Manchuria to Korea
                    1 japaneseTank moved from Korea to Peking
                    1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                    1 japaneseInfantry moved from Korea to Manchuria
                    1 japaneseInfantry moved from Manchuria to Korea
                    1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                    1 japaneseAirTransport moved from Peking to Japan
                    1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                    1 japaneseAirTransport moved from Korea to Japan
                    1 japaneseInfantry moved from Tokyo to Japan
                    2 Trucks moved from Japan to Tokyo
                    2 Materials and 2 Trucks moved from Tokyo to Japan
                    1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                    1 japaneseAirTransport moved from Manchuria to Japan
            
                Purchase Units - Japan
                    Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Japan
                    2 japaneseInfantrys placed in Peking
                    4 japaneseInfantrys placed in Japan
                    4 japaneseInfantrys placed in Tokyo
            
                Activate Technology - Japan
                    Japan activating ImprovedAntiTank
                    triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                    triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
            
                Turn Complete - Japan
                    Japan collect 27 PUs; end with 27 PUs
                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                    Units generate 6 techTokens; Japan end with 6 techTokens
                    Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
            
                Purchase Units - Manchuria
                    Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
            
                Place Units - Manchuria
                    1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
            
                Turn Complete - Manchuria
                    Manchuria collect 11 PUs; end with 11 PUs
                    Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
            
                Turn Complete - Thailand
            

            Combat Hit Differential Summary :

            Japan : 0.33
            Russia : -0.33
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin back to you

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Australia round 52

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 52
                
                    Supporting Britain - Canada
                        Canada collect 0 PUs; end with 17 PUs
                
                    Organizing Partisan Operations - ExiledAllies
                        ExiledAllies collect 0 PUs; end with 46 PUs
                
                    Marching Orders - SouthAfrica
                        SouthAfrica collect 0 PUs; end with 7 PUs
                
                    Preparing Ambushes - India
                        India collect 0 PUs; end with 13 PUs
                
                    Preparing Naval Operations - Australia
                        Australia collect 0 PUs; end with 23 PUs
                
                    Research Technology - Britain
                        Britain spend 0 on tech rolls
                            Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
                
                    Combat Move - Britain
                        Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                        Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                        Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                        Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                        Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                        Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                        Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                        Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                        Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                        Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                        Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                        Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                        Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                        Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                
                    Combat - Britain
                
                    Non Combat Move - Britain
                        Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                        Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                        Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                        Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                        Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                        Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                        Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                        Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                        Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                        Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                        Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                        Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                        Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                        Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                        Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                        Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                        Trigger britishAP2: Britain has 1 Material placed in London
                        Trigger britishProd1: Britain has 1 Material placed in London
                        1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                        2 britishAntiTankGuns moved from Finland to Eastern Finland
                        1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                        1 Truck moved from Eastern Finland to Northern Finland
                        1 Truck moved from Northern Finland to Finland
                        1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                        1 Truck moved from Eastern Finland to Finland
                        2 britishInfantrys moved from Northern Norway to Northern Finland
                        2 britishInfantrys moved from Central Norway to Northern Norway
                        1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                        1 Train moved from Northern Finland to Norway
                        1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                        1 britishFighter moved from Central Britain to Northern Finland
                        1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                        1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                        1 britishAirTransport moved from Eastern Finland to Scotland
                        1 britishAirTransport moved from Eastern Finland to Central Britain
                        1 britishAirTransport moved from Eastern Finland to London
                        1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                        1 britishInfantry moved from Trans Jordan to Syria
                        1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                        9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                        2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                        1 Train moved from Bombay to Calcutta
                        1 Train and 1 britishArtillery moved from Calcutta to Bombay
                        2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                        3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                        4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                        1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                        1 britishInfantry moved from Brunei to 93 Sea Zone
                        2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                        2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                        2 britishNavalFighters moved from Phillippines to Luzon
                        1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                        1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                        1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                
                    Purchase Units - Britain
                        Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                        Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                
                    Place Units - Britain
                        3 britishMarines placed in Finland
                        2 britishMarines placed in Northern Finland
                        Units in Eastern Finland being upgraded or consumed: 3 Materials
                        1 britishBarracks placed in Eastern Finland
                        1 britishInfantry placed in Scotland
                        1 britishInfantry placed in Central Britain
                        1 britishInfantry placed in London
                        Units in Thailand being upgraded or consumed: 3 Materials
                        1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                        1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
                
                    Turn Complete - Britain
                        Britain collect 57 PUs; end with 57 PUs
                        Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                        Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                        Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                        Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                        Units generate 9 techTokens; Britain end with 18 techTokens
                        Units Change Ownership
                            Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                            Some Units in Bombay change ownership: 1 Material
                            Some Units in British Columbia change ownership: 1 britishCombatEngineer
                            Some Units in Morrocco change ownership: 1 britishCombatEngineer
                
                    Purchase Units - Canada
                        Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                
                    Place Units - Canada
                        1 britishNavalFighter placed in Ontario
                
                    Turn Complete - Canada
                        Canada collect 15 PUs; end with 21 PUs
                        Units Change Ownership
                            Some Units in Ontario change ownership: 1 britishNavalFighter
                            Some Units in British Columbia change ownership: 1 britishCombatEngineer
                        Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                        Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                        Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                
                    Purchase Units - ExiledAllies
                        ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
                
                    Place Units - ExiledAllies
                        2 britishArtillerys placed in Norway
                        2 britishInfantrys placed in Central Norway
                        1 britishCruiser placed in 43 Sea Zone
                        1 britishInfantry placed in Morrocco
                        1 britishArtillery and 2 britishInfantrys placed in Borneo
                
                    Turn Complete - ExiledAllies
                        ExiledAllies collect 48 PUs; end with 55 PUs
                        Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                        Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                        Units Change Ownership
                            Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                            Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                            Some Units in Central Norway change ownership: 2 britishInfantrys
                            Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                            Some Units in Norway change ownership: 2 britishArtillerys
                
                    Turn Complete - Egypt
                        Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                
                    Purchase Units - SouthAfrica
                        SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
                
                    Place Units - SouthAfrica
                        1 britishTank placed in Cape Town
                
                    Turn Complete - SouthAfrica
                        SouthAfrica collect 7 PUs; end with 8 PUs
                        Some Units in Cape Town change ownership: 1 britishTank
                
                    Purchase Units - India
                        India buy 3 britishMarines; Remaining resources: 1 PUs; 
                
                    Place Units - India
                        3 britishMarines placed in Bombay
                
                    Turn Complete - India
                        India collect 13 PUs; end with 14 PUs
                        Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                
                    Purchase Units - Australia
                        Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
                
                    Place Units - Australia
                        Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                        1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
                
                    Turn Complete - Australia
                        Australia collect 17 PUs; end with 20 PUs
                        Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      @ubernaut no worries

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Turn Summary: Italy round 52

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 52
                        
                            Research Technology - Italy
                                Italy spend 0 on tech rolls
                                    Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                                Italy removing all Technology Tokens after successful research.
                                Italy discover ImprovedGunLaying
                        
                            Combat Move - Italy
                                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                1 italianInfantry moved from Sinai to Trans Jordan
                                      Italy take Trans Jordan from Britain
                                1 italianInfantry moved from Central Egpyt to Western Egypt
                                      Italy take Western Egypt from Egypt
                                1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                                6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                        
                            Combat - Italy
                                Battle in Tripolitania
                                    Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                    Usa defend with 1 Flagpole and 5 americanParatroopers
                                        Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                        Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                        4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                                     retreated to Tripolitania
                                    Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                                    Casualties for Italy: 4 italianParatroopers
                                    Casualties for Usa: 4 americanParatroopers
                        
                            Non Combat Move - Italy
                                Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                Trigger italianAP2: Italy has 1 Material placed in Rome
                                Trigger italianProd: Italy has 1 Material placed in Rome
                                5 italianInfantrys moved from Southern Caucasus to Northern Iran
                                1 italianAirTransport moved from Southern Caucasus to Cairo
                                6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                                1 italianAirTransport moved from Cairo to Rome
                                1 italianAirTransport moved from Tripolitania to Rome
                                1 italianAirTransport moved from Tripolitania to Southern Italy
                                1 Material and 1 Train moved from Rome to Southern Italy
                                1 Train moved from Southern Italy to Rome
                                1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                                1 italianAirTransport moved from Northern Iran to Southern Caucasus
                                1 italianAirTransport moved from Southern Caucasus to Cairo
                        
                            Purchase Units - Italy
                                Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Italy
                                Units in Southern Italy being upgraded or consumed: 1 Material
                                1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                                1 italianInfantry and 2 italianParatroopers placed in Cairo
                                1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                                2 italianInfantrys and 2 italianParatroopers placed in Rome
                        
                            Activate Technology - Italy
                                Italy activating ImprovedGunLaying
                                Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                                Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                                Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                        
                            Turn Complete - Italy
                                Italy collect 40 PUs; end with 40 PUs
                                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                Units generate 9 techTokens; Italy end with 9 techTokens
                        

                        Combat Hit Differential Summary :

                        Usa : 1.92
                        Italy : 0.17
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin back to you

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            TripleA Move Summary: Usa round 52

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 52
                            
                                Combat Move - Usa
                                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                    2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut got one quick battle

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Usa round 52

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 52
                                
                                    Combat Move - Usa
                                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                        Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                        2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                                
                                    Combat - Usa
                                        Battle in Omsk
                                            Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                                            Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                                Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                                Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                                3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                                Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                                Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                                1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                                            1 americanMech.Infantry owned by the Usa retreated to Siberia
                                            Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                                            Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                                            Casualties for Italy: 3 italianParatroopers
                                            Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                                
                                    Non Combat Move - Usa
                                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                        Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                        Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                        Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                        Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                        Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                        Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                        Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                        Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                        Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                        Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                        Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                        Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                        Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                        Trigger americanProd1: Usa has 1 Material placed in Washington
                                        Trigger americanAP2: Usa has 1 Material placed in Washington
                                        1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                                        1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                        1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                                        2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                        2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                                        2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                        2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                                        3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                                        3 americanAirTransports moved from Tripolitania to Southern Spain
                                        1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                        3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                                        3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                                        3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                                        3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                                        1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                                        2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                                        2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                                        2 americanArtillerys moved from 43 Sea Zone to Morrocco
                                        1 americanCombatEngineer moved from Northern Spain to Southern Spain
                                        3 americanParatroopers moved from Madrid to Southern Spain
                                        3 americanInfantrys moved from Northern Spain to Southern Spain
                                        3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                                        3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                        3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                                        2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                        2 americanNavalFighters moved from 96 Sea Zone to Luzon
                                        2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                                        2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                        2 americanInfantrys moved from 128 Sea Zone to Luzon
                                        1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                                        1 americanAirTransport moved from Southern Spain to Northeastern US
                                        1 americanAirTransport moved from Southern Spain to Eastern US
                                
                                    Purchase Units - Usa
                                        Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                
                                    Place Units - Usa
                                        2 americanParatroopers placed in Madrid
                                        2 americanArtillerys placed in Northern Spain
                                        2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                                        3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                                        3 americanInfantrys placed in Washington
                                        2 americanInfantrys placed in Eastern US
                                        1 americanArtillery and 1 americanTank placed in Alaska
                                        1 americanArtillery and 1 americanMarine placed in Luzon
                                        1 americanTransport placed in 128 Sea Zone
                                        1 americanArtillery placed in Phillippines
                                        1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                                
                                    Turn Complete - Usa
                                        Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                        Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                        Usa collect 94 PUs; end with 95 PUs
                                        Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                                        Units generate 9 techTokens; Usa end with 63 techTokens
                                

                                Combat Hit Differential Summary :

                                Usa : 1.67
                                Italy : 1.25
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

                                  ubernautU 2 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Germany round 53

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 53
                                    
                                        Combat Move - Germany
                                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                            1 germanInfantry moved from Novgorod to Moscow
                                            1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                                            13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                                            5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                                            2 germanInfantrys moved from Tula to Moscow
                                            4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                                            4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                                            2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin let's go out with a bang 😛

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin VGG 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0

                                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                        With your input, this post could be even better 💗

                                        Register Login
                                        • 1
                                        • 2
                                        • 16
                                        • 17
                                        • 18
                                        • 19
                                        • 20
                                        • 67
                                        • 68
                                        • 18 / 68
                                        • First post
                                          Last post
                                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums