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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Russia round 52

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 52
      
          Research Technology - Russia
              Trigger russianaTIR: Russia gains access to ImprovedRockets
              Russia spend 0 on tech rolls
                  Russia roll 4,5,4,9,11,1 and gets 0 hits
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianInfantry moved from Archangel to Eastern Karelia
                    Russia take Eastern Karelia from Germany
      
          Combat - Russia
      
          Non Combat Move - Russia
              Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
              Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
              Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
              Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
              Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
              Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
              Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
              Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
              Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
              Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
              Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              Trigger russianAP2: Russia has 1 Material placed in Moscow
              Trigger russianProd1: Russia has 1 Material placed in Moscow
              3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
              3 russianAntiTankGuns moved from Urals to Volgarod
              1 Train moved from Urals to Moscow
              2 Materials and 1 Train moved from Moscow to Urals
              1 russianCombatEngineer moved from Vologda to Urals
              1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
              2 russianInfantrys moved from Vologda to Moscow
              1 russianArtillery moved from Moscow to Volgarod
              2 russianInfantrys moved from Urals to Volgarod
              2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
      
          Purchase Units - Russia
              Trigger russianRock1: buyrussianRocket added to russianProduction
              Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
      
          Place Units - Russia
              1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
              1 russianCombatEngineer and 1 russianInfantry placed in Vologda
              3 russianInfantrys placed in Volgarod
              Units in Urals being upgraded or consumed: 4 Materials
              1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
      
          Turn Complete - Russia
              Russia collect 36 PUs; end with 36 PUs
              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
              Units generate 6 techTokens; Russia end with 12 techTokens
      

      Combat Hit Differential Summary :

      Savegame

      ubernautU 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin gonna look at this tomorrow, fyi

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Thailand round 52

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 52
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 11 PUs
          
              Research Technology - Japan
                  Japan spend 0 on tech rolls
                      Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                  Japan removing all Technology Tokens after successful research.
                  Japan discover ImprovedAntiTank
          
              Combat Move - Japan
                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                  1 japaneseInfantry moved from Peking to Shantung
                        Japan take Shantung from China
                  1 japaneseInfantry moved from Peking to Shansi
                        Japan take Shansi from China
                  4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
          
              Combat - Japan
                  Battle in Lake Baikal
                      Japan attack with 4 japaneseAdvancedNavalFighters
                      Russia defend with 1 russianDestroyer and 1 russianTransport
                          Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                          Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                          1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                      Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                      Casualties for Russia: 1 russianDestroyer and 1 russianTransport
          
              Non Combat Move - Japan
                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                  4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                  3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                  2 japaneseParatroopers moved from Manchuria to Korea
                  1 japaneseTank moved from Korea to Peking
                  1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                  1 japaneseInfantry moved from Korea to Manchuria
                  1 japaneseInfantry moved from Manchuria to Korea
                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                  1 japaneseAirTransport moved from Peking to Japan
                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                  1 japaneseAirTransport moved from Korea to Japan
                  1 japaneseInfantry moved from Tokyo to Japan
                  2 Trucks moved from Japan to Tokyo
                  2 Materials and 2 Trucks moved from Tokyo to Japan
                  1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                  1 japaneseAirTransport moved from Manchuria to Japan
          
              Purchase Units - Japan
                  Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Japan
                  2 japaneseInfantrys placed in Peking
                  4 japaneseInfantrys placed in Japan
                  4 japaneseInfantrys placed in Tokyo
          
              Activate Technology - Japan
                  Japan activating ImprovedAntiTank
                  triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                  triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
          
              Turn Complete - Japan
                  Japan collect 27 PUs; end with 27 PUs
                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                  Units generate 6 techTokens; Japan end with 6 techTokens
                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
          
              Purchase Units - Manchuria
                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
          
              Place Units - Manchuria
                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 11 PUs; end with 11 PUs
                  Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
          
              Turn Complete - Thailand
          

          Combat Hit Differential Summary :

          Japan : 0.33
          Russia : -0.33
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin back to you

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Australia round 52

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 52
              
                  Supporting Britain - Canada
                      Canada collect 0 PUs; end with 17 PUs
              
                  Organizing Partisan Operations - ExiledAllies
                      ExiledAllies collect 0 PUs; end with 46 PUs
              
                  Marching Orders - SouthAfrica
                      SouthAfrica collect 0 PUs; end with 7 PUs
              
                  Preparing Ambushes - India
                      India collect 0 PUs; end with 13 PUs
              
                  Preparing Naval Operations - Australia
                      Australia collect 0 PUs; end with 23 PUs
              
                  Research Technology - Britain
                      Britain spend 0 on tech rolls
                          Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
              
                  Combat Move - Britain
                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                      Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                      Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
              
                  Combat - Britain
              
                  Non Combat Move - Britain
                      Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                      Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                      Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                      Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                      Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                      Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                      Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                      Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                      Trigger britishAP2: Britain has 1 Material placed in London
                      Trigger britishProd1: Britain has 1 Material placed in London
                      1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                      2 britishAntiTankGuns moved from Finland to Eastern Finland
                      1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                      1 Truck moved from Eastern Finland to Northern Finland
                      1 Truck moved from Northern Finland to Finland
                      1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                      1 Truck moved from Eastern Finland to Finland
                      2 britishInfantrys moved from Northern Norway to Northern Finland
                      2 britishInfantrys moved from Central Norway to Northern Norway
                      1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                      1 Train moved from Northern Finland to Norway
                      1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                      1 britishFighter moved from Central Britain to Northern Finland
                      1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                      1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                      1 britishAirTransport moved from Eastern Finland to Scotland
                      1 britishAirTransport moved from Eastern Finland to Central Britain
                      1 britishAirTransport moved from Eastern Finland to London
                      1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                      1 britishInfantry moved from Trans Jordan to Syria
                      1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                      9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                      2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                      1 Train moved from Bombay to Calcutta
                      1 Train and 1 britishArtillery moved from Calcutta to Bombay
                      2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                      3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                      4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                      1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                      1 britishInfantry moved from Brunei to 93 Sea Zone
                      2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                      2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                      2 britishNavalFighters moved from Phillippines to Luzon
                      1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                      1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                      1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
              
                  Purchase Units - Britain
                      Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                      Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Britain
                      3 britishMarines placed in Finland
                      2 britishMarines placed in Northern Finland
                      Units in Eastern Finland being upgraded or consumed: 3 Materials
                      1 britishBarracks placed in Eastern Finland
                      1 britishInfantry placed in Scotland
                      1 britishInfantry placed in Central Britain
                      1 britishInfantry placed in London
                      Units in Thailand being upgraded or consumed: 3 Materials
                      1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                      1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
              
                  Turn Complete - Britain
                      Britain collect 57 PUs; end with 57 PUs
                      Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                      Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                      Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                      Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                      Units generate 9 techTokens; Britain end with 18 techTokens
                      Units Change Ownership
                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                          Some Units in Bombay change ownership: 1 Material
                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
              
                  Purchase Units - Canada
                      Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
              
                  Place Units - Canada
                      1 britishNavalFighter placed in Ontario
              
                  Turn Complete - Canada
                      Canada collect 15 PUs; end with 21 PUs
                      Units Change Ownership
                          Some Units in Ontario change ownership: 1 britishNavalFighter
                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                      Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                      Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                      Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
              
                  Purchase Units - ExiledAllies
                      ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
              
                  Place Units - ExiledAllies
                      2 britishArtillerys placed in Norway
                      2 britishInfantrys placed in Central Norway
                      1 britishCruiser placed in 43 Sea Zone
                      1 britishInfantry placed in Morrocco
                      1 britishArtillery and 2 britishInfantrys placed in Borneo
              
                  Turn Complete - ExiledAllies
                      ExiledAllies collect 48 PUs; end with 55 PUs
                      Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                      Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                      Units Change Ownership
                          Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                          Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                          Some Units in Central Norway change ownership: 2 britishInfantrys
                          Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                          Some Units in Norway change ownership: 2 britishArtillerys
              
                  Turn Complete - Egypt
                      Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
              
                  Purchase Units - SouthAfrica
                      SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
              
                  Place Units - SouthAfrica
                      1 britishTank placed in Cape Town
              
                  Turn Complete - SouthAfrica
                      SouthAfrica collect 7 PUs; end with 8 PUs
                      Some Units in Cape Town change ownership: 1 britishTank
              
                  Purchase Units - India
                      India buy 3 britishMarines; Remaining resources: 1 PUs; 
              
                  Place Units - India
                      3 britishMarines placed in Bombay
              
                  Turn Complete - India
                      India collect 13 PUs; end with 14 PUs
                      Some Units in Bombay change ownership: 1 Material and 3 britishMarines
              
                  Purchase Units - Australia
                      Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
              
                  Place Units - Australia
                      Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                      1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
              
                  Turn Complete - Australia
                      Australia collect 17 PUs; end with 20 PUs
                      Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut back to you

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut no worries

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Italy round 52

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 52
                      
                          Research Technology - Italy
                              Italy spend 0 on tech rolls
                                  Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                              Italy removing all Technology Tokens after successful research.
                              Italy discover ImprovedGunLaying
                      
                          Combat Move - Italy
                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                              1 italianInfantry moved from Sinai to Trans Jordan
                                    Italy take Trans Jordan from Britain
                              1 italianInfantry moved from Central Egpyt to Western Egypt
                                    Italy take Western Egypt from Egypt
                              1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                              1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                              6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                      
                          Combat - Italy
                              Battle in Tripolitania
                                  Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                  Usa defend with 1 Flagpole and 5 americanParatroopers
                                      Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                      Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                      4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                                   retreated to Tripolitania
                                  Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                                  Casualties for Italy: 4 italianParatroopers
                                  Casualties for Usa: 4 americanParatroopers
                      
                          Non Combat Move - Italy
                              Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                              Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                              Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                              Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                              Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                              Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                              Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                              Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                              Trigger italianAP2: Italy has 1 Material placed in Rome
                              Trigger italianProd: Italy has 1 Material placed in Rome
                              5 italianInfantrys moved from Southern Caucasus to Northern Iran
                              1 italianAirTransport moved from Southern Caucasus to Cairo
                              6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                              1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                              1 italianAirTransport moved from Cairo to Rome
                              1 italianAirTransport moved from Tripolitania to Rome
                              1 italianAirTransport moved from Tripolitania to Southern Italy
                              1 Material and 1 Train moved from Rome to Southern Italy
                              1 Train moved from Southern Italy to Rome
                              1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                              1 italianAirTransport moved from Northern Iran to Southern Caucasus
                              1 italianAirTransport moved from Southern Caucasus to Cairo
                      
                          Purchase Units - Italy
                              Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Italy
                              Units in Southern Italy being upgraded or consumed: 1 Material
                              1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                              1 italianInfantry and 2 italianParatroopers placed in Cairo
                              1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                              2 italianInfantrys and 2 italianParatroopers placed in Rome
                      
                          Activate Technology - Italy
                              Italy activating ImprovedGunLaying
                              Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                              Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                              Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                      
                          Turn Complete - Italy
                              Italy collect 40 PUs; end with 40 PUs
                              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                              Units generate 9 techTokens; Italy end with 9 techTokens
                      

                      Combat Hit Differential Summary :

                      Usa : 1.92
                      Italy : 0.17
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin back to you

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          TripleA Move Summary: Usa round 52

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 52
                          
                              Combat Move - Usa
                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                  2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut got one quick battle

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Usa round 52

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 52
                              
                                  Combat Move - Usa
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                              
                                  Combat - Usa
                                      Battle in Omsk
                                          Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                                          Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                              Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                              Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                              3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                              Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                              Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                              1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                                          1 americanMech.Infantry owned by the Usa retreated to Siberia
                                          Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                                          Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                                          Casualties for Italy: 3 italianParatroopers
                                          Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                              
                                  Non Combat Move - Usa
                                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                      Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                      Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                      Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                      Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                      Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                      Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                      Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                      Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                      Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                      Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                      Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                      Trigger americanProd1: Usa has 1 Material placed in Washington
                                      Trigger americanAP2: Usa has 1 Material placed in Washington
                                      1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                                      1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                      1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                                      2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                      2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                                      2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                      2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                                      3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                                      3 americanAirTransports moved from Tripolitania to Southern Spain
                                      1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                      3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                                      3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                                      3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                                      3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                                      1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                                      2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                                      2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                                      2 americanArtillerys moved from 43 Sea Zone to Morrocco
                                      1 americanCombatEngineer moved from Northern Spain to Southern Spain
                                      3 americanParatroopers moved from Madrid to Southern Spain
                                      3 americanInfantrys moved from Northern Spain to Southern Spain
                                      3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                                      3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                      3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                                      2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                      2 americanNavalFighters moved from 96 Sea Zone to Luzon
                                      2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                                      2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                      2 americanInfantrys moved from 128 Sea Zone to Luzon
                                      1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                                      1 americanAirTransport moved from Southern Spain to Northeastern US
                                      1 americanAirTransport moved from Southern Spain to Eastern US
                              
                                  Purchase Units - Usa
                                      Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Usa
                                      2 americanParatroopers placed in Madrid
                                      2 americanArtillerys placed in Northern Spain
                                      2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                                      3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                                      3 americanInfantrys placed in Washington
                                      2 americanInfantrys placed in Eastern US
                                      1 americanArtillery and 1 americanTank placed in Alaska
                                      1 americanArtillery and 1 americanMarine placed in Luzon
                                      1 americanTransport placed in 128 Sea Zone
                                      1 americanArtillery placed in Phillippines
                                      1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                              
                                  Turn Complete - Usa
                                      Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                      Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                      Usa collect 94 PUs; end with 95 PUs
                                      Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                      Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                                      Units generate 9 techTokens; Usa end with 63 techTokens
                              

                              Combat Hit Differential Summary :

                              Usa : 1.67
                              Italy : 1.25
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 2 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Germany round 53

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 53
                                  
                                      Combat Move - Germany
                                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                          1 germanInfantry moved from Novgorod to Moscow
                                          1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                                          13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                                          5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                                          2 germanInfantrys moved from Tula to Moscow
                                          4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                                          4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                                          2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin let's go out with a bang 😛

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin VGG 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0

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