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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin gonna look at this tomorrow, fyi

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Thailand round 52

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 52
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 11 PUs
        
            Research Technology - Japan
                Japan spend 0 on tech rolls
                    Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                Japan removing all Technology Tokens after successful research.
                Japan discover ImprovedAntiTank
        
            Combat Move - Japan
                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                1 japaneseInfantry moved from Peking to Shantung
                      Japan take Shantung from China
                1 japaneseInfantry moved from Peking to Shansi
                      Japan take Shansi from China
                4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
        
            Combat - Japan
                Battle in Lake Baikal
                    Japan attack with 4 japaneseAdvancedNavalFighters
                    Russia defend with 1 russianDestroyer and 1 russianTransport
                        Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                        Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                        1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                    Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                    Casualties for Russia: 1 russianDestroyer and 1 russianTransport
        
            Non Combat Move - Japan
                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                2 japaneseParatroopers moved from Manchuria to Korea
                1 japaneseTank moved from Korea to Peking
                1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                1 japaneseInfantry moved from Korea to Manchuria
                1 japaneseInfantry moved from Manchuria to Korea
                1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                1 japaneseAirTransport moved from Peking to Japan
                1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                1 japaneseAirTransport moved from Korea to Japan
                1 japaneseInfantry moved from Tokyo to Japan
                2 Trucks moved from Japan to Tokyo
                2 Materials and 2 Trucks moved from Tokyo to Japan
                1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                1 japaneseAirTransport moved from Manchuria to Japan
        
            Purchase Units - Japan
                Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Japan
                2 japaneseInfantrys placed in Peking
                4 japaneseInfantrys placed in Japan
                4 japaneseInfantrys placed in Tokyo
        
            Activate Technology - Japan
                Japan activating ImprovedAntiTank
                triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
        
            Turn Complete - Japan
                Japan collect 27 PUs; end with 27 PUs
                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                Units generate 6 techTokens; Japan end with 6 techTokens
                Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
        
            Purchase Units - Manchuria
                Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
        
            Place Units - Manchuria
                1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 11 PUs; end with 11 PUs
                Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
        
            Turn Complete - Thailand
        

        Combat Hit Differential Summary :

        Japan : 0.33
        Russia : -0.33
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin back to you

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Australia round 52

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 52
            
                Supporting Britain - Canada
                    Canada collect 0 PUs; end with 17 PUs
            
                Organizing Partisan Operations - ExiledAllies
                    ExiledAllies collect 0 PUs; end with 46 PUs
            
                Marching Orders - SouthAfrica
                    SouthAfrica collect 0 PUs; end with 7 PUs
            
                Preparing Ambushes - India
                    India collect 0 PUs; end with 13 PUs
            
                Preparing Naval Operations - Australia
                    Australia collect 0 PUs; end with 23 PUs
            
                Research Technology - Britain
                    Britain spend 0 on tech rolls
                        Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
            
                Combat Move - Britain
                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            
                Combat - Britain
            
                Non Combat Move - Britain
                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                    Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                    Trigger britishAP2: Britain has 1 Material placed in London
                    Trigger britishProd1: Britain has 1 Material placed in London
                    1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                    2 britishAntiTankGuns moved from Finland to Eastern Finland
                    1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                    1 Truck moved from Eastern Finland to Northern Finland
                    1 Truck moved from Northern Finland to Finland
                    1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                    1 Truck moved from Eastern Finland to Finland
                    2 britishInfantrys moved from Northern Norway to Northern Finland
                    2 britishInfantrys moved from Central Norway to Northern Norway
                    1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                    1 Train moved from Northern Finland to Norway
                    1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                    1 britishFighter moved from Central Britain to Northern Finland
                    1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                    1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                    1 britishAirTransport moved from Eastern Finland to Scotland
                    1 britishAirTransport moved from Eastern Finland to Central Britain
                    1 britishAirTransport moved from Eastern Finland to London
                    1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                    1 britishInfantry moved from Trans Jordan to Syria
                    1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                    9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                    2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                    1 Train moved from Bombay to Calcutta
                    1 Train and 1 britishArtillery moved from Calcutta to Bombay
                    2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                    3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                    4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                    1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                    1 britishInfantry moved from Brunei to 93 Sea Zone
                    2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                    2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                    2 britishNavalFighters moved from Phillippines to Luzon
                    1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                    1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                    1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
            
                Purchase Units - Britain
                    Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Britain
                    3 britishMarines placed in Finland
                    2 britishMarines placed in Northern Finland
                    Units in Eastern Finland being upgraded or consumed: 3 Materials
                    1 britishBarracks placed in Eastern Finland
                    1 britishInfantry placed in Scotland
                    1 britishInfantry placed in Central Britain
                    1 britishInfantry placed in London
                    Units in Thailand being upgraded or consumed: 3 Materials
                    1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                    1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
            
                Turn Complete - Britain
                    Britain collect 57 PUs; end with 57 PUs
                    Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                    Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                    Units generate 9 techTokens; Britain end with 18 techTokens
                    Units Change Ownership
                        Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                        Some Units in Bombay change ownership: 1 Material
                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
            
                Purchase Units - Canada
                    Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
            
                Place Units - Canada
                    1 britishNavalFighter placed in Ontario
            
                Turn Complete - Canada
                    Canada collect 15 PUs; end with 21 PUs
                    Units Change Ownership
                        Some Units in Ontario change ownership: 1 britishNavalFighter
                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
            
                Purchase Units - ExiledAllies
                    ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
            
                Place Units - ExiledAllies
                    2 britishArtillerys placed in Norway
                    2 britishInfantrys placed in Central Norway
                    1 britishCruiser placed in 43 Sea Zone
                    1 britishInfantry placed in Morrocco
                    1 britishArtillery and 2 britishInfantrys placed in Borneo
            
                Turn Complete - ExiledAllies
                    ExiledAllies collect 48 PUs; end with 55 PUs
                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                    Units Change Ownership
                        Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                        Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                        Some Units in Central Norway change ownership: 2 britishInfantrys
                        Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                        Some Units in Norway change ownership: 2 britishArtillerys
            
                Turn Complete - Egypt
                    Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
            
                Purchase Units - SouthAfrica
                    SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
            
                Place Units - SouthAfrica
                    1 britishTank placed in Cape Town
            
                Turn Complete - SouthAfrica
                    SouthAfrica collect 7 PUs; end with 8 PUs
                    Some Units in Cape Town change ownership: 1 britishTank
            
                Purchase Units - India
                    India buy 3 britishMarines; Remaining resources: 1 PUs; 
            
                Place Units - India
                    3 britishMarines placed in Bombay
            
                Turn Complete - India
                    India collect 13 PUs; end with 14 PUs
                    Some Units in Bombay change ownership: 1 Material and 3 britishMarines
            
                Purchase Units - Australia
                    Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
            
                Place Units - Australia
                    Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                    1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
            
                Turn Complete - Australia
                    Australia collect 17 PUs; end with 20 PUs
                    Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
            

            Combat Hit Differential Summary :

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  @ubernaut no worries

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Italy round 52

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 52
                    
                        Research Technology - Italy
                            Italy spend 0 on tech rolls
                                Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                            Italy removing all Technology Tokens after successful research.
                            Italy discover ImprovedGunLaying
                    
                        Combat Move - Italy
                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                            1 italianInfantry moved from Sinai to Trans Jordan
                                  Italy take Trans Jordan from Britain
                            1 italianInfantry moved from Central Egpyt to Western Egypt
                                  Italy take Western Egypt from Egypt
                            1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                            1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                            6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                    
                        Combat - Italy
                            Battle in Tripolitania
                                Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                Usa defend with 1 Flagpole and 5 americanParatroopers
                                    Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                    Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                    4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                                 retreated to Tripolitania
                                Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                                Casualties for Italy: 4 italianParatroopers
                                Casualties for Usa: 4 americanParatroopers
                    
                        Non Combat Move - Italy
                            Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                            Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                            Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                            Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                            Trigger italianAP2: Italy has 1 Material placed in Rome
                            Trigger italianProd: Italy has 1 Material placed in Rome
                            5 italianInfantrys moved from Southern Caucasus to Northern Iran
                            1 italianAirTransport moved from Southern Caucasus to Cairo
                            6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                            1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                            1 italianAirTransport moved from Cairo to Rome
                            1 italianAirTransport moved from Tripolitania to Rome
                            1 italianAirTransport moved from Tripolitania to Southern Italy
                            1 Material and 1 Train moved from Rome to Southern Italy
                            1 Train moved from Southern Italy to Rome
                            1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                            1 italianAirTransport moved from Northern Iran to Southern Caucasus
                            1 italianAirTransport moved from Southern Caucasus to Cairo
                    
                        Purchase Units - Italy
                            Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Italy
                            Units in Southern Italy being upgraded or consumed: 1 Material
                            1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                            1 italianInfantry and 2 italianParatroopers placed in Cairo
                            1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                            2 italianInfantrys and 2 italianParatroopers placed in Rome
                    
                        Activate Technology - Italy
                            Italy activating ImprovedGunLaying
                            Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                            Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                            Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                    
                        Turn Complete - Italy
                            Italy collect 40 PUs; end with 40 PUs
                            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                            Units generate 9 techTokens; Italy end with 9 techTokens
                    

                    Combat Hit Differential Summary :

                    Usa : 1.92
                    Italy : 0.17
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin back to you

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        TripleA Move Summary: Usa round 52

                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 52
                        
                            Combat Move - Usa
                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                        

                        Savegame

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut got one quick battle

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            TripleA Turn Summary: Usa round 52

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 52
                            
                                Combat Move - Usa
                                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                    2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                            
                                Combat - Usa
                                    Battle in Omsk
                                        Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                                        Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                            Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                            Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                            3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                            Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                            Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                            1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                                        1 americanMech.Infantry owned by the Usa retreated to Siberia
                                        Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                                        Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                                        Casualties for Italy: 3 italianParatroopers
                                        Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                            
                                Non Combat Move - Usa
                                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                    Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                    Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                    Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                    Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                    Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                    Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                    Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                    Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                    Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                    Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                    Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                    Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                    Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                    Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                    Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                    Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                    Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                    Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                    Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                    Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                    Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                    Trigger americanProd1: Usa has 1 Material placed in Washington
                                    Trigger americanAP2: Usa has 1 Material placed in Washington
                                    1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                                    1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                    1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                                    2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                    2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                                    2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                    2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                                    3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                                    3 americanAirTransports moved from Tripolitania to Southern Spain
                                    1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                    3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                                    3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                                    3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                                    3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                                    1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                                    2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                                    2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                                    2 americanArtillerys moved from 43 Sea Zone to Morrocco
                                    1 americanCombatEngineer moved from Northern Spain to Southern Spain
                                    3 americanParatroopers moved from Madrid to Southern Spain
                                    3 americanInfantrys moved from Northern Spain to Southern Spain
                                    3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                                    3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                    3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                                    2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                    2 americanNavalFighters moved from 96 Sea Zone to Luzon
                                    2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                                    2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                    2 americanInfantrys moved from 128 Sea Zone to Luzon
                                    1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                                    1 americanAirTransport moved from Southern Spain to Northeastern US
                                    1 americanAirTransport moved from Southern Spain to Eastern US
                            
                                Purchase Units - Usa
                                    Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                            
                                Place Units - Usa
                                    2 americanParatroopers placed in Madrid
                                    2 americanArtillerys placed in Northern Spain
                                    2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                                    3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                                    3 americanInfantrys placed in Washington
                                    2 americanInfantrys placed in Eastern US
                                    1 americanArtillery and 1 americanTank placed in Alaska
                                    1 americanArtillery and 1 americanMarine placed in Luzon
                                    1 americanTransport placed in 128 Sea Zone
                                    1 americanArtillery placed in Phillippines
                                    1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                            
                                Turn Complete - Usa
                                    Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                    Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                    Usa collect 94 PUs; end with 95 PUs
                                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                                    Units generate 9 techTokens; Usa end with 63 techTokens
                            

                            Combat Hit Differential Summary :

                            Usa : 1.67
                            Italy : 1.25
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut back to you

                              ubernautU 2 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Move Summary: Germany round 53

                                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 53
                                
                                    Combat Move - Germany
                                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                        1 germanInfantry moved from Novgorod to Moscow
                                        1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                                        13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                                        5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                                        2 germanInfantrys moved from Tula to Moscow
                                        4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                                        4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                                        2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin let's go out with a bang 😛

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin VGG 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0

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