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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Thailand round 52

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 52
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Research Technology - Japan
              Japan spend 0 on tech rolls
                  Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
              Japan removing all Technology Tokens after successful research.
              Japan discover ImprovedAntiTank
      
          Combat Move - Japan
              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseInfantry moved from Peking to Shantung
                    Japan take Shantung from China
              1 japaneseInfantry moved from Peking to Shansi
                    Japan take Shansi from China
              4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
      
          Combat - Japan
              Battle in Lake Baikal
                  Japan attack with 4 japaneseAdvancedNavalFighters
                  Russia defend with 1 russianDestroyer and 1 russianTransport
                      Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                      Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                      1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                  Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                  Casualties for Russia: 1 russianDestroyer and 1 russianTransport
      
          Non Combat Move - Japan
              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
              4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
              3 japaneseHeavyTank-damageds moved from Peking to Manchuria
              2 japaneseParatroopers moved from Manchuria to Korea
              1 japaneseTank moved from Korea to Peking
              1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
              1 japaneseInfantry moved from Korea to Manchuria
              1 japaneseInfantry moved from Manchuria to Korea
              1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
              1 japaneseAirTransport moved from Peking to Japan
              1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
              1 japaneseAirTransport moved from Korea to Japan
              1 japaneseInfantry moved from Tokyo to Japan
              2 Trucks moved from Japan to Tokyo
              2 Materials and 2 Trucks moved from Tokyo to Japan
              1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
              1 japaneseAirTransport moved from Manchuria to Japan
      
          Purchase Units - Japan
              Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Japan
              2 japaneseInfantrys placed in Peking
              4 japaneseInfantrys placed in Japan
              4 japaneseInfantrys placed in Tokyo
      
          Activate Technology - Japan
              Japan activating ImprovedAntiTank
              triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
              triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
      
          Turn Complete - Japan
              Japan collect 27 PUs; end with 27 PUs
              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
              Units generate 6 techTokens; Japan end with 6 techTokens
              Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
      
          Purchase Units - Manchuria
              Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 11 PUs; end with 11 PUs
              Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
      
          Turn Complete - Thailand
      

      Combat Hit Differential Summary :

      Japan : 0.33
      Russia : -0.33
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin back to you

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Australia round 52

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 52
          
              Supporting Britain - Canada
                  Canada collect 0 PUs; end with 17 PUs
          
              Organizing Partisan Operations - ExiledAllies
                  ExiledAllies collect 0 PUs; end with 46 PUs
          
              Marching Orders - SouthAfrica
                  SouthAfrica collect 0 PUs; end with 7 PUs
          
              Preparing Ambushes - India
                  India collect 0 PUs; end with 13 PUs
          
              Preparing Naval Operations - Australia
                  Australia collect 0 PUs; end with 23 PUs
          
              Research Technology - Britain
                  Britain spend 0 on tech rolls
                      Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
          
              Combat Move - Britain
                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                  Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                  Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                  Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
          
              Combat - Britain
          
              Non Combat Move - Britain
                  Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                  Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                  Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                  Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                  Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                  Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                  Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                  Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                  Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                  Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                  Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                  Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                  Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                  Trigger britishAP2: Britain has 1 Material placed in London
                  Trigger britishProd1: Britain has 1 Material placed in London
                  1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                  2 britishAntiTankGuns moved from Finland to Eastern Finland
                  1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                  1 Truck moved from Eastern Finland to Northern Finland
                  1 Truck moved from Northern Finland to Finland
                  1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                  1 Truck moved from Eastern Finland to Finland
                  2 britishInfantrys moved from Northern Norway to Northern Finland
                  2 britishInfantrys moved from Central Norway to Northern Norway
                  1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                  1 Train moved from Northern Finland to Norway
                  1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                  1 britishFighter moved from Central Britain to Northern Finland
                  1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                  1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                  1 britishAirTransport moved from Eastern Finland to Scotland
                  1 britishAirTransport moved from Eastern Finland to Central Britain
                  1 britishAirTransport moved from Eastern Finland to London
                  1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                  1 britishInfantry moved from Trans Jordan to Syria
                  1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                  9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                  2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                  1 Train moved from Bombay to Calcutta
                  1 Train and 1 britishArtillery moved from Calcutta to Bombay
                  2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                  3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                  4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                  1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                  1 britishInfantry moved from Brunei to 93 Sea Zone
                  2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                  2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                  2 britishNavalFighters moved from Phillippines to Luzon
                  1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                  1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                  1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
          
              Purchase Units - Britain
                  Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                  Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
          
              Place Units - Britain
                  3 britishMarines placed in Finland
                  2 britishMarines placed in Northern Finland
                  Units in Eastern Finland being upgraded or consumed: 3 Materials
                  1 britishBarracks placed in Eastern Finland
                  1 britishInfantry placed in Scotland
                  1 britishInfantry placed in Central Britain
                  1 britishInfantry placed in London
                  Units in Thailand being upgraded or consumed: 3 Materials
                  1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                  1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
          
              Turn Complete - Britain
                  Britain collect 57 PUs; end with 57 PUs
                  Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                  Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                  Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                  Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                  Units generate 9 techTokens; Britain end with 18 techTokens
                  Units Change Ownership
                      Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                      Some Units in Bombay change ownership: 1 Material
                      Some Units in British Columbia change ownership: 1 britishCombatEngineer
                      Some Units in Morrocco change ownership: 1 britishCombatEngineer
          
              Purchase Units - Canada
                  Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
          
              Place Units - Canada
                  1 britishNavalFighter placed in Ontario
          
              Turn Complete - Canada
                  Canada collect 15 PUs; end with 21 PUs
                  Units Change Ownership
                      Some Units in Ontario change ownership: 1 britishNavalFighter
                      Some Units in British Columbia change ownership: 1 britishCombatEngineer
                  Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                  Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                  Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
          
              Purchase Units - ExiledAllies
                  ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
          
              Place Units - ExiledAllies
                  2 britishArtillerys placed in Norway
                  2 britishInfantrys placed in Central Norway
                  1 britishCruiser placed in 43 Sea Zone
                  1 britishInfantry placed in Morrocco
                  1 britishArtillery and 2 britishInfantrys placed in Borneo
          
              Turn Complete - ExiledAllies
                  ExiledAllies collect 48 PUs; end with 55 PUs
                  Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                  Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                  Units Change Ownership
                      Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                      Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                      Some Units in Central Norway change ownership: 2 britishInfantrys
                      Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                      Some Units in Norway change ownership: 2 britishArtillerys
          
              Turn Complete - Egypt
                  Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
          
              Purchase Units - SouthAfrica
                  SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
          
              Place Units - SouthAfrica
                  1 britishTank placed in Cape Town
          
              Turn Complete - SouthAfrica
                  SouthAfrica collect 7 PUs; end with 8 PUs
                  Some Units in Cape Town change ownership: 1 britishTank
          
              Purchase Units - India
                  India buy 3 britishMarines; Remaining resources: 1 PUs; 
          
              Place Units - India
                  3 britishMarines placed in Bombay
          
              Turn Complete - India
                  India collect 13 PUs; end with 14 PUs
                  Some Units in Bombay change ownership: 1 Material and 3 britishMarines
          
              Purchase Units - Australia
                  Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
          
              Place Units - Australia
                  Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                  1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
          
              Turn Complete - Australia
                  Australia collect 17 PUs; end with 20 PUs
                  Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            @ubernaut back to you

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut no worries

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Italy round 52

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 52
                  
                      Research Technology - Italy
                          Italy spend 0 on tech rolls
                              Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                          Italy removing all Technology Tokens after successful research.
                          Italy discover ImprovedGunLaying
                  
                      Combat Move - Italy
                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                          Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                          Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                          Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                          Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                          Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                          1 italianInfantry moved from Sinai to Trans Jordan
                                Italy take Trans Jordan from Britain
                          1 italianInfantry moved from Central Egpyt to Western Egypt
                                Italy take Western Egypt from Egypt
                          1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                          1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                          6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                  
                      Combat - Italy
                          Battle in Tripolitania
                              Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                              Usa defend with 1 Flagpole and 5 americanParatroopers
                                  Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                  Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                  4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                               retreated to Tripolitania
                              Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                              Casualties for Italy: 4 italianParatroopers
                              Casualties for Usa: 4 americanParatroopers
                  
                      Non Combat Move - Italy
                          Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                          Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                          Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                          Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                          Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                          Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                          Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                          Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                          Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                          Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                          Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                          Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                          Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                          Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                          Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                          Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                          Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                          Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                          Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                          Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                          Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                          Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                          Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                          Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                          Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                          Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                          Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                          Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                          Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                          Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                          Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                          Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                          Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                          Trigger italianAP2: Italy has 1 Material placed in Rome
                          Trigger italianProd: Italy has 1 Material placed in Rome
                          5 italianInfantrys moved from Southern Caucasus to Northern Iran
                          1 italianAirTransport moved from Southern Caucasus to Cairo
                          6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                          1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                          1 italianAirTransport moved from Cairo to Rome
                          1 italianAirTransport moved from Tripolitania to Rome
                          1 italianAirTransport moved from Tripolitania to Southern Italy
                          1 Material and 1 Train moved from Rome to Southern Italy
                          1 Train moved from Southern Italy to Rome
                          1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                          1 italianAirTransport moved from Northern Iran to Southern Caucasus
                          1 italianAirTransport moved from Southern Caucasus to Cairo
                  
                      Purchase Units - Italy
                          Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Place Units - Italy
                          Units in Southern Italy being upgraded or consumed: 1 Material
                          1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                          1 italianInfantry and 2 italianParatroopers placed in Cairo
                          1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                          2 italianInfantrys and 2 italianParatroopers placed in Rome
                  
                      Activate Technology - Italy
                          Italy activating ImprovedGunLaying
                          Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                          Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                          Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                  
                      Turn Complete - Italy
                          Italy collect 40 PUs; end with 40 PUs
                          Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                          Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                          Units generate 9 techTokens; Italy end with 9 techTokens
                  

                  Combat Hit Differential Summary :

                  Usa : 1.92
                  Italy : 0.17
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin back to you

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C Offline
                      colin
                      last edited by

                      TripleA Move Summary: Usa round 52

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 52
                      
                          Combat Move - Usa
                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                              2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        @ubernaut got one quick battle

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Usa round 52

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 52
                          
                              Combat Move - Usa
                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                  2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                          
                              Combat - Usa
                                  Battle in Omsk
                                      Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                                      Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                          Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                          Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                          3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                          Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                          Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                          1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                                      1 americanMech.Infantry owned by the Usa retreated to Siberia
                                      Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                                      Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                                      Casualties for Italy: 3 italianParatroopers
                                      Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                          
                              Non Combat Move - Usa
                                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                  Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                  Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                  Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                  Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                  Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                  Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                  Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                  Trigger americanProd1: Usa has 1 Material placed in Washington
                                  Trigger americanAP2: Usa has 1 Material placed in Washington
                                  1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                                  1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                  1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                                  2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                  2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                                  2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                  2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                                  3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                                  3 americanAirTransports moved from Tripolitania to Southern Spain
                                  1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                  3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                                  3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                                  3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                                  3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                                  1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                                  2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                                  2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                                  2 americanArtillerys moved from 43 Sea Zone to Morrocco
                                  1 americanCombatEngineer moved from Northern Spain to Southern Spain
                                  3 americanParatroopers moved from Madrid to Southern Spain
                                  3 americanInfantrys moved from Northern Spain to Southern Spain
                                  3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                                  3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                  3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                                  2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                  2 americanNavalFighters moved from 96 Sea Zone to Luzon
                                  2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                                  2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                  2 americanInfantrys moved from 128 Sea Zone to Luzon
                                  1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                                  1 americanAirTransport moved from Southern Spain to Northeastern US
                                  1 americanAirTransport moved from Southern Spain to Eastern US
                          
                              Purchase Units - Usa
                                  Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                          
                              Place Units - Usa
                                  2 americanParatroopers placed in Madrid
                                  2 americanArtillerys placed in Northern Spain
                                  2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                                  3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                                  3 americanInfantrys placed in Washington
                                  2 americanInfantrys placed in Eastern US
                                  1 americanArtillery and 1 americanTank placed in Alaska
                                  1 americanArtillery and 1 americanMarine placed in Luzon
                                  1 americanTransport placed in 128 Sea Zone
                                  1 americanArtillery placed in Phillippines
                                  1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                          
                              Turn Complete - Usa
                                  Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                  Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                  Usa collect 94 PUs; end with 95 PUs
                                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                                  Units generate 9 techTokens; Usa end with 63 techTokens
                          

                          Combat Hit Differential Summary :

                          Usa : 1.67
                          Italy : 1.25
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

                            ubernautU 2 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Move Summary: Germany round 53

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 53
                              
                                  Combat Move - Germany
                                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                      1 germanInfantry moved from Novgorod to Moscow
                                      1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                                      13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                                      5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                                      2 germanInfantrys moved from Tula to Moscow
                                      4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                                      4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                                      2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin let's go out with a bang 😛

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin VGG 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0

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