TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Australia round 52

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 52
      
          Supporting Britain - Canada
              Canada collect 0 PUs; end with 17 PUs
      
          Organizing Partisan Operations - ExiledAllies
              ExiledAllies collect 0 PUs; end with 46 PUs
      
          Marching Orders - SouthAfrica
              SouthAfrica collect 0 PUs; end with 7 PUs
      
          Preparing Ambushes - India
              India collect 0 PUs; end with 13 PUs
      
          Preparing Naval Operations - Australia
              Australia collect 0 PUs; end with 23 PUs
      
          Research Technology - Britain
              Britain spend 0 on tech rolls
                  Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
      
          Combat Move - Britain
              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
              Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
      
          Combat - Britain
      
          Non Combat Move - Britain
              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
              Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
              Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
              Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
              Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
              Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
              Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
              Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
              Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
              Trigger britishAP2: Britain has 1 Material placed in London
              Trigger britishProd1: Britain has 1 Material placed in London
              1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
              2 britishAntiTankGuns moved from Finland to Eastern Finland
              1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
              1 Truck moved from Eastern Finland to Northern Finland
              1 Truck moved from Northern Finland to Finland
              1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
              1 Truck moved from Eastern Finland to Finland
              2 britishInfantrys moved from Northern Norway to Northern Finland
              2 britishInfantrys moved from Central Norway to Northern Norway
              1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
              1 Train moved from Northern Finland to Norway
              1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
              1 britishFighter moved from Central Britain to Northern Finland
              1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
              1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
              1 britishAirTransport moved from Eastern Finland to Scotland
              1 britishAirTransport moved from Eastern Finland to Central Britain
              1 britishAirTransport moved from Eastern Finland to London
              1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
              1 britishInfantry moved from Trans Jordan to Syria
              1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
              9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
              2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
              1 Train moved from Bombay to Calcutta
              1 Train and 1 britishArtillery moved from Calcutta to Bombay
              2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
              3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
              4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
              1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
              1 britishInfantry moved from Brunei to 93 Sea Zone
              2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
              2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
              2 britishNavalFighters moved from Phillippines to Luzon
              1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
              1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
              1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
      
          Purchase Units - Britain
              Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
              Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Britain
              3 britishMarines placed in Finland
              2 britishMarines placed in Northern Finland
              Units in Eastern Finland being upgraded or consumed: 3 Materials
              1 britishBarracks placed in Eastern Finland
              1 britishInfantry placed in Scotland
              1 britishInfantry placed in Central Britain
              1 britishInfantry placed in London
              Units in Thailand being upgraded or consumed: 3 Materials
              1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
              1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
      
          Turn Complete - Britain
              Britain collect 57 PUs; end with 57 PUs
              Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
              Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
              Units generate 9 techTokens; Britain end with 18 techTokens
              Units Change Ownership
                  Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                  Some Units in Bombay change ownership: 1 Material
                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
      
          Purchase Units - Canada
              Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
      
          Place Units - Canada
              1 britishNavalFighter placed in Ontario
      
          Turn Complete - Canada
              Canada collect 15 PUs; end with 21 PUs
              Units Change Ownership
                  Some Units in Ontario change ownership: 1 britishNavalFighter
                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
      
          Purchase Units - ExiledAllies
              ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
      
          Place Units - ExiledAllies
              2 britishArtillerys placed in Norway
              2 britishInfantrys placed in Central Norway
              1 britishCruiser placed in 43 Sea Zone
              1 britishInfantry placed in Morrocco
              1 britishArtillery and 2 britishInfantrys placed in Borneo
      
          Turn Complete - ExiledAllies
              ExiledAllies collect 48 PUs; end with 55 PUs
              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
              Units Change Ownership
                  Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                  Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                  Some Units in Central Norway change ownership: 2 britishInfantrys
                  Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                  Some Units in Norway change ownership: 2 britishArtillerys
      
          Turn Complete - Egypt
              Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
      
          Purchase Units - SouthAfrica
              SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
      
          Place Units - SouthAfrica
              1 britishTank placed in Cape Town
      
          Turn Complete - SouthAfrica
              SouthAfrica collect 7 PUs; end with 8 PUs
              Some Units in Cape Town change ownership: 1 britishTank
      
          Purchase Units - India
              India buy 3 britishMarines; Remaining resources: 1 PUs; 
      
          Place Units - India
              3 britishMarines placed in Bombay
      
          Turn Complete - India
              India collect 13 PUs; end with 14 PUs
              Some Units in Bombay change ownership: 1 Material and 3 britishMarines
      
          Purchase Units - Australia
              Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
      
          Place Units - Australia
              Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
              1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
      
          Turn Complete - Australia
              Australia collect 17 PUs; end with 20 PUs
              Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            @ubernaut no worries

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Italy round 52

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 52
              
                  Research Technology - Italy
                      Italy spend 0 on tech rolls
                          Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                      Italy removing all Technology Tokens after successful research.
                      Italy discover ImprovedGunLaying
              
                  Combat Move - Italy
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                      1 italianInfantry moved from Sinai to Trans Jordan
                            Italy take Trans Jordan from Britain
                      1 italianInfantry moved from Central Egpyt to Western Egypt
                            Italy take Western Egypt from Egypt
                      1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                      1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                      6 italianAdvancedNavalFighters moved from Rome to Tripolitania
              
                  Combat - Italy
                      Battle in Tripolitania
                          Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                          Usa defend with 1 Flagpole and 5 americanParatroopers
                              Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                              Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                              4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                           retreated to Tripolitania
                          Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                          Casualties for Italy: 4 italianParatroopers
                          Casualties for Usa: 4 americanParatroopers
              
                  Non Combat Move - Italy
                      Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                      Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                      Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                      Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                      Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                      Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                      Trigger italianAP2: Italy has 1 Material placed in Rome
                      Trigger italianProd: Italy has 1 Material placed in Rome
                      5 italianInfantrys moved from Southern Caucasus to Northern Iran
                      1 italianAirTransport moved from Southern Caucasus to Cairo
                      6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                      1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                      1 italianAirTransport moved from Cairo to Rome
                      1 italianAirTransport moved from Tripolitania to Rome
                      1 italianAirTransport moved from Tripolitania to Southern Italy
                      1 Material and 1 Train moved from Rome to Southern Italy
                      1 Train moved from Southern Italy to Rome
                      1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                      1 italianAirTransport moved from Northern Iran to Southern Caucasus
                      1 italianAirTransport moved from Southern Caucasus to Cairo
              
                  Purchase Units - Italy
                      Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Italy
                      Units in Southern Italy being upgraded or consumed: 1 Material
                      1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                      1 italianInfantry and 2 italianParatroopers placed in Cairo
                      1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                      2 italianInfantrys and 2 italianParatroopers placed in Rome
              
                  Activate Technology - Italy
                      Italy activating ImprovedGunLaying
                      Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                      Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                      Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
              
                  Turn Complete - Italy
                      Italy collect 40 PUs; end with 40 PUs
                      Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                      Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                      Units generate 9 techTokens; Italy end with 9 techTokens
              

              Combat Hit Differential Summary :

              Usa : 1.92
              Italy : 0.17
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin back to you

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  TripleA Move Summary: Usa round 52

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 52
                  
                      Combat Move - Usa
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                          Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                          2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut got one quick battle

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Usa round 52

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 52
                      
                          Combat Move - Usa
                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                              2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                      
                          Combat - Usa
                              Battle in Omsk
                                  Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                                  Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                      Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                      Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                      3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                      Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                      Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                      1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                                  1 americanMech.Infantry owned by the Usa retreated to Siberia
                                  Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                                  Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                                  Casualties for Italy: 3 italianParatroopers
                                  Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                      
                          Non Combat Move - Usa
                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                              Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                              Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                              Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                              Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                              Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                              Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                              Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                              Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                              Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                              Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                              Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                              Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                              Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                              Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                              Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                              Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                              Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                              Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                              Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                              Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                              Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                              Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                              Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                              Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                              Trigger americanProd1: Usa has 1 Material placed in Washington
                              Trigger americanAP2: Usa has 1 Material placed in Washington
                              1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                              1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                              1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                              2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                              2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                              2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                              2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                              3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                              3 americanAirTransports moved from Tripolitania to Southern Spain
                              1 americanAdvancedNavalFighter moved from New York to Northern Spain
                              3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                              3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                              3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                              3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                              1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                              2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                              2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                              2 americanArtillerys moved from 43 Sea Zone to Morrocco
                              1 americanCombatEngineer moved from Northern Spain to Southern Spain
                              3 americanParatroopers moved from Madrid to Southern Spain
                              3 americanInfantrys moved from Northern Spain to Southern Spain
                              3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                              3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                              3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                              2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                              2 americanNavalFighters moved from 96 Sea Zone to Luzon
                              2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                              2 americanInfantrys moved from Phillippines to 128 Sea Zone
                              2 americanInfantrys moved from 128 Sea Zone to Luzon
                              1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                              1 americanAirTransport moved from Southern Spain to Northeastern US
                              1 americanAirTransport moved from Southern Spain to Eastern US
                      
                          Purchase Units - Usa
                              Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                      
                          Place Units - Usa
                              2 americanParatroopers placed in Madrid
                              2 americanArtillerys placed in Northern Spain
                              2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                              3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                              3 americanInfantrys placed in Washington
                              2 americanInfantrys placed in Eastern US
                              1 americanArtillery and 1 americanTank placed in Alaska
                              1 americanArtillery and 1 americanMarine placed in Luzon
                              1 americanTransport placed in 128 Sea Zone
                              1 americanArtillery placed in Phillippines
                              1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                      
                          Turn Complete - Usa
                              Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                              Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                              Usa collect 94 PUs; end with 95 PUs
                              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                              Units generate 9 techTokens; Usa end with 63 techTokens
                      

                      Combat Hit Differential Summary :

                      Usa : 1.67
                      Italy : 1.25
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        @ubernaut back to you

                        ubernautU 2 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Move Summary: Germany round 53

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 53
                          
                              Combat Move - Germany
                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  1 germanInfantry moved from Novgorod to Moscow
                                  1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                                  13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                                  5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                                  2 germanInfantrys moved from Tula to Moscow
                                  4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                                  4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                                  2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin let's go out with a bang 😛

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin VGG 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              • 1
                              • 2
                              • 46
                              • 47
                              • 48
                              • 49
                              • 50
                              • 67
                              • 68
                              • 48 / 68
                              • First post
                                Last post
                              Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums