TWW 3.0.0.4 ubernaut (ax) vs colin (al)



  • @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.



  • @ubernaut no worries



  • TripleA Turn Summary: Italy round 52

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover ImprovedGunLaying
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianInfantry moved from Sinai to Trans Jordan
                  Italy take Trans Jordan from Britain
            1 italianInfantry moved from Central Egpyt to Western Egypt
                  Italy take Western Egypt from Egypt
            1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
            1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
            6 italianAdvancedNavalFighters moved from Rome to Tripolitania
    
        Combat - Italy
            Battle in Tripolitania
                Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                Usa defend with 1 Flagpole and 5 americanParatroopers
                    Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                    Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                    4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                 retreated to Tripolitania
                Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                Casualties for Italy: 4 italianParatroopers
                Casualties for Usa: 4 americanParatroopers
    
        Non Combat Move - Italy
            Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
            Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
            Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
            Trigger italianAP2: Italy has 1 Material placed in Rome
            Trigger italianProd: Italy has 1 Material placed in Rome
            5 italianInfantrys moved from Southern Caucasus to Northern Iran
            1 italianAirTransport moved from Southern Caucasus to Cairo
            6 italianAdvancedNavalFighters moved from Tripolitania to Rome
            1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
            1 italianAirTransport moved from Cairo to Rome
            1 italianAirTransport moved from Tripolitania to Rome
            1 italianAirTransport moved from Tripolitania to Southern Italy
            1 Material and 1 Train moved from Rome to Southern Italy
            1 Train moved from Southern Italy to Rome
            1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
            1 italianAirTransport moved from Northern Iran to Southern Caucasus
            1 italianAirTransport moved from Southern Caucasus to Cairo
    
        Purchase Units - Italy
            Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            Units in Southern Italy being upgraded or consumed: 1 Material
            1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
            1 italianInfantry and 2 italianParatroopers placed in Cairo
            1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
            2 italianInfantrys and 2 italianParatroopers placed in Rome
    
        Activate Technology - Italy
            Italy activating ImprovedGunLaying
            Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
            Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
            Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
    
        Turn Complete - Italy
            Italy collect 40 PUs; end with 40 PUs
            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
            Units generate 9 techTokens; Italy end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa : 1.92
    Italy : 0.17
    

    Savegame



  • @colin back to you



  • TripleA Move Summary: Usa round 52

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
    

    Savegame



  • @ubernaut got one quick battle



  • TripleA Turn Summary: Usa round 52

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
    
        Combat - Usa
            Battle in Omsk
                Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                    Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                    Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                    3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                    Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                    Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                    1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                1 americanMech.Infantry owned by the Usa retreated to Siberia
                Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                Casualties for Italy: 3 italianParatroopers
                Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger americanProd1: Usa has 1 Material placed in Washington
            Trigger americanAP2: Usa has 1 Material placed in Washington
            1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
            1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
            1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
            2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
            2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
            2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
            2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
            3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
            3 americanAirTransports moved from Tripolitania to Southern Spain
            1 americanAdvancedNavalFighter moved from New York to Northern Spain
            3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
            3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
            3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
            3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
            1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
            2 americanArtillerys moved from Northern Spain to 44 Sea Zone
            2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
            2 americanArtillerys moved from 43 Sea Zone to Morrocco
            1 americanCombatEngineer moved from Northern Spain to Southern Spain
            3 americanParatroopers moved from Madrid to Southern Spain
            3 americanInfantrys moved from Northern Spain to Southern Spain
            3 americanHeavyArtillerys moved from New York to 30 Sea Zone
            3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
            3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
            2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
            2 americanNavalFighters moved from 96 Sea Zone to Luzon
            2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
            2 americanInfantrys moved from Phillippines to 128 Sea Zone
            2 americanInfantrys moved from 128 Sea Zone to Luzon
            1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
            1 americanAirTransport moved from Southern Spain to Northeastern US
            1 americanAirTransport moved from Southern Spain to Eastern US
    
        Purchase Units - Usa
            Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            2 americanParatroopers placed in Madrid
            2 americanArtillerys placed in Northern Spain
            2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
            3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
            3 americanInfantrys placed in Washington
            2 americanInfantrys placed in Eastern US
            1 americanArtillery and 1 americanTank placed in Alaska
            1 americanArtillery and 1 americanMarine placed in Luzon
            1 americanTransport placed in 128 Sea Zone
            1 americanArtillery placed in Phillippines
            1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
    
        Turn Complete - Usa
            Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
            Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
            Usa collect 94 PUs; end with 95 PUs
            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
            Units generate 9 techTokens; Usa end with 63 techTokens
    

    Combat Hit Differential Summary :

    Usa : 1.67
    Italy : 1.25
    

    Savegame



  • @ubernaut back to you



  • TripleA Move Summary: Germany round 53

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 53
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            1 germanInfantry moved from Novgorod to Moscow
            1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
            13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
            5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
            2 germanInfantrys moved from Tula to Moscow
            4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
            4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
            2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
    

    Savegame



  • @colin let's go out with a bang 😛



  • @colin VGG 🙂


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