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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut no worries

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Italy round 52

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 52
        
            Research Technology - Italy
                Italy spend 0 on tech rolls
                    Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedGunLaying
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianInfantry moved from Sinai to Trans Jordan
                      Italy take Trans Jordan from Britain
                1 italianInfantry moved from Central Egpyt to Western Egypt
                      Italy take Western Egypt from Egypt
                1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                6 italianAdvancedNavalFighters moved from Rome to Tripolitania
        
            Combat - Italy
                Battle in Tripolitania
                    Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                    Usa defend with 1 Flagpole and 5 americanParatroopers
                        Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                        Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                        4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                     retreated to Tripolitania
                    Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                    Casualties for Italy: 4 italianParatroopers
                    Casualties for Usa: 4 americanParatroopers
        
            Non Combat Move - Italy
                Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                Trigger italianAP2: Italy has 1 Material placed in Rome
                Trigger italianProd: Italy has 1 Material placed in Rome
                5 italianInfantrys moved from Southern Caucasus to Northern Iran
                1 italianAirTransport moved from Southern Caucasus to Cairo
                6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                1 italianAirTransport moved from Cairo to Rome
                1 italianAirTransport moved from Tripolitania to Rome
                1 italianAirTransport moved from Tripolitania to Southern Italy
                1 Material and 1 Train moved from Rome to Southern Italy
                1 Train moved from Southern Italy to Rome
                1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                1 italianAirTransport moved from Northern Iran to Southern Caucasus
                1 italianAirTransport moved from Southern Caucasus to Cairo
        
            Purchase Units - Italy
                Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                Units in Southern Italy being upgraded or consumed: 1 Material
                1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                1 italianInfantry and 2 italianParatroopers placed in Cairo
                1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                2 italianInfantrys and 2 italianParatroopers placed in Rome
        
            Activate Technology - Italy
                Italy activating ImprovedGunLaying
                Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
        
            Turn Complete - Italy
                Italy collect 40 PUs; end with 40 PUs
                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        Usa : 1.92
        Italy : 0.17
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin back to you

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Move Summary: Usa round 52

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 52
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              @ubernaut got one quick battle

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Usa round 52

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 52
                
                    Combat Move - Usa
                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                        Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                        2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                
                    Combat - Usa
                        Battle in Omsk
                            Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                            Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                            1 americanMech.Infantry owned by the Usa retreated to Siberia
                            Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                            Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                            Casualties for Italy: 3 italianParatroopers
                            Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                
                    Non Combat Move - Usa
                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                        Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                        Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                        Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                        Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                        Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                        Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                        Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                        Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                        Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                        Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                        Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                        Trigger americanProd1: Usa has 1 Material placed in Washington
                        Trigger americanAP2: Usa has 1 Material placed in Washington
                        1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                        1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                        1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                        2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                        2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                        2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                        2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                        3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                        3 americanAirTransports moved from Tripolitania to Southern Spain
                        1 americanAdvancedNavalFighter moved from New York to Northern Spain
                        3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                        3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                        3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                        3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                        1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                        2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                        2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                        2 americanArtillerys moved from 43 Sea Zone to Morrocco
                        1 americanCombatEngineer moved from Northern Spain to Southern Spain
                        3 americanParatroopers moved from Madrid to Southern Spain
                        3 americanInfantrys moved from Northern Spain to Southern Spain
                        3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                        3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                        3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                        2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                        2 americanNavalFighters moved from 96 Sea Zone to Luzon
                        2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                        2 americanInfantrys moved from Phillippines to 128 Sea Zone
                        2 americanInfantrys moved from 128 Sea Zone to Luzon
                        1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                        1 americanAirTransport moved from Southern Spain to Northeastern US
                        1 americanAirTransport moved from Southern Spain to Eastern US
                
                    Purchase Units - Usa
                        Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                
                    Place Units - Usa
                        2 americanParatroopers placed in Madrid
                        2 americanArtillerys placed in Northern Spain
                        2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                        3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                        3 americanInfantrys placed in Washington
                        2 americanInfantrys placed in Eastern US
                        1 americanArtillery and 1 americanTank placed in Alaska
                        1 americanArtillery and 1 americanMarine placed in Luzon
                        1 americanTransport placed in 128 Sea Zone
                        1 americanArtillery placed in Phillippines
                        1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                
                    Turn Complete - Usa
                        Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                        Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                        Usa collect 94 PUs; end with 95 PUs
                        Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                        Units generate 9 techTokens; Usa end with 63 techTokens
                

                Combat Hit Differential Summary :

                Usa : 1.67
                Italy : 1.25
                

                Savegame

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                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you

                  ubernautU 2 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Move Summary: Germany round 53

                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 53
                    
                        Combat Move - Germany
                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                            1 germanInfantry moved from Novgorod to Moscow
                            1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                            13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                            5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                            2 germanInfantrys moved from Tula to Moscow
                            4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                            4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                            2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin let's go out with a bang 😛

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin VGG 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0

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