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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut ready for battle if you are

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin jumping into the lobby now

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Russia round 6

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 6
          
              Research Technology - Russia
                  Trigger russianaTAA: Russia gains access to AdvancedArtillery
                  Russia spend 0 on tech rolls
                      Russia roll 3,4,12,10,7,12 and gets 2 hits
                  Russia removing all Technology Tokens after successful research.
                  Russia discover AdvancedDefensiveStructures
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  5 russianArtillerys and 5 russianInfantrys moved from Novgorod to Leningrad
                  1 russianInfantry moved from Eastern Karelia to Leningrad
                  1 russianArtillery moved from Smolensk to Orel Kursk
                        Russia take Orel Kursk from Germany
                  1 russianInfantry moved from Smolensk to Pskov
                        Russia take Pskov from Germany
                  1 russianArtillery moved from Murmansk to Western Karelia
                        Russia take Western Karelia from Finland
                  1 russianFighter moved from Urals to Leningrad
          
              Combat - Russia
                  Battle in Leningrad
                      Russia attack with 5 russianArtillerys, 1 russianFighter and 6 russianInfantrys
                      Germany defend with 1 Flagpole, 1 Train, 3 Trucks, 1 germanAntiTankGun, 4 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry, 2 germanMarines, 1 germanMech.Infantry and 2 germanTanks
                          Russia roll dice for 5 russianArtillerys, 1 russianFighter and 6 russianInfantrys in Leningrad, round 2 : 2/12 hits, 3.83 expected hits
                          Germany roll dice for 1 germanAntiTankGun, 4 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry, 2 germanMarines, 1 germanMech.Infantry and 2 germanTanks in Leningrad, round 2 : 3/12 hits, 4.42 expected hits
                          3 russianInfantrys owned by the Russia, 1 germanInfantry owned by the Germany and 1 germanAntiTankGun owned by the Germany lost in Leningrad
                      3 russianInfantrys owned by the Russia and 5 russianArtillerys owned by the Russia retreated to Eastern Karelia
                      Germany win with 4 germanArtillerys, 1 germanCombatEngineer, 2 germanMarines, 1 germanMech.Infantry and 2 germanTanks remaining. Battle score for attacker is -2
                      Casualties for Russia: 3 russianInfantrys
                      Casualties for Germany: 1 germanAntiTankGun and 1 germanInfantry
          
              Non Combat Move - Russia
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  3 russianInfantrys moved from Vologda to Novgorod
                  3 russianInfantrys moved from Volgarod to Stalingrad
                  1 russianCombatEngineer moved from Caucasus to Stalingrad
                  1 Train and 2 russianInfantrys moved from Urals to Stalingrad
                  1 Train moved from Stalingrad to Moscow
                  1 Material, 1 Train and 1 russianInfantry moved from Moscow to Stalingrad
                  1 russianInfantry moved from Moscow to Tula
                  1 russianInfantry moved from Moscow to Smolensk
                  1 russianInfantry moved from Moscow to Novgorod
                  1 Truck moved from Stalingrad to Volgarod
                  1 Truck and 1 russianAntiAirGun moved from Volgarod to Stalingrad
                  2 russianInfantrys moved from Irkutsk to Western Evenki
                  1 russianArtillery moved from Novosibirsk to Altay
                  1 russianFighter moved from Leningrad to Eastern Karelia
                  1 russianTank moved from Murmansk to Eastern Karelia
                  2 russianAntiTankGuns and 1 russianArtillery moved from Murmansk to Western Karelia
                  1 britishTank, 1 russianDestroyer and 1 russianTransport moved from 10 Sea Zone to 13 Sea Zone
                  1 Truck moved from Stalingrad to Caucasus
                  1 Truck and 1 russianAntiAirGun moved from Caucasus to Stalingrad
                  1 russianInfantry moved from Eastern Ukraine to Caucasus
                  2 Trucks moved from Stalingrad to Moscow
          
              Purchase Units - Russia
                  Russia buy 5 russianArtillerys, 1 russianFortification and 15 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Russia
                  Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment
                  1 russianFortification and 3 russianInfantrys placed in Stalingrad
                  3 russianInfantrys placed in Volgarod
                  4 russianArtillerys placed in Moscow
                  2 russianInfantrys placed in Vologda
                  3 russianInfantrys placed in Urals
                  2 russianInfantrys placed in Omsk
                  2 russianInfantrys placed in Irkutsk
                  1 russianArtillery placed in Novosibirsk
          
              Activate Technology - Russia
                  Russia activating AdvancedDefensiveStructures
                  Trigger russianADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to russianFactory
                  Trigger russianADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to russianDocks
                  Trigger russianADS3: Setting maxDamage to 18 for unitAttachment attached to russianBarracks
                  Trigger russianADS3: Setting maxDamage to 18 for unitAttachment attached to russianFactory
                  Trigger russianADS3: Setting maxDamage to 18 for unitAttachment attached to russianDocks
                  Trigger russianADS3: Setting maxDamage to 18 for unitAttachment attached to russianAircraftPlant
                  Trigger russianADS1: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianFortification} with name:supportAttachmentFortificationAdvrussian
                  Trigger russianADS1: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianEntrenchment} with name:supportAttachmentEntrenchmentAdvrussian
                  Trigger russianADS1: Russia is removed from UnitSupportAttachment attached to:UnitType{name=russianFortification} with name:supportAttachmentFortificationrussian
                  Trigger russianADS1: Russia is removed from UnitSupportAttachment attached to:UnitType{name=russianEntrenchment} with name:supportAttachmentEntrenchmentrussian
          
              Turn Complete - Russia
                  Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
                  Trigger LLrAA: China has 1 chineseArtillery placed in Altay
                  Russia collect 63 PUs; end with 63 PUs
                  Units generate 6 techTokens; Russia end with 6 techTokens
          

          Combat Hit Differential Summary :

          Germany : -1.42
          Russia : -1.83
          

          Savegame

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          • C Offline
            colin
            last edited by

            @ubernaut you're up again

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: Japan round 6

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 6
              
                  Research Technology - Japan
                      Trigger japaneseaTIP: Japan gains access to ImprovedProduction
                      Japan spend 0 on tech rolls
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Some non-combat units are destroyed: 
                      1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka
                            Japan take Kamchatka from Russia
                      3 japaneseArtillerys, 2 japaneseInfantrys and 1 japaneseMarine moved from Southern Thailand to Malay
                      1 japaneseNavalFighter moved from Thailand to Rangoon
                      1 japaneseInfantry moved from Burma to Rangoon
                      1 japaneseFighter and 1 japaneseTacticalBomber moved from French Indochina to Rangoon
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin battle time

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  @ubernaut sorry was in the middle of something. I'm ready if you still are

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Thailand round 6

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 6
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 10 PUs
                    
                        Consolidating - Thailand
                            Thailand collect 0 PUs; end with 8 PUs
                    
                        Research Technology - Japan
                            Trigger japaneseaTIP: Japan gains access to ImprovedProduction
                            Japan spend 0 on tech rolls
                                Japan roll 2,10,8,1,9,7,10,4,4 and gets 0 hits
                    
                        Combat Move - Japan
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Some non-combat units are destroyed: 
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka
                                  Japan take Kamchatka from Russia
                            3 japaneseArtillerys, 2 japaneseInfantrys and 1 japaneseMarine moved from Southern Thailand to Malay
                            1 japaneseNavalFighter moved from Thailand to Rangoon
                            1 japaneseInfantry moved from Burma to Rangoon
                            1 japaneseFighter and 1 japaneseTacticalBomber moved from French Indochina to Rangoon
                    
                        Combat - Japan
                            Battle in Malay
                                Japan attack with 3 japaneseArtillerys, 2 japaneseInfantrys and 1 japaneseMarine
                                Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun and 1 britishEntrenchment
                                    Japan roll dice for 3 japaneseArtillerys, 2 japaneseInfantrys and 1 japaneseMarine in Malay, round 2 : 0/6 hits, 1.33 expected hits
                                    Britain roll dice for 1 britishAntiAirGun and 1 britishEntrenchment in Malay, round 2 : 2/2 hits, 0.75 expected hits
                                    1 japaneseArtillery owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Malay
                                    Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry and 1 japaneseMarine in Malay, round 3 : 0/4 hits, 0.92 expected hits
                                    Britain roll dice for 1 britishAntiAirGun and 1 britishEntrenchment in Malay, round 3 : 1/2 hits, 0.75 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Malay
                                2 japaneseArtillerys owned by the Japan and 1 japaneseMarine owned by the Japan retreated to Southern Thailand
                                Britain win with 1 britishAntiAirGun and 1 britishEntrenchment remaining. Battle score for attacker is -10
                                Casualties for Japan: 1 japaneseArtillery and 2 japaneseInfantrys
                            Battle in Rangoon
                                Japan attack with 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber
                                Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                                    Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber in Rangoon, round 2 : 0/4 hits, 0.92 expected hits
                                    Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                                    Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber in Rangoon, round 3 : 0/4 hits, 0.92 expected hits
                                    Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0.42 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Rangoon
                                 retreated to Rangoon
                                Britain win with 1 britishInfantry remaining. Battle score for attacker is -3
                                Casualties for Japan: 1 japaneseInfantry
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            2 japaneseInfantrys moved from Thailand to Southern Thailand
                            2 japaneseInfantrys moved from French Indochina to Burma
                            1 japaneseInfantry moved from French Indochina to Yunnan
                            1 japaneseInfantry moved from French Indochina to Kwangsi
                            1 japaneseInfantry moved from Kwangsi to Hunan
                            1 japaneseInfantry moved from Shensi to Shansi
                            1 japaneseAirTransport moved from Shanghai to Tokyo
                            2 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone
                            1 japaneseMech.Infantry moved from Shanghai to Shansi
                            1 japaneseAlpineInfantry moved from Soviet Far East to Eastern Evenki
                            2 japaneseInfantrys moved from Chahar to Shansi
                            1 Truck and 1 japaneseAlpineInfantry moved from Manchuria to Shansi
                            1 japaneseTank moved from Korea to Peking
                            1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                            1 japaneseAlpineInfantry moved from Far Eastern Republic to Khabarovskiy Kray
                            2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                            1 japaneseMarine moved from Manchuria to Peking
                            1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                            1 japaneseInfantry moved from Japan to 98 Sea Zone
                            1 japaneseAlpineInfantry, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                            1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                            1 Train, 1 japaneseInfantry and 1 japaneseParatrooper moved from Shansi to Burma
                            1 Train moved from Thailand to Shanghai
                            2 Trucks moved from Shansi to Shanghai
                            1 Truck moved from Shansi to Manchuria
                            1 japaneseCombatEngineer moved from Anhwei to Shantung
                            1 japaneseInfantry moved from Shansi to Shensi
                            1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Shansi to Thailand
                            1 japaneseFighter, 1 japaneseNavalFighter and 1 japaneseTacticalBomber moved from Rangoon to Thailand
                            1 Truck moved from French Indochina to Fo Kien
                            1 japaneseMarine moved from Shanghai to Fo Kien
                            2 japaneseTransports moved from 95 Sea Zone to 98 Sea Zone
                            3 japaneseInfantrys and 1 japaneseParatrooper moved from Japan to 98 Sea Zone
                            3 japaneseInfantrys and 1 japaneseParatrooper moved from 98 Sea Zone to Eastern Manchuria
                            4 japaneseNavalFighters moved from 95 Sea Zone to Japan
                            2 japaneseCarriers moved from 95 Sea Zone to 98 Sea Zone
                            1 japaneseCruiser moved from 98 Sea Zone to 99 Sea Zone
                            1 japaneseStrategicBomber moved from Peking to Tokyo
                            2 japaneseFighters moved from Shansi to Shanghai
                            2 japaneseDestroyers moved from 95 Sea Zone to 96 Sea Zone
                            2 japaneseBattleships, 2 japaneseCruisers and 4 japaneseSubmarines moved from 96 Sea Zone to 99 Sea Zone
                            2 japaneseDestroyers moved from 96 Sea Zone to 99 Sea Zone
                            1 japaneseCarrier and 2 japaneseNavalFighters moved from 96 Sea Zone to 99 Sea Zone
                            1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Tokyo to Japan
                    
                        Purchase Units - Japan
                            Japan repair damage of 2x Rail; Remaining resources: 68 PUs; 9 techTokens; 
                            Japan buy 1 japaneseAirTransport, 3 japaneseAlpineInfantrys, 1 japaneseBattleship, 1 japaneseCombatEngineer, 1 japaneseCruiser, 4 japaneseInfantrys, 1 japaneseParatrooper and 1 japaneseSubmarine; Remaining resources: 0 PUs; 9 techTokens; 
                    
                        Place Units - Japan
                            1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Shanghai
                            2 japaneseInfantrys and 1 japaneseParatrooper placed in Tokyo
                            3 japaneseAlpineInfantrys placed in Kyushu Shikoku
                            1 japaneseCruiser and 1 japaneseSubmarine placed in 99 Sea Zone
                            Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                            1 japaneseBattleship placed in 98 Sea Zone
                            1 japaneseAirTransport placed in Japan
                    
                        Turn Complete - Japan
                            Japan collect 67 PUs; end with 67 PUs
                            Units generate 9 techTokens; Japan end with 18 techTokens
                            Units Change Ownership
                                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 japaneseAlpineInfantry and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Manchuria
                            1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 10 PUs; end with 10 PUs
                            Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry and 2 japaneseInfantrys
                    
                        Purchase Units - Thailand
                            Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; 
                    
                        Place Units - Thailand
                            2 japaneseInfantrys placed in Thailand
                    
                        Turn Complete - Thailand
                            Thailand collect 7 PUs; end with 9 PUs
                            Units Change Ownership
                                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                    

                    Combat Hit Differential Summary :

                    Japan : -4.08
                    Britain : 1.67
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin ok off for errands ill ping you when i get back assuming you have a battle or turn waitign for me 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Australia round 6

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 6
                        
                            Supporting Britain - Canada
                                Canada collect 0 PUs; end with 16 PUs
                        
                            Organizing Partisan Operations - ExiledAllies
                                ExiledAllies collect 0 PUs; end with 26 PUs
                        
                            Preparing Defense - Egypt
                                Egypt collect 0 PUs; end with 10 PUs
                        
                            Marching Orders - SouthAfrica
                                SouthAfrica collect 0 PUs; end with 9 PUs
                        
                            Preparing Ambushes - India
                                India collect 0 PUs; end with 13 PUs
                        
                            Preparing Naval Operations - Australia
                                Australia collect 0 PUs; end with 17 PUs
                        
                            Research Technology - Britain
                                Britain spend 0 on tech rolls
                                    Britain roll 5,12,3,9,8,4,12,7,10,2,8,7 and gets 2 hits
                                Britain removing all Technology Tokens after successful research.
                                Britain discover ImprovedSpecialWarfare
                        
                            Combat Move - Britain
                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                2 britishTransports moved from 10 Sea Zone to 24 Sea Zone
                                1 britishTransport moved from 12 Sea Zone to 24 Sea Zone
                                1 britishAlpineInfantry, 1 britishCombatEngineer and 1 britishMarine moved from Scotland to 24 Sea Zone
                                2 britishInfantrys and 1 britishMarine moved from Central Britain to 24 Sea Zone
                                1 britishAlpineInfantry, 1 britishCombatEngineer, 2 britishInfantrys, 2 britishMarines and 3 britishTransports moved from 24 Sea Zone to 12 Sea Zone
                                1 britishAlpineInfantry, 1 britishCombatEngineer, 2 britishInfantrys and 2 britishMarines moved from 12 Sea Zone to Norway
                                1 britishInfantry and 1 britishMarine moved from Central Norway to Norway
                                2 britishNavalFighters moved from 13 Sea Zone to Norway
                                3 britishFighters moved from Southern Britain to Norway
                                1 britishStrategicBomber moved from Southern Britain to Denmark
                                1 britishMarine moved from Dutch East Indies to 150 Sea Zone
                                1 britishMarine and 1 britishTransport moved from 150 Sea Zone to 147 Sea Zone
                                1 britishMarine moved from 147 Sea Zone to Celebes
                                2 britishMarines moved from Southwestern Australia to 149 Sea Zone
                                2 britishMarines and 1 britishTransport moved from 149 Sea Zone to 147 Sea Zone
                                2 britishMarines moved from 147 Sea Zone to Celebes
                        
                            Combat - Britain
                                Strategic bombing raid in Denmark
                                    Bombing raid in Denmark rolls: 3 and causes: 3 damage to unit: Rail
                                    Bombing raid in Denmark causes 3 damage total. 
                                Battle in Celebes
                                Battle in Norway
                                    Britain attack with 1 britishAlpineInfantry, 1 britishCombatEngineer, 3 britishFighters, 3 britishInfantrys, 3 britishMarines and 2 britishNavalFighters
                                    Germany defend with 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 2 germanAlpineInfantrys and 1 germanEntrenchment
                                        Britain roll dice for 2 britishBattleships and 3 britishCruisers in Norway, round 2 : 3/7 hits, 2.42 expected hits
                                        Germany roll dice for 2 germanAlpineInfantrys and 1 germanEntrenchment in Norway, round 2 : 1/3 hits, 1.83 expected hits
                                        1 britishInfantry owned by the Britain, 1 germanEntrenchment owned by the Germany and 2 germanAlpineInfantrys owned by the Germany lost in Norway
                                    Some non-combat units are destroyed: 
                                    Britain win, taking Celebes from Japan, taking Norway from Germany with 1 britishAlpineInfantry, 1 britishCombatEngineer, 3 britishFighters, 2 britishInfantrys, 3 britishMarines and 2 britishNavalFighters remaining. Battle score for attacker is 11
                                    Casualties for Britain: 1 britishInfantry
                                    Casualties for Germany: 2 germanAlpineInfantrys and 1 germanEntrenchment
                        
                            Non Combat Move - Britain
                                Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                Trigger UnitsEANorway: ExiledAllies has 1 britishInfantry placed in Norway
                                3 britishFighters moved from Norway to Central Norway
                                2 britishNavalFighters moved from Norway to 13 Sea Zone
                                1 britishTransport moved from 12 Sea Zone to 24 Sea Zone
                                1 britishAntiAirGun moved from Central Britain to 24 Sea Zone
                                1 britishArtillery moved from Scotland to 24 Sea Zone
                                1 britishAntiAirGun, 1 britishArtillery and 1 britishTransport moved from 24 Sea Zone to 12 Sea Zone
                                1 britishAntiAirGun and 1 britishArtillery moved from 12 Sea Zone to Central Norway
                                1 britishStrategicBomber moved from Denmark to Southern Britain
                                1 britishFighter moved from Labrador to Scotland
                                1 britishTank moved from 13 Sea Zone to Murmansk
                                3 britishTransports moved from 12 Sea Zone to 24 Sea Zone
                                1 britishTransport moved from 13 Sea Zone to 24 Sea Zone
                                2 britishDestroyers and 1 britishSubmarine moved from 10 Sea Zone to 24 Sea Zone
                                1 Train moved from London to Central Britain
                                2 Materials and 1 Train moved from Central Britain to Southern Britain
                                1 britishCombatEngineer moved from London to Southern Britain
                                2 britishInfantrys and 1 britishMarine moved from London to Central Britain
                                2 britishCombatEngineers moved from Exiled Allies to Central Britain
                                1 Train moved from Southern Britain to London
                                1 Train and 1 britishAntiAirGun moved from London to Central Britain
                                1 Train moved from Central Britain to London
                                2 Trucks moved from Scotland to Central Britain
                                1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Nigeria to French Equatorial Africa
                                1 britishArtillery and 1 britishMech.Infantry moved from Abyssinia to Western Anglo Egyptian Sudan
                                1 Material and 1 Truck moved from Abyssinia to 72 Sea Zone
                                1 Material and 1 Truck moved from 72 Sea Zone to Cairo
                                1 britishArtillery and 2 britishInfantrys moved from Sinai to Cairo
                                1 Train moved from Cairo to Bombay
                                1 britishArtillery and 2 britishInfantrys moved from Bombay to 75 Sea Zone
                                1 britishArtillery, 2 britishInfantrys and 2 britishTransports moved from 75 Sea Zone to 72 Sea Zone
                                1 britishArtillery and 2 britishInfantrys moved from 72 Sea Zone to Cairo
                                1 britishTransport moved from 73 Sea Zone to 75 Sea Zone
                                1 britishTank moved from Cameroon to French Equatorial Africa
                                1 britishTank moved from Rhodesia to Congo
                                1 britishTank moved from Cape Town to Rhodesia
                                1 britishInfantry moved from Cape Town to Eastern South Africa
                                1 britishInfantry moved from Calcutta to Bengal
                                1 Material, 1 Train and 1 britishInfantry moved from New South Wales to Southwestern Australia
                                1 Train moved from Southwestern Australia to New South Wales
                                1 Train and 1 britishInfantry moved from New South Wales to Southwestern Australia
                                1 britishCombatEngineer moved from Southern Australia to Southwestern Australia
                                1 britishTank moved from Northern Territory to Northwestern Australia
                                1 britishTransport moved from 150 Sea Zone to 149 Sea Zone
                                1 britishBattleship, 1 britishCarrier, 3 britishCruisers, 5 britishDestroyers, 1 britishNavalFighter and 1 britishSubmarine moved from 148 Sea Zone to 147 Sea Zone
                                1 britishTransport moved from 148 Sea Zone to 149 Sea Zone
                                1 britishDestroyer moved from 149 Sea Zone to 147 Sea Zone
                                2 britishNavalFighters moved from Ontario to Iceland
                                1 Train moved from British Columbia to Quebec
                                1 Train and 1 britishArtillery moved from Quebec to Northern Central US
                        
                            Purchase Units - Britain
                                Britain buy 1 Material, 1 britishArtillery, 1 britishBarracks, 1 britishCarrier, 1 britishCruiser, 3 britishInfantrys and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; 
                                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                        
                            Place Units - Britain
                                Units in 10 Sea Zone being upgraded or consumed: 1 britishHull
                                1 britishCarrier placed in 10 Sea Zone
                                1 britishCruiser placed in 24 Sea Zone
                                1 Material and 1 britishTank placed in Central Britain
                                1 britishArtillery and 1 britishInfantry placed in Scotland
                                3 britishInfantrys placed in London
                                Units in Southern Britain being upgraded or consumed: 2 Materials
                                1 britishBarracks placed in Southern Britain
                        
                            Activate Technology - Britain
                                Britain activating ImprovedSpecialWarfare
                                Trigger britishImpSW1: Setting defense to 4 for unitAttachment attached to britishParatrooper
                                Trigger britishImpSW9: Setting isAirTransportable to true for unitAttachment attached to britishAlpineInfantry
                                Trigger britishImpSW2: Setting attack to 3 for unitAttachment attached to britishAlpineInfantry
                                Trigger britishImpSW2: Setting attack to 3 for unitAttachment attached to britishMarine
                                Trigger britishImpSW2: Setting attack to 3 for unitAttachment attached to britishCombatEngineer
                                Trigger britishImpSW8: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishAirTransport} with name:supportAttachmentAirtranbritish3
                                Britain giving technology to Usa: ImprovedSpecialWarfare
                        
                            Turn Complete - Britain
                                Trigger LLbTM: has removed 1 britishTank owned by Britain in Murmansk
                                Trigger LLbTM: Russia has 1 russianTank placed in Murmansk
                                Britain collect 40 PUs; end with 40 PUs
                                Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 42 PUs
                                Objective Syria2: Britain met a national objective for an additional 1 PU; end with 43 PUs
                                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 44 PUs
                                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 45 PUs
                                Units generate 6 techTokens; Britain end with 6 techTokens
                                Units Change Ownership
                                    Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer
                                    Some Units in Norway change ownership: 1 britishCombatEngineer
                                    Some Units in Quebec change ownership: 1 britishCombatEngineer
                                    Some Units in Southwestern Australia change ownership: 2 Materials and 1 britishCombatEngineer
                        
                            Purchase Units - Canada
                                Canada buy 1 britishCruiser; Remaining resources: 4 PUs; 
                        
                            Place Units - Canada
                                1 britishCruiser and 1 britishHull placed in 1 Sea Zone
                        
                            Turn Complete - Canada
                                Canada collect 15 PUs; end with 19 PUs
                                Units Change Ownership
                                    Some Units in 1 Sea Zone change ownership: 1 britishCruiser
                                    Some Units in Quebec change ownership: 1 britishCombatEngineer
                                Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                        
                            Purchase Units - ExiledAllies
                                ExiledAllies buy 2 britishInfantrys; Remaining resources: 20 PUs; 
                        
                            Place Units - ExiledAllies
                                2 britishInfantrys placed in Exiled Allies
                        
                            Turn Complete - ExiledAllies
                                ExiledAllies collect 26 PUs; end with 46 PUs
                                Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 45 PUs
                                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 44 PUs
                                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 43 PUs
                                Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 41 PUs
                                Units Change Ownership
                                    Some Units in Exiled Allies change ownership: 2 britishInfantrys
                                    Some Units in Norway change ownership: 1 britishCombatEngineer and 1 britishInfantry
                        
                            Purchase Units - Egypt
                                Trigger britishImpSW5: Egypt has their production frontier changed to: britishMinorInfProduction
                                Egypt buy 3 britishInfantrys; Remaining resources: 1 PUs; 
                        
                            Place Units - Egypt
                                3 britishInfantrys placed in Cairo
                        
                            Turn Complete - Egypt
                                Egypt collect 8 PUs; end with 9 PUs
                                Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 3 britishInfantrys
                        
                            Purchase Units - SouthAfrica
                                Trigger britishImpSW6: SouthAfrica has their production frontier changed to: britishMinorInfProduction
                                SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - SouthAfrica
                                1 britishArtillery and 1 britishMech.Infantry placed in Cape Town
                        
                            Turn Complete - SouthAfrica
                                SouthAfrica collect 7 PUs; end with 7 PUs
                                Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry
                        
                            Purchase Units - India
                                Trigger britishImpSW7: India has their production frontier changed to: britishMinorInfProduction
                                India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - India
                                1 britishArtillery and 2 britishInfantrys placed in Bombay
                                1 britishInfantry placed in Calcutta
                        
                            Turn Complete - India
                                India collect 13 PUs; end with 13 PUs
                                Units Change Ownership
                                    Some Units in Bombay change ownership: 1 britishArtillery and 2 britishInfantrys
                                    Some Units in Calcutta change ownership: 1 britishInfantry
                        
                            Purchase Units - Australia
                                Australia buy 2 Materials, 1 britishBarracks and 1 britishInfantry; Remaining resources: 3 PUs; 
                        
                            Place Units - Australia
                                Units in Southwestern Australia being upgraded or consumed: 2 Materials
                                1 britishBarracks placed in Southwestern Australia
                                2 Materials and 1 britishInfantry placed in New South Wales
                        
                            Turn Complete - Australia
                                Australia collect 17 PUs; end with 20 PUs
                                Units Change Ownership
                                    Some Units in New South Wales change ownership: 2 Materials and 1 britishInfantry
                                    Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
                        

                        Combat Hit Differential Summary :

                        Britain : 0.58
                        Germany : -0.83
                        

                        Savegame

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut there weren't any decisions to make so I went ahead and did the battle, hope that's alright. So it's your turn again, I'm probably finished for today though

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Italy round 6

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 6
                            
                                Research Technology - Italy
                                    Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
                                    Trigger italianaTIL: Italy gains access to ImprovedLogistics
                                    Italy spend 0 on tech rolls
                                        Italy roll 11,12,5,5,10,3,7,1,8 and gets 1 hit
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover AdvancedSpecialWarfare
                            
                                Combat Move - Italy
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                    1 italianInfantry moved from Western Egypt to Central Egpyt
                                    2 italianFighters moved from Al Kufrah to Central Egpyt
                            
                                Combat - Italy
                                    Battle in Central Egpyt
                                        Italy attack with 2 italianFighters and 1 italianInfantry
                                        Egypt defend with 1 Flagpole and 1 Rail; Britain defend with 1 britishInfantry
                                            Italy roll dice for 2 italianFighters and 1 italianInfantry in Central Egpyt, round 2 : 1/3 hits, 1.00 expected hits
                                            Egypt roll dice for 1 britishInfantry in Central Egpyt, round 2 : 0/1 hits, 0.25 expected hits
                                            1 britishInfantry owned by the Britain lost in Central Egpyt
                                        Italy win, taking Central Egpyt from Egypt with 2 italianFighters and 1 italianInfantry remaining. Battle score for attacker is 3
                                        Casualties for Britain: 1 britishInfantry
                            
                                Non Combat Move - Italy
                                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                    Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                    Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger italianProd: Italy has 1 Material placed in Rome
                                    2 italianFighters moved from Central Egpyt to Al Kufrah
                                    1 italianAirTransport moved from Al Kufrah to Rome
                                    3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                    1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from Southern Italy to 50 Sea Zone
                                    1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Western Egypt
                                    1 italianAirTransport moved from Western Egypt to Al Kufrah
                                    1 italianArtillery, 1 italianDestroyer, 2 italianInfantrys, 1 italianMech.Infantry, 2 italianTanks and 4 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                    1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from 51 Sea Zone to Western Egypt
                                    1 Truck moved from Northern Italy to Southern Italy
                                    1 Truck moved from Northern Italy to Rome
                                    1 italianStrategicBomber moved from Northern Italy to Al Kufrah
                                    1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Greece
                                    1 Train moved from Greece to Northern Yugoslavia
                                    1 italianInfantry and 1 italianMarine moved from Rome to Southern Italy
                                    1 italianSubmarine moved from 34 Sea Zone to 41 Sea Zone
                                    1 italianSubmarine moved from 61 Sea Zone to 43 Sea Zone
                                    1 italianSubmarine moved from 62 Sea Zone to 42 Sea Zone
                            
                                Purchase Units - Italy
                                    Italy buy 1 italianArtillery, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Italy
                                    4 italianInfantrys placed in Rome
                                    1 italianArtillery, 1 italianMech.Infantry and 1 italianTank placed in Northern Italy
                            
                                Activate Technology - Italy
                                    Italy activating AdvancedSpecialWarfare
                                    Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery
                                    Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery
                                    Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry
                                    Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank
                                    Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery
                                    Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun
                                    Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2
                                    Italy giving technology to Germany: AdvancedSpecialWarfare
                            
                                Turn Complete - Italy
                                    Italy collect 28 PUs; end with 28 PUs
                                    Units generate 9 techTokens; Italy end with 9 techTokens
                            

                            Combat Hit Differential Summary :

                            Egypt : -0.25
                            Italy : 0.00
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin ok np i had one of those too this time 😉 any way usa's turn cya whenever. 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Usa round 6

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 6
                                
                                    Research Technology - Usa
                                        Trigger americanaTASW: Usa gains access to AdvancedSpecialWarfare
                                        Usa spend 0 on tech rolls
                                            Usa roll 9,9,7,5,3,10,11,12,12,10,2,10,3,12,1,4,12,3 and gets 4 hits
                                        Usa removing all Technology Tokens after successful research.
                                        Usa discover ImprovedLogistics
                                
                                    Combat Move - Usa
                                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                        Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                        2 americanMarines moved from Hawaiian Islands to 115 Sea Zone
                                        2 americanMarines and 1 americanTransport moved from 115 Sea Zone to 125 Sea Zone
                                        3 americanInfantrys and 1 americanMarine moved from Wake Island to 120 Sea Zone
                                        3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 120 Sea Zone to 125 Sea Zone
                                        3 americanInfantrys and 3 americanMarines moved from 125 Sea Zone to Marshall Islands
                                        1 americanCruiser moved from 120 Sea Zone to 125 Sea Zone
                                        4 americanNavalFighters moved from 120 Sea Zone to Marshall Islands
                                
                                    Combat - Usa
                                        Battle in Marshall Islands
                                            Usa attack with 3 americanInfantrys, 3 americanMarines and 4 americanNavalFighters
                                            Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                                                AntiAircraftGun fire in Marshall Islands : 0/1 hits, 0.08 expected hits
                                                Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 0/1 hits, 0.25 expected hits
                                                Usa roll dice for 3 americanInfantrys, 3 americanMarines and 4 americanNavalFighters in Marshall Islands, round 2 : 3/10 hits, 3.25 expected hits
                                                Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits
                                                1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan, 1 japaneseAntiAirGun owned by the Japan and 1 americanInfantry owned by the Usa lost in Marshall Islands
                                            Some non-combat units are destroyed: 
                                            Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 3 americanMarines and 4 americanNavalFighters remaining. Battle score for attacker is 11
                                            Casualties for Usa: 1 americanInfantry
                                            Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                                
                                    Non Combat Move - Usa
                                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                        Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                        Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                        Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                        Trigger LLabFL2: has removed 1 americanFighter owned by Usa in Labrador
                                        Trigger LLabFL1: has removed 1 Pg owned by Britain in Labrador
                                        Trigger americanProd1: Usa has 1 Material placed in Washington
                                        Trigger LLabFL1: Britain has 1 britishFighter placed in Labrador
                                        2 americanCarriers, 5 americanDestroyers and 1 americanSubmarine moved from 120 Sea Zone to 125 Sea Zone
                                        3 americanTransports moved from 120 Sea Zone to 115 Sea Zone
                                        4 americanNavalFighters moved from Marshall Islands to 125 Sea Zone
                                        1 americanTransport moved from 115 Sea Zone to 156 Sea Zone
                                        1 Material, 1 Truck, 1 americanInfantry and 3 americanMarines moved from Washington to 30 Sea Zone
                                        1 Material, 1 Truck, 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer, 1 americanInfantry, 3 americanMarines and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                        1 Material, 1 Truck, 1 americanInfantry and 3 americanMarines moved from 39 Sea Zone to Azores
                                        1 americanCombatEngineer moved from Northeastern US to New York
                                
                                    Purchase Units - Usa
                                        Usa buy 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                
                                    Place Units - Usa
                                        1 americanDestroyer and 1 americanTransport placed in 30 Sea Zone
                                        2 americanInfantrys placed in Washington
                                        Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                                        1 americanCarrier and 1 americanHull placed in 156 Sea Zone
                                        1 americanInfantry and 1 americanMarine placed in San Francisco
                                        2 americanNavalFighters placed in Chicago
                                
                                    Activate Technology - Usa
                                        Usa activating ImprovedLogistics
                                        Trigger americanImpSW9: Setting isAirTransportable to true for unitAttachment attached to americanAlpineInfantry
                                        Trigger americanIL1: Setting maxScrambleCount to 3 for unitAttachment attached to americanAirfield
                                        Trigger americanImpSW1: Setting defense to 4 for unitAttachment attached to americanParatrooper
                                        Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanAlpineInfantry
                                        Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanMarine
                                        Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanCombatEngineer
                                        Trigger americanImpSW8: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican3
                                
                                    Turn Complete - Usa
                                        Usa collect 71 PUs; end with 71 PUs
                                        Units generate 9 techTokens; Usa end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Usa : -0.50
                                Japan : -0.17
                                AntiAircraftGun fire in Marshall Islands : : -0.08
                                

                                Savegame

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut same thing again, so germany's turn

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                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin hey there let me know if you are around. 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin sorry nm i just realized it was my turn i guess it's still a bit early for me. 😛

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Germany round 7

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 7
                                        
                                            Research Technology - Germany
                                                Germany spend 0 on tech rolls
                                                Germany removing all Technology Tokens after successful research.
                                                Germany discover AdvancedArtillery
                                        
                                            Combat Move - Germany
                                                Trigger germanASW2: Setting combatDefenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills
                                                Trigger germanASW3: Setting combatDefenseEffect to 3:germanAlpineInfantry for territoryEffectAttachment attached to Mountain
                                                Trigger germanASW4: Setting combatDefenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban
                                                Trigger germanASW5: Setting combatDefenseEffect to 1:germanMarine for territoryEffectAttachment attached to Coast
                                                Trigger germanASW6: Setting combatDefenseEffect to 3:germanMarine for territoryEffectAttachment attached to Island
                                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                1 germanInfantry moved from Southern Ukraine to Eastern Ukraine
                                                      Germany take Eastern Ukraine from Russia
                                                1 germanStrategicBomber moved from Kharkov to Moscow
                                                1 germanStrategicBomber moved from Belorussia to Moscow
                                                1 germanTacticalBomber moved from Kharkov to Moscow
                                                1 germanFighter and 2 germanInfantrys moved from Kharkov to Orel Kursk
                                                1 germanFighter and 2 germanInfantrys moved from Belorussia to Pskov
                                                1 germanTacticalBomber moved from Finland to Pskov
                                                1 germanInfantry moved from Gold Coast to French Central Africa
                                                      VichyFrance take French Central Africa from Britain
                                                1 germanInfantry moved from Gold Coast to Nigeria
                                                      Germany take Nigeria from Britain
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin sorry for th e false alarm ready to go whenever you are 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut I have a bit of time now

                                            ubernautU 1 Reply Last reply Reply Quote 0

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