TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@colin hey im back if you are still up
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@ubernaut yeah I can do this last one tonight
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@colin looks like that is a bug after all the flag is supposed to change but because it doesn't that's what stops it from working i can edit next or you can to change the flag for algeria to german then it should work normally.
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TripleA Turn Summary: Russia round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 12,10,12,5,5,3,5,6,12,6,10,8 and gets 3 hits Russia removing all Technology Tokens after successful research. Russia discover SpecialWarfare Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianFighter moved from Volgarod to Eastern Karelia 4 russianInfantrys moved from Vologda to Eastern Karelia 1 russianArtillery and 3 russianInfantrys moved from Stalingrad to Voronezh Combat - Russia Battle in Eastern Karelia Russia attack with 1 russianFighter and 4 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 1 russianFighter and 4 russianInfantrys in Eastern Karelia, round 2 : 1/5 hits, 1.00 expected hits Germany roll dice for 2 germanInfantrys in Eastern Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia roll dice for 1 russianFighter and 3 russianInfantrys in Eastern Karelia, round 3 : 0/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 russianFighter and 3 russianInfantrys in Eastern Karelia, round 4 : 2/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia win, taking Eastern Karelia from Germany with 1 russianFighter and 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Battle in Voronezh Russia attack with 1 russianArtillery and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Voronezh, round 2 : 1/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Voronezh Russia win, taking Voronezh from Germany with 1 russianArtillery and 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianDestroyer moved from 24 Sea Zone to 26 Sea Zone 1 russianFighter moved from Eastern Karelia to Volgarod 1 russianAntiTankGun, 1 russianInfantry and 2 russianMech.Infantrys moved from Northern Kazahk to Stalingrad 1 russianInfantry moved from Irkutsk to Western Evenki 1 russianInfantry moved from Irkutsk to Yakut 2 russianArtillerys moved from Kansk to Irkutsk 3 russianInfantrys moved from Urals to Vologda 3 russianInfantrys moved from Volgarod to Moscow 4 russianArtillerys moved from Vologda to Moscow 1 russianAntiTankGun moved from Vologda to Moscow 1 russianArtillery moved from Smolensk to Moscow 1 Truck moved from Volgarod to Moscow 1 Truck and 1 russianAntiTankGun moved from Moscow to Stalingrad 1 Truck moved from Stalingrad to Urals 1 russianInfantry moved from Stalingrad to Caucasus Purchase Units - Russia Russia buy 1 russianAntiTankGun, 3 russianArtillerys and 14 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianAntiTankGun and 2 russianArtillerys placed in Stalingrad 1 russianArtillery and 3 russianInfantrys placed in Moscow 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Urals 2 russianInfantrys placed in Irkutsk 1 russianInfantry placed in Omsk Activate Technology - Russia Russia activating SpecialWarfare Trigger russianSW1: Setting isMarine to true for unitAttachment attached to russianMarine Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianInfantry Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianAlpineInfantry Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianParatrooper Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianCombatEngineer Trigger russianSW3: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianAirTransport} with name:supportAttachmentAirtranrussian Turn Complete - Russia Russia collect 57 PUs; end with 57 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Germany : -0.58 Russia : 0.50 -
@ubernaut you're up again, and you can do the edit since I don't know how. and if you want to move the infantry that you would have put there that's fine too
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TripleA Turn Summary: Thailand round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan roll 12,11,10,9,9,5,3,4,8 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Turning on Edit Mode EDIT: Removing units owned by VichyFrance from Algeria: 1 Flagpole EDIT: Removing units owned by VichyFrance from Tunisia: 1 Flagpole EDIT: Removing units owned by VichyFrance from Southern Algeria: 1 Flagpole EDIT: Removing units owned by VichyFrance from Southwestern Algeria: 1 Flagpole EDIT: Adding units owned by Germany to Algeria: 1 Flagpole EDIT: Adding units owned by Germany to Tunisia: 1 Flagpole EDIT: Adding units owned by Germany to Southwestern Algeria: 1 Flagpole EDIT: Adding units owned by Germany to Southern Algeria: 1 Flagpole EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germany from Vichy France: 1 germanAlpineInfantry and 1 germanInfantry EDIT: Adding units owned by Germany to Algeria: 1 germanAlpineInfantry and 1 germanInfantry EDIT: Turning off Edit Mode Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters moved from Shansi to Shensi 3 japaneseInfantrys moved from Shansi to Shensi 1 japaneseFighter and 1 japaneseTacticalBomber moved from French Indochina to Shensi Combat - Japan Battle in Shensi Japan attack with 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole and 4 chineseInfantrys Japan roll dice for 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 2 : 3/7 hits, 2.50 expected hits China roll dice for 4 chineseInfantrys in Shensi, round 2 : 3/4 hits, 1.00 expected hits 3 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shensi retreated to Shensi China win with 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 3 chineseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 Train and 2 japaneseInfantrys moved from French Indochina to Shansi 1 Train moved from Shansi to Peking 1 japaneseMarine moved from Peking to Shansi 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking 2 japaneseFighters moved from Shensi to Shansi 1 japaneseInfantry moved from Rangoon to Burma 2 japaneseAlpineInfantrys and 3 japaneseInfantrys moved from French Indochina to Burma 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseMarines moved from Thailand to Southern Thailand 1 Material and 1 Truck moved from Thailand to Burma 1 Truck moved from Burma to Thailand 1 Material and 1 japaneseAirTransport moved from Tokyo to Shansi 1 japaneseFighter moved from Shensi to French Indochina 1 japaneseTacticalBomber moved from Shensi to Shanghai 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseParatrooper moved from Kwangtung to French Indochina 1 japaneseAirTransport moved from French Indochina to Tokyo 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 119 Sea Zone to 99 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Hong Kong to 96 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Shanghai to 96 Sea Zone 1 japaneseAirTransport moved from Thailand to Shanghai 1 Truck moved from Thailand to French Indochina 1 Material and 1 Truck moved from French Indochina to Thailand 1 japaneseAlpineInfantry, 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCombatEngineer, 2 japaneseCruisers, 2 japaneseDestroyers, 1 japaneseInfantry, 1 japaneseMarine, 4 japaneseNavalFighters, 4 japaneseSubmarines and 2 japaneseTransports moved from 96 Sea Zone to 95 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 95 Sea Zone to French Indochina 1 japaneseAlpineInfantry, 1 japaneseDestroyer, 1 japaneseMarine, 1 japaneseSubmarine and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseMarine moved from 95 Sea Zone to French Indochina 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 2 japaneseDestroyers, 4 japaneseNavalFighters and 4 japaneseSubmarines moved from 119 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 1 japaneseBattleship, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 98 Sea Zone 1 japaneseInfantry and 1 japaneseParatrooper moved from Eastern Manchuria to Khabarovskiy Kray 1 japaneseArtillery moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseArtillery and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseInfantrys moved from Far Eastern Republic to Eastern Evenki 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 3 japaneseInfantrys and 1 japaneseParatrooper moved from Tokyo to Japan 1 japaneseInfantry moved from Shanghai to Anhwei 1 Train moved from French Indochina to Hong Kong 1 Train and 2 japaneseInfantrys moved from Hong Kong to Burma 1 japaneseInfantry moved from Shansi to Shantung 1 japaneseInfantry moved from Suiyuan to Shansi Purchase Units - Japan Japan buy 1 japaneseArtillery, 1 japaneseDestroyer, 1 japaneseEntrenchment, 8 japaneseInfantrys, 3 japaneseSubmarines and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Shansi being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Shansi 1 japaneseArtillery placed in Japan 4 japaneseInfantrys placed in Tokyo 3 japaneseInfantrys placed in Shanghai 1 japaneseInfantry placed in Kyushu Shikoku 2 japaneseSubmarines and 1 japaneseTransport placed in 98 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone Japan undo move 7. Japan undo move 6. 2 japaneseSubmarines and 1 japaneseTransport placed in 98 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone Activate Technology - Japan Japan activating ImprovedHulls Trigger italianIFR3: Setting givesMovement to 3:italianFighter for unitAttachment attached to japaneseAirfield Trigger italianIFR3: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to japaneseAirfield Trigger italianIFR4: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to japaneseCarrier Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseCarrier Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 63 PUs; end with 63 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material and 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : 0.50 China : 2.00 -
@colin 1 battle no decisions go for china
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TripleA Move Summary: Britain round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedLogistics Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 4 britishCruisers and 1 britishDestroyer moved from 28 Sea Zone to 26 Sea Zone 2 britishBattleship-damageds moved from 28 Sea Zone to 27 Sea Zone 1 britishCombatEngineer, 6 britishInfantrys and 1 britishMarine moved from Norway to 12 Sea Zone 1 britishCombatEngineer, 6 britishInfantrys, 1 britishMarine and 4 britishTransports moved from 12 Sea Zone to 13 Sea Zone 1 britishCombatEngineer, 6 britishInfantrys and 1 britishMarine moved from 13 Sea Zone to Northern Norway 5 britishFighters moved from Norway to Northern Norway 2 britishStrategicBombers moved from Norway to Lithuania 4 britishInfantrys and 1 britishMarine moved from Central Britain to 24 Sea Zone 1 britishInfantry moved from Scotland to 24 Sea Zone 5 britishInfantrys, 1 britishMarine and 3 britishTransports moved from 24 Sea Zone to 13 Sea Zone 5 britishInfantrys and 1 britishMarine moved from 13 Sea Zone to Northern Norway 1 britishArtillery and 2 britishInfantrys moved from Cairo to Central Egpyt 1 britishTank moved from Congo to French Equatorial Africa ExiledAllies take French Equatorial Africa from VichyFrance 1 britishTank moved from French Equatorial Africa to Western Anglo Egyptian Sudan 1 britishInfantry moved from West Africa to French West Africa ExiledAllies take French West Africa from VichyFrance 1 britishBattleship and 1 britishDestroyer moved from 3 Sea Zone to 13 Sea Zone -
@ubernaut uk combat whenever you're ready
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@colin hey there
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@ubernaut hey sorry was making dinner but I'm ready now
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TripleA Turn Summary: Australia round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Supporting Britain - Canada Canada collect 0 PUs; end with 20 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 72 PUs Some Units in West Africa change ownership: 1 britishInfantry Preparing Defense - Egypt Egypt collect 0 PUs; end with 8 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 4,8,11,2,2,2,4,10,3,10,12,8,11,5,8,8,10,11 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedLogistics Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 4 britishCruisers and 1 britishDestroyer moved from 28 Sea Zone to 26 Sea Zone 2 britishBattleship-damageds moved from 28 Sea Zone to 27 Sea Zone 1 britishCombatEngineer, 6 britishInfantrys and 1 britishMarine moved from Norway to 12 Sea Zone 1 britishCombatEngineer, 6 britishInfantrys, 1 britishMarine and 4 britishTransports moved from 12 Sea Zone to 13 Sea Zone 1 britishCombatEngineer, 6 britishInfantrys and 1 britishMarine moved from 13 Sea Zone to Northern Norway 5 britishFighters moved from Norway to Northern Norway 2 britishStrategicBombers moved from Norway to Lithuania 4 britishInfantrys and 1 britishMarine moved from Central Britain to 24 Sea Zone 1 britishInfantry moved from Scotland to 24 Sea Zone 5 britishInfantrys, 1 britishMarine and 3 britishTransports moved from 24 Sea Zone to 13 Sea Zone 5 britishInfantrys and 1 britishMarine moved from 13 Sea Zone to Northern Norway 1 britishArtillery and 2 britishInfantrys moved from Cairo to Central Egpyt 1 britishTank moved from Congo to French Equatorial Africa ExiledAllies take French Equatorial Africa from VichyFrance 1 britishTank moved from French Equatorial Africa to Western Anglo Egyptian Sudan 1 britishInfantry moved from West Africa to French West Africa ExiledAllies take French West Africa from VichyFrance 1 britishBattleship and 1 britishDestroyer moved from 3 Sea Zone to 13 Sea Zone Combat - Britain Strategic bombing raid in Lithuania Bombing raid in Lithuania rolls: 4,1 and causes: 5 damage to unit: Rail Bombing raid in Lithuania causes 5 damage total. Battle in Northern Norway Britain attack with 1 britishCombatEngineer, 5 britishFighters, 11 britishInfantrys and 2 britishMarines Germany defend with 1 Flagpole, 4 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper Britain roll dice for 1 britishBattleship in Northern Norway, round 2 : 1/2 hits, 0.83 expected hits Britain roll dice for 1 britishCombatEngineer, 5 britishFighters, 11 britishInfantrys and 2 britishMarines in Northern Norway, round 2 : 8/19 hits, 4.00 expected hits Germany roll dice for 4 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper in Northern Norway, round 2 : 2/6 hits, 2.42 expected hits 1 germanCombatEngineer owned by the Germany, 2 britishInfantrys owned by the Britain, 1 germanParatrooper owned by the Germany and 4 germanAlpineInfantrys owned by the Germany lost in Northern Norway Britain win, taking Northern Norway from Germany with 1 britishCombatEngineer, 5 britishFighters, 9 britishInfantrys and 2 britishMarines remaining. Battle score for attacker is 18 Casualties for Britain: 2 britishInfantrys Casualties for Germany: 4 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper Battle in Central Egpyt Britain attack with 1 britishArtillery and 2 britishInfantrys Italy defend with 1 Flagpole and 1 italianInfantry Britain roll dice for 1 britishArtillery and 2 britishInfantrys in Central Egpyt, round 2 : 1/3 hits, 0.67 expected hits Italy roll dice for 1 italianInfantry in Central Egpyt, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Central Egpyt Britain win, taking Central Egpyt from Italy with 1 britishArtillery and 2 britishInfantrys remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran 1 britishCruiser and 2 britishDestroyers moved from 12 Sea Zone to 26 Sea Zone 1 britishTransport moved from 12 Sea Zone to 10 Sea Zone 2 britishCarriers moved from 24 Sea Zone to 26 Sea Zone 2 britishNavalFighters moved from Central Britain to 26 Sea Zone 1 Material moved from Central Britain to 24 Sea Zone 1 Material moved from Scotland to 24 Sea Zone 1 britishCombatEngineer moved from Norway to Central Norway 5 britishFighters moved from Northern Norway to Norway 2 britishCombatEngineers moved from Central Britain to Scotland 1 Train moved from London to Exiled Allies 1 Train and 2 britishInfantrys moved from Exiled Allies to Scotland 1 britishTank moved from Central Britain to Scotland 2 Trucks moved from Central Britain to Scotland 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo 3 britishTransports moved from 72 Sea Zone to 75 Sea Zone 1 britishArtillery moved from Belgian Congo to Congo 1 britishArtillery and 1 britishInfantry moved from Eastern South Africa to Rhodesia 1 britishArtillery and 1 britishInfantry moved from Cape Town to Eastern South Africa 1 britishMech.Infantry moved from Congo to Western Anglo Egyptian Sudan 2 britishInfantrys moved from Calcutta to Bengal 2 Materials and 1 Train moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to New South Wales 1 britishCombatEngineer moved from Java to 148 Sea Zone 1 britishCombatEngineer and 1 britishTransport moved from 148 Sea Zone to 149 Sea Zone 1 britishCombatEngineer moved from 149 Sea Zone to Southwestern Australia 3 britishInfantrys and 1 britishMarine moved from Southwestern Australia to 149 Sea Zone 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone 1 britishInfantry and 1 britishMarine moved from 148 Sea Zone to Java 2 britishInfantrys and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone 2 britishInfantrys moved from 148 Sea Zone to Sumatra 1 britishInfantry moved from Southern Australia to Southwestern Australia 1 britishTransport moved from 148 Sea Zone to 149 Sea Zone 1 britishNavalFighter moved from Ontario to Iceland 2 britishStrategicBombers moved from Lithuania to Norway 2 Materials and 1 britishTransport moved from 24 Sea Zone to 26 Sea Zone 2 Materials moved from 26 Sea Zone to Norway Purchase Units - Britain Britain buy 1 britishAirTransport, 1 britishHull, 1 britishInfantry, 1 britishMarine and 2 britishTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishHull and 2 britishTransports placed in 10 Sea Zone 1 britishAirTransport placed in Central Britain 1 britishInfantry and 1 britishMarine placed in London Activate Technology - Britain Britain activating ImprovedLogistics Trigger britishIL1: Setting maxScrambleCount to 3 for unitAttachment attached to britishAirfield Turn Complete - Britain Britain collect 35 PUs; end with 35 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 37 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 38 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 39 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 40 PUs Units generate 6 techTokens; Britain end with 6 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Central Norway change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 2 Materials Some Units in Northern Norway change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 2 Materials Some Units in Quebec change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishHull; Remaining resources: 8 PUs; Place Units - Canada 1 britishHull placed in 1 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 23 PUs Some Units in Quebec change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 Materials, 1 britishBarracks and 3 britishInfantrys; Remaining resources: 52 PUs; Place Units - ExiledAllies 3 britishInfantrys placed in Java 2 Materials placed in Norway Turn Complete - ExiledAllies ExiledAllies collect 33 PUs; end with 85 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 84 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 83 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 82 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 80 PUs Units Change Ownership Some Units in Central Norway change ownership: 1 britishCombatEngineer Some Units in Java change ownership: 3 britishInfantrys Some Units in Morrocco change ownership: 2 Materials Some Units in Northern Norway change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 4 Materials Purchase Units - Egypt Egypt buy 2 britishArtillerys; Remaining resources: 0 PUs; Place Units - Egypt 2 britishArtillerys placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 8 PUs Some Units in Cairo change ownership: 1 Material, 2 britishArtillerys and 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 1 britishArtillery and 1 britishInfantry placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry Some Units in Calcutta change ownership: 2 britishInfantrys Purchase Units - Australia Australia buy 2 britishDestroyers and 1 britishFactory; Remaining resources: 0 PUs; Place Units - Australia Units in Southwestern Australia being upgraded or consumed: 2 Materials 1 britishFactory placed in Southwestern Australia 2 britishDestroyers placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 2 britishDestroyers Some Units in Southwestern Australia change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
Italy : -0.25 Britain : 4.50 Germany : -0.42 -
@ubernaut you're up
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 7,1,4,8,10,6,12,3,4 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedDefensiveStructures Combat Move - Italy Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianBattleships moved from 51 Sea Zone to 48 Sea Zone 1 italianTransport moved from 45 Sea Zone to 46 Sea Zone 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Malta 3 italianInfantrys moved from Western Egypt to Central Egpyt 1 italianFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to Central Egpyt Combat - Italy Italy creates battle in territory 45 Sea Zone Battle in Malta Italy attack with 2 italianInfantrys Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishInfantry Italy roll dice for 2 italianBattleships in Malta, round 2 : 3/4 hits, 1.67 expected hits Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0.17 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishInfantry in Malta, round 2 : 3/4 hits, 2.50 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 2 italianInfantrys owned by the Italy lost in Malta Britain win with 1 britishFortification remaining. Battle score for attacker is 7 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 1 britishInfantry Battle in Central Egpyt Italy attack with 1 italianFighter, 3 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber Egypt defend with 1 Flagpole; Britain defend with 1 britishArtillery and 2 britishInfantrys Italy roll dice for 1 italianFighter, 3 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 2 : 0/6 hits, 1.67 expected hits Egypt roll dice for 1 britishArtillery and 2 britishInfantrys in Central Egpyt, round 2 : 1/3 hits, 0.83 expected hits 1 italianInfantry owned by the Italy lost in Central Egpyt Italy roll dice for 1 italianFighter, 2 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 3 : 2/5 hits, 1.50 expected hits Egypt roll dice for 1 britishArtillery and 2 britishInfantrys in Central Egpyt, round 3 : 0/3 hits, 0.83 expected hits 2 britishInfantrys owned by the Britain lost in Central Egpyt Italy roll dice for 1 italianFighter, 2 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 4 : 2/5 hits, 1.50 expected hits Egypt roll dice for 1 britishArtillery in Central Egpyt, round 4 : 0/1 hits, 0.33 expected hits 1 britishArtillery owned by the Britain lost in Central Egpyt Italy win, taking Central Egpyt from Egypt with 1 italianFighter, 2 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianInfantry Casualties for Britain: 1 britishArtillery and 2 britishInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Central Egpyt to Al Kufrah 1 Truck and 1 italianCombatEngineer moved from Tripolitania to Western Egypt 1 italianFighter and 1 italianNavalFighter moved from Algeria to Al Kufrah 1 italianTank moved from Algeria to Cyrenaica 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianArtillery, 3 italianInfantrys and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 3 italianInfantrys, 1 italianTank and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 3 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 4 italianInfantrys moved from Rome to Southern Italy 1 italianAirTransport moved from Tripolitania to Rome 1 italianAirTransport moved from Tripolitania to Southern Italy 1 Train moved from Rome to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Southern Italy 1 Train moved from Southern Italy to Northern Italy 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 italianSubmarine moved from 45 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 1 italianAlpineInfantry, 1 italianArtillery, 4 italianInfantrys, 1 italianMarine and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianTransport placed in 49 Sea Zone 1 italianAlpineInfantry and 1 italianMarine placed in Tripolitania 3 italianInfantrys placed in Southern Italy 1 italianInfantry placed in Rome 1 italianArtillery placed in Northern Italy Activate Technology - Italy Italy activating ImprovedDefensiveStructures Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield Trigger italianIDS1: Setting hitPoints to 2 for unitAttachment attached to italianEntrenchment Trigger italianIDS2: Setting hitPoints to 2 for unitAttachment attached to italianFortification Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianBarracks Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianFactory Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianDocks Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianAircraftPlant Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianBarracks Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianFactory Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianDocks Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianAircraftPlant Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier Italy giving technology to Germany: ImprovedDefensiveStructures Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -1.00 Italy : 0.50 Britain : 0.50 -
@colin no real decision in those battles so i went ahead and ran them go for us
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TripleA Move Summary: Usa round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 6 americanMarines moved from West Africa to 64 Sea Zone 1 americanBattleship-damaged, 2 americanCruisers, 6 americanMarines and 3 americanTransports moved from 64 Sea Zone to 69 Sea Zone 2 americanNavalFighters moved from 64 Sea Zone to Gold Coast 6 americanMarines moved from 69 Sea Zone to Gold Coast -
@ubernaut just one battle
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@colin looks like we're back in business
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@ubernaut alright I'm ready
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TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 1,10,11,8,8,3,9,1,11 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 6 americanMarines moved from West Africa to 64 Sea Zone 1 americanBattleship-damaged, 2 americanCruisers, 6 americanMarines and 3 americanTransports moved from 64 Sea Zone to 69 Sea Zone 2 americanNavalFighters moved from 64 Sea Zone to Gold Coast 6 americanMarines moved from 69 Sea Zone to Gold Coast Combat - Usa Battle in Gold Coast Usa attack with 6 americanMarines and 2 americanNavalFighters VichyFrance defend with 1 Flagpole and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies and 2 germanInfantrys Usa roll dice for 1 americanBattleship-damaged and 2 americanCruisers in Gold Coast, round 2 : 1/3 hits, 0.92 expected hits Usa roll dice for 6 americanMarines and 2 americanNavalFighters in Gold Coast, round 2 : 0/8 hits, 2.50 expected hits VichyFrance roll dice for 1 germanEntrenchment and 2 germanInfantrys in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits 1 germanInfantry owned by the Germany and 1 americanMarine owned by the Usa lost in Gold Coast Usa roll dice for 5 americanMarines and 2 americanNavalFighters in Gold Coast, round 3 : 1/7 hits, 2.17 expected hits VichyFrance roll dice for 1 germanEntrenchment and 1 germanInfantry in Gold Coast, round 3 : 1/2 hits, 0.92 expected hits 1 germanInfantry owned by the Germany and 1 americanMarine owned by the Usa lost in Gold Coast Usa roll dice for 4 americanMarines and 2 americanNavalFighters in Gold Coast, round 4 : 4/6 hits, 1.83 expected hits VichyFrance roll dice for 1 germanEntrenchment in Gold Coast, round 4 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Gold Coast Some non-combat units are destroyed: Usa win, taking Gold Coast from VichyFrance with 4 americanMarines and 2 americanNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 2 americanMarines Casualties for Germany: 2 germanInfantrys Casualties for VichyFrance: 1 germanEntrenchment Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAPoland: ExiledAllies has 1 britishInfantry placed in Gold Coast Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from Gold Coast to 69 Sea Zone 3 americanMarines moved from West Africa to 64 Sea Zone 2 americanDestroyers, 3 americanMarines and 2 americanTransports moved from 64 Sea Zone to 61 Sea Zone 1 americanCarrier moved from 64 Sea Zone to 69 Sea Zone 3 americanMarines moved from 61 Sea Zone to Morrocco 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanInfantry, 1 americanMech.Infantry and 1 americanTank moved from Azores to 40 Sea Zone 1 americanInfantry, 1 americanMech.Infantry, 1 americanTank and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanInfantry, 1 americanMech.Infantry and 1 americanTank moved from 61 Sea Zone to Morrocco 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanInfantry moved from 39 Sea Zone to Azores 1 americanCruiser moved from 39 Sea Zone to 61 Sea Zone 1 americanAirTransport moved from Gibraltar to Azores 2 americanInfantrys and 1 americanMarine moved from Midway to 109 Sea Zone 1 americanBattleship, 3 americanCarriers, 2 americanCruisers, 6 americanDestroyers, 2 americanInfantrys, 1 americanMarine, 6 americanNavalFighters, 1 americanSubmarine and 2 americanTransports moved from 109 Sea Zone to 120 Sea Zone 2 americanInfantrys and 1 americanMarine moved from 120 Sea Zone to Wake Island 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanBattleship and 1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone 1 americanTransport moved from 109 Sea Zone to 156 Sea Zone 3 americanInfantrys moved from San Francisco to 156 Sea Zone 3 americanInfantrys and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 3 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone 2 americanMarines moved from Caroline Islands to 131 Sea Zone 2 americanMarines and 1 americanTransport moved from 131 Sea Zone to 125 Sea Zone 1 americanCruiser and 1 americanTransport moved from 132 Sea Zone to 125 Sea Zone 2 americanMarines moved from 125 Sea Zone to Marshall Islands 1 Train moved from Chicago to Washington 1 Material and 1 Train moved from Washington to Southwestern US 1 Train moved from Southern Central US to Washington Purchase Units - Usa Usa buy 1 americanArtillery, 1 americanBattleship, 1 americanCruiser, 1 americanInfantry, 4 americanMarines, 1 americanNavalFighter, 1 americanTank and 2 americanTransports; Remaining resources: 2 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 3 americanMarines placed in San Francisco 1 americanMarine and 1 americanNavalFighter placed in Los Angeles Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship and 1 americanCruiser placed in 156 Sea Zone 1 americanArtillery and 1 americanTank placed in New York 2 americanTransports placed in 30 Sea Zone 1 americanInfantry placed in Washington Turn Complete - Usa Usa collect 72 PUs; end with 74 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : -1.42 VichyFrance : -0.75
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