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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Thailand round 1

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 1
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 8 PUs
      
          Research Technology - Japan
              Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
              Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers
              Japan spend 0 on tech rolls
                  Japan roll 8,8,7,8,11 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
              Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
              Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
              Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              2 japaneseMarines moved from Hainan to 95 Sea Zone
              1 japaneseMarine moved from Saigon to 91 Sea Zone
              1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone
              1 japaneseMarine moved from French Indochina to 94 Sea Zone
              1 japaneseMarine moved from Japan to 98 Sea Zone
              1 japaneseMarine moved from Korea to 98 Sea Zone
              1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone
              1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone
              4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone
              1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone
              2 japaneseNavalFighters moved from 126 Sea Zone to 115 Sea Zone
              1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
              1 japaneseCruiser, 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone
              1 japaneseBattleship moved from 91 Sea Zone to 128 Sea Zone
              1 japaneseMarine moved from 128 Sea Zone to Luzon
              1 japaneseMarine moved from 128 Sea Zone to Luzon
              1 japaneseMarine moved from 128 Sea Zone to Phillippines Islands
              1 japaneseMarine moved from 128 Sea Zone to Phillippines Islands
              2 japaneseMarines moved from 128 Sea Zone to Phillippines
              1 japaneseNavalFighter moved from Saigon to Burma
              1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from French Indochina to Burma
              1 japaneseDestroyer moved from 128 Sea Zone to 127 Sea Zone
              1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
              1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
              1 japaneseMarine moved from Palau Island to 130 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
              1 japaneseDestroyer moved from 131 Sea Zone to 127 Sea Zone
              1 japaneseMarine moved from Marianas Island to 123 Sea Zone
              1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone
              1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
              2 japaneseMarines moved from 120 Sea Zone to Wake Island
              1 japaneseStrategicBomber moved from Japan to 127 Sea Zone
              1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
              1 japaneseMarine moved from Bonin Island to 119 Sea Zone
              1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone
              1 japaneseMarine moved from 120 Sea Zone to Wake Island
              1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone
              1 japaneseAntiTankGun, 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Kwangtung
              1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shantung to Anhwei
              1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTank moved from Shanghai to Fo Kien
              1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia
              1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Shensi
              1 japaneseAlpineInfantry moved from Shansi to Inner Mongolia
              1 japaneseArtillery moved from Shansi to Shensi
              1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
              1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok
              1 japaneseTacticalBomber moved from Shansi to Inner Mongolia
              1 japaneseFighter moved from Shansi to Anhwei
              1 japaneseFighter moved from Shanghai to 127 Sea Zone
              2 japaneseMarines moved from 127 Sea Zone to Phillippines
              2 japaneseNavalFighters moved from 91 Sea Zone to Luzon
              1 japaneseAirTransport, 1 japaneseFighter and 1 japaneseParatrooper moved from French Indochina to Burma
              1 japaneseFighter moved from Japan to Khabarovskiy Kray
              1 japaneseFighter moved from Manchuria to Fo Kien
      
          Combat - Japan
              Usa scrambles 1 units out of Luzon to defend against the attack in 127 Sea Zone
              Usa scrambles 1 units out of Hawaiian Islands to defend against the attack in 115 Sea Zone
              Battle in Vladivostok
                  Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys
                  Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks and 1 russianEntrenchment
                      Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys in Vladivostok, round 2 : 3/4 hits, 1.00 expected hits
                      Russia roll dice for 1 russianEntrenchment in Vladivostok, round 2 : 1/1 hits, 0.58 expected hits
                      1 russianEntrenchment owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Vladivostok
                  Some non-combat units are destroyed: 
                  Japan win, taking Vladivostok from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Russia: 1 russianEntrenchment
              Battle in Khabarovskiy Kray
                  Japan attack with 1 japaneseAlpineInfantry, 1 japaneseFighter and 1 japaneseInfantry
                  Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry
                      Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseFighter and 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/3 hits, 0.58 expected hits
                      Russia roll dice for 1 russianInfantry in Khabarovskiy Kray, round 2 : 1/1 hits, 0.42 expected hits
                      1 japaneseAlpineInfantry owned by the Japan lost in Khabarovskiy Kray
                      Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Khabarovskiy Kray, round 3 : 1/2 hits, 0.33 expected hits
                      Russia roll dice for 1 russianInfantry in Khabarovskiy Kray, round 3 : 0/1 hits, 0.42 expected hits
                      1 russianInfantry owned by the Russia lost in Khabarovskiy Kray
                  Some non-combat units are destroyed: 
                  Japan win, taking Khabarovskiy Kray from Russia with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is -1
                  Casualties for Japan: 1 japaneseAlpineInfantry
                  Casualties for Russia: 1 russianInfantry
              Battle in Kwangtung
                  Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank
                  China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry
                      Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank in Kwangtung, round 2 : 3/5 hits, 1.33 expected hits
                      China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 0/2 hits, 0.58 expected hits
                      1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Kwangtung
                  Japan win, taking Kwangtung from China with 1 japaneseAntiTankGun, 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 7
                  Casualties for China: 1 chineseArtillery and 1 chineseInfantry
              Battle in Inner Mongolia
                  Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                  China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry
                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Inner Mongolia, round 2 : 1/6 hits, 1.17 expected hits
                      China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 0/2 hits, 0.75 expected hits
                      1 chineseInfantry owned by the China lost in Inner Mongolia
                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Inner Mongolia, round 3 : 0/6 hits, 1.17 expected hits
                      China roll dice for 1 chineseAlpineInfantry in Inner Mongolia, round 3 : 0/1 hits, 0.42 expected hits
                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Inner Mongolia, round 4 : 0/6 hits, 1.17 expected hits
                      China roll dice for 1 chineseAlpineInfantry in Inner Mongolia, round 4 : 0/1 hits, 0.42 expected hits
                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Inner Mongolia, round 5 : 1/6 hits, 1.17 expected hits
                      China roll dice for 1 chineseAlpineInfantry in Inner Mongolia, round 5 : 0/1 hits, 0.42 expected hits
                      1 chineseAlpineInfantry owned by the China lost in Inner Mongolia
                  Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 7
                  Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry
              Battle in 127 Sea Zone
                  Japan attack with 1 japaneseCruiser, 2 japaneseDestroyers, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseTransport
                  Usa defend with 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport
                      Japan roll dice for 1 japaneseCruiser, 2 japaneseDestroyers, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseTransport in 127 Sea Zone, round 2 : 3/5 hits, 1.33 expected hits
                      Usa roll dice for 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport in 127 Sea Zone, round 2 : 2/3 hits, 0.92 expected hits
                      1 americanTacticalBomber owned by the Usa, 1 americanCruiser owned by the Usa, 1 americanTransport owned by the Usa and 2 japaneseDestroyers owned by the Japan lost in 127 Sea Zone
                  Japan win, taking 127 Sea Zone from Neutral with 1 japaneseCruiser, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseTransport remaining. Battle score for attacker is 15
                  Casualties for Japan: 2 japaneseDestroyers
                  Casualties for Usa: 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japan from Khabarovskiy Kray: 1 japaneseInfantry
                  EDIT: Adding units owned by Japan to Khabarovskiy Kray: 1 japaneseAlpineInfantry
                  EDIT: Turning off Edit Mode
              Battle in Phillippines Islands
                  Japan attack with 2 japaneseMarines
                  Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                      Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 0/1 hits, 0.25 expected hits
                      Japan roll dice for 2 japaneseMarines in Phillippines Islands, round 2 : 1/2 hits, 0.50 expected hits
                      Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 0/1 hits, 0.42 expected hits
                      1 americanInfantry owned by the Usa lost in Phillippines Islands
                  Some non-combat units are destroyed: 
                  Japan win, taking Phillippines Islands from Usa with 2 japaneseMarines remaining. Battle score for attacker is 3
                  Casualties for Usa: 1 americanInfantry
              Battle in Luzon
                  Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                  Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks and 1 americanInfantry
                      Japan roll dice for 1 japaneseBattleship in Luzon, round 2 : 1/2 hits, 0.83 expected hits
                      Usa roll dice for 1 americanInfantry in Luzon, round 2 : 0/1 hits, 0.50 expected hits
                      1 americanInfantry owned by the Usa lost in Luzon
                  Some non-combat units are destroyed: 
                  Japan converts americanBarracks into different units
                  Japan win, taking Luzon from Usa with 2 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                  Casualties for Usa: 1 americanInfantry
              Battle in Phillippines
                  Japan attack with 4 japaneseMarines
                  Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                      Japan roll dice for 1 japaneseBattleship in Phillippines, round 2 : 1/2 hits, 0.83 expected hits
                      Japan roll dice for 4 japaneseMarines in Phillippines, round 2 : 1/4 hits, 1.00 expected hits
                      Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                      1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
                  Some non-combat units are destroyed: 
                  Japan win, taking Phillippines from Usa with 4 japaneseMarines remaining. Battle score for attacker is 7
                  Casualties for Usa: 1 americanArtillery and 1 americanInfantry
              Battle in Anhwei
                  Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseMech.Infantry
                  China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry
                      AntiTankGun fire in Anhwei : 0/1 hits, 0.17 expected hits
                      Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseMech.Infantry in Anhwei, round 2 : 1/5 hits, 1.33 expected hits
                      China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
                      1 chineseAntiTankGun owned by the China lost in Anhwei
                      Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseMech.Infantry in Anhwei, round 3 : 2/5 hits, 1.33 expected hits
                      China roll dice for 1 chineseInfantry in Anhwei, round 3 : 0/1 hits, 0.25 expected hits
                      1 chineseInfantry owned by the China lost in Anhwei
                  Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 7
                  Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
              Battle in Fo Kien
                  Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank
                  China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys
                      Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank in Fo Kien, round 2 : 3/5 hits, 1.50 expected hits
                      China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 1/2 hits, 0.50 expected hits
                      2 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Fo Kien
                  Some non-combat units are destroyed: 
                  Japan win, taking Fo Kien from China with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTank remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 2 chineseInfantrys
              Battle in Burma
                  Japan attack with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseParatrooper
                  Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys
                      Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseParatrooper in Burma, round 2 : 1/7 hits, 0.83 expected hits
                      Britain roll dice for 2 britishInfantrys in Burma, round 2 : 1/2 hits, 0.83 expected hits
                      1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Burma
                      Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseParatrooper in Burma, round 3 : 2/6 hits, 0.75 expected hits
                      Britain roll dice for 1 britishInfantry in Burma, round 3 : 1/1 hits, 0.42 expected hits
                      1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Burma
                  Japan win, taking Burma from Britain with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseNavalFighter and 1 japaneseParatrooper remaining. Battle score for attacker is 0
                  Casualties for Japan: 2 japaneseInfantrys
                  Casualties for Britain: 2 britishInfantrys
              Battle in 115 Sea Zone
                  Japan attack with 1 japaneseDestroyer, 6 japaneseNavalFighters and 2 japaneseSubmarines
                  Usa defend with 1 americanBattleship, 2 americanCruisers, 1 americanDestroyer and 1 americanNavalFighter
                      Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      Japan roll dice for 1 japaneseDestroyer and 6 japaneseNavalFighters in 115 Sea Zone, round 2 : 1/7 hits, 3.25 expected hits
                  Units damaged: 1 americanBattleship owned by the Usa
                      Usa roll dice for 1 americanBattleship, 2 americanCruisers, 1 americanDestroyer and 1 americanNavalFighter in 115 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
                      1 japaneseSubmarine owned by the Japan lost in 115 Sea Zone
                      1 americanBattleship owned by the Usa lost in 115 Sea Zone
                  1 americanBattleship-damaged owned by the Usa added in 115 Sea Zone
                      Japan roll dice for 1 japaneseSubmarine in 115 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                      Japan roll dice for 1 japaneseDestroyer and 6 japaneseNavalFighters in 115 Sea Zone, round 3 : 4/7 hits, 3.25 expected hits
                      Usa roll dice for 1 americanBattleship-damaged, 2 americanCruisers, 1 americanDestroyer and 1 americanNavalFighter in 115 Sea Zone, round 3 : 5/5 hits, 2.08 expected hits
                      1 americanDestroyer owned by the Usa, 1 americanBattleship-damaged owned by the Usa, 3 japaneseNavalFighters owned by the Japan, 1 americanCruiser owned by the Usa, 1 japaneseSubmarine owned by the Japan, 1 japaneseDestroyer owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 115 Sea Zone
                      Japan roll dice for 3 japaneseNavalFighters in 115 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                      Usa roll dice for 1 americanCruiser in 115 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      1 americanCruiser owned by the Usa lost in 115 Sea Zone
                  Japan win with 3 japaneseNavalFighters remaining. Battle score for attacker is 27
                  Casualties for Japan: 1 japaneseDestroyer, 3 japaneseNavalFighters and 2 japaneseSubmarines
                  Casualties for Usa: 1 americanBattleship, 1 americanBattleship-damaged, 2 americanCruisers, 1 americanDestroyer and 1 americanNavalFighter
              Battle in Wake Island
                  Japan attack with 3 japaneseMarines
                  Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanMarine
                      Japan roll dice for 3 japaneseMarines in Wake Island, round 2 : 2/3 hits, 0.75 expected hits
                      Usa roll dice for 1 americanMarine in Wake Island, round 2 : 1/1 hits, 0.42 expected hits
                      1 americanMarine owned by the Usa and 1 japaneseMarine owned by the Japan lost in Wake Island
                  Some non-combat units are destroyed: 
                  Japan win, taking Wake Island from Usa with 2 japaneseMarines remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseMarine
                  Casualties for Usa: 1 americanMarine
              Battle in Shensi
                  Japan attack with 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank
                  China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
                      AntiTankGun fire in Shensi : 0/1 hits, 0.17 expected hits
                      Japan roll dice for 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Shensi, round 2 : 1/7 hits, 1.83 expected hits
                      China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 2/4 hits, 0.67 expected hits
                      1 chineseAntiAirGun owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shensi
                  2 japaneseArtillerys owned by the Japan, 1 japaneseAntiTankGun owned by the Japan, 1 japaneseMech.Infantry owned by the Japan and 1 japaneseTank owned by the Japan retreated to Shansi
                  China win with 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is -2
                  Casualties for Japan: 2 japaneseInfantrys
                  Casualties for China: 1 chineseAntiAirGun
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
              1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Northern Manchuria
              1 japaneseFighter moved from Khabarovskiy Kray to Northern Manchuria
              3 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone
              1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
              1 japaneseArtillery moved from Hokkaido to 98 Sea Zone
              1 japaneseInfantry moved from Japan to 98 Sea Zone
              1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
              1 japaneseCombatEngineer moved from Manchuria to Korea
              1 japaneseArtillery and 1 japaneseInfantry moved from Korea to Eastern Manchuria
              1 Material moved from Shanghai to 97 Sea Zone
              1 Material moved from 97 Sea Zone to Korea
              1 japaneseArtillery and 1 japaneseInfantry moved from 96 Sea Zone to Shanghai
              1 japaneseTacticalBomber moved from Inner Mongolia to Shansi
              1 japaneseFighter moved from Anhwei to Shansi
              1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shantung
              1 Truck moved from Shanghai to Peking
              1 japaneseTank moved from Korea to Peking
              1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Shantung
              1 japaneseInfantry moved from Saigon to French Indochina
              1 japaneseAirTransport moved from Burma to Shanghai
              1 japaneseFighter moved from 127 Sea Zone to Shanghai
              1 japaneseStrategicBomber moved from 127 Sea Zone to Manchuria
              1 japaneseFighter moved from Fo Kien to Shanghai
              1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 128 Sea Zone
              2 japaneseNavalFighters moved from Luzon to 128 Sea Zone
              1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
              1 Train moved from Saigon to Thailand
              1 Truck moved from Saigon to Kwangtung
              1 Truck moved from Korea to Manchuria
              1 japaneseFighter moved from Burma to Thailand
              1 japaneseNavalFighter moved from Burma to French Indochina
              1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
              1 Train moved from Tokyo to Japan
      
          Purchase Units - Japan
              Japan repair damage of 1x Rail; Remaining resources: 33 PUs; 5 techTokens; 
              Japan buy 1 Material, 1 ResearchCenter, 4 japaneseInfantrys, 1 japaneseMarine, 1 japaneseParatrooper and 1 japaneseTransport; Remaining resources: 0 PUs; 5 techTokens; 
      
          Place Units - Japan
              Units in Korea being upgraded or consumed: 2 Materials
              1 Material and 1 ResearchCenter placed in Korea
              1 japaneseTransport placed in 97 Sea Zone
              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseParatrooper placed in Kyushu Shikoku
              3 japaneseInfantrys placed in Tokyo
      
          Activate Technology - Japan
              Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer
      
          Turn Complete - Japan
              Japan collect 53 PUs; end with 53 PUs
              Units generate 6 techTokens; Japan end with 11 techTokens
              Some Units in Thailand change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
      
          Place Units - Manchuria
              3 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 12 PUs
              Some Units in Manchuria change ownership: 3 japaneseInfantrys
      
          Purchase Units - Thailand
              Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; 
      
          Place Units - Thailand
              2 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 7 PUs; end with 9 PUs
              Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Usa : 0.75
      Japan : 5.25
      China : -1.33
      AntiTankGun fire in Anhwei : : -0.17
      Britain : 0.75
      AntiTankGun fire in Shensi : : -0.17
      Russia : 0.58
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin go for china! 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Move Summary: China round 1

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 1
          
              Combat Move - China
                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                  1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                  1 chineseInfantry moved from Kansu to Inner Mongolia
                  1 chineseFighter moved from Chungking to Inner Mongolia
                  1 chineseAlpineInfantry and 1 chineseTank moved from Hupeh to Inner Mongolia
                  1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry moved from Shensi to Inner Mongolia
          

          Savegame

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin in the lobby right now 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Australia round 1

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 1
              
                  Supporting Britain - Canada
                      Canada collect 0 PUs; end with 14 PUs
              
                  Organizing Partisan Operations - ExiledAllies
                      ExiledAllies collect 0 PUs; end with 5 PUs
                      Some Units in Exiled Allies change ownership: 1 britishAntiAirGun
              
                  Preparing Defense - Egypt
                      Egypt collect 0 PUs; end with 7 PUs
              
                  Marching Orders - SouthAfrica
                      SouthAfrica collect 0 PUs; end with 6 PUs
              
                  Preparing Ambushes - India
                      India collect 0 PUs; end with 9 PUs
              
                  Preparing Naval Operations - Australia
                      Australia collect 0 PUs; end with 15 PUs
              
                  Research Technology - Britain
                      Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                      Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                      Britain spend 0 on tech rolls
                          Britain roll 1,10,5,12,2 and gets 1 hit
                      Britain removing all Technology Tokens after successful research.
                      Britain discover SpecialWarfare
              
                  Combat Move - Britain
                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                      Trigger LLabLL: Britain has 1 Pg placed in Labrador
                      Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                      Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
              
                  Combat - Britain
              
                  Non Combat Move - Britain
                      Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                      Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                      Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                      Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                      Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                      Trigger LLbFPESC: China has 1 chineseFighter placed in Eastern Szechwan
                      1 britishCombatEngineer moved from Central Britain to Scotland
                      1 Material and 1 Train moved from London to Scotland
                      1 britishAntiAirGun, 1 britishAntiTankGun and 1 britishTank moved from Scotland to 10 Sea Zone
                      1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter, 1 britishSubmarine, 1 britishTank and 2 britishTransports moved from 10 Sea Zone to 13 Sea Zone
                      1 britishAntiAirGun, 1 britishAntiTankGun and 1 britishTank moved from 13 Sea Zone to Murmansk
                      1 Material and 1 britishArtillery moved from Archangel to 14 Sea Zone
                      1 Material, 1 britishArtillery and 1 britishTransport moved from 14 Sea Zone to 13 Sea Zone
                      1 Material and 1 britishArtillery moved from 13 Sea Zone to Murmansk
                      1 britishCruiser moved from 24 Sea Zone to 7 Sea Zone
                      1 britishArtillery and 1 britishCombatEngineer moved from Western Bengal to Bengal
                      1 britishInfantry and 1 britishMarine moved from Calcutta to 85 Sea Zone
                      1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 85 Sea Zone to 86 Sea Zone
                      1 britishInfantry and 1 britishMarine moved from 86 Sea Zone to Rangoon
                      1 Train moved from Rangoon to New Dehli
                      1 Train and 1 britishInfantry moved from New Dehli to Bengal
                      1 Truck and 1 britishAntiAirGun moved from Calcutta to Bengal
                      1 Truck moved from Bengal to Calcutta
                      1 britishFighter moved from Calcutta to Eastern Szechwan
                      1 britishMech.Infantry moved from Baluchistan to Western Bengal
                      1 britishInfantry moved from Eastern Madras to Calcutta
                      1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone
                      1 britishArtillery, 1 britishInfantry, 1 britishSubmarine and 1 britishTransport moved from 75 Sea Zone to 86 Sea Zone
                      1 britishArtillery and 1 britishInfantry moved from 86 Sea Zone to Rangoon
                      1 britishInfantry moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan
                      1 britishParatrooper moved from Tobruk to Western Egypt
                      1 britishDestroyer and 1 britishTransport moved from 48 Sea Zone to 53 Sea Zone
                      1 britishCruiser moved from 51 Sea Zone to 53 Sea Zone
                      1 britishNavalFighter moved from Cairo to Malta
                      1 Material, 1 Truck, 1 britishCombatEngineer, 1 britishInfantry, 1 britishMarine and 1 britishTank moved from Cairo to Western Egypt
                      1 britishInfantry moved from Trans Jordan to Sinai
                      1 britishInfantry moved from Iraq to Trans Jordan
                      1 britishInfantry moved from Southern Iran to Iraq
                      1 britishInfantry moved from British Somaliland to Abyssinia
                      1 britishArtillery and 1 britishInfantry moved from Italian Somaliland to Abyssinia
                      1 britishMech.Infantry moved from Tanganyika to Cameroon
                      1 Truck moved from Eastern South Africa to Cape Town
                      1 Material, 1 Truck, 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry moved from Cape Town to Eastern South Africa
                      1 britishInfantry and 1 britishMarine moved from Eastern South Africa to 79 Sea Zone
                      1 britishMech.Infantry moved from Western South Africa to Eastern South Africa
                      1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 79 Sea Zone to 73 Sea Zone
                      1 britishInfantry and 1 britishMarine moved from 73 Sea Zone to Oman
                      1 britishInfantry moved from Carribean Islands to 37 Sea Zone
                      1 britishInfantry and 1 britishTransport moved from 37 Sea Zone to 58 Sea Zone
                      1 britishInfantry moved from 58 Sea Zone to Surinam Guyana
                      1 Truck moved from Central Britain to Scotland
                      1 britishInfantry and 1 britishMarine moved from Exiled Allies to Central Britain
                      1 britishTransport moved from 101 Sea Zone to 104 Sea Zone
                      1 Material and 1 Truck moved from Manitoba to Alberta
                      1 britishArtillery moved from Manitoba to Saskatchewan
                      1 britishCombatEngineer moved from Ontario to Quebec
                      1 britishArtillery moved from Quebec to Labrador
                      1 britishArtillery moved from Central Britain to Scotland
                      1 britishAirTransport and 1 britishParatrooper moved from Southern Britain to Gibraltar
                      1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport moved from 148 Sea Zone to 151 Sea Zone
                      1 britishSubmarine moved from 145 Sea Zone to 151 Sea Zone
                      1 britishTransport moved from 143 Sea Zone to 151 Sea Zone
                      1 britishInfantry moved from Southwestern Australia to Northwestern Australia
                      1 britishCombatEngineer moved from Southern Australia to Northern Territory
                      1 britishNavalFighter moved from Java to 151 Sea Zone
                      1 britishNavalFighter moved from New South Wales to 151 Sea Zone
                      1 britishStrategicBomber moved from New South Wales to Rangoon
                      1 britishFighter moved from New South Wales to Northwestern Australia
                      1 britishCruiser and 1 britishTransport moved from 161 Sea Zone to 151 Sea Zone
                      1 britishTank moved from New South Wales to Northern Territory
                      1 britishFighter moved from London to Central Britain
              
                  Purchase Units - Britain
                      Trigger LLbFPESC1: has removed 1 britishFighter owned by Britain in Eastern Szechwan
                      Britain buy 1 ResearchCenter, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishMarine, 1 britishTank and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                      Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Britain
                      Units in Scotland being upgraded or consumed: 2 Materials
                      1 ResearchCenter placed in Scotland
                      1 britishTransport placed in 7 Sea Zone
                      Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
                      1 britishBattleship placed in 7 Sea Zone
                      1 britishMarine placed in Scotland
                      1 britishArtillery and 1 britishTank placed in Central Britain
                      Britain undo move 5.
                      1 britishAntiTankGun and 1 britishArtillery placed in Central Britain
                      1 britishTank placed in London
              
                  Activate Technology - Britain
                      Britain activating SpecialWarfare
                      Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishInfantry
                      Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishAlpineInfantry
                      Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishParatrooper
                      Trigger britishSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to britishCombatEngineer
                      Trigger britishSW1: Setting isMarine to true for unitAttachment attached to britishMarine
                      Trigger britishSW3: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishAirTransport} with name:supportAttachmentAirtranbritish
                      Britain giving technology to Usa: SpecialWarfare and ImprovedAntiAircraft
              
                  Turn Complete - Britain
                      Trigger LLbMM: has removed 1 Material owned by Britain in Murmansk
                      Trigger LLbTM: has removed 1 britishTank owned by Britain in Murmansk
                      Trigger LLbGA: has removed 1 britishAntiTankGun owned by Britain in Archangel
                      Trigger LLbTRM: has removed 1 Truck owned by Britain in Murmansk
                      Trigger LLbAM: has removed 1 britishArtillery owned by Britain in Murmansk
                      Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East
                      Trigger LLbGM: has removed 1 britishAntiTankGun owned by Britain in Murmansk
                      Trigger LLbFM: has removed 1 britishAntiAirGun owned by Britain in Murmansk
                      Trigger LLbFM: Russia has 1 russianAntiAirGun placed in Murmansk
                      Trigger LLbTRM: Russia has 1 Truck placed in Murmansk
                      Trigger LLbGM: Russia has 1 russianAntiTankGun placed in Murmansk
                      Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East
                      Trigger LLbAM: Russia has 1 russianArtillery placed in Murmansk
                      Trigger LLbGA: Russia has 1 russianAntiTankGun placed in Archangel
                      Trigger LLbTM: Russia has 1 russianTank placed in Murmansk
                      Trigger LLbMM: Russia has 1 Material placed in Murmansk
                      Britain collect 44 PUs; end with 44 PUs
                      Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 46 PUs
                      Objective Syria2: Britain met a national objective for an additional 1 PU; end with 47 PUs
                      Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 48 PUs
                      Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 49 PUs
                      Units generate 6 techTokens; Britain end with 6 techTokens
                      Units Change Ownership
                          Some Units in Alberta change ownership: 1 Material
                          Some Units in Calcutta change ownership: 1 Material
                          Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
                          Some Units in Java change ownership: 1 britishCombatEngineer
                          Some Units in Northern Territory change ownership: 1 britishCombatEngineer
                          Some Units in Quebec change ownership: 1 Material and 1 britishCombatEngineer
                          Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineer
              
                  Purchase Units - Canada
                      Canada buy 1 britishFighter; Remaining resources: 3 PUs; 
              
                  Turn Complete - Canada
                      Canada collect 15 PUs; end with 18 PUs
                      Units Change Ownership
                          Some Units in Alberta change ownership: 1 Material
                          Some Units in Quebec change ownership: 1 Material and 1 britishCombatEngineer
                      Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                      Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                      Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
              
                  Purchase Units - ExiledAllies
                      ExiledAllies buy 1 britishInfantry; Remaining resources: 2 PUs; 
              
                  Place Units - ExiledAllies
                      1 britishInfantry placed in Exiled Allies
              
                  Turn Complete - ExiledAllies
                      ExiledAllies collect 24 PUs; end with 26 PUs
                      Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs
                      Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs
                      Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 20 PUs
                      Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 19 PUs
                      Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs
                      Objective BritishDutch3: ExiledAllies met a national objective for an additional -3 PUs; end with 15 PUs
                      Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 13 PUs
                      Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 11 PUs
                      Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs
                      Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs
                      Units Change Ownership
                          Some Units in Exiled Allies change ownership: 1 britishInfantry
                          Some Units in Java change ownership: 1 britishCombatEngineer
              
                  Purchase Units - Egypt
                      Egypt buy 1 britishFortification and 2 britishInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - Egypt
                      Units in Western Egypt being upgraded or consumed: 1 Material and 1 britishEntrenchment
                      1 britishFortification placed in Western Egypt
                      2 britishInfantrys placed in Cairo
              
                  Turn Complete - Egypt
                      Egypt collect 9 PUs; end with 9 PUs
                      Units Change Ownership
                          Some Units in Cairo change ownership: 2 britishInfantrys
                          Some Units in Western Egypt change ownership: 1 britishCombatEngineer
              
                  Purchase Units - SouthAfrica
                      Trigger DutchMaterialS: 1 Material gained by PlayerID named:SouthAfrica
                      SouthAfrica buy 1 britishTank; Remaining resources: 0 PUs; 
              
                  Place Units - SouthAfrica
                      1 Material and 1 britishTank placed in Cape Town
              
                  Turn Complete - SouthAfrica
                      SouthAfrica collect 7 PUs; end with 7 PUs
                      Units Change Ownership
                          Some Units in Cape Town change ownership: 1 Material and 1 britishTank
                          Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer
              
                  Purchase Units - India
                      Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
                      India buy 3 britishInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - India
                      2 britishInfantrys placed in Calcutta
                      1 Material and 1 britishInfantry placed in Bombay
              
                  Turn Complete - India
                      India collect 13 PUs; end with 13 PUs
                      Units Change Ownership
                          Some Units in Bombay change ownership: 1 Material and 1 britishInfantry
                          Some Units in Calcutta change ownership: 1 Material and 2 britishInfantrys
              
                  Purchase Units - Australia
                      Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
                      Australia buy 1 britishBattleship; Remaining resources: 5 PUs; 
              
                  Place Units - Australia
                      1 Material placed in New South Wales
                      Units in 162 Sea Zone being upgraded or consumed: 1 britishHull
                      1 britishBattleship placed in 162 Sea Zone
              
                  Turn Complete - Australia
                      Australia collect 17 PUs; end with 22 PUs
                      Units Change Ownership
                          Some Units in 162 Sea Zone change ownership: 1 britishBattleship
                          Some Units in New South Wales change ownership: 1 Material
                          Some Units in Northern Territory change ownership: 1 britishCombatEngineer
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 1
              • C Offline
                colin
                last edited by

                @ubernaut there was no combat so it's your turn now. Also how do I get 3 reputation so I can post more than every 2 minutes?

                ubernautU 2 Replies Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin you have it now 🙂 ok ill check it out and post when im ready for battle. 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin got some kind of error when opening the save file but ddon't think it effected the game. what is the name of your last autosave ive found that certain phases always error when you open them.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      hmm, i think something is wrong it keeps throwing errors anytime i do anything we may need to revert to older autosave of yours. also, i think it's not using the dice server anymore for some reason 😕

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @ubernaut
                        last edited by

                        @redrum any idea why a PBF/Live game might stop using the dice server?

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by

                          @ubernaut Live games in the lobby don't use the dice server only PBEM/PBF games.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by

                            @redrum right but when i switch back to PBF it should switch back to dice server right?

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @ubernaut
                              last edited by

                              @ubernaut Yeah, you just need to make sure the dice server settings are properly set in the top portion of the PBF/PBEM section when you launch the game.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                weird it was working earlier today but i think sometime after japan it stopped working @colin

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @ubernaut
                                  last edited by ubernaut

                                  wait nm my email client wasn't connecting to that account and i think what I did is had your save file opened but the map i selected was revised and im pretty sure that screwed things up restarting italy's turn sorry 😛

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Italy round 1

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 1
                                    
                                        Research Technology - Italy
                                            Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
                                            Trigger italianaTIC: Italy gains access to ImprovedCarriers
                                            Trigger italianaTAH: Italy gains access to AdvancedHulls
                                            Italy spend 0 on tech rolls
                                            Italy removing all Technology Tokens after successful research.
                                            Italy discover SpecialWarfare
                                    
                                        Politics - Italy
                                            Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 7 = Failure!
                                                Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                    
                                        Combat Move - Italy
                                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                            1 italianSubmarine moved from 59 Sea Zone to 58 Sea Zone
                                            2 italianMarines moved from Southern Italy to 46 Sea Zone
                                            1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Tobruk
                                            1 italianInfantry moved from Cyrenaica to Tobruk
                                            1 italianFighter and 1 italianTank moved from Cyrenaica to Tobruk
                                            1 italianNavalFighter moved from Greece to Tobruk
                                            1 italianStrategicBomber moved from Sicily to Tobruk
                                            2 italianMarines and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
                                            2 italianMarines moved from 51 Sea Zone to Tobruk
                                            1 italianCruiser moved from 50 Sea Zone to 51 Sea Zone
                                            1 italianBattleship moved from 46 Sea Zone to 51 Sea Zone
                                            1 italianTacticalBomber moved from Rome to Tobruk
                                            1 italianFighter moved from Southern Italy to Tobruk
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @ubernaut
                                      last edited by

                                      @colin so, of course, i got different results the second time i rolled for tech i'm not sure if my opening it with the other map selected effected that roll i doubt it did anyway if you want to remove my tech be my guest your call. 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut nah it's fine if you used the dice thing. So you don't need an older save anymore?

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin nope i got confused bc i forgot the selected map has to match the saved game file thats what caused all the errors i was seeing

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin @ubernaut
                                            last edited by

                                            @ubernaut ok so are you ready for the combat?

                                            ubernautU 1 Reply Last reply Reply Quote 0

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