TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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TripleA Turn Summary: Thailand round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 11 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 10,6,12,5,6,3,8,12,10 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedSubmarines Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Anhwei to Hunan 1 japaneseInfantry moved from Anhwei to Shensi 1 japaneseInfantry moved from Shantung to Shensi 2 japaneseFighters moved from Shansi to Shensi 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseFighter moved from Thailand to Yunnan 1 japaneseFighter moved from French Indochina to Kwangsi 1 japaneseTacticalBomber moved from French Indochina to Hunan 1 japaneseNavalFighter moved from Thailand to Rangoon 2 japaneseInfantrys moved from Burma to Rangoon Combat - Japan Battle in Hunan Japan attack with 1 japaneseInfantry and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseArtillery Japan roll dice for 1 japaneseInfantry and 1 japaneseTacticalBomber in Hunan, round 2 : 2/2 hits, 0.58 expected hits China roll dice for 1 chineseArtillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 chineseArtillery owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win with 1 japaneseTacticalBomber remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseArtillery Battle in Rangoon Japan attack with 2 japaneseInfantrys and 1 japaneseNavalFighter Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/3 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Rangoon, round 3 : 0/2 hits, 0.50 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 0/1 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Rangoon, round 4 : 0/2 hits, 0.50 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 4 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon retreated to Rangoon Britain win with 1 britishInfantry remaining. Battle score for attacker is -6 Casualties for Japan: 2 japaneseInfantrys Battle in Kwangsi Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Yunnan Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Yunnan, round 2 : 2/2 hits, 0.58 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win, taking Yunnan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Shensi Japan attack with 2 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 3 chineseInfantrys Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits China roll dice for 3 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Shensi Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Shensi, round 3 : 1/3 hits, 1.17 expected hits China roll dice for 2 chineseInfantrys in Shensi, round 3 : 0/2 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Shensi, round 4 : 0/3 hits, 1.17 expected hits China roll dice for 1 chineseInfantry in Shensi, round 4 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Shensi, round 5 : 2/3 hits, 1.17 expected hits China roll dice for 1 chineseInfantry in Shensi, round 5 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan win, taking Shensi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 6 Casualties for Japan: 1 japaneseInfantry Casualties for China: 3 chineseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseAlpineInfantry moved from Far Eastern Republic to Eastern Evenki 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseInfantry moved from Peking to Shansi 1 japaneseInfantry moved from Suiyuan to Shansi 2 japaneseFighters moved from Shensi to Shansi 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 Truck and 1 japaneseInfantry moved from Manchuria to Shansi 4 japaneseNavalFighters moved from Burma to 95 Sea Zone 1 japaneseNavalFighter moved from Rangoon to Thailand 1 japaneseFighter moved from Yunnan to Thailand 1 japaneseInfantry moved from Southern Thailand to Thailand 1 japaneseArtillery and 2 japaneseInfantrys moved from French Indochina to Burma 1 japaneseInfantry moved from Brunei to Borneo 1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Brunei 1 japaneseAirTransport moved from Brunei to Shanghai 2 Trucks moved from Kwangtung to Shanghai 1 Truck moved from Shanghai to Shansi 1 Truck moved from Thailand to French Indochina 1 Material and 1 Truck moved from French Indochina to Thailand 1 japaneseFighter moved from Kwangsi to French Indochina 1 japaneseAirTransport moved from French Indochina to Tokyo 1 Material and 1 japaneseAirTransport moved from Tokyo to Shansi 4 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 98 Sea Zone 5 japaneseInfantrys, 1 japaneseMarine and 3 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 95 Sea Zone to French Indochina 1 Train and 2 japaneseInfantrys moved from Shanghai to Burma 1 Material, 1 Train, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Burma to Thailand 1 japaneseTacticalBomber moved from Hunan to Thailand 3 japaneseTransports moved from 95 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria 1 Train moved from Manchuria to Shanghai 1 japaneseInfantry moved from Shanghai to Anhwei 4 japaneseInfantrys moved from Tokyo to Japan 2 japaneseNavalFighters moved from Kyushu Shikoku to Japan Purchase Units - Japan Japan buy 2 japaneseDestroyers, 6 japaneseInfantrys and 3 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseDestroyers placed in 99 Sea Zone 3 japaneseNavalFighters placed in Japan 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Tokyo 1 japaneseInfantry placed in Kyushu Shikoku Activate Technology - Japan Japan activating ImprovedSubmarines Trigger japaneseImpS: Setting attack to 4 for unitAttachment attached to japaneseSubmarine Trigger japaneseImpS: Setting defense to 2 for unitAttachment attached to japaneseSubmarine Turn Complete - Japan Japan collect 62 PUs; end with 62 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 65 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 2 Materials and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseAlpineInfantry and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 2 japaneseEntrenchments and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma Units in Thailand being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material, 2 japaneseCombatEngineers and 2 japaneseInfantrysCombat Hit Differential Summary :
Japan : 0.58 China : -0.67 Britain : 0.75 -
@colin despite all the rolls there weren't any decisions again so i went for it china time

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TripleA Move Summary: China round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 11 Research Technology - China China spend 0 on tech rolls China removing all Technology Tokens after successful research. China discover ImprovedAntiTank Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseFighter moved from Northern China to Shensi 2 chineseInfantrys moved from Kweichow to Kwangsi 1 chineseFighter moved from Chungking to Kwangsi 2 chineseArtillerys and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 1 chineseInfantry moved from Inner Mongolia to Suiyuan China take Suiyuan from Japan 4 chineseInfantrys moved from Inner Mongolia to Shensi -
@ubernaut a couple scramble decisions so probably best to do it live
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TripleA Turn Summary: Australia round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 11 Supporting Britain - Canada Canada collect 0 PUs; end with 20 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 86 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 19 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 5,11,10,3,7,3,7,2,6,1,2,8 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 2 units repaired. 2 britishBattleship-damageds owned by the Britain removed in 26 Sea Zone 2 britishBattleships owned by the Britain added in 26 Sea Zone Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishStrategicBombers moved from Norway to Poland 1 britishInfantry moved from Morrocco to Southwestern Algeria ExiledAllies take Southwestern Algeria from Germany 1 britishArtillery and 3 britishInfantrys moved from Cairo to Central Egpyt 1 britishInfantry moved from Cairo to Central Egpyt 5 britishInfantrys and 1 britishMarine moved from Malay to Southern Thailand Britain take Southern Thailand from Thailand Combat - Britain Strategic bombing raid in Poland Bombing raid in Poland rolls: 1,4 and causes: 5 damage to unit: Rail Bombing raid in Poland causes 5 damage total. Battle in Central Egpyt Britain attack with 1 britishArtillery and 4 britishInfantrys Italy defend with 1 Flagpole and 2 italianInfantrys Britain roll dice for 1 britishArtillery and 4 britishInfantrys in Central Egpyt, round 2 : 1/5 hits, 1.00 expected hits Italy roll dice for 2 italianInfantrys in Central Egpyt, round 2 : 0/2 hits, 0.50 expected hits 1 italianInfantry owned by the Italy lost in Central Egpyt Britain roll dice for 1 britishArtillery and 4 britishInfantrys in Central Egpyt, round 3 : 3/5 hits, 1.00 expected hits Italy roll dice for 1 italianInfantry in Central Egpyt, round 3 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Central Egpyt Britain win, taking Central Egpyt from Italy with 1 britishArtillery and 4 britishInfantrys remaining. Battle score for attacker is 6 Casualties for Italy: 2 italianInfantrys Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran 1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo 1 britishMech.Infantry and 1 britishTank moved from Western Anglo Egyptian Sudan to Cameroon 1 britishArtillery and 1 britishInfantry moved from Congo to Cameroon 1 britishArtillery and 1 britishInfantry moved from Belgian Congo to Cameroon 1 britishArtillery and 1 britishInfantry moved from Rhodesia to Belgian Congo 1 britishArtillery and 1 britishInfantry moved from Eastern South Africa to Western South Africa 1 britishAirTransport moved from Morrocco to Gibraltar 2 britishStrategicBombers moved from Poland to Norway 1 britishCombatEngineer, 3 britishInfantrys and 1 britishMarine moved from Scotland to 10 Sea Zone 1 britishCombatEngineer, 3 britishInfantrys, 1 britishMarine and 3 britishTransports moved from 10 Sea Zone to 13 Sea Zone 1 britishCombatEngineer, 3 britishInfantrys and 1 britishMarine moved from 13 Sea Zone to Northern Norway 1 britishArtillery moved from Central Norway to Northern Norway 2 britishArtillerys moved from Norway to 12 Sea Zone 2 britishArtillerys and 1 britishTransport moved from 12 Sea Zone to 13 Sea Zone 2 britishArtillerys moved from 13 Sea Zone to Northern Norway 2 Materials and 2 Trucks moved from Norway to Central Norway 1 britishCombatEngineer moved from Norway to Central Norway 1 britishInfantry moved from London to Central Britain 2 britishInfantrys moved from Exiled Allies to Central Britain 1 Train moved from London to Central Britain 2 Materials and 1 Train moved from Central Britain to London 1 Train moved from London to Scotland 1 Train and 1 britishCombatEngineer moved from Scotland to London 1 britishBattleship and 1 britishDestroyer moved from 1 Sea Zone to 3 Sea Zone 1 britishInfantry moved from Southwestern Australia to 149 Sea Zone 1 britishInfantry and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone 1 britishInfantry moved from Java to 148 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone 2 britishInfantrys moved from 92 Sea Zone to Malay 1 britishTransport moved from 92 Sea Zone to 148 Sea Zone 2 britishInfantrys moved from Java to 148 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone 2 britishInfantrys moved from 92 Sea Zone to Malay 3 britishTransports moved from 92 Sea Zone to 149 Sea Zone 2 britishTransports moved from 13 Sea Zone to 24 Sea Zone 4 britishTransports moved from 10 Sea Zone to 24 Sea Zone 1 britishBattleship moved from 10 Sea Zone to 24 Sea Zone 1 britishBattleship and 1 britishDestroyer moved from 12 Sea Zone to 24 Sea Zone 2 britishBattleships and 3 britishCruisers moved from 26 Sea Zone to 24 Sea Zone 1 britishNavalFighter moved from Central Britain to Norway 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone Purchase Units - Britain Britain buy 2 Materials, 1 ResearchCenter, 1 britishArtillery, 1 britishHull, 1 britishInfantry and 3 britishMarines; Remaining resources: 0 PUs; 12 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 3 britishMarines placed in Scotland 2 Materials and 1 britishArtillery placed in Central Britain Units in London being upgraded or consumed: 2 Materials 1 ResearchCenter and 1 britishInfantry placed in London Britain undo move 2. 1 britishHull placed in 7 Sea Zone 1 Material and 1 britishArtillery placed in Central Britain 1 Material placed in London Turn Complete - Britain Britain collect 38 PUs; end with 38 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 9 techTokens; Britain end with 21 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Central Norway change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Northern Norway change ownership: 2 britishCombatEngineers Some Units in Quebec change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 2 britishDestroyers; Remaining resources: 4 PUs; Place Units - Canada 2 britishDestroyers placed in 1 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 19 PUs Units Change Ownership Some Units in 1 Sea Zone change ownership: 2 britishDestroyers Some Units in Quebec change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 Materials, 1 britishBarracks, 2 britishInfantrys and 3 britishMarines; Remaining resources: 57 PUs; Place Units - ExiledAllies 2 Materials placed in Norway Units in Central Norway being upgraded or consumed: 2 Materials 1 britishBarracks placed in Central Norway 2 britishInfantrys placed in Morrocco 3 britishMarines placed in Java Turn Complete - ExiledAllies ExiledAllies collect 36 PUs; end with 93 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 92 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 91 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 90 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 88 PUs Units Change Ownership Some Units in Central Norway change ownership: 1 britishCombatEngineer Some Units in Java change ownership: 3 britishMarines Some Units in Morrocco change ownership: 1 britishCombatEngineer and 2 britishInfantrys Some Units in Northern Norway change ownership: 2 britishCombatEngineers Some Units in Norway change ownership: 2 Materials Purchase Units - Egypt Egypt buy 3 britishInfantrys; Remaining resources: 1 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 3 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 1 britishTransport; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishTransport placed in 71 Sea Zone Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in 71 Sea Zone change ownership: 1 britishTransport Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 1 britishArtillery and 2 britishInfantrys placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery and 2 britishInfantrys Some Units in Calcutta change ownership: 1 britishInfantry Purchase Units - Australia Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Australia Units in 149 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 149 Sea Zone 1 britishNavalFighter placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishCarrier Some Units in New South Wales change ownership: 1 britishNavalFighter Some Units in Southwestern Australia change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
Italy : -0.75 Britain : 2.00 -
@ubernaut you're up
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TripleA Move Summary: Italy round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedTacticalBombers Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 4 italianInfantrys moved from Western Egypt to Central Egpyt 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to Central Egpyt -
@colin battle time!
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,7,12,5,6,10,5,2,8,8,10,10,9,5,5,8,6,8 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedTacticalBombers Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Removing units owned by Japan from Japan: 4 japaneseNavalFighters EDIT: Adding units owned by Japan to Kyushu Shikoku: 2 japaneseNavalFighters EDIT: Adding units owned by Japan to 99 Sea Zone: 2 japaneseNavalFighters EDIT: Turning off Edit Mode Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 4 italianInfantrys moved from Western Egypt to Central Egpyt 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to Central Egpyt Combat - Italy Battle in Central Egpyt Italy attack with 2 italianFighters, 4 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber Egypt defend with 1 Flagpole; Britain defend with 1 britishArtillery and 4 britishInfantrys Italy roll dice for 2 italianFighters, 4 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 2 : 3/9 hits, 2.67 expected hits Egypt roll dice for 1 britishArtillery and 4 britishInfantrys in Central Egpyt, round 2 : 2/5 hits, 1.33 expected hits 3 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Central Egpyt Italy roll dice for 2 italianFighters, 2 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 3 : 2/7 hits, 2.33 expected hits Egypt roll dice for 1 britishArtillery and 1 britishInfantry in Central Egpyt, round 3 : 0/2 hits, 0.58 expected hits 1 britishInfantry owned by the Britain and 1 britishArtillery owned by the Britain lost in Central Egpyt Italy win, taking Central Egpyt from Egypt with 2 italianFighters, 2 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 10 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishArtillery and 4 britishInfantrys Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Malta to 48 Sea Zone 1 italianInfantry moved from Tripolitania to 48 Sea Zone 1 Material and 1 Truck moved from Tripolitania to Western Egypt 1 italianTransport moved from 51 Sea Zone to 48 Sea Zone 1 italianInfantry moved from Tripolitania to 48 Sea Zone 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianArtillery, 1 italianCombatEngineer and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianBattleships, 3 italianInfantrys and 2 italianTransports moved from 48 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianCombatEngineer and 6 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 Train moved from Southern Yugoslavia to Rome 1 Material and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Northern Italy 1 Truck and 1 italianArtillery moved from Northern Italy to Southern Italy 2 italianInfantrys moved from Southern Yugoslavia to Greece 4 italianInfantrys moved from Rome to Southern Italy 1 italianAirTransport moved from Al Kufrah to Southern Italy 1 italianAirTransport moved from Al Kufrah to Rome 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Central Egpyt to Al Kufrah 2 Trucks moved from Western Egypt to Tripolitania Purchase Units - Italy Italy buy 1 italianEntrenchment, 1 italianFighter and 5 italianMarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Western Egypt 2 italianMarines placed in Tripolitania 3 italianMarines placed in Southern Italy 1 italianFighter placed in Northern Italy Activate Technology - Italy Italy activating ImprovedTacticalBombers triggerAttachmenitalianImpTB1: Setting attack to 7 for unitAttachment attached to italianTacticalBomber triggerAttachmenitalianImpTB1: Setting airAttack to 4 for unitAttachment attached to italianTacticalBomber triggerAttachmenitalianImpTB2: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianTacticalBomber} with name:supportAttachmentTacBombImpitalian Italy giving technology to Germany: ImprovedTacticalBombers Turn Complete - Italy Italy collect 29 PUs; end with 29 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 32 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : 0.08 Italy : 0.00 -
@colin ok time for the us again they getting strong.

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TripleA Turn Summary: Usa round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 11 Research Technology - Usa Trigger americanaTADS: Usa gains access to AdvancedDefensiveStructures Trigger americanaTAL: Usa gains access to AdvancedLogistics Usa spend 0 on tech rolls Usa roll 9,9,2,7,4,7,2,1,10 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanInfantrys and 3 americanMarines moved from Wake Island to 120 Sea Zone 2 americanBattleships, 4 americanCruisers, 3 americanInfantrys, 3 americanMarines and 3 americanTransports moved from 120 Sea Zone to 123 Sea Zone 4 americanMarines moved from Hawaiian Islands to 115 Sea Zone 4 americanMarines and 4 americanTransports moved from 115 Sea Zone to 124 Sea Zone 3 americanInfantrys moved from Wake Island to 124 Sea Zone 3 americanInfantrys, 4 americanMarines and 4 americanTransports moved from 124 Sea Zone to 123 Sea Zone 6 americanInfantrys and 7 americanMarines moved from 123 Sea Zone to Marianas Island 7 americanNavalFighters moved from 120 Sea Zone to Marianas Island Combat - Usa Battle in Marianas Island Usa attack with 6 americanInfantrys, 7 americanMarines and 7 americanNavalFighters Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun and 1 japaneseInfantry AntiAircraftGun fire in Marianas Island : 0/1 hits, 0.08 expected hits Usa roll dice for 2 americanBattleships and 4 americanCruisers in Marianas Island, round 2 : 5/8 hits, 2.67 expected hits Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseInfantry in Marianas Island, round 2 : 1/2 hits, 0.50 expected hits 1 japaneseAntiAirGun owned by the Japan, 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island Some non-combat units are destroyed: Usa win, taking Marianas Island from Japan with 5 americanInfantrys, 7 americanMarines and 7 americanNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 7 americanNavalFighters moved from Marianas Island to 123 Sea Zone 3 americanCarriers, 6 americanDestroyers and 1 americanSubmarine moved from 120 Sea Zone to 123 Sea Zone 1 americanBattleship and 1 americanCruiser moved from 115 Sea Zone to 123 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 123 Sea Zone 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 3 americanInfantrys moved from San Francisco to 156 Sea Zone 1 americanCruiser, 1 americanDestroyer, 3 americanInfantrys and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 3 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 1 americanBattleship-damaged, 1 americanCarrier, 2 americanCruisers, 2 americanNavalFighters and 3 americanTransports moved from 69 Sea Zone to 64 Sea Zone 1 americanCarrier, 2 americanCruisers, 2 americanNavalFighters and 3 americanTransports moved from 64 Sea Zone to 62 Sea Zone 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTank moved from Azores to 40 Sea Zone 1 americanArtillery, 1 americanInfantry, 1 americanTank and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTank moved from 61 Sea Zone to Morrocco 1 americanArtillery and 1 americanTank moved from New York to 30 Sea Zone 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanArtillery, 1 americanInfantry, 1 americanTank and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTank moved from 39 Sea Zone to Azores 1 americanNavalFighter moved from Chicago to Los Angeles 1 Truck and 1 americanCombatEngineer moved from Western US to Los Angeles 1 Material and 1 Truck moved from Washington to Southwestern US 1 Train moved from Southwestern US to Washington 1 Train moved from San Francisco to Los Angeles Purchase Units - Usa Usa buy 2 americanArtillerys, 2 americanHulls, 4 americanInfantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank; Remaining resources: 7 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanHull placed in 156 Sea Zone 2 americanInfantrys and 1 americanNavalFighter placed in Los Angeles 1 americanHull placed in 30 Sea Zone 2 americanInfantrys and 1 americanParatrooper placed in Washington 2 americanArtillerys and 1 americanTank placed in New York Turn Complete - Usa Usa collect 73 PUs; end with 80 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : 2.33 AntiAircraftGun fire in Marianas Island : : -0.08 Japan : 0.50 -
@ubernaut over to you again nothing really happened
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TripleA Turn Summary: Finland round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 12 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 7 PUs Research Technology - Germany Trigger germanaTAF: Germany gains access to AdvancedFighters Trigger germanaTAM: Germany gains access to AdvancedMechanization Germany spend 0 on tech rolls Germany roll 4,8,9,7,5,12,1,10,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedMechanization Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Southern Ukraine to Crimea Germany take Crimea from Russia 3 germanArtillerys and 6 germanInfantrys moved from Caucasus to Southern Caucasus 1 germanMobileArtillery moved from Caucasus to Southern Caucasus 1 germanMech.Infantry and 1 germanTank moved from Caucasus to Southern Caucasus 2 germanInfantrys, 1 germanMobileArtillery and 1 germanTank moved from Pskov to Orel Kursk 1 germanHeavyArtillery and 2 germanInfantrys moved from Kharkov to Orel Kursk 1 germanInfantry moved from Kharkov to Orel Kursk 1 germanAlpineInfantry and 1 germanInfantry moved from Algeria to Southwestern Algeria 1 germanFighter and 2 germanInfantrys moved from Nigeria to Gold Coast 1 germanCombatEngineer moved from Nigeria to Gold Coast 1 germanMech.Infantry and 1 germanTank moved from Nigeria to Western Anglo Egyptian Sudan VichyFrance take French Equatorial Africa from ExiledAllies Germany take Western Anglo Egyptian Sudan from Egypt 1 germanMobileArtillery and 1 germanTank moved from Eastern Finland to Eastern Karelia 2 germanInfantrys and 1 germanTank moved from Western Karelia to Eastern Karelia Combat - Germany Battle in Gold Coast Germany attack with 1 germanCombatEngineer, 1 germanFighter and 2 germanInfantrys ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanMarine Germany roll dice for 1 germanCombatEngineer, 1 germanFighter and 2 germanInfantrys in Gold Coast, round 2 : 0/4 hits, 0.92 expected hits ExiledAllies roll dice for 1 americanMarine in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 germanCombatEngineer, 1 germanFighter and 2 germanInfantrys in Gold Coast, round 3 : 1/4 hits, 0.92 expected hits ExiledAllies roll dice for 1 americanMarine in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits 1 americanMarine owned by the Usa lost in Gold Coast Germany win, taking Gold Coast from ExiledAllies with 1 germanCombatEngineer, 1 germanFighter and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanMarine Battle in Orel Kursk Germany attack with 1 germanHeavyArtillery, 5 germanInfantrys, 1 germanMobileArtillery and 1 germanTank Russia defend with 1 Flagpole, 1 russianArtillery and 2 russianInfantrys Germany roll dice for 1 germanHeavyArtillery, 5 germanInfantrys, 1 germanMobileArtillery and 1 germanTank in Orel Kursk, round 2 : 1/8 hits, 2.58 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Orel Kursk, round 2 : 2/3 hits, 0.83 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Orel Kursk Germany roll dice for 1 germanHeavyArtillery, 3 germanInfantrys, 1 germanMobileArtillery and 1 germanTank in Orel Kursk, round 3 : 2/6 hits, 2.25 expected hits Russia roll dice for 1 russianArtillery and 1 russianInfantry in Orel Kursk, round 3 : 1/2 hits, 0.58 expected hits 1 russianInfantry owned by the Russia, 1 germanInfantry owned by the Germany and 1 russianArtillery owned by the Russia lost in Orel Kursk Germany win, taking Orel Kursk from Russia with 1 germanHeavyArtillery, 2 germanInfantrys, 1 germanMobileArtillery and 1 germanTank remaining. Battle score for attacker is 1 Casualties for Germany: 3 germanInfantrys Casualties for Russia: 1 russianArtillery and 2 russianInfantrys Battle in Southwestern Algeria Germany attack with 1 germanAlpineInfantry and 1 germanInfantry ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Germany roll dice for 1 germanAlpineInfantry and 1 germanInfantry in Southwestern Algeria, round 2 : 0/2 hits, 0.50 expected hits ExiledAllies roll dice for 1 britishInfantry in Southwestern Algeria, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 germanAlpineInfantry and 1 germanInfantry in Southwestern Algeria, round 3 : 1/2 hits, 0.50 expected hits ExiledAllies roll dice for 1 britishInfantry in Southwestern Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Southwestern Algeria Germany win, taking Southwestern Algeria from ExiledAllies with 1 germanAlpineInfantry and 1 germanInfantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Southern Caucasus Germany attack with 3 germanArtillerys, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 1 germanTank Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry Germany roll dice for 3 germanArtillerys, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 1 germanTank in Southern Caucasus, round 2 : 1/12 hits, 1.67 expected hits Russia roll dice for 1 russianInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Southern Caucasus Some non-combat units are destroyed: Germany win, taking Southern Caucasus from Russia with 3 germanArtillerys, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 1 germanTank remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Eastern Karelia Germany attack with 2 germanInfantrys, 1 germanMobileArtillery and 2 germanTanks Russia defend with 1 Flagpole and 3 russianInfantrys Germany roll dice for 2 germanInfantrys, 1 germanMobileArtillery and 2 germanTanks in Eastern Karelia, round 2 : 1/5 hits, 1.50 expected hits Russia roll dice for 3 russianInfantrys in Eastern Karelia, round 2 : 2/3 hits, 1.00 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Eastern Karelia 2 germanTanks owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Western Karelia Russia win with 2 russianInfantrys remaining. Battle score for attacker is -3 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAlpineInfantry moved from Leningrad to Eastern Finland 1 germanMarine moved from Lativa Estonia to Leningrad 1 Truck and 1 germanInfantry moved from Finland to Leningrad 1 Truck moved from Leningrad to Lativa Estonia 1 germanArtillery and 1 germanInfantry moved from Finland to Northern Finland 1 germanInfantry moved from Murmansk to Western Karelia 1 germanInfantry moved from Leningrad to Western Karelia 1 germanInfantry moved from Kharkov to Orel Kursk 1 germanHeavyArtillery and 1 germanInfantry moved from Southern Ukraine to Eastern Ukraine 4 germanInfantrys moved from Kharkov to Eastern Ukraine 1 germanInfantry moved from Caucasus to Southern Caucasus 2 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 1 germanMarine, 5 germanMech.Infantrys and 5 germanTanks moved from Caucasus to Eastern Ukraine 1 Train moved from Kharkov to Romania 1 Train and 2 germanInfantrys moved from Romania to Kharkov 1 Train moved from Kharkov to Romania 2 germanInfantrys moved from Romania to Western Ukraine 1 Material and 1 germanAirTransport moved from Poland to Leningrad 1 germanAirTransport moved from Leningrad to Belorussia 4 germanHeavyTanks moved from Eastern Germany to Eastern Poland 1 Truck moved from Lativa Estonia to Romania 1 Truck moved from Lativa Estonia to Hungary Slovakia 1 Truck moved from Lativa Estonia to Kharkov 1 Truck and 1 germanAntiAirGun moved from Kharkov to Poland 1 Material and 1 germanAirTransport moved from Berlin to Vichy France 1 germanAirTransport moved from Vichy France to Austria 1 germanFighter moved from Southern Germany to Algeria 1 germanFighter moved from Gold Coast to Nigeria 1 germanDestroyer, 1 germanSubmarine and 3 germanTransports moved from 43 Sea Zone to 44 Sea Zone 1 germanArtillery and 1 germanInfantry moved from Vichy France to 44 Sea Zone 1 germanArtillery, 1 germanDestroyer, 1 germanInfantry, 1 germanSubmarine and 3 germanTransports moved from 44 Sea Zone to 45 Sea Zone 1 germanArtillery and 1 germanInfantry moved from 45 Sea Zone to Algeria 1 germanMech.Infantry moved from Lithuania to Leningrad 1 Truck moved from Lithuania to Austria 1 Truck moved from Lativa Estonia to Eastern Germany 1 Truck moved from Poland to Berlin Purchase Units - Germany Germany repair damage of 5x Rail; Remaining resources: 76 PUs; 0 techTokens; Germany buy 1 Rail, 3 germanAlpineInfantrys, 1 germanEntrenchment, 2 germanHeavyTanks, 7 germanInfantrys, 1 germanMarine and 1 germanTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Leningrad being upgraded or consumed: 1 Material 1 germanEntrenchment and 2 germanInfantrys placed in Leningrad Units in Lithuania being upgraded or consumed: 1 Material 1 Rail placed in Lithuania 2 germanInfantrys placed in Kharkov 2 germanInfantrys placed in Nigeria 1 germanAlpineInfantry and 1 germanInfantry placed in Algeria 2 germanHeavyTanks, 1 germanMarine and 1 germanTacticalBomber placed in Eastern Germany 2 germanAlpineInfantrys placed in Austria Activate Technology - Germany Germany activating AdvancedMechanization triggerAttachmengermanImpTB1: Setting attack to 7 for unitAttachment attached to germanTacticalBomber triggerAttachmengermanImpTB1: Setting airAttack to 4 for unitAttachment attached to germanTacticalBomber Trigger germanAdvMech: Setting attack to 5 for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech: Setting canBlitz to true for unitAttachment attached to germanMech.Infantry triggerAttachmengermanImpTB2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTacticalBomber} with name:supportAttachmentTacBombImpgerman Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvm Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvt Turn Complete - Germany Germany collect 78 PUs; end with 78 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 81 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 84 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Gold Coast change ownership: 1 germanCombatEngineer Some Units in Northern Finland change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanAlpineInfantry and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanAlpineInfantry and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Gold Coast change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAlpineInfantry and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys Some Units in Northern Finland change ownership: 1 germanCombatEngineerCombat Hit Differential Summary :
ExiledAllies : -1.33 Germany : -3.83 Russia : 3.17 -
@colin all no decision battles again

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TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 12 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 5,1,11,8,7,6,4,4,11,9,2,9,7,8,12,2,11,2,3,11,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover ImprovedProduction Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Stalingrad to Caucasus Russia take Caucasus from Germany 3 russianInfantrys moved from Novgorod to Pskov Russia take Pskov from Germany Combat - Russia Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianInfantrys moved from Astrakhan to Caspian Sea 2 russianInfantrys moved from Caspian Sea to Northern Iran 2 russianInfantrys moved from Stalingrad to Astrakhan 2 russianInfantrys and 2 russianMech.Infantrys moved from Stalingrad to Uzbek 1 russianTank moved from Northern Kazahk to Uzbek 1 Truck and 1 russianInfantry moved from Stalingrad to Eastern Iran 1 russianInfantry moved from Vologda to Eastern Karelia 3 russianInfantrys moved from Vologda to Novgorod 1 russianArtillery moved from Vologda to Eastern Karelia 1 russianArtillery moved from Vologda to Novgorod 1 russianArtillery moved from Moscow to Smolensk 1 russianArtillery moved from Stalingrad to Voronezh 1 russianArtillery moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Astrakhan 3 russianInfantrys moved from Volgarod to Tula 1 Truck and 1 russianInfantry moved from Urals to Uzbek 2 Trucks moved from Volgarod to Stalingrad 2 Trucks and 2 russianArtillerys moved from Stalingrad to Uzbek 1 russianArtillery moved from Moscow to Tula 1 russianArtillery and 2 russianInfantrys moved from Moscow to Tula 1 russianInfantry moved from Moscow to Tula 1 Train moved from Novosibirsk to Omsk 1 Train and 1 russianInfantry moved from Omsk to Stalingrad 1 Train moved from Stalingrad to Omsk 2 russianInfantrys moved from Urals to Volgarod 1 russianInfantry moved from Irkutsk to Western Evenki 1 russianInfantry moved from Irkutsk to Yakut Purchase Units - Russia Russia buy 1 russianArtillery, 2 russianEntrenchments, 13 russianInfantrys and 2 russianTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material 1 russianArtillery, 1 russianEntrenchment, 1 russianInfantry and 2 russianTanks placed in Moscow Units in Stalingrad being upgraded or consumed: 1 Material 1 russianEntrenchment and 3 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Irkutsk 2 russianInfantrys placed in Urals Activate Technology - Russia Russia activating ImprovedProduction Turn Complete - Russia Russia collect 54 PUs; end with 54 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 57 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut no combat so your turn
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TripleA Move Summary: Japan round 12
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 12 Research Technology - Japan Trigger japaneseaTAS: Japan gains access to AdvancedSubmarines Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 japaneseInfantry moved from Shansi to Suiyuan 1 japaneseFighter moved from Shansi to Suiyuan 1 japaneseTacticalBomber moved from Thailand to Shensi 1 japaneseFighter and 3 japaneseInfantrys moved from Shansi to Shensi 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines and 1 japaneseNavalFighter moved from Thailand to Southern Thailand 1 japaneseFighter moved from French Indochina to Rangoon 2 japaneseInfantrys moved from Burma to Rangoon 2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Burma to Yunnan 3 japaneseInfantrys and 1 japaneseMarine moved from French Indochina to Yunnan 2 japaneseInfantrys moved from French Indochina to Kwangsi -
@colin ignore the last round of marti dice i thought there were no decisions but turns out there was at least one so i figured we should cancel out my battles and start over live.
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@ubernaut ok i can do it now
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TripleA Turn Summary: Thailand round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 12 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Trigger japaneseaTAS: Japan gains access to AdvancedSubmarines Japan spend 0 on tech rolls Japan roll 10,9,11,3,6,11,12,10,2 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Shansi to Suiyuan 1 japaneseFighter moved from Shansi to Suiyuan 1 japaneseTacticalBomber moved from Thailand to Shensi 1 japaneseFighter and 3 japaneseInfantrys moved from Shansi to Shensi 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines and 1 japaneseNavalFighter moved from Thailand to Southern Thailand 1 japaneseFighter moved from French Indochina to Rangoon 2 japaneseInfantrys moved from Burma to Rangoon 2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Burma to Yunnan 3 japaneseInfantrys and 1 japaneseMarine moved from French Indochina to Yunnan 2 japaneseInfantrys moved from French Indochina to Kwangsi Combat - Japan Battle in Rangoon Japan attack with 1 japaneseFighter and 2 japaneseInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Rangoon, round 2 : 1/3 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan win, taking Rangoon from Britain with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Southern Thailand Japan attack with 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines and 1 japaneseNavalFighter Britain defend with 1 Flagpole, 1 Rail, 5 britishInfantrys and 1 britishMarine Japan roll dice for 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines and 1 japaneseNavalFighter in Southern Thailand, round 2 : 4/11 hits, 2.58 expected hits Britain roll dice for 5 britishInfantrys and 1 britishMarine in Southern Thailand, round 2 : 0/6 hits, 2.00 expected hits 4 britishInfantrys owned by the Britain lost in Southern Thailand Japan roll dice for 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines and 1 japaneseNavalFighter in Southern Thailand, round 3 : 1/11 hits, 2.58 expected hits Britain roll dice for 1 britishInfantry and 1 britishMarine in Southern Thailand, round 3 : 0/2 hits, 0.67 expected hits 1 britishInfantry owned by the Britain lost in Southern Thailand Japan roll dice for 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines and 1 japaneseNavalFighter in Southern Thailand, round 4 : 5/11 hits, 2.58 expected hits Britain roll dice for 1 britishMarine in Southern Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 britishMarine owned by the Britain lost in Southern Thailand Japan win, taking Southern Thailand from Britain with 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines and 1 japaneseNavalFighter remaining. Battle score for attacker is 19 Casualties for Britain: 5 britishInfantrys and 1 britishMarine Battle in Yunnan Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 1 japaneseMarine China defend with 1 Flagpole, 2 chineseArtillerys and 2 chineseInfantrys Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 1 japaneseMarine in Yunnan, round 2 : 1/8 hits, 2.25 expected hits China roll dice for 2 chineseArtillerys and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.50 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Yunnan Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseInfantrys and 1 japaneseMarine in Yunnan, round 3 : 1/7 hits, 2.08 expected hits China roll dice for 2 chineseArtillerys and 1 chineseInfantry in Yunnan, round 3 : 1/3 hits, 1.08 expected hits 1 chineseArtillery owned by the China and 1 japaneseInfantry owned by the Japan lost in Yunnan Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseInfantry and 1 japaneseMarine in Yunnan, round 4 : 1/6 hits, 1.92 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Yunnan, round 4 : 0/2 hits, 0.75 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseInfantry and 1 japaneseMarine in Yunnan, round 5 : 2/6 hits, 1.92 expected hits China roll dice for 1 chineseArtillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 chineseArtillery owned by the China and 1 japaneseInfantry owned by the Japan lost in Yunnan Japan win, taking Yunnan from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseMarine remaining. Battle score for attacker is 5 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 2 chineseArtillerys and 2 chineseInfantrys Battle in Kwangsi Japan attack with 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseInfantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseInfantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseInfantrys in Kwangsi, round 4 : 0/2 hits, 0.33 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 4 : 1/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Kwangsi 1 japaneseInfantry owned by the Japan retreated to French Indochina China win with 1 chineseInfantry remaining. Battle score for attacker is -3 Casualties for Japan: 1 japaneseInfantry Battle in Suiyuan Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 3 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Suiyuan Japan win with 1 japaneseFighter remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Shensi Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole and 4 chineseInfantrys Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 2 : 1/5 hits, 1.50 expected hits China roll dice for 4 chineseInfantrys in Shensi, round 2 : 0/4 hits, 1.00 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 3 : 3/5 hits, 1.50 expected hits China roll dice for 3 chineseInfantrys in Shensi, round 3 : 1/3 hits, 0.75 expected hits 3 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Shensi Japan win, taking Shensi from China with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 9 Casualties for China: 4 chineseInfantrys Casualties for Japan: 1 japaneseInfantry Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki 1 japaneseAlpineInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseArtillery moved from Far Eastern Republic to Eastern Evenki 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseFighter moved from Suiyuan to Shansi 1 Truck and 1 japaneseInfantry moved from Shanghai to Hong Kong 1 Material and 1 japaneseAirTransport moved from Shansi to Hong Kong 1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hong Kong 1 japaneseAntiTankGun and 1 japaneseMech.Infantry moved from Northern Manchuria to Shansi 1 japaneseInfantry moved from Anhwei to Kwangtung 1 japaneseTacticalBomber moved from Shensi to Shansi 1 Material, 1 Train and 1 japaneseInfantry moved from Thailand to Hong Kong 1 Train moved from Hong Kong to French Indochina 2 japaneseNavalFighters moved from Japan to Tokyo 2 japaneseNavalFighters moved from 95 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from Southern Thailand to 95 Sea Zone 1 japaneseFighter moved from Southern Thailand to Thailand 1 japaneseInfantry moved from Thailand to Saigon 4 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseNavalFighter moved from Japan to 95 Sea Zone 5 japaneseInfantrys and 3 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from Shanghai to Anhwei 3 japaneseInfantrys moved from 95 Sea Zone to Kwangtung 2 japaneseInfantrys moved from 95 Sea Zone to French Indochina 1 japaneseAirTransport moved from Shanghai to Tokyo 1 japaneseFighter moved from Rangoon to French Indochina 1 japaneseFighter moved from Shensi to Shansi 1 Material and 1 japaneseAirTransport moved from Tokyo to Shanghai 1 japaneseFighter moved from Shansi to Shanghai 2 Trucks, 1 japaneseCombatEngineer and 1 japaneseMarine moved from Shansi to Shanghai 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks moved from Shansi to Shanghai Purchase Units - Japan Japan buy 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseEntrenchment, 2 japaneseInfantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Shanghai being upgraded or consumed: 1 Material 1 japaneseEntrenchment, 2 japaneseInfantrys and 1 japaneseParatrooper placed in Shanghai Units in Hong Kong being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Hong Kong 3 japaneseDestroyers and 1 japaneseTransport placed in 99 Sea Zone 2 japaneseNavalFighters placed in Japan Activate Technology - Japan Japan activating ImprovedSpecialWarfare Turn Complete - Japan Japan collect 61 PUs; end with 61 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 64 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAlpineInfantry and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 1 japaneseMarine; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseMarine placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseMarineCombat Hit Differential Summary :
Japan : -1.00 China : -0.67 Britain : -3.42
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