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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut I'm ready if you still are

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Thailand round 18

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 18
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 10 PUs
        
            Consolidating - Thailand
                Thailand collect 0 PUs; end with 9 PUs
        
            Research Technology - Japan
                Trigger japaneseaTAL: Japan gains access to AdvancedLogistics
                Japan spend 0 on tech rolls
                    Japan roll 8,3,4,1,9,5,5,5,11 and gets 0 hits
        
            Combat Move - Japan
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys and 1 japaneseParatrooper moved from Far Eastern Republic to Yakut
                2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 7 japaneseInfantrys moved from Khabarovskiy Kray to Yakut
                2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Northern Manchuria to Yakut
                2 japaneseFighters moved from Shansi to Hunan
                1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Hunan
                2 japaneseFighters and 1 japaneseTacticalBomber moved from Burma to Calcutta
                4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTanks moved from Bengal to Calcutta
                1 japaneseInfantry moved from Anhwei to Hunan
                2 japaneseInfantrys moved from Kwangtung to Hunan
                1 japaneseArtillery moved from Kwangtung to Hunan
                1 japaneseInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone
                2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                2 japaneseInfantrys moved from Japan to 99 Sea Zone
                2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMarine, 4 japaneseSubmarines and 4 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone
                5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island
        
            Combat - Japan
                Usa scrambles 1 units out of 126 Sea Zone to defend against the attack in 123 Sea Zone
                Usa scrambles to create a battle in territory 123 Sea Zone
                Battle in Yakut
                    Japan attack with 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper
                    Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys
                        Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 2 : 12/44 hits, 9.75 expected hits
                    Units damaged: 1 russianFortification owned by the Russia
                        Russia roll dice for 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys in Yakut, round 2 : 18/26 hits, 11.58 expected hits
                        9 russianInfantrys owned by the Russia, 2 russianAntiAirGuns owned by the Russia and 18 japaneseInfantrys owned by the Japan lost in Yakut
                        Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 8 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 3 : 7/26 hits, 6.75 expected hits
                        Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 13 russianInfantrys in Yakut, round 3 : 7/15 hits, 7.50 expected hits
                        7 russianInfantrys owned by the Russia and 7 japaneseInfantrys owned by the Japan lost in Yakut
                        Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper in Yakut, round 4 : 3/19 hits, 5.58 expected hits
                        Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 6 russianInfantrys in Yakut, round 4 : 5/8 hits, 4.58 expected hits
                        3 russianInfantrys owned by the Russia, 4 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut
                        Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 5 : 3/14 hits, 4.42 expected hits
                        Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 3 russianInfantrys in Yakut, round 5 : 3/5 hits, 3.33 expected hits
                        3 russianInfantrys owned by the Russia and 3 japaneseArtillerys owned by the Japan lost in Yakut
                        Japan roll dice for 6 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 6 : 2/11 hits, 3.67 expected hits
                        Russia roll dice for 1 russianCombatEngineer and 1 russianFortification in Yakut, round 6 : 2/2 hits, 1.58 expected hits
                        2 japaneseArtillerys owned by the Japan, 1 russianCombatEngineer owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut
                    Some non-combat units are destroyed: 
                    Japan win, taking Yakut from Russia with 6 japaneseAlpineInfantrys, 2 japaneseCombatEngineers and 1 japaneseParatrooper remaining. Battle score for attacker is -24
                    Casualties for Japan: 9 japaneseArtillerys and 26 japaneseInfantrys
                    Casualties for Russia: 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys
                Battle in Calcutta
                    Japan attack with 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks
                    Britain defend with 2 Trucks, 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks
                        Japan roll dice for 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks in Calcutta, round 2 : 8/17 hits, 5.92 expected hits
                        India roll dice for 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper in Calcutta, round 2 : 3/8 hits, 2.75 expected hits
                        7 britishInfantrys owned by the Britain, 1 britishParatrooper owned by the Britain, 2 japaneseAlpineInfantrys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Calcutta
                    Some non-combat units are destroyed: 
                    Japan converts britishBarracks into different units
                    Japan converts britishDocks into different units
                    Japan win, taking Calcutta from India with 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 14
                    Casualties for Japan: 2 japaneseAlpineInfantrys and 1 japaneseInfantry
                    Casualties for Britain: 7 britishInfantrys and 1 britishParatrooper
                Battle in 123 Sea Zone
                    Japan attack with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseSubmarines and 4 japaneseTransports
                    Usa defend with 1 americanNavalFighter
                        Japan roll dice for 4 japaneseSubmarines in 123 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                        Japan roll dice for 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers and 4 japaneseTransports in 123 Sea Zone, round 2 : 3/12 hits, 4.50 expected hits
                        Usa roll dice for 1 americanNavalFighter in 123 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 japaneseSubmarine owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 123 Sea Zone
                    Japan win, taking 123 Sea Zone from Neutral with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 3 japaneseSubmarines and 4 japaneseTransports remaining. Battle score for attacker is 4
                    Casualties for Japan: 1 japaneseSubmarine
                    Casualties for Usa: 1 americanNavalFighter
                Battle in Marianas Island
                    Japan attack with 5 japaneseInfantrys and 1 japaneseMarine
                    Usa defend with 1 Flagpole and 4 americanInfantrys
                        Japan roll dice for 5 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 2 : 2/6 hits, 0.83 expected hits
                        Usa roll dice for 4 americanInfantrys in Marianas Island, round 2 : 3/4 hits, 1.33 expected hits
                        2 americanInfantrys owned by the Usa and 3 japaneseInfantrys owned by the Japan lost in Marianas Island
                        Japan roll dice for 2 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 3 : 1/3 hits, 0.58 expected hits
                        Usa roll dice for 2 americanInfantrys in Marianas Island, round 3 : 1/2 hits, 0.67 expected hits
                        1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island
                        Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Marianas Island, round 4 : 1/2 hits, 0.50 expected hits
                        Usa roll dice for 1 americanInfantry in Marianas Island, round 4 : 0/1 hits, 0.33 expected hits
                        1 americanInfantry owned by the Usa lost in Marianas Island
                    Japan win, taking Marianas Island from Usa with 1 japaneseInfantry and 1 japaneseMarine remaining. Battle score for attacker is 0
                    Casualties for Japan: 4 japaneseInfantrys
                    Casualties for Usa: 4 americanInfantrys
                Battle in Hunan
                    Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank
                    China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                        Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 2 : 1/8 hits, 2.25 expected hits
                        China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Hunan, round 2 : 2/2 hits, 0.75 expected hits
                        2 japaneseInfantrys owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hunan
                    1 japaneseArtillery owned by the Japan, 1 japaneseMech.Infantry owned by the Japan, 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan retreated to Kwangtung
                    China win with 1 chineseArtillery remaining. Battle score for attacker is -2
                    Casualties for Japan: 2 japaneseInfantrys
                    Casualties for China: 1 chineseAlpineInfantry
                Battle in Eastern Evenki
                    Japan attack with 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry
                    Russia defend with 1 Flagpole and 2 russianInfantrys
                        Japan roll dice for 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry in Eastern Evenki, round 2 : 2/7 hits, 2.33 expected hits
                        Russia roll dice for 2 russianInfantrys in Eastern Evenki, round 2 : 2/2 hits, 0.83 expected hits
                        2 russianInfantrys owned by the Russia, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                    Japan win, taking Eastern Evenki from Russia with 3 japaneseAlpineInfantrys and 2 japaneseArtillerys remaining. Battle score for attacker is -1
                    Casualties for Japan: 1 japaneseAlpineInfantry and 1 japaneseInfantry
                    Casualties for Russia: 2 russianInfantrys
                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                2 japaneseFighters moved from Hunan to Shansi
                1 japaneseInfantry moved from Shanghai to Anhwei
                1 japaneseInfantry moved from Shanghai to Shantung
                1 japaneseCombatEngineer and 1 japaneseMarine moved from Malay to 91 Sea Zone
                2 japaneseFighters moved from Calcutta to Burma
                1 japaneseTacticalBomber moved from Calcutta to Thailand
                2 japaneseNavalFighters moved from Japan to 123 Sea Zone
                2 japaneseNavalFighters moved from French Indochina to 123 Sea Zone
                1 japaneseInfantry, 1 japaneseMarine and 2 japaneseParatroopers moved from French Indochina to Thailand
                2 japaneseNavalFighters moved from Saigon to French Indochina
                2 japaneseInfantrys moved from Kwangtung to French Indochina
                4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 91 Sea Zone to 94 Sea Zone
                1 japaneseInfantry moved from Thailand to Burma
                4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 94 Sea Zone to 95 Sea Zone
                1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to 95 Sea Zone
                1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 95 Sea Zone to French Indochina
                2 japaneseInfantrys and 2 japaneseMarines moved from Fo Kien to Kwangtung
                1 japaneseAirTransport moved from Peking to Tokyo
                1 Truck and 1 japaneseArtillery moved from Korea to Shansi
                1 japaneseAirTransport moved from Manchuria to Tokyo
                1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Northern Manchuria
                2 Trucks moved from Burma to Hong Kong
                2 Trucks moved from Bengal to Kwangtung
                1 japaneseInfantry moved from Manchuria to Peking
                1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Peking to Shanghai
                1 japaneseMech.Infantry moved from Peking to Northern Manchuria
                1 Train moved from Shanghai to Korea
        
            Purchase Units - Japan
                Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 63 PUs; 9 techTokens; 
                Japan buy 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 10 japaneseInfantrys, 1 japaneseSubmarine, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
        
            Place Units - Japan
                1 japaneseCombatEngineer and 1 japaneseInfantry placed in Peking
                3 japaneseInfantrys placed in Shanghai
                2 japaneseInfantrys placed in Hong Kong
                2 japaneseArtillerys and 1 japaneseTank placed in Korea
                1 japaneseSubmarine placed in 99 Sea Zone
                1 japaneseTransport placed in 98 Sea Zone
                Units in Tokyo being upgraded or consumed: 1 Material
                1 japaneseEntrenchment and 2 japaneseInfantrys placed in Tokyo
                2 japaneseInfantrys placed in Kyushu Shikoku
        
            Turn Complete - Japan
                Japan collect 59 PUs; end with 59 PUs
                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 62 PUs
                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 65 PUs
                Units generate 9 techTokens; Japan end with 18 techTokens
                Units Change Ownership
                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                    Some Units in Yakut change ownership: 2 japaneseCombatEngineers
        
            Purchase Units - Manchuria
                Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Manchuria
                1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 11 PUs; end with 11 PUs
                Units Change Ownership
                    Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                    Some Units in Yakut change ownership: 2 japaneseCombatEngineers
        
            Purchase Units - Thailand
                Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Thailand
                3 japaneseInfantrys placed in Thailand
        
            Turn Complete - Thailand
                Thailand collect 9 PUs; end with 9 PUs
                Units Change Ownership
                    Some Units in Burma change ownership: 1 japaneseCombatEngineer
                    Some Units in Thailand change ownership: 3 japaneseInfantrys
        

        Combat Hit Differential Summary :

        Usa : 2.17
        Japan : -2.42
        China : 1.25
        Russia : 7.58
        India : 0.25
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin sorry for the wait have to be real careful in south east asia right now 😛 back to china

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Australia round 18

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 18
            
                Supporting Britain - Canada
                    Canada collect 0 PUs; end with 30 PUs
            
                Organizing Partisan Operations - ExiledAllies
                    ExiledAllies collect 0 PUs; end with 40 PUs
            
                Marching Orders - SouthAfrica
                    SouthAfrica collect 0 PUs; end with 7 PUs
            
                Preparing Ambushes - India
                    India collect 0 PUs; end with 13 PUs
            
                Preparing Naval Operations - Australia
                    Australia collect 0 PUs; end with 19 PUs
            
                Research Technology - Britain
                    Britain spend 0 on tech rolls
                        Britain roll 6,8,12,12,3,10,1,12,1 and gets 3 hits
                    Britain removing all Technology Tokens after successful research.
                    Britain discover ImprovedTacticalBombers
            
                Combat Move - Britain
                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                    3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from Gibraltar to 41 Sea Zone
                    3 britishArtillerys, 2 britishBattleships, 2 britishCruisers, 2 britishDestroyers, 3 britishInfantrys, 2 britishMarines and 4 britishTransports moved from 41 Sea Zone to 62 Sea Zone
                    3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from 62 Sea Zone to West Africa
                    5 britishMarines moved from Java to 148 Sea Zone
                    5 britishInfantrys moved from Java to 148 Sea Zone
                    5 britishInfantrys, 5 britishMarines and 5 britishTransports moved from 148 Sea Zone to 86 Sea Zone
                    5 britishInfantrys and 5 britishMarines moved from 86 Sea Zone to Rangoon
                    2 britishBattleships and 4 britishCruisers moved from 148 Sea Zone to 86 Sea Zone
                    1 britishInfantry moved from Sumatra to 148 Sea Zone
                    1 britishInfantry and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone
                    1 britishInfantry moved from 92 Sea Zone to Malay
                    2 britishInfantrys moved from Kamchatka to Soviet Far East
                          Russia take Soviet Far East from Japan
                    4 britishNavalFighters moved from 148 Sea Zone to Rangoon
            
                Combat - Britain
                    Battle in Rangoon
                    Battle in Malay
                    Battle in West Africa
                        Britain attack with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines
                        VichyFrance defend with 1 Flagpole; Germany defend with 1 germanInfantry
                            Britain roll dice for 2 britishBattleships and 2 britishCruisers in West Africa, round 2 : 3/6 hits, 2.17 expected hits
                            VichyFrance roll dice for 1 germanInfantry in West Africa, round 2 : 0/1 hits, 0.25 expected hits
                            1 germanInfantry owned by the Germany lost in West Africa
                        Britain win, taking Rangoon from Japan, taking Malay from Thailand, taking West Africa from VichyFrance with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines remaining. Battle score for attacker is 3
                        Casualties for Germany: 1 germanInfantry
            
                Non Combat Move - Britain
                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                    Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                    1 britishTransport moved from 70 Sea Zone to 71 Sea Zone
                    1 britishArtillery and 1 britishInfantry moved from Cape Town to 71 Sea Zone
                    1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 71 Sea Zone to 70 Sea Zone
                    1 britishArtillery and 1 britishInfantry moved from 70 Sea Zone to Cameroon
                    3 britishMarines moved from Scotland to 24 Sea Zone
                    1 britishArtillery, 2 britishInfantrys, 1 britishParatrooper and 2 britishTanks moved from Central Britain to 24 Sea Zone
                    1 britishAntiAirGun moved from Central Britain to 24 Sea Zone
                    1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper, 2 britishTanks and 6 britishTransports moved from 24 Sea Zone to 13 Sea Zone
                    1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper and 2 britishTanks moved from 13 Sea Zone to Northern Finland
                    1 britishFighter moved from Scotland to Northern Norway
                    1 britishTank moved from Northern Norway to Northern Finland
                    2 britishAlpineInfantrys moved from Central Norway to 13 Sea Zone
                    2 britishAlpineInfantrys moved from 13 Sea Zone to Northern Finland
                    2 Trucks and 2 britishArtillerys moved from Norway to Northern Finland
                    1 britishCombatEngineer moved from Northern Norway to Northern Finland
                    1 Truck moved from Northern Norway to Norway
                    3 britishBattleships, 3 britishCruisers, 2 britishDestroyers and 1 britishTransport moved from 24 Sea Zone to 26 Sea Zone
                    1 britishArtillery and 1 britishInfantry moved from Bombay to New Dehli
                    1 Train moved from Eastern Madras to Iraq
                    1 Train and 2 britishInfantrys moved from Iraq to Bombay
                    1 britishDestroyer, 1 britishSubmarine and 4 britishTransports moved from 75 Sea Zone to 86 Sea Zone
                    1 britishDestroyer moved from 148 Sea Zone to 94 Sea Zone
                    2 britishCarriers, 9 britishDestroyers and 1 britishSubmarine moved from 148 Sea Zone to 86 Sea Zone
                    4 britishNavalFighters moved from Rangoon to 86 Sea Zone
                    1 britishDestroyer and 1 britishTransport moved from 101 Sea Zone to 102 Sea Zone
                    1 britishInfantry moved from London to Southern Britain
            
                Purchase Units - Britain
                    Britain buy 3 britishNavalFighters; Remaining resources: 5 PUs; 0 techTokens; 
                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Britain
                    3 britishNavalFighters placed in Central Britain
            
                Activate Technology - Britain
                    Britain activating ImprovedTacticalBombers
                    triggerAttachmenbritishImpTB1: Setting attack to 7 for unitAttachment attached to britishTacticalBomber
                    triggerAttachmenbritishImpTB1: Setting airAttack to 4 for unitAttachment attached to britishTacticalBomber
                    triggerAttachmenbritishImpTB2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishTacticalBomber} with name:supportAttachmentTacBombImpbritish
                    Britain giving technology to Usa: ImprovedTacticalBombers
            
                Turn Complete - Britain
                    Britain collect 34 PUs; end with 39 PUs
                    Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs
                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs
                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs
                    Units generate 9 techTokens; Britain end with 9 techTokens
                    Units Change Ownership
                        Some Units in British Columbia change ownership: 2 Materials
                        Some Units in Java change ownership: 1 britishCombatEngineer
                        Some Units in Manitoba change ownership: 1 britishCombatEngineer
                        Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
            
                Purchase Units - Canada
                    Canada buy 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter; Remaining resources: 1 PUs; 
            
                Place Units - Canada
                    1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter placed in Ontario
            
                Turn Complete - Canada
                    Canada collect 15 PUs; end with 16 PUs
                    Units Change Ownership
                        Some Units in Ontario change ownership: 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter
                        Some Units in British Columbia change ownership: 2 Materials
                        Some Units in Manitoba change ownership: 1 britishCombatEngineer
                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
            
                Purchase Units - ExiledAllies
                    ExiledAllies buy 2 britishAlpineInfantrys, 2 britishArtillerys, 2 britishInfantrys and 3 britishMarines; Remaining resources: 6 PUs; 
            
                Place Units - ExiledAllies
                    2 britishAlpineInfantrys placed in Central Norway
                    2 britishArtillerys placed in Norway
                    2 britishInfantrys placed in Exiled Allies
                    3 britishMarines placed in Java
            
                Turn Complete - ExiledAllies
                    ExiledAllies collect 32 PUs; end with 38 PUs
                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs
                    Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 34 PUs
                    Units Change Ownership
                        Some Units in Central Norway change ownership: 2 britishAlpineInfantrys
                        Some Units in Exiled Allies change ownership: 2 britishInfantrys
                        Some Units in Java change ownership: 1 britishCombatEngineer and 3 britishMarines
                        Some Units in Norway change ownership: 2 britishArtillerys
            
                Purchase Units - SouthAfrica
                    SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; 
            
                Place Units - SouthAfrica
                    1 britishArtillery and 1 britishInfantry placed in Cape Town
            
                Turn Complete - SouthAfrica
                    SouthAfrica collect 7 PUs; end with 7 PUs
                    Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry
            
                Purchase Units - India
                    India buy 3 britishInfantrys; Remaining resources: 4 PUs; 
            
                Place Units - India
                    3 britishInfantrys placed in Bombay
            
                Turn Complete - India
                    India collect 11 PUs; end with 15 PUs
                    Some Units in Bombay change ownership: 3 britishInfantrys
            
                Purchase Units - Australia
                    Australia buy 1 britishCruiser; Remaining resources: 7 PUs; 
            
                Place Units - Australia
                    1 britishCruiser placed in 149 Sea Zone
            
                Turn Complete - Australia
                    Australia collect 17 PUs; end with 24 PUs
                    Units Change Ownership
                        Some Units in 149 Sea Zone change ownership: 1 britishCruiser
                        Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
            

            Combat Hit Differential Summary :

            VichyFrance : -0.25
            Britain : 0.83
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut nothin big really, back to you

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Italy round 18

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 18
                
                    Research Technology - Italy
                        Italy spend 0 on tech rolls
                        Italy removing all Technology Tokens after successful research.
                        Italy discover IncreasedTacticalBomberRange
                
                    Combat Move - Italy
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                            Some non-combat units are destroyed: 
                        2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone
                        2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar
                        1 italianInfantry moved from Abyssinia to British Somaliland
                              Italy take British Somaliland from Britain
                        1 italianInfantry moved from Abyssinia to Kenya Uganda
                              Italy take Kenya Uganda from Britain
                        1 italianMarine moved from Abyssinia to Italian Somaliland
                              Italy take Italian Somaliland from Britain
                        3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa
                              VichyFrance take French Equatorial Africa from ExiledAllies
                        2 italianTanks moved from Sinai to Iraq
                        1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq
                        1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin battle time again

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut I'm in the lobby

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Italy round 18

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 18
                      
                          Research Technology - Italy
                              Italy spend 0 on tech rolls
                                  Italy roll 12,4,11,10,1,8,9,2,11 and gets 1 hit
                              Italy removing all Technology Tokens after successful research.
                              Italy discover IncreasedTacticalBomberRange
                      
                          Combat Move - Italy
                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  Some non-combat units are destroyed: 
                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                              2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone
                              2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar
                              1 italianInfantry moved from Abyssinia to British Somaliland
                                    Italy take British Somaliland from Britain
                              1 italianInfantry moved from Abyssinia to Kenya Uganda
                                    Italy take Kenya Uganda from Britain
                              1 italianMarine moved from Abyssinia to Italian Somaliland
                                    Italy take Italian Somaliland from Britain
                              3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa
                                    VichyFrance take French Equatorial Africa from ExiledAllies
                              2 italianTanks moved from Sinai to Iraq
                              1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq
                              1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq
                      
                          Combat - Italy
                              Battle in Gibraltar
                              Battle in Iraq
                                  Italy attack with 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks
                                  Britain defend with 1 Flagpole, 1 Rail, 1 UnitsForGermany, 1 britishAirfield, 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys
                                      Italy roll dice for 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks in Iraq, round 2 : 3/9 hits, 3.08 expected hits
                                      Britain roll dice for 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys in Iraq, round 2 : 5/10 hits, 3.17 expected hits
                                      3 britishInfantrys owned by the Britain, 1 italianArtillery owned by the Italy, 3 italianInfantrys owned by the Italy and 1 italianParatrooper owned by the Italy lost in Iraq
                                  2 italianTanks owned by the Italy retreated to Trans Jordan
                                  Britain win, taking Gibraltar from Britain with 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys remaining. Battle score for attacker is -8
                                  Casualties for Italy: 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper
                                  Casualties for Britain: 3 britishInfantrys
                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger italianAP2: Italy has 1 Material placed in Rome
                              Trigger UnitsIItalianSomaliland: Italy has 1 italianInfantry placed in Italian Somaliland
                              Trigger italianProd: Italy has 1 Material placed in Rome
                              2 italianArtillerys moved from Northern Italy to 47 Sea Zone
                              2 italianMarines moved from Rome to 46 Sea Zone
                              2 italianAlpineInfantrys moved from Rome to 46 Sea Zone
                              2 italianMarines and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                              4 italianInfantrys moved from Algeria to Morrocco
                              2 italianMarines moved from 43 Sea Zone to Morrocco
                              1 italianFighter and 2 italianNavalFighters moved from Algeria to Morrocco
                              1 italianTacticalBomber moved from Algeria to Cairo
                              1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Iraq to Cairo
                              1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Sinai to Trans Jordan
                              1 Truck, 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                              1 Truck moved from French Equatorial Africa to Nigeria
                              1 Truck and 1 italianInfantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                              1 Truck moved from French Equatorial Africa to Nigeria
                              1 Truck and 1 italianInfantry moved from Cairo to Anglo Egyptian Sudan
                              1 Truck moved from Anglo Egyptian Sudan to Central Egpyt
                              2 Materials moved from Southern Italy to 50 Sea Zone
                              2 Materials and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone
                              1 italianInfantry moved from Cairo to Sinai
                              1 italianMarine moved from Cairo to Sinai
                              1 italianArtillery moved from Cairo to Sinai
                              2 Materials moved from 53 Sea Zone to Trans Jordan
                              1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                              1 italianAlpineInfantry moved from Tripolitania to Algeria
                              1 italianAlpineInfantry moved from Tripolitania to 48 Sea Zone
                              1 italianAlpineInfantry and 1 italianTransport moved from 48 Sea Zone to 45 Sea Zone
                              1 italianCombatEngineer moved from Algeria to 45 Sea Zone
                              1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianTransport moved from 45 Sea Zone to 43 Sea Zone
                              2 italianAlpineInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                              2 italianArtillerys and 1 italianTransport moved from 47 Sea Zone to 43 Sea Zone
                              3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from 43 Sea Zone to Gibraltar
                              2 Materials and 2 italianAirTransports moved from Rome to Tripolitania
                              2 italianAirTransports moved from Tripolitania to Sicily
                      
                          Purchase Units - Italy
                              Italy buy 1 italianAdvancedNavalFighter, 1 italianCombatEngineer, 1 italianEntrenchment, 1 italianHull and 5 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Italy
                              Units in Trans Jordan being upgraded or consumed: 1 Material
                              1 italianEntrenchment placed in Trans Jordan
                              1 italianHull placed in 47 Sea Zone
                              1 italianCombatEngineer and 1 italianInfantry placed in Tripolitania
                              3 italianInfantrys placed in Cairo
                              1 italianInfantry placed in Rome
                              1 italianAdvancedNavalFighter placed in Northern Italy
                      
                          Activate Technology - Italy
                              Italy activating IncreasedTacticalBomberRange
                              Trigger italianITBR1: Setting givesMovement to 4:italianTacticalBomber for unitAttachment attached to italianAirfield
                              Italy giving technology to Germany: IncreasedTacticalBomberRange
                      
                          Turn Complete - Italy
                              Italy collect 42 PUs; end with 42 PUs
                              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs
                              Units generate 9 techTokens; Italy end with 9 techTokens
                      

                      Combat Hit Differential Summary :

                      Italy : -0.08
                      Britain : 1.83
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin back to usa probably be leaving here in abt 30 minutes back abt an hour after that 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Move Summary: Usa round 18

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 18
                          
                              Research Technology - Usa
                                  Trigger americanaTAF: Usa gains access to AdvancedFighters
                                  Usa spend 0 on tech rolls
                                  Usa removing all Technology Tokens after successful research.
                                  Usa discover ImprovedGunLaying
                          
                              Combat Move - Usa
                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                  2 americanArtillerys, 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 5 americanNavalFighters and 3 americanTransports moved from 126 Sea Zone to 123 Sea Zone
                                  2 americanArtillerys and 1 americanMarine moved from 123 Sea Zone to Marianas Island
                                  4 americanInfantrys moved from 123 Sea Zone to Marianas Island
                                  1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                                  1 americanArtillery, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
                                  1 americanInfantry moved from Wake Island to 124 Sea Zone
                                  1 americanArtillery, 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone
                                  1 americanArtillery and 2 americanInfantrys moved from 123 Sea Zone to Marianas Island
                                  9 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut I'm not sure if I'm allowed to move all those fighters, since they can only land assuming I lose some, but I checked the rules and it didn't say anything. If you think we should add that though I'm ok with it cause it makes sense

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin i believe you are not allowed to move fighters unless you have guaranteed landing point for them. you are to assume in such situations that all the fighters will live.

                              @redrum believe it or not this is a totally unrelated situation. to the other situation going on right now. but do you know the exact rules for this TWW regarding this?

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut I thought so too since it's that way in axis and allies, I just wasn't sure since the game let me do it. I guess it can't tell though. Maybe it should be added to the player rules. anyway we can do the battle if you're ready, I'll just undo the last couple

                                ubernautU 2 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin yeah i think i might have the same question at some point and figured that anything not specified is basically defaulting to standard a&a rules, but i could be wrong since the engine normally supports restricting you movements when arent valid maybe there is landing place you're not seeing or the engine has trouble with that in TWW.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Usa round 18

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 18
                                    
                                        Research Technology - Usa
                                            Trigger americanaTAF: Usa gains access to AdvancedFighters
                                            Usa spend 0 on tech rolls
                                                Usa roll 3,10,5,9,6,12,1,2,12,4,4,12,2,11,9,4,6,3 and gets 3 hits
                                            Usa removing all Technology Tokens after successful research.
                                            Usa discover ImprovedGunLaying
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            2 americanArtillerys, 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 5 americanNavalFighters and 3 americanTransports moved from 126 Sea Zone to 123 Sea Zone
                                            2 americanArtillerys and 1 americanMarine moved from 123 Sea Zone to Marianas Island
                                            4 americanInfantrys moved from 123 Sea Zone to Marianas Island
                                            1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                                            1 americanArtillery, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
                                            1 americanInfantry moved from Wake Island to 124 Sea Zone
                                            1 americanArtillery, 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone
                                            1 americanArtillery and 2 americanInfantrys moved from 123 Sea Zone to Marianas Island
                                            6 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone
                                    
                                        Combat - Usa
                                            Battle in 123 Sea Zone
                                                Usa attack with 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 4 americanDestroyers, 11 americanNavalFighters and 4 americanTransports
                                                Japan defend with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseNavalFighters, 3 japaneseSubmarines and 4 japaneseTransports
                                                    DepthChargeAttack fire in 123 Sea Zone : 1/4 hits, 1.00 expected hits
                                                    CruiserAntiAircraftGun fire in 123 Sea Zone : 0/2 hits, 0.17 expected hits
                                                    1 japaneseSubmarine owned by the Japan lost in 123 Sea Zone
                                                    Japan roll dice for 2 japaneseSubmarines in 123 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                                                    1 americanDestroyer owned by the Usa lost in 123 Sea Zone
                                                    Usa roll dice for 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 11 americanNavalFighters and 4 americanTransports in 123 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits
                                                Units damaged: 2 japaneseBattleships owned by the Japan
                                                    Japan roll dice for 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseNavalFighters and 4 japaneseTransports in 123 Sea Zone, round 2 : 7/20 hits, 6.50 expected hits
                                                    4 japaneseTransports owned by the Japan, 3 americanDestroyers owned by the Usa, 2 japaneseSubmarines owned by the Japan, 3 americanCruisers owned by the Usa, 3 japaneseDestroyers owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 123 Sea Zone
                                                    2 japaneseBattleships owned by the Japan lost in 123 Sea Zone
                                                2 japaneseBattleship-damageds owned by the Japan added in 123 Sea Zone
                                                    CruiserAntiAircraftGun fire in 123 Sea Zone : 1/2 hits, 0.17 expected hits
                                                    1 americanNavalFighter owned by the Usa lost in 123 Sea Zone
                                                    Usa roll dice for 1 americanBattleship, 2 americanCarriers, 9 americanNavalFighters and 4 americanTransports in 123 Sea Zone, round 3 : 7/13 hits, 6.75 expected hits
                                                    Japan roll dice for 2 japaneseBattleship-damageds, 2 japaneseCarriers, 2 japaneseCruisers, 1 japaneseDestroyer and 4 japaneseNavalFighters in 123 Sea Zone, round 3 : 5/11 hits, 4.58 expected hits
                                                    2 japaneseNavalFighters owned by the Japan, 2 japaneseBattleship-damageds owned by the Japan, 1 japaneseDestroyer owned by the Japan, 5 americanNavalFighters owned by the Usa and 2 japaneseCarriers owned by the Japan lost in 123 Sea Zone
                                                    CruiserAntiAircraftGun fire in 123 Sea Zone : 0/2 hits, 0.17 expected hits
                                                    Usa roll dice for 1 americanBattleship, 2 americanCarriers, 4 americanNavalFighters and 4 americanTransports in 123 Sea Zone, round 4 : 4/8 hits, 3.83 expected hits
                                                    Japan roll dice for 2 japaneseCruisers and 2 japaneseNavalFighters in 123 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                                                    2 japaneseCruisers owned by the Japan, 2 japaneseNavalFighters owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 123 Sea Zone
                                                Usa win, taking 123 Sea Zone from Japan with 1 americanBattleship, 2 americanCarriers, 2 americanNavalFighters and 4 americanTransports remaining. Battle score for attacker is 100
                                                Casualties for Japan: 2 japaneseBattleships, 2 japaneseBattleship-damageds, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseNavalFighters, 3 japaneseSubmarines and 4 japaneseTransports
                                                Casualties for Usa: 3 americanCruisers, 4 americanDestroyers and 9 americanNavalFighters
                                            Battle in Marianas Island
                                                Usa attack with 3 americanArtillerys, 6 americanInfantrys and 1 americanMarine
                                                Japan defend with 1 Flagpole, 1 japaneseInfantry and 1 japaneseMarine
                                                    Usa roll dice for 3 americanArtillerys, 6 americanInfantrys and 1 americanMarine in Marianas Island, round 2 : 2/10 hits, 1.42 expected hits
                                                    Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Marianas Island, round 2 : 1/2 hits, 0.75 expected hits
                                                    1 japaneseMarine owned by the Japan, 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island
                                                Usa win, taking Marianas Island from Japan with 3 americanArtillerys, 5 americanInfantrys and 1 americanMarine remaining. Battle score for attacker is 4
                                                Casualties for Usa: 1 americanInfantry
                                                Casualties for Japan: 1 japaneseInfantry and 1 japaneseMarine
                                    
                                        Non Combat Move - Usa
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            Trigger americanAP2: Usa has 1 Material placed in Washington
                                            3 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone
                                            3 americanBattleships, 3 americanCarriers, 5 americanCruisers, 6 americanDestroyers, 1 americanSubmarine and 4 americanTransports moved from 148 Sea Zone to 146 Sea Zone
                                            3 americanInfantrys moved from San Francisco to 156 Sea Zone
                                            3 americanInfantrys moved from Los Angeles to 156 Sea Zone
                                            1 americanCruiser, 6 americanInfantrys and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone
                                            6 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands
                                            4 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                            1 americanArtillery, 1 americanCombatEngineer, 6 americanInfantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                                            1 americanArtillery, 1 americanCombatEngineer, 6 americanInfantrys, 2 americanTanks and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                            1 americanArtillery, 1 americanCombatEngineer, 6 americanInfantrys and 2 americanTanks moved from 61 Sea Zone to Western Sahara
                                            1 Truck moved from Western Sahara to 61 Sea Zone
                                            1 Truck and 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone
                                            1 Truck moved from 39 Sea Zone to Azores
                                            1 americanArtillery and 1 americanTank moved from New York to 30 Sea Zone
                                            3 americanInfantrys moved from Washington to 30 Sea Zone
                                            2 americanInfantrys moved from Eastern US to 30 Sea Zone
                                            1 Train moved from New York to Washington
                                            1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US
                                            1 Train moved from Northeastern US to Washington
                                            1 americanArtillery, 5 americanInfantrys, 1 americanTank and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                            1 americanArtillery, 5 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores
                                            3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                            1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                                            1 Train moved from Central US to Washington
                                            1 Material and 1 Train moved from Washington to Los Angeles
                                            1 americanTransport moved from 61 Sea Zone to 39 Sea Zone
                                    
                                        Purchase Units - Usa
                                            Usa buy 2 americanArtillerys, 1 americanBarracks, 1 americanHull, 6 americanMarines, 2 americanNavalFighters and 2 americanTanks; Remaining resources: 2 PUs; 0 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            Units in Northeastern US being upgraded or consumed: 3 Materials
                                            1 americanBarracks placed in Northeastern US
                                            2 americanArtillerys and 2 americanTanks placed in New York
                                            4 americanMarines placed in Washington
                                            2 americanMarines placed in Eastern US
                                            2 americanNavalFighters placed in Hawaiian Islands
                                            1 americanHull placed in 156 Sea Zone
                                    
                                        Activate Technology - Usa
                                            Usa activating ImprovedGunLaying
                                            Trigger americanIGL3: Setting bombard to 6 for unitAttachment attached to americanBattleship-damaged
                                            Trigger americanIGL1: Setting bombard to 4 for unitAttachment attached to americanCruiser
                                            Trigger americanIGL2: Setting bombard to 6 for unitAttachment attached to americanBattleship
                                            triggerAttachmenamericanImpTB1: Setting attack to 7 for unitAttachment attached to americanTacticalBomber
                                            triggerAttachmenamericanImpTB1: Setting airAttack to 4 for unitAttachment attached to americanTacticalBomber
                                            triggerAttachmenamericanImpTB2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTacticalBomber} with name:supportAttachmentTacBombImpamerican
                                    
                                        Turn Complete - Usa
                                            Usa collect 75 PUs; end with 77 PUs
                                            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 80 PUs
                                            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 83 PUs
                                            Units generate 9 techTokens; Usa end with 9 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Usa : 1.83
                                    Japan : 1.83
                                    CruiserAntiAircraftGun fire in 123 Sea Zone : : 0.50
                                    DepthChargeAttack fire in 123 Sea Zone : : 0.00
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut may still be up when you get back

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Germany round 19

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 19
                                        
                                            Research Technology - Germany
                                                Trigger germanaTATB: Germany gains access to AdvancedTacticalBombers
                                                Trigger germanaTIR: Germany gains access to ImprovedRockets
                                                Germany spend 0 on tech rolls
                                                Germany removing all Technology Tokens after successful research.
                                                Germany discover ImprovedRockets
                                        
                                            Combat Move - Germany
                                                Trigger germanITBR4: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to brazilianAirfield
                                                Trigger germanITBR5: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to spanishAirfield
                                                Trigger germanITBR6: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to swedishAirfield
                                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                Trigger germanITBR7: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to turkishAirfield
                                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                6 units repaired.
                                                    4 germanHeavyTank-damageds owned by the Germany removed in Kharkov
                                                    4 germanHeavyTanks owned by the Germany added in Kharkov
                                                    1 germanHeavyTank-damaged owned by the Germany removed in Leningrad
                                                    1 germanHeavyTank owned by the Germany added in Leningrad
                                                1 germanInfantry moved from Belorussia to Pskov
                                                      Germany take Pskov from Russia
                                                1 germanInfantry moved from Orel Kursk to Smolensk
                                                1 germanInfantry moved from Southern Ukraine to Eastern Ukraine
                                                1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 1 germanArtillery, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanHeavyTanks, 4 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Kharkov to Eastern Ukraine
                                                1 germanAntiTankGun, 1 germanArtillery, 1 germanHeavyArtillery, 3 germanHeavyTanks, 4 germanInfantrys, 1 germanMarine, 2 germanMech.Infantrys, 1 germanMobileArtillery and 2 germanTanks moved from Kharkov to Voronezh
                                                1 germanAdvancedFighter and 1 germanTacticalBomber moved from Kharkov to Eastern Ukraine
                                                1 germanAdvancedFighter moved from Kharkov to Voronezh
                                                1 germanInfantry moved from Eastern Finland to Murmansk
                                                      Finland take Murmansk from Russia
                                                1 germanInfantry moved from Eastern Finland to Western Karelia
                                                      Finland take Western Karelia from Russia
                                                1 germanInfantry moved from Leningrad to Eastern Karelia
                                                      Germany take Eastern Karelia from Russia
                                                1 germanAdvancedFighter moved from Eastern Germany to Voronezh
                                                1 germanAdvancedNavalFighter moved from Eastern Germany to Eastern Ukraine
                                                2 germanAdvancedNavalFighters moved from Leningrad to Eastern Ukraine
                                                2 germanAdvancedFighters moved from Leningrad to Voronezh
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin some big battles on deck here

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut ok I can do this last one

                                            ubernautU 1 Reply Last reply Reply Quote 0

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