TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut I'm ready if you still are
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TripleA Turn Summary: Thailand round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAL: Japan gains access to AdvancedLogistics Japan spend 0 on tech rolls Japan roll 8,3,4,1,9,5,5,5,11 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys and 1 japaneseParatrooper moved from Far Eastern Republic to Yakut 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 7 japaneseInfantrys moved from Khabarovskiy Kray to Yakut 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Northern Manchuria to Yakut 2 japaneseFighters moved from Shansi to Hunan 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Hunan 2 japaneseFighters and 1 japaneseTacticalBomber moved from Burma to Calcutta 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTanks moved from Bengal to Calcutta 1 japaneseInfantry moved from Anhwei to Hunan 2 japaneseInfantrys moved from Kwangtung to Hunan 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys moved from Japan to 99 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMarine, 4 japaneseSubmarines and 4 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island Combat - Japan Usa scrambles 1 units out of 126 Sea Zone to defend against the attack in 123 Sea Zone Usa scrambles to create a battle in territory 123 Sea Zone Battle in Yakut Japan attack with 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 2 : 12/44 hits, 9.75 expected hits Units damaged: 1 russianFortification owned by the Russia Russia roll dice for 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys in Yakut, round 2 : 18/26 hits, 11.58 expected hits 9 russianInfantrys owned by the Russia, 2 russianAntiAirGuns owned by the Russia and 18 japaneseInfantrys owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 8 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 3 : 7/26 hits, 6.75 expected hits Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 13 russianInfantrys in Yakut, round 3 : 7/15 hits, 7.50 expected hits 7 russianInfantrys owned by the Russia and 7 japaneseInfantrys owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper in Yakut, round 4 : 3/19 hits, 5.58 expected hits Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 6 russianInfantrys in Yakut, round 4 : 5/8 hits, 4.58 expected hits 3 russianInfantrys owned by the Russia, 4 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 5 : 3/14 hits, 4.42 expected hits Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 3 russianInfantrys in Yakut, round 5 : 3/5 hits, 3.33 expected hits 3 russianInfantrys owned by the Russia and 3 japaneseArtillerys owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 6 : 2/11 hits, 3.67 expected hits Russia roll dice for 1 russianCombatEngineer and 1 russianFortification in Yakut, round 6 : 2/2 hits, 1.58 expected hits 2 japaneseArtillerys owned by the Japan, 1 russianCombatEngineer owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut Some non-combat units are destroyed: Japan win, taking Yakut from Russia with 6 japaneseAlpineInfantrys, 2 japaneseCombatEngineers and 1 japaneseParatrooper remaining. Battle score for attacker is -24 Casualties for Japan: 9 japaneseArtillerys and 26 japaneseInfantrys Casualties for Russia: 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys Battle in Calcutta Japan attack with 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks Britain defend with 2 Trucks, 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks Japan roll dice for 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks in Calcutta, round 2 : 8/17 hits, 5.92 expected hits India roll dice for 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper in Calcutta, round 2 : 3/8 hits, 2.75 expected hits 7 britishInfantrys owned by the Britain, 1 britishParatrooper owned by the Britain, 2 japaneseAlpineInfantrys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Calcutta Some non-combat units are destroyed: Japan converts britishBarracks into different units Japan converts britishDocks into different units Japan win, taking Calcutta from India with 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 14 Casualties for Japan: 2 japaneseAlpineInfantrys and 1 japaneseInfantry Casualties for Britain: 7 britishInfantrys and 1 britishParatrooper Battle in 123 Sea Zone Japan attack with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseSubmarines and 4 japaneseTransports Usa defend with 1 americanNavalFighter Japan roll dice for 4 japaneseSubmarines in 123 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japan roll dice for 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers and 4 japaneseTransports in 123 Sea Zone, round 2 : 3/12 hits, 4.50 expected hits Usa roll dice for 1 americanNavalFighter in 123 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 japaneseSubmarine owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 123 Sea Zone Japan win, taking 123 Sea Zone from Neutral with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 3 japaneseSubmarines and 4 japaneseTransports remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseSubmarine Casualties for Usa: 1 americanNavalFighter Battle in Marianas Island Japan attack with 5 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole and 4 americanInfantrys Japan roll dice for 5 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 2 : 2/6 hits, 0.83 expected hits Usa roll dice for 4 americanInfantrys in Marianas Island, round 2 : 3/4 hits, 1.33 expected hits 2 americanInfantrys owned by the Usa and 3 japaneseInfantrys owned by the Japan lost in Marianas Island Japan roll dice for 2 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 3 : 1/3 hits, 0.58 expected hits Usa roll dice for 2 americanInfantrys in Marianas Island, round 3 : 1/2 hits, 0.67 expected hits 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Marianas Island, round 4 : 1/2 hits, 0.50 expected hits Usa roll dice for 1 americanInfantry in Marianas Island, round 4 : 0/1 hits, 0.33 expected hits 1 americanInfantry owned by the Usa lost in Marianas Island Japan win, taking Marianas Island from Usa with 1 japaneseInfantry and 1 japaneseMarine remaining. Battle score for attacker is 0 Casualties for Japan: 4 japaneseInfantrys Casualties for Usa: 4 americanInfantrys Battle in Hunan Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 2 : 1/8 hits, 2.25 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Hunan, round 2 : 2/2 hits, 0.75 expected hits 2 japaneseInfantrys owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hunan 1 japaneseArtillery owned by the Japan, 1 japaneseMech.Infantry owned by the Japan, 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan retreated to Kwangtung China win with 1 chineseArtillery remaining. Battle score for attacker is -2 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseAlpineInfantry Battle in Eastern Evenki Japan attack with 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry Russia defend with 1 Flagpole and 2 russianInfantrys Japan roll dice for 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry in Eastern Evenki, round 2 : 2/7 hits, 2.33 expected hits Russia roll dice for 2 russianInfantrys in Eastern Evenki, round 2 : 2/2 hits, 0.83 expected hits 2 russianInfantrys owned by the Russia, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki Japan win, taking Eastern Evenki from Russia with 3 japaneseAlpineInfantrys and 2 japaneseArtillerys remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseAlpineInfantry and 1 japaneseInfantry Casualties for Russia: 2 russianInfantrys Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 japaneseFighters moved from Hunan to Shansi 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseCombatEngineer and 1 japaneseMarine moved from Malay to 91 Sea Zone 2 japaneseFighters moved from Calcutta to Burma 1 japaneseTacticalBomber moved from Calcutta to Thailand 2 japaneseNavalFighters moved from Japan to 123 Sea Zone 2 japaneseNavalFighters moved from French Indochina to 123 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseParatroopers moved from French Indochina to Thailand 2 japaneseNavalFighters moved from Saigon to French Indochina 2 japaneseInfantrys moved from Kwangtung to French Indochina 4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 91 Sea Zone to 94 Sea Zone 1 japaneseInfantry moved from Thailand to Burma 4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 94 Sea Zone to 95 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to 95 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 95 Sea Zone to French Indochina 2 japaneseInfantrys and 2 japaneseMarines moved from Fo Kien to Kwangtung 1 japaneseAirTransport moved from Peking to Tokyo 1 Truck and 1 japaneseArtillery moved from Korea to Shansi 1 japaneseAirTransport moved from Manchuria to Tokyo 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Northern Manchuria 2 Trucks moved from Burma to Hong Kong 2 Trucks moved from Bengal to Kwangtung 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Peking to Shanghai 1 japaneseMech.Infantry moved from Peking to Northern Manchuria 1 Train moved from Shanghai to Korea Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 63 PUs; 9 techTokens; Japan buy 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 10 japaneseInfantrys, 1 japaneseSubmarine, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Peking 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Hong Kong 2 japaneseArtillerys and 1 japaneseTank placed in Korea 1 japaneseSubmarine placed in 99 Sea Zone 1 japaneseTransport placed in 98 Sea Zone Units in Tokyo being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Tokyo 2 japaneseInfantrys placed in Kyushu Shikoku Turn Complete - Japan Japan collect 59 PUs; end with 59 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 62 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 65 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Yakut change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Yakut change ownership: 2 japaneseCombatEngineers Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Usa : 2.17 Japan : -2.42 China : 1.25 Russia : 7.58 India : 0.25 -
@colin sorry for the wait have to be real careful in south east asia right now
back to china -
TripleA Turn Summary: Australia round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Supporting Britain - Canada Canada collect 0 PUs; end with 30 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 40 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 19 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 6,8,12,12,3,10,1,12,1 and gets 3 hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedTacticalBombers Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from Gibraltar to 41 Sea Zone 3 britishArtillerys, 2 britishBattleships, 2 britishCruisers, 2 britishDestroyers, 3 britishInfantrys, 2 britishMarines and 4 britishTransports moved from 41 Sea Zone to 62 Sea Zone 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from 62 Sea Zone to West Africa 5 britishMarines moved from Java to 148 Sea Zone 5 britishInfantrys moved from Java to 148 Sea Zone 5 britishInfantrys, 5 britishMarines and 5 britishTransports moved from 148 Sea Zone to 86 Sea Zone 5 britishInfantrys and 5 britishMarines moved from 86 Sea Zone to Rangoon 2 britishBattleships and 4 britishCruisers moved from 148 Sea Zone to 86 Sea Zone 1 britishInfantry moved from Sumatra to 148 Sea Zone 1 britishInfantry and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone 1 britishInfantry moved from 92 Sea Zone to Malay 2 britishInfantrys moved from Kamchatka to Soviet Far East Russia take Soviet Far East from Japan 4 britishNavalFighters moved from 148 Sea Zone to Rangoon Combat - Britain Battle in Rangoon Battle in Malay Battle in West Africa Britain attack with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines VichyFrance defend with 1 Flagpole; Germany defend with 1 germanInfantry Britain roll dice for 2 britishBattleships and 2 britishCruisers in West Africa, round 2 : 3/6 hits, 2.17 expected hits VichyFrance roll dice for 1 germanInfantry in West Africa, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in West Africa Britain win, taking Rangoon from Japan, taking Malay from Thailand, taking West Africa from VichyFrance with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishTransport moved from 70 Sea Zone to 71 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Cape Town to 71 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 71 Sea Zone to 70 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 70 Sea Zone to Cameroon 3 britishMarines moved from Scotland to 24 Sea Zone 1 britishArtillery, 2 britishInfantrys, 1 britishParatrooper and 2 britishTanks moved from Central Britain to 24 Sea Zone 1 britishAntiAirGun moved from Central Britain to 24 Sea Zone 1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper, 2 britishTanks and 6 britishTransports moved from 24 Sea Zone to 13 Sea Zone 1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper and 2 britishTanks moved from 13 Sea Zone to Northern Finland 1 britishFighter moved from Scotland to Northern Norway 1 britishTank moved from Northern Norway to Northern Finland 2 britishAlpineInfantrys moved from Central Norway to 13 Sea Zone 2 britishAlpineInfantrys moved from 13 Sea Zone to Northern Finland 2 Trucks and 2 britishArtillerys moved from Norway to Northern Finland 1 britishCombatEngineer moved from Northern Norway to Northern Finland 1 Truck moved from Northern Norway to Norway 3 britishBattleships, 3 britishCruisers, 2 britishDestroyers and 1 britishTransport moved from 24 Sea Zone to 26 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Bombay to New Dehli 1 Train moved from Eastern Madras to Iraq 1 Train and 2 britishInfantrys moved from Iraq to Bombay 1 britishDestroyer, 1 britishSubmarine and 4 britishTransports moved from 75 Sea Zone to 86 Sea Zone 1 britishDestroyer moved from 148 Sea Zone to 94 Sea Zone 2 britishCarriers, 9 britishDestroyers and 1 britishSubmarine moved from 148 Sea Zone to 86 Sea Zone 4 britishNavalFighters moved from Rangoon to 86 Sea Zone 1 britishDestroyer and 1 britishTransport moved from 101 Sea Zone to 102 Sea Zone 1 britishInfantry moved from London to Southern Britain Purchase Units - Britain Britain buy 3 britishNavalFighters; Remaining resources: 5 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 3 britishNavalFighters placed in Central Britain Activate Technology - Britain Britain activating ImprovedTacticalBombers triggerAttachmenbritishImpTB1: Setting attack to 7 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB1: Setting airAttack to 4 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishTacticalBomber} with name:supportAttachmentTacBombImpbritish Britain giving technology to Usa: ImprovedTacticalBombers Turn Complete - Britain Britain collect 34 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in British Columbia change ownership: 2 Materials Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter; Remaining resources: 1 PUs; Place Units - Canada 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 16 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter Some Units in British Columbia change ownership: 2 Materials Some Units in Manitoba change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishAlpineInfantrys, 2 britishArtillerys, 2 britishInfantrys and 3 britishMarines; Remaining resources: 6 PUs; Place Units - ExiledAllies 2 britishAlpineInfantrys placed in Central Norway 2 britishArtillerys placed in Norway 2 britishInfantrys placed in Exiled Allies 3 britishMarines placed in Java Turn Complete - ExiledAllies ExiledAllies collect 32 PUs; end with 38 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 34 PUs Units Change Ownership Some Units in Central Norway change ownership: 2 britishAlpineInfantrys Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 1 britishCombatEngineer and 3 britishMarines Some Units in Norway change ownership: 2 britishArtillerys Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - India India buy 3 britishInfantrys; Remaining resources: 4 PUs; Place Units - India 3 britishInfantrys placed in Bombay Turn Complete - India India collect 11 PUs; end with 15 PUs Some Units in Bombay change ownership: 3 britishInfantrys Purchase Units - Australia Australia buy 1 britishCruiser; Remaining resources: 7 PUs; Place Units - Australia 1 britishCruiser placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 24 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishCruiser Some Units in Southwestern Australia change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
VichyFrance : -0.25 Britain : 0.83 -
@ubernaut nothin big really, back to you
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TripleA Move Summary: Italy round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover IncreasedTacticalBomberRange Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: 2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone 2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar 1 italianInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianMarine moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa VichyFrance take French Equatorial Africa from ExiledAllies 2 italianTanks moved from Sinai to Iraq 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq -
@colin battle time again
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@ubernaut I'm in the lobby
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TripleA Turn Summary: Italy round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 12,4,11,10,1,8,9,2,11 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover IncreasedTacticalBomberRange Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone 2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar 1 italianInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianMarine moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa VichyFrance take French Equatorial Africa from ExiledAllies 2 italianTanks moved from Sinai to Iraq 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq Combat - Italy Battle in Gibraltar Battle in Iraq Italy attack with 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks Britain defend with 1 Flagpole, 1 Rail, 1 UnitsForGermany, 1 britishAirfield, 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys Italy roll dice for 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks in Iraq, round 2 : 3/9 hits, 3.08 expected hits Britain roll dice for 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys in Iraq, round 2 : 5/10 hits, 3.17 expected hits 3 britishInfantrys owned by the Britain, 1 italianArtillery owned by the Italy, 3 italianInfantrys owned by the Italy and 1 italianParatrooper owned by the Italy lost in Iraq 2 italianTanks owned by the Italy retreated to Trans Jordan Britain win, taking Gibraltar from Britain with 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys remaining. Battle score for attacker is -8 Casualties for Italy: 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper Casualties for Britain: 3 britishInfantrys Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAP2: Italy has 1 Material placed in Rome Trigger UnitsIItalianSomaliland: Italy has 1 italianInfantry placed in Italian Somaliland Trigger italianProd: Italy has 1 Material placed in Rome 2 italianArtillerys moved from Northern Italy to 47 Sea Zone 2 italianMarines moved from Rome to 46 Sea Zone 2 italianAlpineInfantrys moved from Rome to 46 Sea Zone 2 italianMarines and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 4 italianInfantrys moved from Algeria to Morrocco 2 italianMarines moved from 43 Sea Zone to Morrocco 1 italianFighter and 2 italianNavalFighters moved from Algeria to Morrocco 1 italianTacticalBomber moved from Algeria to Cairo 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Iraq to Cairo 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Sinai to Trans Jordan 1 Truck, 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 Truck moved from French Equatorial Africa to Nigeria 1 Truck and 1 italianInfantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 Truck moved from French Equatorial Africa to Nigeria 1 Truck and 1 italianInfantry moved from Cairo to Anglo Egyptian Sudan 1 Truck moved from Anglo Egyptian Sudan to Central Egpyt 2 Materials moved from Southern Italy to 50 Sea Zone 2 Materials and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone 1 italianInfantry moved from Cairo to Sinai 1 italianMarine moved from Cairo to Sinai 1 italianArtillery moved from Cairo to Sinai 2 Materials moved from 53 Sea Zone to Trans Jordan 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone 1 italianAlpineInfantry moved from Tripolitania to Algeria 1 italianAlpineInfantry moved from Tripolitania to 48 Sea Zone 1 italianAlpineInfantry and 1 italianTransport moved from 48 Sea Zone to 45 Sea Zone 1 italianCombatEngineer moved from Algeria to 45 Sea Zone 1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianTransport moved from 45 Sea Zone to 43 Sea Zone 2 italianAlpineInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianArtillerys and 1 italianTransport moved from 47 Sea Zone to 43 Sea Zone 3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from 43 Sea Zone to Gibraltar 2 Materials and 2 italianAirTransports moved from Rome to Tripolitania 2 italianAirTransports moved from Tripolitania to Sicily Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 1 italianCombatEngineer, 1 italianEntrenchment, 1 italianHull and 5 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Trans Jordan being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Trans Jordan 1 italianHull placed in 47 Sea Zone 1 italianCombatEngineer and 1 italianInfantry placed in Tripolitania 3 italianInfantrys placed in Cairo 1 italianInfantry placed in Rome 1 italianAdvancedNavalFighter placed in Northern Italy Activate Technology - Italy Italy activating IncreasedTacticalBomberRange Trigger italianITBR1: Setting givesMovement to 4:italianTacticalBomber for unitAttachment attached to italianAirfield Italy giving technology to Germany: IncreasedTacticalBomberRange Turn Complete - Italy Italy collect 42 PUs; end with 42 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : -0.08 Britain : 1.83 -
@colin back to usa probably be leaving here in abt 30 minutes back abt an hour after that

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TripleA Move Summary: Usa round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Usa Trigger americanaTAF: Usa gains access to AdvancedFighters Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedGunLaying Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanArtillerys, 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 5 americanNavalFighters and 3 americanTransports moved from 126 Sea Zone to 123 Sea Zone 2 americanArtillerys and 1 americanMarine moved from 123 Sea Zone to Marianas Island 4 americanInfantrys moved from 123 Sea Zone to Marianas Island 1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 americanArtillery, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 1 americanInfantry moved from Wake Island to 124 Sea Zone 1 americanArtillery, 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone 1 americanArtillery and 2 americanInfantrys moved from 123 Sea Zone to Marianas Island 9 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone -
@ubernaut I'm not sure if I'm allowed to move all those fighters, since they can only land assuming I lose some, but I checked the rules and it didn't say anything. If you think we should add that though I'm ok with it cause it makes sense
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@colin i believe you are not allowed to move fighters unless you have guaranteed landing point for them. you are to assume in such situations that all the fighters will live.
@redrum believe it or not this is a totally unrelated situation. to the other situation going on right now. but do you know the exact rules for this TWW regarding this?
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@ubernaut I thought so too since it's that way in axis and allies, I just wasn't sure since the game let me do it. I guess it can't tell though. Maybe it should be added to the player rules. anyway we can do the battle if you're ready, I'll just undo the last couple
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@colin yeah i think i might have the same question at some point and figured that anything not specified is basically defaulting to standard a&a rules, but i could be wrong since the engine normally supports restricting you movements when arent valid maybe there is landing place you're not seeing or the engine has trouble with that in TWW.
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TripleA Turn Summary: Usa round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Usa Trigger americanaTAF: Usa gains access to AdvancedFighters Usa spend 0 on tech rolls Usa roll 3,10,5,9,6,12,1,2,12,4,4,12,2,11,9,4,6,3 and gets 3 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedGunLaying Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanArtillerys, 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 5 americanNavalFighters and 3 americanTransports moved from 126 Sea Zone to 123 Sea Zone 2 americanArtillerys and 1 americanMarine moved from 123 Sea Zone to Marianas Island 4 americanInfantrys moved from 123 Sea Zone to Marianas Island 1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 americanArtillery, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 1 americanInfantry moved from Wake Island to 124 Sea Zone 1 americanArtillery, 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone 1 americanArtillery and 2 americanInfantrys moved from 123 Sea Zone to Marianas Island 6 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone Combat - Usa Battle in 123 Sea Zone Usa attack with 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 4 americanDestroyers, 11 americanNavalFighters and 4 americanTransports Japan defend with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseNavalFighters, 3 japaneseSubmarines and 4 japaneseTransports DepthChargeAttack fire in 123 Sea Zone : 1/4 hits, 1.00 expected hits CruiserAntiAircraftGun fire in 123 Sea Zone : 0/2 hits, 0.17 expected hits 1 japaneseSubmarine owned by the Japan lost in 123 Sea Zone Japan roll dice for 2 japaneseSubmarines in 123 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 americanDestroyer owned by the Usa lost in 123 Sea Zone Usa roll dice for 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 11 americanNavalFighters and 4 americanTransports in 123 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits Units damaged: 2 japaneseBattleships owned by the Japan Japan roll dice for 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseNavalFighters and 4 japaneseTransports in 123 Sea Zone, round 2 : 7/20 hits, 6.50 expected hits 4 japaneseTransports owned by the Japan, 3 americanDestroyers owned by the Usa, 2 japaneseSubmarines owned by the Japan, 3 americanCruisers owned by the Usa, 3 japaneseDestroyers owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 123 Sea Zone 2 japaneseBattleships owned by the Japan lost in 123 Sea Zone 2 japaneseBattleship-damageds owned by the Japan added in 123 Sea Zone CruiserAntiAircraftGun fire in 123 Sea Zone : 1/2 hits, 0.17 expected hits 1 americanNavalFighter owned by the Usa lost in 123 Sea Zone Usa roll dice for 1 americanBattleship, 2 americanCarriers, 9 americanNavalFighters and 4 americanTransports in 123 Sea Zone, round 3 : 7/13 hits, 6.75 expected hits Japan roll dice for 2 japaneseBattleship-damageds, 2 japaneseCarriers, 2 japaneseCruisers, 1 japaneseDestroyer and 4 japaneseNavalFighters in 123 Sea Zone, round 3 : 5/11 hits, 4.58 expected hits 2 japaneseNavalFighters owned by the Japan, 2 japaneseBattleship-damageds owned by the Japan, 1 japaneseDestroyer owned by the Japan, 5 americanNavalFighters owned by the Usa and 2 japaneseCarriers owned by the Japan lost in 123 Sea Zone CruiserAntiAircraftGun fire in 123 Sea Zone : 0/2 hits, 0.17 expected hits Usa roll dice for 1 americanBattleship, 2 americanCarriers, 4 americanNavalFighters and 4 americanTransports in 123 Sea Zone, round 4 : 4/8 hits, 3.83 expected hits Japan roll dice for 2 japaneseCruisers and 2 japaneseNavalFighters in 123 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits 2 japaneseCruisers owned by the Japan, 2 japaneseNavalFighters owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 123 Sea Zone Usa win, taking 123 Sea Zone from Japan with 1 americanBattleship, 2 americanCarriers, 2 americanNavalFighters and 4 americanTransports remaining. Battle score for attacker is 100 Casualties for Japan: 2 japaneseBattleships, 2 japaneseBattleship-damageds, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseNavalFighters, 3 japaneseSubmarines and 4 japaneseTransports Casualties for Usa: 3 americanCruisers, 4 americanDestroyers and 9 americanNavalFighters Battle in Marianas Island Usa attack with 3 americanArtillerys, 6 americanInfantrys and 1 americanMarine Japan defend with 1 Flagpole, 1 japaneseInfantry and 1 japaneseMarine Usa roll dice for 3 americanArtillerys, 6 americanInfantrys and 1 americanMarine in Marianas Island, round 2 : 2/10 hits, 1.42 expected hits Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Marianas Island, round 2 : 1/2 hits, 0.75 expected hits 1 japaneseMarine owned by the Japan, 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island Usa win, taking Marianas Island from Japan with 3 americanArtillerys, 5 americanInfantrys and 1 americanMarine remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseInfantry and 1 japaneseMarine Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 3 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone 3 americanBattleships, 3 americanCarriers, 5 americanCruisers, 6 americanDestroyers, 1 americanSubmarine and 4 americanTransports moved from 148 Sea Zone to 146 Sea Zone 3 americanInfantrys moved from San Francisco to 156 Sea Zone 3 americanInfantrys moved from Los Angeles to 156 Sea Zone 1 americanCruiser, 6 americanInfantrys and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 6 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 4 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 6 americanInfantrys and 2 americanTanks moved from Azores to 40 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 6 americanInfantrys, 2 americanTanks and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 6 americanInfantrys and 2 americanTanks moved from 61 Sea Zone to Western Sahara 1 Truck moved from Western Sahara to 61 Sea Zone 1 Truck and 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone 1 Truck moved from 39 Sea Zone to Azores 1 americanArtillery and 1 americanTank moved from New York to 30 Sea Zone 3 americanInfantrys moved from Washington to 30 Sea Zone 2 americanInfantrys moved from Eastern US to 30 Sea Zone 1 Train moved from New York to Washington 1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US 1 Train moved from Northeastern US to Washington 1 americanArtillery, 5 americanInfantrys, 1 americanTank and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery, 5 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores 3 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 Train moved from Central US to Washington 1 Material and 1 Train moved from Washington to Los Angeles 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone Purchase Units - Usa Usa buy 2 americanArtillerys, 1 americanBarracks, 1 americanHull, 6 americanMarines, 2 americanNavalFighters and 2 americanTanks; Remaining resources: 2 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Northeastern US being upgraded or consumed: 3 Materials 1 americanBarracks placed in Northeastern US 2 americanArtillerys and 2 americanTanks placed in New York 4 americanMarines placed in Washington 2 americanMarines placed in Eastern US 2 americanNavalFighters placed in Hawaiian Islands 1 americanHull placed in 156 Sea Zone Activate Technology - Usa Usa activating ImprovedGunLaying Trigger americanIGL3: Setting bombard to 6 for unitAttachment attached to americanBattleship-damaged Trigger americanIGL1: Setting bombard to 4 for unitAttachment attached to americanCruiser Trigger americanIGL2: Setting bombard to 6 for unitAttachment attached to americanBattleship triggerAttachmenamericanImpTB1: Setting attack to 7 for unitAttachment attached to americanTacticalBomber triggerAttachmenamericanImpTB1: Setting airAttack to 4 for unitAttachment attached to americanTacticalBomber triggerAttachmenamericanImpTB2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTacticalBomber} with name:supportAttachmentTacBombImpamerican Turn Complete - Usa Usa collect 75 PUs; end with 77 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 80 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : 1.83 Japan : 1.83 CruiserAntiAircraftGun fire in 123 Sea Zone : : 0.50 DepthChargeAttack fire in 123 Sea Zone : : 0.00 -
@ubernaut may still be up when you get back
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TripleA Move Summary: Germany round 19
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 19 Research Technology - Germany Trigger germanaTATB: Germany gains access to AdvancedTacticalBombers Trigger germanaTIR: Germany gains access to ImprovedRockets Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedRockets Combat Move - Germany Trigger germanITBR4: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to brazilianAirfield Trigger germanITBR5: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to spanishAirfield Trigger germanITBR6: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to swedishAirfield Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanITBR7: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to turkishAirfield Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 6 units repaired. 4 germanHeavyTank-damageds owned by the Germany removed in Kharkov 4 germanHeavyTanks owned by the Germany added in Kharkov 1 germanHeavyTank-damaged owned by the Germany removed in Leningrad 1 germanHeavyTank owned by the Germany added in Leningrad 1 germanInfantry moved from Belorussia to Pskov Germany take Pskov from Russia 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanInfantry moved from Southern Ukraine to Eastern Ukraine 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 1 germanArtillery, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanHeavyTanks, 4 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Kharkov to Eastern Ukraine 1 germanAntiTankGun, 1 germanArtillery, 1 germanHeavyArtillery, 3 germanHeavyTanks, 4 germanInfantrys, 1 germanMarine, 2 germanMech.Infantrys, 1 germanMobileArtillery and 2 germanTanks moved from Kharkov to Voronezh 1 germanAdvancedFighter and 1 germanTacticalBomber moved from Kharkov to Eastern Ukraine 1 germanAdvancedFighter moved from Kharkov to Voronezh 1 germanInfantry moved from Eastern Finland to Murmansk Finland take Murmansk from Russia 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanInfantry moved from Leningrad to Eastern Karelia Germany take Eastern Karelia from Russia 1 germanAdvancedFighter moved from Eastern Germany to Voronezh 1 germanAdvancedNavalFighter moved from Eastern Germany to Eastern Ukraine 2 germanAdvancedNavalFighters moved from Leningrad to Eastern Ukraine 2 germanAdvancedFighters moved from Leningrad to Voronezh -
@colin some big battles on deck here
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@ubernaut ok I can do this last one
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