TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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TripleA Move Summary: Japan round 24
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 24 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. 1 japaneseArtillery, 1 japaneseInfantry, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Hong Kong to Fo Kien 1 japaneseMech.Infantry and 1 japaneseTank moved from Hong Kong to Fo Kien 2 japaneseArtillerys, 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Kwangtung 1 japaneseMech.Infantry and 1 japaneseTank moved from Hong Kong to Kwangtung 1 japaneseTacticalBomber moved from Korea to Fo Kien 1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Fo Kien 6 japaneseArtillerys, 8 japaneseInfantrys and 3 japaneseTanks moved from Shansi to Shantung -
@colin battle time again
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TripleA Turn Summary: Thailand round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 24 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,2,4,3,8,7,6,11,7 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseArtillery, 1 japaneseInfantry, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Hong Kong to Fo Kien 1 japaneseMech.Infantry and 1 japaneseTank moved from Hong Kong to Fo Kien 2 japaneseArtillerys, 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Kwangtung 1 japaneseMech.Infantry and 1 japaneseTank moved from Hong Kong to Kwangtung 1 japaneseTacticalBomber moved from Korea to Fo Kien 1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Fo Kien 6 japaneseArtillerys, 8 japaneseInfantrys and 3 japaneseTanks moved from Shansi to Shantung Combat - Japan Battle in Kwangtung Japan attack with 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks China defend with 1 Flagpole, 2 chineseArtillerys and 2 chineseInfantrys Japan roll dice for 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits China roll dice for 2 chineseArtillerys and 2 chineseInfantrys in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits 1 japaneseArtillery owned by the Japan, 1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Kwangtung Japan roll dice for 1 japaneseArtillery, 2 japaneseMech.Infantrys and 2 japaneseTanks in Kwangtung, round 3 : 2/5 hits, 1.75 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseArtillery, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 10 Casualties for Japan: 1 japaneseArtillery Casualties for China: 2 chineseArtillerys and 2 chineseInfantrys Battle in Shantung Japan attack with 6 japaneseArtillerys, 8 japaneseInfantrys and 3 japaneseTanks China defend with 1 Flagpole, 1 Rail, 1 chineseMech.Infantry and 3 chineseTanks Japan roll dice for 6 japaneseArtillerys, 8 japaneseInfantrys and 3 japaneseTanks in Shantung, round 2 : 4/17 hits, 4.83 expected hits China roll dice for 1 chineseMech.Infantry and 3 chineseTanks in Shantung, round 2 : 3/4 hits, 1.58 expected hits 1 chineseMech.Infantry owned by the China, 3 chineseTanks owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung Japan win, taking Shantung from China with 6 japaneseArtillerys, 5 japaneseInfantrys and 3 japaneseTanks remaining. Battle score for attacker is 14 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 1 chineseMech.Infantry and 3 chineseTanks Battle in Fo Kien Japan attack with 1 japaneseAirTransport, 1 japaneseArtillery, 1 japaneseInfantry, 3 japaneseMech.Infantrys, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks China defend with 1 Flagpole and 1 Rail; Britain defend with 1 britishArtillery and 3 britishMarines Japan roll dice for 1 japaneseAirTransport, 1 japaneseArtillery, 1 japaneseInfantry, 3 japaneseMech.Infantrys, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks in Fo Kien, round 2 : 6/11 hits, 3.75 expected hits China roll dice for 1 britishArtillery and 3 britishMarines in Fo Kien, round 2 : 1/4 hits, 1.42 expected hits 3 britishMarines owned by the Britain, 1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Fo Kien Japan win, taking Fo Kien from China with 1 japaneseAirTransport, 1 japaneseArtillery, 3 japaneseMech.Infantrys, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks remaining. Battle score for attacker is 13 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishArtillery and 3 britishMarines Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseInfantry moved from Kamchatka to Soviet Far East 2 japaneseInfantrys moved from Eastern Evenki to Far Eastern Republic 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Material and 1 japaneseAirTransport moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Manchuria 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Shanghai to Tokyo 1 japaneseAirTransport moved from Fo Kien to Shanghai 1 Truck moved from Shanghai to Manchuria 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseInfantry moved from Peking to Chahar 1 japaneseAntiAirGun, 1 japaneseCombatEngineer, 3 japaneseMech.Infantrys and 1 japaneseParatrooper moved from Shansi to Shanghai 2 japaneseAlpineInfantrys, 3 japaneseAntiTankGuns, 5 japaneseArtillerys, 7 japaneseInfantrys and 1 japaneseParatrooper moved from Shansi to Peking 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Korea to Peking 3 japaneseInfantrys moved from Korea to Manchuria 2 Trucks moved from Hong Kong to Shantung 1 japaneseTacticalBomber moved from Fo Kien to Shanghai 1 Truck and 1 japaneseAntiAirGun moved from Burma to Kwangtung 1 Truck moved from Kwangtung to Fo Kien 1 Truck and 1 japaneseInfantry moved from Burma to Kwangtung 1 Truck moved from Kwangtung to Fo Kien 1 japaneseInfantry moved from Southern Thailand to Thailand 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseMarine moved from Burma to Thailand 2 japaneseInfantrys and 1 japaneseParatrooper moved from Thailand to Burma 1 japaneseParatrooper moved from Thailand to Burma 1 Material and 1 Truck moved from Hong Kong to Shanghai 2 japaneseNavalFighters moved from Japan to Thailand 1 japaneseNavalFighter moved from Japan to Shanghai 2 japaneseNavalFighters moved from Japan to Tokyo Purchase Units - Japan Trigger japaneseAdvFig2: buyjapaneseAdvancedNavalFighter added to japaneseProduction Trigger japaneseAdvFig1: buyjapaneseAdvancedFighter added to japaneseProduction Japan buy 1 japaneseAdvancedFighter, 1 japaneseAdvancedNavalFighter, 3 japaneseEntrenchments, 3 japaneseInfantrys and 2 japaneseSubmarines; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Peking being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Peking Units in Shanghai being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 3 japaneseInfantrys placed in Shanghai Units in Tokyo being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Tokyo 2 japaneseSubmarines placed in 98 Sea Zone Japan undo move 4. 1 japaneseSubmarine placed in 98 Sea Zone Japan undo move 2. 1 japaneseSubmarine placed in 97 Sea Zone Units in Shanghai being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Shanghai 1 japaneseInfantry placed in Tokyo 1 japaneseAdvancedFighter and 1 japaneseAdvancedNavalFighter placed in Japan Turn Complete - Japan Japan collect 43 PUs; end with 43 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 46 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 49 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 1.67 China : 0.00 -
@colin going for chores soon so probably tomorrow for any combats, doesn't look like china will have any that you need me for tho.

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TripleA Turn Summary: Australia round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 24 Supporting Britain - Canada Canada collect 0 PUs; end with 19 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 32 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 25 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 21 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 10,7,7,7,4,12,11,1,1,11,2,4,1,5,1,12,6,1 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedHulls Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 3 britishMarines moved from Malay to Southern Thailand Britain take Southern Thailand from Thailand Combat - Britain Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 2 britishArtillerys and 2 britishInfantrys moved from West Africa to French West Africa 1 Material and 3 Trucks moved from West Africa to Morrocco 1 Material, 1 britishCombatEngineer, 2 britishCruisers, 2 britishDestroyers and 1 britishTransport moved from 64 Sea Zone to 61 Sea Zone 1 Material and 1 britishCombatEngineer moved from 61 Sea Zone to Morrocco 1 britishInfantry moved from Northern Norway to Northern Finland 3 britishInfantrys moved from Scotland to 24 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Central Britain to 24 Sea Zone 1 britishArtillery, 4 britishInfantrys and 3 britishTransports moved from 24 Sea Zone to 12 Sea Zone 1 britishArtillery moved from Norway to 12 Sea Zone 2 britishArtillerys, 4 britishInfantrys and 3 britishTransports moved from 12 Sea Zone to 13 Sea Zone 2 britishArtillerys and 4 britishInfantrys moved from 13 Sea Zone to Northern Finland 1 britishArtillery moved from Northern Finland to Murmansk 1 britishDestroyer moved from 13 Sea Zone to 24 Sea Zone 2 britishCarriers moved from 13 Sea Zone to 24 Sea Zone 4 britishNavalFighters moved from 13 Sea Zone to Northern Finland 1 britishTransport moved from 13 Sea Zone to 12 Sea Zone 1 britishArtillery moved from Norway to 12 Sea Zone 1 britishArtillery and 1 britishTransport moved from 12 Sea Zone to 13 Sea Zone 1 britishArtillery moved from 13 Sea Zone to Northern Finland 3 britishTransports moved from 13 Sea Zone to 24 Sea Zone 2 britishAirTransports and 2 britishParatroopers moved from Central Norway to Northern Finland 1 britishFighter moved from Central Britain to Northern Finland 1 britishAirTransport moved from Central Britain to Northern Finland 2 britishArtillerys moved from Cape Town to Eastern South Africa 1 britishArtillery moved from Western Bengal to New Dehli 2 britishNavalFighters moved from 93 Sea Zone to Bombay 2 britishArtillerys and 1 britishTank moved from Borneo to 93 Sea Zone 1 britishCombatEngineer moved from Borneo to 93 Sea Zone 2 britishArtillerys, 1 britishCombatEngineer, 1 britishTank and 4 britishTransports moved from 93 Sea Zone to 148 Sea Zone 1 britishInfantry and 2 britishMarines moved from Java to 148 Sea Zone 2 britishArtillerys, 1 britishCombatEngineer, 1 britishInfantry, 2 britishMarines, 1 britishTank and 4 britishTransports moved from 148 Sea Zone to 88 Sea Zone 1 britishBattleship, 1 britishCarrier and 1 britishCruiser moved from 93 Sea Zone to 88 Sea Zone 2 britishCruisers moved from 93 Sea Zone to 88 Sea Zone 1 britishCarrier moved from 149 Sea Zone to 88 Sea Zone 1 britishNavalFighter moved from New South Wales to 88 Sea Zone 2 britishArtillerys, 1 britishCombatEngineer, 1 britishInfantry, 2 britishMarines and 1 britishTank moved from 88 Sea Zone to Sumatra 2 Materials and 1 britishTransport moved from 130 Sea Zone to 93 Sea Zone 2 Materials moved from 93 Sea Zone to Borneo 2 britishDestroyers moved from 92 Sea Zone to 128 Sea Zone 2 britishCarriers, 1 britishDestroyer and 4 britishNavalFighters moved from 122 Sea Zone to 96 Sea Zone 1 britishTransport moved from 148 Sea Zone to 149 Sea Zone 1 britishTransport moved from 93 Sea Zone to 148 Sea Zone 1 britishTransport moved from 92 Sea Zone to 148 Sea Zone 1 britishTransport moved from 92 Sea Zone to 93 Sea Zone 1 britishDestroyer moved from 130 Sea Zone to 96 Sea Zone Purchase Units - Britain Britain buy 1 britishAirfield, 2 britishArtillerys, 2 britishBattleships, 1 britishDestroyer and 2 britishInfantrys; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Northern Finland being upgraded or consumed: 1 Material 1 britishAirfield and 2 britishArtillerys placed in Northern Finland 2 britishInfantrys placed in Scotland Units in 24 Sea Zone being upgraded or consumed: 2 britishHulls 2 britishBattleships and 1 britishDestroyer placed in 24 Sea Zone Activate Technology - Britain Britain activating ImprovedHulls Trigger britishIH1: Setting attack to 6 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting isAAforCombatOnly to true for unitAttachment attached to britishCruiser Trigger britishIH1: Setting mayOverStackAA to true for unitAttachment attached to britishCruiser Trigger britishIH1: Setting maxAAattacks to 1 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting maxRoundsAA to -1 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to britishCruiser Trigger britishIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to britishCruiser Trigger britishIH2: Setting attack to 7 for unitAttachment attached to britishBattleship Trigger britishIH3: Setting attack to 7 for unitAttachment attached to britishBattleship-damaged Turn Complete - Britain Trigger LLbAM: has removed 1 britishArtillery owned by Britain in Murmansk Trigger LLbAM: Russia has 1 russianArtillery placed in Murmansk Britain collect 30 PUs; end with 30 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 31 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 32 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Borneo change ownership: 2 Materials Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Copenhagen change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Sumatra change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishBattleship and 1 britishDestroyer; Remaining resources: 1 PUs; Place Units - Canada Units in 1 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship and 1 britishDestroyer placed in 1 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 16 PUs Units Change Ownership Some Units in 1 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishArtillery, 1 britishFactory, 5 britishInfantrys and 3 britishMarines; Remaining resources: 0 PUs; Place Units - ExiledAllies 3 britishMarines placed in Borneo 3 britishInfantrys placed in Java Units in Morrocco being upgraded or consumed: 2 Materials 1 britishFactory placed in Morrocco 1 britishArtillery placed in Norway 2 britishInfantrys placed in Central Norway Turn Complete - ExiledAllies ExiledAllies collect 34 PUs; end with 34 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 33 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs Units Change Ownership Some Units in Borneo change ownership: 2 Materials and 3 britishMarines Some Units in Central Norway change ownership: 2 britishInfantrys Some Units in Copenhagen change ownership: 1 britishCombatEngineer Some Units in Java change ownership: 3 britishInfantrys Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 1 britishArtillery Some Units in Sumatra change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - India India buy 3 britishInfantrys; Remaining resources: 16 PUs; Place Units - India 3 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 29 PUs Some Units in Bombay change ownership: 3 britishInfantrys Purchase Units - Australia Australia buy 2 britishMarines and 1 britishNavalFighter; Remaining resources: 2 PUs; Place Units - Australia 2 britishMarines placed in Southwestern Australia 1 britishNavalFighter placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 19 PUs Units Change Ownership Some Units in New South Wales change ownership: 1 britishNavalFighter Some Units in Southwestern Australia change ownership: 1 Material, 1 britishCombatEngineer and 2 britishMarinesCombat Hit Differential Summary :
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@ubernaut turns out there wasn't really any combat
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TripleA Move Summary: Italy round 24
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 24 Research Technology - Italy Trigger italianaTASB: Italy gains access to AdvancedStrategicBombers Italy spend 0 on tech rolls Combat Move - Italy Trigger italianISBR1: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to italianAirfield Trigger italianISBR1: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to italianAirfield Trigger italianISBR5: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to spanishAirfield Trigger italianISBR5: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to spanishAirfield Trigger italianISBR6: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to swedishAirfield Trigger italianISBR6: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to swedishAirfield Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianISBR2: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to japaneseAirfield Trigger italianISBR2: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to japaneseAirfield Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianISBR4: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to brazilianAirfield Trigger italianISBR4: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to brazilianAirfield Trigger italianISBR3: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to germanAirfield Trigger italianISBR3: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to germanAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianISBR7: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to turkishAirfield Trigger italianISBR7: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to turkishAirfield Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport 2 italianArtillerys, 1 italianCombatEngineer, 3 italianMarines and 2 italianTanks moved from Southern Iran to Bombay 1 italianAdvancedNavalFighter moved from Cairo to Bombay 1 italianAdvancedFighter and 1 italianNavalFighter moved from Southern Anglo Egyptian Sudan to Bombay 1 italianArtillery and 2 italianInfantrys moved from Tanganyika to 76 Sea Zone 1 italianArtillery, 2 italianInfantrys and 1 italianTransport moved from 76 Sea Zone to 75 Sea Zone 1 italianArtillery and 2 italianInfantrys moved from 75 Sea Zone to Bombay 1 italianTank moved from Gold Coast to French Central Africa VichyFrance take Eastern French Africa from ExiledAllies -
@colin big battle for italy tomorrow i see you are already plotting your revenge.

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TripleA Move Summary: Italy round 24
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 24 Research Technology - Italy Trigger italianaTASB: Italy gains access to AdvancedStrategicBombers Italy spend 0 on tech rolls Combat Move - Italy Trigger italianISBR1: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to italianAirfield Trigger italianISBR1: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to italianAirfield Trigger italianISBR5: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to spanishAirfield Trigger italianISBR5: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to spanishAirfield Trigger italianISBR6: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to swedishAirfield Trigger italianISBR6: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to swedishAirfield Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianISBR2: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to japaneseAirfield Trigger italianISBR2: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to japaneseAirfield Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianISBR4: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to brazilianAirfield Trigger italianISBR4: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to brazilianAirfield Trigger italianISBR3: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to germanAirfield Trigger italianISBR3: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to germanAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianISBR7: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to turkishAirfield Trigger italianISBR7: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to turkishAirfield Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport 1 italianTank moved from Southern Iran to Baluchistan Italy take Baluchistan from India 1 italianTank moved from Baluchistan to Southern Iran 1 italianArtillery and 2 italianInfantrys moved from Tanganyika to 76 Sea Zone 1 italianArtillery, 2 italianInfantrys and 1 italianTransport moved from 76 Sea Zone to 79 Sea Zone 1 italianArtillery and 2 italianInfantrys moved from 79 Sea Zone to Eastern South Africa 1 italianTank moved from Belgian Congo to Eastern South Africa 3 italianMech.Infantrys and 2 italianTanks moved from Rhodesia to Eastern South Africa 1 italianAdvancedFighter and 1 italianNavalFighter moved from Southern Anglo Egyptian Sudan to Eastern South Africa 1 italianTank moved from Gold Coast to French Central Africa VichyFrance take Eastern French Africa from ExiledAllies -
@colin missed the scramble again
if you don't mind ill cancel the assault on bombay and push into south africa instead. -
@colin up a bit early over here again today let me know when/if you are around.

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@ubernaut I'm around
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TripleA Turn Summary: Italy round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 24 Research Technology - Italy Trigger italianaTASB: Italy gains access to AdvancedStrategicBombers Italy spend 0 on tech rolls Italy roll 9,2,1,11,6,3,4,11,4 and gets 0 hits Combat Move - Italy Trigger italianISBR1: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to italianAirfield Trigger italianISBR1: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to italianAirfield Trigger italianISBR5: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to spanishAirfield Trigger italianISBR5: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to spanishAirfield Trigger italianISBR6: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to swedishAirfield Trigger italianISBR6: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to swedishAirfield Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianISBR2: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to japaneseAirfield Trigger italianISBR2: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to japaneseAirfield Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianISBR4: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to brazilianAirfield Trigger italianISBR4: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to brazilianAirfield Trigger italianISBR3: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to germanAirfield Trigger italianISBR3: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to germanAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianISBR7: Setting givesMovement to 5:italianStrategicBomber for unitAttachment attached to turkishAirfield Trigger italianISBR7: Setting givesMovement to 4:italianAirTransport for unitAttachment attached to turkishAirfield Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Southern Iran to Baluchistan Italy take Baluchistan from India 1 italianTank moved from Baluchistan to Southern Iran 1 italianArtillery and 2 italianInfantrys moved from Tanganyika to 76 Sea Zone 1 italianArtillery, 2 italianInfantrys and 1 italianTransport moved from 76 Sea Zone to 79 Sea Zone 1 italianArtillery and 2 italianInfantrys moved from 79 Sea Zone to Eastern South Africa 1 italianTank moved from Belgian Congo to Eastern South Africa 3 italianMech.Infantrys and 2 italianTanks moved from Rhodesia to Eastern South Africa 1 italianAdvancedFighter and 1 italianNavalFighter moved from Southern Anglo Egyptian Sudan to Eastern South Africa 1 italianTank moved from Gold Coast to French Central Africa VichyFrance take Eastern French Africa from ExiledAllies Combat - Italy Battle in Eastern South Africa Italy attack with 1 italianAdvancedFighter, 1 italianArtillery, 2 italianInfantrys, 3 italianMech.Infantrys, 1 italianNavalFighter and 3 italianTanks SouthAfrica defend with 1 Flagpole, 1 Rail and 1 britishAirfield; Britain defend with 2 britishArtillerys and 1 britishMarine Italy roll dice for 1 italianAdvancedFighter, 1 italianArtillery, 2 italianInfantrys, 3 italianMech.Infantrys, 1 italianNavalFighter and 3 italianTanks in Eastern South Africa, round 2 : 2/11 hits, 1.92 expected hits SouthAfrica roll dice for 2 britishArtillerys and 1 britishMarine in Eastern South Africa, round 2 : 2/3 hits, 1.50 expected hits 1 britishMarine owned by the Britain, 1 britishArtillery owned by the Britain and 2 italianInfantrys owned by the Italy lost in Eastern South Africa Italy roll dice for 1 italianAdvancedFighter, 1 italianArtillery, 3 italianMech.Infantrys, 1 italianNavalFighter and 3 italianTanks in Eastern South Africa, round 3 : 0/9 hits, 1.67 expected hits SouthAfrica roll dice for 1 britishArtillery in Eastern South Africa, round 3 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 italianAdvancedFighter, 1 italianArtillery, 3 italianMech.Infantrys, 1 italianNavalFighter and 3 italianTanks in Eastern South Africa, round 4 : 2/9 hits, 1.67 expected hits SouthAfrica roll dice for 1 britishArtillery in Eastern South Africa, round 4 : 0/1 hits, 0.50 expected hits 1 britishArtillery owned by the Britain lost in Eastern South Africa Some non-combat units are destroyed: Italy win, taking Eastern South Africa from SouthAfrica with 1 italianAdvancedFighter, 1 italianArtillery, 3 italianMech.Infantrys, 1 italianNavalFighter and 3 italianTanks remaining. Battle score for attacker is 6 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 2 britishArtillerys and 1 britishMarine Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianTransport moved from 74 Sea Zone to 73 Sea Zone 1 Material, 1 italianAirTransport and 1 italianInfantry moved from Tripolitania to Abyssinia 1 italianInfantry moved from Iraq to Southern Iran 2 italianAdvancedNavalFighters moved from Algeria to Abyssinia 1 italianAdvancedNavalFighter moved from Cairo to Abyssinia 1 italianAdvancedFighter and 1 italianNavalFighter moved from Eastern South Africa to Belgian Congo 1 italianMech.Infantry and 1 italianParatrooper moved from Belgian Congo to Eastern South Africa 1 Truck and 1 italianInfantry moved from Southern Anglo Egyptian Sudan to Eastern South Africa 2 italianInfantrys moved from Kenya Uganda to Abyssinia 1 Truck moved from Anglo Egyptian Sudan to Central Egpyt 2 italianMarines moved from Cairo to 53 Sea Zone 2 italianMarines and 1 italianTransport moved from 53 Sea Zone to 72 Sea Zone 1 italianCombatEngineer moved from Central Egpyt to 72 Sea Zone 1 italianCombatEngineer, 2 italianMarines and 1 italianTransport moved from 72 Sea Zone to 73 Sea Zone 1 italianCombatEngineer and 2 italianMarines moved from 73 Sea Zone to Abyssinia 1 italianInfantry moved from Cairo to Sinai 1 italianInfantry moved from Cairo to Central Egpyt 1 Truck and 1 italianInfantry moved from Cairo to Trans Jordan 1 Truck moved from Trans Jordan to Sinai 1 Truck moved from Central Egpyt to Al Kufrah 1 italianInfantry moved from Tripolitania to Cyrenaica 2 Materials and 1 italianInfantry moved from Southern Italy to 50 Sea Zone 2 Materials, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone 2 italianArtillerys moved from Gibraltar to 43 Sea Zone 4 italianInfantrys moved from Algeria to 43 Sea Zone 3 italianInfantrys moved from Algeria to 45 Sea Zone 3 italianInfantrys and 1 italianTransport moved from 45 Sea Zone to 51 Sea Zone 2 italianArtillerys, 4 italianInfantrys and 2 italianTransports moved from 43 Sea Zone to 48 Sea Zone 1 italianAdvancedFighter moved from Northern Italy to Algeria 1 italianAdvancedNavalFighter moved from Northern Italy to Algeria 2 Materials and 1 italianAirTransport moved from Rome to Cairo 2 Materials and 1 italianInfantry moved from 53 Sea Zone to Cairo 3 italianInfantrys moved from 51 Sea Zone to Western Egypt 2 italianArtillerys and 4 italianInfantrys moved from 48 Sea Zone to Cyrenaica 1 italianDestroyer moved from 47 Sea Zone to 48 Sea Zone Purchase Units - Italy Italy buy 2 Trucks, 1 italianAdvancedTacticalBomber, 1 italianAirTransport, 2 italianAirfields, 1 italianCombatEngineer, 1 italianDocks, 2 italianEntrenchments, 1 italianFortification, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy Units in Gibraltar being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment and 1 italianFortification placed in Gibraltar 2 Trucks placed in Tripolitania Units in Abyssinia being upgraded or consumed: 1 Material 1 italianAirfield placed in Abyssinia Units in Belgian Congo being upgraded or consumed: 1 Material 1 italianAirfield, 1 italianCombatEngineer and 1 italianInfantry placed in Belgian Congo Units in Cairo being upgraded or consumed: 3 Materials 1 italianDocks, 1 italianInfantry, 1 italianMech.Infantry and 1 italianTank placed in Cairo 1 italianAdvancedTacticalBomber and 1 italianAirTransport placed in Northern Italy Units in Rome being upgraded or consumed: 1 Material 1 italianEntrenchment and 2 italianInfantrys placed in Rome Turn Complete - Italy Italy collect 55 PUs; end with 55 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 58 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 61 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
SouthAfrica : -0.50 Italy : -1.25 -
@colin back to usa
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TripleA Turn Summary: Usa round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 24 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 10,12,4,3,1,7,4,3,5 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover AdvancedSubmarines Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 4 americanTanks moved from Morrocco to West Africa 3 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanArtillery and 8 americanInfantrys moved from Azores to 40 Sea Zone 1 americanArtillery, 8 americanInfantrys and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanArtillery and 8 americanInfantrys moved from 61 Sea Zone to Morrocco 1 americanArtillery and 3 americanInfantrys moved from Morrocco to Western Sahara 1 americanAdvancedNavalFighter and 1 americanCarrier moved from 39 Sea Zone to 61 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 2 americanMarines moved from Eastern US to 30 Sea Zone 1 americanArtillery and 1 americanMarine moved from Washington to 30 Sea Zone 1 americanParatrooper moved from Washington to 30 Sea Zone 2 americanArtillerys, 3 americanInfantrys, 3 americanMarines, 1 americanParatrooper and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanArtillerys, 3 americanInfantrys, 3 americanMarines and 1 americanParatrooper moved from 39 Sea Zone to Azores 3 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanAdvancedNavalFighter moved from New York to 61 Sea Zone 3 Materials, 1 americanAdvancedNavalFighter, 1 americanCarrier and 1 americanTransport moved from 115 Sea Zone to 126 Sea Zone 1 americanTransport moved from 126 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 126 Sea Zone 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone 1 Train moved from Central US to Washington Purchase Units - Usa Usa buy 1 americanArtillery, 1 americanDestroyer, 1 americanDocks, 2 americanHeavyDestroyers, 1 americanHull, 6 americanInfantrys, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanTank and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Washington being upgraded or consumed: 3 Materials 1 americanArtillery, 1 americanDocks, 1 americanInfantry, 1 americanMech.Infantry and 1 americanTank placed in Washington 1 americanHeavyDestroyer, 1 americanHull and 1 americanTransport placed in 30 Sea Zone 3 americanInfantrys placed in Northeastern US 1 americanNavalFighter placed in New York 2 americanInfantrys placed in Eastern US 1 americanDestroyer and 1 americanHeavyDestroyer placed in 156 Sea Zone Activate Technology - Usa Usa activating AdvancedSubmarines Turn Complete - Usa Usa collect 81 PUs; end with 81 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 84 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 87 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut basically just moved a buncha stuff around
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TripleA Move Summary: Germany round 25
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 25 Research Technology - Germany Trigger germanaTAD: Germany gains access to AdvancedDestroyers Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 6 units repaired. 2 germanHeavyTank-damageds owned by the Germany removed in Kharkov 2 germanHeavyTanks owned by the Germany added in Kharkov 4 germanHeavyTank-damageds owned by the Germany removed in Leningrad 4 germanHeavyTanks owned by the Germany added in Leningrad 2 germanInfantrys moved from Pskov to Novgorod 1 germanAdvancedTacticalBomber, 1 germanArtillery, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 4 germanHeavyTanks, 6 germanInfantrys, 1 germanMarine and 1 germanMobileArtillery moved from Leningrad to Novgorod 1 germanInfantry moved from Orel Kursk to Smolensk 2 germanInfantrys moved from Voronezh to Smolensk 3 germanInfantrys moved from Voronezh to Caucasus 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Kharkov to Caucasus 1 germanInfantry moved from Voronezh to Caucasus 2 germanAdvancedFighters moved from Kharkov to Smolensk 1 germanInfantry moved from Voronezh to Smolensk 4 germanAdvancedFighters moved from Leningrad to Novgorod 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanAirTransport and 2 germanParatroopers moved from Finland to Copenhagen 6 germanAdvancedNavalFighters moved from Finland to Copenhagen 1 germanAdvancedTacticalBomber moved from Eastern Germany to Novgorod -
@colin battle time
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TripleA Turn Summary: Finland round 25
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 25 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 5 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 10 PUs Research Technology - Germany Trigger germanaTAD: Germany gains access to AdvancedDestroyers Germany spend 0 on tech rolls Germany roll 10,6,8,9,2,7,2,3,6 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 6 units repaired. 2 germanHeavyTank-damageds owned by the Germany removed in Kharkov 2 germanHeavyTanks owned by the Germany added in Kharkov 4 germanHeavyTank-damageds owned by the Germany removed in Leningrad 4 germanHeavyTanks owned by the Germany added in Leningrad Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanInfantrys moved from Pskov to Novgorod 1 germanAdvancedTacticalBomber, 1 germanArtillery, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 4 germanHeavyTanks, 6 germanInfantrys, 1 germanMarine and 1 germanMobileArtillery moved from Leningrad to Novgorod 1 germanInfantry moved from Orel Kursk to Smolensk 2 germanInfantrys moved from Voronezh to Smolensk 3 germanInfantrys moved from Voronezh to Caucasus 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Kharkov to Caucasus 1 germanInfantry moved from Voronezh to Caucasus 2 germanAdvancedFighters moved from Kharkov to Smolensk 1 germanInfantry moved from Voronezh to Smolensk 4 germanAdvancedFighters moved from Leningrad to Novgorod 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanAirTransport and 2 germanParatroopers moved from Finland to Copenhagen 6 germanAdvancedNavalFighters moved from Finland to Copenhagen 1 germanAdvancedTacticalBomber moved from Eastern Germany to Novgorod Combat - Germany Battle in Novgorod Germany attack with 4 germanAdvancedFighters, 2 germanAdvancedTacticalBombers, 1 germanArtillery, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMarine and 1 germanMobileArtillery Russia defend with 1 Flagpole, 1 Rail, 2 Trucks, 3 russianAntiAirGuns, 3 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 2 russianEntrenchments, 1 russianFortification, 1 russianHeavyArtillery and 5 russianInfantrys HvyTankFS fire in Novgorod : 1/4 hits, 1.00 expected hits AntiAircraftGun fire in Novgorod : 1/3 hits, 0.75 expected hits AntiTankGun fire in Novgorod : 1/3 hits, 1.00 expected hits Units damaged: 1 germanHeavyTank owned by the Germany 1 russianAntiTankGun owned by the Russia and 1 germanAdvancedFighter owned by the Germany lost in Novgorod 1 germanHeavyTank owned by the Germany lost in Novgorod 1 germanHeavyTank-damaged owned by the Germany added in Novgorod Germany roll dice for 3 germanAdvancedFighters, 2 germanAdvancedTacticalBombers, 1 germanArtillery, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 8 germanInfantrys, 1 germanMarine and 1 germanMobileArtillery in Novgorod, round 2 : 11/23 hits, 8.50 expected hits Units damaged: 2 russianEntrenchments owned by the Russia and 1 russianFortification owned by the Russia Russia roll dice for 3 russianAntiAirGuns, 2 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 2 russianEntrenchments, 1 russianFortification, 1 russianHeavyArtillery and 5 russianInfantrys in Novgorod, round 2 : 7/16 hits, 7.00 expected hits Units damaged: 3 germanHeavyTanks owned by the Germany 5 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia, 4 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Novgorod 3 germanHeavyTanks owned by the Germany lost in Novgorod 3 germanHeavyTank-damageds owned by the Germany added in Novgorod 1 germanCombatEngineer owned by the Germany, 4 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanArtillery owned by the Germany, 1 germanMarine owned by the Germany, 1 germanMobileArtillery owned by the Germany and 2 germanHeavyArtillerys owned by the Germany retreated to Leningrad Russia win with 2 russianAntiAirGuns, 2 russianAntiTankGuns, 2 russianEntrenchments, 1 russianFortification and 1 russianHeavyArtillery remaining. Battle score for attacker is -34 Casualties for Germany: 1 germanAdvancedFighter, 4 germanHeavyTanks and 4 germanInfantrys Casualties for Russia: 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer and 5 russianInfantrys Battle in Copenhagen Germany attack with 6 germanAdvancedNavalFighters, 1 germanAirTransport and 2 germanParatroopers ExiledAllies defend with 1 Flagpole and 1 britishAirfield; Britain defend with 1 britishCombatEngineer and 2 britishInfantrys Germany roll dice for 6 germanAdvancedNavalFighters, 1 germanAirTransport and 2 germanParatroopers in Copenhagen, round 2 : 4/8 hits, 3.58 expected hits ExiledAllies roll dice for 1 britishCombatEngineer and 2 britishInfantrys in Copenhagen, round 2 : 2/3 hits, 1.33 expected hits 2 britishInfantrys owned by the Britain, 2 germanParatroopers owned by the Germany and 1 britishCombatEngineer owned by the Britain lost in Copenhagen Germany win with 6 germanAdvancedNavalFighters and 1 germanAirTransport remaining. Battle score for attacker is 2 Casualties for Germany: 2 germanParatroopers Casualties for Britain: 1 britishCombatEngineer and 2 britishInfantrys Battle in Smolensk Germany attack with 2 germanAdvancedFighters and 4 germanInfantrys Russia defend with 1 Flagpole, 2 russianArtillerys and 2 russianInfantrys Germany roll dice for 2 germanAdvancedFighters and 4 germanInfantrys in Smolensk, round 2 : 1/6 hits, 2.00 expected hits Russia roll dice for 2 russianArtillerys and 2 russianInfantrys in Smolensk, round 2 : 3/4 hits, 1.17 expected hits 1 russianInfantry owned by the Russia and 3 germanInfantrys owned by the Germany lost in Smolensk 1 germanInfantry owned by the Germany retreated to Orel Kursk Russia win with 2 russianArtillerys and 1 russianInfantry remaining. Battle score for attacker is -6 Casualties for Germany: 3 germanInfantrys Casualties for Russia: 1 russianInfantry Battle in Caucasus Germany attack with 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 4 germanInfantrys Russia defend with 1 Flagpole, 3 russianInfantrys and 1 russianTank Germany roll dice for 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 4 germanInfantrys in Caucasus, round 2 : 1/6 hits, 1.75 expected hits Russia roll dice for 3 russianInfantrys and 1 russianTank in Caucasus, round 2 : 0/4 hits, 1.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Germany roll dice for 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 4 germanInfantrys in Caucasus, round 3 : 1/6 hits, 1.75 expected hits Russia roll dice for 2 russianInfantrys and 1 russianTank in Caucasus, round 3 : 2/3 hits, 1.00 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Caucasus Germany roll dice for 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 2 germanInfantrys in Caucasus, round 4 : 2/4 hits, 1.42 expected hits Russia roll dice for 1 russianInfantry and 1 russianTank in Caucasus, round 4 : 1/2 hits, 0.75 expected hits 1 russianInfantry owned by the Russia, 1 germanInfantry owned by the Germany and 1 russianTank owned by the Russia lost in Caucasus Germany win, taking Caucasus from Russia with 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 1 germanInfantry remaining. Battle score for attacker is 6 Casualties for Russia: 3 russianInfantrys and 1 russianTank Casualties for Germany: 3 germanInfantrys Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 6 germanAdvancedNavalFighters moved from Copenhagen to Finland 2 Materials and 1 germanAirTransport moved from Berlin to Finland 1 germanAirTransport moved from Copenhagen to Berlin 1 germanAirTransport moved from Finland to Leningrad 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Caucasus to Kharkov 1 germanInfantry moved from Western Ukraine to Kharkov 2 germanAdvancedFighters moved from Smolensk to Kharkov 1 germanAdvancedTacticalBomber moved from Novgorod to Kharkov 3 germanAdvancedFighters and 1 germanAdvancedTacticalBomber moved from Novgorod to Leningrad 1 germanAirTransport, 1 germanInfantry and 1 germanParatrooper moved from Northern Germany to Finland 1 germanAirTransport moved from Finland to Northern Germany 2 Materials and 1 germanAirTransport moved from Vichy France to Algeria 1 germanAirTransport moved from Algeria to Vichy France 1 germanAirTransport and 2 germanAlpineInfantrys moved from Austria to Finland 1 germanInfantry moved from Leningrad to Eastern Finland 2 Materials and 1 Train moved from Belorussia to Leningrad 1 Train moved from Leningrad to Romania 1 Train and 3 germanInfantrys moved from Romania to Kharkov 1 germanInfantry moved from Romania to Western Ukraine 1 germanDestroyer and 1 germanTransport moved from 48 Sea Zone to 52 Sea Zone 1 germanSubmarine and 2 germanTransports moved from 45 Sea Zone to 50 Sea Zone 1 Train and 3 germanInfantrys moved from Northern Germany to Leningrad 1 germanInfantry moved from Leningrad to Pskov 4 Trucks, 1 germanAntiAirGun, 2 germanInfantrys and 1 germanParatrooper moved from Leningrad to Finland 1 germanHeavyTank and 1 germanMobileArtillery moved from Eastern Poland to Kharkov 1 germanHeavyArtillery moved from Eastern Germany to Poland 1 germanHeavyTank moved from Eastern Germany to Eastern Poland 1 germanAntiTankGun, 3 germanArtillerys, 1 germanCombatEngineer, 2 germanHeavyArtillerys, 3 germanHeavyTanks, 1 germanMarine, 2 germanMech.Infantrys, 1 germanMobileArtillery and 3 germanTanks moved from Voronezh to Kharkov 1 germanInfantry moved from Kharkov to Voronezh 1 Truck moved from Belorussia to Austria 1 Train moved from Leningrad to Northern Germany 1 Train moved from Leningrad to Romania 1 Train moved from Leningrad to Northern Germany 1 germanInfantry moved from Western France to Vichy France 1 germanInfantry moved from Western France to Vichy France 2 germanInfantrys moved from Northern France to Low Countries 4 germanInfantrys moved from Low Countries to Northern Germany Purchase Units - Germany Germany buy 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 1 germanAdvancedSubmarine, 2 germanAlpineInfantrys, 1 germanCombatEngineer, 2 germanEntrenchments, 1 germanFortification, 1 germanHeavyTank, 5 germanInfantrys, 1 germanMarine and 2 germanParatroopers; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Leningrad being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Leningrad Units in Algeria being upgraded or consumed: 2 Materials and 1 germanEntrenchment 1 germanAlpineInfantry, 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry placed in Algeria 1 germanInfantry and 1 germanMarine placed in Leningrad 1 germanCombatEngineer and 1 germanInfantry placed in Kharkov 2 germanInfantrys and 2 germanParatroopers placed in Northern Germany 1 germanAlpineInfantry placed in Austria 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 1 germanHeavyTank placed in Eastern Germany 1 germanAdvancedSubmarine placed in 27 Sea Zone Turn Complete - Germany Germany collect 75 PUs; end with 75 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 78 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 81 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 84 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 Materials and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 2 Materials; Remaining resources: 0 PUs; Place Units - VichyFrance 2 Materials placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanEntrenchment and 1 germanFortification; Remaining resources: 3 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 2 Materials and 1 germanEntrenchment 1 germanEntrenchment and 1 germanFortification placed in Finland Turn Complete - Finland Finland collect 6 PUs; end with 9 PUs Some Units in Finland change ownership: 2 germanCombatEngineersCombat Hit Differential Summary :
ExiledAllies : 0.67 AntiAircraftGun fire in Novgorod : : 0.25 HvyTankFS fire in Novgorod : : 0.00 AntiTankGun fire in Novgorod : : 0.00 Germany : 1.00 Russia : 1.83 -
@colin go for russia
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