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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Move Summary: Italy round 25

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 25
      
          Research Technology - Italy
              Italy spend 0 on tech rolls
              Italy removing all Technology Tokens after successful research.
              Italy discover AdvancedStrategicBombers
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              1 italianArtillery, 1 italianInfantry, 4 italianMech.Infantrys, 1 italianParatrooper and 3 italianTanks moved from Eastern South Africa to Cape Town
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin just one battle

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Italy round 25

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 25
          
              Research Technology - Italy
                  Italy spend 0 on tech rolls
                      Italy roll 7,7,5,4,6,2,1,1,1,7,6,12,12,6,2,1,9,9 and gets 2 hits
                  Italy removing all Technology Tokens after successful research.
                  Italy discover AdvancedStrategicBombers
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  1 italianArtillery, 1 italianInfantry, 4 italianMech.Infantrys, 1 italianParatrooper and 3 italianTanks moved from Eastern South Africa to Cape Town
          
              Combat - Italy
                  Battle in Cape Town
                      Italy attack with 1 italianArtillery, 1 italianInfantry, 4 italianMech.Infantrys, 1 italianParatrooper and 3 italianTanks
                      SouthAfrica defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks, 1 britishDocks and 1 britishFactory; Britain defend with 1 britishAntiAirGun, 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                          Italy roll dice for 1 italianArtillery, 1 italianInfantry, 4 italianMech.Infantrys, 1 italianParatrooper and 3 italianTanks in Cape Town, round 2 : 3/10 hits, 2.92 expected hits
                          SouthAfrica roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys in Cape Town, round 2 : 3/5 hits, 1.83 expected hits
                          2 britishInfantrys owned by the Britain, 2 italianMech.Infantrys owned by the Italy, 1 britishAntiAirGun owned by the Britain and 1 italianInfantry owned by the Italy lost in Cape Town
                          Italy roll dice for 1 italianArtillery, 2 italianMech.Infantrys, 1 italianParatrooper and 3 italianTanks in Cape Town, round 3 : 1/7 hits, 2.17 expected hits
                          SouthAfrica roll dice for 1 britishArtillery and 1 britishCombatEngineer in Cape Town, round 3 : 2/2 hits, 0.83 expected hits
                      2 italianMech.Infantrys owned by the Italy and 1 britishArtillery owned by the Britain lost in Cape Town
                          Italy roll dice for 1 italianArtillery, 1 italianParatrooper and 3 italianTanks in Cape Town, round 4 : 2/5 hits, 1.67 expected hits
                          SouthAfrica roll dice for 1 britishCombatEngineer in Cape Town, round 4 : 0/1 hits, 0.42 expected hits
                          1 britishCombatEngineer owned by the Britain lost in Cape Town
                      Italy destroys 5PUs while taking SouthAfrica capital
                      Some non-combat units are destroyed: 
                      Italy converts britishBarracks into different units
                      Italy converts britishDocks into different units
                      Italy converts britishFactory into different units
                      Italy win, taking Cape Town from SouthAfrica with 1 italianArtillery, 1 italianParatrooper and 3 italianTanks remaining. Battle score for attacker is -5
                      Casualties for Italy: 1 italianInfantry and 4 italianMech.Infantrys
                      Casualties for Britain: 1 britishAntiAirGun, 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                  Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                  Trigger italianAP2: Italy has 1 Material placed in Rome
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  2 italianArtillerys, 1 italianCombatEngineer, 1 italianInfantry, 3 italianMarines and 2 italianTanks moved from Southern Iran to Iraq
                  1 italianInfantry moved from Trans Jordan to Iraq
                  1 italianTransport moved from 79 Sea Zone to 71 Sea Zone
                  1 italianCombatEngineer moved from Belgian Congo to Rhodesia
                  1 Truck moved from Eastern South Africa to Belgian Congo
                  1 Material and 1 Truck moved from Belgian Congo to Rhodesia
                  1 italianInfantry moved from Belgian Congo to Congo
                  1 italianInfantry moved from Nigeria to Gold Coast
                  1 italianTank moved from French Central Africa to Western Anglo Egyptian Sudan
                  1 italianAirTransport moved from Northern Italy to Rome
                  1 italianAdvancedTacticalBomber moved from Northern Italy to Cairo
                  1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Algeria to Cairo
                  1 italianAirTransport moved from Cairo to Rome
                  1 Material, 2 Trucks and 1 italianAntiAirGun moved from Tripolitania to Western Egypt
                  1 italianArtillery and 2 italianInfantrys moved from Cyrenaica to 51 Sea Zone
                  1 italianArtillery and 2 italianInfantrys moved from Cyrenaica to 48 Sea Zone
                  1 italianArtillery, 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 53 Sea Zone
                  3 italianAlpineInfantrys moved from Algeria to Tripolitania
                  1 Material and 1 Train moved from Rome to Southern Italy
                  1 Train moved from Southern Italy to Northern Italy
                  2 italianInfantrys moved from Rome to Southern Italy
                  1 italianDestroyer moved from 48 Sea Zone to 53 Sea Zone
                  1 italianArtillery and 2 italianInfantrys moved from 53 Sea Zone to Syria
                  1 italianArtillery, 2 italianInfantrys and 1 italianTransport moved from 51 Sea Zone to 72 Sea Zone
                  1 italianTransport moved from 73 Sea Zone to 72 Sea Zone
                  1 italianAntiAirGun and 2 italianInfantrys moved from Cairo to 72 Sea Zone
                  1 Truck and 1 italianInfantry moved from Sinai to Iraq
                  1 Truck moved from Iraq to Trans Jordan
                  1 Material and 1 italianMech.Infantry moved from Cairo to 53 Sea Zone
                  1 italianInfantry moved from Western Egypt to 53 Sea Zone
                  1 Material, 1 italianInfantry, 1 italianMech.Infantry and 1 italianTransport moved from 53 Sea Zone to 72 Sea Zone
                  1 Material, 1 italianAntiAirGun, 1 italianArtillery, 5 italianInfantrys and 1 italianMech.Infantry moved from 72 Sea Zone to Abyssinia
                  1 italianAirTransport and 2 italianMarines moved from Abyssinia to Trans Jordan
                  1 italianAirTransport moved from Trans Jordan to Cairo
                  1 italianTransport moved from 73 Sea Zone to 72 Sea Zone
                  1 italianInfantry moved from Central Egpyt to 72 Sea Zone
                  1 italianInfantry and 1 italianTransport moved from 72 Sea Zone to 53 Sea Zone
                  2 italianInfantrys moved from Western Egypt to 53 Sea Zone
                  3 italianInfantrys moved from 53 Sea Zone to Trans Jordan
                  1 Truck moved from Al Kufrah to Cyrenaica
                  1 Truck and 1 italianInfantry moved from Cyrenaica to Western Egypt
                  1 italianAdvancedFighter moved from Belgian Congo to Abyssinia
                  1 italianNavalFighter moved from Belgian Congo to Cairo
                  1 italianAirTransport moved from Rome to Southern Italy
          
              Purchase Units - Italy
                  Italy buy 3 italianCruisers, 1 italianEntrenchment, 5 italianInfantrys, 1 italianMech.Infantry and 1 italianParatrooper; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Italy
                  Units in Abyssinia being upgraded or consumed: 1 Material
                  1 italianEntrenchment placed in Abyssinia
                  3 italianCruisers placed in 72 Sea Zone
                  1 italianMech.Infantry and 1 italianParatrooper placed in Tripolitania
                  2 italianInfantrys placed in Belgian Congo
                  3 italianInfantrys placed in Rome
          
              Activate Technology - Italy
                  Italy activating AdvancedStrategicBombers
                  Italy giving technology to Germany: AdvancedStrategicBombers
          
              Turn Complete - Italy
                  Italy collect 56 PUs; end with 56 PUs
                  Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 59 PUs
                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 62 PUs
                  Units generate 9 techTokens; Italy end with 9 techTokens
          

          Combat Hit Differential Summary :

          SouthAfrica : 1.92
          Italy : -0.75
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin back to the us

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Usa round 25

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 25
              
                  Research Technology - Usa
                      Usa spend 0 on tech rolls
                          Usa roll 5,6,4,12,8,11,2,7,7 and gets 1 hit
                      Usa removing all Technology Tokens after successful research.
                      Usa discover ImprovedMechanization
              
                  Combat Move - Usa
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                      4 americanTanks moved from West Africa to Gold Coast
                      2 americanArtillerys and 6 americanInfantrys moved from Morrocco to Southwestern Algeria
                      4 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 61 Sea Zone to Southwestern Algeria
              
                  Combat - Usa
                      Battle in Gold Coast
                          Usa attack with 4 americanTanks
                          VichyFrance defend with 1 Flagpole; Italy defend with 1 italianInfantry
                              Usa roll dice for 4 americanTanks in Gold Coast, round 2 : 0/4 hits, 1.33 expected hits
                              VichyFrance roll dice for 1 italianInfantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits
                              Usa roll dice for 4 americanTanks in Gold Coast, round 3 : 3/4 hits, 1.33 expected hits
                              VichyFrance roll dice for 1 italianInfantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits
                              1 italianInfantry owned by the Italy lost in Gold Coast
                          Usa win, taking Gold Coast from VichyFrance with 4 americanTanks remaining. Battle score for attacker is 3
                          Casualties for Italy: 1 italianInfantry
                      Battle in Southwestern Algeria
                          Usa attack with 4 americanAdvancedNavalFighters, 2 americanArtillerys, 6 americanInfantrys and 1 americanNavalFighter
                          Germany defend with 1 Flagpole and 1 germanInfantry
                              Usa roll dice for 4 americanAdvancedNavalFighters, 2 americanArtillerys, 6 americanInfantrys and 1 americanNavalFighter in Southwestern Algeria, round 2 : 1/13 hits, 2.58 expected hits
                              Germany roll dice for 1 germanInfantry in Southwestern Algeria, round 2 : 1/1 hits, 0.33 expected hits
                              1 germanInfantry owned by the Germany and 1 americanInfantry owned by the Usa lost in Southwestern Algeria
                          Usa win, taking Southwestern Algeria from Germany with 4 americanAdvancedNavalFighters, 2 americanArtillerys, 5 americanInfantrys and 1 americanNavalFighter remaining. Battle score for attacker is 0
                          Casualties for Usa: 1 americanInfantry
                          Casualties for Germany: 1 germanInfantry
              
                  Non Combat Move - Usa
                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                      Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                      Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                      Trigger americanProd1: Usa has 1 Material placed in Washington
                      Trigger americanAP2: Usa has 1 Material placed in Washington
                      4 americanAdvancedNavalFighters and 1 americanNavalFighter moved from Southwestern Algeria to 61 Sea Zone
                      1 americanHeavyDestroyer moved from 30 Sea Zone to 39 Sea Zone
                      3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                      2 americanArtillerys, 3 americanInfantrys, 3 americanMarines and 1 americanParatrooper moved from Azores to 40 Sea Zone
                      2 americanArtillerys, 3 americanInfantrys, 3 americanMarines, 1 americanParatrooper and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                      2 americanArtillerys, 3 americanInfantrys, 3 americanMarines and 1 americanParatrooper moved from 61 Sea Zone to Morrocco
                      1 americanArtillery and 3 americanInfantrys moved from Western Sahara to West Africa
                      1 americanArtillery and 3 americanInfantrys moved from Morrocco to Southwestern Algeria
                      1 americanArtillery and 3 americanInfantrys moved from Morrocco to Southwestern Algeria
                      3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                      1 americanArtillery, 1 americanMech.Infantry and 1 americanTank moved from Washington to 30 Sea Zone
                      1 americanInfantry moved from Washington to 30 Sea Zone
                      2 americanInfantrys moved from Eastern US to 30 Sea Zone
                      1 americanNavalFighter moved from New York to 61 Sea Zone
                      1 americanArtillery, 6 americanInfantrys, 1 americanMech.Infantry, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                      1 americanArtillery, 6 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from 39 Sea Zone to Azores
                      4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                      1 americanDestroyer and 1 americanHeavyDestroyer moved from 156 Sea Zone to 115 Sea Zone
                      1 americanAirTransport and 1 americanCombatEngineer moved from Hawaiian Islands to Luzon
                      1 americanAdvancedNavalFighter, 1 americanCarrier and 1 americanNavalFighter moved from 126 Sea Zone to 96 Sea Zone
                      3 Materials and 1 americanTransport moved from 126 Sea Zone to 127 Sea Zone
                      3 Materials moved from 127 Sea Zone to Luzon
                      1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
                      1 americanInfantry moved from Marshall Islands to 132 Sea Zone
                      2 americanInfantrys and 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone
                      2 americanInfantrys moved from 131 Sea Zone to Caroline Islands
                      3 Materials, 2 Trains and 1 americanCombatEngineer moved from Washington to Florida Peninsula
              
                  Purchase Units - Usa
                      Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                      Usa buy 2 americanArtillerys, 1 americanBattleship, 2 americanDestroyers, 2 americanFactorys, 9 americanInfantrys, 1 americanMech.Infantry, 1 americanNavalFighter and 1 americanTank; Remaining resources: 2 PUs; 0 techTokens; 
                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Usa
                      Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
                      1 americanBattleship placed in 30 Sea Zone
                      2 americanDestroyers placed in 36 Sea Zone
                      Units in Florida Peninsula being upgraded or consumed: 3 Materials
                      1 americanFactory placed in Florida Peninsula
                      2 americanInfantrys placed in Eastern US
                      3 americanInfantrys placed in Northeastern US
                      2 americanArtillerys and 1 americanMech.Infantry placed in New York
                      3 americanInfantrys and 1 americanTank placed in Washington
                      1 americanNavalFighter placed in Hawaiian Islands
                      Units in Luzon being upgraded or consumed: 3 Materials
                      1 americanFactory placed in Luzon
              
                  Activate Technology - Usa
                      Usa activating ImprovedMechanization
                      Trigger americanImpMech: Setting defense to 4 for unitAttachment attached to americanMech.Infantry
                      Trigger americanImpMech: Setting receivesAbilityWhenWith to canBlitz:americanTank for unitAttachment attached to americanMech.Infantry
              
                  Turn Complete - Usa
                      Usa collect 81 PUs; end with 83 PUs
                      Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 86 PUs
                      Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 89 PUs
                      Units generate 9 techTokens; Usa end with 9 techTokens
              

              Combat Hit Differential Summary :

              Usa : -1.25
              VichyFrance : -0.67
              Germany : 0.67
              

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut don't think you wanted to scramble so youre up

                ubernautU 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Germany round 26

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 26
                  
                      Research Technology - Germany
                          Germany spend 0 on tech rolls
                  
                      Combat Move - Germany
                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          4 units repaired.
                              4 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                              4 germanHeavyTanks owned by the Germany added in Leningrad
                          3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 2 germanHeavyArtillerys, 6 germanHeavyTanks, 4 germanInfantrys, 1 germanMarine, 2 germanMech.Infantrys, 2 germanMobileArtillerys and 3 germanTanks moved from Kharkov to Voronezh
                          1 germanAdvancedTacticalBomber, 1 germanArtillery, 2 germanHeavyArtillerys, 4 germanHeavyTanks, 3 germanInfantrys, 2 germanMarines and 1 germanMobileArtillery moved from Leningrad to Novgorod
                          3 germanAdvancedFighters moved from Leningrad to Novgorod
                          1 germanInfantry moved from Eastern Finland to Western Karelia
                          3 germanInfantrys moved from Leningrad to Western Karelia
                          6 germanAdvancedNavalFighters moved from Finland to Western Karelia
                          1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Western Karelia
                          10 germanAlpineInfantrys, 7 germanArtillerys, 1 germanCombatEngineer, 1 germanFighter, 10 germanInfantrys and 1 germanMarine moved from Algeria to Southwestern Algeria
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin big stuff on deck

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Finland round 26

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 26
                      
                          Reconnaissance Missions - Finland
                              Finland collect 0 PUs; end with 9 PUs
                      
                          Reinforcing - DanubeAxis
                              DanubeAxis collect 0 PUs; end with 12 PUs
                      
                          Counter Intelligence Operations - VichyFrance
                              VichyFrance collect 0 PUs; end with 11 PUs
                      
                          Research Technology - Germany
                              Germany spend 0 on tech rolls
                                  Germany roll 7,1,4,7,1,11,9,9,4,8,9,10,4,7,9,8,7,2 and gets 0 hits
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              4 units repaired.
                                  4 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                  4 germanHeavyTanks owned by the Germany added in Leningrad
                              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                              3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 2 germanHeavyArtillerys, 6 germanHeavyTanks, 4 germanInfantrys, 1 germanMarine, 2 germanMech.Infantrys, 2 germanMobileArtillerys and 3 germanTanks moved from Kharkov to Voronezh
                              1 germanAdvancedTacticalBomber, 1 germanArtillery, 2 germanHeavyArtillerys, 4 germanHeavyTanks, 3 germanInfantrys, 2 germanMarines and 1 germanMobileArtillery moved from Leningrad to Novgorod
                              3 germanAdvancedFighters moved from Leningrad to Novgorod
                              1 germanInfantry moved from Eastern Finland to Western Karelia
                              3 germanInfantrys moved from Leningrad to Western Karelia
                              6 germanAdvancedNavalFighters moved from Finland to Western Karelia
                              1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Western Karelia
                              10 germanAlpineInfantrys, 7 germanArtillerys, 1 germanCombatEngineer, 1 germanFighter, 10 germanInfantrys and 1 germanMarine moved from Algeria to Southwestern Algeria
                      
                          Combat - Germany
                              Battle in Novgorod
                                  Germany attack with 3 germanAdvancedFighters, 1 germanAdvancedTacticalBomber, 1 germanArtillery, 2 germanHeavyArtillerys, 4 germanHeavyTanks, 3 germanInfantrys, 2 germanMarines and 1 germanMobileArtillery
                                  Russia defend with 1 Flagpole, 1 Material, 1 Rail, 2 russianAntiAirGuns, 3 russianAntiTankGuns, 2 russianCombatEngineers, 3 russianEntrenchments, 1 russianFortification and 4 russianInfantrys
                                      HvyTankFS fire in Novgorod : 3/4 hits, 1.00 expected hits
                                      AntiAircraftGun fire in Novgorod : 0/2 hits, 0.50 expected hits
                                      AntiTankGun fire in Novgorod : 0/3 hits, 1.00 expected hits
                                      2 russianAntiTankGuns owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Novgorod
                                      Germany roll dice for 3 germanAdvancedFighters, 1 germanAdvancedTacticalBomber, 1 germanArtillery, 2 germanHeavyArtillerys, 4 germanHeavyTanks, 3 germanInfantrys, 2 germanMarines and 1 germanMobileArtillery in Novgorod, round 2 : 7/17 hits, 7.17 expected hits
                                  Units damaged: 1 russianEntrenchment owned by the Russia
                                      Russia roll dice for 1 russianAntiAirGun, 1 russianAntiTankGun, 2 russianCombatEngineers, 3 russianEntrenchments, 1 russianFortification and 4 russianInfantrys in Novgorod, round 2 : 4/12 hits, 5.92 expected hits
                                  Units damaged: 4 germanHeavyTanks owned by the Germany
                                      2 russianInfantrys owned by the Russia, 1 russianAntiTankGun owned by the Russia, 2 russianEntrenchments owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Novgorod
                                      4 germanHeavyTanks owned by the Germany lost in Novgorod
                                  4 germanHeavyTank-damageds owned by the Germany added in Novgorod
                                  4 germanHeavyTank-damageds owned by the Germany, 3 germanInfantrys owned by the Germany, 1 germanArtillery owned by the Germany, 2 germanMarines owned by the Germany, 1 germanMobileArtillery owned by the Germany and 2 germanHeavyArtillerys owned by the Germany retreated to Leningrad
                                  Russia win with 2 russianCombatEngineers, 1 russianEntrenchment, 1 russianFortification and 2 russianInfantrys remaining. Battle score for attacker is -2
                                  Casualties for Russia: 2 russianAntiAirGuns, 3 russianAntiTankGuns, 2 russianEntrenchments and 2 russianInfantrys
                                  Casualties for Germany: 4 germanHeavyTanks
                              Battle in Western Karelia
                                  Germany attack with 6 germanAdvancedNavalFighters, 1 germanAirTransport, 4 germanInfantrys and 2 germanParatroopers
                                  Russia defend with 1 Flagpole, 3 russianArtillerys and 3 russianTanks
                                      Germany roll dice for 6 germanAdvancedNavalFighters, 1 germanAirTransport, 4 germanInfantrys and 2 germanParatroopers in Western Karelia, round 2 : 7/12 hits, 3.75 expected hits
                                      Russia roll dice for 3 russianArtillerys and 3 russianTanks in Western Karelia, round 2 : 2/6 hits, 2.00 expected hits
                                      2 germanInfantrys owned by the Germany, 3 russianArtillerys owned by the Russia and 3 russianTanks owned by the Russia lost in Western Karelia
                                  Germany win, taking Western Karelia from Russia with 6 germanAdvancedNavalFighters, 1 germanAirTransport, 2 germanInfantrys and 2 germanParatroopers remaining. Battle score for attacker is 24
                                  Casualties for Germany: 2 germanInfantrys
                                  Casualties for Russia: 3 russianArtillerys and 3 russianTanks
                              Battle in Southwestern Algeria
                                  Germany attack with 10 germanAlpineInfantrys, 7 germanArtillerys, 1 germanCombatEngineer, 1 germanFighter, 10 germanInfantrys and 1 germanMarine
                                  ExiledAllies defend with 1 Flagpole; Usa defend with 4 americanArtillerys and 11 americanInfantrys
                                      Germany roll dice for 10 germanAlpineInfantrys, 7 germanArtillerys, 1 germanCombatEngineer, 1 germanFighter, 10 germanInfantrys and 1 germanMarine in Southwestern Algeria, round 2 : 13/30 hits, 7.42 expected hits
                                      ExiledAllies roll dice for 4 americanArtillerys and 11 americanInfantrys in Southwestern Algeria, round 2 : 3/15 hits, 5.67 expected hits
                                      3 germanInfantrys owned by the Germany, 11 americanInfantrys owned by the Usa and 2 americanArtillerys owned by the Usa lost in Southwestern Algeria
                                  1 germanCombatEngineer owned by the Germany, 7 germanInfantrys owned by the Germany, 7 germanArtillerys owned by the Germany, 1 germanMarine owned by the Germany and 10 germanAlpineInfantrys owned by the Germany retreated to Algeria
                                  ExiledAllies win with 2 americanArtillerys remaining. Battle score for attacker is 32
                                  Casualties for Germany: 3 germanInfantrys
                                  Casualties for Usa: 2 americanArtillerys and 11 americanInfantrys
                              Battle in Voronezh
                                  Germany attack with 3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 2 germanHeavyArtillerys, 6 germanHeavyTanks, 4 germanInfantrys, 1 germanMarine, 2 germanMech.Infantrys, 2 germanMobileArtillerys and 3 germanTanks
                                  Russia defend with 1 Flagpole, 10 russianAntiTankGuns, 4 russianArtillerys, 3 russianCombatEngineers, 2 russianHeavyArtillerys, 10 russianInfantrys and 7 russianTanks
                                      HvyTankFS fire in Voronezh : 2/6 hits, 1.50 expected hits
                                      AntiTankGun fire in Voronezh : 3/10 hits, 3.33 expected hits
                                  Units damaged: 1 germanHeavyTank owned by the Germany
                                      1 russianArtillery owned by the Russia, 1 germanMech.Infantry owned by the Germany, 1 russianAntiTankGun owned by the Russia and 1 germanTank owned by the Germany lost in Voronezh
                                      1 germanHeavyTank owned by the Germany lost in Voronezh
                                  1 germanHeavyTank-damaged owned by the Germany added in Voronezh
                                      Germany roll dice for 3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 2 germanHeavyArtillerys, 5 germanHeavyTanks, 1 germanHeavyTank-damaged, 4 germanInfantrys, 1 germanMarine, 1 germanMech.Infantry, 2 germanMobileArtillerys and 2 germanTanks in Voronezh, round 2 : 16/30 hits, 14.25 expected hits
                                      Russia roll dice for 9 russianAntiTankGuns, 3 russianArtillerys, 3 russianCombatEngineers, 2 russianHeavyArtillerys, 10 russianInfantrys and 7 russianTanks in Voronezh, round 2 : 7/34 hits, 10.25 expected hits
                                  Units damaged: 5 germanHeavyTanks owned by the Germany
                                      10 russianInfantrys owned by the Russia, 3 russianCombatEngineers owned by the Russia, 2 germanInfantrys owned by the Germany and 3 russianArtillerys owned by the Russia lost in Voronezh
                                      5 germanHeavyTanks owned by the Germany lost in Voronezh
                                  5 germanHeavyTank-damageds owned by the Germany added in Voronezh
                                  6 germanHeavyTank-damageds owned by the Germany, 2 germanInfantrys owned by the Germany, 2 germanCombatEngineers owned by the Germany, 1 germanMech.Infantry owned by the Germany, 3 germanArtillerys owned by the Germany, 2 germanTanks owned by the Germany, 1 germanMarine owned by the Germany, 2 germanMobileArtillerys owned by the Germany, 2 germanAntiTankGuns owned by the Germany and 2 germanHeavyArtillerys owned by the Germany retreated to Kharkov
                                  Russia win with 9 russianAntiTankGuns, 2 russianHeavyArtillerys and 7 russianTanks remaining. Battle score for attacker is -15
                                  Casualties for Germany: 6 germanHeavyTanks, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank
                                  Casualties for Russia: 1 russianAntiTankGun, 4 russianArtillerys, 3 russianCombatEngineers and 10 russianInfantrys
                              Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                              Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                              Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                              Trigger germanAP2: Germany has 1 Material placed in Berlin
                              Trigger germanProd: Germany has 1 Material placed in Berlin
                              1 germanFighter moved from Southwestern Algeria to Algeria
                              1 germanAirTransport moved from Western Karelia to Leningrad
                              2 Trucks and 2 germanInfantrys moved from Leningrad to Finland
                              1 Material and 1 Truck moved from Leningrad to Finland
                              2 Materials and 1 germanAirTransport moved from Berlin to Finland
                              2 germanHeavyArtillerys, 3 germanHeavyTanks, 2 germanMech.Infantrys, 2 germanMobileArtillerys and 3 germanTanks moved from Finland to Leningrad
                              1 germanHeavyTank moved from Eastern Poland to Kharkov
                              1 germanInfantry moved from Western Ukraine to Kharkov
                              1 germanInfantry moved from Kharkov to Eastern Ukraine
                              3 germanAdvancedFighters, 1 germanAdvancedNavalFighter and 1 germanAdvancedTacticalBomber moved from Voronezh to Kharkov
                              1 Train and 3 germanInfantrys moved from Romania to Kharkov
                              1 germanInfantry moved from Romania to Western Ukraine
                              1 Truck and 1 germanAlpineInfantry moved from Austria to Vichy France
                              1 germanDestroyer and 1 germanTransport moved from 52 Sea Zone to 48 Sea Zone
                              1 germanSubmarine and 2 germanTransports moved from 50 Sea Zone to 47 Sea Zone
                              2 Materials and 1 germanAirTransport moved from Vichy France to Algeria
                              1 germanAirTransport moved from Algeria to Vichy France
                              2 germanInfantrys moved from Vichy France to Western France
                              2 germanInfantrys moved from Low Countries to Northern France
                              4 germanInfantrys moved from Northern Germany to Low Countries
                              1 Train and 3 germanInfantrys moved from Northern Germany to Leningrad
                              1 germanAirTransport moved from Leningrad to Berlin
                              1 germanHeavyTank moved from Eastern Germany to Eastern Poland
                              1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Eastern Germany to Algeria
                              6 germanAdvancedNavalFighters moved from Western Karelia to Finland
                              1 germanAdvancedFighter and 1 germanAdvancedTacticalBomber moved from Novgorod to Leningrad
                              1 germanHeavyArtillery moved from Poland to Eastern Poland
                              1 Train moved from Northern Germany to Eastern Germany
                              1 Train and 1 germanAntiAirGun moved from Eastern Germany to Northern Germany
                              1 Train moved from Northern Germany to Austria
                              1 germanInfantry moved from Denmark to Northern Germany
                              2 germanAdvancedFighters moved from Novgorod to Leningrad
                      
                          Purchase Units - Germany
                              Trigger germanAdvSB: buygermanHeavyStrategicBomber added to germanProduction
                              Germany buy 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 1 germanEntrenchment, 1 germanFortification, 1 germanHeavyStrategicBomber, 1 germanHeavyTank, 9 germanInfantrys and 1 germanParatrooper; Remaining resources: 0 PUs; 18 techTokens; 
                      
                          Place Units - Germany
                              Units in Algeria being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                              1 germanEntrenchment, 1 germanFortification and 2 germanInfantrys placed in Algeria
                              3 germanInfantrys and 1 germanParatrooper placed in Northern Germany
                              2 germanInfantrys placed in Leningrad
                              2 germanInfantrys placed in Kharkov
                              1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 1 germanHeavyStrategicBomber and 1 germanHeavyTank placed in Eastern Germany
                      
                          Turn Complete - Germany
                              Germany collect 70 PUs; end with 70 PUs
                              Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 73 PUs
                              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 76 PUs
                              Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 79 PUs
                              Units generate 9 techTokens; Germany end with 27 techTokens
                              Units Change Ownership
                                  Some Units in Algeria change ownership: 1 germanCombatEngineer
                                  Some Units in Finland change ownership: 3 Materials and 2 germanCombatEngineers
                      
                          Purchase Units - VichyFrance
                              VichyFrance buy 1 germanFighter; Remaining resources: 0 PUs; 
                      
                          Place Units - VichyFrance
                              1 germanFighter placed in Vichy France
                      
                          Turn Complete - VichyFrance
                              VichyFrance collect 8 PUs; end with 8 PUs
                              Units Change Ownership
                                  Some Units in Algeria change ownership: 1 germanCombatEngineer
                                  Some Units in Vichy France change ownership: 1 germanFighter
                      
                          Purchase Units - DanubeAxis
                              DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - DanubeAxis
                              4 germanInfantrys placed in Romania
                      
                          Turn Complete - DanubeAxis
                              DanubeAxis collect 12 PUs; end with 12 PUs
                              Some Units in Romania change ownership: 4 germanInfantrys
                      
                          Purchase Units - Finland
                              Finland buy 2 germanAntiAirGuns and 1 germanBarracks; Remaining resources: 0 PUs; 
                      
                          Place Units - Finland
                              Units in Finland being upgraded or consumed: 3 Materials
                              2 germanAntiAirGuns and 1 germanBarracks placed in Finland
                      
                          Turn Complete - Finland
                              Finland collect 6 PUs; end with 6 PUs
                              Some Units in Finland change ownership: 2 germanAntiAirGuns and 2 germanCombatEngineers
                      

                      Combat Hit Differential Summary :

                      ExiledAllies : -2.67
                      AntiAircraftGun fire in Novgorod : : -0.50
                      HvyTankFS fire in Voronezh : : 0.50
                      AntiTankGun fire in Voronezh : : -0.33
                      HvyTankFS fire in Novgorod : : 2.00
                      AntiTankGun fire in Novgorod : : -1.00
                      Germany : 10.42
                      Russia : -5.17
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin sorry for the delay russia's turn

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Russia round 26

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 26
                          
                              Research Technology - Russia
                                  Trigger russianaTAM: Russia gains access to AdvancedMechanization
                                  Russia spend 0 on tech rolls
                                      Russia roll 4,6,3,2,3,10,9,1,4 and gets 0 hits
                          
                              Combat Move - Russia
                                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                  2 units repaired.
                                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                  2 russianArtillerys and 2 russianInfantrys moved from Eastern Evenki to Soviet Far East
                                  1 russianArtillery moved from Murmansk to Eastern Finland
                                        Russia take Eastern Finland from Finland
                          
                              Combat - Russia
                                  Battle in Soviet Far East
                                      Russia attack with 2 russianArtillerys and 2 russianInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          Russia roll dice for 2 russianArtillerys and 2 russianInfantrys in Soviet Far East, round 2 : 2/4 hits, 0.83 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 2 : 0/1 hits, 0.42 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Soviet Far East
                                      Russia win, taking Soviet Far East from Japan with 2 russianArtillerys and 2 russianInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                          
                              Non Combat Move - Russia
                                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                                  1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone
                                  3 russianInfantrys moved from Stalingrad to Voronezh
                                  1 russianInfantry moved from Caucasus to Voronezh
                                  4 russianInfantrys moved from Smolensk to Voronezh
                                  1 Truck and 1 russianCombatEngineer moved from Eastern Karelia to Voronezh
                                  1 Material, 2 Trucks and 1 russianAntiAirGun moved from Moscow to Voronezh
                                  1 Truck moved from Voronezh to Tula
                                  1 Truck moved from Voronezh to Tula
                                  3 russianHeavyArtillerys moved from Smolensk to Voronezh
                                  1 russianFighter moved from Urals to Stalingrad
                                  2 russianArtillerys and 3 russianInfantrys moved from Volgarod to Tula
                                  1 Truck and 1 russianInfantry moved from Eastern Karelia to Voronezh
                                  1 Material and 1 Train moved from Moscow to Novgorod
                                  1 Train moved from Novgorod to Urals
                                  1 Train and 2 russianInfantrys moved from Urals to Novgorod
                                  1 Train moved from Novgorod to Moscow
                                  5 russianInfantrys moved from Vologda to Eastern Karelia
                                  3 russianInfantrys moved from Moscow to Smolensk
                                  3 russianInfantrys moved from Moscow to Novgorod
                                  2 russianAntiTankGuns moved from Eastern Karelia to Novgorod
                                  1 russianArtillery moved from Eastern Karelia to Novgorod
                                  1 russianInfantry moved from Sverdlovsk to Stalingrad
                                  2 russianInfantrys moved from Omsk to Novosibirsk
                          
                              Purchase Units - Russia
                                  Russia buy 2 russianAntiAirGuns, 2 russianAntiTankGuns, 2 russianCombatEngineers, 2 russianEntrenchments, 1 russianFighter and 10 russianInfantrys; Remaining resources: 0 PUs; 9 techTokens; 
                          
                              Place Units - Russia
                                  Units in Voronezh being upgraded or consumed: 1 Material
                                  1 russianEntrenchment placed in Voronezh
                                  Units in Novgorod being upgraded or consumed: 2 Materials and 1 russianEntrenchment
                                  1 russianEntrenchment and 1 russianFortification placed in Novgorod
                                  2 russianAntiAirGuns and 2 russianAntiTankGuns placed in Moscow
                                  1 russianCombatEngineer and 2 russianInfantrys placed in Stalingrad
                                  1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                                  3 russianInfantrys placed in Volgarod
                                  1 russianFighter and 2 russianInfantrys placed in Urals
                                  2 russianInfantrys placed in Omsk
                          
                              Turn Complete - Russia
                                  Russia collect 61 PUs; end with 61 PUs
                                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 64 PUs
                                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 67 PUs
                                  Units generate 9 techTokens; Russia end with 18 techTokens
                          

                          Combat Hit Differential Summary :

                          Japan : -0.42
                          Russia : 1.17
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut I'm finished for tonight so no rush

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Move Summary: Japan round 26

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 26
                              
                                  Research Technology - Japan
                                      Japan spend 0 on tech rolls
                              
                                  Combat Move - Japan
                                      Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                      1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Chahar
                                      1 japaneseAdvancedFighter moved from Tokyo to Chahar
                                      1 japaneseAirTransport and 1 japaneseParatrooper moved from Peking to Chahar
                                      3 japaneseAlpineInfantrys, 10 japaneseArtillerys, 1 japaneseCombatEngineer, 20 japaneseInfantrys, 4 japaneseMech.Infantrys and 3 japaneseTanks moved from Peking to Chahar
                                      3 japaneseAntiTankGuns moved from Peking to Chahar
                                      2 japaneseInfantrys moved from Anhwei to Kwangtung
                                      2 japaneseInfantrys moved from Shanghai to Shantung
                                      1 japaneseTacticalBomber moved from Northern Manchuria to Chahar
                                      1 japaneseNavalFighter moved from Northern Manchuria to Chahar
                                      1 japaneseAdvancedNavalFighter moved from Tokyo to Chahar
                                      2 japaneseNavalFighters moved from Thailand to Kwangtung
                                      2 japaneseAdvancedNavalFighters moved from Japan to Chahar
                                      1 japaneseNavalFighter moved from Manchuria to Shantung
                                      1 japaneseNavalFighter moved from Manchuria to Chahar
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @ubernaut
                                last edited by

                                @ubernaut big battle on deck

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin up and ready for battle whenever you are. 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut ready now

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Thailand round 26

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 26
                                      
                                          Training Troops - Manchuria
                                              Manchuria collect 0 PUs; end with 11 PUs
                                      
                                          Consolidating - Thailand
                                              Thailand collect 0 PUs; end with 5 PUs
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                                  Japan roll 8,1,6,4,5,1,7,8,7 and gets 0 hits
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                              1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Chahar
                                              1 japaneseAdvancedFighter moved from Tokyo to Chahar
                                              1 japaneseAirTransport and 1 japaneseParatrooper moved from Peking to Chahar
                                              3 japaneseAlpineInfantrys, 10 japaneseArtillerys, 1 japaneseCombatEngineer, 20 japaneseInfantrys, 4 japaneseMech.Infantrys and 3 japaneseTanks moved from Peking to Chahar
                                              3 japaneseAntiTankGuns moved from Peking to Chahar
                                              2 japaneseInfantrys moved from Anhwei to Kwangtung
                                              2 japaneseInfantrys moved from Shanghai to Shantung
                                              1 japaneseTacticalBomber moved from Northern Manchuria to Chahar
                                              1 japaneseNavalFighter moved from Northern Manchuria to Chahar
                                              1 japaneseAdvancedNavalFighter moved from Tokyo to Chahar
                                              2 japaneseNavalFighters moved from Thailand to Kwangtung
                                              2 japaneseAdvancedNavalFighters moved from Japan to Chahar
                                              1 japaneseNavalFighter moved from Manchuria to Shantung
                                              1 japaneseNavalFighter moved from Manchuria to Chahar
                                      
                                          Combat - Japan
                                              Battle in Kwangtung
                                                  Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                                                  China defend with 1 Flagpole and 1 chineseInfantry
                                                      Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Kwangtung, round 2 : 1/4 hits, 1.17 expected hits
                                                      China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 1/1 hits, 0.25 expected hits
                                                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kwangtung
                                                  Japan win, taking Kwangtung from China with 1 japaneseInfantry and 2 japaneseNavalFighters remaining. Battle score for attacker is 0
                                                  Casualties for Japan: 1 japaneseInfantry
                                                  Casualties for China: 1 chineseInfantry
                                              Battle in Chahar
                                                  Japan attack with 1 japaneseAdvancedFighter, 3 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 3 japaneseAlpineInfantrys, 3 japaneseAntiTankGuns, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 22 japaneseInfantrys, 4 japaneseMech.Infantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks
                                                  China defend with 1 Flagpole, 11 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 8 chineseArtillerys, 21 chineseInfantrys and 4 chineseTanks
                                                      AntiTankGun fire in Chahar : 0/2 hits, 0.33 expected hits
                                                      Japan roll dice for 1 japaneseAdvancedFighter, 3 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 3 japaneseAlpineInfantrys, 3 japaneseAntiTankGuns, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 22 japaneseInfantrys, 4 japaneseMech.Infantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks in Chahar, round 2 : 15/56 hits, 15.17 expected hits
                                                      China roll dice for 11 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 8 chineseArtillerys, 21 chineseInfantrys and 4 chineseTanks in Chahar, round 2 : 12/46 hits, 12.17 expected hits
                                                      13 chineseInfantrys owned by the China, 2 chineseAntiTankGuns owned by the China and 12 japaneseInfantrys owned by the Japan lost in Chahar
                                                      Japan roll dice for 1 japaneseAdvancedFighter, 3 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 3 japaneseAlpineInfantrys, 3 japaneseAntiTankGuns, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 4 japaneseMech.Infantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks in Chahar, round 3 : 8/44 hits, 13.17 expected hits
                                                      China roll dice for 11 chineseAlpineInfantrys, 8 chineseArtillerys, 8 chineseInfantrys and 4 chineseTanks in Chahar, round 3 : 12/31 hits, 8.75 expected hits
                                                      1 japaneseArtillery owned by the Japan, 3 japaneseAntiTankGuns owned by the Japan, 8 chineseInfantrys owned by the China and 8 japaneseInfantrys owned by the Japan lost in Chahar
                                                      Japan roll dice for 1 japaneseAdvancedFighter, 3 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 3 japaneseAlpineInfantrys, 10 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 4 japaneseMech.Infantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks in Chahar, round 4 : 9/32 hits, 11.00 expected hits
                                                      China roll dice for 11 chineseAlpineInfantrys, 8 chineseArtillerys and 4 chineseTanks in Chahar, round 4 : 5/23 hits, 6.75 expected hits
                                                      3 japaneseArtillerys owned by the Japan, 3 chineseArtillerys owned by the China, 2 japaneseInfantrys owned by the Japan and 6 chineseAlpineInfantrys owned by the China lost in Chahar
                                                      Japan roll dice for 1 japaneseAdvancedFighter, 3 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 1 japaneseCombatEngineer, 4 japaneseMech.Infantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks in Chahar, round 5 : 15/27 hits, 9.75 expected hits
                                                      China roll dice for 5 chineseAlpineInfantrys, 5 chineseArtillerys and 4 chineseTanks in Chahar, round 5 : 3/14 hits, 4.25 expected hits
                                                      3 japaneseArtillerys owned by the Japan, 5 chineseArtillerys owned by the China, 4 chineseTanks owned by the China and 5 chineseAlpineInfantrys owned by the China lost in Chahar
                                                  Japan win, taking Chahar from China with 1 japaneseAdvancedFighter, 3 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 1 japaneseCombatEngineer, 4 japaneseMech.Infantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 3 japaneseTanks remaining. Battle score for attacker is 65
                                                  Casualties for Japan: 3 japaneseAntiTankGuns, 7 japaneseArtillerys and 22 japaneseInfantrys
                                                  Casualties for China: 11 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 8 chineseArtillerys, 21 chineseInfantrys and 4 chineseTanks
                                              Battle in Shantung
                                                  Japan attack with 2 japaneseInfantrys and 1 japaneseNavalFighter
                                                  China defend with 1 Flagpole and 1 chineseInfantry
                                                      Japan roll dice for 2 japaneseInfantrys and 1 japaneseNavalFighter in Shantung, round 2 : 0/3 hits, 0.75 expected hits
                                                      China roll dice for 1 chineseInfantry in Shantung, round 2 : 1/1 hits, 0.25 expected hits
                                                      1 japaneseInfantry owned by the Japan lost in Shantung
                                                      Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Shantung, round 3 : 0/2 hits, 0.58 expected hits
                                                      China roll dice for 1 chineseInfantry in Shantung, round 3 : 0/1 hits, 0.25 expected hits
                                                      Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Shantung, round 4 : 1/2 hits, 0.58 expected hits
                                                      China roll dice for 1 chineseInfantry in Shantung, round 4 : 0/1 hits, 0.25 expected hits
                                                      1 chineseInfantry owned by the China lost in Shantung
                                                  Japan win, taking Shantung from China with 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 0
                                                  Casualties for Japan: 1 japaneseInfantry
                                                  Casualties for China: 1 chineseInfantry
                                              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield
                                              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment
                                              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification
                                              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks
                                              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory
                                              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant
                                              Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks
                                              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                              1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseParatrooper moved from Khabarovskiy Kray to Far Eastern Republic
                                              1 japaneseInfantry moved from Yakut to Far Eastern Republic
                                              2 japaneseNavalFighters moved from Kwangtung to Thailand
                                              2 japaneseInfantrys moved from French Indochina to Thailand
                                              1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Shanghai
                                              2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Anhwei to Peking
                                              1 japaneseParatrooper moved from Anhwei to Shanghai
                                              1 japaneseNavalFighter moved from Shantung to Japan
                                              2 japaneseAdvancedNavalFighters moved from Chahar to Korea
                                              1 japaneseAdvancedFighter moved from Chahar to Peking
                                              1 japaneseAdvancedNavalFighter moved from Chahar to Manchuria
                                              2 japaneseNavalFighters moved from Chahar to Shanghai
                                              1 japaneseTacticalBomber moved from Chahar to Japan
                                              1 japaneseAirTransport moved from Northern Manchuria to Tokyo
                                              1 japaneseArtillery moved from Korea to Manchuria
                                              1 Truck moved from Shanghai to Peking
                                              1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Tokyo to Korea
                                              1 japaneseAirTransport moved from Korea to Shanghai
                                              1 japaneseAirTransport moved from Chahar to Japan
                                              1 japaneseInfantry moved from Tokyo to Japan
                                      
                                          Purchase Units - Japan
                                              Japan buy 2 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 1 japaneseFortification, 4 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
                                      
                                          Place Units - Japan
                                              Units in Korea being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                                              1 japaneseFortification placed in Korea
                                              1 japaneseInfantry and 1 japaneseParatrooper placed in Peking
                                              3 japaneseInfantrys placed in Shanghai
                                              1 japaneseCombatEngineer placed in Tokyo
                                              2 japaneseAdvancedNavalFighters placed in Japan
                                      
                                          Turn Complete - Japan
                                              Japan collect 37 PUs; end with 37 PUs
                                              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 40 PUs
                                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 43 PUs
                                              Units generate 9 techTokens; Japan end with 18 techTokens
                                              Units Change Ownership
                                                  Some Units in Chahar change ownership: 1 japaneseCombatEngineer
                                                  Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                                      
                                          Purchase Units - Manchuria
                                              Manchuria buy 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Manchuria
                                              1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                                      
                                          Turn Complete - Manchuria
                                              Manchuria collect 11 PUs; end with 11 PUs
                                              Units Change Ownership
                                                  Some Units in Chahar change ownership: 1 japaneseCombatEngineer
                                                  Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                                      
                                          Purchase Units - Thailand
                                              Thailand buy 1 japaneseParatrooper; Remaining resources: 1 PUs; 
                                      
                                          Place Units - Thailand
                                              1 japaneseParatrooper placed in Thailand
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 3 PUs; end with 4 PUs
                                              Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseParatrooper
                                      

                                      Combat Hit Differential Summary :

                                      AntiTankGun fire in Chahar : : -0.33
                                      Japan : -3.17
                                      China : 1.08
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin back to you

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Move Summary: Britain round 26

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 26
                                          
                                              Research Technology - Britain
                                                  Trigger britishaTIDS: Britain gains access to ImprovedDefensiveStructures
                                                  Trigger britishaTIP: Britain gains access to ImprovedProduction
                                                  Britain spend 0 on tech rolls
                                          
                                              Politics - Britain
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                          
                                              Combat Move - Britain
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  3 britishInfantrys and 3 britishMarines moved from Southern Thailand to Thailand
                                                  2 britishArtillerys and 3 britishInfantrys moved from Burma to Thailand
                                                  2 britishMarines moved from Borneo to 93 Sea Zone
                                                  2 britishMarines moved from Brunei to 93 Sea Zone
                                                  4 britishMarines and 2 britishTransports moved from 93 Sea Zone to 91 Sea Zone
                                                  4 britishMarines moved from 91 Sea Zone to Thailand
                                                  1 britishMarine moved from Hong Kong to 95 Sea Zone
                                                  1 britishMarine moved from Hainan to 95 Sea Zone
                                                  2 britishMarines and 1 britishTransport moved from 95 Sea Zone to 91 Sea Zone
                                                  2 britishMarines moved from 91 Sea Zone to Thailand
                                                  3 britishArtillerys, 4 britishInfantrys, 2 britishMarines and 1 britishTank moved from Bombay to Southern Iran
                                                        Britain take Southern Iran from Italy
                                                  1 britishArtillery and 1 britishInfantry moved from Oman to Aden
                                                        Britain take Aden from Italy
                                                  1 britishInfantry moved from Baluchistan to Southern Iran
                                                  8 britishMarines moved from Central Britain to 24 Sea Zone
                                                  3 britishArtillerys moved from Central Britain to 24 Sea Zone
                                                  3 britishArtillerys, 8 britishMarines and 6 britishTransports moved from 24 Sea Zone to 23 Sea Zone
                                                  1 britishInfantry moved from London to 23 Sea Zone
                                                  2 britishArtillerys moved from Norway to 26 Sea Zone
                                                  2 britishArtillerys and 1 britishTransport moved from 26 Sea Zone to 23 Sea Zone
                                                  1 britishTransport moved from 25 Sea Zone to 23 Sea Zone
                                                  2 britishInfantrys moved from London to 23 Sea Zone
                                                  5 britishArtillerys, 3 britishInfantrys and 8 britishMarines moved from 23 Sea Zone to Northern France
                                                  2 britishBattleships, 3 britishCarriers and 4 britishDestroyers moved from 24 Sea Zone to 23 Sea Zone
                                                  6 britishNavalFighters moved from 24 Sea Zone to Northern France
                                                  2 britishArtillerys and 2 britishInfantrys moved from Eastern French Africa to French Central Africa
                                                        Britain take French Central Africa from VichyFrance
                                                  1 britishCarrier and 2 britishNavalFighters moved from 93 Sea Zone to 91 Sea Zone
                                                  1 britishNavalFighter moved from Borneo to 91 Sea Zone
                                                  2 britishNavalFighters moved from 96 Sea Zone to Thailand
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut got a couple things here

                                            1 Reply Last reply Reply Quote 0

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