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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Australia round 2

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 2
      
          Supporting Britain - Canada
              Canada collect 0 PUs; end with 18 PUs
      
          Organizing Partisan Operations - ExiledAllies
              ExiledAllies collect 0 PUs; end with 7 PUs
      
          Preparing Defense - Egypt
              Egypt collect 0 PUs; end with 9 PUs
      
          Marching Orders - SouthAfrica
              SouthAfrica collect 0 PUs; end with 7 PUs
      
          Preparing Ambushes - India
              India collect 0 PUs; end with 13 PUs
      
          Preparing Naval Operations - Australia
              Australia collect 0 PUs; end with 22 PUs
      
          Research Technology - Britain
              Trigger britishaTISW: Britain gains access to ImprovedSpecialWarfare
              Britain spend 0 on tech rolls
                  Britain roll 5,12,7,4,4,2 and gets 1 hit
              Britain removing all Technology Tokens after successful research.
              Britain discover ImprovedDestroyers
      
          Politics - Britain
              Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                  Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 20) result: 18 = Failure!
                  Britain fails on action: Political Action AlliesProposeAlliancewithTurkey
      
          Combat Move - Britain
              Trigger britishSW5: Setting combatOffenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban
              Trigger britishSW4: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills
              Trigger britishSW6: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Mountain
              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
              Trigger LLabLL: Britain has 1 Pg placed in Labrador
              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
              2 britishTransports moved from 86 Sea Zone to 87 Sea Zone
              1 britishInfantry and 1 britishMarine moved from Sumatra to 87 Sea Zone
              2 britishInfantrys moved from Malay to 87 Sea Zone
              3 britishInfantrys and 1 britishMarine moved from 87 Sea Zone to Burma
              1 britishAntiTankGun, 1 britishArtillery, 3 britishInfantrys and 1 britishMarine moved from Rangoon to Burma
              1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys moved from Bengal to Burma
              1 britishMech.Infantry moved from Western Bengal to Burma
              1 britishStrategicBomber moved from Rangoon to Burma
              1 britishCruiser and 1 britishDestroyer moved from 42 Sea Zone to 45 Sea Zone
              1 britishNavalFighter moved from Gibraltar to 45 Sea Zone
              1 britishFighter and 1 britishNavalFighter moved from Malta to 45 Sea Zone
              1 britishFighter moved from Central Britain to Northern France
              1 britishStrategicBomber moved from London to Northern France
      
          Combat - Britain
              Thailand scrambles 2 units out of Thailand to defend against the attack in Burma
              Air Battle in Northern France
                  Britain attacks with 2 units heading to Northern France
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Northern France
                      AntiAircraftGun fire in Northern France : 0/1 hits, 0.08 expected hits
                  Bombing raid in Northern France rolls: 1 and causes: 1 damage to unit: germanAirfield
                  Bombing raid in Northern France causes 1 damage total. 
              Battle in 45 Sea Zone
                  Britain attack with 1 britishCruiser, 1 britishDestroyer, 1 britishFighter and 2 britishNavalFighters
                  Germany defend with 1 germanDestroyer and 2 germanTransports
                      Britain roll dice for 1 britishCruiser, 1 britishDestroyer, 1 britishFighter and 2 britishNavalFighters in 45 Sea Zone, round 2 : 2/5 hits, 1.92 expected hits
                      Germany roll dice for 1 germanDestroyer and 2 germanTransports in 45 Sea Zone, round 2 : 2/3 hits, 0.42 expected hits
                      1 britishFighter owned by the Britain, 2 germanTransports owned by the Germany and 1 britishDestroyer owned by the Britain lost in 45 Sea Zone
                      Britain roll dice for 1 britishCruiser and 2 britishNavalFighters in 45 Sea Zone, round 3 : 3/3 hits, 1.42 expected hits
                      Germany roll dice for 1 germanDestroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                      1 germanDestroyer owned by the Germany lost in 45 Sea Zone
                  Britain win, taking 45 Sea Zone from Neutral with 1 britishCruiser and 2 britishNavalFighters remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishDestroyer and 1 britishFighter
                  Casualties for Germany: 1 germanDestroyer and 2 germanTransports
              Battle in Burma
                  Britain attack with 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry and 1 britishStrategicBomber
                  Japan defend with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper; Thailand defend with 1 Flagpole and 1 Rail
                      Britain roll dice for 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry and 1 britishStrategicBomber in Burma, round 2 : 1/13 hits, 1.33 expected hits
                      Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 2 : 1/8 hits, 3.08 expected hits
                      1 japaneseFighter owned by the Japan and 1 britishAntiTankGun owned by the Britain lost in Burma
                      Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry and 1 britishStrategicBomber in Burma, round 3 : 1/13 hits, 1.33 expected hits
                      Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 3 : 3/7 hits, 2.83 expected hits
                  1 britishMech.Infantry owned by the Britain, 1 britishInfantry owned by the Britain, 1 japaneseFighter owned by the Japan and 1 britishStrategicBomber owned by the Britain lost in Burma
                      Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 2 britishMarines in Burma, round 4 : 0/12 hits, 1.25 expected hits
                      Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 4 : 4/6 hits, 2.58 expected hits
                      4 britishInfantrys owned by the Britain lost in Burma
                  2 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys and 1 britishMarine retreated to Bengal
                      Britain roll dice for 1 britishMarine in Burma, round 5 : 0/1 hits, 0.17 expected hits
                      Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 5 : 2/6 hits, 2.58 expected hits
                      1 britishMarine owned by the Britain lost in Burma
                  Thailand win with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 3 japaneseInfantrys and 1 japaneseParatrooper remaining. Battle score for attacker is -19
                  Casualties for Britain: 1 britishAntiTankGun, 5 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry and 1 britishStrategicBomber
                  Casualties for Japan: 2 japaneseFighters
              Cleaning up after air battles
      
          Non Combat Move - Britain
              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
              Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
              Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
              Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
              Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
              Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
              Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
              1 britishStrategicBomber moved from Labrador to Central Britain
              1 Train moved from New Brunswick to Quebec
              1 Material, 1 Train and 1 britishCombatEngineer moved from Quebec to Ontario
              1 Material and 1 Truck moved from Alberta to Ontario
              1 britishArtillery moved from Saskatchewan to Alberta
              1 britishCarrier, 2 britishCruisers, 2 britishDestroyers, 2 britishNavalFighters, 1 britishSubmarine and 3 britishTransports moved from 151 Sea Zone to 149 Sea Zone
              1 britishBattleship, 1 britishDestroyer and 1 britishTransport moved from 162 Sea Zone to 149 Sea Zone
              1 Material and 1 Truck moved from New South Wales to Northern Territory
              1 Material and 1 Truck moved from Calcutta to Bengal
              3 britishInfantrys moved from Calcutta to Bengal
              1 Truck moved from Bengal to Western Bengal
              1 Train moved from Bengal to Bombay
              1 Material, 1 Train and 1 britishInfantry moved from Bombay to Western Bengal
              1 britishInfantry and 1 britishMarine moved from Oman to 73 Sea Zone
              1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
              1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
              2 britishInfantrys moved from Cairo to Western Egypt
              1 britishArtillery and 2 britishInfantrys moved from Abyssinia to 72 Sea Zone
              1 britishArtillery, 3 britishInfantrys and 1 britishMarine moved from 72 Sea Zone to Cairo
              1 britishInfantry moved from Sinai to Cairo
              1 britishInfantry moved from Trans Jordan to Sinai
              1 britishInfantry moved from Iraq to Trans Jordan
              1 Material, 1 Truck, 1 britishCombatEngineer and 1 britishMech.Infantry moved from Eastern South Africa to Belgian Congo
              1 britishArtillery and 1 britishInfantry moved from Eastern South Africa to Rhodesia
              1 britishTank moved from Cape Town to Rhodesia
              2 britishNavalFighters moved from 45 Sea Zone to Malta
              1 britishTransport moved from 42 Sea Zone to 45 Sea Zone
              1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Malta
              1 britishDestroyer and 1 britishSubmarine moved from 86 Sea Zone to 75 Sea Zone
              1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter, 1 britishSubmarine and 3 britishTransports moved from 13 Sea Zone to 10 Sea Zone
              1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport moved from 7 Sea Zone to 10 Sea Zone
              1 britishAntiTankGun, 1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from Central Britain to Scotland
              1 Train moved from Scotland to London
              1 Train, 2 britishInfantrys and 1 britishTank moved from London to Scotland
              1 britishInfantry moved from Exiled Allies to London
              1 britishFighter and 1 britishStrategicBomber moved from Northern France to Central Britain
      
          Purchase Units - Britain
              Britain buy 1 britishAntiTankGun, 1 britishArtillery, 1 britishEntrenchment, 6 britishInfantrys, 1 britishNavalFighter and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; 
              Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Britain
              Units in Bengal being upgraded or consumed: 1 Material
              1 britishEntrenchment placed in Bengal
              3 britishInfantrys placed in Scotland
              1 britishAntiTankGun, 1 britishArtillery and 1 britishNavalFighter placed in Central Britain
              3 britishInfantrys and 1 britishTank placed in London
      
          Activate Technology - Britain
              Britain activating ImprovedDestroyers
              Trigger britishImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to britishDestroyer
              Britain giving technology to Usa: ImprovedDestroyers
      
          Turn Complete - Britain
              Trigger LLbMM: has removed 1 Material owned by Britain in Murmansk
              Trigger LLbMM: Russia has 1 Material placed in Murmansk
              Britain collect 41 PUs; end with 41 PUs
              Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 43 PUs
              Objective Syria2: Britain met a national objective for an additional 1 PU; end with 44 PUs
              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 45 PUs
              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 46 PUs
              Units generate 6 techTokens; Britain end with 6 techTokens
              Units Change Ownership
                  Some Units in Belgian Congo change ownership: 1 Material and 1 britishCombatEngineer
                  Some Units in Ontario change ownership: 2 Materials and 1 britishCombatEngineer
                  Some Units in Cape Town change ownership: 1 Material
                  Some Units in Java change ownership: 1 britishCombatEngineer
                  Some Units in Northern Territory change ownership: 1 Material and 1 britishCombatEngineer
                  Some Units in Western Bengal change ownership: 1 Material
                  Some Units in Western Egypt change ownership: 1 britishCombatEngineer
      
          Purchase Units - Canada
              Canada buy 1 britishAircraftPlant and 2 britishDestroyers; Remaining resources: 1 PUs; 
      
          Place Units - Canada
              Units in Ontario being upgraded or consumed: 2 Materials
              1 britishAircraftPlant placed in Ontario
              2 britishDestroyers placed in 19 Sea Zone
      
          Turn Complete - Canada
              Canada collect 15 PUs; end with 16 PUs
              Units Change Ownership
                  Some Units in 19 Sea Zone change ownership: 2 britishDestroyers
                  Some Units in Ontario change ownership: 1 britishCombatEngineer
              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
      
          Purchase Units - ExiledAllies
              ExiledAllies buy 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 0 PUs; 
      
          Place Units - ExiledAllies
              1 britishCombatEngineer and 1 britishInfantry placed in Exiled Allies
      
          Turn Complete - ExiledAllies
              ExiledAllies collect 18 PUs; end with 18 PUs
              Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs
              Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 15 PUs
              Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 12 PUs
              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs
              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 10 PUs
              Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 8 PUs
              Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 6 PUs
              Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 4 PUs
              Units Change Ownership
                  Some Units in Belgian Congo change ownership: 1 Material and 1 britishCombatEngineer
                  Some Units in Exiled Allies change ownership: 1 britishCombatEngineer and 1 britishInfantry
                  Some Units in Java change ownership: 1 britishCombatEngineer
      
          Purchase Units - Egypt
              Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Egypt
              3 britishInfantrys placed in Cairo
      
          Turn Complete - Egypt
              Egypt collect 9 PUs; end with 9 PUs
              Units Change Ownership
                  Some Units in Cairo change ownership: 3 britishInfantrys
                  Some Units in Western Egypt change ownership: 1 britishCombatEngineer
      
          Purchase Units - SouthAfrica
              SouthAfrica buy 1 britishMech.Infantry; Remaining resources: 2 PUs; 
      
          Place Units - SouthAfrica
              1 britishMech.Infantry placed in Cape Town
      
          Turn Complete - SouthAfrica
              SouthAfrica collect 7 PUs; end with 9 PUs
              Some Units in Cape Town change ownership: 1 Material and 1 britishMech.Infantry
      
          Purchase Units - India
              Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
              India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - India
              2 britishInfantrys placed in Calcutta
              1 Material, 1 britishArtillery and 1 britishInfantry placed in Bombay
      
          Turn Complete - India
              India collect 13 PUs; end with 13 PUs
              Units Change Ownership
                  Some Units in Bombay change ownership: 1 Material, 1 britishArtillery and 1 britishInfantry
                  Some Units in Calcutta change ownership: 2 britishInfantrys
                  Some Units in Western Bengal change ownership: 1 Material
      
          Purchase Units - Australia
              Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
              Australia buy 1 britishCruiser, 1 britishEntrenchment and 3 britishInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Australia
              1 britishCruiser placed in 162 Sea Zone
              Units in Northern Territory being upgraded or consumed: 1 Material
              1 britishEntrenchment placed in Northern Territory
              1 Material and 1 britishInfantry placed in New South Wales
      
          Turn Complete - Australia
              Australia collect 17 PUs; end with 17 PUs
              Units Change Ownership
                  Some Units in 162 Sea Zone change ownership: 1 britishCruiser
                  Some Units in New South Wales change ownership: 1 Material and 1 britishInfantry
                  Some Units in Northern Territory change ownership: 1 britishCombatEngineer
      

      Combat Hit Differential Summary :

      Britain : -0.42
      Thailand : -1.08
      AntiAircraftGun fire in Northern France : : -0.08
      Germany : 1.33
      

      Savegame

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      • C Offline
        colin
        last edited by

        @ubernaut forgot to tag you but it's your turn

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by ubernaut

          @colin ok sorry for the delay been on the phone for the last hour ill will have to do my move later when i get back maybe about 3 hours from now.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            colin @ubernaut
            last edited by

            @ubernaut ok no problem, but Wednesdays and Thursdays, and normally Tuesdays except today, I don't really have time so I may not be able to do any more until Friday

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin that's ok no problem 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Italy round 2

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 2
                
                    Research Technology - Italy
                        Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                        Italy spend 0 on tech rolls
                        Italy removing all Technology Tokens after successful research.
                        Italy discover ImprovedSpecialWarfare
                
                    Politics - Italy
                        Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                            Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure!
                            Italy fails on action: Political Action AxisProposeAlliancewithSpain
                
                    Combat Move - Italy
                        Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                        Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                        Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                        4 italianInfantrys moved from Southern Italy to 50 Sea Zone
                        1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
                        4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                        1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys, 1 italianMarine, 1 italianParatrooper and 1 italianTank moved from Tobruk to Western Egypt
                        1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Western Egypt
                        2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Cyrenaica to Western Egypt
                        1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                        1 italianInfantry moved from Greece to 50 Sea Zone
                        1 italianInfantry moved from Peloponnese to 50 Sea Zone
                        2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                        2 italianMarines moved from Tobruk to Western Egypt
                        6 italianInfantrys moved from 51 Sea Zone to Western Egypt
                        1 italianSubmarine moved from 58 Sea Zone to 35 Sea Zone
                        1 italianSubmarine moved from 43 Sea Zone to 45 Sea Zone
                        2 italianDestroyers moved from 51 Sea Zone to 45 Sea Zone
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  @colin ready for battle whenever you are back in business. 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin @ubernaut
                    last edited by

                    @ubernaut I actually do have some time this afternoon to get a couple turns in

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      @colin up and at em let me know when you are ready 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin @ubernaut
                        last edited by

                        @ubernaut ready

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Italy round 2

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 2
                          
                              Research Technology - Italy
                                  Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                                  Italy spend 0 on tech rolls
                                      Italy roll 10,2,5,4,1,12 and gets 1 hit
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover ImprovedSpecialWarfare
                          
                              Politics - Italy
                                  Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                      Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure!
                                      Italy fails on action: Political Action AxisProposeAlliancewithSpain
                          
                              Combat Move - Italy
                                  Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                                  Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                                  Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                  2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                  4 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                  1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
                                  4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                  1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys, 1 italianMarine, 1 italianParatrooper and 1 italianTank moved from Tobruk to Western Egypt
                                  1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Western Egypt
                                  2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Cyrenaica to Western Egypt
                                  1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                                  1 italianInfantry moved from Greece to 50 Sea Zone
                                  1 italianInfantry moved from Peloponnese to 50 Sea Zone
                                  2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                  2 italianMarines moved from Tobruk to Western Egypt
                                  6 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                  1 italianSubmarine moved from 58 Sea Zone to 35 Sea Zone
                                  1 italianSubmarine moved from 43 Sea Zone to 45 Sea Zone
                                  2 italianDestroyers moved from 51 Sea Zone to 45 Sea Zone
                          
                              Combat - Italy
                                  Battle in 35 Sea Zone
                                      Italy attack with 1 italianSubmarine
                                      Usa defend with 1 americanTransport
                                          Italy roll dice for 1 italianSubmarine in 35 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                          Usa roll dice for 1 americanTransport in 35 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                          Italy roll dice for 1 italianSubmarine in 35 Sea Zone, round 3 : 1/1 hits, 0.25 expected hits
                                          1 americanTransport owned by the Usa lost in 35 Sea Zone
                                      Italy win with 1 italianSubmarine remaining. Battle score for attacker is 7
                                      Casualties for Usa: 1 americanTransport
                                  Battle in 45 Sea Zone
                                      Italy attack with 2 italianDestroyers and 1 italianSubmarine
                                      Britain defend with 1 britishCruiser and 1 britishTransport
                                          Italy roll dice for 1 italianSubmarine in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                          Italy roll dice for 2 italianDestroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                                          Britain roll dice for 1 britishCruiser and 1 britishTransport in 45 Sea Zone, round 2 : 0/2 hits, 0.58 expected hits
                                          Italy roll dice for 1 italianSubmarine in 45 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                                          Italy roll dice for 2 italianDestroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                                          Britain roll dice for 1 britishCruiser and 1 britishTransport in 45 Sea Zone, round 3 : 2/2 hits, 0.58 expected hits
                                          2 italianDestroyers owned by the Italy and 1 britishTransport owned by the Britain lost in 45 Sea Zone
                                      1 italianSubmarine owned by the Italy retreated to 48 Sea Zone
                                      Britain win with 1 britishCruiser remaining. Battle score for attacker is -9
                                      Casualties for Italy: 2 italianDestroyers
                                      Casualties for Britain: 1 britishTransport
                                  Battle in Western Egypt
                                      Italy attack with 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 9 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank
                                      Egypt defend with 1 Flagpole, 1 britishAirfield and 1 britishFortification; Britain defend with 1 Truck, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank
                                          AntiAircraftGun fire in Western Egypt : 0/1 hits, 0.17 expected hits
                                          AntiTankGun fire in Western Egypt : 0/1 hits, 0.17 expected hits
                                          Italy roll dice for 2 italianBattleships and 1 italianCruiser in Western Egypt, round 2 : 2/5 hits, 1.92 expected hits
                                          Italy roll dice for 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 9 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 2 : 6/23 hits, 5.25 expected hits
                                          Egypt roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishFortification, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank in Western Egypt, round 2 : 6/13 hits, 5.17 expected hits
                                          5 britishInfantrys owned by the Britain, 1 britishTank owned by the Britain, 1 britishAntiTankGun owned by the Britain, 1 britishCombatEngineer owned by the Britain and 6 italianInfantrys owned by the Italy lost in Western Egypt
                                          AntiAircraftGun fire in Western Egypt : 0/1 hits, 0.17 expected hits
                                          Italy roll dice for 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 3 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 3 : 5/17 hits, 4.25 expected hits
                                          Egypt roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 1 britishMarine and 1 britishParatrooper in Western Egypt, round 3 : 4/5 hits, 2.58 expected hits
                                          1 britishMarine owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishParatrooper owned by the Britain, 1 britishArtillery owned by the Britain, 1 italianMarine owned by the Italy, 1 britishFortification owned by the Egypt and 3 italianInfantrys owned by the Italy lost in Western Egypt
                                      Some non-combat units are destroyed: 
                                      Italy win, taking Western Egypt from Egypt with 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 2 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank remaining. Battle score for attacker is 26
                                      Casualties for Italy: 9 italianInfantrys and 1 italianMarine
                                      Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank
                                      Casualties for Egypt: 1 britishFortification
                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                  1 Material and 1 italianAirTransport moved from Cyrenaica to Southern Italy
                                  1 Material, 1 Train and 1 italianCombatEngineer moved from Northern Italy to Southern Italy
                                  2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Western Egypt to Cyrenaica
                                  1 italianSubmarine moved from 61 Sea Zone to 43 Sea Zone
                                  1 Truck and 1 italianAntiAirGun moved from Tripolitania to Al Kufrah
                                  1 italianAntiTankGun, 1 italianArtillery, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                                  1 italianInfantry and 1 italianMech.Infantry moved from Romania to Greece
                                  1 italianArtillery and 2 italianInfantrys moved from Southern Yugoslavia to Greece
                                  1 Truck moved from Southern Yugoslavia to Northern Italy
                                  1 italianAlpineInfantry moved from Rome to Southern Italy
                                  1 Train moved from Southern Italy to Northern Italy
                          
                              Purchase Units - Italy
                                  Italy buy 1 ResearchCenter, 3 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Italy
                                  Units in Southern Italy being upgraded or consumed: 2 Materials
                                  1 ResearchCenter placed in Southern Italy
                                  3 italianInfantrys placed in Rome
                                  1 italianNavalFighter placed in Northern Italy
                          
                              Activate Technology - Italy
                                  Italy activating ImprovedSpecialWarfare
                                  Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry
                                  Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine
                                  Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer
                                  Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper
                                  Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry
                                  Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3
                                  Italy giving technology to Germany: ImprovedSpecialWarfare
                          
                              Turn Complete - Italy
                                  Italy collect 27 PUs; end with 27 PUs
                                  Units generate 9 techTokens; Italy end with 9 techTokens
                          

                          Combat Hit Differential Summary :

                          Usa : -0.08
                          AntiAircraftGun fire in Western Egypt : : -0.33
                          Egypt : 2.25
                          Italy : 1.58
                          AntiTankGun fire in Western Egypt : : -0.17
                          Britain : 0.83
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin merica!

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin @ubernaut
                              last edited by

                              @ubernaut do you know if there's any reason I can't move a material onto a transport during noncombat? Do I need a truck to do that?

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin you need a truck or a port

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin @ubernaut
                                  last edited by

                                  @ubernaut ah ok I guess I had done it from a port before so I never noticed. thanks

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin np 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Usa round 2

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 2
                                      
                                          Research Technology - Usa
                                              Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                                              Usa spend 0 on tech rolls
                                                  Usa roll 5,8,3,11,11,6,8,7,12,8,12,6,9,12 and gets 3 hits
                                              Usa removing all Technology Tokens after successful research.
                                              Usa discover ImprovedHulls
                                      
                                          Politics - Usa
                                              Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                                                  Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 20) result: 3 = Failure!
                                                  Usa fails on action: Political Action AlliesProposeAlliancewithTurkey
                                      
                                          Combat Move - Usa
                                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                              5 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
                                              5 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 115 Sea Zone to 120 Sea Zone
                                              5 americanInfantrys and 1 americanMarine moved from 120 Sea Zone to Wake Island
                                      
                                          Combat - Usa
                                              Battle in Wake Island
                                      
                                          Non Combat Move - Usa
                                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                              Trigger americanProd1: Usa has 1 Material placed in Washington
                                              1 americanCarrier, 1 americanCruiser, 3 americanDestroyers and 2 americanNavalFighters moved from 115 Sea Zone to 120 Sea Zone
                                              1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 115 Sea Zone
                                              1 americanNavalFighter moved from Los Angeles to 115 Sea Zone
                                              1 americanNavalFighter moved from Chicago to Los Angeles
                                              1 americanCombatEngineer and 1 americanMarine moved from New York to 30 Sea Zone
                                              1 Material and 1 Truck moved from Scotland to 7 Sea Zone
                                              1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone
                                              1 americanBattleship, 1 americanCombatEngineer, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                              1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 39 Sea Zone to Azores
                                              1 Truck moved from New York to Washington
                                              1 americanAirTransport and 1 americanParatrooper moved from Labrador to Azores
                                              1 Material, 1 Truck, 1 americanDestroyer and 1 americanTransport moved from 7 Sea Zone to 2 Sea Zone
                                              1 americanInfantry moved from Southeastern US to Eastern US
                                              1 americanInfantry moved from Northeastern US to New York
                                              1 Material and 1 Truck moved from Washington to New York
                                              1 americanInfantry moved from Northwestern US to Western US
                                      
                                          Purchase Units - Usa
                                              Usa buy 1 Material, 2 americanDestroyers, 1 americanHull, 2 americanInfantrys and 4 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                      
                                          Place Units - Usa
                                              1 americanDestroyer and 2 americanTransports placed in 156 Sea Zone
                                              1 americanDestroyer, 1 americanHull and 2 americanTransports placed in 30 Sea Zone
                                              1 Material placed in Detroit
                                              2 americanInfantrys placed in San Francisco
                                      
                                          Activate Technology - Usa
                                              Usa activating ImprovedHulls
                                              Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                                              Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                                              Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                                              Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                                              Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                                              Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                                              Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                                              Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                                              Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                                              Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
                                      
                                          Turn Complete - Usa
                                              Usa collect 69 PUs; end with 69 PUs
                                              Units generate 9 techTokens; Usa end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut ok that was uneventful, your turn now

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Move Summary: Germany round 3

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 3
                                          
                                              Research Technology - Germany
                                                  Trigger germanaTIM: Germany gains access to ImprovedMechanization
                                                  Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare
                                                  Germany spend 0 on tech rolls
                                          
                                              Politics - Germany
                                                  Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                      Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure!
                                                      Germany fails on action: Political Action AxisProposeAlliancewithSpain
                                          
                                              Combat Move - Germany
                                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                  1 germanArtillery and 2 germanInfantrys moved from Crimea to Southern Ukraine
                                                  4 germanInfantrys moved from Romania to Bessarabia
                                                  1 germanArtillery moved from Western Ukraine to Bessarabia
                                                  2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 4 germanInfantrys and 1 germanTank moved from Kharkov to Voronezh
                                                  1 germanTacticalBomber and 1 germanTank moved from Orel Kursk to Voronezh
                                                  1 germanTacticalBomber moved from Kharkov to Voronezh
                                                  1 germanStrategicBomber moved from Kharkov to Stalingrad
                                                  1 germanInfantry moved from Lativa Estonia to Pskov
                                                  1 germanInfantry moved from Belorussia to Pskov
                                                  2 germanArtillerys moved from Orel Kursk to Voronezh
                                                  2 germanBattleships and 1 germanSubmarine moved from 28 Sea Zone to 29 Sea Zone
                                                  2 germanInfantrys moved from French Equatorial Africa to Nigeria
                                                  1 germanCombatEngineer moved from Gold Coast to Nigeria
                                                  1 germanAirTransport moved from Kharkov to Southern Ukraine
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin battle time!

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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