TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@colin back to the us
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TripleA Move Summary: Usa round 27
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 27 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanInfantrys and 2 americanMarines moved from Luzon to 127 Sea Zone 2 americanCarriers, 2 americanCruisers, 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 127 Sea Zone to 98 Sea Zone 3 americanAdvancedNavalFighters and 2 americanNavalFighters moved from 127 Sea Zone to 98 Sea Zone 2 americanInfantrys, 2 americanMarines and 2 americanNavalFighters moved from 98 Sea Zone to Kyushu Shikoku -
@ubernaut not sure if you want to scramble
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TripleA Turn Summary: Usa round 27
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 27 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 3,5,10,5,10,9,11,7,8,5,4,1,6,5,8,4,11,1 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanInfantrys and 2 americanMarines moved from Luzon to 127 Sea Zone 2 americanCarriers, 2 americanCruisers, 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 127 Sea Zone to 98 Sea Zone 3 americanAdvancedNavalFighters and 2 americanNavalFighters moved from 127 Sea Zone to 98 Sea Zone 2 americanInfantrys and 2 americanMarines moved from 98 Sea Zone to Kyushu Shikoku Combat - Usa Battle in Kyushu Shikoku Usa attack with 2 americanInfantrys and 2 americanMarines Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseBarracks and 1 japaneseDocks Usa roll dice for 2 americanCruisers in Kyushu Shikoku, round 2 : 1/2 hits, 0.83 expected hits Japan roll dice for 1 japaneseAntiAirGun in Kyushu Shikoku, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseAntiAirGun owned by the Japan lost in Kyushu Shikoku Some non-combat units are destroyed: Usa converts japaneseBarracks into different units Usa converts japaneseDocks into different units Usa win, taking Kyushu Shikoku from Japan with 2 americanInfantrys and 2 americanMarines remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAntiAirGun Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanInfantry, 1 americanMech.Infantry and 1 americanTank moved from Morrocco to West Africa 1 americanArtillery and 3 americanInfantrys moved from French West Africa to Gold Coast 2 Materials and 1 americanAirTransport moved from Luzon to Phillippines 1 americanAirTransport moved from Hawaiian Islands to Luzon 1 americanSubmarine moved from 99 Sea Zone to 98 Sea Zone 1 americanTransport moved from 126 Sea Zone to 117 Sea Zone 1 americanTransport moved from 126 Sea Zone to 116 Sea Zone 1 americanTransport moved from 126 Sea Zone to 132 Sea Zone 1 americanTransport moved from 127 Sea Zone to 124 Sea Zone 1 americanDestroyer and 1 americanHeavyDestroyer moved from 126 Sea Zone to 127 Sea Zone 4 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanMech.Infantry and 1 americanTank moved from Azores to 40 Sea Zone 1 americanMech.Infantry, 1 americanTank and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone 1 americanMech.Infantry and 1 americanTank moved from 61 Sea Zone to Western Sahara 2 americanArtillerys and 7 americanInfantrys moved from Azores to 40 Sea Zone 2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone 2 americanArtillerys and 7 americanInfantrys moved from 61 Sea Zone to Morrocco 1 americanArtillery moved from Morrocco to Western Sahara 1 americanArtillery, 1 americanMech.Infantry and 1 americanTank moved from New York to 30 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 1 americanArtillery moved from Florida Peninsula to 36 Sea Zone 2 americanInfantrys moved from Eastern US to 36 Sea Zone 1 americanArtillery, 2 americanInfantrys and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone 1 americanArtillery, 7 americanInfantrys, 1 americanMech.Infantry, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanArtillerys, 9 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from 39 Sea Zone to Azores 1 americanAirTransport moved from Azores to Washington 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 Train and 1 americanCombatEngineer moved from Florida Peninsula to New York 1 Train moved from New York to Washington 2 Materials and 1 Train moved from Washington to New York 1 Train moved from Florida Peninsula to Washington 1 Material and 1 Train moved from Washington to New York 2 Trains moved from New York to Washington 1 americanHeavyDestroyer moved from 41 Sea Zone to 61 Sea Zone 1 americanBattleship and 2 americanDestroyers moved from 39 Sea Zone to 61 Sea Zone Purchase Units - Usa Usa buy 2 Materials, 3 americanArtillerys, 1 americanBarracks, 2 americanDestroyers, 6 americanInfantrys, 3 americanMarines, 1 americanMech.Infantry, 1 americanTank and 1 americanTransport; Remaining resources: 0 PUs; 18 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanTransport placed in 36 Sea Zone 1 americanArtillery placed in Florida Peninsula 2 americanInfantrys placed in Eastern US 3 americanInfantrys placed in Northeastern US Units in New York being upgraded or consumed: 3 Materials 2 americanArtillerys, 1 americanBarracks, 1 americanMech.Infantry and 1 americanTank placed in New York 1 americanInfantry and 3 americanMarines placed in Washington 2 americanDestroyers placed in 156 Sea Zone 2 Materials placed in Luzon Turn Complete - Usa Usa collect 84 PUs; end with 84 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 87 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 90 PUs Units generate 9 techTokens; Usa end with 27 techTokensCombat Hit Differential Summary :
Usa : 0.17 Japan : -0.25 -
@ubernaut back to you
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TripleA Move Summary: Germany round 28
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 28 Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 14 units repaired. 7 germanHeavyTank-damageds owned by the Germany removed in Kharkov 7 germanHeavyTanks owned by the Germany added in Kharkov 7 germanHeavyTank-damageds owned by the Germany removed in Leningrad 7 germanHeavyTanks owned by the Germany added in Leningrad 1 germanAirTransport and 2 germanParatroopers moved from Finland to Northern France 3 germanInfantrys moved from Low Countries to Northern France 1 germanAdvancedFighter, 3 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber and 3 germanInfantrys moved from Paris to Northern France 2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Eastern Germany to Northern France 1 germanAirTransport and 1 germanParatrooper moved from Vichy France to Northern France 1 germanInfantry moved from Eastern Finland to Western Karelia 1 germanAdvancedFighter moved from Finland to Western Karelia 1 germanInfantry moved from Leningrad to Western Karelia 2 germanAdvancedFighters moved from Finland to Eastern Karelia 2 germanAdvancedFighters moved from Leningrad to Smolensk 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanInfantry moved from Pskov to Smolensk 1 germanArtillery, 4 germanHeavyArtillerys, 7 germanHeavyTanks, 2 germanInfantrys, 2 germanMarines and 3 germanMobileArtillerys moved from Leningrad to Eastern Karelia 2 germanInfantrys moved from Leningrad to Eastern Karelia 1 germanAdvancedNavalFighter and 2 germanInfantrys moved from Kharkov to Eastern Ukraine 1 germanAdvancedFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanHeavyArtillerys, 8 germanHeavyTanks, 5 germanInfantrys, 1 germanMarine, 2 germanMobileArtillerys and 2 germanTanks moved from Kharkov to Voronezh 1 germanMech.Infantry moved from Kharkov to Voronezh 1 germanHeavyStrategicBomber moved from Eastern Germany to Central Norway -
@colin sorry took me a while a lot of stuff cooking this time.
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@ubernaut I'm in the lobby
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TripleA Turn Summary: Finland round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 28 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 7 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,6,6,4,7,3,2,8,4 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 14 units repaired. 7 germanHeavyTank-damageds owned by the Germany removed in Kharkov 7 germanHeavyTanks owned by the Germany added in Kharkov 7 germanHeavyTank-damageds owned by the Germany removed in Leningrad 7 germanHeavyTanks owned by the Germany added in Leningrad Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanAirTransport and 2 germanParatroopers moved from Finland to Northern France 3 germanInfantrys moved from Low Countries to Northern France 1 germanAdvancedFighter, 3 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber and 3 germanInfantrys moved from Paris to Northern France 2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Eastern Germany to Northern France 1 germanAirTransport and 1 germanParatrooper moved from Vichy France to Northern France 1 germanInfantry moved from Eastern Finland to Western Karelia 1 germanAdvancedFighter moved from Finland to Western Karelia 1 germanInfantry moved from Leningrad to Western Karelia 2 germanAdvancedFighters moved from Finland to Eastern Karelia 2 germanAdvancedFighters moved from Leningrad to Smolensk 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanInfantry moved from Pskov to Smolensk 1 germanArtillery, 4 germanHeavyArtillerys, 7 germanHeavyTanks, 2 germanInfantrys, 2 germanMarines and 3 germanMobileArtillerys moved from Leningrad to Eastern Karelia 2 germanInfantrys moved from Leningrad to Eastern Karelia 1 germanAdvancedNavalFighter and 2 germanInfantrys moved from Kharkov to Eastern Ukraine 1 germanAdvancedFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanHeavyArtillerys, 8 germanHeavyTanks, 5 germanInfantrys, 1 germanMarine, 2 germanMobileArtillerys and 2 germanTanks moved from Kharkov to Voronezh 1 germanMech.Infantry moved from Kharkov to Voronezh 1 germanHeavyStrategicBomber moved from Eastern Germany to Central Norway Combat - Germany Strategic bombing raid in Central Norway Bombing raid in Central Norway rolls: 2 and causes: 2 damage to unit: britishBarracks Bombing raid in Central Norway causes 2 damage total. Battle in Western Karelia Germany attack with 1 germanAdvancedFighter and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianArtillery Germany roll dice for 1 germanAdvancedFighter and 2 germanInfantrys in Western Karelia, round 2 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 russianArtillery in Western Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 russianArtillery owned by the Russia lost in Western Karelia Germany win, taking Western Karelia from Russia with 1 germanAdvancedFighter and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianArtillery Battle in Northern France Germany attack with 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports, 6 germanInfantrys and 3 germanParatroopers ExiledAllies defend with 1 Flagpole; Britain defend with 3 britishArtillerys, 7 britishInfantrys and 3 britishMarines Germany roll dice for 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports, 6 germanInfantrys and 3 germanParatroopers in Northern France, round 2 : 7/20 hits, 7.25 expected hits ExiledAllies roll dice for 3 britishArtillerys, 7 britishInfantrys and 3 britishMarines in Northern France, round 2 : 5/13 hits, 4.00 expected hits 7 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Northern France Germany roll dice for 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports, 1 germanInfantry and 3 germanParatroopers in Northern France, round 3 : 5/15 hits, 6.42 expected hits ExiledAllies roll dice for 3 britishArtillerys and 3 britishMarines in Northern France, round 3 : 2/6 hits, 2.25 expected hits 1 germanInfantry owned by the Germany, 2 britishMarines owned by the Britain, 3 britishArtillerys owned by the Britain and 1 germanParatrooper owned by the Germany lost in Northern France Germany roll dice for 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports and 2 germanParatroopers in Northern France, round 4 : 5/13 hits, 6.00 expected hits ExiledAllies roll dice for 1 britishMarine in Northern France, round 4 : 1/1 hits, 0.33 expected hits 1 britishMarine owned by the Britain and 1 germanParatrooper owned by the Germany lost in Northern France Germany win, taking Northern France from ExiledAllies with 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports and 1 germanParatrooper remaining. Battle score for attacker is 19 Casualties for Germany: 6 germanInfantrys and 2 germanParatroopers Casualties for Britain: 3 britishArtillerys, 7 britishInfantrys and 3 britishMarines Battle in Voronezh Germany attack with 1 germanAdvancedFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanHeavyArtillerys, 8 germanHeavyTanks, 5 germanInfantrys, 1 germanMarine, 1 germanMech.Infantry, 2 germanMobileArtillerys and 2 germanTanks Russia defend with 1 Flagpole, 2 Trucks, 3 russianAntiAirGuns, 8 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianEntrenchment, 1 russianFortification, 2 russianHeavyArtillerys, 9 russianInfantrys and 6 russianTanks HvyTankFS fire in Voronezh : 0/8 hits, 2.00 expected hits AntiAircraftGun fire in Voronezh : 0/3 hits, 0.75 expected hits AntiTankGun fire in Voronezh : 2/8 hits, 2.67 expected hits Units damaged: 2 germanHeavyTanks owned by the Germany 2 germanHeavyTanks owned by the Germany lost in Voronezh 2 germanHeavyTank-damageds owned by the Germany added in Voronezh Germany roll dice for 1 germanAdvancedFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanHeavyArtillerys, 6 germanHeavyTanks, 2 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMarine, 1 germanMech.Infantry, 2 germanMobileArtillerys and 2 germanTanks in Voronezh, round 2 : 14/31 hits, 14.50 expected hits Units damaged: 1 russianEntrenchment owned by the Russia and 1 russianFortification owned by the Russia Russia roll dice for 3 russianAntiAirGuns, 8 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianEntrenchment, 1 russianFortification, 2 russianHeavyArtillerys, 9 russianInfantrys and 6 russianTanks in Voronezh, round 2 : 12/34 hits, 11.83 expected hits Units damaged: 6 germanHeavyTanks owned by the Germany 9 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia, 5 germanInfantrys owned by the Germany, 2 russianArtillerys owned by the Russia and 1 germanArtillery owned by the Germany lost in Voronezh 6 germanHeavyTanks owned by the Germany lost in Voronezh 6 germanHeavyTank-damageds owned by the Germany added in Voronezh 2 germanCombatEngineers owned by the Germany, 8 germanHeavyTank-damageds owned by the Germany, 1 germanMech.Infantry owned by the Germany, 2 germanArtillerys owned by the Germany, 2 germanTanks owned by the Germany, 1 germanMarine owned by the Germany, 2 germanMobileArtillerys owned by the Germany, 2 germanAntiTankGuns owned by the Germany and 3 germanHeavyArtillerys owned by the Germany retreated to Kharkov Russia win with 3 russianAntiAirGuns, 8 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFortification, 2 russianHeavyArtillerys and 6 russianTanks remaining. Battle score for attacker is -60 Casualties for Germany: 1 germanArtillery, 8 germanHeavyTanks and 5 germanInfantrys Casualties for Russia: 2 russianArtillerys, 1 russianCombatEngineer and 9 russianInfantrys Battle in Eastern Karelia Germany attack with 2 germanAdvancedFighters, 1 germanArtillery, 4 germanHeavyArtillerys, 7 germanHeavyTanks, 4 germanInfantrys, 2 germanMarines and 3 germanMobileArtillerys Russia defend with 1 Flagpole, 2 russianAntiTankGuns, 2 russianCombatEngineers, 2 russianEntrenchments, 2 russianFortifications and 6 russianInfantrys HvyTankFS fire in Eastern Karelia : 3/7 hits, 1.75 expected hits AntiTankGun fire in Eastern Karelia : 1/2 hits, 0.67 expected hits Units damaged: 1 germanHeavyTank owned by the Germany 2 russianAntiTankGuns owned by the Russia lost in Eastern Karelia 1 germanHeavyTank owned by the Germany lost in Eastern Karelia 1 germanHeavyTank-damaged owned by the Germany added in Eastern Karelia Germany roll dice for 2 germanAdvancedFighters, 1 germanArtillery, 4 germanHeavyArtillerys, 6 germanHeavyTanks, 1 germanHeavyTank-damaged, 4 germanInfantrys, 2 germanMarines and 3 germanMobileArtillerys in Eastern Karelia, round 2 : 11/23 hits, 9.33 expected hits Units damaged: 1 russianEntrenchment owned by the Russia and 2 russianFortifications owned by the Russia Russia roll dice for 2 russianCombatEngineers, 2 russianEntrenchments, 2 russianFortifications and 6 russianInfantrys in Eastern Karelia, round 2 : 6/12 hits, 7.00 expected hits Units damaged: 6 germanHeavyTanks owned by the Germany 5 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Eastern Karelia 6 germanHeavyTanks owned by the Germany lost in Eastern Karelia 6 germanHeavyTank-damageds owned by the Germany added in Eastern Karelia 7 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanArtillery owned by the Germany, 2 germanMarines owned by the Germany, 3 germanMobileArtillerys owned by the Germany and 4 germanHeavyArtillerys owned by the Germany retreated to Leningrad Russia win with 1 russianCombatEngineer, 1 russianEntrenchment, 2 russianFortifications and 1 russianInfantry remaining. Battle score for attacker is -37 Casualties for Russia: 2 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 5 russianInfantrys Casualties for Germany: 7 germanHeavyTanks Battle in Smolensk Germany attack with 2 germanAdvancedFighters and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianArtillery Germany roll dice for 2 germanAdvancedFighters and 2 germanInfantrys in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Russia roll dice for 1 russianArtillery in Smolensk, round 2 : 0/1 hits, 0.25 expected hits 1 russianArtillery owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 2 germanAdvancedFighters and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianArtillery Battle in Eastern Ukraine Germany attack with 1 germanAdvancedNavalFighter and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianAntiTankGun Germany roll dice for 1 germanAdvancedNavalFighter and 2 germanInfantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.92 expected hits Russia roll dice for 1 russianAntiTankGun in Eastern Ukraine, round 2 : 0/1 hits, 0.25 expected hits 1 russianAntiTankGun owned by the Russia lost in Eastern Ukraine Germany win, taking Eastern Ukraine from Russia with 1 germanAdvancedNavalFighter and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAntiTankGun Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanHeavyStrategicBomber moved from Central Norway to Leningrad 1 germanAdvancedFighter moved from Western Karelia to Finland 3 germanAdvancedNavalFighters moved from Northern France to Finland 2 germanAdvancedFighters moved from Eastern Karelia to Finland 1 germanInfantry moved from Finland to Eastern Finland 1 germanAlpineInfantry and 1 germanArtillery moved from Southern Algeria to Algeria 1 germanAlpineInfantry moved from Southwestern Algeria to Algeria 1 germanInfantry moved from Southern Algeria to Southwestern Algeria 1 germanDestroyer, 1 germanSubmarine and 3 germanTransports moved from 48 Sea Zone to 47 Sea Zone 1 germanAdvancedFighter moved from Northern France to Algeria 2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Northern France to Northern Germany 1 germanAdvancedTacticalBomber moved from Northern France to Leningrad 1 germanAdvancedNavalFighter moved from Eastern Ukraine to Leningrad 1 germanAdvancedFighter moved from Voronezh to Leningrad 1 germanAdvancedTacticalBomber moved from Voronezh to Kharkov 1 germanHeavyTank moved from Eastern Poland to Kharkov 1 Material, 1 germanAirTransport and 1 germanInfantry moved from Berlin to Finland 1 germanAirTransport and 2 germanInfantrys moved from Leningrad to Orel Kursk 1 germanAirTransport moved from Orel Kursk to Northern Germany 1 germanAirTransport moved from Northern France to Hungary Slovakia 1 germanAirTransport moved from Northern France to Paris 1 Train and 3 germanInfantrys moved from Northern Germany to Paris 1 Train moved from Paris to Northern Germany 1 Train and 3 germanInfantrys moved from Berlin to Eastern France 1 Train moved from Eastern France to Romania 1 Train and 3 germanInfantrys moved from Romania to Kharkov 1 germanInfantry moved from Western Ukraine to Kharkov 1 Train moved from Kharkov to Berlin 2 Materials and 1 Train moved from Berlin to Northern Germany 1 germanHeavyTank moved from Eastern Germany to Eastern Poland 1 germanAirTransport moved from Finland to Berlin 1 germanAirTransport moved from Finland to Leningrad 1 germanCombatEngineer moved from Vichy France to Paris 1 Truck moved from Vichy France to Berlin 1 germanInfantry moved from Romania to Hungary Slovakia 1 germanAntiAirGun, 1 germanArtillery, 1 germanInfantry and 3 germanMech.Infantrys moved from Finland to Leningrad 2 Trucks moved from Leningrad to Kharkov 3 Trucks moved from Leningrad to Poland 2 germanAdvancedFighters moved from Smolensk to Kharkov Purchase Units - Germany Trigger germanAdvD: buygermanHeavyDestroyer added to germanProduction Germany buy 1 germanAdvancedNavalFighter, 1 germanAntiAirGun, 1 germanEntrenchment, 1 germanFortification, 1 germanHeavyStrategicBomber, 10 germanInfantrys, 1 germanParatrooper and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Northern Germany being upgraded or consumed: 2 Materials and 1 germanEntrenchment 1 germanEntrenchment, 1 germanFortification, 3 germanInfantrys and 1 germanParatrooper placed in Northern Germany 2 germanInfantrys placed in Leningrad 2 germanInfantrys placed in Kharkov 2 germanInfantrys placed in Algeria 2 germanTanks placed in Western Germany 1 germanAdvancedNavalFighter, 1 germanAntiAirGun, 1 germanHeavyStrategicBomber and 1 germanInfantry placed in Eastern Germany Activate Technology - Germany Trigger germanAH1: Setting defense to 7 for unitAttachment attached to germanCruiser Trigger germanAH1: Setting attackAA to 2 for unitAttachment attached to germanCruiser Trigger germanAH2: Setting defense to 6 for unitAttachment attached to germanBattleship Trigger germanAH3: Setting defense to 6 for unitAttachment attached to germanBattleship-damaged Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - VichyFrance 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanInfantry placed in Hungary Slovakia 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanInfantry Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 1 germanEntrenchment and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 1 Material 1 germanEntrenchment and 1 germanMech.Infantry placed in Finland Turn Complete - Finland Finland collect 6 PUs; end with 6 PUs Some Units in Finland change ownership: 2 germanCombatEngineers and 1 germanMech.InfantryCombat Hit Differential Summary :
ExiledAllies : 1.42 HvyTankFS fire in Eastern Karelia : : 1.25 HvyTankFS fire in Voronezh : : -2.00 AntiAircraftGun fire in Voronezh : : -0.75 AntiTankGun fire in Eastern Karelia : : 0.33 AntiTankGun fire in Voronezh : : -0.67 Germany : -0.75 Russia : -1.67 -
@colin back to russia
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@colin shoot forgot a nc move if you dont mind im gonna repost real quick
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TripleA Turn Summary: Finland round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 28 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 7 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,6,6,4,7,3,2,8,4 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 14 units repaired. 7 germanHeavyTank-damageds owned by the Germany removed in Kharkov 7 germanHeavyTanks owned by the Germany added in Kharkov 7 germanHeavyTank-damageds owned by the Germany removed in Leningrad 7 germanHeavyTanks owned by the Germany added in Leningrad Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanAirTransport and 2 germanParatroopers moved from Finland to Northern France 3 germanInfantrys moved from Low Countries to Northern France 1 germanAdvancedFighter, 3 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber and 3 germanInfantrys moved from Paris to Northern France 2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Eastern Germany to Northern France 1 germanAirTransport and 1 germanParatrooper moved from Vichy France to Northern France 1 germanInfantry moved from Eastern Finland to Western Karelia 1 germanAdvancedFighter moved from Finland to Western Karelia 1 germanInfantry moved from Leningrad to Western Karelia 2 germanAdvancedFighters moved from Finland to Eastern Karelia 2 germanAdvancedFighters moved from Leningrad to Smolensk 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanInfantry moved from Pskov to Smolensk 1 germanArtillery, 4 germanHeavyArtillerys, 7 germanHeavyTanks, 2 germanInfantrys, 2 germanMarines and 3 germanMobileArtillerys moved from Leningrad to Eastern Karelia 2 germanInfantrys moved from Leningrad to Eastern Karelia 1 germanAdvancedNavalFighter and 2 germanInfantrys moved from Kharkov to Eastern Ukraine 1 germanAdvancedFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanHeavyArtillerys, 8 germanHeavyTanks, 5 germanInfantrys, 1 germanMarine, 2 germanMobileArtillerys and 2 germanTanks moved from Kharkov to Voronezh 1 germanMech.Infantry moved from Kharkov to Voronezh 1 germanHeavyStrategicBomber moved from Eastern Germany to Central Norway Combat - Germany Strategic bombing raid in Central Norway Bombing raid in Central Norway rolls: 2 and causes: 2 damage to unit: britishBarracks Bombing raid in Central Norway causes 2 damage total. Battle in Western Karelia Germany attack with 1 germanAdvancedFighter and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianArtillery Germany roll dice for 1 germanAdvancedFighter and 2 germanInfantrys in Western Karelia, round 2 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 russianArtillery in Western Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 russianArtillery owned by the Russia lost in Western Karelia Germany win, taking Western Karelia from Russia with 1 germanAdvancedFighter and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianArtillery Battle in Northern France Germany attack with 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports, 6 germanInfantrys and 3 germanParatroopers ExiledAllies defend with 1 Flagpole; Britain defend with 3 britishArtillerys, 7 britishInfantrys and 3 britishMarines Germany roll dice for 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports, 6 germanInfantrys and 3 germanParatroopers in Northern France, round 2 : 7/20 hits, 7.25 expected hits ExiledAllies roll dice for 3 britishArtillerys, 7 britishInfantrys and 3 britishMarines in Northern France, round 2 : 5/13 hits, 4.00 expected hits 7 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Northern France Germany roll dice for 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports, 1 germanInfantry and 3 germanParatroopers in Northern France, round 3 : 5/15 hits, 6.42 expected hits ExiledAllies roll dice for 3 britishArtillerys and 3 britishMarines in Northern France, round 3 : 2/6 hits, 2.25 expected hits 1 germanInfantry owned by the Germany, 2 britishMarines owned by the Britain, 3 britishArtillerys owned by the Britain and 1 germanParatrooper owned by the Germany lost in Northern France Germany roll dice for 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports and 2 germanParatroopers in Northern France, round 4 : 5/13 hits, 6.00 expected hits ExiledAllies roll dice for 1 britishMarine in Northern France, round 4 : 1/1 hits, 0.33 expected hits 1 britishMarine owned by the Britain and 1 germanParatrooper owned by the Germany lost in Northern France Germany win, taking Northern France from ExiledAllies with 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanAdvancedTacticalBomber, 2 germanAirTransports and 1 germanParatrooper remaining. Battle score for attacker is 19 Casualties for Germany: 6 germanInfantrys and 2 germanParatroopers Casualties for Britain: 3 britishArtillerys, 7 britishInfantrys and 3 britishMarines Battle in Voronezh Germany attack with 1 germanAdvancedFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanHeavyArtillerys, 8 germanHeavyTanks, 5 germanInfantrys, 1 germanMarine, 1 germanMech.Infantry, 2 germanMobileArtillerys and 2 germanTanks Russia defend with 1 Flagpole, 2 Trucks, 3 russianAntiAirGuns, 8 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianEntrenchment, 1 russianFortification, 2 russianHeavyArtillerys, 9 russianInfantrys and 6 russianTanks HvyTankFS fire in Voronezh : 0/8 hits, 2.00 expected hits AntiAircraftGun fire in Voronezh : 0/3 hits, 0.75 expected hits AntiTankGun fire in Voronezh : 2/8 hits, 2.67 expected hits Units damaged: 2 germanHeavyTanks owned by the Germany 2 germanHeavyTanks owned by the Germany lost in Voronezh 2 germanHeavyTank-damageds owned by the Germany added in Voronezh Germany roll dice for 1 germanAdvancedFighter, 1 germanAdvancedTacticalBomber, 2 germanAntiTankGuns, 3 germanArtillerys, 2 germanCombatEngineers, 3 germanHeavyArtillerys, 6 germanHeavyTanks, 2 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMarine, 1 germanMech.Infantry, 2 germanMobileArtillerys and 2 germanTanks in Voronezh, round 2 : 14/31 hits, 14.50 expected hits Units damaged: 1 russianEntrenchment owned by the Russia and 1 russianFortification owned by the Russia Russia roll dice for 3 russianAntiAirGuns, 8 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianEntrenchment, 1 russianFortification, 2 russianHeavyArtillerys, 9 russianInfantrys and 6 russianTanks in Voronezh, round 2 : 12/34 hits, 11.83 expected hits Units damaged: 6 germanHeavyTanks owned by the Germany 9 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia, 5 germanInfantrys owned by the Germany, 2 russianArtillerys owned by the Russia and 1 germanArtillery owned by the Germany lost in Voronezh 6 germanHeavyTanks owned by the Germany lost in Voronezh 6 germanHeavyTank-damageds owned by the Germany added in Voronezh 2 germanCombatEngineers owned by the Germany, 8 germanHeavyTank-damageds owned by the Germany, 1 germanMech.Infantry owned by the Germany, 2 germanArtillerys owned by the Germany, 2 germanTanks owned by the Germany, 1 germanMarine owned by the Germany, 2 germanMobileArtillerys owned by the Germany, 2 germanAntiTankGuns owned by the Germany and 3 germanHeavyArtillerys owned by the Germany retreated to Kharkov Russia win with 3 russianAntiAirGuns, 8 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFortification, 2 russianHeavyArtillerys and 6 russianTanks remaining. Battle score for attacker is -60 Casualties for Germany: 1 germanArtillery, 8 germanHeavyTanks and 5 germanInfantrys Casualties for Russia: 2 russianArtillerys, 1 russianCombatEngineer and 9 russianInfantrys Battle in Eastern Karelia Germany attack with 2 germanAdvancedFighters, 1 germanArtillery, 4 germanHeavyArtillerys, 7 germanHeavyTanks, 4 germanInfantrys, 2 germanMarines and 3 germanMobileArtillerys Russia defend with 1 Flagpole, 2 russianAntiTankGuns, 2 russianCombatEngineers, 2 russianEntrenchments, 2 russianFortifications and 6 russianInfantrys HvyTankFS fire in Eastern Karelia : 3/7 hits, 1.75 expected hits AntiTankGun fire in Eastern Karelia : 1/2 hits, 0.67 expected hits Units damaged: 1 germanHeavyTank owned by the Germany 2 russianAntiTankGuns owned by the Russia lost in Eastern Karelia 1 germanHeavyTank owned by the Germany lost in Eastern Karelia 1 germanHeavyTank-damaged owned by the Germany added in Eastern Karelia Germany roll dice for 2 germanAdvancedFighters, 1 germanArtillery, 4 germanHeavyArtillerys, 6 germanHeavyTanks, 1 germanHeavyTank-damaged, 4 germanInfantrys, 2 germanMarines and 3 germanMobileArtillerys in Eastern Karelia, round 2 : 11/23 hits, 9.33 expected hits Units damaged: 1 russianEntrenchment owned by the Russia and 2 russianFortifications owned by the Russia Russia roll dice for 2 russianCombatEngineers, 2 russianEntrenchments, 2 russianFortifications and 6 russianInfantrys in Eastern Karelia, round 2 : 6/12 hits, 7.00 expected hits Units damaged: 6 germanHeavyTanks owned by the Germany 5 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Eastern Karelia 6 germanHeavyTanks owned by the Germany lost in Eastern Karelia 6 germanHeavyTank-damageds owned by the Germany added in Eastern Karelia 7 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanArtillery owned by the Germany, 2 germanMarines owned by the Germany, 3 germanMobileArtillerys owned by the Germany and 4 germanHeavyArtillerys owned by the Germany retreated to Leningrad Russia win with 1 russianCombatEngineer, 1 russianEntrenchment, 2 russianFortifications and 1 russianInfantry remaining. Battle score for attacker is -37 Casualties for Russia: 2 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 5 russianInfantrys Casualties for Germany: 7 germanHeavyTanks Battle in Smolensk Germany attack with 2 germanAdvancedFighters and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianArtillery Germany roll dice for 2 germanAdvancedFighters and 2 germanInfantrys in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Russia roll dice for 1 russianArtillery in Smolensk, round 2 : 0/1 hits, 0.25 expected hits 1 russianArtillery owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 2 germanAdvancedFighters and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianArtillery Battle in Eastern Ukraine Germany attack with 1 germanAdvancedNavalFighter and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianAntiTankGun Germany roll dice for 1 germanAdvancedNavalFighter and 2 germanInfantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.92 expected hits Russia roll dice for 1 russianAntiTankGun in Eastern Ukraine, round 2 : 0/1 hits, 0.25 expected hits 1 russianAntiTankGun owned by the Russia lost in Eastern Ukraine Germany win, taking Eastern Ukraine from Russia with 1 germanAdvancedNavalFighter and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAntiTankGun Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanHeavyStrategicBomber moved from Central Norway to Leningrad 1 germanAdvancedFighter moved from Western Karelia to Finland 3 germanAdvancedNavalFighters moved from Northern France to Finland 2 germanAdvancedFighters moved from Eastern Karelia to Finland 1 germanInfantry moved from Finland to Eastern Finland 1 germanAlpineInfantry and 1 germanArtillery moved from Southern Algeria to Algeria 1 germanAlpineInfantry moved from Southwestern Algeria to Algeria 1 germanInfantry moved from Southern Algeria to Southwestern Algeria 1 germanDestroyer, 1 germanSubmarine and 3 germanTransports moved from 48 Sea Zone to 47 Sea Zone 1 germanAdvancedFighter moved from Northern France to Algeria 2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Northern France to Northern Germany 1 germanAdvancedTacticalBomber moved from Northern France to Leningrad 1 germanAdvancedNavalFighter moved from Eastern Ukraine to Leningrad 1 germanAdvancedFighter moved from Voronezh to Leningrad 1 germanAdvancedTacticalBomber moved from Voronezh to Kharkov 1 germanHeavyTank moved from Eastern Poland to Kharkov 1 Material, 1 germanAirTransport and 1 germanInfantry moved from Berlin to Finland 1 germanAirTransport and 2 germanInfantrys moved from Leningrad to Orel Kursk 1 germanAirTransport moved from Orel Kursk to Northern Germany 1 germanAirTransport moved from Northern France to Hungary Slovakia 1 germanAirTransport moved from Northern France to Paris 1 Train and 3 germanInfantrys moved from Northern Germany to Paris 1 Train moved from Paris to Northern Germany 1 Train and 3 germanInfantrys moved from Berlin to Eastern France 1 Train moved from Eastern France to Romania 1 Train and 3 germanInfantrys moved from Romania to Kharkov 1 germanInfantry moved from Western Ukraine to Kharkov 1 Train moved from Kharkov to Berlin 2 Materials and 1 Train moved from Berlin to Northern Germany 1 germanHeavyTank moved from Eastern Germany to Eastern Poland 1 germanAirTransport moved from Finland to Berlin 1 germanAirTransport moved from Finland to Leningrad 1 germanInfantry moved from Romania to Hungary Slovakia 1 germanAntiAirGun, 1 germanArtillery, 1 germanInfantry and 3 germanMech.Infantrys moved from Finland to Leningrad 2 Trucks moved from Leningrad to Kharkov 3 Trucks moved from Leningrad to Poland 2 germanAdvancedFighters moved from Smolensk to Kharkov 2 germanInfantrys moved from Northern Germany to Low Countries 1 Truck and 1 germanCombatEngineer moved from Vichy France to Northern Germany Purchase Units - Germany Trigger germanAdvD: buygermanHeavyDestroyer added to germanProduction Germany buy 1 germanAdvancedNavalFighter, 1 germanAntiAirGun, 1 germanEntrenchment, 1 germanFortification, 1 germanHeavyStrategicBomber, 10 germanInfantrys, 1 germanParatrooper and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Northern Germany being upgraded or consumed: 2 Materials and 1 germanEntrenchment 1 germanEntrenchment, 1 germanFortification, 3 germanInfantrys and 1 germanParatrooper placed in Northern Germany 2 germanTanks placed in Western Germany 2 germanInfantrys placed in Kharkov 2 germanInfantrys placed in Leningrad 2 germanInfantrys placed in Algeria 1 germanAdvancedNavalFighter, 1 germanAntiAirGun, 1 germanHeavyStrategicBomber and 1 germanInfantry placed in Eastern Germany Activate Technology - Germany Trigger germanAH1: Setting defense to 7 for unitAttachment attached to germanCruiser Trigger germanAH1: Setting attackAA to 2 for unitAttachment attached to germanCruiser Trigger germanAH2: Setting defense to 6 for unitAttachment attached to germanBattleship Trigger germanAH3: Setting defense to 6 for unitAttachment attached to germanBattleship-damaged Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - VichyFrance 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanInfantry placed in Hungary Slovakia 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanInfantry Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 1 germanEntrenchment and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 1 Material 1 germanEntrenchment and 1 germanMech.Infantry placed in Finland Turn Complete - Finland Finland collect 6 PUs; end with 6 PUs Some Units in Finland change ownership: 2 germanCombatEngineers and 1 germanMech.InfantryCombat Hit Differential Summary :
ExiledAllies : 1.42 HvyTankFS fire in Eastern Karelia : : 1.25 HvyTankFS fire in Voronezh : : -2.00 AntiAircraftGun fire in Voronezh : : -0.75 AntiTankGun fire in Eastern Karelia : : 0.33 AntiTankGun fire in Voronezh : : -0.67 Germany : -0.75 Russia : -1.67 -
@colin go for russia again

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TripleA Manual Gamesave Post: Russia round 28
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 28 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 6,10,10,10,9,6,12,8,6,5,8,3,6,10,2,12,10,2,1,6,10,8,9,6,7,5,1 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedFighters Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 5 units repaired. Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Novgorod to Smolensk 2 russianFighters moved from Vologda to Smolensk 1 russianFighter moved from Urals to Smolensk 2 russianArtillerys and 3 russianInfantrys moved from Eastern Evenki to Soviet Far East 1 russianArtillery moved from Kamchatka to Soviet Far East Combat - RussiaCombat Hit Differential Summary :
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@ubernaut realized there might be a decision needed
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TripleA Turn Summary: Russia round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 28 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 6,10,10,10,9,6,12,8,6,5,8,3,6,10,2,12,10,2,1,6,10,8,9,6,7,5,1 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedFighters Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 5 units repaired. Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Novgorod to Smolensk 2 russianFighters moved from Vologda to Smolensk 1 russianFighter moved from Urals to Smolensk 2 russianArtillerys and 3 russianInfantrys moved from Eastern Evenki to Soviet Far East 1 russianArtillery moved from Kamchatka to Soviet Far East Combat - Russia Battle in Smolensk Russia attack with 3 russianFighters and 3 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters and 3 russianInfantrys in Smolensk, round 2 : 1/6 hits, 1.75 expected hits Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 2/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Smolensk Russia roll dice for 3 russianFighters and 1 russianInfantry in Smolensk, round 3 : 2/4 hits, 1.42 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 3 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Russia: 2 russianInfantrys Casualties for Germany: 2 germanInfantrys Battle in Soviet Far East Russia attack with 3 russianArtillerys and 3 russianInfantrys Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseParatrooper Russia roll dice for 3 russianArtillerys and 3 russianInfantrys in Soviet Far East, round 2 : 2/6 hits, 1.25 expected hits Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseParatrooper in Soviet Far East, round 2 : 1/4 hits, 1.75 expected hits 1 russianInfantry owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Soviet Far East Russia roll dice for 3 russianArtillerys and 2 russianInfantrys in Soviet Far East, round 3 : 1/5 hits, 1.00 expected hits Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseParatrooper in Soviet Far East, round 3 : 0/2 hits, 0.92 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Soviet Far East Russia roll dice for 3 russianArtillerys and 2 russianInfantrys in Soviet Far East, round 4 : 2/5 hits, 1.00 expected hits Japan roll dice for 1 japaneseParatrooper in Soviet Far East, round 4 : 0/1 hits, 0.50 expected hits 1 japaneseParatrooper owned by the Japan lost in Soviet Far East Russia win, taking Soviet Far East from Japan with 3 russianArtillerys and 2 russianInfantrys remaining. Battle score for attacker is 11 Casualties for Russia: 1 russianInfantry Casualties for Japan: 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseParatrooper Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 3 russianInfantrys moved from Tula to Voronezh 1 russianInfantry moved from Stalingrad to Caucasus 2 russianInfantrys moved from Stalingrad to Voronezh 2 Trucks and 2 russianAntiAirGuns moved from Stalingrad to Voronezh 2 Trucks moved from Voronezh to Moscow 2 Trucks moved from Voronezh to Stalingrad 2 Trucks and 2 russianAntiAirGuns moved from Stalingrad to Voronezh 1 russianFighter moved from Smolensk to Stalingrad 1 russianFighter moved from Smolensk to Stalingrad 1 russianFighter moved from Smolensk to Moscow 1 russianInfantry moved from Eastern Karelia to Novgorod 4 russianInfantrys moved from Vologda to Novgorod 2 russianAntiTankGuns moved from Moscow to Novgorod 3 russianInfantrys moved from Volgarod to Tula 2 russianInfantrys moved from Urals to Vologda 1 Material, 2 Trucks and 1 russianAntiAirGun moved from Moscow to Novgorod 2 russianInfantrys moved from Novosibirsk to Kansk 2 russianInfantrys moved from Kansk to Irkutsk 2 russianInfantrys moved from Omsk to Novosibirsk 2 Materials and 1 Train moved from Moscow to Stalingrad 1 Train moved from Stalingrad to Urals 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone Purchase Units - Russia Russia buy 2 russianAntiAirGuns, 2 russianAntiTankGuns, 2 russianCombatEngineers, 1 russianEntrenchment, 1 russianFighter and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Novgorod being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Novgorod 2 russianAntiAirGuns and 2 russianAntiTankGuns placed in Moscow 1 russianCombatEngineer and 1 russianInfantry placed in Vologda 3 russianInfantrys placed in Volgarod 1 russianCombatEngineer and 2 russianInfantrys placed in Stalingrad 1 russianFighter and 2 russianInfantrys placed in Urals 2 russianInfantrys placed in Omsk Activate Technology - Russia Russia activating ImprovedFighters Trigger russianImpFig1: Setting attack to 6 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting airAttack to 6 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting defense to 7 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting airDefense to 7 for unitAttachment attached to russianFighter Trigger russianImpFig2: Setting attack to 5 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting airAttack to 5 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting defense to 6 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting airDefense to 6 for unitAttachment attached to russianNavalFighter Turn Complete - Russia Russia collect 60 PUs; end with 60 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 63 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 66 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Japan : -2.17 Germany : 1.25 Russia : 1.58 -
@ubernaut back to you
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TripleA Move Summary: Japan round 28
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 28 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 2 japaneseAdvancedNavalFighters and 2 japaneseNavalFighters moved from Japan to 97 Sea Zone 1 japaneseAdvancedFighter moved from Manchuria to 97 Sea Zone 1 japaneseAdvancedNavalFighter and 1 japaneseNavalFighter moved from Peking to 97 Sea Zone 2 japaneseAdvancedNavalFighters and 1 japaneseTacticalBomber moved from Shanghai to 97 Sea Zone 1 japaneseAdvancedNavalFighter and 2 japaneseNavalFighters moved from Thailand to 97 Sea Zone 1 japaneseSubmarine moved from 98 Sea Zone to 97 Sea Zone 1 japaneseInfantry moved from Thailand to French Indochina 1 japaneseInfantry moved from Kwangtung to French Indochina 1 japaneseInfantry, 2 japaneseMech.Infantrys and 3 japaneseTanks moved from Kwangtung to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shansi 1 japaneseArtillery and 1 japaneseInfantry moved from Northern Manchuria to Chahar 2 japaneseTanks moved from Korea to Chahar 1 japaneseTank moved from Manchuria to Shansi 2 japaneseArtillerys moved from Shanghai to Anhwei 2 japaneseTanks moved from Shanghai to Shantung -
@colin we got a big one here
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TripleA Turn Summary: Thailand round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 28 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 5 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,12,3,11,6,8,3,3,5 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseAdvancedNavalFighters and 2 japaneseNavalFighters moved from Japan to 97 Sea Zone 1 japaneseAdvancedFighter moved from Manchuria to 97 Sea Zone 1 japaneseAdvancedNavalFighter and 1 japaneseNavalFighter moved from Peking to 97 Sea Zone 2 japaneseAdvancedNavalFighters and 1 japaneseTacticalBomber moved from Shanghai to 97 Sea Zone 1 japaneseAdvancedNavalFighter and 2 japaneseNavalFighters moved from Thailand to 97 Sea Zone 1 japaneseSubmarine moved from 98 Sea Zone to 97 Sea Zone 1 japaneseInfantry moved from Thailand to French Indochina 1 japaneseInfantry moved from Kwangtung to French Indochina 1 japaneseInfantry, 2 japaneseMech.Infantrys and 3 japaneseTanks moved from Kwangtung to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shansi 1 japaneseArtillery and 1 japaneseInfantry moved from Northern Manchuria to Chahar 2 japaneseTanks moved from Korea to Chahar 1 japaneseTank moved from Manchuria to Shansi 2 japaneseArtillerys moved from Shanghai to Anhwei 2 japaneseTanks moved from Shanghai to Shantung Combat - Japan China scrambles 2 units out of Inner Mongolia to defend against the attack in Shansi Britain scrambles 4 units out of 98 Sea Zone to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Japan attack with 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 5 japaneseNavalFighters, 2 japaneseSubmarines and 1 japaneseTacticalBomber Usa defend with 3 americanAdvancedNavalFighters and 1 americanNavalFighter; Britain defend with 1 britishBattleship, 1 britishCarrier, 2 britishCruisers, 4 britishDestroyers and 2 britishNavalFighters CruiserAntiAircraftGun fire in 97 Sea Zone : 0/2 hits, 0.17 expected hits Japan roll dice for 2 japaneseSubmarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 britishDestroyer owned by the Britain lost in 97 Sea Zone Japan roll dice for 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 5 japaneseNavalFighters and 1 japaneseTacticalBomber in 97 Sea Zone, round 2 : 7/13 hits, 7.67 expected hits Britain roll dice for 3 americanAdvancedNavalFighters, 1 americanNavalFighter, 1 britishBattleship, 1 britishCarrier, 2 britishCruisers, 3 britishDestroyers and 2 britishNavalFighters in 97 Sea Zone, round 2 : 5/14 hits, 6.08 expected hits 1 britishCarrier owned by the Britain, 1 britishNavalFighter owned by the Britain, 3 japaneseNavalFighters owned by the Japan, 1 britishBattleship owned by the Britain, 2 japaneseSubmarines owned by the Japan and 3 britishDestroyers owned by the Britain lost in 97 Sea Zone CruiserAntiAircraftGun fire in 97 Sea Zone : 1/2 hits, 0.17 expected hits 1 japaneseTacticalBomber owned by the Japan lost in 97 Sea Zone Japan roll dice for 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters and 2 japaneseNavalFighters in 97 Sea Zone, round 3 : 5/9 hits, 5.58 expected hits Britain roll dice for 3 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers and 1 britishNavalFighter in 97 Sea Zone, round 3 : 4/7 hits, 3.75 expected hits 2 britishCruisers owned by the Britain, 2 japaneseAdvancedNavalFighters owned by the Japan, 1 britishNavalFighter owned by the Britain, 2 japaneseNavalFighters owned by the Japan, 1 americanAdvancedNavalFighter owned by the Usa and 1 americanNavalFighter owned by the Usa lost in 97 Sea Zone Japan roll dice for 1 japaneseAdvancedFighter and 4 japaneseAdvancedNavalFighters in 97 Sea Zone, round 4 : 3/5 hits, 3.08 expected hits Britain roll dice for 2 americanAdvancedNavalFighters in 97 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 japaneseAdvancedNavalFighter owned by the Japan and 2 americanAdvancedNavalFighters owned by the Usa lost in 97 Sea Zone Japan win with 1 japaneseAdvancedFighter and 3 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 50 Casualties for Britain: 1 britishBattleship, 1 britishCarrier, 2 britishCruisers, 4 britishDestroyers and 2 britishNavalFighters Casualties for Japan: 3 japaneseAdvancedNavalFighters, 5 japaneseNavalFighters, 2 japaneseSubmarines and 1 japaneseTacticalBomber Casualties for Usa: 3 americanAdvancedNavalFighters and 1 americanNavalFighter Battle in French Indochina Japan attack with 2 japaneseInfantrys ExiledAllies defend with 1 Flagpole; China defend with 1 chineseArtillery Japan roll dice for 2 japaneseInfantrys in French Indochina, round 2 : 0/2 hits, 0.33 expected hits ExiledAllies roll dice for 1 chineseArtillery in French Indochina, round 2 : 0/1 hits, 0.25 expected hits 2 japaneseInfantrys owned by the Japan retreated to Thailand Battle in Shansi Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseFighters and 2 chineseInfantrys Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank in Shansi, round 2 : 0/3 hits, 1.00 expected hits China roll dice for 1 chineseArtillery, 2 chineseFighters and 2 chineseInfantrys in Shansi, round 2 : 2/5 hits, 1.83 expected hits 1 japaneseArtillery owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Shansi 1 japaneseTank owned by the Japan retreated to Peking China winExiledAllies win with 1 chineseArtillery remaining with 1 chineseArtillery, 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is -7 Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry Battle in Chahar Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseTanks China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseTanks in Chahar, round 2 : 3/4 hits, 1.50 expected hits China roll dice for 1 chineseInfantry in Chahar, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Chahar Japan win, taking Chahar from China with 1 japaneseArtillery and 2 japaneseTanks remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Shantung Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseTanks China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseTanks in Shantung, round 2 : 1/4 hits, 1.50 expected hits China roll dice for 1 chineseInfantry in Shantung, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shantung Japan win, taking Shantung from China with 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseTanks remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Anhwei Japan attack with 2 japaneseArtillerys, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 3 japaneseTanks China defend with 1 Flagpole, 2 chineseArtillerys and 2 chineseInfantrys Japan roll dice for 2 japaneseArtillerys, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 3 japaneseTanks in Anhwei, round 2 : 3/9 hits, 3.00 expected hits China roll dice for 2 chineseArtillerys and 2 chineseInfantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits 1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Anhwei Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMech.Infantrys and 3 japaneseTanks in Anhwei, round 3 : 3/8 hits, 2.75 expected hits China roll dice for 1 chineseArtillery in Anhwei, round 3 : 1/1 hits, 0.25 expected hits 1 chineseArtillery owned by the China and 1 japaneseInfantry owned by the Japan lost in Anhwei Japan win, taking Anhwei from China with 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks remaining. Battle score for attacker is 8 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 2 chineseArtillerys and 2 chineseInfantrys Moving scrambled unit from Shansi back to originating territory: Inner Mongolia Moving scrambled unit from Shansi back to originating territory: Inner Mongolia Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 Materials and 1 japaneseAirTransport moved from Tokyo to Japan 1 japaneseParatrooper moved from Tokyo to Japan 1 japaneseAirTransport, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Shanghai to Japan 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper moved from Peking to Japan 2 japaneseAirTransports moved from Japan to Tokyo 1 Truck and 1 japaneseAntiAirGun moved from Kwangtung to Shanghai 1 japaneseAdvancedFighter moved from 97 Sea Zone to Manchuria 1 japaneseAdvancedNavalFighter moved from 97 Sea Zone to Korea 1 japaneseAdvancedNavalFighter moved from 97 Sea Zone to Peking 2 japaneseAlpineInfantrys moved from Northern Manchuria to Yakut 2 japaneseAlpineInfantrys moved from Northern Manchuria to Yakut 2 japaneseArtillerys moved from Northern Manchuria to Yakut 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Northern Manchuria to Manchuria 1 japaneseAirTransport moved from Japan to Shanghai 1 japaneseMech.Infantry moved from Hong Kong to Shanghai 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Shanghai to Peking 1 japaneseAdvancedNavalFighter moved from 97 Sea Zone to Shanghai 1 japaneseInfantry moved from Southern Thailand to Thailand Purchase Units - Japan Japan buy 2 japaneseEntrenchments, 7 japaneseInfantrys, 2 japaneseParatroopers and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Japan being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Japan Units in Tokyo being upgraded or consumed: 1 Material 1 japaneseEntrenchment, 2 japaneseInfantrys and 2 japaneseParatroopers placed in Tokyo 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Peking 1 japaneseSubmarine placed in 99 Sea Zone 1 japaneseSubmarine placed in 98 Sea Zone Activate Technology - Japan Japan activating AdvancedSpecialWarfare Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseHeavyArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMech.Infantry Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseTank Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMobileArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAntiTankGun Trigger japaneseASW1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese2 Turn Complete - Japan Japan collect 31 PUs; end with 31 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 34 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 37 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 1 japaneseSubmarine; Remaining resources: 1 PUs; Place Units - Manchuria 1 japaneseInfantry placed in Manchuria 1 japaneseSubmarine placed in 97 Sea Zone Turn Complete - Manchuria Manchuria collect 11 PUs; end with 12 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseSubmarine Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantry Purchase Units - Thailand Thailand buy 1 japaneseInfantry; Remaining resources: 2 PUs; Place Units - Thailand 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 7 PUs Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
ExiledAllies : -0.25 CruiserAntiAircraftGun fire in 97 Sea Zone : : 0.67 Japan : -1.08 China : 1.25 Britain : -1.00
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