TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut ready
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TripleA Turn Summary: Italy round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 2 Research Technology - Italy Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare Italy spend 0 on tech rolls Italy roll 10,2,5,4,1,12 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedSpecialWarfare Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 4 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys, 1 italianMarine, 1 italianParatrooper and 1 italianTank moved from Tobruk to Western Egypt 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Western Egypt 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Cyrenaica to Western Egypt 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 2 italianMarines moved from Tobruk to Western Egypt 6 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 italianSubmarine moved from 58 Sea Zone to 35 Sea Zone 1 italianSubmarine moved from 43 Sea Zone to 45 Sea Zone 2 italianDestroyers moved from 51 Sea Zone to 45 Sea Zone Combat - Italy Battle in 35 Sea Zone Italy attack with 1 italianSubmarine Usa defend with 1 americanTransport Italy roll dice for 1 italianSubmarine in 35 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanTransport in 35 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits Italy roll dice for 1 italianSubmarine in 35 Sea Zone, round 3 : 1/1 hits, 0.25 expected hits 1 americanTransport owned by the Usa lost in 35 Sea Zone Italy win with 1 italianSubmarine remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanTransport Battle in 45 Sea Zone Italy attack with 2 italianDestroyers and 1 italianSubmarine Britain defend with 1 britishCruiser and 1 britishTransport Italy roll dice for 1 italianSubmarine in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianDestroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits Britain roll dice for 1 britishCruiser and 1 britishTransport in 45 Sea Zone, round 2 : 0/2 hits, 0.58 expected hits Italy roll dice for 1 italianSubmarine in 45 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianDestroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits Britain roll dice for 1 britishCruiser and 1 britishTransport in 45 Sea Zone, round 3 : 2/2 hits, 0.58 expected hits 2 italianDestroyers owned by the Italy and 1 britishTransport owned by the Britain lost in 45 Sea Zone 1 italianSubmarine owned by the Italy retreated to 48 Sea Zone Britain win with 1 britishCruiser remaining. Battle score for attacker is -9 Casualties for Italy: 2 italianDestroyers Casualties for Britain: 1 britishTransport Battle in Western Egypt Italy attack with 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 9 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank Egypt defend with 1 Flagpole, 1 britishAirfield and 1 britishFortification; Britain defend with 1 Truck, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank AntiAircraftGun fire in Western Egypt : 0/1 hits, 0.17 expected hits AntiTankGun fire in Western Egypt : 0/1 hits, 0.17 expected hits Italy roll dice for 2 italianBattleships and 1 italianCruiser in Western Egypt, round 2 : 2/5 hits, 1.92 expected hits Italy roll dice for 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 9 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 2 : 6/23 hits, 5.25 expected hits Egypt roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishFortification, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank in Western Egypt, round 2 : 6/13 hits, 5.17 expected hits 5 britishInfantrys owned by the Britain, 1 britishTank owned by the Britain, 1 britishAntiTankGun owned by the Britain, 1 britishCombatEngineer owned by the Britain and 6 italianInfantrys owned by the Italy lost in Western Egypt AntiAircraftGun fire in Western Egypt : 0/1 hits, 0.17 expected hits Italy roll dice for 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 3 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 3 : 5/17 hits, 4.25 expected hits Egypt roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 1 britishMarine and 1 britishParatrooper in Western Egypt, round 3 : 4/5 hits, 2.58 expected hits 1 britishMarine owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishParatrooper owned by the Britain, 1 britishArtillery owned by the Britain, 1 italianMarine owned by the Italy, 1 britishFortification owned by the Egypt and 3 italianInfantrys owned by the Italy lost in Western Egypt Some non-combat units are destroyed: Italy win, taking Western Egypt from Egypt with 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 2 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank remaining. Battle score for attacker is 26 Casualties for Italy: 9 italianInfantrys and 1 italianMarine Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank Casualties for Egypt: 1 britishFortification Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 Material and 1 italianAirTransport moved from Cyrenaica to Southern Italy 1 Material, 1 Train and 1 italianCombatEngineer moved from Northern Italy to Southern Italy 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Western Egypt to Cyrenaica 1 italianSubmarine moved from 61 Sea Zone to 43 Sea Zone 1 Truck and 1 italianAntiAirGun moved from Tripolitania to Al Kufrah 1 italianAntiTankGun, 1 italianArtillery, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Al Kufrah 1 italianInfantry and 1 italianMech.Infantry moved from Romania to Greece 1 italianArtillery and 2 italianInfantrys moved from Southern Yugoslavia to Greece 1 Truck moved from Southern Yugoslavia to Northern Italy 1 italianAlpineInfantry moved from Rome to Southern Italy 1 Train moved from Southern Italy to Northern Italy Purchase Units - Italy Italy buy 1 ResearchCenter, 3 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Southern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Southern Italy 3 italianInfantrys placed in Rome 1 italianNavalFighter placed in Northern Italy Activate Technology - Italy Italy activating ImprovedSpecialWarfare Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3 Italy giving technology to Germany: ImprovedSpecialWarfare Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Usa : -0.08 AntiAircraftGun fire in Western Egypt : : -0.33 Egypt : 2.25 Italy : 1.58 AntiTankGun fire in Western Egypt : : -0.17 Britain : 0.83 -
@colin merica!
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@ubernaut do you know if there's any reason I can't move a material onto a transport during noncombat? Do I need a truck to do that?
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@colin you need a truck or a port
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@ubernaut ah ok I guess I had done it from a port before so I never noticed. thanks
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@colin np

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TripleA Turn Summary: Usa round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 2 Research Technology - Usa Trigger americanaTAD: Usa gains access to AdvancedDestroyers Usa spend 0 on tech rolls Usa roll 5,8,3,11,11,6,8,7,12,8,12,6,9,12 and gets 3 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedHulls Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 20) result: 3 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithTurkey Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 5 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone 5 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 115 Sea Zone to 120 Sea Zone 5 americanInfantrys and 1 americanMarine moved from 120 Sea Zone to Wake Island Combat - Usa Battle in Wake Island Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers and 2 americanNavalFighters moved from 115 Sea Zone to 120 Sea Zone 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 115 Sea Zone 1 americanNavalFighter moved from Los Angeles to 115 Sea Zone 1 americanNavalFighter moved from Chicago to Los Angeles 1 americanCombatEngineer and 1 americanMarine moved from New York to 30 Sea Zone 1 Material and 1 Truck moved from Scotland to 7 Sea Zone 1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone 1 americanBattleship, 1 americanCombatEngineer, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 39 Sea Zone to Azores 1 Truck moved from New York to Washington 1 americanAirTransport and 1 americanParatrooper moved from Labrador to Azores 1 Material, 1 Truck, 1 americanDestroyer and 1 americanTransport moved from 7 Sea Zone to 2 Sea Zone 1 americanInfantry moved from Southeastern US to Eastern US 1 americanInfantry moved from Northeastern US to New York 1 Material and 1 Truck moved from Washington to New York 1 americanInfantry moved from Northwestern US to Western US Purchase Units - Usa Usa buy 1 Material, 2 americanDestroyers, 1 americanHull, 2 americanInfantrys and 4 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanDestroyer and 2 americanTransports placed in 156 Sea Zone 1 americanDestroyer, 1 americanHull and 2 americanTransports placed in 30 Sea Zone 1 Material placed in Detroit 2 americanInfantrys placed in San Francisco Activate Technology - Usa Usa activating ImprovedHulls Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Usa collect 69 PUs; end with 69 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut ok that was uneventful, your turn now
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TripleA Move Summary: Germany round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 3 Research Technology - Germany Trigger germanaTIM: Germany gains access to ImprovedMechanization Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare Germany spend 0 on tech rolls Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanArtillery and 2 germanInfantrys moved from Crimea to Southern Ukraine 4 germanInfantrys moved from Romania to Bessarabia 1 germanArtillery moved from Western Ukraine to Bessarabia 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 4 germanInfantrys and 1 germanTank moved from Kharkov to Voronezh 1 germanTacticalBomber and 1 germanTank moved from Orel Kursk to Voronezh 1 germanTacticalBomber moved from Kharkov to Voronezh 1 germanStrategicBomber moved from Kharkov to Stalingrad 1 germanInfantry moved from Lativa Estonia to Pskov 1 germanInfantry moved from Belorussia to Pskov 2 germanArtillerys moved from Orel Kursk to Voronezh 2 germanBattleships and 1 germanSubmarine moved from 28 Sea Zone to 29 Sea Zone 2 germanInfantrys moved from French Equatorial Africa to Nigeria 1 germanCombatEngineer moved from Gold Coast to Nigeria 1 germanAirTransport moved from Kharkov to Southern Ukraine -
@colin battle time!
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@ubernaut ready
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TripleA Turn Summary: Finland round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 3 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 7 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 18 PUs Research Technology - Germany Trigger germanaTIM: Germany gains access to ImprovedMechanization Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare Germany spend 0 on tech rolls Germany roll 10,5,2,1,6,8,10,3,7 and gets 0 hits Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanArtillery and 2 germanInfantrys moved from Crimea to Southern Ukraine 4 germanInfantrys moved from Romania to Bessarabia 1 germanArtillery moved from Western Ukraine to Bessarabia 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 4 germanInfantrys and 1 germanTank moved from Kharkov to Voronezh 1 germanTacticalBomber and 1 germanTank moved from Orel Kursk to Voronezh 1 germanTacticalBomber moved from Kharkov to Voronezh 1 germanStrategicBomber moved from Kharkov to Stalingrad 1 germanInfantry moved from Lativa Estonia to Pskov 1 germanInfantry moved from Belorussia to Pskov 2 germanArtillerys moved from Orel Kursk to Voronezh 2 germanBattleships and 1 germanSubmarine moved from 28 Sea Zone to 29 Sea Zone 2 germanInfantrys moved from French Equatorial Africa to Nigeria 1 germanCombatEngineer moved from Gold Coast to Nigeria 1 germanAirTransport moved from Kharkov to Southern Ukraine Combat - Germany Russia scrambles 2 units out of Leningrad to defend against the attack in Pskov Strategic bombing raid in Stalingrad AntiAircraftGun fire in Stalingrad : 0/1 hits, 0.08 expected hits Bombing raid in Stalingrad rolls: 0 and causes: 0 damage to unit: russianBarracks Bombing raid in Stalingrad causes 0 damage total. Battle in Bessarabia Germany attack with 1 germanArtillery and 4 germanInfantrys Russia defend with 1 Flagpole, 1 Rail and 1 russianTank Germany roll dice for 1 germanArtillery and 4 germanInfantrys in Bessarabia, round 2 : 0/5 hits, 1.00 expected hits Russia roll dice for 1 russianTank in Bessarabia, round 2 : 0/1 hits, 0.42 expected hits Germany roll dice for 1 germanArtillery and 4 germanInfantrys in Bessarabia, round 3 : 0/5 hits, 1.00 expected hits Russia roll dice for 1 russianTank in Bessarabia, round 3 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany lost in Bessarabia Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Bessarabia, round 4 : 0/4 hits, 0.83 expected hits Russia roll dice for 1 russianTank in Bessarabia, round 4 : 0/1 hits, 0.42 expected hits Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Bessarabia, round 5 : 1/4 hits, 0.83 expected hits Russia roll dice for 1 russianTank in Bessarabia, round 5 : 0/1 hits, 0.42 expected hits 1 russianTank owned by the Russia lost in Bessarabia Some non-combat units are destroyed: Germany win, taking Bessarabia from Russia with 1 germanArtillery and 3 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianTank Battle in Southern Ukraine Germany attack with 1 germanAirTransport, 1 germanArtillery and 2 germanInfantrys Russia defend with 1 Flagpole, 1 Rail, 1 Truck and 1 russianParatrooper Germany roll dice for 1 germanAirTransport, 1 germanArtillery and 2 germanInfantrys in Southern Ukraine, round 2 : 1/4 hits, 0.75 expected hits Russia roll dice for 1 russianParatrooper in Southern Ukraine, round 2 : 0/1 hits, 0.25 expected hits 1 russianParatrooper owned by the Russia lost in Southern Ukraine Some non-combat units are destroyed: Germany win, taking Southern Ukraine from Russia with 1 germanAirTransport, 1 germanArtillery and 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianParatrooper Battle in Pskov Germany attack with 2 germanInfantrys Russia defend with 1 Flagpole, 2 russianFighters and 1 russianInfantry Germany roll dice for 2 germanInfantrys in Pskov, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 2 russianFighters and 1 russianInfantry in Pskov, round 2 : 0/3 hits, 1.17 expected hits 2 germanInfantrys owned by the Germany retreated to Belorussia Battle in 29 Sea Zone Germany attack with 2 germanBattleships and 1 germanSubmarine Russia defend with 1 russianCruiser and 1 russianTransport Germany roll dice for 1 germanSubmarine in 29 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 2 germanBattleships in 29 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russia roll dice for 1 russianCruiser and 1 russianTransport in 29 Sea Zone, round 2 : 0/2 hits, 0.58 expected hits 1 russianCruiser owned by the Russia and 1 russianTransport owned by the Russia lost in 29 Sea Zone Germany winRussia win with 2 russianFighters and 1 russianInfantry remaining, taking 29 Sea Zone from Neutral with 2 germanBattleships and 1 germanSubmarine remaining. Battle score for attacker is 19 Casualties for Russia: 1 russianCruiser and 1 russianTransport Battle in Voronezh Germany attack with 2 germanAntiTankGuns, 4 germanArtillerys, 1 germanCombatEngineer, 4 germanInfantrys, 2 germanTacticalBombers and 2 germanTanks Russia defend with 1 Flagpole, 1 russianAirfield, 1 russianAlpineInfantry, 1 russianAntiTankGun, 3 russianArtillerys, 2 russianInfantrys and 1 russianMarine AntiTankGun fire in Voronezh : 0/1 hits, 0.17 expected hits Germany roll dice for 2 germanAntiTankGuns, 4 germanArtillerys, 1 germanCombatEngineer, 4 germanInfantrys, 2 germanTacticalBombers and 2 germanTanks in Voronezh, round 2 : 5/15 hits, 4.50 expected hits Russia roll dice for 1 russianAlpineInfantry, 1 russianAntiTankGun, 3 russianArtillerys, 2 russianInfantrys and 1 russianMarine in Voronezh, round 2 : 2/8 hits, 1.83 expected hits 2 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany, 1 russianAlpineInfantry owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianMarine owned by the Russia lost in Voronezh 2 germanInfantrys owned by the Germany, 1 germanCombatEngineer owned by the Germany, 2 germanTanks owned by the Germany, 4 germanArtillerys owned by the Germany and 2 germanAntiTankGuns owned by the Germany retreated to Kharkov Russia win with 3 russianArtillerys remaining. Battle score for attacker is 12 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 1 russianAlpineInfantry, 1 russianAntiTankGun, 2 russianInfantrys and 1 russianMarine Battle in Nigeria Germany attack with 1 germanCombatEngineer and 2 germanInfantrys Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry Germany roll dice for 1 germanCombatEngineer and 2 germanInfantrys in Nigeria, round 2 : 0/3 hits, 0.50 expected hits Britain roll dice for 1 britishInfantry in Nigeria, round 2 : 0/1 hits, 0.42 expected hits Germany roll dice for 1 germanCombatEngineer and 2 germanInfantrys in Nigeria, round 3 : 0/3 hits, 0.50 expected hits Britain roll dice for 1 britishInfantry in Nigeria, round 3 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany lost in Nigeria Germany roll dice for 1 germanCombatEngineer and 1 germanInfantry in Nigeria, round 4 : 0/2 hits, 0.33 expected hits Britain roll dice for 1 britishInfantry in Nigeria, round 4 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany lost in Nigeria 1 germanCombatEngineer owned by the Germany retreated to Gold Coast Britain win with 1 britishInfantry remaining. Battle score for attacker is -6 Casualties for Germany: 2 germanInfantrys Moving scrambled unit from Pskov back to originating territory: Leningrad Moving scrambled unit from Pskov back to originating territory: Leningrad Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry 1 germanAirTransport moved from Southern Ukraine to Crete 1 germanInfantry moved from Algeria to Tripolitania 1 germanAntiAirGun and 2 germanMech.Infantrys moved from Al Kufrah to Tripolitania 1 germanSubmarine moved from 41 Sea Zone to 43 Sea Zone 1 germanSubmarine moved from 34 Sea Zone to 41 Sea Zone 1 germanSubmarine moved from 40 Sea Zone to 42 Sea Zone 1 germanSubmarine moved from 40 Sea Zone to 61 Sea Zone 1 germanAntiTankGun, 1 germanMech.Infantry and 3 germanTanks moved from Crimea to Kharkov 3 germanInfantrys moved from Western Ukraine to Kharkov 1 germanTransport moved from 28 Sea Zone to 27 Sea Zone 2 germanInfantrys moved from Northern Germany to 27 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 28 Sea Zone 2 germanInfantrys moved from 28 Sea Zone to Finland 1 Truck, 1 germanAntiAirGun and 1 germanInfantry moved from Northern Finland to Finland 2 germanInfantrys and 1 germanParatrooper moved from Northern Norway to Northern Finland 1 Truck and 1 germanInfantry moved from Norway to Northern Norway 1 germanAlpineInfantry moved from Northern Finland to Northern Norway 1 germanAlpineInfantry moved from Northern Norway to Central Norway 1 germanAlpineInfantry moved from Central Norway to Norway 1 germanTacticalBomber moved from Voronezh to Belorussia 1 germanTacticalBomber moved from Voronezh to Kharkov 1 germanStrategicBomber moved from Stalingrad to Kharkov 3 germanArtillerys and 3 germanInfantrys moved from Eastern Poland to Belorussia 1 Truck and 1 germanMarine moved from Eastern Germany to Lithuania 3 germanInfantrys moved from Poland to Lithuania 1 germanTank moved from Bohemia Moravia to Eastern Poland 1 germanTank moved from Eastern Germany to Eastern Poland 1 germanAlpineInfantry moved from Bohemia Moravia to Poland 1 germanAntiTankGun and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland 1 Train moved from Eastern Poland to Austria 1 Train, 1 germanAlpineInfantry and 1 germanInfantry moved from Austria to Poland 1 germanCombatEngineer moved from Eastern Germany to Poland 1 Material and 1 germanMech.Infantry moved from Vichy France to Southern Germany 1 Train moved from Eastern Poland to Hungary Slovakia 1 Train and 2 germanInfantrys moved from Hungary Slovakia to Belorussia 1 Train moved from Belorussia to Poland 1 Train moved from Poland to Eastern Germany 1 Truck and 1 germanInfantry moved from Northern Germany to Eastern Germany 1 Truck and 1 germanArtillery moved from Low Countries to Berlin 1 germanMarine moved from Low Countries to Northern Germany 1 germanInfantry moved from Northern France to Western France 1 germanInfantry moved from Low Countries to Northern France 1 germanMech.Infantry moved from Northern France to Paris 1 germanAntiAirGun and 1 germanMech.Infantry moved from Paris to Eastern France 1 germanInfantry moved from Northern Germany to Low Countries 1 germanNavalFighter moved from Norway to Finland 1 germanInfantry moved from Low Countries to Northern France 1 germanInfantry moved from Northern Germany to Low Countries 1 germanMech.Infantry moved from Western Germany to Vichy France 1 germanMech.Infantry moved from Western Germany to Bohemia Moravia 1 germanInfantry moved from Austria to Bohemia Moravia 1 germanTank moved from Western Germany to Bohemia Moravia 1 germanNavalFighter moved from Northern France to Norway 1 germanFighter moved from Vichy France to Northern France 1 Truck and 1 germanInfantry moved from Algeria to Cyrenaica 1 germanFighter moved from Algeria to Morrocco 1 germanInfantry moved from West Africa to 64 Sea Zone 1 germanInfantry and 1 germanTransport moved from 64 Sea Zone to 69 Sea Zone 1 germanInfantry moved from 69 Sea Zone to Gold Coast 1 Material and 1 germanAirTransport moved from Crete to Kharkov 1 germanAntiTankGun, 1 germanArtillery, 1 germanInfantry and 2 germanTanks moved from Al Kufrah to Western Egypt 1 germanArtillery and 4 germanInfantrys moved from Orel Kursk to Kharkov 1 germanAntiAirGun and 1 germanMech.Infantry moved from Orel Kursk to Kharkov 1 germanInfantry moved from Belorussia to Orel Kursk 2 germanAntiTankGuns, 1 germanCombatEngineer and 1 germanTank moved from Orel Kursk to Belorussia 1 germanMech.Infantry moved from Orel Kursk to Lithuania 1 germanArtillery and 1 germanMech.Infantry moved from Belorussia to Kharkov 1 germanInfantry moved from Belorussia to Lativa Estonia 1 Train moved from Algeria to Morrocco Purchase Units - Germany Germany repair damage of 1x germanAirfield; Remaining resources: 60 PUs; 9 techTokens; Germany buy 1 Rail, 2 germanAlpineInfantrys, 1 germanFighter, 6 germanInfantrys, 1 germanMarine and 1 germanStrategicBomber; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Kharkov being upgraded or consumed: 1 Material 1 Rail placed in Kharkov 2 germanAlpineInfantrys and 1 germanInfantry placed in Austria 4 germanInfantrys placed in Northern Germany 1 germanFighter, 1 germanInfantry, 1 germanMarine and 1 germanStrategicBomber placed in Eastern Germany Activate Technology - Germany Trigger germanImpSW9: Setting isAirTransportable to true for unitAttachment attached to germanAlpineInfantry Trigger germanImpSW1: Setting defense to 4 for unitAttachment attached to germanParatrooper Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanAlpineInfantry Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanMarine Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanCombatEngineer Trigger germanImpSW8: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman3 Turn Complete - Germany Germany collect 65 PUs; end with 65 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Gold Coast change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger germanImpSW7: VichyFrance has their production frontier changed to: germanMinorInfProduction Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 Train, 1 germanAlpineInfantry and 1 germanParatrooper; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 Train placed in Vichy France 1 germanAlpineInfantry and 1 germanParatrooper placed in Algeria Turn Complete - VichyFrance VichyFrance collect 22 PUs; end with 22 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 20 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 18 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanAlpineInfantry, 1 germanCombatEngineer and 1 germanParatrooper Some Units in Gold Coast change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 1 Train Purchase Units - DanubeAxis Trigger germanImpSW5: DanubeAxis has their production frontier changed to: germanMinorInfProduction DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Trigger germanImpSW6: Finland has their production frontier changed to: germanMinorInfProduction Finland buy 1 germanInfantry and 1 germanParatrooper; Remaining resources: 0 PUs; Place Units - Finland 1 germanInfantry and 1 germanParatrooper placed in Finland Turn Complete - Finland Finland collect 5 PUs; end with 5 PUs Some Units in Finland change ownership: 1 germanInfantry and 1 germanParatrooperCombat Hit Differential Summary :
AntiAircraftGun fire in Stalingrad : : -0.08 Britain : 0.75 AntiTankGun fire in Voronezh : : -0.17 Germany : -3.17 Russia : -2.50 -
@colin Russia time
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TripleA Move Summary: Russia round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 3 Research Technology - Russia Russia spend 0 on tech rolls Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianAlpineInfantry and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray Russia take Khabarovskiy Kray from Manchuria 1 russianSubmarine moved from 27 Sea Zone to 28 Sea Zone 2 russianFighters, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to 28 Sea Zone -
@ubernaut ok there's not much should be quick
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 3 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 8,6,1,11,3,10,3,10,4,1,11,11 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianAlpineInfantry and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray Russia take Khabarovskiy Kray from Manchuria 1 russianSubmarine moved from 27 Sea Zone to 28 Sea Zone 2 russianFighters, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to 28 Sea Zone Combat - Russia Germany scrambles 1 units out of Finland to defend against the attack in 28 Sea Zone Battle in 28 Sea Zone Russia attack with 2 russianFighters, 1 russianStrategicBomber, 1 russianSubmarine and 1 russianTacticalBomber Germany defend with 1 germanCruiser, 1 germanNavalFighter and 1 germanTransport CruiserAntiAircraftGun fire in 28 Sea Zone : 0/1 hits, 0.08 expected hits Russia roll dice for 1 russianSubmarine in 28 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Russia roll dice for 2 russianFighters, 1 russianStrategicBomber and 1 russianTacticalBomber in 28 Sea Zone, round 2 : 0/4 hits, 0.92 expected hits Germany roll dice for 1 germanCruiser, 1 germanNavalFighter and 1 germanTransport in 28 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits CruiserAntiAircraftGun fire in 28 Sea Zone : 0/1 hits, 0.08 expected hits Russia roll dice for 1 russianSubmarine in 28 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Russia roll dice for 2 russianFighters, 1 russianStrategicBomber and 1 russianTacticalBomber in 28 Sea Zone, round 3 : 1/4 hits, 0.92 expected hits Germany roll dice for 1 germanCruiser, 1 germanNavalFighter and 1 germanTransport in 28 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits 1 germanTransport owned by the Germany lost in 28 Sea Zone CruiserAntiAircraftGun fire in 28 Sea Zone : 1/1 hits, 0.08 expected hits 1 russianFighter owned by the Russia lost in 28 Sea Zone Russia roll dice for 1 russianSubmarine in 28 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber in 28 Sea Zone, round 4 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 germanCruiser and 1 germanNavalFighter in 28 Sea Zone, round 4 : 1/2 hits, 0.92 expected hits 1 russianSubmarine owned by the Russia lost in 28 Sea Zone retreated to 28 Sea Zone Germany win with 1 germanCruiser and 1 germanNavalFighter remaining. Battle score for attacker is -11 Casualties for Germany: 1 germanTransport Casualties for Russia: 1 russianFighter and 1 russianSubmarine Moving scrambled unit from 28 Sea Zone back to originating territory: Finland Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianInfantry moved from Caucasus to Voronezh 1 russianAlpineInfantry, 3 russianArtillerys, 1 russianCombatEngineer and 1 russianInfantry moved from Stalingrad to Voronezh 1 russianArtillery and 2 russianInfantrys moved from Tula to Voronezh 4 russianArtillerys, 4 russianInfantrys and 4 russianTanks moved from Smolensk to Voronezh 1 Truck moved from Stalingrad to Volgarod 1 Truck and 1 russianInfantry moved from Volgarod to Voronezh 1 Material, 3 Trucks, 1 russianArtillery and 1 russianInfantry moved from Moscow to Voronezh 1 russianInfantry moved from Moscow to Smolensk 2 russianInfantrys moved from Volgarod to Moscow 1 russianCombatEngineer moved from Eastern Finland to Leningrad 2 russianInfantrys moved from Leningrad to Eastern Finland 3 russianTanks moved from Eastern Finland to Novgorod 1 russianCombatEngineer moved from Novgorod to Moscow 2 Materials and 2 Trucks moved from Novosibirsk to Stalingrad 1 russianArtillery moved from Novosibirsk to Altay 2 russianInfantrys moved from Irkutsk to Yakut 1 Truck moved from Novgorod to Murmansk 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from 28 Sea Zone to Leningrad 2 russianFighters moved from Caucasus to Stalingrad 1 russianDestroyer and 1 russianTransport moved from 55 Sea Zone to 56 Sea Zone Purchase Units - Russia Russia buy 7 russianArtillerys, 1 russianEntrenchment, 1 russianFighter, 9 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - Russia Units in Voronezh being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Voronezh 1 russianArtillery placed in Novosibirsk 1 russianArtillery and 1 russianInfantry placed in Stalingrad 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Leningrad 4 russianArtillerys placed in Moscow Russia undo move 3. 2 russianArtillerys and 1 russianTank placed in Stalingrad 2 russianInfantrys placed in Vologda 1 russianFighter and 2 russianInfantrys placed in Urals 1 russianInfantry placed in Irkutsk Turn Complete - Russia Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Russia collect 71 PUs; end with 71 PUs Units generate 6 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary :
CruiserAntiAircraftGun fire in 28 Sea Zone : : 0.75 Germany : -1.92 Russia : -2.25 -
@colin sorry had to restart my turn i thought the thing auto saved after the tech roll and of course i hit again on the second rol anyway i will try to edit to remove tech after i finish my turn i tried to remove it before my combat move but it wasnt in there yet.
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TripleA Move Summary: Japan round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 3 Politics - Japan Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Turning on Edit Mode EDIT: Turning off Edit Mode 2 japaneseMarines moved from Celebes to 147 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 148 Sea Zone 2 japaneseMarines moved from Borneo to 93 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Borneo to 93 Sea Zone 2 japaneseMarines moved from Phillippines to 127 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 93 Sea Zone to 150 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 127 Sea Zone to 146 Sea Zone 2 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea 2 japaneseMarines moved from 150 Sea Zone to Dutch East Indies 1 japaneseInfantry moved from Borneo to 93 Sea Zone 2 japaneseMarines moved from 148 Sea Zone to Java 1 japaneseInfantry and 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 1 japaneseInfantry moved from 148 Sea Zone to Sumatra 1 japaneseNavalFighter moved from 93 Sea Zone to 87 Sea Zone 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseNavalFighter and 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 148 Sea Zone to Java 1 japaneseNavalFighter moved from 148 Sea Zone to Java 2 japaneseNavalFighters moved from 147 Sea Zone to Java 2 japaneseBattleships and 2 japaneseCruisers moved from 147 Sea Zone to 148 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon Japan take Rangoon from Britain 2 japaneseAlpineInfantrys and 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 japaneseFighter moved from Peking to Khabarovskiy Kray 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Shansi to Suiyuan 2 japaneseFighters moved from Peking to Suiyuan 1 japaneseInfantry moved from French Indochina to Kwangsi Japan take Kwangsi from China 1 japaneseStrategicBomber moved from Peking to Northern China 1 japaneseTacticalBomber moved from Peking to Khabarovskiy Kray -
sorry i messed up again and started the combat round wasn't letting me post the turn summary anyway i reloaded the new combat move and reposted. still didnt let me remove the improved special warfare yet

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