TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut I'm ready
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TripleA Move Summary: Usa round 32
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 32 Research Technology - Usa Trigger americanaTAT: Usa gains access to AdvancedTanks Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover IncreasedTacticalBomberRange Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanArtillery and 1 americanInfantry moved from Phillippines to 127 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 127 Sea Zone to 122 Sea Zone 2 americanArtillerys and 2 americanMarines moved from Okinawa to 122 Sea Zone 3 americanArtillerys, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 1 americanInfantry, 2 americanMarines and 2 americanTransports moved from 122 Sea Zone to 121 Sea Zone 3 americanArtillerys, 1 americanInfantry and 2 americanMarines moved from 121 Sea Zone to Iwo Jima 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 122 Sea Zone to Iwo Jima Combat - Usa Battle in Iwo Jima Usa attack with 2 americanAdvancedNavalFighters, 3 americanArtillerys, 1 americanInfantry, 2 americanMarines and 1 americanNavalFighter Japan defend with 1 Flagpole, 2 japaneseAirfields, 1 japaneseAntiAirGun, 1 japaneseFortification and 1 japaneseInfantry -
@ubernaut I thought it was straightforward so I started it but turns out it's not
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TripleA Turn Summary: Usa round 32
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 32 Research Technology - Usa Trigger americanaTAT: Usa gains access to AdvancedTanks Usa spend 0 on tech rolls Usa roll 6,1,6,9,11,11,9,6,12 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover IncreasedTacticalBomberRange Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanArtillery and 1 americanInfantry moved from Phillippines to 127 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 127 Sea Zone to 122 Sea Zone 2 americanArtillerys and 2 americanMarines moved from Okinawa to 122 Sea Zone 3 americanArtillerys, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 1 americanInfantry, 2 americanMarines and 2 americanTransports moved from 122 Sea Zone to 121 Sea Zone 3 americanArtillerys, 1 americanInfantry and 2 americanMarines moved from 121 Sea Zone to Iwo Jima 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 122 Sea Zone to Iwo Jima Combat - Usa Battle in Iwo Jima Usa attack with 2 americanAdvancedNavalFighters, 3 americanArtillerys, 1 americanInfantry, 2 americanMarines and 1 americanNavalFighter Japan defend with 1 Flagpole, 2 japaneseAirfields, 1 japaneseAntiAirGun, 1 japaneseFortification and 1 japaneseInfantry AntiAircraftGun fire in Iwo Jima : 0/1 hits, 0.17 expected hits Usa roll dice for 1 americanCruiser, 2 americanDestroyers and 1 americanHeavyDestroyer in Iwo Jima, round 2 : 0/4 hits, 0.83 expected hits Usa roll dice for 2 americanAdvancedNavalFighters, 3 americanArtillerys, 1 americanInfantry, 2 americanMarines and 1 americanNavalFighter in Iwo Jima, round 2 : 2/6 hits, 2.17 expected hits Units damaged: 1 japaneseFortification owned by the Japan Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseFortification and 1 japaneseInfantry in Iwo Jima, round 2 : 1/3 hits, 2.00 expected hits 1 japaneseAntiAirGun owned by the Japan and 1 americanInfantry owned by the Usa lost in Iwo Jima Usa roll dice for 2 americanAdvancedNavalFighters, 3 americanArtillerys, 2 americanMarines and 1 americanNavalFighter in Iwo Jima, round 3 : 1/5 hits, 2.08 expected hits Japan roll dice for 1 japaneseFortification and 1 japaneseInfantry in Iwo Jima, round 3 : 1/2 hits, 1.67 expected hits 1 americanArtillery owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Iwo Jima Usa roll dice for 2 americanAdvancedNavalFighters, 2 americanArtillerys, 2 americanMarines and 1 americanNavalFighter in Iwo Jima, round 4 : 2/5 hits, 2.08 expected hits Japan roll dice for 1 japaneseFortification in Iwo Jima, round 4 : 1/1 hits, 1.00 expected hits 1 japaneseFortification owned by the Japan and 1 americanArtillery owned by the Usa lost in Iwo Jima Some non-combat units are destroyed: Usa win, taking Iwo Jima from Japan with 2 americanAdvancedNavalFighters, 1 americanArtillery, 2 americanMarines and 1 americanNavalFighter remaining. Battle score for attacker is 8 Casualties for Usa: 2 americanArtillerys and 1 americanInfantry Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseFortification and 1 japaneseInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanMech.Infantry and 1 americanTank moved from French West Africa to Western Sahara 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from Gold Coast to French West Africa 5 americanTransports moved from 61 Sea Zone to 40 Sea Zone 2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone 2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Western Sahara 2 americanInfantrys and 7 americanMarines moved from Azores to 40 Sea Zone 3 americanArtillerys moved from Azores to 39 Sea Zone 3 americanArtillerys and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone 2 americanInfantrys, 7 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone 3 americanArtillerys, 2 americanInfantrys and 7 americanMarines moved from 61 Sea Zone to Morrocco 1 americanAdvancedNavalFighter moved from New York to 61 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 1 americanMech.Infantry and 2 americanTanks moved from New York to 30 Sea Zone 1 americanMech.Infantry moved from Washington to 30 Sea Zone 3 americanArtillerys moved from Washington to 30 Sea Zone 2 americanInfantrys moved from Eastern US to 36 Sea Zone 3 americanInfantrys moved from Southeastern US to 36 Sea Zone 1 americanCombatEngineer moved from Florida Peninsula to 36 Sea Zone 1 americanCombatEngineer, 5 americanInfantrys and 2 americanTransports moved from 36 Sea Zone to 39 Sea Zone 3 americanArtillerys, 3 americanInfantrys, 2 americanMech.Infantrys, 2 americanTanks and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanArtillerys, 1 americanCombatEngineer, 8 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanTransport moved from 39 Sea Zone to 36 Sea Zone 4 Materials and 2 Trains moved from Washington to Los Angeles 2 Trains moved from Los Angeles to Central US 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 114 Sea Zone to 124 Sea Zone 1 americanArtillery and 1 americanInfantry moved from 124 Sea Zone to Wake Island 2 americanInfantrys moved from Luzon to 127 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 127 Sea Zone to 123 Sea Zone 1 americanInfantry moved from Marianas Island to 123 Sea Zone 3 americanInfantrys and 1 americanTransport moved from 123 Sea Zone to 122 Sea Zone 3 americanInfantrys moved from 122 Sea Zone to Okinawa 1 americanCarrier moved from 122 Sea Zone to 121 Sea Zone 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from Iwo Jima to 121 Sea Zone 1 americanDestroyer and 1 americanTransport moved from 123 Sea Zone to 129 Sea Zone 1 americanTransport moved from 122 Sea Zone to 129 Sea Zone 1 americanSubmarine moved from 93 Sea Zone to 88 Sea Zone Purchase Units - Usa Trigger americanMobArt1: buyamericanMobileArtillery added to americanProduction Usa buy 3 americanArtillerys, 11 americanInfantrys, 1 americanMarine, 2 americanMech.Infantrys, 1 americanNavalFighter, 2 americanTanks and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanTransport placed in 36 Sea Zone 3 americanInfantrys placed in Northeastern US 2 americanMech.Infantrys and 2 americanTanks placed in New York Usa undo move 3. Usa undo move 2. 2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US 2 americanMech.Infantrys and 2 americanTanks placed in New York 3 americanArtillerys and 1 americanMarine placed in Washington 2 americanInfantrys placed in Eastern US Usa undo move 5. Usa undo move 4. 1 americanArtillery and 1 americanMarine placed in Luzon 4 americanInfantrys placed in Washington 2 americanInfantrys placed in Eastern US Usa undo move 5. 2 americanArtillerys and 2 americanInfantrys placed in Washington 3 americanInfantrys placed in Southeastern US 1 americanInfantry placed in Florida Peninsula 1 americanInfantry placed in Phillippines Activate Technology - Usa Usa activating IncreasedTacticalBomberRange Trigger americanITBR1: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to americanAirfield Turn Complete - Usa Usa collect 84 PUs; end with 84 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 87 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 90 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
AntiAircraftGun fire in Iwo Jima : : -0.17 Usa : -2.17 Japan : -1.67 -
@ubernaut back to you
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TripleA Move Summary: Germany round 33
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedCarriers Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Eastern France to Northern France 2 germanInfantrys moved from Low Countries to Northern France 1 germanTank moved from Western Germany to Northern France 2 germanInfantrys moved from Paris to Northern France 2 germanInfantrys moved from Western France to Northern France 1 germanAdvancedFighter and 2 germanAdvancedNavalFighters moved from Finland to Northern France 1 germanAdvancedFighter and 2 germanAdvancedNavalFighters moved from Paris to Northern France 2 germanAdvancedTacticalBombers and 1 germanHeavyStrategicBomber moved from Western Germany to Northern France 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Eastern Germany to Northern France 1 germanHeavyStrategicBomber moved from Leningrad to Northern France 1 germanHeavyStrategicBomber moved from Kharkov to Northern France 1 germanAdvancedTacticalBomber moved from Leningrad to Northern France 1 germanAdvancedFighter moved from Leningrad to Novgorod 1 germanAdvancedNavalFighter moved from Leningrad to Murmansk 1 germanInfantry moved from Western Karelia to Murmansk 2 germanInfantrys moved from Eastern Karelia to Novgorod 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanAdvancedFighter moved from Leningrad to Smolensk 2 germanInfantrys moved from Leningrad to Eastern Finland 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Kharkov to Western Kazahk 3 germanInfantrys moved from Stalingrad to Western Kazahk 2 germanInfantrys moved from Stalingrad to Tula 1 germanAdvancedFighter moved from Kharkov to Tula -
@colin battle time
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TripleA Turn Summary: Finland round 33
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 4 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 7 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,2,1,8,12,3,7,2,9,8,4,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedCarriers Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Eastern France to Northern France 2 germanInfantrys moved from Low Countries to Northern France 1 germanTank moved from Western Germany to Northern France 2 germanInfantrys moved from Paris to Northern France 2 germanInfantrys moved from Western France to Northern France 1 germanAdvancedFighter and 2 germanAdvancedNavalFighters moved from Finland to Northern France 1 germanAdvancedFighter and 2 germanAdvancedNavalFighters moved from Paris to Northern France 2 germanAdvancedTacticalBombers and 1 germanHeavyStrategicBomber moved from Western Germany to Northern France 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Eastern Germany to Northern France 1 germanHeavyStrategicBomber moved from Leningrad to Northern France 1 germanHeavyStrategicBomber moved from Kharkov to Northern France 1 germanAdvancedTacticalBomber moved from Leningrad to Northern France 1 germanAdvancedFighter moved from Leningrad to Novgorod 1 germanAdvancedNavalFighter moved from Leningrad to Murmansk 1 germanInfantry moved from Western Karelia to Murmansk 2 germanInfantrys moved from Eastern Karelia to Novgorod 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanAdvancedFighter moved from Leningrad to Smolensk 2 germanInfantrys moved from Leningrad to Eastern Finland 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Kharkov to Western Kazahk 3 germanInfantrys moved from Stalingrad to Western Kazahk 2 germanInfantrys moved from Stalingrad to Tula 1 germanAdvancedFighter moved from Kharkov to Tula Combat - Germany ExiledAllies scrambles 1 units out of 23 Sea Zone to defend against the attack in Northern France Battle in Novgorod Germany attack with 1 germanAdvancedFighter and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAdvancedFighter and 2 germanInfantrys in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Novgorod Germany roll dice for 1 germanAdvancedFighter and 1 germanInfantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Novgorod Germany win, taking Novgorod from Russia with 1 germanAdvancedFighter and 1 germanInfantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Murmansk Germany attack with 1 germanAdvancedNavalFighter and 1 germanInfantry Russia defend with 1 Flagpole and 1 russianArtillery Germany roll dice for 1 germanAdvancedNavalFighter and 1 germanInfantry in Murmansk, round 2 : 0/2 hits, 0.58 expected hits Russia roll dice for 1 russianArtillery in Murmansk, round 2 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Murmansk retreated to Murmansk Russia win with 1 russianArtillery remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry Battle in Tula Germany attack with 1 germanAdvancedFighter and 2 germanInfantrys Russia defend with 1 Flagpole and 3 russianInfantrys Germany roll dice for 1 germanAdvancedFighter and 2 germanInfantrys in Tula, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 3 russianInfantrys in Tula, round 2 : 3/3 hits, 0.75 expected hits 2 germanInfantrys owned by the Germany and 1 germanAdvancedFighter owned by the Germany lost in Tula Russia win with 3 russianInfantrys remaining. Battle score for attacker is -19 Casualties for Germany: 1 germanAdvancedFighter and 2 germanInfantrys Battle in Northern France Germany attack with 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 3 germanAdvancedTacticalBombers, 3 germanHeavyStrategicBombers, 7 germanInfantrys and 1 germanTank ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishAntiAirGuns, 4 britishArtillerys, 2 britishFighters, 5 britishInfantrys, 2 britishMarines, 1 britishNavalFighter and 3 britishParatroopers AntiAircraftGun fire in Northern France : 1/2 hits, 0.50 expected hits 1 germanHeavyStrategicBomber owned by the Germany lost in Northern France Germany roll dice for 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 3 germanAdvancedTacticalBombers, 2 germanHeavyStrategicBombers, 7 germanInfantrys and 1 germanTank in Northern France, round 2 : 11/21 hits, 9.25 expected hits ExiledAllies roll dice for 2 britishAntiAirGuns, 4 britishArtillerys, 2 britishFighters, 5 britishInfantrys, 2 britishMarines, 1 britishNavalFighter and 3 britishParatroopers in Northern France, round 2 : 8/19 hits, 6.58 expected hits 5 britishInfantrys owned by the Britain, 7 germanInfantrys owned by the Germany, 1 germanTank owned by the Germany, 3 britishArtillerys owned by the Britain and 3 britishParatroopers owned by the Britain lost in Northern France AntiAircraftGun fire in Northern France : 2/2 hits, 0.50 expected hits 2 germanAdvancedNavalFighters owned by the Germany lost in Northern France Germany roll dice for 3 germanAdvancedFighters, 3 germanAdvancedNavalFighters, 3 germanAdvancedTacticalBombers and 2 germanHeavyStrategicBombers in Northern France, round 3 : 6/11 hits, 6.33 expected hits ExiledAllies roll dice for 2 britishAntiAirGuns, 1 britishArtillery, 2 britishFighters, 2 britishMarines and 1 britishNavalFighter in Northern France, round 3 : 6/8 hits, 3.08 expected hits 2 britishMarines owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 3 germanAdvancedNavalFighters owned by the Germany, 1 britishArtillery owned by the Britain, 3 germanAdvancedFighters owned by the Germany and 1 britishFighter owned by the Britain lost in Northern France Germany roll dice for 3 germanAdvancedTacticalBombers and 2 germanHeavyStrategicBombers in Northern France, round 4 : 2/5 hits, 3.08 expected hits ExiledAllies roll dice for 1 britishFighter and 1 britishNavalFighter in Northern France, round 4 : 0/2 hits, 1.00 expected hits 1 britishNavalFighter owned by the Britain and 1 britishFighter owned by the Britain lost in Northern France Germany win with 3 germanAdvancedTacticalBombers and 2 germanHeavyStrategicBombers remaining. Battle score for attacker is -54 Casualties for Germany: 3 germanAdvancedFighters, 5 germanAdvancedNavalFighters, 1 germanHeavyStrategicBomber, 7 germanInfantrys and 1 germanTank Casualties for Britain: 2 britishAntiAirGuns, 4 britishArtillerys, 2 britishFighters, 5 britishInfantrys, 2 britishMarines, 1 britishNavalFighter and 3 britishParatroopers Battle in Western Kazahk Germany attack with 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 3 germanInfantrys Russia defend with 1 Flagpole and 2 russianTanks Germany roll dice for 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 3 germanInfantrys in Western Kazahk, round 2 : 2/5 hits, 1.75 expected hits Russia roll dice for 2 russianTanks in Western Kazahk, round 2 : 0/2 hits, 0.83 expected hits 2 russianTanks owned by the Russia lost in Western Kazahk Germany win, taking Western Kazahk from Russia with 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 3 germanInfantrys remaining. Battle score for attacker is 12 Casualties for Russia: 2 russianTanks Battle in Smolensk Germany attack with 1 germanAdvancedFighter and 1 germanInfantry Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAdvancedFighter and 1 germanInfantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanAdvancedFighter and 1 germanInfantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanAdvancedFighter and 1 germanInfantry in Smolensk, round 4 : 0/2 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanAdvancedFighter and 1 germanInfantry in Smolensk, round 5 : 0/2 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 5 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanAdvancedFighter and 1 germanInfantry in Smolensk, round 6 : 1/2 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 6 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 1 germanAdvancedFighter and 1 germanInfantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Eastern Finland Germany attack with 2 germanInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Germany roll dice for 2 germanInfantrys in Eastern Finland, round 2 : 0/2 hits, 0.33 expected hits Britain roll dice for 1 britishInfantry in Eastern Finland, round 2 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Eastern Finland 1 germanInfantry owned by the Germany retreated to Leningrad Britain win with 1 britishInfantry remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAirTransport and 2 germanInfantrys moved from Kharkov to Stalingrad 1 germanAdvancedFighter and 1 germanAdvancedNavalFighter moved from Western Kazahk to Stalingrad 1 germanAdvancedFighter moved from Smolensk to Stalingrad 3 Materials and 3 Trucks moved from Kharkov to Stalingrad 1 Train moved from Kharkov to Romania 1 Train and 3 germanInfantrys moved from Romania to Kharkov 1 germanInfantry moved from Vichy France to Western France 2 germanInfantrys moved from Vichy France to Paris 1 germanInfantry moved from Western Germany to Eastern France 2 germanInfantrys moved from Northern Germany to Low Countries 1 Train and 3 germanInfantrys moved from Berlin to Paris 1 germanHeavyTank moved from Eastern Germany to Eastern Poland 1 germanInfantry moved from Hungary Slovakia to Eastern Poland 2 germanAdvancedTacticalBombers and 1 germanHeavyStrategicBomber moved from Northern France to Eastern Germany 1 germanHeavyTank moved from Eastern Germany to Eastern Poland 1 Train moved from Paris to Berlin 1 germanAdvancedTacticalBomber and 1 germanHeavyStrategicBomber moved from Northern France to Paris 1 germanAirTransport moved from Algeria to Northern Germany 1 Train moved from Northern Germany to Berlin 2 Materials and 1 Train moved from Berlin to Kharkov 1 germanAirTransport moved from Stalingrad to Kharkov 1 germanInfantry moved from Leningrad to Western Karelia 1 germanInfantry moved from Leningrad to Eastern Karelia 1 germanAdvancedFighter moved from Novgorod to Stalingrad 1 germanAdvancedNavalFighter moved from Murmansk to Finland 1 Train moved from Vichy France to Northern Germany 1 germanDestroyer, 1 germanSubmarine and 3 germanTransports moved from 46 Sea Zone to 45 Sea Zone 7 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanInfantry moved from Algeria to 45 Sea Zone 7 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanDestroyer, 1 germanInfantry, 1 germanSubmarine and 3 germanTransports moved from 45 Sea Zone to 44 Sea Zone 7 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanInfantry moved from 44 Sea Zone to Vichy France 1 germanAirTransport and 2 germanInfantrys moved from Austria to Stalingrad 1 Material, 1 germanAirTransport and 1 germanInfantry moved from Berlin to Kharkov 1 germanAirTransport moved from Kharkov to Romania 1 Train moved from Kharkov to Eastern Poland 1 Truck and 1 germanAntiAirGun moved from Leningrad to Kharkov 1 Truck moved from Berlin to Eastern Poland Purchase Units - Germany Germany buy 1 germanAdvancedFighter, 2 germanAdvancedNavalFighters, 1 germanAirfield, 1 germanArtillery, 1 germanEntrenchment, 11 germanInfantrys and 2 germanTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Stalingrad being upgraded or consumed: 2 Materials 1 germanAirfield and 1 germanEntrenchment placed in Stalingrad 2 germanInfantrys placed in Leningrad 1 germanArtillery and 1 germanInfantry placed in Kharkov 4 germanInfantrys placed in Northern Germany 4 germanInfantrys placed in Berlin 2 germanTanks placed in Western Germany 1 germanAdvancedFighter and 2 germanAdvancedNavalFighters placed in Eastern Germany Activate Technology - Germany Germany activating ImprovedCarriers Trigger germanAC: Setting hitPoints to 2 for unitAttachment attached to germanCarrier Turn Complete - Germany Germany collect 82 PUs; end with 82 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 85 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 88 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 91 PUs Units generate 12 techTokens; Germany end with 12 techTokens Units Change Ownership Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanArtillery and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 8 PUs; end with 8 PUs Some Units in Vichy France change ownership: 1 germanArtillery, 1 germanCombatEngineer and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Romania 2 germanInfantrys placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Purchase Units - Finland Finland buy 1 germanInfantry; Remaining resources: 1 PUs; Place Units - Finland 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 4 PUs; end with 5 PUs Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantryCombat Hit Differential Summary :
ExiledAllies : 3.33 Britain : 0.67 Germany : -5.00 AntiAircraftGun fire in Northern France : : 2.00 Russia : 1.17 -
@colin back to russia
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TripleA Move Summary: Russia round 33
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Research Technology - Russia Russia spend 0 on tech rolls Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Turning on Edit Mode EDIT: Turning off Edit Mode 2 russianMech.Infantrys and 1 russianTank moved from Novosibirsk to Kazahk 2 russianInfantrys moved from Archangel to Eastern Karelia 1 russianInfantry moved from Vologda to Eastern Karelia 3 russianInfantrys moved from Vologda to Novgorod 3 russianInfantrys moved from Tula to Stalingrad 1 russianCombatEngineer and 10 russianInfantrys moved from Volgarod to Stalingrad 2 russianInfantrys moved from Sverdlovsk to Stalingrad 3 russianFighters moved from Urals to Stalingrad -
@ubernaut ready for battle
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TripleA Turn Summary: Russia round 33
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 9,9,9,5,5,4,2,8,3,10,6,2 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Turning on Edit Mode EDIT: Turning off Edit Mode Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianMech.Infantrys and 1 russianTank moved from Novosibirsk to Kazahk 2 russianInfantrys moved from Archangel to Eastern Karelia 1 russianInfantry moved from Vologda to Eastern Karelia 3 russianInfantrys moved from Vologda to Novgorod 3 russianInfantrys moved from Tula to Stalingrad 1 russianCombatEngineer and 10 russianInfantrys moved from Volgarod to Stalingrad 2 russianInfantrys moved from Sverdlovsk to Stalingrad 3 russianFighters moved from Urals to Stalingrad Combat - Russia Battle in Novgorod Russia attack with 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianInfantrys in Novgorod, round 2 : 1/3 hits, 0.50 expected hits Germany roll dice for 1 germanInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Eastern Karelia Russia attack with 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianInfantrys in Eastern Karelia, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 3 russianInfantrys in Eastern Karelia, round 3 : 1/3 hits, 0.50 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia win, taking Eastern Karelia from Germany with 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Kazahk Russia attack with 2 russianMech.Infantrys and 1 russianTank Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 2 russianMech.Infantrys and 1 russianTank in Kazahk, round 2 : 1/3 hits, 1.42 expected hits Italy roll dice for 1 italianInfantry in Kazahk, round 2 : 1/1 hits, 0.25 expected hits 1 russianMech.Infantry owned by the Russia and 1 italianInfantry owned by the Italy lost in Kazahk Russia win, taking Kazahk from Italy with 1 russianMech.Infantry and 1 russianTank remaining. Battle score for attacker is -2 Casualties for Russia: 1 russianMech.Infantry Casualties for Italy: 1 italianInfantry Battle in Stalingrad Russia attack with 1 russianCombatEngineer, 3 russianFighters and 15 russianInfantrys Italy defend with 1 italianHeavyStrategicBomber; Germany defend with 1 Flagpole, 1 Material, 1 ResearchCenter, 3 Trucks, 3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAirTransport, 1 germanAirfield, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery, 4 germanHeavyTank-damageds, 4 germanInfantrys and 2 germanMobileArtillerys Russia roll dice for 1 russianCombatEngineer, 3 russianFighters and 15 russianInfantrys in Stalingrad, round 2 : 4/19 hits, 5.42 expected hits Units damaged: 1 germanEntrenchment owned by the Germany Germany roll dice for 3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAirTransport, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery, 4 germanHeavyTank-damageds, 4 germanInfantrys, 2 germanMobileArtillerys and 1 italianHeavyStrategicBomber in Stalingrad, round 2 : 7/18 hits, 7.33 expected hits 7 russianInfantrys owned by the Russia and 3 germanInfantrys owned by the Germany lost in Stalingrad Russia roll dice for 1 russianCombatEngineer, 3 russianFighters and 8 russianInfantrys in Stalingrad, round 3 : 5/12 hits, 3.67 expected hits Germany roll dice for 3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAirTransport, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery, 4 germanHeavyTank-damageds, 1 germanInfantry, 2 germanMobileArtillerys and 1 italianHeavyStrategicBomber in Stalingrad, round 3 : 9/15 hits, 6.33 expected hits 8 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanHeavyTank-damageds owned by the Germany, 2 germanMobileArtillerys owned by the Germany and 1 germanHeavyArtillery owned by the Germany lost in Stalingrad retreated to Stalingrad Germany win with 3 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 1 germanAirTransport, 1 germanCombatEngineer, 1 germanEntrenchment, 2 germanHeavyTank-damageds, 1 germanInfantry and 1 italianHeavyStrategicBomber remaining. Battle score for attacker is -8 Casualties for Russia: 1 russianCombatEngineer and 15 russianInfantrys Casualties for Germany: 1 germanHeavyArtillery, 2 germanHeavyTank-damageds, 3 germanInfantrys and 2 germanMobileArtillerys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 3 russianFighters moved from Stalingrad to Urals 2 russianInfantrys moved from Omsk to Northern Kazahk 2 russianInfantrys moved from Urals to Sverdlovsk 1 russianCombatEngineer moved from Moscow to Tula 1 russianFighter moved from Urals to Vologda 1 russianFighter moved from Urals to Vologda Purchase Units - Russia Russia buy 1 Rail, 1 russianAntiAirGun, 2 russianAntiTankGuns, 1 russianArtillery, 2 russianCombatEngineers, 1 russianFortification and 7 russianInfantrys; Remaining resources: 0 PUs; 12 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 2 Materials and 1 russianEntrenchment 1 Rail, 1 russianAntiAirGun, 2 russianAntiTankGuns, 1 russianArtillery and 1 russianFortification placed in Moscow 1 russianCombatEngineer and 2 russianInfantrys placed in Volgarod 1 russianCombatEngineer and 1 russianInfantry placed in Vologda 3 russianInfantrys placed in Urals 1 russianInfantry placed in Omsk Activate Technology - Russia Trigger americanITBR3: Setting givesMovement to 4:americanTacticalBomber for unitAttachment attached to russianAirfield Turn Complete - Russia Russia collect 40 PUs; end with 40 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 43 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 46 PUs Units generate 6 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary :
Italy : 0.75 Germany : 1.33 Russia : -0.00 -
@ubernaut back to you
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TripleA Move Summary: Japan round 33
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedAntiAircraft Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseISBR3: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to germanAirfield Trigger japaneseISBR3: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to germanAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseISBR2: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to italianAirfield Trigger japaneseISBR2: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to italianAirfield Trigger japaneseISBR7: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to turkishAirfield Trigger japaneseISBR7: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to turkishAirfield Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseISBR4: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to brazilianAirfield Trigger japaneseISBR4: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to brazilianAirfield Trigger japaneseISBR1: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to japaneseAirfield Trigger japaneseISBR1: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to japaneseAirfield Trigger japaneseISBR6: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to swedishAirfield Trigger japaneseISBR6: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to swedishAirfield Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseISBR5: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to spanishAirfield Trigger japaneseISBR5: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to spanishAirfield Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseAdvancedNavalFighter moved from Japan to Shantung 1 japaneseAdvancedNavalFighter moved from Peking to Shantung 1 japaneseAdvancedNavalFighter moved from Korea to Shantung 1 japaneseAdvancedFighter moved from Manchuria to Shantung 1 japaneseAdvancedNavalFighter moved from Shanghai to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Shanghai to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Peking to Shantung 3 japaneseInfantrys moved from Shanghai to Shantung 2 japaneseArtillerys and 2 japaneseTanks moved from Shanghai to Shantung 1 japaneseArtillery and 1 japaneseTank moved from Peking to Shantung 2 japaneseTanks moved from Manchuria to Shantung 2 japaneseInfantrys moved from Peking to Shantung 2 japaneseInfantrys moved from Shanghai to Shantung 1 japaneseInfantry moved from Peking to Shantung 2 japaneseMech.Infantrys moved from Peking to Shantung 2 japaneseMech.Infantrys moved from Shanghai to Shantung 1 japaneseAlpineInfantry moved from Far Eastern Republic to Soviet Far East Japan take Soviet Far East from Russia 1 japaneseAlpineInfantry moved from Irkutsk to Western Evenki Japan take Western Evenki from Russia 1 japaneseInfantry moved from Northern Manchuria to Chahar 1 japaneseInfantry moved from Manchuria to Chahar -
@colin we got another big one if you are around still
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TripleA Turn Summary: Thailand round 33
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 3 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 8,9,6,12,9,2,7,10,11 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedAntiAircraft Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseISBR3: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to germanAirfield Trigger japaneseISBR3: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to germanAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseISBR2: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to italianAirfield Trigger japaneseISBR2: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to italianAirfield Trigger japaneseISBR7: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to turkishAirfield Trigger japaneseISBR7: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to turkishAirfield Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseISBR4: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to brazilianAirfield Trigger japaneseISBR4: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to brazilianAirfield Trigger japaneseISBR1: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to japaneseAirfield Trigger japaneseISBR1: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to japaneseAirfield Trigger japaneseISBR6: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to swedishAirfield Trigger japaneseISBR6: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to swedishAirfield Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseISBR5: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to spanishAirfield Trigger japaneseISBR5: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to spanishAirfield Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAdvancedNavalFighter moved from Japan to Shantung 1 japaneseAdvancedNavalFighter moved from Peking to Shantung 1 japaneseAdvancedNavalFighter moved from Korea to Shantung 1 japaneseAdvancedFighter moved from Manchuria to Shantung 1 japaneseAdvancedNavalFighter moved from Shanghai to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Shanghai to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Peking to Shantung 3 japaneseInfantrys moved from Shanghai to Shantung 2 japaneseArtillerys and 2 japaneseTanks moved from Shanghai to Shantung 1 japaneseArtillery and 1 japaneseTank moved from Peking to Shantung 2 japaneseTanks moved from Manchuria to Shantung 2 japaneseInfantrys moved from Peking to Shantung 2 japaneseInfantrys moved from Shanghai to Shantung 1 japaneseInfantry moved from Peking to Shantung 2 japaneseMech.Infantrys moved from Peking to Shantung 2 japaneseMech.Infantrys moved from Shanghai to Shantung 1 japaneseAlpineInfantry moved from Far Eastern Republic to Soviet Far East Japan take Soviet Far East from Russia 1 japaneseAlpineInfantry moved from Irkutsk to Western Evenki Japan take Western Evenki from Russia 1 japaneseInfantry moved from Northern Manchuria to Chahar 1 japaneseInfantry moved from Manchuria to Chahar Combat - Japan Battle in Chahar Japan attack with 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseInfantrys in Chahar, round 2 : 0/2 hits, 0.33 expected hits China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseInfantrys in Chahar, round 3 : 1/2 hits, 0.33 expected hits China roll dice for 1 chineseInfantry in Chahar, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Chahar Japan win, taking Chahar from China with 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Shantung Japan attack with 1 japaneseAdvancedFighter, 4 japaneseAdvancedNavalFighters, 2 japaneseAirTransports, 3 japaneseArtillerys, 8 japaneseInfantrys, 4 japaneseMech.Infantrys, 4 japaneseParatroopers and 5 japaneseTanks China defend with 1 Flagpole, 4 chineseArtillerys, 7 chineseInfantrys and 10 chineseTanks Japan roll dice for 1 japaneseAdvancedFighter, 4 japaneseAdvancedNavalFighters, 2 japaneseAirTransports, 3 japaneseArtillerys, 8 japaneseInfantrys, 4 japaneseMech.Infantrys, 4 japaneseParatroopers and 5 japaneseTanks in Shantung, round 2 : 5/31 hits, 10.00 expected hits China roll dice for 4 chineseArtillerys, 7 chineseInfantrys and 10 chineseTanks in Shantung, round 2 : 9/21 hits, 7.58 expected hits 1 japaneseParatrooper owned by the Japan, 5 chineseInfantrys owned by the China and 8 japaneseInfantrys owned by the Japan lost in Shantung Japan roll dice for 1 japaneseAdvancedFighter, 4 japaneseAdvancedNavalFighters, 2 japaneseAirTransports, 3 japaneseArtillerys, 4 japaneseMech.Infantrys, 3 japaneseParatroopers and 5 japaneseTanks in Shantung, round 3 : 10/22 hits, 8.42 expected hits China roll dice for 4 chineseArtillerys, 2 chineseInfantrys and 10 chineseTanks in Shantung, round 3 : 5/16 hits, 6.17 expected hits 2 japaneseArtillerys owned by the Japan, 3 japaneseParatroopers owned by the Japan, 4 chineseArtillerys owned by the China, 2 chineseInfantrys owned by the China and 4 chineseTanks owned by the China lost in Shantung Japan roll dice for 1 japaneseAdvancedFighter, 4 japaneseAdvancedNavalFighters, 2 japaneseAirTransports, 1 japaneseArtillery, 4 japaneseMech.Infantrys and 5 japaneseTanks in Shantung, round 4 : 8/17 hits, 6.75 expected hits China roll dice for 6 chineseTanks in Shantung, round 4 : 4/6 hits, 2.50 expected hits 1 japaneseArtillery owned by the Japan, 3 japaneseMech.Infantrys owned by the Japan and 6 chineseTanks owned by the China lost in Shantung Japan win, taking Shantung from China with 1 japaneseAdvancedFighter, 4 japaneseAdvancedNavalFighters, 2 japaneseAirTransports, 1 japaneseMech.Infantry and 5 japaneseTanks remaining. Battle score for attacker is 30 Casualties for Japan: 3 japaneseArtillerys, 8 japaneseInfantrys, 3 japaneseMech.Infantrys and 4 japaneseParatroopers Casualties for China: 4 chineseArtillerys, 7 chineseInfantrys and 10 chineseTanks Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 Truck, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Korea to Peking 1 japaneseAirTransport and 2 japaneseInfantrys moved from Tokyo to Shanghai 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Yakut to Manchuria 1 japaneseInfantry moved from Yakut to Irkutsk 1 japaneseInfantry moved from Khabarovskiy Kray to Vladivostok 1 japaneseArtillery moved from Eastern Manchuria to Korea 1 japaneseAirTransport moved from Shantung to Tokyo 1 japaneseAirTransport moved from Shantung to Tokyo 1 japaneseAdvancedFighter moved from Shantung to Manchuria 1 japaneseAdvancedNavalFighter moved from Shantung to Peking 1 japaneseAdvancedNavalFighter moved from Shantung to Korea 1 japaneseAirTransport moved from Shanghai to Korea 1 japaneseAdvancedNavalFighter moved from Shantung to Japan 1 japaneseAdvancedNavalFighter moved from Shantung to Shanghai 1 Truck moved from Shanghai to Manchuria 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseInfantry moved from Manchuria to Korea 1 japaneseInfantry moved from Manchuria to Korea 1 japaneseArtillery moved from Manchuria to Peking Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseAdvancedNavalFighter placed in Japan 4 japaneseInfantrys placed in Tokyo Japan undo move 2. 2 japaneseInfantrys placed in Peking 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Tokyo Activate Technology - Japan Japan activating AdvancedAntiAircraft Trigger japaneseAdvAA2: Setting targetsAA to russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket for unitAttachment attached to japaneseFighter Trigger japaneseAdvAA1: Setting defense to 3 for unitAttachment attached to japaneseAntiAirGun Trigger japaneseAdvAA1: Setting attackAA to 3 for unitAttachment attached to japaneseAntiAirGun Turn Complete - Japan Japan collect 28 PUs; end with 28 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseMech.Infantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseMech.Infantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 2 japaneseParatroopers Purchase Units - Thailand Thailand buy 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 3 PUs; end with 3 PUs Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : -1.83 China : 1.25 -
@colin back over to you for whenever

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TripleA Move Summary: China round 33
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 33 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 4 chineseAlpineInfantrys, 1 chineseArtillery and 1 chineseInfantry moved from Singkiang to Kashi 2 chineseAlpineInfantrys and 1 chineseArtillery moved from Tsinghai to Kashi 1 chineseCombatEngineer moved from Anhwei to Shantung 2 chineseTanks moved from Shensi to Shantung 5 chineseInfantrys moved from Shansi to Shantung 2 chineseFighters moved from Hunan to Shantung 3 chineseFighters moved from Inner Mongolia to Shantung -
@colin around for battle if you are

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@colin heading out for the rest of the day maybe tomorrow

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