A&A Revised take three
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 factory and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 1 artillery moved from West Russia to Belorussia 1 fighter moved from Archangel to Belorussia 3 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 fighter Germans defend with 1 armour Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 3 armour and 1 fighter Germans defend with 3 armour Russians roll dice for 3 armour and 1 fighter in Karelia S.S.R., round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 3 armour in Karelia S.S.R., round 2 : 2/1 hits, 1,50 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour Casualties for Germans: 3 armour Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 2 infantry moved from Russia to West Russia 4 infantry moved from China to Manchuria 1 fighter moved from Karelia S.S.R. to Caucasus Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 armour placed in Russia 1 factory placed in Manchuria Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1,17 Russians : -0,17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Eastern Europe to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Anglo Egypt 1 infantry moved from 15 Sea Zone to Anglo Egypt 1 battleship moved from 16 Sea Zone to 15 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya Germans take Libya from Americans Combat - Germans Battle in Anglo Egypt Germans attack with 2 infantry British defend with 1 infantry; Americans defend with 1 armour Germans roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Egypt Germans roll dice for 2 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in Anglo Egypt, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour in Anglo Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Anglo Egypt Germans win, taking Anglo Egypt from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in 6 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 carrier and 1 transport; Americans defend with 1 destroyer, 1 fighter and 1 transport Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 transport owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 6 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 carrier owned by the British lost in 6 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 26 Casualties for Germans: 2 fighters and 1 submarine Casualties for Americans: 1 destroyer, 1 fighter and 1 transport Casualties for British: 1 carrier and 1 transport Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Eastern Europe 1 bomber moved from 6 Sea Zone to Germany 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Germany to Belorussia 1 armour moved from Germany to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 infantry moved from Germany to Balkans 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 armour moved from French West Africa to French Equatorial Africa Place Units - Germans 1 submarine placed in 5 Sea Zone 4 armour and 1 fighter placed in Germany 2 infantry placed in Southern Europe Turn Complete - Germans Germans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 1.50 British : 0.00 Americans : -0.17Territory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory and 1 fighter French West Africa : 1 flag Southern Europe : 1 aaGun, 1 factory and 2 infantry Eastern Europe : 2 armour, 1 fighter and 2 infantry Karelia S.S.R. : 1 flag, 1 infantry Western Europe : 1 aaGun and 2 infantry French Equatorial Africa : 1 flag, 1 armour Balkans : 1 infantry Libya : 1 infantry Belorussia : 1 armour Anglo Egypt : 1 flag, 1 infantry 5 Sea Zone : 1 submarine 15 Sea Zone : 1 battleship and 1 transport 14 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 30 / 30 Germans : 40 / 40 British : 34 / 36 Japanese : 19 / 21 Americans : 43 / 44Dice Statistics:
Total 1 was rolled 22 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 27 times 5 was rolled 28 times 6 was rolled 14 times Average roll : 3.463 Median : 4.000 Variance : 1.033 Standard Deviation : 1.016 Total rolls : 134 Null / Other 1 was rolled 1 times 4 was rolled 1 times Average roll : 2.500 Median : 2.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.400 Median : 3.000 Variance : 0.580 Standard Deviation : 0.761 Total rolls : 45 British Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.234 Standard Deviation : 0.484 Total rolls : 33 Americans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.615 Median : 3.000 Variance : 0.403 Standard Deviation : 0.635 Total rolls : 13 Russians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.167 Median : 3.000 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18 Japanese Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.522 Median : 4.000 Variance : 1.220 Standard Deviation : 1.104 Total rolls : 23 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - British British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - British British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 infantry moved from Belgian Congo to Kenya Place Units - British 1 destroyer and 1 submarine placed in 6 Sea Zone 3 armour placed in India Turn Complete - British British collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0,17 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 60 Sea Zone to 61 Sea Zone 1 carrier moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 artillery moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Manchuria 1 artillery moved from 61 Sea Zone to Manchuria 1 armour moved from Kwantung to Manchuria 1 armour moved from Kwantung to Manchuria 1 armour moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria Combat - Japanese Japanese creates battle in territory 55 Sea Zone Battle in 55 Sea Zone Japanese attack with 1 battleship Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 battleship in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier and 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the Americans lost in 55 Sea Zone Japanese roll dice for 1 battleship in 55 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier and 1 fighter Battle in 61 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 61 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 61 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Manchuria Japanese attack with 3 armour, 1 artillery, 3 fighters and 1 infantry Russians defend with 1 factory and 6 infantry Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 1 infantry in Manchuria, round 2 : 3/1 hits, 3.67 expected hits Russians roll dice for 6 infantry in Manchuria, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria Japanese roll dice for 3 armour and 3 fighters in Manchuria, round 3 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 infantry in Manchuria, round 3 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 6 infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to Kwantung 1 fighter moved from Manchuria to Kwantung 1 fighter moved from Manchuria to Kwantung Place Units - Japanese 2 armour and 1 infantry placed in Kwantung 1 transport placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.50 Americans : -0.83 Russians : 0.00 Japanese : 0.17Territory Summary for Japanese :
Manchuria : 2 armour and 1 factory Philipine Islands : 2 infantry Kwantung : 2 armour, 1 factory, 3 fighters and 1 infantry East Indies : 2 infantry Solomon Islands : 1 infantry Wake Island : 1 infantry Okinawa : 1 infantry Japan : 1 aaGun, 1 artillery, 1 factory and 3 infantry Caroline Islands : 1 infantry 61 Sea Zone : 1 battleship, 1 carrier and 2 transports 55 Sea Zone : 1 battleshipProduction/PUs Summary :
Russians : 27 / 30 Germans : 40 / 34 British : 34 / 35 Japanese : 22 / 22 Americans : 43 / 44Dice Statistics:
Total 1 was rolled 22 times 2 was rolled 22 times 3 was rolled 24 times 4 was rolled 27 times 5 was rolled 33 times 6 was rolled 14 times Average roll : 3.486 Median : 4.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 142 Null / Other 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Germans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.400 Median : 3.000 Variance : 0.580 Standard Deviation : 0.761 Total rolls : 45 British Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 5 times Average roll : 3.706 Median : 4.000 Variance : 0.343 Standard Deviation : 0.586 Total rolls : 34 Americans Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15 Russians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.167 Median : 3.000 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 18 Japanese Combat 1 was rolled 3 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 1 times Average roll : 3.519 Median : 4.000 Variance : 1.596 Standard Deviation : 1.263 Total rolls : 27 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 battleship and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 2 infantry moved from China to Manchuria 2 armour moved from Sinkiang to Manchuria -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 battleship and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 2 infantry moved from China to Manchuria 2 armour moved from Sinkiang to Manchuria Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Manchuria Americans attack with 2 armour and 2 infantry Japanese defend with 2 armour and 1 factory Americans roll dice for 2 armour and 2 infantry in Manchuria, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 2 armour in Manchuria, round 2 : 1/0 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 2 armour and 1 infantry in Manchuria, round 3 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Americans 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour moved from 12 Sea Zone to Algeria 2 infantry moved from 12 Sea Zone to Algeria 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 armour placed in Sinkiang 1 battleship and 1 submarine placed in 55 Sea Zone Turn Complete - Americans Americans collect 46 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -0,50 Japanese : -0,50 AA fire in Germany : : -0,17 -
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 2 artilleries and 2 infantry moved from Ukraine S.S.R. to Balkans 1 infantry moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 fighter moved from Caucasus to Belorussia 1 fighter moved from West Russia to Belorussia -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 2 artilleries and 2 infantry moved from Ukraine S.S.R. to Balkans 1 infantry moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 fighter moved from Caucasus to Belorussia 1 fighter moved from West Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Balkans Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Balkans, round 2 : 2/1 hits, 1,33 expected hits Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Balkans Russians win, taking Balkans from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belorussia to Caucasus 1 artillery and 1 infantry moved from Caucasus to West Russia 1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R. Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 3 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0,17 Russians : 0,83Territory Summary for Russians :
Karelia S.S.R. : 1 armour and 1 infantry Caucasus : 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 2 infantry Balkans : 1 flag, 2 artilleries and 2 infantry Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry West Russia : 1 flag, 1 artillery and 1 infantry Russia : 1 aaGun, 3 armour and 1 factoryProduction/PUs Summary :
Russians : 32 / 33 Germans : 35 / 33 British : 34 / 35 Japanese : 19 / 22 Americans : 46 / 48 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Germans Germans buy 3 armour, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian East Africa Germans take Italian East Africa from British 1 infantry moved from Anglo Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from Southern Europe to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 3 infantry moved from 13 Sea Zone to Algeria 1 infantry moved from Libya to Algeria 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 armour moved from Germany to Balkans 1 armour moved from Germany to Balkans 1 armour moved from Germany to Balkans 1 armour moved from Germany to Balkans 1 infantry moved from Eastern Europe to Balkans 1 fighter moved from Eastern Europe to Balkans 1 armour moved from Eastern Europe to Balkans 1 infantry moved from Eastern Europe to Belorussia Combat - Germans Battle in Algeria Germans attack with 4 infantry Americans defend with 2 armour and 2 infantry Germans roll dice for 1 battleship in Algeria, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 4 infantry in Algeria, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 armour and 2 infantry in Algeria, round 2 : 1/1 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria Germans roll dice for 3 infantry in Algeria, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour and 1 infantry in Algeria, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Algeria Germans roll dice for 2 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 armour and 1 infantry in Algeria, round 4 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Algeria Americans win with 2 armour and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 4 infantry Casualties for Americans: 1 infantry Battle in 6 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the British lost in 6 Sea Zone Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 20 Casualties for British: 1 destroyer and 1 submarine Battle in Balkans Germans attack with 5 armour, 1 fighter and 1 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 5 armour, 1 fighter and 1 infantry in Balkans, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Balkans, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Balkans Germans roll dice for 4 armour and 1 fighter in Balkans, round 3 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 artillery in Balkans, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Balkans Germans win, taking Balkans from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Non Combat Move - Germans 1 fighter moved from Balkans to Germany 1 bomber moved from 6 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Germany Place Units - Germans 3 infantry placed in Southern Europe 3 armour placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -1.33 Americans : -0.33 Russians : 0.33Territory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory and 2 fighters French West Africa : 1 flag Belgian Congo : 1 flag Southern Europe : 1 aaGun, 1 factory and 3 infantry Italian East Africa : 1 flag, 1 armour Eastern Europe : 1 armour Western Europe : 1 aaGun and 2 infantry French Equatorial Africa : 1 flag Balkans : 4 armour Belorussia : 1 infantry Anglo Egypt : 1 flag 5 Sea Zone : 1 submarine 6 Sea Zone : 1 submarine 13 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 29 / 33 Germans : 40 / 41 British : 32 / 35 Japanese : 19 / 22 Americans : 46 / 48Dice Statistics:
Total 1 was rolled 26 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 33 times 5 was rolled 37 times 6 was rolled 21 times Average roll : 3.544 Median : 4.000 Variance : 0.993 Standard Deviation : 0.997 Total rolls : 169 Null / Other 1 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Germans Combat 1 was rolled 9 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 9 times Average roll : 3.561 Median : 4.000 Variance : 0.170 Standard Deviation : 0.412 Total rolls : 57 British Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 3.838 Median : 4.000 Variance : 0.412 Standard Deviation : 0.642 Total rolls : 37 Americans Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3.550 Median : 3.500 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 20 Russians Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.000 Median : 3.000 Variance : 1.129 Standard Deviation : 1.062 Total rolls : 23 Japanese Combat 1 was rolled 3 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.827 Standard Deviation : 1.352 Total rolls : 28 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - British British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 3 infantry moved from French Indochina to Kwantung 3 armour moved from India to Kwantung 1 infantry moved from Kenya to Belgian Congo British take Belgian Congo from Germans -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - British British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 3 infantry moved from French Indochina to Kwantung 3 armour moved from India to Kwantung 1 infantry moved from Kenya to Belgian Congo British take Belgian Congo from Germans Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Kwantung British attack with 3 armour and 3 infantry Japanese defend with 2 armour, 1 factory, 3 fighters and 1 infantry British roll dice for 3 armour and 3 infantry in Kwantung, round 2 : 2/0 hits, 2,00 expected hits Japanese roll dice for 2 armour, 3 fighters and 1 infantry in Kwantung, round 2 : 3/1 hits, 3,33 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Kwantung British roll dice for 3 armour in Kwantung, round 3 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 armour and 3 fighters in Kwantung, round 3 : 3/1 hits, 2,50 expected hits 1 armour owned by the Japanese and 3 armour owned by the British lost in Kwantung Japanese win with 3 fighters remaining. Battle score for attacker is -11 Casualties for British: 3 armour and 3 infantry Casualties for Japanese: 2 armour and 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 3 armour placed in India 1 destroyer and 1 submarine placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
British : -0,50 Japanese : 0,17 AA fire in Germany : : -0,17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 55 Sea Zone to 57 Sea Zone 1 carrier moved from 61 Sea Zone to 57 Sea Zone 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 fighter moved from Kwantung to Manchuria 1 artillery moved from Japan to 61 Sea Zone 1 infantry moved from Japan to 61 Sea Zone 1 infantry moved from Japan to 61 Sea Zone 1 infantry moved from Japan to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Manchuria 1 infantry moved from 61 Sea Zone to Manchuria 1 infantry moved from 61 Sea Zone to Manchuria 1 artillery moved from 61 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 3 fighters and 3 infantry Americans defend with 2 armour, 1 factory and 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Manchuria, round 2 : 3/1 hits, 2.50 expected hits Americans roll dice for 2 armour in Manchuria, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 armour and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to Kwantung 1 fighter moved from Manchuria to Kwantung 1 fighter moved from Manchuria to Kwantung Place Units - Japanese 3 armour placed in Kwantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.83Territory Summary for Japanese :
Manchuria : 1 artillery, 1 factory and 2 infantry Philipine Islands : 2 infantry Kwantung : 3 armour, 1 factory and 3 fighters East Indies : 2 infantry Solomon Islands : 1 infantry Wake Island : 1 infantry Okinawa : 1 infantry Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry Caroline Islands : 1 infantry 61 Sea Zone : 1 battleship and 2 transports 57 Sea Zone : 1 battleship and 1 carrierProduction/PUs Summary :
Russians : 29 / 33 Germans : 39 / 37 British : 33 / 33 Japanese : 22 / 22 Americans : 43 / 48Dice Statistics:
Total 1 was rolled 26 times 2 was rolled 27 times 3 was rolled 29 times 4 was rolled 34 times 5 was rolled 37 times 6 was rolled 22 times Average roll : 3.543 Median : 4.000 Variance : 0.867 Standard Deviation : 0.931 Total rolls : 175 Null / Other 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 3.400 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Germans Combat 1 was rolled 9 times 2 was rolled 10 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 9 times Average roll : 3.561 Median : 4.000 Variance : 0.170 Standard Deviation : 0.412 Total rolls : 57 British Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3.895 Median : 4.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 38 Americans Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3.550 Median : 3.500 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 20 Russians Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.000 Median : 3.000 Variance : 1.129 Standard Deviation : 1.062 Total rolls : 23 Japanese Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 1.591 Standard Deviation : 1.262 Total rolls : 32 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Algeria to Anglo Egypt Americans take Libya from Germans British take Anglo Egypt from Germans 1 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Algeria to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Western Europe 1 armour moved from 7 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Algeria to Anglo Egypt Americans take Libya from Germans British take Anglo Egypt from Germans 1 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Algeria to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Western Europe 1 armour moved from 7 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe Combat - Americans Battle in Western Europe Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 aaGun and 2 infantry AA fire in Western Europe : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour, 1 bomber and 1 infantry in Western Europe, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Europe Americans win, taking Western Europe from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Western Europe to United Kingdom 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 armour moved from Sinkiang to China Place Units - Americans 1 armour and 1 infantry placed in Sinkiang 2 armour and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : 0.67 AA fire in Western Europe : : -0.17 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Norway Russians take Norway from Germans 1 infantry moved from Karelia S.S.R. to Eastern Europe 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 fighter moved from Caucasus to Eastern Europe 1 infantry moved from Ukraine S.S.R. to Eastern Europe 1 fighter moved from Caucasus to Belorussia -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Norway Russians take Norway from Germans 1 infantry moved from Karelia S.S.R. to Eastern Europe 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 fighter moved from Caucasus to Eastern Europe 1 infantry moved from Ukraine S.S.R. to Eastern Europe 1 fighter moved from Caucasus to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Europe Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Eastern Europe, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour in Eastern Europe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Europe Russians win, taking Eastern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Eastern Europe to West Russia 3 armour moved from Russia to Yakut S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 3 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 13 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Italian East Africa to Anglo Egypt 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Germany to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 armour moved from Germany to Ukraine S.S.R. 1 infantry moved from Southern Europe to Western Europe 1 fighter moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to Ukraine S.S.R. 1 bomber moved from Germany to Ukraine S.S.R. 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Algeria Germans take Algeria from Americans 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya Germans take Libya from Americans Combat - Germans Battle in 7 Sea Zone Germans attack with 1 battleship and 2 submarines Americans defend with 1 transport Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 7 Sea Zone Germans win with 1 battleship and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Western Europe Germans attack with 1 infantry Americans defend with 1 aaGun and 1 armour Germans roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Western Europe, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Western Europe, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Western Europe Americans win with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Eastern Europe Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Eastern Europe, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. Germans attack with 5 armour, 1 bomber and 2 fighters Russians defend with 3 artilleries and 2 infantry Germans roll dice for 5 armour, 1 bomber and 2 fighters in Ukraine S.S.R., round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 3 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 3 armour, 1 bomber and 2 fighters in Ukraine S.S.R., round 3 : 4/1 hits, 3.17 expected hits Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour Casualties for Russians: 3 artilleries and 2 infantry Battle in Anglo Egypt Germans attack with 1 armour Americans defend with 1 armour Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Anglo Egypt British win with no units remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Germany 1 fighter moved from Ukraine S.S.R. to Germany 1 bomber moved from Ukraine S.S.R. to Germany Place Units - Germans 3 infantry placed in Southern Europe 4 armour placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 0.50 Americans : -0.17 Russians : -0.33 -
I'm a bit upset, I made a mistake with my battleship, I forgot to use it with amphibious landing, so didn't retake Western Europe. :loudly_crying_face:
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You can redo the round if you prefer. I don't think it's going to let you fight a naval battle to take down the transport and do naval bombardment though
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