TWW 3.0.0.6 Gully (al) vs redrum (ax)
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@Gully Russia is up. Hopefully can get back to playing a turn every few days again.
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@redrum And the dice keep hating me.
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@Gully A little bit. Battles that turn weren't far from the average overall. I was a bit surprised you chose to scramble there as your odds weren't great.
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@redrum If you didn't hit that first turn in Denmark it was 50-50 to be around even for me and even so keeping the country was an almost safe bet. That it wouldn't matter because we couldn't mount a defense against the best attack you could muster was maybe a miscalculation on my part. Though you had to give it quite a bit of effort. Not really sure if that's valuable and how it compares to the bad value of the battle.
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@redrum for some reason the British inf that I put on a Russian transport 2 turns ago or so are now on a british transport. Is this a known bug? Are you ok with me correcting it via edit mode?
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@Gully there have been some fixes around the engine not properly putting units in the selected transport in the latest pre-release. I'll take a look at the save to see if I can reproduce the issue.
Go ahead and edit them.
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TripleA Move Summary: Russia round 6
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Research Technology - Russia Russia removing all Technology Tokens after successful research. Russia discover ImprovedDefensiveStructures Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 3 russianInfantrys moved from Moscow to Novgorod 1 russianFighter moved from Urals to Novgorod 9 russianTanks moved from Moscow to Vologda 1 russianArtillery moved from Moscow to Vologda 1 russianInfantry moved from Moscow to Vologda 8 russianInfantrys moved from Volgarod to Vologda 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys moved from Yakut to Khabarovskiy Kray -
@redrum I assume no Scramble and will redo if you think otherwise.
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Research Technology - Russia Russia rolls : 1/1 hits, 0,00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedDefensiveStructures Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Moscow to Novgorod 1 russianFighter moved from Urals to Novgorod 9 russianTanks moved from Moscow to Vologda 1 russianArtillery moved from Moscow to Vologda 1 russianInfantry moved from Moscow to Vologda 8 russianInfantrys moved from Volgarod to Vologda 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys moved from Yakut to Khabarovskiy Kray Combat - Russia Battle in Novgorod Russia attack with 1 russianFighter and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 3 russianInfantrys in Novgorod, round 2 : 1/1 hits, 0,83 expected hits Germany roll dice for 1 germanInfantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 1 russianFighter and 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Vologda Russia attack with 1 russianArtillery, 9 russianInfantrys and 9 russianTanks Germany defend with 1 Flagpole and 2 germanMech.Infantrys Russia roll dice for 1 russianArtillery, 9 russianInfantrys and 9 russianTanks in Vologda, round 2 : 5/1 hits, 5,50 expected hits Germany roll dice for 2 germanMech.Infantrys in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 russianInfantry owned by the Russia and 2 germanMech.Infantrys owned by the Germany lost in Vologda Russia win, taking Vologda from Germany with 1 russianArtillery, 8 russianInfantrys and 9 russianTanks remaining. Battle score for attacker is 7 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanMech.Infantrys Battle in Khabarovskiy Kray Russia attack with 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,42 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 1/1 hits, 0,42 expected hits 1 russianAntiTankGun owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray Russia win, taking Khabarovskiy Kray from Manchuria with 2 russianAlpineInfantrys, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys remaining. Battle score for attacker is -1 Casualties for Russia: 1 russianAntiTankGun Casualties for Japan: 1 japaneseInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 Trucks and 2 russianAntiAirGuns moved from Yakut to Khabarovskiy Kray 2 russianInfantrys moved from Irkutsk to Yakut 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank moved from Kansk to Northern Kazahk 1 russianAntiTankGun and 1 russianArtillery moved from Novosibirsk to Northern Kazahk 1 russianAirTransport moved from Omsk to Urals 1 russianParatrooper moved from Omsk to Northern Kazahk 1 russianInfantry moved from Omsk to Northern Kazahk 1 russianArtillery moved from Western Kazahk to Northern Kazahk 2 russianInfantrys moved from Volgarod to Sverdlovsk 3 Trucks and 3 russianAntiAirGuns moved from Volgarod to Moscow 1 Material and 1 Truck moved from Moscow to Urals 1 russianCombatEngineer moved from Volgarod to Urals 1 russianInfantry moved from Urals to Archangel 3 russianMech.Infantrys moved from Moscow to Urals 1 russianInfantry moved from Astrakhan to Western Kazahk 1 russianArtillery moved from Astrakhan to Caspian Sea 1 russianArtillery moved from Caspian Sea to Northern Iran 1 russianFighter moved from Novgorod to Moscow EDIT: 2 britishInfantrys moved from London to 23 Sea Zone 2 britishInfantrys, 1 russianDestroyer and 1 russianTransport moved from 23 Sea Zone to 26 Sea Zone 1 russianDestroyer and 1 russianSubmarine moved from 109 Sea Zone to 102 Sea Zone 2 Trucks moved from Khabarovskiy Kray to Irkutsk 2 Trucks moved from Moscow to Urals 2 Trucks moved from Urals to Omsk 1 russianParatrooper moved from Volgarod to Urals 2 russianInfantrys moved from Volgarod to Urals 3 russianAlpineInfantrys, 1 russianAntiTankGun, 7 russianArtillerys, 2 russianCombatEngineers, 16 russianInfantrys and 2 russianParatroopers moved from Volgarod to Moscow Purchase Units - Russia Turning on Edit Mode EDIT: Removing units owned by Russia from Urals: 1 Truck and 1 russianInfantry EDIT: Adding units owned by Russia to Moscow: 1 Truck and 1 russianInfantry EDIT: Turning off Edit Mode Russia buy 6 russianArtillerys, 1 russianEntrenchment, 1 russianFighter and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 4 russianArtillerys placed in Moscow Units in Urals being upgraded or consumed: 1 Material 1 russianEntrenchment, 1 russianFighter and 2 russianInfantrys placed in Urals 2 russianArtillerys placed in Novosibirsk 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating ImprovedDefensiveStructures Trigger russianIDS1: Setting hitPoints to 2 for unitAttachment attached to russianEntrenchment Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianBarracks Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianFactory Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianDocks Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianAircraftPlant Trigger russianIDS2: Setting hitPoints to 2 for unitAttachment attached to russianFortification Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianBarracks Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianFactory Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianDocks Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianAircraftPlant Turn Complete - Russia Russia collect 49 PUs; end with 49 PUs Units generate 3 techTokens; Russia end with 3 techTokensCombat Hit Differential Summary :
Manchuria : 0,58 Russia rolls : : 1,00 Germany : 0,17 Russia : -0,75 -
@redrum Japan is up
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TripleA Manual Gamesave Post: Russia round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Research Technology - Russia Russia rolls : 1/1 hits, 0,00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedDefensiveStructures Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Moscow to Novgorod 1 russianFighter moved from Urals to Novgorod 9 russianTanks moved from Moscow to Vologda 1 russianArtillery moved from Moscow to Vologda 1 russianInfantry moved from Moscow to Vologda 8 russianInfantrys moved from Volgarod to Vologda 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys moved from Yakut to Khabarovskiy Kray Combat - Russia Battle in Novgorod Russia attack with 1 russianFighter and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 3 russianInfantrys in Novgorod, round 2 : 1/1 hits, 0,83 expected hits Germany roll dice for 1 germanInfantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 1 russianFighter and 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Vologda Russia attack with 1 russianArtillery, 9 russianInfantrys and 9 russianTanks Germany defend with 1 Flagpole and 2 germanMech.Infantrys Russia roll dice for 1 russianArtillery, 9 russianInfantrys and 9 russianTanks in Vologda, round 2 : 5/1 hits, 5,50 expected hits Germany roll dice for 2 germanMech.Infantrys in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 russianInfantry owned by the Russia and 2 germanMech.Infantrys owned by the Germany lost in Vologda Russia win, taking Vologda from Germany with 1 russianArtillery, 8 russianInfantrys and 9 russianTanks remaining. Battle score for attacker is 7 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanMech.Infantrys Battle in Khabarovskiy Kray Russia attack with 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,42 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 1/1 hits, 0,42 expected hits 1 russianAntiTankGun owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray Russia win, taking Khabarovskiy Kray from Manchuria with 2 russianAlpineInfantrys, 3 russianArtillerys, 1 russianCombatEngineer and 6 russianInfantrys remaining. Battle score for attacker is -1 Casualties for Russia: 1 russianAntiTankGun Casualties for Japan: 1 japaneseInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 Trucks and 2 russianAntiAirGuns moved from Yakut to Khabarovskiy Kray 2 russianInfantrys moved from Irkutsk to Yakut 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank moved from Kansk to Northern Kazahk 1 russianAntiTankGun and 1 russianArtillery moved from Novosibirsk to Northern Kazahk 1 russianAirTransport moved from Omsk to Urals 1 russianParatrooper moved from Omsk to Northern Kazahk 1 russianInfantry moved from Omsk to Northern Kazahk 1 russianArtillery moved from Western Kazahk to Northern Kazahk 2 russianInfantrys moved from Volgarod to Sverdlovsk 3 Trucks and 3 russianAntiAirGuns moved from Volgarod to Moscow 1 Material and 1 Truck moved from Moscow to Urals 1 russianCombatEngineer moved from Volgarod to Urals 1 russianInfantry moved from Urals to Archangel 3 russianMech.Infantrys moved from Moscow to Urals 1 russianInfantry moved from Astrakhan to Western Kazahk 1 russianArtillery moved from Astrakhan to Caspian Sea 1 russianArtillery moved from Caspian Sea to Northern Iran 1 russianFighter moved from Novgorod to Moscow EDIT: 2 britishInfantrys moved from London to 23 Sea Zone 2 britishInfantrys, 1 russianDestroyer and 1 russianTransport moved from 23 Sea Zone to 26 Sea Zone 1 russianDestroyer and 1 russianSubmarine moved from 109 Sea Zone to 102 Sea Zone 2 Trucks moved from Khabarovskiy Kray to Irkutsk 2 Trucks moved from Moscow to Urals 2 Trucks moved from Urals to Omsk 1 russianParatrooper moved from Volgarod to Urals 2 russianInfantrys moved from Volgarod to Urals 3 russianAlpineInfantrys, 1 russianAntiTankGun, 7 russianArtillerys, 2 russianCombatEngineers, 16 russianInfantrys and 2 russianParatroopers moved from Volgarod to Moscow Purchase Units - Russia Turning on Edit Mode EDIT: Removing units owned by Russia from Urals: 1 Truck and 1 russianInfantry EDIT: Adding units owned by Russia to Moscow: 1 Truck and 1 russianInfantry EDIT: Turning off Edit Mode Russia buy 6 russianArtillerys, 1 russianEntrenchment, 1 russianFighter and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 4 russianArtillerys placed in Moscow Units in Urals being upgraded or consumed: 1 Material 1 russianEntrenchment, 1 russianFighter and 2 russianInfantrys placed in Urals 2 russianArtillerys placed in Novosibirsk 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating ImprovedDefensiveStructures Trigger russianIDS1: Setting hitPoints to 2 for unitAttachment attached to russianEntrenchment Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianBarracks Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianFactory Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianDocks Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianAircraftPlant Trigger russianIDS2: Setting hitPoints to 2 for unitAttachment attached to russianFortification Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianBarracks Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianFactory Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianDocks Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianAircraftPlant Turn Complete - Russia Russia collect 49 PUs; end with 49 PUs Units generate 3 techTokens; Russia end with 3 techTokens Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 russianInfantry EDIT: Adding units owned by Russia to Vologda: 1 russianInfantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Manchuria : 0,58 Russia rolls : : 1,00 Germany : 0,17 Russia : -0,75 -
@redrum small edit
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TripleA Move Summary: Japan round 6
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 japaneseInfantry moved from Northern China to Ningsia Japan take Ningsia from China 5 japaneseAlpineInfantrys and 11 japaneseArtillerys moved from Kansu to Chungking 1 japaneseMech.Infantry and 5 japaneseTanks moved from Northern China to Chungking 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Hupeh to Chungking 1 japaneseCombatEngineer moved from Kweichow to Chungking 4 japaneseFighters moved from Inner Mongolia to Chungking 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Hupeh to Chungking 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Burma to Eastern Szechwan 2 japaneseInfantrys moved from Yunnan to Eastern Szechwan 4 japaneseNavalFighters moved from French Indochina to Eastern Szechwan 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Malay to 87 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 87 Sea Zone to Sumatra 4 japaneseNavalFighters moved from 92 Sea Zone to Sumatra 1 japaneseInfantry moved from Soviet Far East to Eastern Evenki Japan take Eastern Evenki from Russia 2 japaneseNavalFighters moved from 122 Sea Zone to 123 Sea Zone 1 japaneseInfantry moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseInfantry and 1 japaneseParatrooper moved from Kansu to Chungking 1 japaneseNavalFighter moved from Hupeh to Chungking 1 japaneseSubmarine moved from 118 Sea Zone to 123 Sea Zone -
@Gully Need OOL for Chungking.
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@redrum: OOL strictly according to combat value. So AA-Guns, Art, inf, ing, trench, fortress
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TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Northern China to Ningsia Japan take Ningsia from China 5 japaneseAlpineInfantrys and 11 japaneseArtillerys moved from Kansu to Chungking 1 japaneseMech.Infantry and 5 japaneseTanks moved from Northern China to Chungking 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Hupeh to Chungking 1 japaneseCombatEngineer moved from Kweichow to Chungking 4 japaneseFighters moved from Inner Mongolia to Chungking 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Hupeh to Chungking 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Burma to Eastern Szechwan 2 japaneseInfantrys moved from Yunnan to Eastern Szechwan 4 japaneseNavalFighters moved from French Indochina to Eastern Szechwan 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Malay to 87 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 87 Sea Zone to Sumatra 4 japaneseNavalFighters moved from 92 Sea Zone to Sumatra 1 japaneseInfantry moved from Soviet Far East to Eastern Evenki Japan take Eastern Evenki from Russia 2 japaneseNavalFighters moved from 122 Sea Zone to 123 Sea Zone 1 japaneseInfantry moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseInfantry and 1 japaneseParatrooper moved from Kansu to Chungking 1 japaneseNavalFighter moved from Hupeh to Chungking 1 japaneseSubmarine moved from 118 Sea Zone to 123 Sea Zone Combat - Japan Japan creates battle in territory 116 Sea Zone Battle in 116 Sea Zone Japan attack with 1 japaneseSubmarine Usa defend with 2 americanDestroyers 1 japaneseSubmarine owned by the Japan Submerged Battle in Sumatra Japan attack with 1 japaneseAlpineInfantry, 1 japaneseInfantry and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole; Britain defend with 3 britishInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseInfantry and 4 japaneseNavalFighters in Sumatra, round 2 : 2/0 hits, 2.00 expected hits ExiledAllies roll dice for 3 britishInfantrys in Sumatra, round 2 : 2/1 hits, 1.50 expected hits 2 britishInfantrys owned by the Britain, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Sumatra ExiledAllies winUsa win with 2 americanDestroyers remaining with 1 britishInfantry remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseAlpineInfantry and 1 japaneseInfantry Casualties for Britain: 2 britishInfantrys 4 japaneseNavalFighters owned by the Japan retreated Battle in Eastern Szechwan Japan attack with 1 japaneseCombatEngineer, 3 japaneseInfantrys and 4 japaneseNavalFighters China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 2 chineseAlpineInfantrys and 1 chineseEntrenchment Japan roll dice for 1 japaneseCombatEngineer, 3 japaneseInfantrys and 4 japaneseNavalFighters in Eastern Szechwan, round 2 : 2/1 hits, 1.33 expected hits China roll dice for 2 chineseAlpineInfantrys and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 2/1 hits, 1.58 expected hits 2 japaneseInfantrys owned by the Japan and 2 chineseAlpineInfantrys owned by the China lost in Eastern Szechwan Japan roll dice for 1 japaneseCombatEngineer, 1 japaneseInfantry and 4 japaneseNavalFighters in Eastern Szechwan, round 3 : 1/1 hits, 1.17 expected hits China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits 1 chineseEntrenchment owned by the China lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 1 japaneseCombatEngineer, 1 japaneseInfantry and 4 japaneseNavalFighters remaining. Battle score for attacker is 8 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 2 chineseAlpineInfantrys and 1 chineseEntrenchment Battle in 123 Sea Zone Japan attack with 2 japaneseNavalFighters and 1 japaneseSubmarine Usa defend with 1 americanDestroyer Japan roll dice for 1 japaneseSubmarine in 123 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseNavalFighters in 123 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Usa roll dice for 1 americanDestroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 americanDestroyer owned by the Usa lost in 123 Sea Zone Japan win with 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Usa: 1 americanDestroyer Battle in Chungking Japan attack with 7 japaneseAlpineInfantrys, 13 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseParatrooper, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks China defend with 1 Flagpole, 2 Rails, 1 chineseAirfield, 4 chineseAntiAirGuns, 2 chineseArtillerys, 1 chineseBarracks, 1 chineseCombatEngineer, 2 chineseEntrenchments, 1 chineseFactory, 1 chineseFortification and 9 chineseInfantrys AntiAircraftGun fire in Chungking : 0/1 hits, 0.33 expected hits Japan roll dice for 7 japaneseAlpineInfantrys, 13 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseParatrooper, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks in Chungking, round 2 : 10/1 hits, 9.67 expected hits China roll dice for 4 chineseAntiAirGuns, 2 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseEntrenchments, 1 chineseFortification and 9 chineseInfantrys in Chungking, round 2 : 9/1 hits, 9.33 expected hits 5 japaneseArtillerys owned by the Japan, 1 japaneseParatrooper owned by the Japan, 2 chineseArtillerys owned by the China, 4 chineseInfantrys owned by the China, 4 chineseAntiAirGuns owned by the China, 1 japaneseMech.Infantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Chungking Japan roll dice for 7 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 1 japaneseNavalFighter, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks in Chungking, round 3 : 8/1 hits, 7.58 expected hits China roll dice for 1 chineseCombatEngineer, 2 chineseEntrenchments, 1 chineseFortification and 5 chineseInfantrys in Chungking, round 3 : 5/1 hits, 5.67 expected hits 3 japaneseArtillerys owned by the Japan, 2 chineseEntrenchments owned by the China, 1 chineseCombatEngineer owned by the China, 5 chineseInfantrys owned by the China and 2 japaneseAlpineInfantrys owned by the Japan lost in Chungking Japan roll dice for 5 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 1 japaneseNavalFighter, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks in Chungking, round 4 : 6/1 hits, 5.92 expected hits China roll dice for 1 chineseFortification in Chungking, round 4 : 1/0 hits, 1.00 expected hits 1 japaneseArtillery owned by the Japan and 1 chineseFortification owned by the China lost in Chungking Japan captures one of China capitals Some non-combat units are destroyed: Japan converts chineseFactory into different units Japan converts chineseBarracks into different units Japan win, taking Chungking from China with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 1 japaneseNavalFighter, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks remaining. Battle score for attacker is 20 Casualties for Japan: 2 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseParatrooper Casualties for China: 4 chineseAntiAirGuns, 2 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseEntrenchments, 1 chineseFortification and 9 chineseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseCombatEngineer moved from Hupeh to Kansu 1 Material and 1 japaneseMech.Infantry moved from Northern China to Kansu 1 japaneseArtillery and 5 japaneseInfantrys moved from Northern China to Kansu 1 japaneseArtillery and 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 Material and 1 japaneseAirTransport moved from Korea to Kansu 2 japaneseFighters moved from Chungking to Kansu 4 Trucks, 3 japaneseArtillerys and 1 japaneseInfantry moved from Shantung to Hupeh 2 japaneseArtillerys moved from Shensi to Hupeh 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 1 japaneseDestroyer and 3 japaneseTransports moved from 92 Sea Zone to 91 Sea Zone 4 japaneseNavalFighters moved from Sumatra to 91 Sea Zone 1 Truck moved from Burma to Chungking 1 japaneseInfantry moved from Soviet Far East to Eastern Evenki 2 japaneseNavalFighters moved from Eastern Szechwan to Thailand 2 japaneseNavalFighters moved from Eastern Szechwan to French Indochina 1 japaneseNavalFighter moved from Chungking to French Indochina 2 japaneseNavalFighters moved from 123 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from 98 Sea Zone to Vladivostok 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseFighter moved from Chungking to French Indochina 2 japaneseFighters moved from Chungking to Inner Mongolia 1 japaneseTacticalBomber moved from Chungking to Inner Mongolia 1 japaneseStrategicBomber moved from Chungking to Shansi 1 japaneseMech.Infantry moved from Kansu to Chungking 1 japaneseInfantry moved from Manchuria to Korea 1 japaneseInfantry moved from Northern Manchuria to Eastern Manchuria 2 japaneseInfantrys moved from Chahar to Northern Manchuria 1 japaneseArtillery moved from Chahar to Northern Manchuria 1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Kansu 2 japaneseInfantrys moved from Manchuria to Korea 1 Train moved from Manchuria to Peking 1 Train and 2 japaneseInfantrys moved from Peking to Kansu 1 Train moved from Kansu to Inner Mongolia 4 japaneseInfantrys moved from Shantung to 97 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseInfantrys moved from 127 Sea Zone to Phillippines 2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone 2 japaneseInfantrys moved from 127 Sea Zone to Luzon 2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone 2 japaneseInfantrys moved from 127 Sea Zone to Phillippines Islands 2 japaneseSubmarines moved from 122 Sea Zone to 127 Sea Zone 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 122 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseCarrier, 2 japaneseDestroyers, 3 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseInfantry placed in Kyushu Shikoku Units in Kansu being upgraded or consumed: 3 Materials 1 japaneseAirfield and 1 japaneseBarracks placed in Kansu 2 japaneseInfantrys placed in Hupeh 1 japaneseArtillery placed in Korea 3 japaneseNavalFighters placed in Japan 2 japaneseDestroyers and 1 japaneseSubmarine placed in 99 Sea Zone placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier placed in 99 Sea Zone Activate Technology - Japan Japan activating IncreasedFighterRange Trigger japaneseIFR2: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseCarrier Trigger japaneseIFR1: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to japaneseAirfield Trigger japaneseIFR1: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 81 PUs; end with 81 PUs Units generate 6 techTokens; Japan end with 6 techTokens Some Units in Burma change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
ExiledAllies : 0.50 Usa : -0.25 Japan rolls : : 1.00 Japan : 0.92 China : -1.17 AntiAircraftGun fire in Chungking : : -0.33 -
TripleA Turn Summary: China round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Research Technology - China China rolls : 0/1 hits, 0,00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Tsinghai to Ningsia 5 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters and 11 chineseInfantrys moved from Singkiang to Ningsia Combat - China Battle in Ningsia China attack with 5 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters and 12 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry China roll dice for 5 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters and 12 chineseInfantrys in Ningsia, round 2 : 4/1 hits, 3,83 expected hits Japan roll dice for 1 japaneseInfantry in Ningsia, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Ningsia China win, taking Ningsia from Japan with 5 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters and 11 chineseInfantrys remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd2: China has 1 Material placed in Singkiang 2 chineseFighters moved from Ningsia to Singkiang 3 Trucks moved from Tsinghai to Singkiang Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter Turning on Edit Mode EDIT: Removing units owned by China from Ningsia: 1 chineseCombatEngineer EDIT: Adding units owned by China to Singkiang: 1 chineseCombatEngineer EDIT: Turning off Edit Mode China buy 2 chineseAlpineInfantrys, 1 chineseEntrenchment and 1 chineseInfantry; Remaining resources: 2 PUs; 3 techTokens; Place Units - China Units in Singkiang being upgraded or consumed: 1 Material 2 chineseAlpineInfantrys, 1 chineseEntrenchment and 1 chineseInfantry placed in Singkiang Turn Complete - China China collect 9 PUs; end with 11 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : 0,17 Japan : 0,67 China rolls : : 0,00 -
@redrum UK will not be up until at least tomorrow late in the evening. I'll be busy over the day.
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Game History
Round: 6 Supporting Britain - Canada Canada collect 0 PUs; end with 19 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 27 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 9 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 20 PUs Research Technology - Britain Britain rolls : 1/1 hits, 0,00 expected hits Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger Chungkinglost3: Changing Relationship for Britain and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for Egypt and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for Canada and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for Australia and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for SouthAfrica and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for India and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for ExiledAllies and China from Cooperative to Allied Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 4 britishInfantrys moved from Scotland to 24 Sea Zone 2 britishInfantrys moved from Central Britain to 24 Sea Zone 6 britishInfantrys and 3 britishTransports moved from 24 Sea Zone to 13 Sea Zone 6 britishInfantrys moved from 13 Sea Zone to Northern Finland 2 britishAlpineInfantrys and 1 britishArtillery moved from Northern Norway to Northern Finland 2 britishInfantrys and 1 britishTransport moved from 32 Sea Zone to 61 Sea Zone 1 britishBattleship moved from 59 Sea Zone to 61 Sea Zone 2 britishInfantrys moved from 61 Sea Zone to Morrocco 1 britishFighter moved from Gibraltar to Morrocco 2 britishInfantrys moved from Cairo to Sinai 1 britishNavalFighter moved from Cairo to Sinai 1 britishInfantry moved from Iraq to Syria 1 britishTacticalBomber moved from Cairo to Syria 2 britishTacticalBombers moved from Western Egypt to Syria 1 britishFighter moved from Cairo to Sinai 1 britishTacticalBomber moved from Cairo to Syria 2 britishInfantrys moved from Cairo to 72 Sea Zone 1 britishBattleship, 2 britishInfantrys and 1 britishTransport moved from 72 Sea Zone to 76 Sea Zone 2 britishInfantrys moved from 76 Sea Zone to Madagascar 1 britishCruiser and 2 britishTransports moved from 76 Sea Zone to 71 Sea Zone 2 britishInfantrys moved from Bengal to Rangoon 1 britishNavalFighter moved from Calcutta to Rangoon 1 britishSubmarine moved from 88 Sea Zone to 87 Sea Zone 2 britishStrategicBombers moved from Java to 87 Sea Zone 1 britishSubmarine moved from 148 Sea Zone to 87 Sea Zone 1 britishAlpineInfantry and 1 britishCombatEngineer moved from British Columbia to 104 Sea Zone 1 britishAlpineInfantry, 1 britishCombatEngineer and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone 1 britishAlpineInfantry and 1 britishCombatEngineer moved from 101 Sea Zone to Soviet Far East 3 britishSubmarines moved from 148 Sea Zone to 87 Sea Zone 1 britishStrategicBomber moved from Calcutta to Rangoon 1 britishInfantry moved from Western Egypt to Al Kufrah Egypt take Al Kufrah from Italy Combat - Britain Battle in Northern Finland Britain attack with 2 britishAlpineInfantrys, 1 britishArtillery and 6 britishInfantrys Finland defend with 1 Flagpole, 1 Rail and 2 germanEntrenchments Britain roll dice for 2 britishAlpineInfantrys, 1 britishArtillery and 6 britishInfantrys in Northern Finland, round 2 : 2/1 hits, 1,92 expected hits Finland roll dice for 2 germanEntrenchments in Northern Finland, round 2 : 1/1 hits, 1,17 expected hits 1 britishInfantry owned by the Britain and 2 germanEntrenchments owned by the Finland lost in Northern Finland Britain win, taking Northern Finland from Finland with 2 britishAlpineInfantrys, 1 britishArtillery and 5 britishInfantrys remaining. Battle score for attacker is 9 Casualties for Britain: 1 britishInfantry Casualties for Finland: 2 germanEntrenchments Battle in Soviet Far East Battle in Morrocco Britain attack with 1 britishFighter and 2 britishInfantrys VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies Britain roll dice for 1 britishBattleship in Morrocco, round 2 : 1/1 hits, 0,83 expected hits VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0,50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Morrocco Some non-combat units are destroyed: Britain win, taking Soviet Far East from Japan, taking Morrocco from VichyFrance with 1 britishFighter and 2 britishInfantrys remaining. Battle score for attacker is 6 Casualties for VichyFrance: 1 germanEntrenchment Battle in Madagascar Britain attack with 2 britishInfantrys VichyFrance defend with 1 Flagpole and 1 germanAirfield; Germany defend with 1 germanInfantry Britain roll dice for 1 britishBattleship in Madagascar, round 2 : 1/1 hits, 0,83 expected hits VichyFrance roll dice for 1 germanInfantry in Madagascar, round 2 : 1/1 hits, 0,50 expected hits 1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Madagascar Some non-combat units are destroyed: Britain win, taking Madagascar from VichyFrance with 1 britishInfantry remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishInfantry Casualties for Germany: 1 germanInfantry Battle in Syria Britain attack with 1 britishInfantry and 4 britishTacticalBombers VichyFrance defend with 1 Flagpole; Italy defend with 2 italianInfantrys Britain roll dice for 1 britishInfantry and 4 britishTacticalBombers in Syria, round 2 : 2/1 hits, 1,83 expected hits VichyFrance roll dice for 2 italianInfantrys in Syria, round 2 : 1/1 hits, 0,67 expected hits 1 britishInfantry owned by the Britain and 2 italianInfantrys owned by the Italy lost in Syria Britain win with 4 britishTacticalBombers remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Casualties for Italy: 2 italianInfantrys Battle in 87 Sea Zone Britain attack with 2 britishStrategicBombers and 5 britishSubmarines Japan defend with 1 japaneseDestroyer and 1 japaneseTransport Britain roll dice for 5 britishSubmarines in 87 Sea Zone, round 2 : 1/1 hits, 1,25 expected hits 1 japaneseTransport owned by the Japan lost in 87 Sea Zone Britain roll dice for 2 britishStrategicBombers in 87 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseDestroyer in 87 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Britain roll dice for 5 britishSubmarines in 87 Sea Zone, round 3 : 1/1 hits, 1,25 expected hits 1 japaneseDestroyer owned by the Japan lost in 87 Sea Zone Britain win with 2 britishStrategicBombers and 5 britishSubmarines remaining. Battle score for attacker is 15 Casualties for Japan: 1 japaneseDestroyer and 1 japaneseTransport Battle in Sinai Britain attack with 1 britishFighter, 2 britishInfantrys and 1 britishNavalFighter Italy defend with 1 Flagpole and 2 italianInfantrys Britain roll dice for 1 britishFighter, 2 britishInfantrys and 1 britishNavalFighter in Sinai, round 2 : 1/1 hits, 1,17 expected hits Italy roll dice for 2 italianInfantrys in Sinai, round 2 : 1/1 hits, 0,50 expected hits 1 britishInfantry owned by the Britain and 1 italianInfantry owned by the Italy lost in Sinai Britain roll dice for 1 britishFighter, 1 britishInfantry and 1 britishNavalFighter in Sinai, round 3 : 1/0 hits, 1,00 expected hits Italy roll dice for 1 italianInfantry in Sinai, round 3 : 0/1 hits, 0,25 expected hits 1 italianInfantry owned by the Italy lost in Sinai Britain win, taking Sinai from Italy with 1 britishFighter, 1 britishInfantry and 1 britishNavalFighter remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Casualties for Italy: 2 italianInfantrys Battle in Rangoon Britain attack with 2 britishInfantrys, 1 britishNavalFighter and 1 britishStrategicBomber Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 2 britishInfantrys, 1 britishNavalFighter and 1 britishStrategicBomber in Rangoon, round 2 : 1/0 hits, 1,00 expected hits Japan roll dice for 1 japaneseInfantry in Rangoon, round 2 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon Britain win, taking Rangoon from Japan with 1 britishInfantry, 1 britishNavalFighter and 1 britishStrategicBomber remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishInfantry Casualties for Japan: 1 japaneseInfantry Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco 1 britishFighter and 1 britishNavalFighter moved from Sinai to Western Egypt 4 britishTacticalBombers moved from Syria to Cairo 1 britishFighter moved from Morrocco to Gibraltar 2 britishStrategicBombers moved from 87 Sea Zone to Java 1 britishBattleship, 1 britishCruiser, 5 britishDestroyers, 2 britishSubmarines and 3 britishTransports moved from 148 Sea Zone to 149 Sea Zone 1 britishNavalFighter moved from Queensland to Java 1 britishStrategicBomber moved from Rangoon to Java 1 britishNavalFighter moved from Rangoon to Calcutta 1 britishAirTransport moved from Bombay to Java 1 Train moved from Southern Iran to Bombay 1 Train and 1 britishInfantry moved from Bombay to Iraq 1 Train moved from Iraq to Bombay 1 Truck and 1 britishInfantry moved from Bombay to Kashi 2 britishInfantrys moved from Calcutta to Bengal 1 britishTank moved from Western Bengal to Baluchistan 1 Train moved from Southwestern Australia to New South Wales 1 Material and 1 Train moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to New South Wales 1 britishInfantry moved from Northern Territory to Northwestern Australia 1 americanAntiTankGun, 1 britishArtillery, 1 britishDestroyer and 1 britishTransport moved from 102 Sea Zone to 101 Sea Zone 1 britishArtillery moved from 101 Sea Zone to Soviet Far East 1 britishInfantry moved from Cape Town to Eastern South Africa 1 Truck moved from Belgian Congo to Eastern South Africa 1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Nigeria 2 britishArtillerys moved from Cairo to Western Egypt 2 britishArtillerys and 2 britishMech.Infantrys moved from Anglo Egyptian Sudan to Cairo 1 Material moved from Central Britain to 24 Sea Zone 1 britishCombatEngineer moved from Central Britain to 24 Sea Zone 1 Material, 1 britishCombatEngineer and 1 britishTransport moved from 24 Sea Zone to 13 Sea Zone 1 Material and 1 britishCombatEngineer moved from 13 Sea Zone to Northern Norway 2 britishNavalFighters moved from Central Britain to Northern Norway 3 britishTransports moved from 26 Sea Zone to 24 Sea Zone 1 britishMarine moved from Central Britain to 23 Sea Zone 2 britishInfantrys moved from London to 23 Sea Zone 1 britishCombatEngineer moved from Central Britain to 23 Sea Zone 2 britishBattleships, 1 britishCombatEngineer, 4 britishInfantrys, 1 britishMarine and 3 britishTransports moved from 23 Sea Zone to 26 Sea Zone 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 26 Sea Zone to Copenhagen 1 britishNavalFighter moved from Iceland to 24 Sea Zone 1 britishNavalFighter moved from Central Britain to 24 Sea Zone 2 britishInfantrys moved from Central Britain to 24 Sea Zone 1 britishAirTransport and 1 britishParatrooper moved from Central Britain to Northern Norway 2 britishInfantrys moved from Exiled Allies to Central Britain 2 britishNavalFighters moved from Scotland to 26 Sea Zone 2 britishNavalFighters moved from 24 Sea Zone to Central Britain EDIT: 1 russianDestroyer moved from 26 Sea Zone to 24 Sea Zone 1 britishDestroyer moved from 59 Sea Zone to 61 Sea Zone 1 britishArtillery moved from British Columbia to Alaska 1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 83 Sea Zone 1 britishSubmarine moved from 81 Sea Zone to 83 Sea Zone 1 britishTransport moved from 75 Sea Zone to 83 Sea Zone 1 Truck moved from Northwestern US to Quebec Purchase Units - Britain Britain buy 2 Materials, 1 britishCombatEngineer, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Britain 1 britishCombatEngineer and 2 britishInfantrys placed in Scotland 4 britishInfantrys placed in London 2 Materials placed in Central Britain 1 britishTransport placed in 24 Sea Zone Activate Technology - Britain Britain activating IncreasedFighterRange Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield Turn Complete - Britain Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East Britain collect 39 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 6 techTokens; Britain end with 6 techTokens Units Change Ownership Some Units in Copenhagen change ownership: 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Northern Norway change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Western Egypt change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 8 PUs; Place Units - Canada 1 britishNavalFighter placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 23 PUs Some Units in Quebec change ownership: 1 britishNavalFighter Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 4 britishInfantrys, 1 britishMech.Infantry, 1 britishParatrooper and 1 britishTank; Remaining resources: 0 PUs; Place Units - ExiledAllies 1 britishMech.Infantry and 1 britishTank placed in Belgian Congo 2 britishInfantrys and 1 britishParatrooper placed in Java 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 34 PUs; end with 34 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 31 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 30 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 29 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 27 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 25 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 1 britishMech.Infantry and 1 britishTank Some Units in Copenhagen change ownership: 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 1 britishCombatEngineer, 2 britishInfantrys and 1 britishParatrooper Some Units in Morrocco change ownership: 1 britishInfantry Some Units in Northern Norway change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - Egypt Turning on Edit Mode EDIT: Removing units owned by Britain from Belgian Congo: 1 britishTank EDIT: Adding units owned by Britain to Belgian Congo: 1 britishArtillery EDIT: Changing PUs for ExiledAllies from 25 to 26 EDIT: Removing units owned by Britain from Northern Norway: 1 Material EDIT: Adding units owned by ExiledAllies to Northern Norway: 1 britishAirfield EDIT: Turning off Edit Mode Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Cairo change ownership: 3 britishInfantrys Some Units in Western Egypt change ownership: 2 britishCombatEngineers Purchase Units - SouthAfrica SouthAfrica buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - SouthAfrica 3 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 3 britishInfantrys Purchase Units - India India buy 1 Truck and 4 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 1 Truck and 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Truck and 2 britishInfantrys Some Units in Calcutta change ownership: 2 britishInfantrys Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 1 PUs; Place Units - Australia Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 Material and 1 britishNavalFighter placed in New South Wales Turn Complete - Australia Australia collect 16 PUs; end with 17 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 1 britishCarrier Some Units in New South Wales change ownership: 1 Material and 1 britishNavalFighter Some Units in Southwestern Australia change ownership: 2 Materials and 1 britishCombatEngineerCombat Hit Differential Summary :
Britain rolls : : 1,00 VichyFrance : 0,33 Japan : 0,33 Finland : -0,17 Italy : 0,25 Britain : -0,42 -
@redrum Italy is up.
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