TWW 3.0.0.6 Gully (al) vs redrum (ax)



  • TripleA Manual Gamesave Post: Australia round 8

    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 8
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 16 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 22 PUs
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 11 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 7 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 13 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 18 PUs
    
        Research Technology - Britain
            Trigger britishaTIDS: Britain gains access to ImprovedDefensiveStructures
            Trigger britishaTIP: Britain gains access to ImprovedProduction
                Britain rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger LLabLL: Britain has 1 Pg placed in Labrador
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            1 britishInfantry moved from Cairo to Sinai
            2 britishTacticalBombers moved from Cairo to Sinai
            1 britishInfantry moved from Western Egypt to Al Kufrah
            1 britishFighter and 1 britishTacticalBomber moved from Western Egypt to Al Kufrah
            2 britishInfantrys moved from Bombay to 75 Sea Zone
            1 britishBattleship, 2 britishInfantrys and 1 britishTransport moved from 75 Sea Zone to 74 Sea Zone
            2 britishInfantrys moved from 74 Sea Zone to Iraq
            1 britishInfantry moved from Morrocco to 43 Sea Zone
            1 britishInfantry moved from 43 Sea Zone to Algeria
            1 britishAlpineInfantry and 1 britishCombatEngineer moved from Soviet Far East to 101 Sea Zone
            1 britishAlpineInfantry, 1 britishCombatEngineer and 1 britishTransport moved from 101 Sea Zone to 100 Sea Zone
            1 britishAlpineInfantry and 1 britishCombatEngineer moved from 100 Sea Zone to Sakhalin
            1 britishInfantry moved from Bengal to Rangoon
            3 britishStrategicBombers moved from Java to Rangoon
            1 britishNavalFighter moved from Calcutta to Rangoon
            2 britishInfantrys moved from Java to 148 Sea Zone
            2 britishInfantrys and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone
            2 britishInfantrys moved from 92 Sea Zone to Malay
            3 britishNavalFighters moved from Java to Malay
            1 britishInfantry moved from Gold Coast to French West Africa
                  ExiledAllies take French West Africa from VichyFrance
            1 britishInfantry moved from Bengal to Rangoon
    
        Combat - Britain
            Battle in Sakhalin
            Battle in Al Kufrah
                Britain attack with 1 britishFighter, 1 britishInfantry and 1 britishTacticalBomber
                Italy defend with 1 Flagpole and 1 italianInfantry
                    Britain roll dice for 1 britishFighter, 1 britishInfantry and 1 britishTacticalBomber in Al Kufrah, round 2 : 1/1 hits, 1,17 expected hits
                    Italy roll dice for 1 italianInfantry in Al Kufrah, round 2 : 1/1 hits, 0,25 expected hits
                    1 britishInfantry owned by the Britain and 1 italianInfantry owned by the Italy lost in Al Kufrah
                Britain win, taking Sakhalin from Japan with 1 britishFighter and 1 britishTacticalBomber remaining. Battle score for attacker is 0
                Casualties for Britain: 1 britishInfantry
                Casualties for Italy: 1 italianInfantry
            Battle in Sinai
                Britain attack with 1 britishInfantry and 2 britishTacticalBombers
                Italy defend with 1 Flagpole and 1 italianInfantry
                    Britain roll dice for 1 britishInfantry and 2 britishTacticalBombers in Sinai, round 2 : 1/1 hits, 1,17 expected hits
                    Italy roll dice for 1 italianInfantry in Sinai, round 2 : 0/1 hits, 0,25 expected hits
                    1 italianInfantry owned by the Italy lost in Sinai
                Britain win, taking Sinai from Italy with 1 britishInfantry and 2 britishTacticalBombers remaining. Battle score for attacker is 3
                Casualties for Italy: 1 italianInfantry
            Battle in Iraq
                Britain attack with 2 britishInfantrys
                Italy defend with 1 italianInfantry; Germany defend with 1 Flagpole and 1 Rail
                    Britain roll dice for 1 britishBattleship in Iraq, round 2 : 1/1 hits, 0,83 expected hits
                    Germany roll dice for 1 italianInfantry in Iraq, round 2 : 0/1 hits, 0,25 expected hits
                    1 italianInfantry owned by the Italy lost in Iraq
                Britain win, taking Iraq from Germany with 2 britishInfantrys remaining. Battle score for attacker is 3
                Casualties for Italy: 1 italianInfantry
            Battle in Malay
                Britain attack with 2 britishInfantrys and 3 britishNavalFighters
                Japan defend with 1 japaneseInfantry; Thailand defend with 1 Flagpole and 1 Rail
                    Britain roll dice for 2 britishInfantrys and 3 britishNavalFighters in Malay, round 2 : 1/1 hits, 1,08 expected hits
                    Thailand roll dice for 1 japaneseInfantry in Malay, round 2 : 0/1 hits, 0,42 expected hits
                    1 japaneseInfantry owned by the Japan lost in Malay
                Britain win, taking Malay from Thailand with 2 britishInfantrys and 3 britishNavalFighters remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Rangoon
                Britain attack with 2 britishInfantrys, 1 britishNavalFighter and 3 britishStrategicBombers
                Japan defend with 1 Flagpole and 2 japaneseInfantrys
                    Britain roll dice for 2 britishInfantrys, 1 britishNavalFighter and 3 britishStrategicBombers in Rangoon, round 2 : 1/1 hits, 1,50 expected hits
                    Japan roll dice for 2 japaneseInfantrys in Rangoon, round 2 : 1/1 hits, 0,83 expected hits
                    1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon
                    Britain roll dice for 1 britishInfantry, 1 britishNavalFighter and 3 britishStrategicBombers in Rangoon, round 3 : 1/1 hits, 1,25 expected hits
                    Japan roll dice for 1 japaneseInfantry in Rangoon, round 3 : 0/1 hits, 0,42 expected hits
                    1 japaneseInfantry owned by the Japan lost in Rangoon
                Britain win, taking Rangoon from Japan with 1 britishInfantry, 1 britishNavalFighter and 3 britishStrategicBombers remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
                Casualties for Japan: 2 japaneseInfantrys
            Battle in Algeria
                Britain attack with 1 britishInfantry
                VichyFrance defend with 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 Flagpole, 1 Truck, 1 UnitsForExiledAllies, 2 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry, 1 germanMech.Infantry and 2 germanTanks
                    Britain roll dice for 1 britishBattleship in Algeria, round 2 : 1/1 hits, 0,83 expected hits
                    Britain roll dice for 1 britishInfantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits
                    Germany roll dice for 2 germanArtillerys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanInfantry, 1 germanMech.Infantry and 2 germanTanks in Algeria, round 2 : 4/1 hits, 3,42 expected hits
                    1 britishInfantry owned by the Britain and 1 germanMech.Infantry owned by the Germany lost in Algeria
                Germany win with 2 germanArtillerys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanInfantry and 2 germanTanks remaining. Battle score for attacker is 2
                Casualties for Britain: 1 britishInfantry
                Casualties for Germany: 1 germanMech.Infantry
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            Trigger britishProd1: Britain has 1 Material placed in London
            1 britishCarrier moved from 24 Sea Zone to 13 Sea Zone
            1 britishTank moved from Central Britain to 24 Sea Zone
            1 Material and 1 britishAirTransport moved from Central Britain to Northern Finland
            1 britishAirTransport moved from Northern Finland to Northern Norway
            1 britishParatrooper moved from Northern Finland to Northern Norway
            1 britishTank and 1 britishTransport moved from 24 Sea Zone to 13 Sea Zone
            1 britishTank moved from 13 Sea Zone to Northern Norway
            1 britishCombatEngineer moved from Scotland to 24 Sea Zone
            1 britishArtillery and 4 britishInfantrys moved from Central Britain to 24 Sea Zone
            1 britishArtillery, 1 britishCombatEngineer, 4 britishInfantrys and 3 britishTransports moved from 24 Sea Zone to 13 Sea Zone
            1 britishArtillery, 1 britishCombatEngineer and 6 britishInfantrys moved from 13 Sea Zone to Northern Finland
            1 britishNavalFighter moved from 24 Sea Zone to Northern Finland
            1 britishNavalFighter moved from 24 Sea Zone to Northern Finland
            2 britishNavalFighters moved from Central Britain to Northern Norway
            2 britishNavalFighters moved from Quebec to 13 Sea Zone
            1 britishNavalFighter moved from Labrador to Northern Norway
            2 britishNavalFighters moved from Northern Norway to Northern Finland
            1 britishNavalFighter moved from Northern Norway to Northern Finland
            2 britishInfantrys moved from Scotland to 24 Sea Zone
            2 britishInfantrys moved from Exiled Allies to Central Britain
            2 britishInfantrys moved from London to Central Britain
            5 britishTransports moved from 13 Sea Zone to 24 Sea Zone
            1 britishTransport moved from 13 Sea Zone to 24 Sea Zone
            1 britishNavalFighter moved from Gibraltar to Western Egypt
            1 britishArtillery, 2 britishInfantrys, 1 britishParatrooper and 1 britishTank moved from Gold Coast to French West Africa
            2 britishInfantrys moved from 61 Sea Zone to Morrocco
            1 britishDestroyer moved from 61 Sea Zone to 43 Sea Zone
            1 britishTacticalBomber moved from Al Kufrah to Western Egypt
            1 britishFighter moved from Al Kufrah to Cairo
            2 britishTacticalBombers moved from Sinai to Cairo
            1 britishAntiAirGun and 1 britishMech.Infantry moved from Anglo Egyptian Sudan to Cairo
            2 Trucks, 1 britishArtillery and 1 britishInfantry moved from Southern Anglo Egyptian Sudan to Western Egypt
            1 britishInfantry and 1 britishMech.Infantry moved from Western Anglo Egyptian Sudan to Central Egpyt
            1 Material and 1 britishMech.Infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 britishInfantrys moved from Italian Somaliland to 76 Sea Zone
            1 britishCruiser, 2 britishInfantrys and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
            2 britishInfantrys moved from 72 Sea Zone to Cairo
            2 britishMech.Infantrys moved from Cairo to Western Egypt
            2 britishAntiAirGuns and 2 britishMech.Infantrys moved from Western Egypt to Cairo
            1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone
            1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone
            1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo
            1 Truck and 1 britishInfantry moved from Bombay to Kashmir
            1 Truck moved from Kashmir to New Dehli
            1 britishFighter and 1 britishNavalFighter moved from Bombay to Singkiang
            2 britishInfantrys moved from Calcutta to Bengal
            1 britishNavalFighter and 3 britishStrategicBombers moved from Rangoon to Sumatra
            1 britishNavalFighter moved from Malay to Sumatra
            2 britishNavalFighters moved from Malay to 148 Sea Zone
            1 britishNavalFighter moved from New South Wales to Java
            1 Material and 1 britishAirTransport moved from New South Wales to Sumatra
            1 Material and 1 britishCombatEngineer moved from Southwestern Australia to 163 Sea Zone
            1 Material, 1 britishCombatEngineer and 1 britishTransport moved from 163 Sea Zone to 148 Sea Zone
            1 Material and 1 britishCombatEngineer moved from 148 Sea Zone to Sumatra
            1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 6 britishDestroyers, 1 britishSubmarine and 2 britishTransports moved from 163 Sea Zone to 148 Sea Zone
            3 britishInfantrys and 1 britishParatrooper moved from Java to 148 Sea Zone
            3 britishInfantrys and 1 britishParatrooper moved from 148 Sea Zone to Sumatra
            1 britishArtillery, 3 britishInfantrys and 1 britishTank moved from Southwestern Australia to Southern Australia
            1 Truck moved from Southwestern Australia to New South Wales
            1 britishInfantry moved from New South Wales to Southern Australia
            1 Truck, 1 americanAntiAirGun, 1 britishDestroyer and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone
            1 britishTransport moved from 69 Sea Zone to 71 Sea Zone
            1 britishSubmarine moved from 71 Sea Zone to 64 Sea Zone
            1 britishBattleship moved from 24 Sea Zone to 13 Sea Zone
    
        Purchase Units - Britain
            Britain buy 1 britishAirfield, 2 britishArtillerys, 1 britishCruiser, 5 britishInfantrys and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens; 
    
        Place Units - Britain
            3 britishInfantrys placed in Scotland
            2 britishArtillerys placed in Central Britain
            1 britishCruiser placed in 24 Sea Zone
            1 britishTransport placed in 21 Sea Zone
            2 britishInfantrys placed in London
            Units in Northern Finland being upgraded or consumed: 1 Material
            1 britishAirfield placed in Northern Finland
    
        Turn Complete - Britain
            Britain collect 41 PUs; end with 42 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 45 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 46 PUs
            Units generate 6 techTokens; Britain end with 12 techTokens
            Units Change Ownership
                Some Units in Anglo Egyptian Sudan change ownership: 1 Material
                Some Units in Copenhagen change ownership: 1 britishCombatEngineer
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in Sumatra change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Western Egypt change ownership: 2 britishCombatEngineers
    
        Purchase Units - Canada
            Canada buy 1 britishInfantry and 1 britishNavalFighter; Remaining resources: 2 PUs; 
    
        Place Units - Canada
            1 britishInfantry and 1 britishNavalFighter placed in Quebec
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 17 PUs
            Some Units in Quebec change ownership: 1 britishInfantry and 1 britishNavalFighter
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 1 britishAirfield, 1 britishArtillery, 4 britishInfantrys and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
    
        Place Units - ExiledAllies
            Units in Sumatra being upgraded or consumed: 1 Material
            1 britishAirfield placed in Sumatra
            3 britishInfantrys placed in Java
            1 britishArtillery and 1 britishMech.Infantry placed in Belgian Congo
            1 britishInfantry placed in Exiled Allies
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 31 PUs; end with 31 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 28 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 24 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in Belgian Congo change ownership: 1 britishArtillery and 1 britishMech.Infantry
                Some Units in Copenhagen change ownership: 1 britishCombatEngineer
                Some Units in Exiled Allies change ownership: 1 britishInfantry
                Some Units in Java change ownership: 1 britishCombatEngineer and 3 britishInfantrys
                Some Units in Sumatra change ownership: 1 Material and 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 3 britishInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Egypt
            3 britishInfantrys placed in Cairo
    
        Turn Complete - Egypt
            Egypt collect 9 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Anglo Egyptian Sudan change ownership: 1 Material
                Some Units in Cairo change ownership: 3 britishInfantrys
                Some Units in Western Egypt change ownership: 2 britishCombatEngineers
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 2 britishInfantrys; Remaining resources: 1 PUs; 
    
        Place Units - SouthAfrica
            2 britishInfantrys placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 8 PUs
            Some Units in Cape Town change ownership: 2 britishInfantrys
    
        Purchase Units - India
            India buy 4 britishInfantrys; Remaining resources: 1 PUs; 
    
        Place Units - India
            2 britishInfantrys placed in Calcutta
            2 britishInfantrys placed in Bombay
    
        Turn Complete - India
            India collect 13 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 2 britishInfantrys
                Some Units in Calcutta change ownership: 2 britishInfantrys
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
            Australia buy 1 britishAirTransport and 1 britishNavalFighter; Remaining resources: 0 PUs; 
    
        Place Units - Australia
            1 Material, 1 britishAirTransport and 1 britishNavalFighter placed in New South Wales
    
        Turn Complete - Australia
            Australia collect 16 PUs; end with 16 PUs
            Some Units in New South Wales change ownership: 1 Material, 1 britishAirTransport and 1 britishNavalFighter
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Singkiang: 1 britishFighter and 1 britishNavalFighter
            EDIT: Adding units owned by Britain to Cairo: 1 britishFighter and 1 britishNavalFighter
            EDIT: Adding units owned by Britain to Western Egypt: 2 britishAntiAirGuns, 4 britishInfantrys, 1 britishMech.Infantry and 1 britishTank
            EDIT: Removing units owned by Britain from Cairo: 2 britishAntiAirGuns, 4 britishInfantrys, 1 britishMech.Infantry and 1 britishTank
    

    Combat Hit Differential Summary :

    Britain rolls : : 0,00
    Japan : -0,25
    Italy : 0,50
    Britain : -1,00
    Thailand : -0,42
    Germany : 0,33
    

    Savegame



  • @redrum: Miscaclulated Egypt and needed to edit.



  • @redrum: Italy is up


  • Admin

    TripleA Turn Summary: Italy round 8

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 8
    
        Research Technology - Italy
            Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
    
        Combat - Italy
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianMech.Infantry moved from Cyrenaica to Tripolitania
            1 italianAntiAirGun and 1 italianMech.Infantry moved from Tripolitania to Algeria
            1 italianFighter moved from Crete to Algeria
            1 italianDestroyer moved from 51 Sea Zone to 45 Sea Zone
            1 italianInfantry moved from Trans Jordan to Syria
            1 italianBattleship, 1 italianCruiser and 2 italianTransports moved from 53 Sea Zone to 48 Sea Zone
            3 italianInfantrys moved from Sicily to 48 Sea Zone
            1 italianTank moved from Tobruk to Tripolitania
            1 Truck and 1 italianAntiAirGun moved from Tobruk to Tripolitania
            4 italianAlpineInfantrys, 1 italianAntiTankGun, 8 italianArtillerys, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMarines and 1 italianParatrooper moved from Tobruk to Cyrenaica
            3 italianInfantrys moved from 48 Sea Zone to Cyrenaica
            3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
            1 italianBattleship and 1 italianDestroyer moved from 51 Sea Zone to 48 Sea Zone
            1 italianDestroyer moved from 46 Sea Zone to 48 Sea Zone
            3 italianAlpineInfantrys and 2 italianInfantrys moved from Southern Italy to 50 Sea Zone
            3 italianAlpineInfantrys, 2 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 48 Sea Zone
            3 italianAlpineInfantrys and 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica
            1 italianCombatEngineer moved from Rome to Northern Italy
            1 Material and 1 italianAirTransport moved from Rome to Northern Italy
            1 italianAirTransport moved from Northern Italy to Rome
            1 Material and 1 Truck moved from Southern Italy to Northern Italy
            1 italianFighter moved from Crete to Algeria
            1 italianNavalFighter moved from Crete to Sardinia
            1 italianTacticalBomber moved from Crete to Sardinia
            1 italianStrategicBomber moved from Crete to Algeria
            2 italianTransports moved from 51 Sea Zone to 46 Sea Zone
            1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
            1 italianSubmarine moved from 44 Sea Zone to 45 Sea Zone
            3 italianInfantrys moved from Rome to 46 Sea Zone
            3 italianInfantrys moved from 46 Sea Zone to Sicily
            1 Train moved from Vichy France to Northern France
            1 Train and 2 italianAntiAirGuns moved from Northern France to Northern Germany
            1 Truck and 1 italianArtillery moved from Vichy France to Rome
    
        Purchase Units - Italy
            Italy buy 1 ResearchCenter, 4 italianAlpineInfantrys and 6 italianInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Italy
            Units in Northern Italy being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Northern Italy
            3 italianAlpineInfantrys placed in Sicily
            1 italianAlpineInfantry and 2 italianInfantrys placed in Southern Italy
            4 italianInfantrys placed in Rome
    
        Turn Complete - Italy
            Italy collect 31 PUs; end with 31 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
            Units generate 9 techTokens; Italy end with 15 techTokens
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame



  • TripleA Move Summary: Usa round 8

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 8
    
        Research Technology - Usa
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from Bonin Island to 119 Sea Zone
            1 americanCarrier, 2 americanDestroyers, 1 americanNavalFighter and 2 americanSubmarines moved from 108 Sea Zone to 99 Sea Zone
            4 americanCarriers, 2 americanCombatEngineers, 1 americanCruiser, 1 americanDestroyer, 4 americanInfantrys, 8 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 4 americanTransports moved from 119 Sea Zone to 99 Sea Zone
            2 americanNavalFighters moved from Hawaiian Islands to 99 Sea Zone
            2 americanNavalFighters moved from Alaska to 99 Sea Zone
            1 americanFighter moved from Wake Island to 99 Sea Zone
            1 americanStrategicBomber moved from Gibraltar to Tunisia
            2 americanSubmarines moved from 120 Sea Zone to 99 Sea Zone
    

    Savegame



  • @redrum: Need Scramble and OOL.



  • I'm curious to see what happens now. Pretty sure it's either a 30% shot at Tokio, or a decently cost-efficient fleet kill. If I don't do it, I'll probably have less than 30% win chance. And the game isn't even over if Tokio falls, you will certainly get it back rightaway.



  • TripleA Manual Gamesave Post: Usa round 8

    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 8
    
        Research Technology - Usa
                Usa rolls : 1/1 hits, 0,00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from Bonin Island to 119 Sea Zone
            1 americanCarrier, 2 americanDestroyers, 1 americanNavalFighter and 2 americanSubmarines moved from 108 Sea Zone to 99 Sea Zone
            4 americanCarriers, 2 americanCombatEngineers, 1 americanCruiser, 1 americanDestroyer, 4 americanInfantrys, 8 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 4 americanTransports moved from 119 Sea Zone to 99 Sea Zone
            2 americanNavalFighters moved from Hawaiian Islands to 99 Sea Zone
            2 americanNavalFighters moved from Alaska to 99 Sea Zone
            1 americanFighter moved from Wake Island to 99 Sea Zone
            1 americanStrategicBomber moved from Gibraltar to Tunisia
            2 americanSubmarines moved from 120 Sea Zone to 99 Sea Zone
            2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from 99 Sea Zone to Tokyo
    

    Combat Hit Differential Summary :

    Usa rolls : : 1,00
    

    Savegame



  • @redrum forgot to unload to Tokio


  • Admin

    @Gully Max scramble to sz99 and max defense which should be subs, transports, destroyers, carriers, damage BB, BB, naval fighters. If Japan is clearly going to win then save BB til the end instead.

    I guess this is your all-in move? 🙂 As if the USA loses this, its pretty bleak for them.



  • @redrum: pretty much. Your subs hit so I lost a transport and edited it back in in NCM.



  • Game History

    Round: 8
    
        Research Technology - Usa
                Usa rolls : 1/1 hits, 0,00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedDestroyers
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from Bonin Island to 119 Sea Zone
            1 americanCarrier, 2 americanDestroyers, 1 americanNavalFighter and 2 americanSubmarines moved from 108 Sea Zone to 99 Sea Zone
            4 americanCarriers, 2 americanCombatEngineers, 1 americanCruiser, 1 americanDestroyer, 4 americanInfantrys, 8 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 4 americanTransports moved from 119 Sea Zone to 99 Sea Zone
            2 americanNavalFighters moved from Hawaiian Islands to 99 Sea Zone
            2 americanNavalFighters moved from Alaska to 99 Sea Zone
            1 americanFighter moved from Wake Island to 99 Sea Zone
            1 americanStrategicBomber moved from Gibraltar to Tunisia
            2 americanSubmarines moved from 120 Sea Zone to 99 Sea Zone
            2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from 99 Sea Zone to Tokyo
    
        Combat - Usa
            Usa creates battle in territory 109 Sea Zone
            Japan scrambles 2 units out of Kyushu Shikoku to defend against the attack in 99 Sea Zone
            Japan scrambles 2 units out of Tokyo to defend against the attack in 99 Sea Zone
            Japan scrambles 4 units out of Japan to defend against the attack in 99 Sea Zone
            Strategic bombing raid in Tunisia
                Bombing raid in Tunisia rolls: 2 and causes: 2 damage to unit: Rail
                Bombing raid in Tunisia causes 2 damage total. 
            Battle in 99 Sea Zone
                Usa attack with 5 americanCarriers, 1 americanCruiser, 3 americanDestroyers, 1 americanFighter, 13 americanNavalFighters, 5 americanSubmarines and 4 americanTransports
                Japan defend with 1 japaneseBattleship, 2 japaneseCarriers, 10 japaneseDestroyers, 12 japaneseNavalFighters, 3 japaneseSubmarines and 2 japaneseTransports
                    DepthChargeAttack fire in 99 Sea Zone : 1/1 hits, 0,25 expected hits
                    1 japaneseSubmarine owned by the Japan lost in 99 Sea Zone
                    Usa roll dice for 5 americanSubmarines in 99 Sea Zone, round 2 : 1/1 hits, 1,25 expected hits
                    Japan roll dice for 2 japaneseSubmarines in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 americanTransport owned by the Usa lost in 99 Sea Zone
                    1 americanParatrooper owned by the Usa lost in Tokyo
                    Usa roll dice for 5 americanCarriers, 1 americanCruiser, 3 americanDestroyers, 1 americanFighter, 13 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 2 : 9/1 hits, 9,50 expected hits
                    Japan roll dice for 1 japaneseBattleship, 2 japaneseCarriers, 10 japaneseDestroyers, 12 japaneseNavalFighters and 2 japaneseTransports in 99 Sea Zone, round 2 : 10/0 hits, 10,00 expected hits
                    2 americanSubmarines owned by the Usa, 2 japaneseTransports owned by the Japan, 3 americanDestroyers owned by the Usa, 2 japaneseSubmarines owned by the Japan, 6 japaneseDestroyers owned by the Japan and 5 americanCarriers owned by the Usa lost in 99 Sea Zone
                    Usa roll dice for 3 americanSubmarines in 99 Sea Zone, round 3 : 1/1 hits, 0,75 expected hits
                    1 japaneseDestroyer owned by the Japan lost in 99 Sea Zone
                    Usa roll dice for 1 americanCruiser, 1 americanFighter, 13 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 3 : 8/1 hits, 8,33 expected hits
                    Japan roll dice for 1 japaneseBattleship, 2 japaneseCarriers, 3 japaneseDestroyers and 12 japaneseNavalFighters in 99 Sea Zone, round 3 : 8/1 hits, 8,08 expected hits
                    3 americanSubmarines owned by the Usa, 1 japaneseNavalFighter owned by the Japan, 1 americanCruiser owned by the Usa, 3 japaneseDestroyers owned by the Japan, 1 japaneseBattleship owned by the Japan, 3 americanNavalFighters owned by the Usa, 1 americanFighter owned by the Usa and 2 japaneseCarriers owned by the Japan lost in 99 Sea Zone
                    Usa roll dice for 10 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 4 : 6/1 hits, 5,83 expected hits
                    Japan roll dice for 11 japaneseNavalFighters in 99 Sea Zone, round 4 : 5/1 hits, 5,50 expected hits
                    6 japaneseNavalFighters owned by the Japan and 5 americanNavalFighters owned by the Usa lost in 99 Sea Zone
                    Usa roll dice for 5 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 5 : 2/1 hits, 2,92 expected hits
                    Japan roll dice for 5 japaneseNavalFighters in 99 Sea Zone, round 5 : 2/1 hits, 2,50 expected hits
                    2 japaneseNavalFighters owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 99 Sea Zone
                    Usa roll dice for 3 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 6 : 2/1 hits, 1,75 expected hits
                    Japan roll dice for 3 japaneseNavalFighters in 99 Sea Zone, round 6 : 2/1 hits, 1,50 expected hits
                    2 japaneseNavalFighters owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 99 Sea Zone
                    Usa roll dice for 1 americanNavalFighter and 3 americanTransports in 99 Sea Zone, round 7 : 1/1 hits, 0,58 expected hits
                    Japan roll dice for 1 japaneseNavalFighter in 99 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits
                    1 japaneseNavalFighter owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 99 Sea Zone
                Usa win with 3 americanTransports remaining. Battle score for attacker is -23
                Casualties for Japan: 1 japaneseBattleship, 2 japaneseCarriers, 10 japaneseDestroyers, 12 japaneseNavalFighters, 3 japaneseSubmarines and 2 japaneseTransports
                Casualties for Usa: 5 americanCarriers, 1 americanCruiser, 3 americanDestroyers, 1 americanFighter, 13 americanNavalFighters, 5 americanSubmarines and 1 americanTransport
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Tokyo
                Usa attack with 2 americanCombatEngineers and 4 americanInfantrys
                Japan defend with 1 Flagpole, 2 Rails, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseBarracks and 1 japaneseDocks
                    Usa roll dice for 2 americanCombatEngineers and 4 americanInfantrys in Tokyo, round 2 : 2/1 hits, 1,67 expected hits
                    Japan roll dice for 1 japaneseAntiAirGun in Tokyo, round 2 : 0/1 hits, 0,17 expected hits
                    1 japaneseAntiAirGun owned by the Japan lost in Tokyo
                Usa destroys 85PUs while taking Japan capital
                Some non-combat units are destroyed: 
                Usa converts japaneseBarracks into different units
                Usa converts japaneseDocks into different units
                Usa win, taking Tokyo from Japan with 2 americanCombatEngineers and 4 americanInfantrys remaining. Battle score for attacker is 0
                Casualties for Usa: 1 americanParatrooper
                Casualties for Japan: 1 japaneseAntiAirGun
            Trigger LiberationJapan4: Setting switch to true for conditionAttachmentLiberationJapan attached to Japan
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Usa to 99 Sea Zone: 1 americanTransport
            EDIT: Adding units owned by Usa to Tokyo: 1 americanParatrooper
            EDIT: Turning off Edit Mode
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 americanAirTransport moved from Solomon Islands to New South Wales
            1 americanTransport moved from 119 Sea Zone to 120 Sea Zone
            2 americanDestroyers moved from 109 Sea Zone to 120 Sea Zone
            1 americanNavalFighter moved from Chicago to Labrador
            3 americanTransports moved from 43 Sea Zone to 42 Sea Zone
            1 americanTransport moved from 61 Sea Zone to 42 Sea Zone
            1 americanArtillery and 6 americanInfantrys moved from Morrocco to 42 Sea Zone
            1 americanStrategicBomber moved from Tunisia to Gibraltar
            1 americanArtillery and 6 americanInfantrys moved from 42 Sea Zone to Gibraltar
            1 americanCombatEngineer, 1 americanInfantry, 2 americanMarines and 1 americanMech.Infantry moved from Southwestern Algeria to Morrocco
            1 americanBattleship moved from 61 Sea Zone to 42 Sea Zone
            2 Materials moved from New York to 30 Sea Zone
            2 Materials and 1 americanTransport moved from 30 Sea Zone to 2 Sea Zone
            1 americanCombatEngineer and 1 americanInfantry moved from Washington to 30 Sea Zone
            1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
            1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
            1 americanCombatEngineer and 1 americanInfantry moved from 39 Sea Zone to Azores
            2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
            1 americanDestroyer moved from 30 Sea Zone to 39 Sea Zone
            1 Truck and 1 americanAntiAirGun moved from 101 Sea Zone to Soviet Far East
            1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
            1 Truck and 1 americanAntiAirGun moved from Alaska to 103 Sea Zone
            1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
            1 Truck and 1 americanAntiAirGun moved from 101 Sea Zone to Soviet Far East
            1 americanTransport and 2 britishInfantrys moved from 24 Sea Zone to 13 Sea Zone
            1 Material and 1 Train moved from Washington to New York
            1 Train moved from New York to Washington
    
        Purchase Units - Usa
            Usa buy 2 americanDestroyers, 1 americanHull, 3 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Usa
            1 americanDestroyer and 1 americanSubmarine placed in 120 Sea Zone
            2 americanNavalFighters placed in Hawaiian Islands
            1 americanDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
            2 americanInfantrys placed in San Francisco
            1 americanInfantry placed in Washington
    
        Activate Technology - Usa
            Usa activating ImprovedDestroyers
            Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
    
        Turn Complete - Usa
            Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador
            Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
            Trigger LLaTRS: has removed 1 Truck owned by Usa in Soviet Far East
            Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East
            Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador
            Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador
            Trigger LLaTRS: Russia has 1 Truck placed in Soviet Far East
            Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
            Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East
            Usa collect 75 PUs; end with 75 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa : -0,58
    Usa rolls : : 1,00
    Japan : 0,58
    DepthChargeAttack fire in 99 Sea Zone : : 0,75
    

    us8 fertig.tsvg


  • Admin

    @Gully Little confused here? What's with the transport casualty?



  • @redrum your defending subs got a roll, and it was a hit. They should not, negative support from surface ships. I took out a Transport (so the combat is not affected) and edited it back in later. And the para it carried.


  • Admin

    @Gully Yeah, there is a bug though I was assuming we were playing it as is and allowing subs to roll. I don't think we had edited any other sub casualties or rolls or had agree to (and its very difficult in many cases if there isn't a transport to take).



  • @redrum: Well I assumed we were player enforcing the rules as they are written. There weren't any defensive Sub hits until now so I guess we should have clarified beforehand.


  • Admin

    @Gully Hmm. I'd say generally any battle roll related map bugs (strength of units, support, etc) are usually played as is as they are very difficult to edit in all situations. For a long time in I think 2.7 or 2.8 there was some bugs around techs giving extra power to some of the infantry types (engineers I think it was) and those were always just played as is as trying to play as it was written was very difficult. Most other rules are played as written (movement, placement, etc) since they can easily be edited.

    When determining Japan's purchase I assumed the subs would roll as I took the BC result and adjusted my casualties and your odds were around 25-30% once I optimized casualties. Otherwise I probably would have bought another destroyer since the subs not rolling is actually probably 5-10% difference as the 1/6 time they hit, it almost guarantees a Japan win.

    @Hepps Any thoughts here?



  • In this case it would be easy to edit. Just turn on Edit mode when subs are rolling and automiss with them. I didn't do it because more often then not it doesn't hit anyway.



  • Hm yeah, if Hepps says something it would be helpful. Personally I would love to continue this game, and if I get Tokyo it's a close game, but if I don't get it it's a concede.

    With subs it's more delicate than with inf, just because Sea Battles are more PU per hit and they snowball more extremely. Usually defending subs don't hit anyway (unless there are like 5+ subs and 5+ other ships defending), so it's not causing a lot of edit work. I always assumed these would be played as in the rules.


  • Admin

    Yeah, let's see if @Hepps has any thoughts. I see a few different options here:

    1. Rule as written: Assume the rule should have been understood to be played as written and move forward with the result with the edit you made.
    2. Rule as engine enforced: Assume the rule should have been understood to be played as the engine enforces it so revert the edit and either try to figure out what would have been left with the given battle rolls (definitely would be a Japanese win since it ended so close) or re-roll the entire battle allowing subs to roll.
    3. Replay: Since there was no agreement around the rule, allow Japan to adjust purchase if desired (as well as other nations if it would impact them though I doubt it would). And determine how to play the rule moving forward.

    I generally lean towards option 3 as this is such a swing either way. Especially because that 1 sub hit essentially decides the battle as either US taking Tokyo with a small TUV fleet lose or Japan winning it outright with a larger TUV fleet loss.


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