TWW 3.0.0.6 Gully (al) vs redrum (ax)
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@redrum: Did a few edits to the ncm.
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@redrum: Are you still there?
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@Gully Yeah, I should be able to play the turn tomorrow.
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianAlpineInfantry moved from Algeria to Morrocco 1 italianFighter and 1 italianNavalFighter moved from Algeria to Morrocco 1 italianFighter and 1 italianTacticalBomber moved from Sardinia to Morrocco 1 italianBattleship moved from 45 Sea Zone to 51 Sea Zone 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 1 italianInfantry moved from 51 Sea Zone to Crete 1 italianStrategicBomber moved from Algeria to Crete Combat - Italy Battle in Crete Italy attack with 1 italianInfantry and 1 italianStrategicBomber Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianBattleship in Crete, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishInfantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Crete Italy win, taking Crete from Britain with 1 italianInfantry and 1 italianStrategicBomber remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Morrocco Italy attack with 1 italianAlpineInfantry, 2 italianFighters, 1 italianNavalFighter and 1 italianTacticalBomber ExiledAllies defend with 1 Flagpole and 1 Rail; Usa defend with 2 americanInfantrys Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 1 italianNavalFighter and 1 italianTacticalBomber in Morrocco, round 2 : 2/0 hits, 2.00 expected hits ExiledAllies roll dice for 2 americanInfantrys in Morrocco, round 2 : 0/1 hits, 0.50 expected hits 2 americanInfantrys owned by the Usa lost in Morrocco Italy win, taking Morrocco from ExiledAllies with 1 italianAlpineInfantry, 2 italianFighters, 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Usa: 2 americanInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianFighter and 1 italianNavalFighter moved from Morrocco to Tobruk 1 Material and 1 italianAirTransport moved from Sicily to Tripolitania 1 Material and 1 Truck moved from Tripolitania to Tobruk 10 italianAlpineInfantrys, 1 italianAntiTankGun, 9 italianArtillerys, 3 italianCombatEngineers, 28 italianInfantrys, 3 italianMarines and 1 italianParatrooper moved from Cyrenaica to Tobruk 1 italianTank moved from Tripolitania to Tobruk 1 italianAirTransport moved from Tripolitania to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 italianFighter and 1 italianTacticalBomber moved from Morrocco to Algeria 1 italianStrategicBomber moved from Crete to Tobruk 4 italianAlpineInfantrys moved from Algeria to 45 Sea Zone 4 italianAlpineInfantrys and 3 italianTransports moved from 45 Sea Zone to 48 Sea Zone 2 italianAlpineInfantrys moved from Sicily to 48 Sea Zone 6 italianAlpineInfantrys and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry moved from Sicily to 46 Sea Zone 1 italianAlpineInfantry moved from Southern Italy to 46 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 2 italianInfantrys moved from Sicily to 46 Sea Zone 2 italianAlpineInfantrys, 6 italianInfantrys and 4 italianTransports moved from 46 Sea Zone to 51 Sea Zone 8 italianAlpineInfantrys and 6 italianInfantrys moved from 51 Sea Zone to Tobruk 1 italianBattleship, 1 italianCruiser, 2 italianDestroyers and 1 italianSubmarine moved from 45 Sea Zone to 51 Sea Zone 1 Train and 2 italianAntiAirGuns moved from Northern Germany to Northern France 1 italianSubmarine moved from 78 Sea Zone to 82 Sea Zone Purchase Units - Italy Italy buy 1 italianAirfield, 5 italianAlpineInfantrys and 4 italianInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy Units in Tobruk being upgraded or consumed: 1 Material 1 italianAirfield placed in Tobruk 3 italianAlpineInfantrys placed in Sicily 2 italianAlpineInfantrys and 1 italianInfantry placed in Southern Italy 3 italianInfantrys placed in Rome Turn Complete - Italy Italy collect 29 PUs; end with 29 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 32 PUs Units generate 9 techTokens; Italy end with 18 techTokens
Combat Hit Differential Summary :
Italy rolls : : 0.00 ExiledAllies : -0.50 Italy : 0.17 Britain : -0.33
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@Gully USA is up. Sorry for the slow turn.
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TripleA Manual Gamesave Post: Usa round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 1/1 hits, 0,00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger RussiaBad2: Changing Relationship for Usa and Russia from Cooperative to Allied Trigger Moscowlost2: Changing Relationship for Usa and Russia from Cooperative to Allied Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanNavalFighters moved from 115 Sea Zone to 103 Sea Zone 1 americanBattleship moved from 61 Sea Zone to 43 Sea Zone Usa take 43 Sea Zone from Italy 3 americanTransports moved from 42 Sea Zone to 43 Sea Zone 6 americanInfantrys moved from Gibraltar to 43 Sea Zone 6 americanInfantrys moved from 43 Sea Zone to Morrocco 1 americanStrategicBomber moved from Western Egypt to Southern Italy
Combat Hit Differential Summary :
Usa rolls : : 1,00
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@redrum : Scramble?
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@Gully No scramble.
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TripleA Turn Summary: Usa round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 1/1 hits, 0,00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger RussiaBad2: Changing Relationship for Usa and Russia from Cooperative to Allied Trigger Moscowlost2: Changing Relationship for Usa and Russia from Cooperative to Allied Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanNavalFighters moved from 115 Sea Zone to 103 Sea Zone 1 americanBattleship moved from 61 Sea Zone to 43 Sea Zone Usa take 43 Sea Zone from Italy 3 americanTransports moved from 42 Sea Zone to 43 Sea Zone 6 americanInfantrys moved from Gibraltar to 43 Sea Zone 6 americanInfantrys moved from 43 Sea Zone to Morrocco 1 americanStrategicBomber moved from Western Egypt to Southern Italy Combat - Usa Strategic bombing raid in Southern Italy Bombing raid in Southern Italy rolls: 2 and causes: 2 damage to unit: italianBarracks Bombing raid in Southern Italy causes 2 damage total. Battle in 103 Sea Zone Usa attack with 2 americanNavalFighters Japan defend with 1 japaneseTransport Usa roll dice for 2 americanNavalFighters in 103 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japan roll dice for 1 japaneseTransport in 103 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 japaneseTransport owned by the Japan lost in 103 Sea Zone Usa win with 2 americanNavalFighters remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseTransport Battle in Morrocco Usa attack with 6 americanInfantrys Italy defend with 1 italianAlpineInfantry; Germany defend with 1 Flagpole Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/1 hits, 0,83 expected hits Germany roll dice for 1 italianAlpineInfantry in Morrocco, round 2 : 0/1 hits, 0,25 expected hits 1 italianAlpineInfantry owned by the Italy lost in Morrocco Usa win, taking Morrocco from Germany with 6 americanInfantrys remaining. Battle score for attacker is 4 Casualties for Italy: 1 italianAlpineInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from 103 Sea Zone to 108 Sea Zone 2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 1 americanCarrier, 4 americanDestroyers, 2 americanInfantrys, 2 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 108 Sea Zone EDIT: 1 britishInfantry moved from 39 Sea Zone to Azores EDIT: 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 Train and 1 americanInfantry moved from Washington to British Columbia 1 Train moved from Los Angeles to Washington 1 Material and 1 Train moved from Washington to New York 1 americanAntiAirGun and 1 americanAntiTankGun moved from Quebec to 19 Sea Zone 1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanTransport moved from 19 Sea Zone to 3 Sea Zone 1 americanDestroyer and 1 americanTransport moved from 13 Sea Zone to 24 Sea Zone 1 Material and 1 americanAntiAirGun moved from New York to 30 Sea Zone 1 Material, 1 americanAntiAirGun and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 Material and 1 americanAntiAirGun moved from 39 Sea Zone to Azores 1 americanCombatEngineer moved from Gibraltar to 41 Sea Zone 1 americanCombatEngineer and 1 americanTransport moved from 41 Sea Zone to 39 Sea Zone 1 americanCombatEngineer moved from 39 Sea Zone to Azores 1 americanArtillery and 1 americanInfantry moved from Gibraltar to 42 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 42 Sea Zone to 43 Sea Zone 1 americanArtillery and 1 americanInfantry moved from 43 Sea Zone to Morrocco 3 americanDestroyers moved from 61 Sea Zone to 43 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone 1 Material moved from Los Angeles to 156 Sea Zone 1 americanCombatEngineer moved from San Francisco to 156 Sea Zone 1 Material, 1 americanCarrier, 1 americanCombatEngineer, 2 americanSubmarines and 1 americanTransport moved from 156 Sea Zone to 109 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 1 americanNavalFighter moved from Hawaiian Islands to Midway 1 americanStrategicBomber moved from Southern Italy to Western Egypt Purchase Units - Usa Usa buy 1 americanAirfield, 1 americanCarrier, 2 americanDestroyers, 1 americanHull, 1 americanInfantry and 3 americanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier, 2 americanDestroyers and 1 americanHull placed in 156 Sea Zone 2 americanNavalFighters placed in Hawaiian Islands 1 americanNavalFighter placed in Chicago 1 americanInfantry placed in Washington Units in Azores being upgraded or consumed: 1 Material 1 americanAirfield placed in Azores Activate Technology - Usa Usa activating ImprovedCarriers Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Usa collect 68 PUs; end with 68 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa : -0,00 Usa rolls : : 1,00 Japan : -0,08 Germany : -0,25
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@redrum: Germany is up
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TripleA Turn Summary: Finland round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 7 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 4 PUs Research Technology - Germany Trigger germanaTIDS: Germany gains access to ImprovedDefensiveStructures Trigger germanaTIP: Germany gains access to ImprovedProduction Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0.00 expected hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedDefensiveStructures Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Sverdlovsk to Omsk Germany take Omsk from Russia 1 germanInfantry moved from Vologda to Urals 1 germanInfantry moved from Eastern Karelia to Archangel 1 germanArtillery, 1 germanCombatEngineer and 6 germanInfantrys moved from Finland to Northern Finland 3 germanInfantrys moved from Eastern Finland to Northern Finland 1 germanInfantry moved from Western Kazahk to Kazahk 2 germanFighters moved from Stalingrad to Kazahk 1 germanFighter moved from Stalingrad to Kazahk 1 germanMech.Infantry moved from Moscow to Archangel 1 germanMech.Infantry moved from Moscow to Urals 2 germanFighters moved from Volgarod to Archangel 2 germanMech.Infantrys moved from Novgorod to Urals 1 germanFighter moved from Volgarod to Urals 1 germanMech.Infantry moved from Moscow to Urals 1 germanMarine moved from Copenhagen to 27 Sea Zone 1 germanMarine and 2 germanTransports moved from 27 Sea Zone to 25 Sea Zone 1 germanInfantry moved from Denmark to 25 Sea Zone 2 germanInfantrys moved from Northern Germany to 25 Sea Zone 3 germanInfantrys and 1 germanMarine moved from 25 Sea Zone to Norway Combat - Germany Battle in Norway Battle in Northern Finland Germany attack with 1 germanArtillery, 1 germanCombatEngineer and 9 germanInfantrys Britain defend with 1 Flagpole, 1 Rail, 2 britishAirfields and 1 britishInfantry Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 9 germanInfantrys in Northern Finland, round 2 : 2/1 hits, 1.92 expected hits Britain roll dice for 1 britishInfantry in Northern Finland, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Northern Finland Some non-combat units are destroyed: Germany win, taking Norway from ExiledAllies, taking Northern Finland from Britain with 1 germanArtillery, 1 germanCombatEngineer and 9 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Urals Germany attack with 1 germanFighter, 1 germanInfantry and 4 germanMech.Infantrys Britain defend with 2 britishInfantrys; Russia defend with 1 Flagpole, 1 ResearchCenter and 1 Truck Germany roll dice for 1 germanFighter, 1 germanInfantry and 4 germanMech.Infantrys in Urals, round 2 : 3/1 hits, 2.25 expected hits Russia roll dice for 2 britishInfantrys in Urals, round 2 : 0/1 hits, 0.83 expected hits 2 britishInfantrys owned by the Britain lost in Urals Germany destroys 0PUs while taking Russia capital Germany win, taking Urals from Russia with 1 germanFighter, 1 germanInfantry and 4 germanMech.Infantrys remaining. Battle score for attacker is 6 Casualties for Britain: 2 britishInfantrys Battle in Archangel Germany attack with 2 germanFighters, 1 germanInfantry and 1 germanMech.Infantry Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Germany roll dice for 2 germanFighters, 1 germanInfantry and 1 germanMech.Infantry in Archangel, round 2 : 1/1 hits, 1.25 expected hits Russia roll dice for 1 britishInfantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Archangel Germany win, taking Archangel from Russia with 2 germanFighters, 1 germanInfantry and 1 germanMech.Infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Kazahk Germany attack with 3 germanFighters and 1 germanInfantry China defend with 1 Flagpole and 1 chineseInfantry Germany roll dice for 3 germanFighters and 1 germanInfantry in Kazahk, round 2 : 2/1 hits, 1.67 expected hits Russia roll dice for 1 chineseInfantry in Kazahk, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kazahk Germany win, taking Kazahk from Russia with 3 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanBattleship and 1 germanCruiser moved from 27 Sea Zone to 25 Sea Zone 2 germanSubmarines moved from 26 Sea Zone to 25 Sea Zone 1 germanSubmarine moved from 34 Sea Zone to 32 Sea Zone 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 Material and 1 germanAirTransport moved from Belorussia to Vichy France 1 germanFighter moved from Algeria to Vichy France 1 germanFighter moved from Hungary Slovakia to Vichy France 3 germanNavalFighters moved from Eastern Germany to Vichy France 1 germanNavalFighter moved from Southern Germany to Vichy France 2 germanInfantrys moved from Low Countries to Northern France 1 germanInfantry moved from Northern Germany to Low Countries 3 germanNavalFighters moved from Northern Germany to Paris 6 germanNavalFighters moved from Novgorod to Northern Germany 6 germanFighters moved from Novgorod to Northern Germany 3 germanFighters moved from Pskov to Western Germany 1 germanInfantry moved from Western Karelia to Eastern Finland 2 germanInfantrys moved from Leningrad to Eastern Finland 1 germanInfantry moved from Novgorod to Eastern Karelia 1 germanInfantry moved from Novgorod to Vologda 3 Trucks moved from Leningrad to Pskov 4 Trucks and 4 germanInfantrys moved from Pskov to Eastern Finland 2 germanFighters moved from Archangel to Volgarod 1 germanFighter moved from Urals to Volgarod 3 germanFighters moved from Kazahk to Stalingrad 1 germanCombatEngineer moved from Astrakhan to Southern Caucasus 4 germanInfantrys moved from Caucasus to Southern Caucasus 1 Truck and 1 germanCombatEngineer moved from Moscow to Urals 1 Truck and 1 germanInfantry moved from Stalingrad to Urals 1 Truck and 1 germanCombatEngineer moved from Novgorod to Urals 1 germanCombatEngineer and 1 germanMech.Infantry moved from Moscow to Urals 1 germanCombatEngineer and 1 germanMech.Infantry moved from Moscow to Urals 1 germanCombatEngineer and 1 germanMech.Infantry moved from Moscow to Urals 1 germanArtillery and 1 germanMech.Infantry moved from Moscow to Urals 3 germanArtillerys, 1 germanCombatEngineer, 4 germanMech.Infantrys and 8 germanTanks moved from Moscow to Sverdlovsk 1 germanAirTransport moved from Novgorod to Northern Germany 4 germanInfantrys moved from Voronezh to Caucasus 2 germanInfantrys and 2 germanMech.Infantrys moved from Voronezh to Sverdlovsk 1 Truck and 1 germanInfantry moved from Kharkov to Sverdlovsk 1 germanCombatEngineer, 1 germanInfantry and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh 1 germanInfantry and 1 germanMech.Infantry moved from Belorussia to Voronezh 5 germanInfantrys moved from Belorussia to Pskov 1 Truck moved from Eastern Finland to Pskov 1 Truck moved from Eastern Finland to Leningrad 1 Truck moved from Moscow to Pskov 1 Truck moved from Urals to Sverdlovsk 1 Truck moved from Urals to Sverdlovsk 1 Truck moved from Urals to Sverdlovsk 2 germanInfantrys moved from Stalingrad to Western Kazahk 1 germanInfantry moved from Stalingrad to Sverdlovsk 1 germanInfantry moved from Vichy France to 44 Sea Zone 1 germanInfantry moved from 44 Sea Zone to Sardinia 3 Trains moved from Poland to Eastern Germany 11 germanInfantrys moved from Eastern France to Northern France 1 germanInfantry moved from Northern Germany to Low Countries 1 Train moved from Eastern Germany to Northern Germany 1 Train, 1 germanCombatEngineer and 1 germanInfantry moved from Northern Germany to Vichy France 1 germanInfantry moved from Vichy France to Eastern France 1 germanInfantry moved from Eastern France to Northern France 1 Train moved from Vichy France to Eastern France 2 Trains, 2 germanArtillerys and 2 germanInfantrys moved from Eastern Germany to Belorussia 1 Train moved from Belorussia to Hungary Slovakia 1 Train moved from Belorussia to Poland 2 germanInfantrys moved from Eastern Germany to Northern Germany Purchase Units - Germany Germany buy 1 Material, 2 Trucks, 2 germanCombatEngineers, 2 germanDestroyers, 3 germanInfantrys, 5 germanNavalFighters, 1 germanParatrooper and 1 germanTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 3 germanInfantrys placed in Stalingrad 1 germanParatrooper placed in Northern Germany 2 germanDestroyers and 1 germanTransport placed in 25 Sea Zone 4 germanNavalFighters placed in Eastern Germany 2 germanCombatEngineers placed in Paris 1 Material and 1 Truck placed in Western Germany 1 Truck placed in Belorussia 1 germanNavalFighter placed in Southern Germany Activate Technology - Germany Germany activating ImprovedDefensiveStructures Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant Turn Complete - Germany Germany collect 111 PUs; end with 111 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 114 PUs Units generate 12 techTokens; Germany end with 12 techTokens Units Change Ownership Some Units in Northern Finland change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanAirfield and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 1 Material 1 germanAirfield and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 4 PUs; end with 4 PUs Some Units in Vichy France change ownership: 1 germanCombatEngineer and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 1 germanFighter; Remaining resources: 2 PUs; Place Units - DanubeAxis 1 germanFighter placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 9 PUs Units Change Ownership Some Units in Finland change ownership: 2 germanInfantrys Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Combat Hit Differential Summary :
Germany rolls : : 1.00 Britain : -0.42 Germany : 0.92 Russia : -1.42
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@Gully Only Britain stands between Germany and a united Europe! Prepare Operation Sea Lion!
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TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 1 russianInfantry moved from Siberia to Omsk Combat - Russia Battle in Omsk Russia attack with 1 russianArtillery and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 1 russianInfantry in Omsk, round 2 : 1/1 hits, 0,42 expected hits Germany roll dice for 1 germanInfantry in Omsk, round 2 : 1/1 hits, 0,42 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Omsk Russia win, taking Omsk from Germany with 1 russianArtillery remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck 6 Trucks moved from Siberia to Yakut 1 Truck moved from Kansk to Yakut 1 Truck and 1 russianAntiAirGun moved from Yakut to Irkutsk 1 russianInfantry moved from Kansk to Siberia 1 russianInfantry moved from Kansk to Siberia 1 russianAirTransport, 3 russianAntiTankGuns, 10 russianArtillerys, 2 russianCombatEngineers and 5 russianInfantrys moved from Siberia to Norilsk 1 russianAntiTankGun, 3 russianArtillerys, 2 russianFighters and 1 russianParatrooper moved from Nenetsia to Norilsk 3 russianDestroyers and 1 russianTransport moved from 15 Sea Zone to 13 Sea Zone 1 russianSubmarine moved from 115 Sea Zone to 108 Sea Zone Turn Complete - Russia
Combat Hit Differential Summary :
Germany : 0,58 Russia : 0,58
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@redrum Japan is up
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TripleA Move Summary: Japan round 12
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Japan Trigger japaneseaTIP: Japan gains access to ImprovedProduction Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Some non-combat units are destroyed: 1 japaneseInfantry moved from Novosibirsk to Kansk Japan take Kansk from Russia 1 japaneseInfantry moved from Yunnan to French Indochina 1 japaneseInfantry moved from Saigon to French Indochina 2 japaneseInfantrys moved from Tsinghai to Kashi 2 japaneseFighters moved from Kansu to Kashi 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 131 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 131 Sea Zone to Caroline Islands 1 japaneseNavalFighter moved from 127 Sea Zone to Caroline Islands 1 japaneseTacticalBomber moved from Thailand to Bengal 1 japaneseFighter moved from Thailand to French Indochina 1 japaneseNavalFighter moved from Thailand to French Indochina 1 japaneseNavalFighter moved from Thailand to French Indochina 1 japaneseInfantry moved from Alaska to Yukon Japan take Yukon from Canada
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@Gully Scramble?
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@redrum No Scramble
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TripleA Turn Summary: Thailand round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 5 PUs Research Technology - Japan Trigger japaneseaTIP: Japan gains access to ImprovedProduction Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Novosibirsk to Kansk Japan take Kansk from Russia 1 japaneseInfantry moved from Yunnan to French Indochina 1 japaneseInfantry moved from Saigon to French Indochina 2 japaneseInfantrys moved from Tsinghai to Kashi 2 japaneseFighters moved from Kansu to Kashi 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 131 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 131 Sea Zone to Caroline Islands 1 japaneseNavalFighter moved from 127 Sea Zone to Caroline Islands 1 japaneseTacticalBomber moved from Thailand to Bengal 1 japaneseFighter moved from Thailand to French Indochina 1 japaneseNavalFighter moved from Thailand to French Indochina 1 japaneseNavalFighter moved from Thailand to French Indochina 1 japaneseInfantry moved from Alaska to Yukon Japan take Yukon from Canada Combat - Japan Strategic bombing raid in Bengal Bombing raid in Bengal rolls: 0 and causes: 0 damage to unit: Truck Bombing raid in Bengal causes 0 damage total. Battle in Kashi Japan attack with 2 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Kashi, round 2 : 1/1 hits, 0.83 expected hits China roll dice for 1 chineseInfantry in Kashi, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kashi Japan win, taking Kashi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in French Indochina Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1.33 expected hits ExiledAllies roll dice for 1 britishInfantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in French Indochina Japan win, taking French Indochina from ExiledAllies with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Caroline Islands Japan attack with 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseNavalFighter Usa defend with 1 Flagpole and 1 americanInfantry Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseNavalFighter in Caroline Islands, round 2 : 1/1 hits, 1.08 expected hits Usa roll dice for 1 americanInfantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Caroline Islands Japan win, taking Caroline Islands from Usa with 1 japaneseMarine and 1 japaneseNavalFighter remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Usa: 1 americanInfantry Non Combat Move - Japan Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseFighters moved from Kashi to Kansu 1 japaneseInfantry moved from Altay to Novosibirsk 1 japaneseCarrier moved from 127 Sea Zone to 131 Sea Zone 1 japaneseNavalFighter moved from Caroline Islands to 131 Sea Zone 1 japaneseFighter and 2 japaneseNavalFighters moved from French Indochina to Thailand 1 Truck and 1 japaneseAlpineInfantry moved from Eastern Szechwan to Thailand 1 Material and 1 japaneseAirTransport moved from Korea to Thailand 1 japaneseAirTransport moved from Thailand to Shensi 1 japaneseTacticalBomber moved from Bengal to Thailand 3 japaneseNavalFighters moved from 127 Sea Zone to Thailand 2 japaneseNavalFighters moved from Japan to Thailand 2 japaneseInfantrys moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 127 Sea Zone to 122 Sea Zone 1 japaneseTransport moved from 122 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from 122 Sea Zone to Okinawa 1 japaneseCombatEngineer moved from Phillippines to 127 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseCombatEngineer moved from 99 Sea Zone to Tokyo 1 japaneseInfantry moved from Phillippines Islands to 127 Sea Zone 1 japaneseInfantry and 2 japaneseTransports moved from 127 Sea Zone to 122 Sea Zone 1 japaneseBattleship and 2 japaneseCruisers moved from 127 Sea Zone to 99 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 122 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 122 Sea Zone 2 japaneseCarriers moved from 127 Sea Zone to 122 Sea Zone 2 japaneseNavalFighters moved from Japan to 122 Sea Zone 1 japaneseCarrier moved from 122 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 122 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from 122 Sea Zone to Okinawa 3 japaneseSubmarines moved from 129 Sea Zone to 93 Sea Zone 1 japaneseSubmarine moved from 131 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 96 Sea Zone to 93 Sea Zone 2 japaneseAlpineInfantrys moved from Northern China to Ningsia 1 Truck and 1 japaneseInfantry moved from Hupeh to Yunnan 1 Truck moved from Kweichow to Hupeh 1 Truck and 1 japaneseInfantry moved from Hupeh to Eastern Szechwan 1 Truck moved from Yunnan to Kweichow 1 japaneseInfantry moved from Kansu to Tsinghai 2 japaneseAlpineInfantrys moved from Kansu to Ningsia 1 Truck and 1 japaneseInfantry moved from Kansu to Kweichow 1 japaneseInfantry moved from Kansu to Chungking 1 Truck moved from Kweichow to Chungking 1 Truck moved from Thailand to Hunan 1 Truck moved from Shensi to Hupeh 1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Kansu 1 Train moved from Shansi to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Kansu 1 Train moved from Kansu to Shansi 1 japaneseInfantry moved from Ningsia to Altay 1 japaneseAlpineInfantry moved from Ningsia to Altay Purchase Units - Japan Japan buy 1 Material, 1 Truck, 5 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseInfantry and 4 japaneseNavalFighters; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys placed in Kansu 2 japaneseAlpineInfantrys placed in Northern China 1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hupeh 1 Material placed in Shensi 4 japaneseNavalFighters placed in Japan 1 japaneseDestroyer placed in 99 Sea Zone 1 Truck placed in Tokyo Turn Complete - Japan Japan collect 86 PUs; end with 86 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Thailand change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseAlpineInfantry and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 1 japaneseInfantry; Remaining resources: 1 PUs; Place Units - Thailand Units in Thailand being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 6 PUs Some Units in Thailand change ownership: 2 japaneseCombatEngineers and 1 japaneseInfantry
Combat Hit Differential Summary :
ExiledAllies : -0.33 Usa : 0.67 Japan rolls : : 0.00 Japan : -0.25 China : 0.67
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TripleA Turn Summary: China round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - China China spend 0 on tech rolls China rolls : 1/1 hits, 0,00 expected hits China removing all Technology Tokens after successful research. China discover Logistics Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Singkiang to Uzbek 1 chineseFighter moved from Singkiang to Uzbek 1 chineseInfantry moved from Singkiang to Kazahk 1 chineseFighter moved from Singkiang to Kazahk Combat - China Battle in Uzbek China attack with 1 chineseFighter and 1 chineseInfantry Germany defend with 1 Flagpole and 1 germanInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Uzbek, round 2 : 0/1 hits, 0,58 expected hits Germany roll dice for 1 germanInfantry in Uzbek, round 2 : 0/1 hits, 0,25 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Uzbek, round 3 : 1/1 hits, 0,58 expected hits Germany roll dice for 1 germanInfantry in Uzbek, round 3 : 1/1 hits, 0,25 expected hits 1 germanInfantry owned by the Germany and 1 chineseInfantry owned by the China lost in Uzbek China win with 1 chineseFighter remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Germany: 1 germanInfantry Battle in Kazahk China attack with 1 chineseFighter and 1 chineseInfantry Germany defend with 1 Flagpole and 1 germanInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Kazahk, round 2 : 1/1 hits, 0,58 expected hits Germany roll dice for 1 germanInfantry in Kazahk, round 2 : 0/1 hits, 0,25 expected hits 1 germanInfantry owned by the Germany lost in Kazahk China win, taking Kazahk from Germany with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd2: China has 1 Material placed in Singkiang 1 chineseFighter moved from Kazahk to Singkiang 1 chineseFighter moved from Uzbek to Singkiang Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - China Units in Singkiang being upgraded or consumed: 1 Material 1 chineseEntrenchment and 2 chineseInfantrys placed in Singkiang Activate Technology - China China activating Logistics Turn Complete - China China collect 4 PUs; end with 5 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 8 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
China : 0,25 China rolls : : 1,00 Germany : 0,25
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TripleA Move Summary: Britain round 12
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Britain Politics - Britain Giving back territories to original owners Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLabLL: Britain has 1 Pg placed in Labrador 2 britishCombatEngineers and 9 britishInfantrys moved from Nenetsia to 15 Sea Zone 2 britishCombatEngineers, 9 britishInfantrys and 4 britishTransports moved from 15 Sea Zone to 13 Sea Zone 2 britishCombatEngineers and 9 britishInfantrys moved from 13 Sea Zone to Northern Finland 2 britishBattleships and 2 britishCruisers moved from 15 Sea Zone to 13 Sea Zone 2 britishNavalFighters moved from 15 Sea Zone to Northern Finland 2 britishNavalFighters moved from Scotland to Northern Finland 3 britishInfantrys moved from Scotland to 24 Sea Zone 7 britishInfantrys moved from Central Britain to 24 Sea Zone 10 britishInfantrys and 4 britishTransports moved from 24 Sea Zone to 13 Sea Zone 10 britishInfantrys moved from 13 Sea Zone to Northern Finland 2 britishNavalFighters moved from Central Britain to Northern Finland 1 britishCruiser moved from 24 Sea Zone to 13 Sea Zone 1 britishInfantry moved from Kashmir to Uzbek Britain take Uzbek from Germany 2 britishMech.Infantrys moved from Sinai to Southern Saudi Arabia 1 britishInfantry moved from Syria to 54 Sea Zone 1 britishInfantry and 1 britishTransport moved from 54 Sea Zone to 72 Sea Zone 2 britishInfantrys moved from Sinai to 72 Sea Zone 3 britishInfantrys moved from 72 Sea Zone to Southern Saudi Arabia 2 britishFighters, 3 britishNavalFighters and 3 britishTacticalBombers moved from Western Egypt to Southern Saudi Arabia 1 britishStrategicBomber moved from Western Egypt to Southern Italy 1 britishInfantry moved from Java to 148 Sea Zone 1 britishInfantry and 1 britishTransport moved from 148 Sea Zone to 94 Sea Zone 1 britishInfantry moved from 94 Sea Zone to Saigon 2 britishInfantrys moved from Java to 148 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 148 Sea Zone to 128 Sea Zone 2 britishInfantrys moved from 128 Sea Zone to Luzon 2 britishNavalFighters moved from 92 Sea Zone to Luzon 4 britishDestroyers moved from 92 Sea Zone to 93 Sea Zone 3 britishDestroyers moved from 148 Sea Zone to 93 Sea Zone 1 britishStrategicBomber moved from Bombay to Southern Saudi Arabia 1 britishFighter and 1 britishNavalFighter moved from Bombay to Southern Saudi Arabia 2 britishStrategicBombers moved from Bombay to 93 Sea Zone 1 britishInfantry moved from Burma to Eastern Szechwan 2 britishNavalFighters moved from Burma to Eastern Szechwan 4 britishNavalFighters moved from Sumatra to French Indochina 2 britishInfantrys moved from Burma to French Indochina 1 britishInfantry moved from Malay to Southern Thailand Britain take Southern Thailand from Thailand