TWW 3.0.0.6 Gully (al) vs redrum (ax)
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TripleA Manual Gamesave Post: Australia round 8
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 8 Supporting Britain - Canada Canada collect 0 PUs; end with 16 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 22 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 11 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 18 PUs Research Technology - Britain Trigger britishaTIDS: Britain gains access to ImprovedDefensiveStructures Trigger britishaTIP: Britain gains access to ImprovedProduction Britain rolls : 0/1 hits, 0,00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from Cairo to Sinai 2 britishTacticalBombers moved from Cairo to Sinai 1 britishInfantry moved from Western Egypt to Al Kufrah 1 britishFighter and 1 britishTacticalBomber moved from Western Egypt to Al Kufrah 2 britishInfantrys moved from Bombay to 75 Sea Zone 1 britishBattleship, 2 britishInfantrys and 1 britishTransport moved from 75 Sea Zone to 74 Sea Zone 2 britishInfantrys moved from 74 Sea Zone to Iraq 1 britishInfantry moved from Morrocco to 43 Sea Zone 1 britishInfantry moved from 43 Sea Zone to Algeria 1 britishAlpineInfantry and 1 britishCombatEngineer moved from Soviet Far East to 101 Sea Zone 1 britishAlpineInfantry, 1 britishCombatEngineer and 1 britishTransport moved from 101 Sea Zone to 100 Sea Zone 1 britishAlpineInfantry and 1 britishCombatEngineer moved from 100 Sea Zone to Sakhalin 1 britishInfantry moved from Bengal to Rangoon 3 britishStrategicBombers moved from Java to Rangoon 1 britishNavalFighter moved from Calcutta to Rangoon 2 britishInfantrys moved from Java to 148 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone 2 britishInfantrys moved from 92 Sea Zone to Malay 3 britishNavalFighters moved from Java to Malay 1 britishInfantry moved from Gold Coast to French West Africa ExiledAllies take French West Africa from VichyFrance 1 britishInfantry moved from Bengal to Rangoon Combat - Britain Battle in Sakhalin Battle in Al Kufrah Britain attack with 1 britishFighter, 1 britishInfantry and 1 britishTacticalBomber Italy defend with 1 Flagpole and 1 italianInfantry Britain roll dice for 1 britishFighter, 1 britishInfantry and 1 britishTacticalBomber in Al Kufrah, round 2 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianInfantry in Al Kufrah, round 2 : 1/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain and 1 italianInfantry owned by the Italy lost in Al Kufrah Britain win, taking Sakhalin from Japan with 1 britishFighter and 1 britishTacticalBomber remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishInfantry Casualties for Italy: 1 italianInfantry Battle in Sinai Britain attack with 1 britishInfantry and 2 britishTacticalBombers Italy defend with 1 Flagpole and 1 italianInfantry Britain roll dice for 1 britishInfantry and 2 britishTacticalBombers in Sinai, round 2 : 1/1 hits, 1,17 expected hits Italy roll dice for 1 italianInfantry in Sinai, round 2 : 0/1 hits, 0,25 expected hits 1 italianInfantry owned by the Italy lost in Sinai Britain win, taking Sinai from Italy with 1 britishInfantry and 2 britishTacticalBombers remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in Iraq Britain attack with 2 britishInfantrys Italy defend with 1 italianInfantry; Germany defend with 1 Flagpole and 1 Rail Britain roll dice for 1 britishBattleship in Iraq, round 2 : 1/1 hits, 0,83 expected hits Germany roll dice for 1 italianInfantry in Iraq, round 2 : 0/1 hits, 0,25 expected hits 1 italianInfantry owned by the Italy lost in Iraq Britain win, taking Iraq from Germany with 2 britishInfantrys remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in Malay Britain attack with 2 britishInfantrys and 3 britishNavalFighters Japan defend with 1 japaneseInfantry; Thailand defend with 1 Flagpole and 1 Rail Britain roll dice for 2 britishInfantrys and 3 britishNavalFighters in Malay, round 2 : 1/1 hits, 1,08 expected hits Thailand roll dice for 1 japaneseInfantry in Malay, round 2 : 0/1 hits, 0,42 expected hits 1 japaneseInfantry owned by the Japan lost in Malay Britain win, taking Malay from Thailand with 2 britishInfantrys and 3 britishNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Rangoon Britain attack with 2 britishInfantrys, 1 britishNavalFighter and 3 britishStrategicBombers Japan defend with 1 Flagpole and 2 japaneseInfantrys Britain roll dice for 2 britishInfantrys, 1 britishNavalFighter and 3 britishStrategicBombers in Rangoon, round 2 : 1/1 hits, 1,50 expected hits Japan roll dice for 2 japaneseInfantrys in Rangoon, round 2 : 1/1 hits, 0,83 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon Britain roll dice for 1 britishInfantry, 1 britishNavalFighter and 3 britishStrategicBombers in Rangoon, round 3 : 1/1 hits, 1,25 expected hits Japan roll dice for 1 japaneseInfantry in Rangoon, round 3 : 0/1 hits, 0,42 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Britain win, taking Rangoon from Japan with 1 britishInfantry, 1 britishNavalFighter and 3 britishStrategicBombers remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Casualties for Japan: 2 japaneseInfantrys Battle in Algeria Britain attack with 1 britishInfantry VichyFrance defend with 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 Flagpole, 1 Truck, 1 UnitsForExiledAllies, 2 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry, 1 germanMech.Infantry and 2 germanTanks Britain roll dice for 1 britishBattleship in Algeria, round 2 : 1/1 hits, 0,83 expected hits Britain roll dice for 1 britishInfantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits Germany roll dice for 2 germanArtillerys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanInfantry, 1 germanMech.Infantry and 2 germanTanks in Algeria, round 2 : 4/1 hits, 3,42 expected hits 1 britishInfantry owned by the Britain and 1 germanMech.Infantry owned by the Germany lost in Algeria Germany win with 2 germanArtillerys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanInfantry and 2 germanTanks remaining. Battle score for attacker is 2 Casualties for Britain: 1 britishInfantry Casualties for Germany: 1 germanMech.Infantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 1 britishCarrier moved from 24 Sea Zone to 13 Sea Zone 1 britishTank moved from Central Britain to 24 Sea Zone 1 Material and 1 britishAirTransport moved from Central Britain to Northern Finland 1 britishAirTransport moved from Northern Finland to Northern Norway 1 britishParatrooper moved from Northern Finland to Northern Norway 1 britishTank and 1 britishTransport moved from 24 Sea Zone to 13 Sea Zone 1 britishTank moved from 13 Sea Zone to Northern Norway 1 britishCombatEngineer moved from Scotland to 24 Sea Zone 1 britishArtillery and 4 britishInfantrys moved from Central Britain to 24 Sea Zone 1 britishArtillery, 1 britishCombatEngineer, 4 britishInfantrys and 3 britishTransports moved from 24 Sea Zone to 13 Sea Zone 1 britishArtillery, 1 britishCombatEngineer and 6 britishInfantrys moved from 13 Sea Zone to Northern Finland 1 britishNavalFighter moved from 24 Sea Zone to Northern Finland 1 britishNavalFighter moved from 24 Sea Zone to Northern Finland 2 britishNavalFighters moved from Central Britain to Northern Norway 2 britishNavalFighters moved from Quebec to 13 Sea Zone 1 britishNavalFighter moved from Labrador to Northern Norway 2 britishNavalFighters moved from Northern Norway to Northern Finland 1 britishNavalFighter moved from Northern Norway to Northern Finland 2 britishInfantrys moved from Scotland to 24 Sea Zone 2 britishInfantrys moved from Exiled Allies to Central Britain 2 britishInfantrys moved from London to Central Britain 5 britishTransports moved from 13 Sea Zone to 24 Sea Zone 1 britishTransport moved from 13 Sea Zone to 24 Sea Zone 1 britishNavalFighter moved from Gibraltar to Western Egypt 1 britishArtillery, 2 britishInfantrys, 1 britishParatrooper and 1 britishTank moved from Gold Coast to French West Africa 2 britishInfantrys moved from 61 Sea Zone to Morrocco 1 britishDestroyer moved from 61 Sea Zone to 43 Sea Zone 1 britishTacticalBomber moved from Al Kufrah to Western Egypt 1 britishFighter moved from Al Kufrah to Cairo 2 britishTacticalBombers moved from Sinai to Cairo 1 britishAntiAirGun and 1 britishMech.Infantry moved from Anglo Egyptian Sudan to Cairo 2 Trucks, 1 britishArtillery and 1 britishInfantry moved from Southern Anglo Egyptian Sudan to Western Egypt 1 britishInfantry and 1 britishMech.Infantry moved from Western Anglo Egyptian Sudan to Central Egpyt 1 Material and 1 britishMech.Infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 britishInfantrys moved from Italian Somaliland to 76 Sea Zone 1 britishCruiser, 2 britishInfantrys and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone 2 britishInfantrys moved from 72 Sea Zone to Cairo 2 britishMech.Infantrys moved from Cairo to Western Egypt 2 britishAntiAirGuns and 2 britishMech.Infantrys moved from Western Egypt to Cairo 1 britishArtillery and 1 britishInfantry moved from Bombay to 75 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo 1 Truck and 1 britishInfantry moved from Bombay to Kashmir 1 Truck moved from Kashmir to New Dehli 1 britishFighter and 1 britishNavalFighter moved from Bombay to Singkiang 2 britishInfantrys moved from Calcutta to Bengal 1 britishNavalFighter and 3 britishStrategicBombers moved from Rangoon to Sumatra 1 britishNavalFighter moved from Malay to Sumatra 2 britishNavalFighters moved from Malay to 148 Sea Zone 1 britishNavalFighter moved from New South Wales to Java 1 Material and 1 britishAirTransport moved from New South Wales to Sumatra 1 Material and 1 britishCombatEngineer moved from Southwestern Australia to 163 Sea Zone 1 Material, 1 britishCombatEngineer and 1 britishTransport moved from 163 Sea Zone to 148 Sea Zone 1 Material and 1 britishCombatEngineer moved from 148 Sea Zone to Sumatra 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 6 britishDestroyers, 1 britishSubmarine and 2 britishTransports moved from 163 Sea Zone to 148 Sea Zone 3 britishInfantrys and 1 britishParatrooper moved from Java to 148 Sea Zone 3 britishInfantrys and 1 britishParatrooper moved from 148 Sea Zone to Sumatra 1 britishArtillery, 3 britishInfantrys and 1 britishTank moved from Southwestern Australia to Southern Australia 1 Truck moved from Southwestern Australia to New South Wales 1 britishInfantry moved from New South Wales to Southern Australia 1 Truck, 1 americanAntiAirGun, 1 britishDestroyer and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone 1 britishTransport moved from 69 Sea Zone to 71 Sea Zone 1 britishSubmarine moved from 71 Sea Zone to 64 Sea Zone 1 britishBattleship moved from 24 Sea Zone to 13 Sea Zone Purchase Units - Britain Britain buy 1 britishAirfield, 2 britishArtillerys, 1 britishCruiser, 5 britishInfantrys and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens; Place Units - Britain 3 britishInfantrys placed in Scotland 2 britishArtillerys placed in Central Britain 1 britishCruiser placed in 24 Sea Zone 1 britishTransport placed in 21 Sea Zone 2 britishInfantrys placed in London Units in Northern Finland being upgraded or consumed: 1 Material 1 britishAirfield placed in Northern Finland Turn Complete - Britain Britain collect 41 PUs; end with 42 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 45 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 46 PUs Units generate 6 techTokens; Britain end with 12 techTokens Units Change Ownership Some Units in Anglo Egyptian Sudan change ownership: 1 Material Some Units in Copenhagen change ownership: 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Sumatra change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Western Egypt change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 1 britishInfantry and 1 britishNavalFighter; Remaining resources: 2 PUs; Place Units - Canada 1 britishInfantry and 1 britishNavalFighter placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 17 PUs Some Units in Quebec change ownership: 1 britishInfantry and 1 britishNavalFighter Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishAirfield, 1 britishArtillery, 4 britishInfantrys and 1 britishMech.Infantry; Remaining resources: 0 PUs; Place Units - ExiledAllies Units in Sumatra being upgraded or consumed: 1 Material 1 britishAirfield placed in Sumatra 3 britishInfantrys placed in Java 1 britishArtillery and 1 britishMech.Infantry placed in Belgian Congo 1 britishInfantry placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 31 PUs; end with 31 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 28 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 24 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 22 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 1 britishArtillery and 1 britishMech.Infantry Some Units in Copenhagen change ownership: 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 1 britishInfantry Some Units in Java change ownership: 1 britishCombatEngineer and 3 britishInfantrys Some Units in Sumatra change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 3 britishInfantrys; Remaining resources: 2 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Anglo Egyptian Sudan change ownership: 1 Material Some Units in Cairo change ownership: 3 britishInfantrys Some Units in Western Egypt change ownership: 2 britishCombatEngineers Purchase Units - SouthAfrica SouthAfrica buy 2 britishInfantrys; Remaining resources: 1 PUs; Place Units - SouthAfrica 2 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 8 PUs Some Units in Cape Town change ownership: 2 britishInfantrys Purchase Units - India India buy 4 britishInfantrys; Remaining resources: 1 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 2 britishInfantrys Some Units in Calcutta change ownership: 2 britishInfantrys Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishAirTransport and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Australia 1 Material, 1 britishAirTransport and 1 britishNavalFighter placed in New South Wales Turn Complete - Australia Australia collect 16 PUs; end with 16 PUs Some Units in New South Wales change ownership: 1 Material, 1 britishAirTransport and 1 britishNavalFighter Turning on Edit Mode EDIT: Removing units owned by Britain from Singkiang: 1 britishFighter and 1 britishNavalFighter EDIT: Adding units owned by Britain to Cairo: 1 britishFighter and 1 britishNavalFighter EDIT: Adding units owned by Britain to Western Egypt: 2 britishAntiAirGuns, 4 britishInfantrys, 1 britishMech.Infantry and 1 britishTank EDIT: Removing units owned by Britain from Cairo: 2 britishAntiAirGuns, 4 britishInfantrys, 1 britishMech.Infantry and 1 britishTank
Combat Hit Differential Summary :
Britain rolls : : 0,00 Japan : -0,25 Italy : 0,50 Britain : -1,00 Thailand : -0,42 Germany : 0,33
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@redrum: Miscaclulated Egypt and needed to edit.
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@redrum: Italy is up
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TripleA Turn Summary: Italy round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 8 Research Technology - Italy Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Combat - Italy Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianMech.Infantry moved from Cyrenaica to Tripolitania 1 italianAntiAirGun and 1 italianMech.Infantry moved from Tripolitania to Algeria 1 italianFighter moved from Crete to Algeria 1 italianDestroyer moved from 51 Sea Zone to 45 Sea Zone 1 italianInfantry moved from Trans Jordan to Syria 1 italianBattleship, 1 italianCruiser and 2 italianTransports moved from 53 Sea Zone to 48 Sea Zone 3 italianInfantrys moved from Sicily to 48 Sea Zone 1 italianTank moved from Tobruk to Tripolitania 1 Truck and 1 italianAntiAirGun moved from Tobruk to Tripolitania 4 italianAlpineInfantrys, 1 italianAntiTankGun, 8 italianArtillerys, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMarines and 1 italianParatrooper moved from Tobruk to Cyrenaica 3 italianInfantrys moved from 48 Sea Zone to Cyrenaica 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianBattleship and 1 italianDestroyer moved from 51 Sea Zone to 48 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 48 Sea Zone 3 italianAlpineInfantrys and 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianAlpineInfantrys, 2 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 48 Sea Zone 3 italianAlpineInfantrys and 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica 1 italianCombatEngineer moved from Rome to Northern Italy 1 Material and 1 italianAirTransport moved from Rome to Northern Italy 1 italianAirTransport moved from Northern Italy to Rome 1 Material and 1 Truck moved from Southern Italy to Northern Italy 1 italianFighter moved from Crete to Algeria 1 italianNavalFighter moved from Crete to Sardinia 1 italianTacticalBomber moved from Crete to Sardinia 1 italianStrategicBomber moved from Crete to Algeria 2 italianTransports moved from 51 Sea Zone to 46 Sea Zone 1 italianTransport moved from 51 Sea Zone to 48 Sea Zone 1 italianSubmarine moved from 44 Sea Zone to 45 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 3 italianInfantrys moved from 46 Sea Zone to Sicily 1 Train moved from Vichy France to Northern France 1 Train and 2 italianAntiAirGuns moved from Northern France to Northern Germany 1 Truck and 1 italianArtillery moved from Vichy France to Rome Purchase Units - Italy Italy buy 1 ResearchCenter, 4 italianAlpineInfantrys and 6 italianInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy Units in Northern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Northern Italy 3 italianAlpineInfantrys placed in Sicily 1 italianAlpineInfantry and 2 italianInfantrys placed in Southern Italy 4 italianInfantrys placed in Rome Turn Complete - Italy Italy collect 31 PUs; end with 31 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs Units generate 9 techTokens; Italy end with 15 techTokens
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Move Summary: Usa round 8
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 8 Research Technology - Usa Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from Bonin Island to 119 Sea Zone 1 americanCarrier, 2 americanDestroyers, 1 americanNavalFighter and 2 americanSubmarines moved from 108 Sea Zone to 99 Sea Zone 4 americanCarriers, 2 americanCombatEngineers, 1 americanCruiser, 1 americanDestroyer, 4 americanInfantrys, 8 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 4 americanTransports moved from 119 Sea Zone to 99 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to 99 Sea Zone 2 americanNavalFighters moved from Alaska to 99 Sea Zone 1 americanFighter moved from Wake Island to 99 Sea Zone 1 americanStrategicBomber moved from Gibraltar to Tunisia 2 americanSubmarines moved from 120 Sea Zone to 99 Sea Zone
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@redrum: Need Scramble and OOL.
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I'm curious to see what happens now. Pretty sure it's either a 30% shot at Tokio, or a decently cost-efficient fleet kill. If I don't do it, I'll probably have less than 30% win chance. And the game isn't even over if Tokio falls, you will certainly get it back rightaway.
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TripleA Manual Gamesave Post: Usa round 8
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 8 Research Technology - Usa Usa rolls : 1/1 hits, 0,00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from Bonin Island to 119 Sea Zone 1 americanCarrier, 2 americanDestroyers, 1 americanNavalFighter and 2 americanSubmarines moved from 108 Sea Zone to 99 Sea Zone 4 americanCarriers, 2 americanCombatEngineers, 1 americanCruiser, 1 americanDestroyer, 4 americanInfantrys, 8 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 4 americanTransports moved from 119 Sea Zone to 99 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to 99 Sea Zone 2 americanNavalFighters moved from Alaska to 99 Sea Zone 1 americanFighter moved from Wake Island to 99 Sea Zone 1 americanStrategicBomber moved from Gibraltar to Tunisia 2 americanSubmarines moved from 120 Sea Zone to 99 Sea Zone 2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from 99 Sea Zone to Tokyo
Combat Hit Differential Summary :
Usa rolls : : 1,00
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@redrum forgot to unload to Tokio
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@Gully Max scramble to sz99 and max defense which should be subs, transports, destroyers, carriers, damage BB, BB, naval fighters. If Japan is clearly going to win then save BB til the end instead.
I guess this is your all-in move? As if the USA loses this, its pretty bleak for them.
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@redrum: pretty much. Your subs hit so I lost a transport and edited it back in in NCM.
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Game History
Round: 8 Research Technology - Usa Usa rolls : 1/1 hits, 0,00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from Bonin Island to 119 Sea Zone 1 americanCarrier, 2 americanDestroyers, 1 americanNavalFighter and 2 americanSubmarines moved from 108 Sea Zone to 99 Sea Zone 4 americanCarriers, 2 americanCombatEngineers, 1 americanCruiser, 1 americanDestroyer, 4 americanInfantrys, 8 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 4 americanTransports moved from 119 Sea Zone to 99 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to 99 Sea Zone 2 americanNavalFighters moved from Alaska to 99 Sea Zone 1 americanFighter moved from Wake Island to 99 Sea Zone 1 americanStrategicBomber moved from Gibraltar to Tunisia 2 americanSubmarines moved from 120 Sea Zone to 99 Sea Zone 2 americanCombatEngineers, 4 americanInfantrys and 1 americanParatrooper moved from 99 Sea Zone to Tokyo Combat - Usa Usa creates battle in territory 109 Sea Zone Japan scrambles 2 units out of Kyushu Shikoku to defend against the attack in 99 Sea Zone Japan scrambles 2 units out of Tokyo to defend against the attack in 99 Sea Zone Japan scrambles 4 units out of Japan to defend against the attack in 99 Sea Zone Strategic bombing raid in Tunisia Bombing raid in Tunisia rolls: 2 and causes: 2 damage to unit: Rail Bombing raid in Tunisia causes 2 damage total. Battle in 99 Sea Zone Usa attack with 5 americanCarriers, 1 americanCruiser, 3 americanDestroyers, 1 americanFighter, 13 americanNavalFighters, 5 americanSubmarines and 4 americanTransports Japan defend with 1 japaneseBattleship, 2 japaneseCarriers, 10 japaneseDestroyers, 12 japaneseNavalFighters, 3 japaneseSubmarines and 2 japaneseTransports DepthChargeAttack fire in 99 Sea Zone : 1/1 hits, 0,25 expected hits 1 japaneseSubmarine owned by the Japan lost in 99 Sea Zone Usa roll dice for 5 americanSubmarines in 99 Sea Zone, round 2 : 1/1 hits, 1,25 expected hits Japan roll dice for 2 japaneseSubmarines in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 americanTransport owned by the Usa lost in 99 Sea Zone 1 americanParatrooper owned by the Usa lost in Tokyo Usa roll dice for 5 americanCarriers, 1 americanCruiser, 3 americanDestroyers, 1 americanFighter, 13 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 2 : 9/1 hits, 9,50 expected hits Japan roll dice for 1 japaneseBattleship, 2 japaneseCarriers, 10 japaneseDestroyers, 12 japaneseNavalFighters and 2 japaneseTransports in 99 Sea Zone, round 2 : 10/0 hits, 10,00 expected hits 2 americanSubmarines owned by the Usa, 2 japaneseTransports owned by the Japan, 3 americanDestroyers owned by the Usa, 2 japaneseSubmarines owned by the Japan, 6 japaneseDestroyers owned by the Japan and 5 americanCarriers owned by the Usa lost in 99 Sea Zone Usa roll dice for 3 americanSubmarines in 99 Sea Zone, round 3 : 1/1 hits, 0,75 expected hits 1 japaneseDestroyer owned by the Japan lost in 99 Sea Zone Usa roll dice for 1 americanCruiser, 1 americanFighter, 13 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 3 : 8/1 hits, 8,33 expected hits Japan roll dice for 1 japaneseBattleship, 2 japaneseCarriers, 3 japaneseDestroyers and 12 japaneseNavalFighters in 99 Sea Zone, round 3 : 8/1 hits, 8,08 expected hits 3 americanSubmarines owned by the Usa, 1 japaneseNavalFighter owned by the Japan, 1 americanCruiser owned by the Usa, 3 japaneseDestroyers owned by the Japan, 1 japaneseBattleship owned by the Japan, 3 americanNavalFighters owned by the Usa, 1 americanFighter owned by the Usa and 2 japaneseCarriers owned by the Japan lost in 99 Sea Zone Usa roll dice for 10 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 4 : 6/1 hits, 5,83 expected hits Japan roll dice for 11 japaneseNavalFighters in 99 Sea Zone, round 4 : 5/1 hits, 5,50 expected hits 6 japaneseNavalFighters owned by the Japan and 5 americanNavalFighters owned by the Usa lost in 99 Sea Zone Usa roll dice for 5 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 5 : 2/1 hits, 2,92 expected hits Japan roll dice for 5 japaneseNavalFighters in 99 Sea Zone, round 5 : 2/1 hits, 2,50 expected hits 2 japaneseNavalFighters owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 99 Sea Zone Usa roll dice for 3 americanNavalFighters and 3 americanTransports in 99 Sea Zone, round 6 : 2/1 hits, 1,75 expected hits Japan roll dice for 3 japaneseNavalFighters in 99 Sea Zone, round 6 : 2/1 hits, 1,50 expected hits 2 japaneseNavalFighters owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 99 Sea Zone Usa roll dice for 1 americanNavalFighter and 3 americanTransports in 99 Sea Zone, round 7 : 1/1 hits, 0,58 expected hits Japan roll dice for 1 japaneseNavalFighter in 99 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits 1 japaneseNavalFighter owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 99 Sea Zone Usa win with 3 americanTransports remaining. Battle score for attacker is -23 Casualties for Japan: 1 japaneseBattleship, 2 japaneseCarriers, 10 japaneseDestroyers, 12 japaneseNavalFighters, 3 japaneseSubmarines and 2 japaneseTransports Casualties for Usa: 5 americanCarriers, 1 americanCruiser, 3 americanDestroyers, 1 americanFighter, 13 americanNavalFighters, 5 americanSubmarines and 1 americanTransport Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Tokyo Usa attack with 2 americanCombatEngineers and 4 americanInfantrys Japan defend with 1 Flagpole, 2 Rails, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseBarracks and 1 japaneseDocks Usa roll dice for 2 americanCombatEngineers and 4 americanInfantrys in Tokyo, round 2 : 2/1 hits, 1,67 expected hits Japan roll dice for 1 japaneseAntiAirGun in Tokyo, round 2 : 0/1 hits, 0,17 expected hits 1 japaneseAntiAirGun owned by the Japan lost in Tokyo Usa destroys 85PUs while taking Japan capital Some non-combat units are destroyed: Usa converts japaneseBarracks into different units Usa converts japaneseDocks into different units Usa win, taking Tokyo from Japan with 2 americanCombatEngineers and 4 americanInfantrys remaining. Battle score for attacker is 0 Casualties for Usa: 1 americanParatrooper Casualties for Japan: 1 japaneseAntiAirGun Trigger LiberationJapan4: Setting switch to true for conditionAttachmentLiberationJapan attached to Japan Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Usa to 99 Sea Zone: 1 americanTransport EDIT: Adding units owned by Usa to Tokyo: 1 americanParatrooper EDIT: Turning off Edit Mode Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanAirTransport moved from Solomon Islands to New South Wales 1 americanTransport moved from 119 Sea Zone to 120 Sea Zone 2 americanDestroyers moved from 109 Sea Zone to 120 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 3 americanTransports moved from 43 Sea Zone to 42 Sea Zone 1 americanTransport moved from 61 Sea Zone to 42 Sea Zone 1 americanArtillery and 6 americanInfantrys moved from Morrocco to 42 Sea Zone 1 americanStrategicBomber moved from Tunisia to Gibraltar 1 americanArtillery and 6 americanInfantrys moved from 42 Sea Zone to Gibraltar 1 americanCombatEngineer, 1 americanInfantry, 2 americanMarines and 1 americanMech.Infantry moved from Southwestern Algeria to Morrocco 1 americanBattleship moved from 61 Sea Zone to 42 Sea Zone 2 Materials moved from New York to 30 Sea Zone 2 Materials and 1 americanTransport moved from 30 Sea Zone to 2 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 39 Sea Zone to Azores 2 americanTransports moved from 61 Sea Zone to 39 Sea Zone 1 americanDestroyer moved from 30 Sea Zone to 39 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 101 Sea Zone to Soviet Far East 1 americanTransport moved from 101 Sea Zone to 103 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Alaska to 103 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 101 Sea Zone to Soviet Far East 1 americanTransport and 2 britishInfantrys moved from 24 Sea Zone to 13 Sea Zone 1 Material and 1 Train moved from Washington to New York 1 Train moved from New York to Washington Purchase Units - Usa Usa buy 2 americanDestroyers, 1 americanHull, 3 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa 1 americanDestroyer and 1 americanSubmarine placed in 120 Sea Zone 2 americanNavalFighters placed in Hawaiian Islands 1 americanDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone 2 americanInfantrys placed in San Francisco 1 americanInfantry placed in Washington Activate Technology - Usa Usa activating ImprovedDestroyers Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaTRS: has removed 1 Truck owned by Usa in Soviet Far East Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Trigger LLaTRS: Russia has 1 Truck placed in Soviet Far East Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East Usa collect 75 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa : -0,58 Usa rolls : : 1,00 Japan : 0,58 DepthChargeAttack fire in 99 Sea Zone : : 0,75
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@Gully Little confused here? What's with the transport casualty?
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@redrum your defending subs got a roll, and it was a hit. They should not, negative support from surface ships. I took out a Transport (so the combat is not affected) and edited it back in later. And the para it carried.
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@Gully Yeah, there is a bug though I was assuming we were playing it as is and allowing subs to roll. I don't think we had edited any other sub casualties or rolls or had agree to (and its very difficult in many cases if there isn't a transport to take).
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@redrum: Well I assumed we were player enforcing the rules as they are written. There weren't any defensive Sub hits until now so I guess we should have clarified beforehand.
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@Gully Hmm. I'd say generally any battle roll related map bugs (strength of units, support, etc) are usually played as is as they are very difficult to edit in all situations. For a long time in I think 2.7 or 2.8 there was some bugs around techs giving extra power to some of the infantry types (engineers I think it was) and those were always just played as is as trying to play as it was written was very difficult. Most other rules are played as written (movement, placement, etc) since they can easily be edited.
When determining Japan's purchase I assumed the subs would roll as I took the BC result and adjusted my casualties and your odds were around 25-30% once I optimized casualties. Otherwise I probably would have bought another destroyer since the subs not rolling is actually probably 5-10% difference as the 1/6 time they hit, it almost guarantees a Japan win.
@Hepps Any thoughts here?
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In this case it would be easy to edit. Just turn on Edit mode when subs are rolling and automiss with them. I didn't do it because more often then not it doesn't hit anyway.
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Hm yeah, if Hepps says something it would be helpful. Personally I would love to continue this game, and if I get Tokyo it's a close game, but if I don't get it it's a concede.
With subs it's more delicate than with inf, just because Sea Battles are more PU per hit and they snowball more extremely. Usually defending subs don't hit anyway (unless there are like 5+ subs and 5+ other ships defending), so it's not causing a lot of edit work. I always assumed these would be played as in the rules.
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Yeah, let's see if @Hepps has any thoughts. I see a few different options here:
- Rule as written: Assume the rule should have been understood to be played as written and move forward with the result with the edit you made.
- Rule as engine enforced: Assume the rule should have been understood to be played as the engine enforces it so revert the edit and either try to figure out what would have been left with the given battle rolls (definitely would be a Japanese win since it ended so close) or re-roll the entire battle allowing subs to roll.
- Replay: Since there was no agreement around the rule, allow Japan to adjust purchase if desired (as well as other nations if it would impact them though I doubt it would). And determine how to play the rule moving forward.
I generally lean towards option 3 as this is such a swing either way. Especially because that 1 sub hit essentially decides the battle as either US taking Tokyo with a small TUV fleet lose or Japan winning it outright with a larger TUV fleet loss.