TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.6 Gully (al) vs redrum (ax)

    Scheduled Pinned Locked Moved Play By Forum
    368 Posts 4 Posters 330.7k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      Gully
      last edited by

      @redrum alright, edited out 2 Mechs and added 2 Fighters to Helsinki. Italy is up.

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Italy round 9

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 9
        
            Research Technology - Italy
                Italy spend 0 on tech rolls
                    Italy rolls : 1/1 hits, 0.00 expected hits
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedFighters
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianMech.Infantry moved from Algeria to Morrocco
                2 italianFighters and 1 italianStrategicBomber moved from Algeria to Morrocco
        
            Combat - Italy
                Battle in Morrocco
                    Italy attack with 2 italianFighters, 1 italianMech.Infantry and 1 italianStrategicBomber
                    ExiledAllies defend with 1 Flagpole and 1 Rail; Usa defend with 1 americanMech.Infantry
                        Italy roll dice for 2 italianFighters, 1 italianMech.Infantry and 1 italianStrategicBomber in Morrocco, round 2 : 2/1 hits, 1.17 expected hits
                        ExiledAllies roll dice for 1 americanMech.Infantry in Morrocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 italianMech.Infantry owned by the Italy and 1 americanMech.Infantry owned by the Usa lost in Morrocco
                    Italy win with 2 italianFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 0
                    Casualties for Italy: 1 italianMech.Infantry
                    Casualties for Usa: 1 americanMech.Infantry
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianProd: Italy has 1 Material placed in Rome
                1 Truck and 1 italianAntiAirGun moved from Tripolitania to Algeria
                1 Truck moved from Algeria to Tripolitania
                1 italianArtillery and 3 italianInfantrys moved from Rome to 46 Sea Zone
                1 italianArtillery, 3 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 51 Sea Zone
                3 italianAlpineInfantrys and 3 italianInfantrys moved from Sicily to 48 Sea Zone
                3 italianAlpineInfantrys, 3 italianInfantrys and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
                1 italianAlpineInfantry and 2 italianInfantrys moved from Southern Italy to 50 Sea Zone
                1 italianAlpineInfantry, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                4 italianAlpineInfantrys, 1 italianArtillery and 8 italianInfantrys moved from 51 Sea Zone to Tobruk
                7 italianAlpineInfantrys, 1 italianAntiTankGun, 8 italianArtillerys, 3 italianCombatEngineers, 20 italianInfantrys, 3 italianMarines and 1 italianParatrooper moved from Cyrenaica to Tobruk
                1 italianTank moved from Tripolitania to Cyrenaica
                2 italianBattleships and 1 italianCruiser moved from 48 Sea Zone to 51 Sea Zone
                2 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
                1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                2 italianFighters and 1 italianStrategicBomber moved from Morrocco to Algeria
                1 italianInfantry moved from Rome to Southern Italy
                1 Material and 1 Truck moved from Rome to Southern Italy
                1 Truck moved from Southern Italy to Rome
                1 Truck and 1 italianCombatEngineer moved from Northern Italy to Southern Italy
        
            Purchase Units - Italy
                Italy buy 4 italianAlpineInfantrys and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                3 italianAlpineInfantrys placed in Sicily
                1 italianAlpineInfantry and 2 italianInfantrys placed in Southern Italy
                4 italianInfantrys placed in Rome
        
            Activate Technology - Italy
                Italy activating ImprovedFighters
                Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
                Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
                Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
                Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
                Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
                Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
                Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
                Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
        
            Turn Complete - Italy
                Italy collect 31 PUs; end with 31 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        Italy rolls : : 1.00
        ExiledAllies : 0.67
        Italy : 0.83
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        G 1 Reply Last reply Reply Quote 0
        • G Offline
          Gully
          last edited by

          TripleA Turn Summary: Usa round 9

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 9
          
              Research Technology - Usa
                  Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                      Usa rolls : 1/1 hits, 0,00 expected hits
                  Usa removing all Technology Tokens after successful research.
                  Usa discover ImprovedProduction
          
              Combat Move - Usa
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                  3 americanDestroyers moved from 39 Sea Zone to 11 Sea Zone
                  1 americanStrategicBomber moved from Gibraltar to Tunisia
          
              Combat - Usa
                  Strategic bombing raid in Tunisia
                      Bombing raid in Tunisia rolls: 1 and causes: 1 damage to unit: Rail
                      Bombing raid in Tunisia causes 1 damage total. 
                  Battle in 11 Sea Zone
                      Usa attack with 3 americanDestroyers
                      Germany defend with 1 germanSubmarine
                          DepthChargeAttack fire in 11 Sea Zone : 1/1 hits, 0,75 expected hits
                          1 germanSubmarine owned by the Germany lost in 11 Sea Zone
                      Usa win, taking 11 Sea Zone from Neutral with 3 americanDestroyers remaining. Battle score for attacker is 7
                      Casualties for Germany: 1 germanSubmarine
          
              Non Combat Move - Usa
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  3 americanTransports moved from 42 Sea Zone to 62 Sea Zone
                  1 americanStrategicBomber moved from Tunisia to Western Egypt
                  1 americanCombatEngineer and 1 americanInfantry moved from Azores to 39 Sea Zone
                  1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                  1 americanCombatEngineer and 1 americanInfantry moved from 61 Sea Zone to Morrocco
                  1 americanArtillery and 1 americanInfantry moved from Gibraltar to 42 Sea Zone
                  1 americanArtillery and 1 americanInfantry moved from 42 Sea Zone to Morrocco
                  1 americanTransport moved from 120 Sea Zone to 116 Sea Zone
                  2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
                  1 americanSubmarine moved from 120 Sea Zone to 116 Sea Zone
                  1 americanDestroyer moved from 156 Sea Zone to 115 Sea Zone
                  1 americanDestroyer moved from 120 Sea Zone to 115 Sea Zone
                  2 americanDestroyers moved from 120 Sea Zone to 115 Sea Zone
                  2 americanInfantrys moved from San Francisco to 156 Sea Zone
                  2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                  2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands
                  1 americanTransport moved from 101 Sea Zone to 105 Sea Zone
                  2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                  2 americanInfantrys moved from Washington to 30 Sea Zone
                  2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                  2 americanInfantrys moved from 39 Sea Zone to Azores
                  1 Train moved from Washington to Florida Peninsula
                  1 Train and 1 americanAntiAirGun moved from Florida Peninsula to Eastern Central US
                  1 Train moved from New York to Chicago
                  1 Train and 1 americanAntiAirGun moved from Chicago to Eastern Central US
                  2 Materials and 1 americanTransport moved from 2 Sea Zone to 8 Sea Zone
                  1 Material moved from Central Britain to 24 Sea Zone
                  1 americanAntiAirGun moved from Central Britain to 24 Sea Zone
                  1 americanTransport moved from 13 Sea Zone to 3 Sea Zone
                  1 americanAirTransport moved from New South Wales to Queensland
          
              Purchase Units - Usa
                  Usa buy 1 americanAntiTankGun, 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 1 americanInfantry, 3 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Usa
                  1 americanInfantry placed in Washington
                  1 americanAntiTankGun placed in New York
                  2 americanNavalFighters placed in Hawaiian Islands
                  Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                  1 americanCarrier and 1 americanHull placed in 156 Sea Zone
                  1 americanDestroyer placed in 124 Sea Zone
                  1 americanSubmarine placed in 120 Sea Zone
                  1 americanNavalFighter placed in Chicago
          
              Activate Technology - Usa
                  Usa activating ImprovedProduction
          
              Turn Complete - Usa
                  Trigger LLaTRS: has removed 1 Truck owned by Usa in Soviet Far East
                  Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East
                  Trigger LLaTRS: Russia has 1 Truck placed in Soviet Far East
                  Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East
                  Usa collect 71 PUs; end with 71 PUs
                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs
                  Units generate 9 techTokens; Usa end with 9 techTokens
          

          Combat Hit Differential Summary :

          Usa rolls : : 1,00
          DepthChargeAttack fire in 11 Sea Zone : : 0,25
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gully @redrum
            last edited by

            @redrum Germany is up

            1 Reply Last reply Reply Quote 0
            • G Offline
              Gully
              last edited by

              I have another rules question. Better to bring it up before it's relevant 🙂

              It's about entering Allied territory. North-China and Chungking have fallen, so everybody can enter Chinese territory. Is this still valid if North-China or Chungking are liberated? And the same question for Russia?

              One could think of funny edge cases. Let's say, a paratrooper liberates Chungking, and the Airtransport wants to land in E-Szechuan, which is allowed when the attack is announced. Now after the combat phase, there is no landing spot next to Chungking any more. I guess the solution for that is, the allowance is revoked after the NCM. Or is it even never revoked? I should try what the engine does. The rules say something like "once Chung + N-China have fallen to Axis aggression all Allied are free to enter China". Sounds like you can enter for the remainder of the game.

              redrumR 2 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Gully
                last edited by

                @Gully Yes, my understanding is its a one way trigger. Once the designated territories fall, the other Allied nations can enter for the rest of the game regardless if they are recaptured.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Move Summary: Germany round 10

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 10
                  
                      Research Technology - Germany
                          Trigger germanaTAM: Germany gains access to AdvancedMechanization
                          Germany spend 0 on tech rolls
                          Germany removing all Technology Tokens after successful research.
                          Germany discover AdvancedMechanization
                  
                      Combat Move - Germany
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          1 germanFighter moved from Algeria to 61 Sea Zone
                          1 germanInfantry moved from Archangel to Eastern Karelia
                                Germany take Eastern Karelia from Russia
                          1 germanInfantry moved from Pskov to Novgorod
                                Germany take Novgorod from Russia
                          1 germanInfantry moved from Western Kazahk to Northern Kazahk
                          2 germanFighters moved from Stalingrad to Northern Kazahk
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Gully
                    last edited by

                    @Gully Submerge?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    G 2 Replies Last reply Reply Quote 0
                    • G Offline
                      Gully @redrum
                      last edited by

                      @redrum yes submerge

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Finland round 10

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 10
                        
                            Reconnaissance Missions - Finland
                                Finland collect 0 PUs; end with 6 PUs
                        
                            Reinforcing - DanubeAxis
                                DanubeAxis collect 0 PUs; end with 12 PUs
                        
                            Counter Intelligence Operations - VichyFrance
                                VichyFrance collect 0 PUs; end with 7 PUs
                        
                            Research Technology - Germany
                                Trigger germanaTAM: Germany gains access to AdvancedMechanization
                                Germany spend 0 on tech rolls
                                    Germany rolls : 2/1 hits, 0.00 expected hits
                                Germany removing all Technology Tokens after successful research.
                                Germany discover AdvancedMechanization
                        
                            Combat Move - Germany
                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                1 germanFighter moved from Algeria to 61 Sea Zone
                                1 germanInfantry moved from Archangel to Eastern Karelia
                                      Germany take Eastern Karelia from Russia
                                1 germanInfantry moved from Pskov to Novgorod
                                      Germany take Novgorod from Russia
                                1 germanInfantry moved from Western Kazahk to Northern Kazahk
                                2 germanFighters moved from Stalingrad to Northern Kazahk
                        
                            Combat - Germany
                                Battle in 61 Sea Zone
                                    Germany attack with 1 germanFighter
                                    Usa defend with 1 americanTransport; Britain defend with 1 britishSubmarine
                                    1 britishSubmarine owned by the Britain Submerged
                                        Germany roll dice for 1 germanFighter in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        Britain roll dice for 1 americanTransport in 61 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                        1 americanTransport owned by the Usa lost in 61 Sea Zone
                                    Germany win with 1 germanFighter remaining. Battle score for attacker is 7
                                    Casualties for Usa: 1 americanTransport
                                Battle in Northern Kazahk
                                    Germany attack with 2 germanFighters and 1 germanInfantry
                                    Russia defend with 1 Flagpole and 1 russianInfantry
                                        Germany roll dice for 2 germanFighters and 1 germanInfantry in Northern Kazahk, round 2 : 1/0 hits, 1.00 expected hits
                                        Russia roll dice for 1 russianInfantry in Northern Kazahk, round 2 : 1/1 hits, 0.33 expected hits
                                        1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Northern Kazahk
                                    Germany win with 2 germanFighters remaining. Battle score for attacker is 0
                                    Casualties for Germany: 1 germanInfantry
                                    Casualties for Russia: 1 russianInfantry
                        
                            Non Combat Move - Germany
                                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                1 germanCombatEngineer and 3 germanInfantrys moved from Northern Germany to 27 Sea Zone
                                1 Truck and 1 germanInfantry moved from Pskov to Finland
                                1 Material and 1 germanAirTransport moved from Belorussia to Finland
                                1 germanFighter moved from 61 Sea Zone to Algeria
                                1 germanTransport moved from 44 Sea Zone to 47 Sea Zone
                                3 germanInfantrys moved from Vichy France to Eastern France
                                1 germanInfantry moved from Western Germany to Northern Germany
                                2 germanInfantrys moved from Low Countries to Northern Germany
                                1 Truck moved from Cyrenaica to Tobruk
                                1 germanTransport moved from 65 Sea Zone to 66 Sea Zone
                                2 germanInfantrys moved from Northern France to Eastern France
                                1 germanInfantry moved from Eastern France to Northern France
                                1 germanInfantry moved from Eastern France to Low Countries
                                4 germanNavalFighters moved from Northern Germany to Finland
                                3 germanNavalFighters moved from Eastern Germany to Finland
                                1 germanCombatEngineer, 3 germanInfantrys and 2 germanTransports moved from 27 Sea Zone to 28 Sea Zone
                                1 germanCombatEngineer and 3 germanInfantrys moved from 28 Sea Zone to Finland
                                1 germanBattleship and 1 germanCruiser moved from 27 Sea Zone to 28 Sea Zone
                                1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone
                                1 germanInfantry moved from Leningrad to Eastern Finland
                                1 germanArtillery moved from Western Karelia to Eastern Finland
                                1 germanFighter moved from Southern Germany to Finland
                                3 germanInfantrys and 3 germanMech.Infantrys moved from Voronezh to Volgarod
                                1 Truck moved from Stalingrad to Voronezh
                                1 Material and 1 Truck moved from Voronezh to Volgarod
                                1 germanInfantry moved from Sverdlovsk to Western Kazahk
                                1 germanInfantry moved from Northern Iran to Eastern Iran
                                1 germanInfantry moved from Northern Iran to Eastern Iran
                                1 germanMech.Infantry moved from Volgarod to Sverdlovsk
                                1 germanFighter moved from Urals to Stalingrad
                                1 germanInfantry moved from Urals to Volgarod
                                1 germanInfantry moved from Vologda to Volgarod
                                1 germanInfantry moved from Archangel to Vologda
                                2 germanInfantrys moved from Tula to Volgarod
                                1 germanCombatEngineer and 2 germanInfantrys moved from Stalingrad to Volgarod
                                1 germanMech.Infantry moved from Volgarod to Urals
                                1 germanFighter moved from Urals to Stalingrad
                                1 germanFighter moved from Northern Kazahk to Stalingrad
                                1 germanInfantry moved from Smolensk to Tula
                                1 germanInfantry moved from Kharkov to Voronezh
                                1 germanInfantry moved from Orel Kursk to Smolensk
                                1 germanFighter moved from Northern Kazahk to Volgarod
                                1 Truck and 1 germanInfantry moved from Lithuania to Novgorod
                                1 germanInfantry and 1 germanMech.Infantry moved from Belorussia to Voronezh
                                2 germanInfantrys and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh
                                2 Trucks moved from Finland to Lativa Estonia
                                2 germanInfantrys moved from Lithuania to Lativa Estonia
                                2 germanInfantrys moved from Belorussia to Pskov
                                1 germanInfantry moved from Orel Kursk to Smolensk
                                1 germanInfantry moved from Belorussia to Pskov
                                2 germanInfantrys moved from Belorussia to Orel Kursk
                                2 germanInfantrys moved from Western Ukraine to Kharkov
                                4 germanInfantrys moved from Romania to Western Ukraine
                                1 Train moved from Hungary Slovakia to Austria
                                2 Trains moved from Poland to Eastern Germany
                                2 Trains and 4 germanInfantrys moved from Eastern Germany to Belorussia
                                1 Train and 2 germanInfantrys moved from Austria to Belorussia
                                1 germanInfantry moved from Lithuania to Lativa Estonia
                                1 germanInfantry moved from Lithuania to Belorussia
                                1 Train moved from Belorussia to Hungary Slovakia
                                1 Train moved from Belorussia to Poland
                                1 Train moved from Belorussia to Poland
                                1 germanMech.Infantry moved from Southern Caucasus to Voronezh
                                1 germanMech.Infantry moved from Volgarod to Urals
                                1 germanMech.Infantry moved from Volgarod to Sverdlovsk
                                1 germanAirTransport moved from Voronezh to Hungary Slovakia
                                1 Truck moved from Volgarod to Pskov
                                1 Truck moved from Tula to Pskov
                                1 Truck moved from Stalingrad to Western Ukraine
                                1 Truck moved from Northern Germany to Eastern Poland
                                1 germanMech.Infantry and 1 germanTank moved from Volgarod to Stalingrad
                                1 germanMech.Infantry moved from Volgarod to Stalingrad
                                1 germanMech.Infantry moved from Volgarod to Stalingrad
                                4 germanInfantrys moved from Eastern France to Western Germany
                                1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone
                                1 germanFighter moved from Orel Kursk to Finland
                                1 germanFighter moved from Southern Germany to Pskov
                                1 germanFighter moved from Stalingrad to Pskov
                        
                            Purchase Units - Germany
                                Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin
                                Germany buy 1 germanAirfield, 2 germanCombatEngineers, 13 germanInfantrys, 4 germanMech.Infantrys and 3 germanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
                                Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin
                        
                            Place Units - Germany
                                Units in Volgarod being upgraded or consumed: 1 Material
                                1 germanAirfield placed in Volgarod
                                2 germanMech.Infantrys placed in Belorussia
                                2 germanMech.Infantrys placed in Western Ukraine
                                1 germanCombatEngineer and 2 germanInfantrys placed in Stalingrad
                                1 germanCombatEngineer and 3 germanInfantrys placed in Northern Germany
                                3 germanNavalFighters placed in Southern Germany
                                4 germanInfantrys placed in Eastern Germany
                                2 germanInfantrys placed in Austria
                                2 germanInfantrys placed in Berlin
                        
                            Activate Technology - Germany
                                Germany activating AdvancedMechanization
                                Trigger germanAdvMech: Setting attack to 5 for unitAttachment attached to germanMech.Infantry
                                Trigger germanAdvMech: Setting receivesAbilityWhenWith cleared  for unitAttachment attached to germanMech.Infantry
                                Trigger germanAdvMech: Setting canBlitz to true for unitAttachment attached to germanMech.Infantry
                                Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvm
                                Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvt
                        
                            Turn Complete - Germany
                                Germany collect 100 PUs; end with 100 PUs
                                Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 103 PUs
                                Units generate 15 techTokens; Germany end with 15 techTokens
                                Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer
                        
                            Purchase Units - VichyFrance
                                VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; 
                        
                            Place Units - VichyFrance
                                2 germanInfantrys placed in Vichy France
                        
                            Turn Complete - VichyFrance
                                VichyFrance collect 5 PUs; end with 6 PUs
                                Some Units in Vichy France change ownership: 2 germanInfantrys
                        
                            Purchase Units - DanubeAxis
                                DanubeAxis buy 1 Material, 1 germanCombatEngineer and 1 germanInfantry; Remaining resources: 0 PUs; 
                        
                            Place Units - DanubeAxis
                                1 germanCombatEngineer and 1 germanInfantry placed in Romania
                                1 Material placed in Hungary Slovakia
                        
                            Turn Complete - DanubeAxis
                                DanubeAxis collect 12 PUs; end with 12 PUs
                                Units Change Ownership
                                    Some Units in Hungary Slovakia change ownership: 1 Material
                                    Some Units in Romania change ownership: 1 germanCombatEngineer and 1 germanInfantry
                        
                            Purchase Units - Finland
                                Finland buy 1 germanAirfield and 1 germanInfantry; Remaining resources: 2 PUs; 
                        
                            Place Units - Finland
                                Units in Finland being upgraded or consumed: 1 Material
                                1 germanAirfield and 1 germanInfantry placed in Finland
                        
                            Turn Complete - Finland
                                Finland collect 6 PUs; end with 8 PUs
                                Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantry
                        

                        Combat Hit Differential Summary :

                        Germany rolls : : 2.00
                        Britain : -0.08
                        Germany : 0.67
                        Russia : 0.67
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          TripleA Turn Summary: Russia round 10

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 10
                          
                              Combat Move - Russia
                                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                          
                              Combat - Russia
                                  Russia creates battle in territory 99 Sea Zone
                          
                              Non Combat Move - Russia
                                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                                  1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
                                  2 russianFighters moved from Moscow to Novosibirsk
                                  1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
                                  1 russianInfantry moved from Omsk to Novosibirsk
                                  1 russianInfantry moved from Norilsk to Omsk
                                  1 russianInfantry moved from Kazahk to Novosibirsk
                                  2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
                                  3 Trucks moved from Novosibirsk to Kansk
                                  1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
                                  1 Truck moved from Novosibirsk to Kansk
                                  2 Trucks moved from Novosibirsk to Yakut
                                  1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
                                  2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
                                  2 russianArtillerys moved from Lake Baikal to Irkutsk
                                  1 russianArtillery moved from Far Eastern Republic to Yakut
                                  2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
                                  1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
                                  1 Truck moved from Yakut to Irkutsk
                                  2 russianTanks moved from Uzbek to Novosibirsk
                                  1 russianInfantry moved from Uzbek to Singkiang
                                  1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
                          
                              Purchase Units - Russia
                                  Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Russia
                                  Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                  4 russianAntiTankGuns and 1 russianFortification placed in Moscow
                                  3 russianAntiTankGuns placed in Novosibirsk
                                  1 russianCombatEngineer placed in Irkutsk
                          
                              Turn Complete - Russia
                                  Russia collect 30 PUs; end with 30 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            Gully @redrum
                            last edited by

                            @redrum Japan is up

                            1 Reply Last reply Reply Quote 0
                            • G Offline
                              Gully
                              last edited by

                              TripleA Turn Summary: Russia round 10

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 10
                              
                                  Combat Move - Russia
                                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                              
                                  Combat - Russia
                                      Russia creates battle in territory 99 Sea Zone
                              
                                  Non Combat Move - Russia
                                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                      Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                      Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                      Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger russianProd1: Russia has 1 Material placed in Moscow
                                      1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
                                      2 russianFighters moved from Moscow to Novosibirsk
                                      1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
                                      1 russianInfantry moved from Omsk to Novosibirsk
                                      1 russianInfantry moved from Norilsk to Omsk
                                      1 russianInfantry moved from Kazahk to Novosibirsk
                                      2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
                                      3 Trucks moved from Novosibirsk to Kansk
                                      1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
                                      1 Truck moved from Novosibirsk to Kansk
                                      2 Trucks moved from Novosibirsk to Yakut
                                      1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
                                      2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
                                      2 russianArtillerys moved from Lake Baikal to Irkutsk
                                      1 russianArtillery moved from Far Eastern Republic to Yakut
                                      2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
                                      1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
                                      1 Truck moved from Yakut to Irkutsk
                                      2 russianTanks moved from Uzbek to Novosibirsk
                                      1 russianInfantry moved from Uzbek to Singkiang
                                      1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
                              
                                  Purchase Units - Russia
                                      Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Place Units - Russia
                                      Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                      4 russianAntiTankGuns and 1 russianFortification placed in Moscow
                                      3 russianAntiTankGuns placed in Novosibirsk
                                      1 russianCombatEngineer placed in Irkutsk
                              
                                  Turn Complete - Russia
                                      Russia collect 30 PUs; end with 30 PUs
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Russia from Moscow: 1 russianAirTransport
                                      EDIT: Adding units owned by Russia to Novosibirsk: 1 russianAirTransport
                                      EDIT: Turning off Edit Mode
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • G Offline
                                Gully
                                last edited by

                                @redrum forgot to move the air transport.

                                G 1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gully @Gully
                                  last edited by

                                  @redrum: I clicked through to Japans turn and it doesn't seem to be getting the free factory and Engineer that you're supposed to get after liberating the capital? What's up with that?

                                  redrumR 1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @Gully
                                    last edited by

                                    @Gully Yeah, I just did my tech roll and expected to see a factory and engineer either right before or after that.

                                    @Hepps Are we missing something or is this a bug?

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    G 1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gully @redrum
                                      last edited by

                                      @redrum well you should get Factory and engineer. The rules say it's at the start of Japan's turn. Imo the engineer should even be able to attack. I guess you just edit it in.

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @Gully
                                        last edited by

                                        @Gully Ok. I'll go ahead and edit them in and yes I believe the combat engineer should be allowed to move and factory allowed to produce this turn. I posted the XML issue causing it not to give the units in the TWW thread as well.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        G 1 Reply Last reply Reply Quote 0
                                        • G Offline
                                          Gully @redrum
                                          last edited by

                                          @redrum busy week?

                                          redrumR 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Gully
                                            last edited by

                                            @Gully Yeah, I did the tech roll and glanced at the turn but haven't had a chance to play it out yet. Should have time this weekend.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 19 / 19
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums