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    TWW 3.0.0.6 Gully (al) vs redrum (ax)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Italy round 9

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 9
      
          Research Technology - Italy
              Italy spend 0 on tech rolls
                  Italy rolls : 1/1 hits, 0.00 expected hits
              Italy removing all Technology Tokens after successful research.
              Italy discover ImprovedFighters
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianMech.Infantry moved from Algeria to Morrocco
              2 italianFighters and 1 italianStrategicBomber moved from Algeria to Morrocco
      
          Combat - Italy
              Battle in Morrocco
                  Italy attack with 2 italianFighters, 1 italianMech.Infantry and 1 italianStrategicBomber
                  ExiledAllies defend with 1 Flagpole and 1 Rail; Usa defend with 1 americanMech.Infantry
                      Italy roll dice for 2 italianFighters, 1 italianMech.Infantry and 1 italianStrategicBomber in Morrocco, round 2 : 2/1 hits, 1.17 expected hits
                      ExiledAllies roll dice for 1 americanMech.Infantry in Morrocco, round 2 : 1/1 hits, 0.33 expected hits
                  1 italianMech.Infantry owned by the Italy and 1 americanMech.Infantry owned by the Usa lost in Morrocco
                  Italy win with 2 italianFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 0
                  Casualties for Italy: 1 italianMech.Infantry
                  Casualties for Usa: 1 americanMech.Infantry
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 Truck and 1 italianAntiAirGun moved from Tripolitania to Algeria
              1 Truck moved from Algeria to Tripolitania
              1 italianArtillery and 3 italianInfantrys moved from Rome to 46 Sea Zone
              1 italianArtillery, 3 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 51 Sea Zone
              3 italianAlpineInfantrys and 3 italianInfantrys moved from Sicily to 48 Sea Zone
              3 italianAlpineInfantrys, 3 italianInfantrys and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
              2 italianTransports moved from 48 Sea Zone to 50 Sea Zone
              1 italianAlpineInfantry and 2 italianInfantrys moved from Southern Italy to 50 Sea Zone
              1 italianAlpineInfantry, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
              4 italianAlpineInfantrys, 1 italianArtillery and 8 italianInfantrys moved from 51 Sea Zone to Tobruk
              7 italianAlpineInfantrys, 1 italianAntiTankGun, 8 italianArtillerys, 3 italianCombatEngineers, 20 italianInfantrys, 3 italianMarines and 1 italianParatrooper moved from Cyrenaica to Tobruk
              1 italianTank moved from Tripolitania to Cyrenaica
              2 italianBattleships and 1 italianCruiser moved from 48 Sea Zone to 51 Sea Zone
              2 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
              1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
              2 italianFighters and 1 italianStrategicBomber moved from Morrocco to Algeria
              1 italianInfantry moved from Rome to Southern Italy
              1 Material and 1 Truck moved from Rome to Southern Italy
              1 Truck moved from Southern Italy to Rome
              1 Truck and 1 italianCombatEngineer moved from Northern Italy to Southern Italy
      
          Purchase Units - Italy
              Italy buy 4 italianAlpineInfantrys and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Italy
              3 italianAlpineInfantrys placed in Sicily
              1 italianAlpineInfantry and 2 italianInfantrys placed in Southern Italy
              4 italianInfantrys placed in Rome
      
          Activate Technology - Italy
              Italy activating ImprovedFighters
              Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
              Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
              Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
              Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
              Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
              Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
              Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
              Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
      
          Turn Complete - Italy
              Italy collect 31 PUs; end with 31 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
              Units generate 9 techTokens; Italy end with 9 techTokens
      

      Combat Hit Differential Summary :

      Italy rolls : : 1.00
      ExiledAllies : 0.67
      Italy : 0.83
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      G 1 Reply Last reply Reply Quote 0
      • G Offline
        Gully
        last edited by

        TripleA Turn Summary: Usa round 9

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 9
        
            Research Technology - Usa
                Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                    Usa rolls : 1/1 hits, 0,00 expected hits
                Usa removing all Technology Tokens after successful research.
                Usa discover ImprovedProduction
        
            Combat Move - Usa
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                3 americanDestroyers moved from 39 Sea Zone to 11 Sea Zone
                1 americanStrategicBomber moved from Gibraltar to Tunisia
        
            Combat - Usa
                Strategic bombing raid in Tunisia
                    Bombing raid in Tunisia rolls: 1 and causes: 1 damage to unit: Rail
                    Bombing raid in Tunisia causes 1 damage total. 
                Battle in 11 Sea Zone
                    Usa attack with 3 americanDestroyers
                    Germany defend with 1 germanSubmarine
                        DepthChargeAttack fire in 11 Sea Zone : 1/1 hits, 0,75 expected hits
                        1 germanSubmarine owned by the Germany lost in 11 Sea Zone
                    Usa win, taking 11 Sea Zone from Neutral with 3 americanDestroyers remaining. Battle score for attacker is 7
                    Casualties for Germany: 1 germanSubmarine
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger americanProd1: Usa has 1 Material placed in Washington
                3 americanTransports moved from 42 Sea Zone to 62 Sea Zone
                1 americanStrategicBomber moved from Tunisia to Western Egypt
                1 americanCombatEngineer and 1 americanInfantry moved from Azores to 39 Sea Zone
                1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                1 americanCombatEngineer and 1 americanInfantry moved from 61 Sea Zone to Morrocco
                1 americanArtillery and 1 americanInfantry moved from Gibraltar to 42 Sea Zone
                1 americanArtillery and 1 americanInfantry moved from 42 Sea Zone to Morrocco
                1 americanTransport moved from 120 Sea Zone to 116 Sea Zone
                2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
                1 americanSubmarine moved from 120 Sea Zone to 116 Sea Zone
                1 americanDestroyer moved from 156 Sea Zone to 115 Sea Zone
                1 americanDestroyer moved from 120 Sea Zone to 115 Sea Zone
                2 americanDestroyers moved from 120 Sea Zone to 115 Sea Zone
                2 americanInfantrys moved from San Francisco to 156 Sea Zone
                2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands
                1 americanTransport moved from 101 Sea Zone to 105 Sea Zone
                2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                2 americanInfantrys moved from Washington to 30 Sea Zone
                2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                2 americanInfantrys moved from 39 Sea Zone to Azores
                1 Train moved from Washington to Florida Peninsula
                1 Train and 1 americanAntiAirGun moved from Florida Peninsula to Eastern Central US
                1 Train moved from New York to Chicago
                1 Train and 1 americanAntiAirGun moved from Chicago to Eastern Central US
                2 Materials and 1 americanTransport moved from 2 Sea Zone to 8 Sea Zone
                1 Material moved from Central Britain to 24 Sea Zone
                1 americanAntiAirGun moved from Central Britain to 24 Sea Zone
                1 americanTransport moved from 13 Sea Zone to 3 Sea Zone
                1 americanAirTransport moved from New South Wales to Queensland
        
            Purchase Units - Usa
                Usa buy 1 americanAntiTankGun, 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 1 americanInfantry, 3 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Usa
                1 americanInfantry placed in Washington
                1 americanAntiTankGun placed in New York
                2 americanNavalFighters placed in Hawaiian Islands
                Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                1 americanCarrier and 1 americanHull placed in 156 Sea Zone
                1 americanDestroyer placed in 124 Sea Zone
                1 americanSubmarine placed in 120 Sea Zone
                1 americanNavalFighter placed in Chicago
        
            Activate Technology - Usa
                Usa activating ImprovedProduction
        
            Turn Complete - Usa
                Trigger LLaTRS: has removed 1 Truck owned by Usa in Soviet Far East
                Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East
                Trigger LLaTRS: Russia has 1 Truck placed in Soviet Far East
                Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East
                Usa collect 71 PUs; end with 71 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs
                Units generate 9 techTokens; Usa end with 9 techTokens
        

        Combat Hit Differential Summary :

        Usa rolls : : 1,00
        DepthChargeAttack fire in 11 Sea Zone : : 0,25
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gully @redrum
          last edited by

          @redrum Germany is up

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gully
            last edited by

            I have another rules question. Better to bring it up before it's relevant 🙂

            It's about entering Allied territory. North-China and Chungking have fallen, so everybody can enter Chinese territory. Is this still valid if North-China or Chungking are liberated? And the same question for Russia?

            One could think of funny edge cases. Let's say, a paratrooper liberates Chungking, and the Airtransport wants to land in E-Szechuan, which is allowed when the attack is announced. Now after the combat phase, there is no landing spot next to Chungking any more. I guess the solution for that is, the allowance is revoked after the NCM. Or is it even never revoked? I should try what the engine does. The rules say something like "once Chung + N-China have fallen to Axis aggression all Allied are free to enter China". Sounds like you can enter for the remainder of the game.

            redrumR 2 Replies Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Gully
              last edited by

              @Gully Yes, my understanding is its a one way trigger. Once the designated territories fall, the other Allied nations can enter for the rest of the game regardless if they are recaptured.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Move Summary: Germany round 10

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 10
                
                    Research Technology - Germany
                        Trigger germanaTAM: Germany gains access to AdvancedMechanization
                        Germany spend 0 on tech rolls
                        Germany removing all Technology Tokens after successful research.
                        Germany discover AdvancedMechanization
                
                    Combat Move - Germany
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        1 germanFighter moved from Algeria to 61 Sea Zone
                        1 germanInfantry moved from Archangel to Eastern Karelia
                              Germany take Eastern Karelia from Russia
                        1 germanInfantry moved from Pskov to Novgorod
                              Germany take Novgorod from Russia
                        1 germanInfantry moved from Western Kazahk to Northern Kazahk
                        2 germanFighters moved from Stalingrad to Northern Kazahk
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Gully
                  last edited by

                  @Gully Submerge?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  G 2 Replies Last reply Reply Quote 0
                  • G Offline
                    Gully @redrum
                    last edited by

                    @redrum yes submerge

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Finland round 10

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 10
                      
                          Reconnaissance Missions - Finland
                              Finland collect 0 PUs; end with 6 PUs
                      
                          Reinforcing - DanubeAxis
                              DanubeAxis collect 0 PUs; end with 12 PUs
                      
                          Counter Intelligence Operations - VichyFrance
                              VichyFrance collect 0 PUs; end with 7 PUs
                      
                          Research Technology - Germany
                              Trigger germanaTAM: Germany gains access to AdvancedMechanization
                              Germany spend 0 on tech rolls
                                  Germany rolls : 2/1 hits, 0.00 expected hits
                              Germany removing all Technology Tokens after successful research.
                              Germany discover AdvancedMechanization
                      
                          Combat Move - Germany
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                              1 germanFighter moved from Algeria to 61 Sea Zone
                              1 germanInfantry moved from Archangel to Eastern Karelia
                                    Germany take Eastern Karelia from Russia
                              1 germanInfantry moved from Pskov to Novgorod
                                    Germany take Novgorod from Russia
                              1 germanInfantry moved from Western Kazahk to Northern Kazahk
                              2 germanFighters moved from Stalingrad to Northern Kazahk
                      
                          Combat - Germany
                              Battle in 61 Sea Zone
                                  Germany attack with 1 germanFighter
                                  Usa defend with 1 americanTransport; Britain defend with 1 britishSubmarine
                                  1 britishSubmarine owned by the Britain Submerged
                                      Germany roll dice for 1 germanFighter in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      Britain roll dice for 1 americanTransport in 61 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                      1 americanTransport owned by the Usa lost in 61 Sea Zone
                                  Germany win with 1 germanFighter remaining. Battle score for attacker is 7
                                  Casualties for Usa: 1 americanTransport
                              Battle in Northern Kazahk
                                  Germany attack with 2 germanFighters and 1 germanInfantry
                                  Russia defend with 1 Flagpole and 1 russianInfantry
                                      Germany roll dice for 2 germanFighters and 1 germanInfantry in Northern Kazahk, round 2 : 1/0 hits, 1.00 expected hits
                                      Russia roll dice for 1 russianInfantry in Northern Kazahk, round 2 : 1/1 hits, 0.33 expected hits
                                      1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Northern Kazahk
                                  Germany win with 2 germanFighters remaining. Battle score for attacker is 0
                                  Casualties for Germany: 1 germanInfantry
                                  Casualties for Russia: 1 russianInfantry
                      
                          Non Combat Move - Germany
                              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                              Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                              1 germanCombatEngineer and 3 germanInfantrys moved from Northern Germany to 27 Sea Zone
                              1 Truck and 1 germanInfantry moved from Pskov to Finland
                              1 Material and 1 germanAirTransport moved from Belorussia to Finland
                              1 germanFighter moved from 61 Sea Zone to Algeria
                              1 germanTransport moved from 44 Sea Zone to 47 Sea Zone
                              3 germanInfantrys moved from Vichy France to Eastern France
                              1 germanInfantry moved from Western Germany to Northern Germany
                              2 germanInfantrys moved from Low Countries to Northern Germany
                              1 Truck moved from Cyrenaica to Tobruk
                              1 germanTransport moved from 65 Sea Zone to 66 Sea Zone
                              2 germanInfantrys moved from Northern France to Eastern France
                              1 germanInfantry moved from Eastern France to Northern France
                              1 germanInfantry moved from Eastern France to Low Countries
                              4 germanNavalFighters moved from Northern Germany to Finland
                              3 germanNavalFighters moved from Eastern Germany to Finland
                              1 germanCombatEngineer, 3 germanInfantrys and 2 germanTransports moved from 27 Sea Zone to 28 Sea Zone
                              1 germanCombatEngineer and 3 germanInfantrys moved from 28 Sea Zone to Finland
                              1 germanBattleship and 1 germanCruiser moved from 27 Sea Zone to 28 Sea Zone
                              1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone
                              1 germanInfantry moved from Leningrad to Eastern Finland
                              1 germanArtillery moved from Western Karelia to Eastern Finland
                              1 germanFighter moved from Southern Germany to Finland
                              3 germanInfantrys and 3 germanMech.Infantrys moved from Voronezh to Volgarod
                              1 Truck moved from Stalingrad to Voronezh
                              1 Material and 1 Truck moved from Voronezh to Volgarod
                              1 germanInfantry moved from Sverdlovsk to Western Kazahk
                              1 germanInfantry moved from Northern Iran to Eastern Iran
                              1 germanInfantry moved from Northern Iran to Eastern Iran
                              1 germanMech.Infantry moved from Volgarod to Sverdlovsk
                              1 germanFighter moved from Urals to Stalingrad
                              1 germanInfantry moved from Urals to Volgarod
                              1 germanInfantry moved from Vologda to Volgarod
                              1 germanInfantry moved from Archangel to Vologda
                              2 germanInfantrys moved from Tula to Volgarod
                              1 germanCombatEngineer and 2 germanInfantrys moved from Stalingrad to Volgarod
                              1 germanMech.Infantry moved from Volgarod to Urals
                              1 germanFighter moved from Urals to Stalingrad
                              1 germanFighter moved from Northern Kazahk to Stalingrad
                              1 germanInfantry moved from Smolensk to Tula
                              1 germanInfantry moved from Kharkov to Voronezh
                              1 germanInfantry moved from Orel Kursk to Smolensk
                              1 germanFighter moved from Northern Kazahk to Volgarod
                              1 Truck and 1 germanInfantry moved from Lithuania to Novgorod
                              1 germanInfantry and 1 germanMech.Infantry moved from Belorussia to Voronezh
                              2 germanInfantrys and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh
                              2 Trucks moved from Finland to Lativa Estonia
                              2 germanInfantrys moved from Lithuania to Lativa Estonia
                              2 germanInfantrys moved from Belorussia to Pskov
                              1 germanInfantry moved from Orel Kursk to Smolensk
                              1 germanInfantry moved from Belorussia to Pskov
                              2 germanInfantrys moved from Belorussia to Orel Kursk
                              2 germanInfantrys moved from Western Ukraine to Kharkov
                              4 germanInfantrys moved from Romania to Western Ukraine
                              1 Train moved from Hungary Slovakia to Austria
                              2 Trains moved from Poland to Eastern Germany
                              2 Trains and 4 germanInfantrys moved from Eastern Germany to Belorussia
                              1 Train and 2 germanInfantrys moved from Austria to Belorussia
                              1 germanInfantry moved from Lithuania to Lativa Estonia
                              1 germanInfantry moved from Lithuania to Belorussia
                              1 Train moved from Belorussia to Hungary Slovakia
                              1 Train moved from Belorussia to Poland
                              1 Train moved from Belorussia to Poland
                              1 germanMech.Infantry moved from Southern Caucasus to Voronezh
                              1 germanMech.Infantry moved from Volgarod to Urals
                              1 germanMech.Infantry moved from Volgarod to Sverdlovsk
                              1 germanAirTransport moved from Voronezh to Hungary Slovakia
                              1 Truck moved from Volgarod to Pskov
                              1 Truck moved from Tula to Pskov
                              1 Truck moved from Stalingrad to Western Ukraine
                              1 Truck moved from Northern Germany to Eastern Poland
                              1 germanMech.Infantry and 1 germanTank moved from Volgarod to Stalingrad
                              1 germanMech.Infantry moved from Volgarod to Stalingrad
                              1 germanMech.Infantry moved from Volgarod to Stalingrad
                              4 germanInfantrys moved from Eastern France to Western Germany
                              1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone
                              1 germanFighter moved from Orel Kursk to Finland
                              1 germanFighter moved from Southern Germany to Pskov
                              1 germanFighter moved from Stalingrad to Pskov
                      
                          Purchase Units - Germany
                              Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin
                              Germany buy 1 germanAirfield, 2 germanCombatEngineers, 13 germanInfantrys, 4 germanMech.Infantrys and 3 germanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
                              Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin
                      
                          Place Units - Germany
                              Units in Volgarod being upgraded or consumed: 1 Material
                              1 germanAirfield placed in Volgarod
                              2 germanMech.Infantrys placed in Belorussia
                              2 germanMech.Infantrys placed in Western Ukraine
                              1 germanCombatEngineer and 2 germanInfantrys placed in Stalingrad
                              1 germanCombatEngineer and 3 germanInfantrys placed in Northern Germany
                              3 germanNavalFighters placed in Southern Germany
                              4 germanInfantrys placed in Eastern Germany
                              2 germanInfantrys placed in Austria
                              2 germanInfantrys placed in Berlin
                      
                          Activate Technology - Germany
                              Germany activating AdvancedMechanization
                              Trigger germanAdvMech: Setting attack to 5 for unitAttachment attached to germanMech.Infantry
                              Trigger germanAdvMech: Setting receivesAbilityWhenWith cleared  for unitAttachment attached to germanMech.Infantry
                              Trigger germanAdvMech: Setting canBlitz to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvm
                              Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvt
                      
                          Turn Complete - Germany
                              Germany collect 100 PUs; end with 100 PUs
                              Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 103 PUs
                              Units generate 15 techTokens; Germany end with 15 techTokens
                              Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer
                      
                          Purchase Units - VichyFrance
                              VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; 
                      
                          Place Units - VichyFrance
                              2 germanInfantrys placed in Vichy France
                      
                          Turn Complete - VichyFrance
                              VichyFrance collect 5 PUs; end with 6 PUs
                              Some Units in Vichy France change ownership: 2 germanInfantrys
                      
                          Purchase Units - DanubeAxis
                              DanubeAxis buy 1 Material, 1 germanCombatEngineer and 1 germanInfantry; Remaining resources: 0 PUs; 
                      
                          Place Units - DanubeAxis
                              1 germanCombatEngineer and 1 germanInfantry placed in Romania
                              1 Material placed in Hungary Slovakia
                      
                          Turn Complete - DanubeAxis
                              DanubeAxis collect 12 PUs; end with 12 PUs
                              Units Change Ownership
                                  Some Units in Hungary Slovakia change ownership: 1 Material
                                  Some Units in Romania change ownership: 1 germanCombatEngineer and 1 germanInfantry
                      
                          Purchase Units - Finland
                              Finland buy 1 germanAirfield and 1 germanInfantry; Remaining resources: 2 PUs; 
                      
                          Place Units - Finland
                              Units in Finland being upgraded or consumed: 1 Material
                              1 germanAirfield and 1 germanInfantry placed in Finland
                      
                          Turn Complete - Finland
                              Finland collect 6 PUs; end with 8 PUs
                              Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantry
                      

                      Combat Hit Differential Summary :

                      Germany rolls : : 2.00
                      Britain : -0.08
                      Germany : 0.67
                      Russia : 0.67
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        Gully
                        last edited by

                        TripleA Turn Summary: Russia round 10

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 10
                        
                            Combat Move - Russia
                                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                        
                            Combat - Russia
                                Russia creates battle in territory 99 Sea Zone
                        
                            Non Combat Move - Russia
                                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger russianProd1: Russia has 1 Material placed in Moscow
                                1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
                                2 russianFighters moved from Moscow to Novosibirsk
                                1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
                                1 russianInfantry moved from Omsk to Novosibirsk
                                1 russianInfantry moved from Norilsk to Omsk
                                1 russianInfantry moved from Kazahk to Novosibirsk
                                2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
                                3 Trucks moved from Novosibirsk to Kansk
                                1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
                                1 Truck moved from Novosibirsk to Kansk
                                2 Trucks moved from Novosibirsk to Yakut
                                1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
                                2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
                                2 russianArtillerys moved from Lake Baikal to Irkutsk
                                1 russianArtillery moved from Far Eastern Republic to Yakut
                                2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
                                1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
                                1 Truck moved from Yakut to Irkutsk
                                2 russianTanks moved from Uzbek to Novosibirsk
                                1 russianInfantry moved from Uzbek to Singkiang
                                1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
                        
                            Purchase Units - Russia
                                Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Russia
                                Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                4 russianAntiTankGuns and 1 russianFortification placed in Moscow
                                3 russianAntiTankGuns placed in Novosibirsk
                                1 russianCombatEngineer placed in Irkutsk
                        
                            Turn Complete - Russia
                                Russia collect 30 PUs; end with 30 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully @redrum
                          last edited by

                          @redrum Japan is up

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            Gully
                            last edited by

                            TripleA Turn Summary: Russia round 10

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 10
                            
                                Combat Move - Russia
                                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                            
                                Combat - Russia
                                    Russia creates battle in territory 99 Sea Zone
                            
                                Non Combat Move - Russia
                                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                    Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                                    1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
                                    2 russianFighters moved from Moscow to Novosibirsk
                                    1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
                                    1 russianInfantry moved from Omsk to Novosibirsk
                                    1 russianInfantry moved from Norilsk to Omsk
                                    1 russianInfantry moved from Kazahk to Novosibirsk
                                    2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
                                    3 Trucks moved from Novosibirsk to Kansk
                                    1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
                                    1 Truck moved from Novosibirsk to Kansk
                                    2 Trucks moved from Novosibirsk to Yakut
                                    1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
                                    2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
                                    2 russianArtillerys moved from Lake Baikal to Irkutsk
                                    1 russianArtillery moved from Far Eastern Republic to Yakut
                                    2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
                                    1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
                                    1 Truck moved from Yakut to Irkutsk
                                    2 russianTanks moved from Uzbek to Novosibirsk
                                    1 russianInfantry moved from Uzbek to Singkiang
                                    1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
                            
                                Purchase Units - Russia
                                    Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Russia
                                    Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                    4 russianAntiTankGuns and 1 russianFortification placed in Moscow
                                    3 russianAntiTankGuns placed in Novosibirsk
                                    1 russianCombatEngineer placed in Irkutsk
                            
                                Turn Complete - Russia
                                    Russia collect 30 PUs; end with 30 PUs
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Russia from Moscow: 1 russianAirTransport
                                    EDIT: Adding units owned by Russia to Novosibirsk: 1 russianAirTransport
                                    EDIT: Turning off Edit Mode
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • G Offline
                              Gully
                              last edited by

                              @redrum forgot to move the air transport.

                              G 1 Reply Last reply Reply Quote 0
                              • G Offline
                                Gully @Gully
                                last edited by

                                @redrum: I clicked through to Japans turn and it doesn't seem to be getting the free factory and Engineer that you're supposed to get after liberating the capital? What's up with that?

                                redrumR 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @Gully
                                  last edited by

                                  @Gully Yeah, I just did my tech roll and expected to see a factory and engineer either right before or after that.

                                  @Hepps Are we missing something or is this a bug?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  G 1 Reply Last reply Reply Quote 0
                                  • G Offline
                                    Gully @redrum
                                    last edited by

                                    @redrum well you should get Factory and engineer. The rules say it's at the start of Japan's turn. Imo the engineer should even be able to attack. I guess you just edit it in.

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Gully
                                      last edited by

                                      @Gully Ok. I'll go ahead and edit them in and yes I believe the combat engineer should be allowed to move and factory allowed to produce this turn. I posted the XML issue causing it not to give the units in the TWW thread as well.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      G 1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gully @redrum
                                        last edited by

                                        @redrum busy week?

                                        redrumR 2 Replies Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Gully
                                          last edited by

                                          @Gully Yeah, I did the tech roll and glanced at the turn but haven't had a chance to play it out yet. Should have time this weekend.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Move Summary: Japan round 10

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 10
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory
                                                    EDIT: Turning off Edit Mode
                                                    1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai
                                                    2 japaneseNavalFighters moved from Japan to 124 Sea Zone
                                                    1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand
                                                    2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand
                                                    1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone
                                                          Japan take 123 Sea Zone from Usa
                                                    1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone
                                                    1 japaneseInfantry moved from Kansu to Tsinghai
                                                    2 japaneseInfantrys moved from Ningsia to Tsinghai
                                                    1 japaneseInfantry moved from Altay to Kazahk
                                                          Japan take Kazahk from Russia
                                                    1 japaneseMarine moved from Marianas Island to 123 Sea Zone
                                                    1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone
                                                    1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
                                                    1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
                                                    2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                                    2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                                    2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                                    2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                                    5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island
                                                    1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                                    1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
                                                    1 japaneseInfantry moved from 119 Sea Zone to Bonin Island
                                                    1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                                                    1 japaneseInfantry moved from Korea to 98 Sea Zone
                                                    1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                                                    1 japaneseInfantry moved from 100 Sea Zone to Sakhalin
                                                    1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                                                          Manchuria take Khabarovskiy Kray from Russia
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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