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    TWW 3.0.0.6 Gully (al) vs redrum (ax)

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    • G Offline
      Gully
      last edited by

      TripleA Turn Summary: Usa round 9

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 9
      
          Research Technology - Usa
              Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                  Usa rolls : 1/1 hits, 0,00 expected hits
              Usa removing all Technology Tokens after successful research.
              Usa discover ImprovedProduction
      
          Combat Move - Usa
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
              3 americanDestroyers moved from 39 Sea Zone to 11 Sea Zone
              1 americanStrategicBomber moved from Gibraltar to Tunisia
      
          Combat - Usa
              Strategic bombing raid in Tunisia
                  Bombing raid in Tunisia rolls: 1 and causes: 1 damage to unit: Rail
                  Bombing raid in Tunisia causes 1 damage total. 
              Battle in 11 Sea Zone
                  Usa attack with 3 americanDestroyers
                  Germany defend with 1 germanSubmarine
                      DepthChargeAttack fire in 11 Sea Zone : 1/1 hits, 0,75 expected hits
                      1 germanSubmarine owned by the Germany lost in 11 Sea Zone
                  Usa win, taking 11 Sea Zone from Neutral with 3 americanDestroyers remaining. Battle score for attacker is 7
                  Casualties for Germany: 1 germanSubmarine
      
          Non Combat Move - Usa
              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
              Trigger americanProd1: Usa has 1 Material placed in Washington
              3 americanTransports moved from 42 Sea Zone to 62 Sea Zone
              1 americanStrategicBomber moved from Tunisia to Western Egypt
              1 americanCombatEngineer and 1 americanInfantry moved from Azores to 39 Sea Zone
              1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
              1 americanCombatEngineer and 1 americanInfantry moved from 61 Sea Zone to Morrocco
              1 americanArtillery and 1 americanInfantry moved from Gibraltar to 42 Sea Zone
              1 americanArtillery and 1 americanInfantry moved from 42 Sea Zone to Morrocco
              1 americanTransport moved from 120 Sea Zone to 116 Sea Zone
              2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
              1 americanSubmarine moved from 120 Sea Zone to 116 Sea Zone
              1 americanDestroyer moved from 156 Sea Zone to 115 Sea Zone
              1 americanDestroyer moved from 120 Sea Zone to 115 Sea Zone
              2 americanDestroyers moved from 120 Sea Zone to 115 Sea Zone
              2 americanInfantrys moved from San Francisco to 156 Sea Zone
              2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
              2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands
              1 americanTransport moved from 101 Sea Zone to 105 Sea Zone
              2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
              2 americanInfantrys moved from Washington to 30 Sea Zone
              2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
              2 americanInfantrys moved from 39 Sea Zone to Azores
              1 Train moved from Washington to Florida Peninsula
              1 Train and 1 americanAntiAirGun moved from Florida Peninsula to Eastern Central US
              1 Train moved from New York to Chicago
              1 Train and 1 americanAntiAirGun moved from Chicago to Eastern Central US
              2 Materials and 1 americanTransport moved from 2 Sea Zone to 8 Sea Zone
              1 Material moved from Central Britain to 24 Sea Zone
              1 americanAntiAirGun moved from Central Britain to 24 Sea Zone
              1 americanTransport moved from 13 Sea Zone to 3 Sea Zone
              1 americanAirTransport moved from New South Wales to Queensland
      
          Purchase Units - Usa
              Usa buy 1 americanAntiTankGun, 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 1 americanInfantry, 3 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Usa
              1 americanInfantry placed in Washington
              1 americanAntiTankGun placed in New York
              2 americanNavalFighters placed in Hawaiian Islands
              Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
              1 americanCarrier and 1 americanHull placed in 156 Sea Zone
              1 americanDestroyer placed in 124 Sea Zone
              1 americanSubmarine placed in 120 Sea Zone
              1 americanNavalFighter placed in Chicago
      
          Activate Technology - Usa
              Usa activating ImprovedProduction
      
          Turn Complete - Usa
              Trigger LLaTRS: has removed 1 Truck owned by Usa in Soviet Far East
              Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East
              Trigger LLaTRS: Russia has 1 Truck placed in Soviet Far East
              Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East
              Usa collect 71 PUs; end with 71 PUs
              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs
              Units generate 9 techTokens; Usa end with 9 techTokens
      

      Combat Hit Differential Summary :

      Usa rolls : : 1,00
      DepthChargeAttack fire in 11 Sea Zone : : 0,25
      

      Savegame

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      • G Offline
        Gully @redrum
        last edited by

        @redrum Germany is up

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gully
          last edited by

          I have another rules question. Better to bring it up before it's relevant 🙂

          It's about entering Allied territory. North-China and Chungking have fallen, so everybody can enter Chinese territory. Is this still valid if North-China or Chungking are liberated? And the same question for Russia?

          One could think of funny edge cases. Let's say, a paratrooper liberates Chungking, and the Airtransport wants to land in E-Szechuan, which is allowed when the attack is announced. Now after the combat phase, there is no landing spot next to Chungking any more. I guess the solution for that is, the allowance is revoked after the NCM. Or is it even never revoked? I should try what the engine does. The rules say something like "once Chung + N-China have fallen to Axis aggression all Allied are free to enter China". Sounds like you can enter for the remainder of the game.

          redrumR 2 Replies Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Gully
            last edited by

            @Gully Yes, my understanding is its a one way trigger. Once the designated territories fall, the other Allied nations can enter for the rest of the game regardless if they are recaptured.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Move Summary: Germany round 10

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 10
              
                  Research Technology - Germany
                      Trigger germanaTAM: Germany gains access to AdvancedMechanization
                      Germany spend 0 on tech rolls
                      Germany removing all Technology Tokens after successful research.
                      Germany discover AdvancedMechanization
              
                  Combat Move - Germany
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      1 germanFighter moved from Algeria to 61 Sea Zone
                      1 germanInfantry moved from Archangel to Eastern Karelia
                            Germany take Eastern Karelia from Russia
                      1 germanInfantry moved from Pskov to Novgorod
                            Germany take Novgorod from Russia
                      1 germanInfantry moved from Western Kazahk to Northern Kazahk
                      2 germanFighters moved from Stalingrad to Northern Kazahk
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Gully
                last edited by

                @Gully Submerge?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                G 2 Replies Last reply Reply Quote 0
                • G Offline
                  Gully @redrum
                  last edited by

                  @redrum yes submerge

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Finland round 10

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 10
                    
                        Reconnaissance Missions - Finland
                            Finland collect 0 PUs; end with 6 PUs
                    
                        Reinforcing - DanubeAxis
                            DanubeAxis collect 0 PUs; end with 12 PUs
                    
                        Counter Intelligence Operations - VichyFrance
                            VichyFrance collect 0 PUs; end with 7 PUs
                    
                        Research Technology - Germany
                            Trigger germanaTAM: Germany gains access to AdvancedMechanization
                            Germany spend 0 on tech rolls
                                Germany rolls : 2/1 hits, 0.00 expected hits
                            Germany removing all Technology Tokens after successful research.
                            Germany discover AdvancedMechanization
                    
                        Combat Move - Germany
                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                            1 germanFighter moved from Algeria to 61 Sea Zone
                            1 germanInfantry moved from Archangel to Eastern Karelia
                                  Germany take Eastern Karelia from Russia
                            1 germanInfantry moved from Pskov to Novgorod
                                  Germany take Novgorod from Russia
                            1 germanInfantry moved from Western Kazahk to Northern Kazahk
                            2 germanFighters moved from Stalingrad to Northern Kazahk
                    
                        Combat - Germany
                            Battle in 61 Sea Zone
                                Germany attack with 1 germanFighter
                                Usa defend with 1 americanTransport; Britain defend with 1 britishSubmarine
                                1 britishSubmarine owned by the Britain Submerged
                                    Germany roll dice for 1 germanFighter in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                    Britain roll dice for 1 americanTransport in 61 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                    1 americanTransport owned by the Usa lost in 61 Sea Zone
                                Germany win with 1 germanFighter remaining. Battle score for attacker is 7
                                Casualties for Usa: 1 americanTransport
                            Battle in Northern Kazahk
                                Germany attack with 2 germanFighters and 1 germanInfantry
                                Russia defend with 1 Flagpole and 1 russianInfantry
                                    Germany roll dice for 2 germanFighters and 1 germanInfantry in Northern Kazahk, round 2 : 1/0 hits, 1.00 expected hits
                                    Russia roll dice for 1 russianInfantry in Northern Kazahk, round 2 : 1/1 hits, 0.33 expected hits
                                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Northern Kazahk
                                Germany win with 2 germanFighters remaining. Battle score for attacker is 0
                                Casualties for Germany: 1 germanInfantry
                                Casualties for Russia: 1 russianInfantry
                    
                        Non Combat Move - Germany
                            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                            1 germanCombatEngineer and 3 germanInfantrys moved from Northern Germany to 27 Sea Zone
                            1 Truck and 1 germanInfantry moved from Pskov to Finland
                            1 Material and 1 germanAirTransport moved from Belorussia to Finland
                            1 germanFighter moved from 61 Sea Zone to Algeria
                            1 germanTransport moved from 44 Sea Zone to 47 Sea Zone
                            3 germanInfantrys moved from Vichy France to Eastern France
                            1 germanInfantry moved from Western Germany to Northern Germany
                            2 germanInfantrys moved from Low Countries to Northern Germany
                            1 Truck moved from Cyrenaica to Tobruk
                            1 germanTransport moved from 65 Sea Zone to 66 Sea Zone
                            2 germanInfantrys moved from Northern France to Eastern France
                            1 germanInfantry moved from Eastern France to Northern France
                            1 germanInfantry moved from Eastern France to Low Countries
                            4 germanNavalFighters moved from Northern Germany to Finland
                            3 germanNavalFighters moved from Eastern Germany to Finland
                            1 germanCombatEngineer, 3 germanInfantrys and 2 germanTransports moved from 27 Sea Zone to 28 Sea Zone
                            1 germanCombatEngineer and 3 germanInfantrys moved from 28 Sea Zone to Finland
                            1 germanBattleship and 1 germanCruiser moved from 27 Sea Zone to 28 Sea Zone
                            1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone
                            1 germanInfantry moved from Leningrad to Eastern Finland
                            1 germanArtillery moved from Western Karelia to Eastern Finland
                            1 germanFighter moved from Southern Germany to Finland
                            3 germanInfantrys and 3 germanMech.Infantrys moved from Voronezh to Volgarod
                            1 Truck moved from Stalingrad to Voronezh
                            1 Material and 1 Truck moved from Voronezh to Volgarod
                            1 germanInfantry moved from Sverdlovsk to Western Kazahk
                            1 germanInfantry moved from Northern Iran to Eastern Iran
                            1 germanInfantry moved from Northern Iran to Eastern Iran
                            1 germanMech.Infantry moved from Volgarod to Sverdlovsk
                            1 germanFighter moved from Urals to Stalingrad
                            1 germanInfantry moved from Urals to Volgarod
                            1 germanInfantry moved from Vologda to Volgarod
                            1 germanInfantry moved from Archangel to Vologda
                            2 germanInfantrys moved from Tula to Volgarod
                            1 germanCombatEngineer and 2 germanInfantrys moved from Stalingrad to Volgarod
                            1 germanMech.Infantry moved from Volgarod to Urals
                            1 germanFighter moved from Urals to Stalingrad
                            1 germanFighter moved from Northern Kazahk to Stalingrad
                            1 germanInfantry moved from Smolensk to Tula
                            1 germanInfantry moved from Kharkov to Voronezh
                            1 germanInfantry moved from Orel Kursk to Smolensk
                            1 germanFighter moved from Northern Kazahk to Volgarod
                            1 Truck and 1 germanInfantry moved from Lithuania to Novgorod
                            1 germanInfantry and 1 germanMech.Infantry moved from Belorussia to Voronezh
                            2 germanInfantrys and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh
                            2 Trucks moved from Finland to Lativa Estonia
                            2 germanInfantrys moved from Lithuania to Lativa Estonia
                            2 germanInfantrys moved from Belorussia to Pskov
                            1 germanInfantry moved from Orel Kursk to Smolensk
                            1 germanInfantry moved from Belorussia to Pskov
                            2 germanInfantrys moved from Belorussia to Orel Kursk
                            2 germanInfantrys moved from Western Ukraine to Kharkov
                            4 germanInfantrys moved from Romania to Western Ukraine
                            1 Train moved from Hungary Slovakia to Austria
                            2 Trains moved from Poland to Eastern Germany
                            2 Trains and 4 germanInfantrys moved from Eastern Germany to Belorussia
                            1 Train and 2 germanInfantrys moved from Austria to Belorussia
                            1 germanInfantry moved from Lithuania to Lativa Estonia
                            1 germanInfantry moved from Lithuania to Belorussia
                            1 Train moved from Belorussia to Hungary Slovakia
                            1 Train moved from Belorussia to Poland
                            1 Train moved from Belorussia to Poland
                            1 germanMech.Infantry moved from Southern Caucasus to Voronezh
                            1 germanMech.Infantry moved from Volgarod to Urals
                            1 germanMech.Infantry moved from Volgarod to Sverdlovsk
                            1 germanAirTransport moved from Voronezh to Hungary Slovakia
                            1 Truck moved from Volgarod to Pskov
                            1 Truck moved from Tula to Pskov
                            1 Truck moved from Stalingrad to Western Ukraine
                            1 Truck moved from Northern Germany to Eastern Poland
                            1 germanMech.Infantry and 1 germanTank moved from Volgarod to Stalingrad
                            1 germanMech.Infantry moved from Volgarod to Stalingrad
                            1 germanMech.Infantry moved from Volgarod to Stalingrad
                            4 germanInfantrys moved from Eastern France to Western Germany
                            1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone
                            1 germanFighter moved from Orel Kursk to Finland
                            1 germanFighter moved from Southern Germany to Pskov
                            1 germanFighter moved from Stalingrad to Pskov
                    
                        Purchase Units - Germany
                            Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin
                            Germany buy 1 germanAirfield, 2 germanCombatEngineers, 13 germanInfantrys, 4 germanMech.Infantrys and 3 germanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
                            Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin
                    
                        Place Units - Germany
                            Units in Volgarod being upgraded or consumed: 1 Material
                            1 germanAirfield placed in Volgarod
                            2 germanMech.Infantrys placed in Belorussia
                            2 germanMech.Infantrys placed in Western Ukraine
                            1 germanCombatEngineer and 2 germanInfantrys placed in Stalingrad
                            1 germanCombatEngineer and 3 germanInfantrys placed in Northern Germany
                            3 germanNavalFighters placed in Southern Germany
                            4 germanInfantrys placed in Eastern Germany
                            2 germanInfantrys placed in Austria
                            2 germanInfantrys placed in Berlin
                    
                        Activate Technology - Germany
                            Germany activating AdvancedMechanization
                            Trigger germanAdvMech: Setting attack to 5 for unitAttachment attached to germanMech.Infantry
                            Trigger germanAdvMech: Setting receivesAbilityWhenWith cleared  for unitAttachment attached to germanMech.Infantry
                            Trigger germanAdvMech: Setting canBlitz to true for unitAttachment attached to germanMech.Infantry
                            Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvm
                            Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvt
                    
                        Turn Complete - Germany
                            Germany collect 100 PUs; end with 100 PUs
                            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 103 PUs
                            Units generate 15 techTokens; Germany end with 15 techTokens
                            Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer
                    
                        Purchase Units - VichyFrance
                            VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; 
                    
                        Place Units - VichyFrance
                            2 germanInfantrys placed in Vichy France
                    
                        Turn Complete - VichyFrance
                            VichyFrance collect 5 PUs; end with 6 PUs
                            Some Units in Vichy France change ownership: 2 germanInfantrys
                    
                        Purchase Units - DanubeAxis
                            DanubeAxis buy 1 Material, 1 germanCombatEngineer and 1 germanInfantry; Remaining resources: 0 PUs; 
                    
                        Place Units - DanubeAxis
                            1 germanCombatEngineer and 1 germanInfantry placed in Romania
                            1 Material placed in Hungary Slovakia
                    
                        Turn Complete - DanubeAxis
                            DanubeAxis collect 12 PUs; end with 12 PUs
                            Units Change Ownership
                                Some Units in Hungary Slovakia change ownership: 1 Material
                                Some Units in Romania change ownership: 1 germanCombatEngineer and 1 germanInfantry
                    
                        Purchase Units - Finland
                            Finland buy 1 germanAirfield and 1 germanInfantry; Remaining resources: 2 PUs; 
                    
                        Place Units - Finland
                            Units in Finland being upgraded or consumed: 1 Material
                            1 germanAirfield and 1 germanInfantry placed in Finland
                    
                        Turn Complete - Finland
                            Finland collect 6 PUs; end with 8 PUs
                            Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantry
                    

                    Combat Hit Differential Summary :

                    Germany rolls : : 2.00
                    Britain : -0.08
                    Germany : 0.67
                    Russia : 0.67
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gully
                      last edited by

                      TripleA Turn Summary: Russia round 10

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 10
                      
                          Combat Move - Russia
                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                      
                          Combat - Russia
                              Russia creates battle in territory 99 Sea Zone
                      
                          Non Combat Move - Russia
                              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger russianProd1: Russia has 1 Material placed in Moscow
                              1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
                              2 russianFighters moved from Moscow to Novosibirsk
                              1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
                              1 russianInfantry moved from Omsk to Novosibirsk
                              1 russianInfantry moved from Norilsk to Omsk
                              1 russianInfantry moved from Kazahk to Novosibirsk
                              2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
                              3 Trucks moved from Novosibirsk to Kansk
                              1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
                              1 Truck moved from Novosibirsk to Kansk
                              2 Trucks moved from Novosibirsk to Yakut
                              1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
                              2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
                              2 russianArtillerys moved from Lake Baikal to Irkutsk
                              1 russianArtillery moved from Far Eastern Republic to Yakut
                              2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
                              1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
                              1 Truck moved from Yakut to Irkutsk
                              2 russianTanks moved from Uzbek to Novosibirsk
                              1 russianInfantry moved from Uzbek to Singkiang
                              1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
                      
                          Purchase Units - Russia
                              Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Russia
                              Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
                              4 russianAntiTankGuns and 1 russianFortification placed in Moscow
                              3 russianAntiTankGuns placed in Novosibirsk
                              1 russianCombatEngineer placed in Irkutsk
                      
                          Turn Complete - Russia
                              Russia collect 30 PUs; end with 30 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        Gully @redrum
                        last edited by

                        @redrum Japan is up

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          TripleA Turn Summary: Russia round 10

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 10
                          
                              Combat Move - Russia
                                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                          
                              Combat - Russia
                                  Russia creates battle in territory 99 Sea Zone
                          
                              Non Combat Move - Russia
                                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                                  1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
                                  2 russianFighters moved from Moscow to Novosibirsk
                                  1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
                                  1 russianInfantry moved from Omsk to Novosibirsk
                                  1 russianInfantry moved from Norilsk to Omsk
                                  1 russianInfantry moved from Kazahk to Novosibirsk
                                  2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
                                  3 Trucks moved from Novosibirsk to Kansk
                                  1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
                                  1 Truck moved from Novosibirsk to Kansk
                                  2 Trucks moved from Novosibirsk to Yakut
                                  1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
                                  2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
                                  2 russianArtillerys moved from Lake Baikal to Irkutsk
                                  1 russianArtillery moved from Far Eastern Republic to Yakut
                                  2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
                                  1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
                                  1 Truck moved from Yakut to Irkutsk
                                  2 russianTanks moved from Uzbek to Novosibirsk
                                  1 russianInfantry moved from Uzbek to Singkiang
                                  1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
                          
                              Purchase Units - Russia
                                  Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Russia
                                  Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                  4 russianAntiTankGuns and 1 russianFortification placed in Moscow
                                  3 russianAntiTankGuns placed in Novosibirsk
                                  1 russianCombatEngineer placed in Irkutsk
                          
                              Turn Complete - Russia
                                  Russia collect 30 PUs; end with 30 PUs
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Russia from Moscow: 1 russianAirTransport
                                  EDIT: Adding units owned by Russia to Novosibirsk: 1 russianAirTransport
                                  EDIT: Turning off Edit Mode
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            Gully
                            last edited by

                            @redrum forgot to move the air transport.

                            G 1 Reply Last reply Reply Quote 0
                            • G Offline
                              Gully @Gully
                              last edited by

                              @redrum: I clicked through to Japans turn and it doesn't seem to be getting the free factory and Engineer that you're supposed to get after liberating the capital? What's up with that?

                              redrumR 1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @Gully
                                last edited by

                                @Gully Yeah, I just did my tech roll and expected to see a factory and engineer either right before or after that.

                                @Hepps Are we missing something or is this a bug?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                G 1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gully @redrum
                                  last edited by

                                  @redrum well you should get Factory and engineer. The rules say it's at the start of Japan's turn. Imo the engineer should even be able to attack. I guess you just edit it in.

                                  redrumR 1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @Gully
                                    last edited by

                                    @Gully Ok. I'll go ahead and edit them in and yes I believe the combat engineer should be allowed to move and factory allowed to produce this turn. I posted the XML issue causing it not to give the units in the TWW thread as well.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    G 1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gully @redrum
                                      last edited by

                                      @redrum busy week?

                                      redrumR 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Gully
                                        last edited by

                                        @Gully Yeah, I did the tech roll and glanced at the turn but haven't had a chance to play it out yet. Should have time this weekend.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Move Summary: Japan round 10

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 10
                                          
                                              Research Technology - Japan
                                                  Japan spend 0 on tech rolls
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Turning on Edit Mode
                                                  EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory
                                                  EDIT: Turning off Edit Mode
                                                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai
                                                  2 japaneseNavalFighters moved from Japan to 124 Sea Zone
                                                  1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand
                                                  2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand
                                                  1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone
                                                        Japan take 123 Sea Zone from Usa
                                                  1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone
                                                  1 japaneseInfantry moved from Kansu to Tsinghai
                                                  2 japaneseInfantrys moved from Ningsia to Tsinghai
                                                  1 japaneseInfantry moved from Altay to Kazahk
                                                        Japan take Kazahk from Russia
                                                  1 japaneseMarine moved from Marianas Island to 123 Sea Zone
                                                  1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone
                                                  1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
                                                  1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
                                                  2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                                  2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                                  2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                                  2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                                  5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island
                                                  1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                                  1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
                                                  1 japaneseInfantry moved from 119 Sea Zone to Bonin Island
                                                  1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                                                  1 japaneseInfantry moved from Korea to 98 Sea Zone
                                                  1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                                                  1 japaneseInfantry moved from 100 Sea Zone to Sakhalin
                                                  1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                                                        Manchuria take Khabarovskiy Kray from Russia
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Gully
                                            last edited by

                                            @Gully Scramble?

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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