TWW 3.0.0.6 Gully (al) vs redrum (ax)
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TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 7 PUs Research Technology - Germany Trigger germanaTAM: Germany gains access to AdvancedMechanization Germany spend 0 on tech rolls Germany rolls : 2/1 hits, 0.00 expected hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedMechanization Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanFighter moved from Algeria to 61 Sea Zone 1 germanInfantry moved from Archangel to Eastern Karelia Germany take Eastern Karelia from Russia 1 germanInfantry moved from Pskov to Novgorod Germany take Novgorod from Russia 1 germanInfantry moved from Western Kazahk to Northern Kazahk 2 germanFighters moved from Stalingrad to Northern Kazahk Combat - Germany Battle in 61 Sea Zone Germany attack with 1 germanFighter Usa defend with 1 americanTransport; Britain defend with 1 britishSubmarine 1 britishSubmarine owned by the Britain Submerged Germany roll dice for 1 germanFighter in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 americanTransport in 61 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 americanTransport owned by the Usa lost in 61 Sea Zone Germany win with 1 germanFighter remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanTransport Battle in Northern Kazahk Germany attack with 2 germanFighters and 1 germanInfantry Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanFighters and 1 germanInfantry in Northern Kazahk, round 2 : 1/0 hits, 1.00 expected hits Russia roll dice for 1 russianInfantry in Northern Kazahk, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Northern Kazahk Germany win with 2 germanFighters remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry 1 germanCombatEngineer and 3 germanInfantrys moved from Northern Germany to 27 Sea Zone 1 Truck and 1 germanInfantry moved from Pskov to Finland 1 Material and 1 germanAirTransport moved from Belorussia to Finland 1 germanFighter moved from 61 Sea Zone to Algeria 1 germanTransport moved from 44 Sea Zone to 47 Sea Zone 3 germanInfantrys moved from Vichy France to Eastern France 1 germanInfantry moved from Western Germany to Northern Germany 2 germanInfantrys moved from Low Countries to Northern Germany 1 Truck moved from Cyrenaica to Tobruk 1 germanTransport moved from 65 Sea Zone to 66 Sea Zone 2 germanInfantrys moved from Northern France to Eastern France 1 germanInfantry moved from Eastern France to Northern France 1 germanInfantry moved from Eastern France to Low Countries 4 germanNavalFighters moved from Northern Germany to Finland 3 germanNavalFighters moved from Eastern Germany to Finland 1 germanCombatEngineer, 3 germanInfantrys and 2 germanTransports moved from 27 Sea Zone to 28 Sea Zone 1 germanCombatEngineer and 3 germanInfantrys moved from 28 Sea Zone to Finland 1 germanBattleship and 1 germanCruiser moved from 27 Sea Zone to 28 Sea Zone 1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone 1 germanInfantry moved from Leningrad to Eastern Finland 1 germanArtillery moved from Western Karelia to Eastern Finland 1 germanFighter moved from Southern Germany to Finland 3 germanInfantrys and 3 germanMech.Infantrys moved from Voronezh to Volgarod 1 Truck moved from Stalingrad to Voronezh 1 Material and 1 Truck moved from Voronezh to Volgarod 1 germanInfantry moved from Sverdlovsk to Western Kazahk 1 germanInfantry moved from Northern Iran to Eastern Iran 1 germanInfantry moved from Northern Iran to Eastern Iran 1 germanMech.Infantry moved from Volgarod to Sverdlovsk 1 germanFighter moved from Urals to Stalingrad 1 germanInfantry moved from Urals to Volgarod 1 germanInfantry moved from Vologda to Volgarod 1 germanInfantry moved from Archangel to Vologda 2 germanInfantrys moved from Tula to Volgarod 1 germanCombatEngineer and 2 germanInfantrys moved from Stalingrad to Volgarod 1 germanMech.Infantry moved from Volgarod to Urals 1 germanFighter moved from Urals to Stalingrad 1 germanFighter moved from Northern Kazahk to Stalingrad 1 germanInfantry moved from Smolensk to Tula 1 germanInfantry moved from Kharkov to Voronezh 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanFighter moved from Northern Kazahk to Volgarod 1 Truck and 1 germanInfantry moved from Lithuania to Novgorod 1 germanInfantry and 1 germanMech.Infantry moved from Belorussia to Voronezh 2 germanInfantrys and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh 2 Trucks moved from Finland to Lativa Estonia 2 germanInfantrys moved from Lithuania to Lativa Estonia 2 germanInfantrys moved from Belorussia to Pskov 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanInfantry moved from Belorussia to Pskov 2 germanInfantrys moved from Belorussia to Orel Kursk 2 germanInfantrys moved from Western Ukraine to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 1 Train moved from Hungary Slovakia to Austria 2 Trains moved from Poland to Eastern Germany 2 Trains and 4 germanInfantrys moved from Eastern Germany to Belorussia 1 Train and 2 germanInfantrys moved from Austria to Belorussia 1 germanInfantry moved from Lithuania to Lativa Estonia 1 germanInfantry moved from Lithuania to Belorussia 1 Train moved from Belorussia to Hungary Slovakia 1 Train moved from Belorussia to Poland 1 Train moved from Belorussia to Poland 1 germanMech.Infantry moved from Southern Caucasus to Voronezh 1 germanMech.Infantry moved from Volgarod to Urals 1 germanMech.Infantry moved from Volgarod to Sverdlovsk 1 germanAirTransport moved from Voronezh to Hungary Slovakia 1 Truck moved from Volgarod to Pskov 1 Truck moved from Tula to Pskov 1 Truck moved from Stalingrad to Western Ukraine 1 Truck moved from Northern Germany to Eastern Poland 1 germanMech.Infantry and 1 germanTank moved from Volgarod to Stalingrad 1 germanMech.Infantry moved from Volgarod to Stalingrad 1 germanMech.Infantry moved from Volgarod to Stalingrad 4 germanInfantrys moved from Eastern France to Western Germany 1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone 1 germanFighter moved from Orel Kursk to Finland 1 germanFighter moved from Southern Germany to Pskov 1 germanFighter moved from Stalingrad to Pskov Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Germany buy 1 germanAirfield, 2 germanCombatEngineers, 13 germanInfantrys, 4 germanMech.Infantrys and 3 germanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany Units in Volgarod being upgraded or consumed: 1 Material 1 germanAirfield placed in Volgarod 2 germanMech.Infantrys placed in Belorussia 2 germanMech.Infantrys placed in Western Ukraine 1 germanCombatEngineer and 2 germanInfantrys placed in Stalingrad 1 germanCombatEngineer and 3 germanInfantrys placed in Northern Germany 3 germanNavalFighters placed in Southern Germany 4 germanInfantrys placed in Eastern Germany 2 germanInfantrys placed in Austria 2 germanInfantrys placed in Berlin Activate Technology - Germany Germany activating AdvancedMechanization Trigger germanAdvMech: Setting attack to 5 for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech: Setting canBlitz to true for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvm Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvt Turn Complete - Germany Germany collect 100 PUs; end with 100 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 103 PUs Units generate 15 techTokens; Germany end with 15 techTokens Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - VichyFrance 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 6 PUs Some Units in Vichy France change ownership: 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 Material, 1 germanCombatEngineer and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanCombatEngineer and 1 germanInfantry placed in Romania 1 Material placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 Material Some Units in Romania change ownership: 1 germanCombatEngineer and 1 germanInfantry Purchase Units - Finland Finland buy 1 germanAirfield and 1 germanInfantry; Remaining resources: 2 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 1 Material 1 germanAirfield and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 6 PUs; end with 8 PUs Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantryCombat Hit Differential Summary :
Germany rolls : : 2.00 Britain : -0.08 Germany : 0.67 Russia : 0.67 -
TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry Combat - Russia Russia creates battle in territory 99 Sea Zone Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone 2 russianFighters moved from Moscow to Novosibirsk 1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk 1 russianInfantry moved from Omsk to Novosibirsk 1 russianInfantry moved from Norilsk to Omsk 1 russianInfantry moved from Kazahk to Novosibirsk 2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk 3 Trucks moved from Novosibirsk to Kansk 1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk 1 Truck moved from Novosibirsk to Kansk 2 Trucks moved from Novosibirsk to Yakut 1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk 2 russianArtillerys moved from Far Eastern Republic to Lake Baikal 2 russianArtillerys moved from Lake Baikal to Irkutsk 1 russianArtillery moved from Far Eastern Republic to Yakut 2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut 1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut 1 Truck moved from Yakut to Irkutsk 2 russianTanks moved from Uzbek to Novosibirsk 1 russianInfantry moved from Uzbek to Singkiang 1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone Purchase Units - Russia Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment 4 russianAntiTankGuns and 1 russianFortification placed in Moscow 3 russianAntiTankGuns placed in Novosibirsk 1 russianCombatEngineer placed in Irkutsk Turn Complete - Russia Russia collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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@redrum Japan is up
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry Combat - Russia Russia creates battle in territory 99 Sea Zone Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone 2 russianFighters moved from Moscow to Novosibirsk 1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk 1 russianInfantry moved from Omsk to Novosibirsk 1 russianInfantry moved from Norilsk to Omsk 1 russianInfantry moved from Kazahk to Novosibirsk 2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk 3 Trucks moved from Novosibirsk to Kansk 1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk 1 Truck moved from Novosibirsk to Kansk 2 Trucks moved from Novosibirsk to Yakut 1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk 2 russianArtillerys moved from Far Eastern Republic to Lake Baikal 2 russianArtillerys moved from Lake Baikal to Irkutsk 1 russianArtillery moved from Far Eastern Republic to Yakut 2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut 1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut 1 Truck moved from Yakut to Irkutsk 2 russianTanks moved from Uzbek to Novosibirsk 1 russianInfantry moved from Uzbek to Singkiang 1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone Purchase Units - Russia Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment 4 russianAntiTankGuns and 1 russianFortification placed in Moscow 3 russianAntiTankGuns placed in Novosibirsk 1 russianCombatEngineer placed in Irkutsk Turn Complete - Russia Russia collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 russianAirTransport EDIT: Adding units owned by Russia to Novosibirsk: 1 russianAirTransport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@redrum forgot to move the air transport.
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@redrum: I clicked through to Japans turn and it doesn't seem to be getting the free factory and Engineer that you're supposed to get after liberating the capital? What's up with that?
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@redrum well you should get Factory and engineer. The rules say it's at the start of Japan's turn. Imo the engineer should even be able to attack. I guess you just edit it in.
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@Gully Ok. I'll go ahead and edit them in and yes I believe the combat engineer should be allowed to move and factory allowed to produce this turn. I posted the XML issue causing it not to give the units in the TWW thread as well.
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@redrum busy week?
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@Gully Yeah, I did the tech roll and glanced at the turn but haven't had a chance to play it out yet. Should have time this weekend.
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TripleA Move Summary: Japan round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Turning on Edit Mode EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory EDIT: Turning off Edit Mode 1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai 2 japaneseNavalFighters moved from Japan to 124 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand 2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone Japan take 123 Sea Zone from Usa 1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone 1 japaneseInfantry moved from Kansu to Tsinghai 2 japaneseInfantrys moved from Ningsia to Tsinghai 1 japaneseInfantry moved from Altay to Kazahk Japan take Kazahk from Russia 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from 119 Sea Zone to Bonin Island 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Korea to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from 100 Sea Zone to Sakhalin 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia -
@Gully Scramble?
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@redrum : No Scramble
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Turning on Edit Mode EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory EDIT: Turning off Edit Mode Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai 2 japaneseNavalFighters moved from Japan to 124 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand 2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone Japan take 123 Sea Zone from Usa 1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone 1 japaneseInfantry moved from Kansu to Tsinghai 2 japaneseInfantrys moved from Ningsia to Tsinghai 1 japaneseInfantry moved from Altay to Kazahk Japan take Kazahk from Russia 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from 119 Sea Zone to Bonin Island 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Korea to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from 100 Sea Zone to Sakhalin 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia Combat - Japan Battle in Sakhalin Battle in Bonin Island Battle in 124 Sea Zone Japan attack with 2 japaneseNavalFighters and 1 japaneseSubmarine Usa defend with 1 americanDestroyer Japan roll dice for 1 japaneseSubmarine in 124 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseNavalFighters in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Usa roll dice for 1 americanDestroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 americanDestroyer owned by the Usa lost in 124 Sea Zone Japan win, taking Sakhalin from Britain, taking Bonin Island from Usa with 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Usa: 1 americanDestroyer Battle in Tsinghai Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits China roll dice for 2 chineseInfantrys in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Tsinghai Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Tsinghai, round 3 : 1/1 hits, 1.17 expected hits China roll dice for 1 chineseInfantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Tsinghai Japan win, taking Tsinghai from China with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for China: 2 chineseInfantrys Battle in Southern Thailand Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter in Southern Thailand, round 2 : 1/1 hits, 1.33 expected hits Britain roll dice for 2 britishInfantrys in Southern Thailand, round 2 : 0/1 hits, 0.67 expected hits 1 britishInfantry owned by the Britain lost in Southern Thailand Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter in Southern Thailand, round 3 : 2/1 hits, 1.33 expected hits Britain roll dice for 1 britishInfantry in Southern Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Southern Thailand Japan win, taking Southern Thailand from Britain with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter remaining. Battle score for attacker is 6 Casualties for Britain: 2 britishInfantrys Battle in Wake Island Japan attack with 5 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery, 1 americanDocks and 1 americanInfantry Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Wake Island, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 5 japaneseInfantrys and 1 japaneseMarine in Wake Island, round 2 : 1/1 hits, 0.83 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Wake Island, round 2 : 0/1 hits, 0.75 expected hits 1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Wake Island Some non-combat units are destroyed: Japan converts americanDocks into different units Japan win, taking Wake Island from Usa with 5 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanArtillery and 1 americanInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Burma to Thailand 1 japaneseNavalFighter moved from Southern Thailand to Thailand 1 Truck and 1 japaneseAntiAirGun moved from Burma to Thailand 1 Material and 1 japaneseAirTransport moved from Kansu to Thailand 1 japaneseFighter moved from Southern Thailand to Kansu 1 japaneseFighter moved from Tsinghai to Kansu 1 japaneseTacticalBomber moved from Tsinghai to Thailand 1 japaneseFighter moved from Southern Thailand to Thailand 2 japaneseNavalFighters moved from 124 Sea Zone to 120 Sea Zone 1 japaneseCarrier moved from 123 Sea Zone to 120 Sea Zone 1 Truck and 1 japaneseInfantry moved from Kansu to Eastern Szechwan 1 Truck and 1 japaneseInfantry moved from Kansu to Yunnan 6 japaneseAlpineInfantrys moved from Ningsia to Altay 1 japaneseMech.Infantry and 5 japaneseTanks moved from Altay to Ningsia 1 japaneseArtillery moved from Ningsia to Altay 1 japaneseInfantry moved from Altay to Ningsia 1 japaneseArtillery moved from Ningsia to Altay 2 japaneseInfantrys moved from Kansu to Ningsia 1 Train moved from Inner Mongolia to Manchuria 1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Inner Mongolia 1 japaneseCarrier moved from 123 Sea Zone to 120 Sea Zone 1 japaneseCarrier moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCarrier moved from 123 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 123 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseNavalFighter moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseNavalFighter moved from Korea to 98 Sea Zone 1 japaneseCruiser moved from 122 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 Truck moved from Eastern Szechwan to Chungking 1 Truck moved from Burma to Hupeh 1 Truck moved from Thailand to Eastern Szechwan 1 Truck moved from Kansu to Inner Mongolia 1 japaneseSubmarine moved from 123 Sea Zone to 96 Sea Zone 1 Train moved from Inner Mongolia to Manchuria 1 japaneseAirTransport moved from Thailand to Korea Purchase Units - Japan Japan buy 1 Material, 1 ResearchCenter, 5 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseInfantry, 3 japaneseNavalFighters and 2 japaneseSubmarines; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan Units in Tokyo being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Tokyo 1 Material placed in Korea 2 japaneseAlpineInfantrys placed in Kansu 2 japaneseAlpineInfantrys placed in Northern China 1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hupeh 1 japaneseDestroyer and 2 japaneseSubmarines placed in 96 Sea Zone 3 japaneseNavalFighters placed in Japan Turn Complete - Japan Japan collect 80 PUs; end with 80 PUs Units generate 9 techTokens; Japan end with 15 techTokens Some Units in Thailand change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand Units in Thailand being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 2 japaneseCombatEngineers and 2 japaneseInfantrysCombat Hit Differential Summary :
Usa : -1.00 Japan rolls : : 0.00 Japan : -0.50 China : 0.00 Britain : -1.00 -
TripleA Turn Summary: China round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - China China spend 0 on tech rolls China rolls : 1/1 hits, 0,00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedAntiTank Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseAlpineInfantry and 1 chineseInfantry moved from Singkiang to Kashi 2 chineseFighters moved from Singkiang to Kashi Combat - China Battle in Kashi China attack with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry in Kashi, round 2 : 1/1 hits, 0,83 expected hits Japan roll dice for 1 japaneseInfantry in Kashi, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kashi China win, taking Kashi from Japan with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd2: China has 1 Material placed in Singkiang 2 chineseFighters moved from Kashi to Singkiang Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseEntrenchment and 3 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China Units in Singkiang being upgraded or consumed: 1 Material 1 chineseEntrenchment and 3 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedAntiTank Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun Turn Complete - China China collect 4 PUs; end with 4 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 7 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
China : 0,17 Japan : -0,33 China rolls : : 1,00 -
TripleA Move Summary: Britain round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Britain Britain removing all Technology Tokens after successful research. Britain discover ImprovedDefensiveStructures Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLquLL: Britain has 1 Pg placed in Queensland 4 britishInfantrys moved from Northern Finland to 13 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 13 Sea Zone to 15 Sea Zone 2 britishInfantrys moved from 15 Sea Zone to Nenetsia 2 britishInfantrys moved from 15 Sea Zone to Archangel 2 britishNavalFighters moved from 13 Sea Zone to Nenetsia 2 britishInfantrys moved from Papua to Dutch New Guinea 2 britishInfantrys moved from Northwestern Australia to 149 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 149 Sea Zone to 146 Sea Zone 2 britishInfantrys moved from 146 Sea Zone to Dutch New Guinea 1 britishBattleship and 1 britishCruiser moved from 147 Sea Zone to 91 Sea Zone 1 britishMarine moved from Celebes to 147 Sea Zone 1 britishMarine and 1 britishTransport moved from 147 Sea Zone to 93 Sea Zone 1 britishInfantry moved from Brunei to 93 Sea Zone 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 91 Sea Zone 1 britishInfantry and 1 britishTransport moved from 91 Sea Zone to 92 Sea Zone 1 britishInfantry moved from Sumatra to 92 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 92 Sea Zone to 87 Sea Zone 2 britishInfantrys moved from 87 Sea Zone to Burma 1 britishInfantry moved from Brunei to 93 Sea Zone 1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 92 Sea Zone 1 britishCombatEngineer moved from Sumatra to 92 Sea Zone 1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 92 Sea Zone to 87 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from 87 Sea Zone to Burma 1 britishInfantry moved from Rangoon to Burma 1 britishArtillery and 7 britishInfantrys moved from Bengal to Burma 1 britishTank moved from Western Bengal to Burma 1 britishInfantry moved from Saigon to French Indochina 2 britishNavalFighters moved from 91 Sea Zone to French Indochina 2 britishNavalFighters moved from Sumatra to French Indochina 1 britishInfantry and 1 britishMarine moved from 91 Sea Zone to Southern Thailand 1 britishCarrier moved from 91 Sea Zone to 87 Sea Zone 3 britishStrategicBombers moved from Sumatra to 78 Sea Zone 2 britishNavalFighters moved from Sumatra to Southern Thailand 1 britishInfantry moved from Iraq to Syria 2 britishFighters and 1 britishNavalFighter moved from Cairo to Syria 1 britishTacticalBomber moved from Cairo to Tobruk 2 britishTacticalBombers moved from Cairo to Trans Jordan 1 britishInfantry moved from Sinai to Trans Jordan 1 britishNavalFighter moved from Calcutta to Southern Thailand -
@redrum: Scramble
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I see it's a bug that's fixed in 3.0.0.7 so we probably play it as the engine says because there is no viable alternative.
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