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    TWW 3.0.0.6 Gully (al) vs redrum (ax)

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    • G Offline
      Gully
      last edited by

      TripleA Turn Summary: Russia round 10

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 10
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
      
          Combat - Russia
              Russia creates battle in territory 99 Sea Zone
      
          Non Combat Move - Russia
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger russianProd1: Russia has 1 Material placed in Moscow
              1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
              2 russianFighters moved from Moscow to Novosibirsk
              1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
              1 russianInfantry moved from Omsk to Novosibirsk
              1 russianInfantry moved from Norilsk to Omsk
              1 russianInfantry moved from Kazahk to Novosibirsk
              2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
              3 Trucks moved from Novosibirsk to Kansk
              1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
              1 Truck moved from Novosibirsk to Kansk
              2 Trucks moved from Novosibirsk to Yakut
              1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
              2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
              2 russianArtillerys moved from Lake Baikal to Irkutsk
              1 russianArtillery moved from Far Eastern Republic to Yakut
              2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
              1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
              1 Truck moved from Yakut to Irkutsk
              2 russianTanks moved from Uzbek to Novosibirsk
              1 russianInfantry moved from Uzbek to Singkiang
              1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
      
          Purchase Units - Russia
              Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Russia
              Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
              4 russianAntiTankGuns and 1 russianFortification placed in Moscow
              3 russianAntiTankGuns placed in Novosibirsk
              1 russianCombatEngineer placed in Irkutsk
      
          Turn Complete - Russia
              Russia collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • G Offline
        Gully @redrum
        last edited by

        @redrum Japan is up

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gully
          last edited by

          TripleA Turn Summary: Russia round 10

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 10
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
          
              Combat - Russia
                  Russia creates battle in territory 99 Sea Zone
          
              Non Combat Move - Russia
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone
                  2 russianFighters moved from Moscow to Novosibirsk
                  1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk
                  1 russianInfantry moved from Omsk to Novosibirsk
                  1 russianInfantry moved from Norilsk to Omsk
                  1 russianInfantry moved from Kazahk to Novosibirsk
                  2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk
                  3 Trucks moved from Novosibirsk to Kansk
                  1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk
                  1 Truck moved from Novosibirsk to Kansk
                  2 Trucks moved from Novosibirsk to Yakut
                  1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk
                  2 russianArtillerys moved from Far Eastern Republic to Lake Baikal
                  2 russianArtillerys moved from Lake Baikal to Irkutsk
                  1 russianArtillery moved from Far Eastern Republic to Yakut
                  2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut
                  1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
                  1 Truck moved from Yakut to Irkutsk
                  2 russianTanks moved from Uzbek to Novosibirsk
                  1 russianInfantry moved from Uzbek to Singkiang
                  1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone
          
              Purchase Units - Russia
                  Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Russia
                  Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
                  4 russianAntiTankGuns and 1 russianFortification placed in Moscow
                  3 russianAntiTankGuns placed in Novosibirsk
                  1 russianCombatEngineer placed in Irkutsk
          
              Turn Complete - Russia
                  Russia collect 30 PUs; end with 30 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russia from Moscow: 1 russianAirTransport
                  EDIT: Adding units owned by Russia to Novosibirsk: 1 russianAirTransport
                  EDIT: Turning off Edit Mode
          

          Combat Hit Differential Summary :

          Savegame

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          • G Offline
            Gully
            last edited by

            @redrum forgot to move the air transport.

            G 1 Reply Last reply Reply Quote 0
            • G Offline
              Gully @Gully
              last edited by

              @redrum: I clicked through to Japans turn and it doesn't seem to be getting the free factory and Engineer that you're supposed to get after liberating the capital? What's up with that?

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @Gully
                last edited by

                @Gully Yeah, I just did my tech roll and expected to see a factory and engineer either right before or after that.

                @Hepps Are we missing something or is this a bug?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                G 1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully @redrum
                  last edited by

                  @redrum well you should get Factory and engineer. The rules say it's at the start of Japan's turn. Imo the engineer should even be able to attack. I guess you just edit it in.

                  redrumR 1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin @Gully
                    last edited by

                    @Gully Ok. I'll go ahead and edit them in and yes I believe the combat engineer should be allowed to move and factory allowed to produce this turn. I posted the XML issue causing it not to give the units in the TWW thread as well.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    G 1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gully @redrum
                      last edited by

                      @redrum busy week?

                      redrumR 2 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Gully
                        last edited by

                        @Gully Yeah, I did the tech roll and glanced at the turn but haven't had a chance to play it out yet. Should have time this weekend.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Move Summary: Japan round 10

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 10
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                          
                              Combat Move - Japan
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory
                                  EDIT: Turning off Edit Mode
                                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai
                                  2 japaneseNavalFighters moved from Japan to 124 Sea Zone
                                  1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand
                                  2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand
                                  1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone
                                        Japan take 123 Sea Zone from Usa
                                  1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone
                                  1 japaneseInfantry moved from Kansu to Tsinghai
                                  2 japaneseInfantrys moved from Ningsia to Tsinghai
                                  1 japaneseInfantry moved from Altay to Kazahk
                                        Japan take Kazahk from Russia
                                  1 japaneseMarine moved from Marianas Island to 123 Sea Zone
                                  1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone
                                  1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
                                  1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
                                  2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                  2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                  2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                  2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                  5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island
                                  1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                  1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
                                  1 japaneseInfantry moved from 119 Sea Zone to Bonin Island
                                  1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                                  1 japaneseInfantry moved from Korea to 98 Sea Zone
                                  1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                                  1 japaneseInfantry moved from 100 Sea Zone to Sakhalin
                                  1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                                        Manchuria take Khabarovskiy Kray from Russia
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Gully
                            last edited by

                            @Gully Scramble?

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • G Offline
                              Gully
                              last edited by

                              @redrum : No Scramble

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Thailand round 10

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 10
                                
                                    Training Troops - Manchuria
                                        Manchuria collect 0 PUs; end with 9 PUs
                                
                                    Consolidating - Thailand
                                        Thailand collect 0 PUs; end with 7 PUs
                                
                                    Research Technology - Japan
                                        Japan spend 0 on tech rolls
                                            Japan rolls : 0/1 hits, 0.00 expected hits
                                
                                    Combat Move - Japan
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory
                                        EDIT: Turning off Edit Mode
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai
                                        2 japaneseNavalFighters moved from Japan to 124 Sea Zone
                                        1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand
                                        2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand
                                        1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone
                                              Japan take 123 Sea Zone from Usa
                                        1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone
                                        1 japaneseInfantry moved from Kansu to Tsinghai
                                        2 japaneseInfantrys moved from Ningsia to Tsinghai
                                        1 japaneseInfantry moved from Altay to Kazahk
                                              Japan take Kazahk from Russia
                                        1 japaneseMarine moved from Marianas Island to 123 Sea Zone
                                        1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone
                                        1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
                                        1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
                                        2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                        2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                        2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                        2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone
                                        5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island
                                        1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                        1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
                                        1 japaneseInfantry moved from 119 Sea Zone to Bonin Island
                                        1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                                        1 japaneseInfantry moved from Korea to 98 Sea Zone
                                        1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                                        1 japaneseInfantry moved from 100 Sea Zone to Sakhalin
                                        1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                                              Manchuria take Khabarovskiy Kray from Russia
                                
                                    Combat - Japan
                                        Battle in Sakhalin
                                        Battle in Bonin Island
                                        Battle in 124 Sea Zone
                                            Japan attack with 2 japaneseNavalFighters and 1 japaneseSubmarine
                                            Usa defend with 1 americanDestroyer
                                                Japan roll dice for 1 japaneseSubmarine in 124 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                                Japan roll dice for 2 japaneseNavalFighters in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                                                Usa roll dice for 1 americanDestroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                                1 americanDestroyer owned by the Usa lost in 124 Sea Zone
                                            Japan win, taking Sakhalin from Britain, taking Bonin Island from Usa with 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8
                                            Casualties for Usa: 1 americanDestroyer
                                        Battle in Tsinghai
                                            Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber
                                            China defend with 1 Flagpole and 2 chineseInfantrys
                                                Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits
                                                China roll dice for 2 chineseInfantrys in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                                                1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Tsinghai
                                                Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Tsinghai, round 3 : 1/1 hits, 1.17 expected hits
                                                China roll dice for 1 chineseInfantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                                                1 chineseInfantry owned by the China lost in Tsinghai
                                            Japan win, taking Tsinghai from China with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                                            Casualties for Japan: 1 japaneseInfantry
                                            Casualties for China: 2 chineseInfantrys
                                        Battle in Southern Thailand
                                            Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter
                                            Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys
                                                Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter in Southern Thailand, round 2 : 1/1 hits, 1.33 expected hits
                                                Britain roll dice for 2 britishInfantrys in Southern Thailand, round 2 : 0/1 hits, 0.67 expected hits
                                                1 britishInfantry owned by the Britain lost in Southern Thailand
                                                Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter in Southern Thailand, round 3 : 2/1 hits, 1.33 expected hits
                                                Britain roll dice for 1 britishInfantry in Southern Thailand, round 3 : 0/1 hits, 0.33 expected hits
                                                1 britishInfantry owned by the Britain lost in Southern Thailand
                                            Japan win, taking Southern Thailand from Britain with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter remaining. Battle score for attacker is 6
                                            Casualties for Britain: 2 britishInfantrys
                                        Battle in Wake Island
                                            Japan attack with 5 japaneseInfantrys and 1 japaneseMarine
                                            Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery, 1 americanDocks and 1 americanInfantry
                                                Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Wake Island, round 2 : 1/1 hits, 1.08 expected hits
                                                Japan roll dice for 5 japaneseInfantrys and 1 japaneseMarine in Wake Island, round 2 : 1/1 hits, 0.83 expected hits
                                                Usa roll dice for 1 americanArtillery and 1 americanInfantry in Wake Island, round 2 : 0/1 hits, 0.75 expected hits
                                                1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Wake Island
                                            Some non-combat units are destroyed: 
                                            Japan converts americanDocks into different units
                                            Japan win, taking Wake Island from Usa with 5 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 7
                                            Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                
                                    Non Combat Move - Japan
                                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                        2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Burma to Thailand
                                        1 japaneseNavalFighter moved from Southern Thailand to Thailand
                                        1 Truck and 1 japaneseAntiAirGun moved from Burma to Thailand
                                        1 Material and 1 japaneseAirTransport moved from Kansu to Thailand
                                        1 japaneseFighter moved from Southern Thailand to Kansu
                                        1 japaneseFighter moved from Tsinghai to Kansu
                                        1 japaneseTacticalBomber moved from Tsinghai to Thailand
                                        1 japaneseFighter moved from Southern Thailand to Thailand
                                        2 japaneseNavalFighters moved from 124 Sea Zone to 120 Sea Zone
                                        1 japaneseCarrier moved from 123 Sea Zone to 120 Sea Zone
                                        1 Truck and 1 japaneseInfantry moved from Kansu to Eastern Szechwan
                                        1 Truck and 1 japaneseInfantry moved from Kansu to Yunnan
                                        6 japaneseAlpineInfantrys moved from Ningsia to Altay
                                        1 japaneseMech.Infantry and 5 japaneseTanks moved from Altay to Ningsia
                                        1 japaneseArtillery moved from Ningsia to Altay
                                        1 japaneseInfantry moved from Altay to Ningsia
                                        1 japaneseArtillery moved from Ningsia to Altay
                                        2 japaneseInfantrys moved from Kansu to Ningsia
                                        1 Train moved from Inner Mongolia to Manchuria
                                        1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Inner Mongolia
                                        1 japaneseCarrier moved from 123 Sea Zone to 120 Sea Zone
                                        1 japaneseCarrier moved from 96 Sea Zone to 98 Sea Zone
                                        1 japaneseCarrier moved from 123 Sea Zone to 98 Sea Zone
                                        1 japaneseTransport moved from 123 Sea Zone to 98 Sea Zone
                                        1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                                        1 japaneseNavalFighter moved from Kyushu Shikoku to 98 Sea Zone
                                        1 japaneseNavalFighter moved from Korea to 98 Sea Zone
                                        1 japaneseCruiser moved from 122 Sea Zone to 98 Sea Zone
                                        1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                                        1 japaneseInfantry moved from Manchuria to Northern Manchuria
                                        1 Truck moved from Eastern Szechwan to Chungking
                                        1 Truck moved from Burma to Hupeh
                                        1 Truck moved from Thailand to Eastern Szechwan
                                        1 Truck moved from Kansu to Inner Mongolia
                                        1 japaneseSubmarine moved from 123 Sea Zone to 96 Sea Zone
                                        1 Train moved from Inner Mongolia to Manchuria
                                        1 japaneseAirTransport moved from Thailand to Korea
                                
                                    Purchase Units - Japan
                                        Japan buy 1 Material, 1 ResearchCenter, 5 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseInfantry, 3 japaneseNavalFighters and 2 japaneseSubmarines; Remaining resources: 0 PUs; 6 techTokens; 
                                
                                    Place Units - Japan
                                        Units in Tokyo being upgraded or consumed: 2 Materials
                                        1 ResearchCenter placed in Tokyo
                                        1 Material placed in Korea
                                        2 japaneseAlpineInfantrys placed in Kansu
                                        2 japaneseAlpineInfantrys placed in Northern China
                                        1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hupeh
                                        1 japaneseDestroyer and 2 japaneseSubmarines placed in 96 Sea Zone
                                        3 japaneseNavalFighters placed in Japan
                                
                                    Turn Complete - Japan
                                        Japan collect 80 PUs; end with 80 PUs
                                        Units generate 9 techTokens; Japan end with 15 techTokens
                                        Some Units in Thailand change ownership: 1 Material and 2 japaneseCombatEngineers
                                
                                    Purchase Units - Manchuria
                                        Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - Manchuria
                                        3 japaneseInfantrys placed in Manchuria
                                
                                    Turn Complete - Manchuria
                                        Manchuria collect 10 PUs; end with 10 PUs
                                        Some Units in Manchuria change ownership: 3 japaneseInfantrys
                                
                                    Purchase Units - Thailand
                                        Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - Thailand
                                        Units in Thailand being upgraded or consumed: 1 Material
                                        1 japaneseEntrenchment and 2 japaneseInfantrys placed in Thailand
                                
                                    Turn Complete - Thailand
                                        Thailand collect 7 PUs; end with 7 PUs
                                        Some Units in Thailand change ownership: 2 japaneseCombatEngineers and 2 japaneseInfantrys
                                

                                Combat Hit Differential Summary :

                                Usa : -1.00
                                Japan rolls : : 0.00
                                Japan : -0.50
                                China : 0.00
                                Britain : -1.00
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • G Offline
                                  Gully
                                  last edited by

                                  TripleA Turn Summary: China round 10

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 10
                                  
                                      Research Technology - China
                                          China spend 0 on tech rolls
                                              China rolls : 1/1 hits, 0,00 expected hits
                                          China removing all Technology Tokens after successful research.
                                          China discover ImprovedAntiTank
                                  
                                      Combat Move - China
                                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                          1 chineseAlpineInfantry and 1 chineseInfantry moved from Singkiang to Kashi
                                          2 chineseFighters moved from Singkiang to Kashi
                                  
                                      Combat - China
                                          Battle in Kashi
                                              China attack with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry
                                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                  China roll dice for 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry in Kashi, round 2 : 1/1 hits, 0,83 expected hits
                                                  Japan roll dice for 1 japaneseInfantry in Kashi, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 japaneseInfantry owned by the Japan lost in Kashi
                                              China win, taking Kashi from Japan with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                              Casualties for Japan: 1 japaneseInfantry
                                  
                                      Non Combat Move - China
                                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseProd2: China has 1 Material placed in Singkiang
                                          2 chineseFighters moved from Kashi to Singkiang
                                  
                                      Purchase Units - China
                                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                          China buy 1 chineseEntrenchment and 3 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - China
                                          Units in Singkiang being upgraded or consumed: 1 Material
                                          1 chineseEntrenchment and 3 chineseInfantrys placed in Singkiang
                                  
                                      Activate Technology - China
                                          China activating ImprovedAntiTank
                                          Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun
                                          Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun
                                  
                                      Turn Complete - China
                                          China collect 4 PUs; end with 4 PUs
                                          Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 7 PUs
                                          Units generate 3 techTokens; China end with 3 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  China : 0,17
                                  Japan : -0,33
                                  China rolls : : 1,00
                                  

                                  Savegame

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                                  • G Offline
                                    Gully
                                    last edited by

                                    TripleA Move Summary: Britain round 10

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 10
                                    
                                        Research Technology - Britain
                                            Britain removing all Technology Tokens after successful research.
                                            Britain discover ImprovedDefensiveStructures
                                    
                                        Combat Move - Britain
                                            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                            Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                            4 britishInfantrys moved from Northern Finland to 13 Sea Zone
                                            4 britishInfantrys and 2 britishTransports moved from 13 Sea Zone to 15 Sea Zone
                                            2 britishInfantrys moved from 15 Sea Zone to Nenetsia
                                            2 britishInfantrys moved from 15 Sea Zone to Archangel
                                            2 britishNavalFighters moved from 13 Sea Zone to Nenetsia
                                            2 britishInfantrys moved from Papua to Dutch New Guinea
                                            2 britishInfantrys moved from Northwestern Australia to 149 Sea Zone
                                            2 britishInfantrys and 1 britishTransport moved from 149 Sea Zone to 146 Sea Zone
                                            2 britishInfantrys moved from 146 Sea Zone to Dutch New Guinea
                                            1 britishBattleship and 1 britishCruiser moved from 147 Sea Zone to 91 Sea Zone
                                            1 britishMarine moved from Celebes to 147 Sea Zone
                                            1 britishMarine and 1 britishTransport moved from 147 Sea Zone to 93 Sea Zone
                                            1 britishInfantry moved from Brunei to 93 Sea Zone
                                            1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                                            1 britishInfantry and 1 britishTransport moved from 91 Sea Zone to 92 Sea Zone
                                            1 britishInfantry moved from Sumatra to 92 Sea Zone
                                            2 britishInfantrys and 1 britishTransport moved from 92 Sea Zone to 87 Sea Zone
                                            2 britishInfantrys moved from 87 Sea Zone to Burma
                                            1 britishInfantry moved from Brunei to 93 Sea Zone
                                            1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 92 Sea Zone
                                            1 britishCombatEngineer moved from Sumatra to 92 Sea Zone
                                            1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 92 Sea Zone to 87 Sea Zone
                                            1 britishCombatEngineer and 1 britishInfantry moved from 87 Sea Zone to Burma
                                            1 britishInfantry moved from Rangoon to Burma
                                            1 britishArtillery and 7 britishInfantrys moved from Bengal to Burma
                                            1 britishTank moved from Western Bengal to Burma
                                            1 britishInfantry moved from Saigon to French Indochina
                                            2 britishNavalFighters moved from 91 Sea Zone to French Indochina
                                            2 britishNavalFighters moved from Sumatra to French Indochina
                                            1 britishInfantry and 1 britishMarine moved from 91 Sea Zone to Southern Thailand
                                            1 britishCarrier moved from 91 Sea Zone to 87 Sea Zone
                                            3 britishStrategicBombers moved from Sumatra to 78 Sea Zone
                                            2 britishNavalFighters moved from Sumatra to Southern Thailand
                                            1 britishInfantry moved from Iraq to Syria
                                            2 britishFighters and 1 britishNavalFighter moved from Cairo to Syria
                                            1 britishTacticalBomber moved from Cairo to Tobruk
                                            2 britishTacticalBombers moved from Cairo to Trans Jordan
                                            1 britishInfantry moved from Sinai to Trans Jordan
                                            1 britishNavalFighter moved from Calcutta to Southern Thailand
                                    

                                    Savegame

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                                    • G Offline
                                      Gully @redrum
                                      last edited by

                                      @redrum: Scramble

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                                      • G Offline
                                        Gully
                                        last edited by

                                        @redrum& @Hepps : I just noticed that advanced Mechanization seems to have increased Mech Attack to 5 or by 2. The Notes say It should be increased by 1. Is this a bug or are the notes out of Date?

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                                        • G Offline
                                          Gully @Gully
                                          last edited by

                                          I see it's a bug that's fixed in 3.0.0.7 so we probably play it as the engine says because there is no viable alternative.

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                                          • redrumR Offline
                                            redrum Admin @Gully
                                            last edited by

                                            @Gully No scramble.

                                            Yeah, its a known bug and will be fixed in 3.0.0.7. Generally, its just played as is as it would be really difficult to work around it. It does bring up some broader questions about tech balance though.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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