TWW 3.0.0.6 Gully (al) vs redrum (ax)
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry Combat - Russia Russia creates battle in territory 99 Sea Zone Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone 2 russianFighters moved from Moscow to Novosibirsk 1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk 1 russianInfantry moved from Omsk to Novosibirsk 1 russianInfantry moved from Norilsk to Omsk 1 russianInfantry moved from Kazahk to Novosibirsk 2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk 3 Trucks moved from Novosibirsk to Kansk 1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk 1 Truck moved from Novosibirsk to Kansk 2 Trucks moved from Novosibirsk to Yakut 1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk 2 russianArtillerys moved from Far Eastern Republic to Lake Baikal 2 russianArtillerys moved from Lake Baikal to Irkutsk 1 russianArtillery moved from Far Eastern Republic to Yakut 2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut 1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut 1 Truck moved from Yakut to Irkutsk 2 russianTanks moved from Uzbek to Novosibirsk 1 russianInfantry moved from Uzbek to Singkiang 1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone Purchase Units - Russia Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment 4 russianAntiTankGuns and 1 russianFortification placed in Moscow 3 russianAntiTankGuns placed in Novosibirsk 1 russianCombatEngineer placed in Irkutsk Turn Complete - Russia Russia collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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@redrum Japan is up
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry Combat - Russia Russia creates battle in territory 99 Sea Zone Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianSubmarine moved from 99 Sea Zone to 120 Sea Zone 2 russianFighters moved from Moscow to Novosibirsk 1 Truck, 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank moved from Norilsk to Novosibirsk 1 russianInfantry moved from Omsk to Novosibirsk 1 russianInfantry moved from Norilsk to Omsk 1 russianInfantry moved from Kazahk to Novosibirsk 2 Trucks and 2 russianInfantrys moved from Irkutsk to Novosibirsk 3 Trucks moved from Novosibirsk to Kansk 1 Truck and 1 russianInfantry moved from Singkiang to Novosibirsk 1 Truck moved from Novosibirsk to Kansk 2 Trucks moved from Novosibirsk to Yakut 1 russianArtillery and 1 russianInfantry moved from Yakut to Irkutsk 2 russianArtillerys moved from Far Eastern Republic to Lake Baikal 2 russianArtillerys moved from Lake Baikal to Irkutsk 1 russianArtillery moved from Far Eastern Republic to Yakut 2 russianAlpineInfantrys, 3 russianArtillerys and 3 russianInfantrys moved from Khabarovskiy Kray to Yakut 1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut 1 Truck moved from Yakut to Irkutsk 2 russianTanks moved from Uzbek to Novosibirsk 1 russianInfantry moved from Uzbek to Singkiang 1 britishAntiAirGun, 1 britishAntiTankGun and 1 russianTransport moved from 24 Sea Zone to 13 Sea Zone Purchase Units - Russia Russia buy 7 russianAntiTankGuns, 1 russianCombatEngineer and 1 russianFortification; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment 4 russianAntiTankGuns and 1 russianFortification placed in Moscow 3 russianAntiTankGuns placed in Novosibirsk 1 russianCombatEngineer placed in Irkutsk Turn Complete - Russia Russia collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 russianAirTransport EDIT: Adding units owned by Russia to Novosibirsk: 1 russianAirTransport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@redrum forgot to move the air transport.
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@redrum: I clicked through to Japans turn and it doesn't seem to be getting the free factory and Engineer that you're supposed to get after liberating the capital? What's up with that?
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@redrum well you should get Factory and engineer. The rules say it's at the start of Japan's turn. Imo the engineer should even be able to attack. I guess you just edit it in.
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@Gully Ok. I'll go ahead and edit them in and yes I believe the combat engineer should be allowed to move and factory allowed to produce this turn. I posted the XML issue causing it not to give the units in the TWW thread as well.
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@redrum busy week?
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@Gully Yeah, I did the tech roll and glanced at the turn but haven't had a chance to play it out yet. Should have time this weekend.
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TripleA Move Summary: Japan round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Turning on Edit Mode EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory EDIT: Turning off Edit Mode 1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai 2 japaneseNavalFighters moved from Japan to 124 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand 2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone Japan take 123 Sea Zone from Usa 1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone 1 japaneseInfantry moved from Kansu to Tsinghai 2 japaneseInfantrys moved from Ningsia to Tsinghai 1 japaneseInfantry moved from Altay to Kazahk Japan take Kazahk from Russia 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from 119 Sea Zone to Bonin Island 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Korea to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from 100 Sea Zone to Sakhalin 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia -
@Gully Scramble?
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@redrum : No Scramble
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Turning on Edit Mode EDIT: Adding units owned by Japan to Tokyo: 1 japaneseCombatEngineer and 1 japaneseFactory EDIT: Turning off Edit Mode Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Tsinghai 2 japaneseNavalFighters moved from Japan to 124 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to Southern Thailand 2 japaneseFighters and 2 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseBattleship and 1 japaneseCruiser moved from 123 Sea Zone to 120 Sea Zone Japan take 123 Sea Zone from Usa 1 japaneseSubmarine moved from 123 Sea Zone to 124 Sea Zone 1 japaneseInfantry moved from Kansu to Tsinghai 2 japaneseInfantrys moved from Ningsia to Tsinghai 1 japaneseInfantry moved from Altay to Kazahk Japan take Kazahk from Russia 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 120 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 120 Sea Zone to Wake Island 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from 119 Sea Zone to Bonin Island 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Korea to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from 100 Sea Zone to Sakhalin 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia Combat - Japan Battle in Sakhalin Battle in Bonin Island Battle in 124 Sea Zone Japan attack with 2 japaneseNavalFighters and 1 japaneseSubmarine Usa defend with 1 americanDestroyer Japan roll dice for 1 japaneseSubmarine in 124 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseNavalFighters in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Usa roll dice for 1 americanDestroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 americanDestroyer owned by the Usa lost in 124 Sea Zone Japan win, taking Sakhalin from Britain, taking Bonin Island from Usa with 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Usa: 1 americanDestroyer Battle in Tsinghai Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits China roll dice for 2 chineseInfantrys in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Tsinghai Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Tsinghai, round 3 : 1/1 hits, 1.17 expected hits China roll dice for 1 chineseInfantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Tsinghai Japan win, taking Tsinghai from China with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for China: 2 chineseInfantrys Battle in Southern Thailand Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter in Southern Thailand, round 2 : 1/1 hits, 1.33 expected hits Britain roll dice for 2 britishInfantrys in Southern Thailand, round 2 : 0/1 hits, 0.67 expected hits 1 britishInfantry owned by the Britain lost in Southern Thailand Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter in Southern Thailand, round 3 : 2/1 hits, 1.33 expected hits Britain roll dice for 1 britishInfantry in Southern Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Southern Thailand Japan win, taking Southern Thailand from Britain with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseNavalFighter remaining. Battle score for attacker is 6 Casualties for Britain: 2 britishInfantrys Battle in Wake Island Japan attack with 5 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery, 1 americanDocks and 1 americanInfantry Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Wake Island, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 5 japaneseInfantrys and 1 japaneseMarine in Wake Island, round 2 : 1/1 hits, 0.83 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Wake Island, round 2 : 0/1 hits, 0.75 expected hits 1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Wake Island Some non-combat units are destroyed: Japan converts americanDocks into different units Japan win, taking Wake Island from Usa with 5 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanArtillery and 1 americanInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Burma to Thailand 1 japaneseNavalFighter moved from Southern Thailand to Thailand 1 Truck and 1 japaneseAntiAirGun moved from Burma to Thailand 1 Material and 1 japaneseAirTransport moved from Kansu to Thailand 1 japaneseFighter moved from Southern Thailand to Kansu 1 japaneseFighter moved from Tsinghai to Kansu 1 japaneseTacticalBomber moved from Tsinghai to Thailand 1 japaneseFighter moved from Southern Thailand to Thailand 2 japaneseNavalFighters moved from 124 Sea Zone to 120 Sea Zone 1 japaneseCarrier moved from 123 Sea Zone to 120 Sea Zone 1 Truck and 1 japaneseInfantry moved from Kansu to Eastern Szechwan 1 Truck and 1 japaneseInfantry moved from Kansu to Yunnan 6 japaneseAlpineInfantrys moved from Ningsia to Altay 1 japaneseMech.Infantry and 5 japaneseTanks moved from Altay to Ningsia 1 japaneseArtillery moved from Ningsia to Altay 1 japaneseInfantry moved from Altay to Ningsia 1 japaneseArtillery moved from Ningsia to Altay 2 japaneseInfantrys moved from Kansu to Ningsia 1 Train moved from Inner Mongolia to Manchuria 1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Inner Mongolia 1 japaneseCarrier moved from 123 Sea Zone to 120 Sea Zone 1 japaneseCarrier moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCarrier moved from 123 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 123 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseNavalFighter moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseNavalFighter moved from Korea to 98 Sea Zone 1 japaneseCruiser moved from 122 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 Truck moved from Eastern Szechwan to Chungking 1 Truck moved from Burma to Hupeh 1 Truck moved from Thailand to Eastern Szechwan 1 Truck moved from Kansu to Inner Mongolia 1 japaneseSubmarine moved from 123 Sea Zone to 96 Sea Zone 1 Train moved from Inner Mongolia to Manchuria 1 japaneseAirTransport moved from Thailand to Korea Purchase Units - Japan Japan buy 1 Material, 1 ResearchCenter, 5 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseInfantry, 3 japaneseNavalFighters and 2 japaneseSubmarines; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan Units in Tokyo being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Tokyo 1 Material placed in Korea 2 japaneseAlpineInfantrys placed in Kansu 2 japaneseAlpineInfantrys placed in Northern China 1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hupeh 1 japaneseDestroyer and 2 japaneseSubmarines placed in 96 Sea Zone 3 japaneseNavalFighters placed in Japan Turn Complete - Japan Japan collect 80 PUs; end with 80 PUs Units generate 9 techTokens; Japan end with 15 techTokens Some Units in Thailand change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand Units in Thailand being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 2 japaneseCombatEngineers and 2 japaneseInfantrysCombat Hit Differential Summary :
Usa : -1.00 Japan rolls : : 0.00 Japan : -0.50 China : 0.00 Britain : -1.00 -
TripleA Turn Summary: China round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - China China spend 0 on tech rolls China rolls : 1/1 hits, 0,00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedAntiTank Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseAlpineInfantry and 1 chineseInfantry moved from Singkiang to Kashi 2 chineseFighters moved from Singkiang to Kashi Combat - China Battle in Kashi China attack with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry in Kashi, round 2 : 1/1 hits, 0,83 expected hits Japan roll dice for 1 japaneseInfantry in Kashi, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kashi China win, taking Kashi from Japan with 1 chineseAlpineInfantry, 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd2: China has 1 Material placed in Singkiang 2 chineseFighters moved from Kashi to Singkiang Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseEntrenchment and 3 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China Units in Singkiang being upgraded or consumed: 1 Material 1 chineseEntrenchment and 3 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedAntiTank Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun Turn Complete - China China collect 4 PUs; end with 4 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 7 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
China : 0,17 Japan : -0,33 China rolls : : 1,00 -
TripleA Move Summary: Britain round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Britain Britain removing all Technology Tokens after successful research. Britain discover ImprovedDefensiveStructures Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLquLL: Britain has 1 Pg placed in Queensland 4 britishInfantrys moved from Northern Finland to 13 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 13 Sea Zone to 15 Sea Zone 2 britishInfantrys moved from 15 Sea Zone to Nenetsia 2 britishInfantrys moved from 15 Sea Zone to Archangel 2 britishNavalFighters moved from 13 Sea Zone to Nenetsia 2 britishInfantrys moved from Papua to Dutch New Guinea 2 britishInfantrys moved from Northwestern Australia to 149 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 149 Sea Zone to 146 Sea Zone 2 britishInfantrys moved from 146 Sea Zone to Dutch New Guinea 1 britishBattleship and 1 britishCruiser moved from 147 Sea Zone to 91 Sea Zone 1 britishMarine moved from Celebes to 147 Sea Zone 1 britishMarine and 1 britishTransport moved from 147 Sea Zone to 93 Sea Zone 1 britishInfantry moved from Brunei to 93 Sea Zone 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 91 Sea Zone 1 britishInfantry and 1 britishTransport moved from 91 Sea Zone to 92 Sea Zone 1 britishInfantry moved from Sumatra to 92 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 92 Sea Zone to 87 Sea Zone 2 britishInfantrys moved from 87 Sea Zone to Burma 1 britishInfantry moved from Brunei to 93 Sea Zone 1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 92 Sea Zone 1 britishCombatEngineer moved from Sumatra to 92 Sea Zone 1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 92 Sea Zone to 87 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from 87 Sea Zone to Burma 1 britishInfantry moved from Rangoon to Burma 1 britishArtillery and 7 britishInfantrys moved from Bengal to Burma 1 britishTank moved from Western Bengal to Burma 1 britishInfantry moved from Saigon to French Indochina 2 britishNavalFighters moved from 91 Sea Zone to French Indochina 2 britishNavalFighters moved from Sumatra to French Indochina 1 britishInfantry and 1 britishMarine moved from 91 Sea Zone to Southern Thailand 1 britishCarrier moved from 91 Sea Zone to 87 Sea Zone 3 britishStrategicBombers moved from Sumatra to 78 Sea Zone 2 britishNavalFighters moved from Sumatra to Southern Thailand 1 britishInfantry moved from Iraq to Syria 2 britishFighters and 1 britishNavalFighter moved from Cairo to Syria 1 britishTacticalBomber moved from Cairo to Tobruk 2 britishTacticalBombers moved from Cairo to Trans Jordan 1 britishInfantry moved from Sinai to Trans Jordan 1 britishNavalFighter moved from Calcutta to Southern Thailand -
@redrum: Scramble
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I see it's a bug that's fixed in 3.0.0.7 so we probably play it as the engine says because there is no viable alternative.
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@Gully No scramble.
Yeah, its a known bug and will be fixed in 3.0.0.7. Generally, its just played as is as it would be really difficult to work around it. It does bring up some broader questions about tech balance though.
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