TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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@colin go for :sweden: unless you want to redo it

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@colin fyi i really don't mind redoing the battle if you want to it looks like other than your aa & at it was supposed to be a bit closer than it turned out and it might be more interesting had you been able to make the OOL decisions. anyway, see you tomorrow either way

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@ubernaut I think it's ok, I assumed you don't control them the first turn and I was ok with it. You would still win and i'd just have a submarine so I don't think it's worth redoing so I'll just go ahead. Appreciate you asking though
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Italy Trigger italianaTAA: Italy gains access to AdvancedArtillery Italy spend 0 on tech rolls Italy roll 11,11,8,9,2,6,1,1,11 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Combat - Italy Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianInfantry moved from Tobruk to Western Egypt 1 Truck moved from Tobruk to Tripolitania 2 italianMarines moved from Tripolitania to 48 Sea Zone 2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 1 italianTransport moved from 51 Sea Zone to 49 Sea Zone 1 italianCombatEngineer moved from Southern Italy to 49 Sea Zone 1 italianCombatEngineer moved from 49 Sea Zone to Northern Italy 1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone 1 italianCruiser and 1 italianDestroyer moved from 48 Sea Zone to 43 Sea Zone 4 italianArtillerys and 1 italianInfantry moved from Eastern Ukraine to Kharkov 3 italianArtillerys and 2 italianInfantrys moved from Western Ukraine to Kharkov 3 italianArtillerys, 4 italianInfantrys, 5 italianMarines and 1 italianParatrooper moved from Northern Iran to Iraq 2 italianArtillerys and 2 italianInfantrys moved from Iraq to Trans Jordan 2 italianInfantrys and 2 italianMarines moved from 51 Sea Zone to Western Egypt 1 italianInfantry moved from Cyrenaica to 51 Sea Zone 1 italianInfantry moved from 51 Sea Zone to Western Egypt 1 italianAirTransport moved from Crete to Cyrenaica Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianBarracks, 1 italianDestroyer, 2 italianInfantrys, 1 italianMarine, 1 italianMech.Infantry and 1 italianTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy 1 italianMech.Infantry and 1 italianTank placed in Tripolitania Units in Northern Italy being upgraded or consumed: 2 Materials 1 italianArtillery and 1 italianBarracks placed in Northern Italy 2 italianInfantrys and 1 italianMarine placed in Southern Italy 1 italianDestroyer placed in 49 Sea Zone Turn Complete - Italy Italy collect 34 PUs; end with 34 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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@ubernaut by the way I still had a swedish sub so not sure what happened there, I thought it was destroyed
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@colin yeah you should have been able to submerge it so i edited it back in.
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TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 6,2,5,9,10,1,8,1,11,8,9,8,6,11,7,1,4,12 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover ImprovedHulls Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 3 americanInfantrys and 3 americanMarines moved from Gibraltar to 41 Sea Zone 2 americanNavalFighters moved from Gibraltar to Portugal 3 americanInfantrys and 3 americanMarines moved from 41 Sea Zone to Portugal Combat - Usa Battle in Portugal Usa attack with 3 americanInfantrys, 3 americanMarines and 2 americanNavalFighters Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Fighter, 1 Flagpole, 2 Infantrys, 1 Rail and 1 Tank AntiAircraftGun fire in Portugal : 1/1 hits, 0.08 expected hits 1 americanNavalFighter owned by the Usa lost in Portugal Usa roll dice for 1 americanBattleship and 1 americanCruiser in Portugal, round 2 : 2/3 hits, 1.08 expected hits Usa roll dice for 3 americanInfantrys, 3 americanMarines and 1 americanNavalFighter in Portugal, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Portugal, round 2 : 3/6 hits, 1.58 expected hits 3 americanInfantrys owned by the Usa, 2 Infantrys owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Portugal Usa roll dice for 3 americanMarines and 1 americanNavalFighter in Portugal, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery, 1 Fighter and 1 Tank in Portugal, round 3 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Neutral lost in Portugal Usa roll dice for 3 americanMarines and 1 americanNavalFighter in Portugal, round 4 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Portugal, round 4 : 0/2 hits, 0.67 expected hits 1 Fighter owned by the Neutral and 1 Tank owned by the Neutral lost in Portugal Usa loses 0 PUs for violating Portugals neutrality. Usa win, taking Portugal from Neutral with 3 americanMarines and 1 americanNavalFighter remaining. Battle score for attacker is 11 Casualties for Usa: 3 americanInfantrys and 1 americanNavalFighter Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from Portugal to Gibraltar 1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone 1 americanInfantry, 1 americanMarine, 2 americanSubmarines and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanInfantry and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanDestroyer moved from 5 Sea Zone to 39 Sea Zone 1 Truck moved from Archangel to 14 Sea Zone 1 Truck and 1 americanTransport moved from 14 Sea Zone to 13 Sea Zone 1 Truck and 1 americanTransport moved from 13 Sea Zone to 12 Sea Zone 1 Truck moved from 12 Sea Zone to Central Norway 1 americanTransport moved from 14 Sea Zone to 13 Sea Zone 1 americanTank moved from Central Norway to 13 Sea Zone 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone 1 americanTank moved from 14 Sea Zone to Archangel 5 americanTransports moved from 14 Sea Zone to 12 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from Scotland to 7 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from 12 Sea Zone to Central Norway 1 americanTransport moved from 12 Sea Zone to 10 Sea Zone 1 americanAntiAirGun moved from Scotland to 10 Sea Zone 1 americanAntiAirGun and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from Newfoundland to 20 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from 7 Sea Zone to Scotland 4 americanInfantrys and 5 americanMarines moved from Caroline Islands to 131 Sea Zone 1 americanInfantry and 1 americanMarine moved from Marshall Islands to 132 Sea Zone 1 americanCruiser, 1 americanDestroyer, 1 americanInfantry, 1 americanMarine, 1 americanSubmarine and 1 americanTransport moved from 132 Sea Zone to 124 Sea Zone 2 americanBattleships, 2 americanCarriers, 1 americanCruiser, 5 americanDestroyers, 4 americanInfantrys, 5 americanMarines, 4 americanNavalFighters, 5 americanSubmarines and 5 americanTransports moved from 131 Sea Zone to 124 Sea Zone 5 americanInfantrys and 6 americanMarines moved from 124 Sea Zone to Wake Island 1 americanCruiser moved from 116 Sea Zone to 124 Sea Zone 1 americanNavalFighter moved from Chicago to 115 Sea Zone 2 americanAdvancedSubmarines and 2 americanCarriers moved from 156 Sea Zone to 115 Sea Zone 1 americanNavalFighter moved from Chicago to 115 Sea Zone 2 americanNavalFighters moved from Johnston Island to Wake Island 1 Train moved from Washington to Los Angeles 1 Truck moved from Northwestern US to Ontario Purchase Units - Usa Usa buy 4 americanAdvancedSubmarines, 1 americanAircraftPlant, 2 americanHulls, 1 americanInfantry and 1 americanTransport; Remaining resources: 2 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanTransport placed in 30 Sea Zone 2 americanAdvancedSubmarines placed in 30 Sea Zone Units in Washington being upgraded or consumed: 2 Materials 1 americanAircraftPlant and 1 americanInfantry placed in Washington 2 americanAdvancedSubmarines and 2 americanHulls placed in 156 Sea Zone Activate Technology - Usa Usa activating ImprovedHulls Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser Turn Complete - Usa Trigger LLaFA: has removed 1 americanAntiAirGun owned by Usa in Archangel Trigger LLaTA: has removed 1 americanTank owned by Usa in Archangel Trigger LLaFA: Russia has 1 russianAntiAirGun placed in Archangel Trigger LLaTA: Russia has 1 russianTank placed in Archangel Usa collect 73 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Neutral : -0.25 Usa : 0.92 AntiAircraftGun fire in Portugal : : 0.92 -
@colin go for round 10
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TripleA Move Summary: Germany round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedFighters Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 germanBattleships, 1 germanCruiser, 4 germanDestroyers and 4 germanTransports moved from 29 Sea Zone to 27 Sea Zone 5 germanInfantrys and 3 germanMarines moved from Northern Germany to 27 Sea Zone 5 germanInfantrys and 3 germanMarines moved from 27 Sea Zone to Southern Sweden 1 germanTacticalBomber moved from Eastern Finland to Sweden 1 germanTacticalBomber moved from Belorussia to Sweden 1 germanStrategicBomber moved from Belorussia to Sweden 3 germanInfantrys moved from Northern Finland to Murmansk 1 germanArtillery moved from Eastern Finland to Murmansk 2 germanFighters moved from Eastern Finland to Murmansk 2 germanFighters moved from Finland to Murmansk 1 germanInfantry moved from Eastern Finland to Murmansk 1 germanInfantry moved from Eastern Finland to Murmansk 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 10 germanInfantrys, 3 germanMarines, 2 germanMech.Infantrys and 4 germanTanks moved from Caucasus to Southern Caucasus 2 germanNavalFighters moved from Copenhagen to Southern Sweden -
@ubernaut got a couple battles
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TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 7,4,9,2,7,12,9,5,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedFighters Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanBattleships, 1 germanCruiser, 4 germanDestroyers and 4 germanTransports moved from 29 Sea Zone to 27 Sea Zone 5 germanInfantrys and 3 germanMarines moved from Northern Germany to 27 Sea Zone 5 germanInfantrys and 3 germanMarines moved from 27 Sea Zone to Southern Sweden 1 germanTacticalBomber moved from Eastern Finland to Sweden 1 germanTacticalBomber moved from Belorussia to Sweden 1 germanStrategicBomber moved from Belorussia to Sweden 3 germanInfantrys moved from Northern Finland to Murmansk 1 germanArtillery moved from Eastern Finland to Murmansk 2 germanFighters moved from Eastern Finland to Murmansk 2 germanFighters moved from Finland to Murmansk 1 germanInfantry moved from Eastern Finland to Murmansk 1 germanInfantry moved from Eastern Finland to Murmansk 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 10 germanInfantrys, 3 germanMarines, 2 germanMech.Infantrys and 4 germanTanks moved from Caucasus to Southern Caucasus 2 germanNavalFighters moved from Copenhagen to Southern Sweden Combat - Germany Strategic bombing raid in Sweden Bombing raid in Sweden rolls: 0 and causes: 0 damage to unit: Rail Bombing raid in Sweden rolls: 2 and causes: 1 damage to unit: Material Bombing raid in Sweden rolls: 2 and causes: 1 damage to unit: Material Bombing raid in Sweden causes 2 damage total. Damaged units is as follows: Rail = 0, Material = 1, Material = 1 2 Materials owned by the Britain lost in Sweden Battle in Murmansk Germany attack with 1 germanArtillery, 4 germanFighters and 5 germanInfantrys Russia defend with 1 Flagpole, 1 Rail, 1 russianDocks and 2 russianEntrenchments Germany roll dice for 1 germanArtillery, 4 germanFighters and 5 germanInfantrys in Murmansk, round 2 : 1/10 hits, 2.08 expected hits Units damaged: 1 russianEntrenchment owned by the Russia Russia roll dice for 2 russianEntrenchments in Murmansk, round 2 : 0/2 hits, 1.00 expected hits Germany roll dice for 1 germanArtillery, 4 germanFighters and 5 germanInfantrys in Murmansk, round 3 : 1/10 hits, 2.08 expected hits Units damaged: 1 russianEntrenchment owned by the Russia Russia roll dice for 2 russianEntrenchments in Murmansk, round 3 : 0/2 hits, 1.00 expected hits Germany roll dice for 1 germanArtillery, 4 germanFighters and 5 germanInfantrys in Murmansk, round 4 : 3/10 hits, 2.08 expected hits Russia roll dice for 2 russianEntrenchments in Murmansk, round 4 : 1/2 hits, 1.00 expected hits 1 germanInfantry owned by the Germany and 2 russianEntrenchments owned by the Russia lost in Murmansk Some non-combat units are destroyed: Germany win, taking Murmansk from Russia with 1 germanArtillery, 4 germanFighters and 4 germanInfantrys remaining. Battle score for attacker is 9 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianEntrenchments Battle in Southern Sweden Germany attack with 5 germanInfantrys, 3 germanMarines and 2 germanNavalFighters Britain defend with 1 Flagpole, 1 Rail and 2 britishAlpineInfantrys Germany roll dice for 2 germanBattleships and 1 germanCruiser in Southern Sweden, round 2 : 3/5 hits, 1.92 expected hits Britain roll dice for 2 britishAlpineInfantrys in Southern Sweden, round 2 : 0/2 hits, 0.67 expected hits 2 britishAlpineInfantrys owned by the Britain lost in Southern Sweden Germany win, taking Southern Sweden from Britain with 5 germanInfantrys, 3 germanMarines and 2 germanNavalFighters remaining. Battle score for attacker is 8 Casualties for Britain: 2 britishAlpineInfantrys Battle in Southern Caucasus Germany attack with 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 10 germanInfantrys, 3 germanMarines, 2 germanMech.Infantrys and 4 germanTanks Russia defend with 1 Flagpole, 1 Rail and 1 russianAlpineInfantry Germany roll dice for 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 10 germanInfantrys, 3 germanMarines, 2 germanMech.Infantrys and 4 germanTanks in Southern Caucasus, round 2 : 2/29 hits, 3.83 expected hits Russia roll dice for 1 russianAlpineInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 germanInfantry owned by the Germany and 1 russianAlpineInfantry owned by the Russia lost in Southern Caucasus Some non-combat units are destroyed: Germany win, taking Southern Caucasus from Russia with 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 9 germanInfantrys, 3 germanMarines, 2 germanMech.Infantrys and 4 germanTanks remaining. Battle score for attacker is 1 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianAlpineInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanTacticalBombers moved from Sweden to Finland 1 germanStrategicBomber moved from Sweden to Belorussia 2 germanFighters moved from Murmansk to Finland 2 germanFighters moved from Murmansk to Eastern Finland 2 germanInfantrys moved from Finland to Eastern Finland 1 Material and 1 germanAirTransport moved from Berlin to Eastern Finland 2 germanInfantrys moved from Western Ukraine to Southern Ukraine 2 Trucks moved from Eastern Ukraine to Romania 4 germanInfantrys moved from Romania to Western Ukraine 2 germanInfantrys moved from Eastern Poland to Belorussia 1 germanAntiTankGun and 1 germanMech.Infantry moved from Poland to Western Ukraine 1 Truck and 1 germanArtillery moved from Poland to Western Ukraine 1 Truck moved from Western Ukraine to Eastern Poland 1 germanAntiAirGun and 1 germanMech.Infantry moved from Algeria to Morrocco 1 germanMech.Infantry moved from Morrocco to Algeria 2 germanInfantrys moved from Northern France to Western France 1 Train moved from Berlin to Western Germany 1 Material, 1 Train and 1 germanAntiAirGun moved from Western Germany to Northern Germany 1 germanInfantry moved from Belorussia to Lithuania 2 germanInfantrys moved from Northern Iran to Eastern Iran 1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia 1 Train moved from Belorussia to Eastern Germany 2 germanInfantrys moved from Eastern Germany to Northern Germany 1 germanInfantry moved from Berlin to Northern Germany 2 germanInfantrys moved from Northern Germany to Low Countries 2 germanInfantrys moved from Low Countries to Northern France 1 germanCombatEngineer moved from Northern Germany to Low Countries 1 Truck moved from Poland to Austria 1 germanNavalFighter moved from Southern Germany to Copenhagen 2 germanNavalFighters moved from Southern Sweden to Northern Germany 2 germanInfantrys moved from Western France to Northern France 1 Material, 1 Train and 1 germanAntiAirGun moved from Vichy France to Northern France 1 Train moved from Northern France to Vichy France 1 Train and 1 germanAntiAirGun moved from Vichy France to Paris 1 Train moved from Paris to Vichy France 1 germanNavalFighter moved from Northern Germany to Northern France 1 germanCombatEngineer moved from Western France to Northern France 1 germanInfantry moved from Northern France to Western France 1 Truck moved from Belorussia to Poland 1 germanAirTransport moved from Northern Germany to Berlin Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Germany buy 1 germanAlpineInfantry, 1 germanAntiAirGun, 1 germanAntiTankGun, 2 germanCruisers, 1 germanEntrenchment, 1 germanFortification, 7 germanInfantrys and 1 germanMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany Units in Northern Germany being upgraded or consumed: 1 Material 1 germanEntrenchment and 4 germanInfantrys placed in Northern Germany Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Northern France 1 germanAlpineInfantry placed in Austria 3 germanInfantrys and 1 germanMech.Infantry placed in Eastern Germany Germany undo move 4. 3 germanInfantrys placed in Eastern Germany 1 germanAntiAirGun and 1 germanMech.Infantry placed in Western Germany 1 germanAntiTankGun placed in Poland 1 germanCruiser placed in 27 Sea Zone Germany undo move 4. 1 germanCruiser placed in 27 Sea Zone 2 germanInfantrys placed in Eastern Germany 1 germanInfantry placed in Berlin Activate Technology - Germany Germany activating ImprovedFighters Trigger germanImpFig1: Setting attack to 6 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting airAttack to 6 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting defense to 7 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting airDefense to 7 for unitAttachment attached to germanFighter Trigger germanImpFig2: Setting attack to 5 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting airAttack to 5 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting defense to 6 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting airDefense to 6 for unitAttachment attached to germanNavalFighter Turn Complete - Germany Germany collect 67 PUs; end with 67 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 Material and 2 germanCombatEngineers Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Northern Finland change ownership: 2 germanCombatEngineers Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAlpineInfantry and 1 germanAntiAirGun; Remaining resources: 1 PUs; Place Units - VichyFrance 1 Material, 1 germanAlpineInfantry and 1 germanAntiAirGun placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 14 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAlpineInfantry and 1 germanAntiAirGun Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanAntiAirGun and 1 germanAntiTankGun; Remaining resources: 0 PUs; Place Units - Finland 1 germanAntiAirGun and 1 germanAntiTankGun placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 8 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 Material and 2 germanCombatEngineers Some Units in Finland change ownership: 1 germanAntiAirGun and 1 germanAntiTankGun Some Units in Northern Finland change ownership: 2 germanCombatEngineersCombat Hit Differential Summary :
Britain : -0.67 Germany : -2.00 Russia : -1.50 -
@ubernaut back to you
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TripleA Move Summary: Russia round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Russia Trigger russianaTAAT: Russia gains access to AdvancedAntiTank Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedArtillery Politics - Russia Giving back territories to original owners Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianTank moved from Irkutsk to Eastern Evenki Russia take Eastern Evenki from Japan 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianInfantry moved from Voronezh to Eastern Ukraine Russia take Eastern Ukraine from Italy 1 russianInfantry moved from Pskov to Orel Kursk 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Orel Kursk 2 russianFighters moved from Leningrad to Orel Kursk 2 russianFighters moved from Stalingrad to Orel Kursk -
@colin quickie
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Russia Trigger russianaTAAT: Russia gains access to AdvancedAntiTank Russia spend 0 on tech rolls Russia roll 8,4,11,10,10,12,4,11,1 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover ImprovedArtillery Politics - Russia Giving back territories to original owners Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianTank moved from Irkutsk to Eastern Evenki Russia take Eastern Evenki from Japan 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianInfantry moved from Voronezh to Eastern Ukraine Russia take Eastern Ukraine from Italy 1 russianInfantry moved from Pskov to Orel Kursk 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Orel Kursk 2 russianFighters moved from Leningrad to Orel Kursk 2 russianFighters moved from Stalingrad to Orel Kursk Combat - Russia Battle in Orel Kursk Russia attack with 1 russianAirTransport, 4 russianFighters, 2 russianInfantrys and 1 russianParatrooper Germany defend with 1 Flagpole and 3 germanInfantrys Russia roll dice for 1 russianAirTransport, 4 russianFighters, 2 russianInfantrys and 1 russianParatrooper in Orel Kursk, round 2 : 3/8 hits, 2.25 expected hits Germany roll dice for 3 germanInfantrys in Orel Kursk, round 2 : 0/3 hits, 0.75 expected hits 3 germanInfantrys owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 1 russianAirTransport, 4 russianFighters, 2 russianInfantrys and 1 russianParatrooper remaining. Battle score for attacker is 9 Casualties for Germany: 3 germanInfantrys Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianInfantrys moved from Irkutsk to Lake Baikal 2 russianInfantrys moved from Lake Baikal to Eastern Evenki 1 russianInfantry moved from Astrakhan to Caspian Sea 1 russianInfantry moved from Caspian Sea to Uzbek 2 russianArtillerys moved from Western Kazahk to Astrakhan 5 russianAntiTankGuns, 7 russianArtillerys, 10 russianInfantrys and 4 russianTanks moved from Stalingrad to Astrakhan 2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Stalingrad to Astrakhan 1 Train and 2 russianAlpineInfantrys moved from Omsk to Stalingrad 1 Train moved from Stalingrad to Vologda 1 Train and 2 russianInfantrys moved from Vologda to Stalingrad 1 russianInfantry moved from Leningrad to Pskov 1 russianCombatEngineer and 2 russianInfantrys moved from Eastern Karelia to Leningrad 1 russianTank moved from Archangel to Leningrad 2 Trucks and 2 russianAntiAirGuns moved from Archangel to Stalingrad 3 russianInfantrys moved from Novgorod to Leningrad 1 russianCombatEngineer moved from Novgorod to Moscow 4 russianInfantrys moved from Moscow to Smolensk 2 russianFighters moved from Orel Kursk to Leningrad 2 russianFighters moved from Orel Kursk to Stalingrad 1 russianInfantry moved from Leningrad to Western Karelia 1 russianAirTransport moved from Orel Kursk to Volgarod 1 Truck moved from Vologda to Moscow 1 Material and 1 Truck moved from Moscow to Stalingrad 1 Truck moved from Vologda to Moscow 1 Material and 1 Truck moved from Moscow to Stalingrad 1 Train, 1 russianArtillery and 1 russianInfantry moved from Volgarod to Irkutsk 1 Train moved from Irkutsk to Kansk 1 Truck and 1 russianAntiTankGun moved from Volgarod to Novosibirsk 2 russianInfantrys moved from Volgarod to Sverdlovsk 1 Truck moved from Stalingrad to Volgarod 1 Truck and 1 russianArtillery moved from Volgarod to Astrakhan 1 russianAntiTankGun and 7 russianInfantrys moved from Volgarod to Stalingrad 1 Truck moved from Leningrad to Archangel 1 Truck and 1 russianAntiAirGun moved from Archangel to Vologda 1 russianArtillery moved from 14 Sea Zone to Eastern Karelia 2 Trucks moved from Eastern Karelia to Moscow 1 Truck moved from Novgorod to Sverdlovsk Purchase Units - Russia Russia buy 5 russianArtillerys, 2 russianEntrenchments, 13 russianInfantrys and 1 russianParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 2 russianInfantrys placed in Vologda Units in Moscow being upgraded or consumed: 1 Material 1 russianEntrenchment and 4 russianInfantrys placed in Moscow Units in Stalingrad being upgraded or consumed: 1 Material 3 russianArtillerys and 1 russianEntrenchment placed in Stalingrad 2 russianInfantrys and 1 russianParatrooper placed in Volgarod 2 russianInfantrys placed in Irkutsk 2 russianArtillerys placed in Novosibirsk 1 russianInfantry placed in Omsk Activate Technology - Russia Russia activating ImprovedArtillery Trigger russianImpArt1: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianArtillery} with name:supportAttachmentArtilleryImprussian Turn Complete - Russia Russia collect 62 PUs; end with 62 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 65 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 68 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Germany : -0.75 Russia : 0.75 -
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 15 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,8,12,2,7,9,9,12,2 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseArtillery moved from Burma to Southern Thailand 1 japaneseInfantry moved from Thailand to Southern Thailand 2 japaneseFighters moved from French Indochina to Southern Thailand 1 japaneseInfantry moved from Thailand to Southern Thailand 3 japaneseInfantrys moved from Shansi to Suiyuan 1 japaneseTacticalBomber moved from Shansi to Suiyuan 2 japaneseFighters moved from Peking to Suiyuan Combat - Japan Battle in Southern Thailand Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 2/5 hits, 1.08 expected hits Britain roll dice for 1 britishInfantry in Southern Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Southern Thailand Japan win, taking Southern Thailand from Britain with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Suiyuan Japan attack with 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Suiyuan, round 2 : 0/6 hits, 1.83 expected hits China roll dice for 2 chineseInfantrys in Suiyuan, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Suiyuan, round 3 : 3/6 hits, 1.83 expected hits China roll dice for 2 chineseInfantrys in Suiyuan, round 3 : 0/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China lost in Suiyuan Japan win, taking Suiyuan from China with 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters and 1 japaneseTacticalBomber moved from Suiyuan to Shansi 1 japaneseInfantry moved from Anhwei to Shensi 1 Train moved from Shansi to Shanghai 1 Train and 2 japaneseInfantrys moved from Shanghai to Shansi 1 Train moved from Shansi to Shantung 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Truck moved from Yakut to Manchuria 2 japaneseInfantrys moved from Far Eastern Republic to Soviet Far East 2 japaneseInfantrys moved from Yakut to Far Eastern Republic 1 japaneseTank moved from Fo Kien to Anhwei 1 japaneseTank moved from Fo Kien to Kwangsi 2 japaneseInfantrys moved from Thailand to Burma 4 japaneseInfantrys moved from French Indochina to Burma 1 Material, 2 Trucks and 1 japaneseCombatEngineer moved from Bombay to Kashmir 1 japaneseCruiser and 5 japaneseDestroyers moved from 99 Sea Zone to 122 Sea Zone 1 japaneseCarrier moved from 99 Sea Zone to 122 Sea Zone 1 japaneseMarine moved from Bombay to 75 Sea Zone 3 japaneseArtillerys, 1 japaneseInfantry and 1 japaneseParatrooper moved from Bombay to New Dehli 1 japaneseArtillery moved from Western Madras to New Dehli 1 Train moved from Western Bengal to Burma 1 Train moved from Burma to Thailand 1 Train moved from Burma to Hong Kong 2 japaneseArtillerys moved from Hong Kong to 95 Sea Zone 2 japaneseArtillerys moved from 95 Sea Zone to French Indochina 1 Truck moved from Hong Kong to Shanghai 1 japaneseInfantry moved from Fo Kien to Anhwei 2 Trucks moved from Shansi to Manchuria 2 japaneseFighters moved from Southern Thailand to French Indochina 2 japaneseNavalFighters moved from 128 Sea Zone to Thailand 1 japaneseCarrier moved from 128 Sea Zone to 122 Sea Zone 2 japaneseBattleships, 3 japaneseCruisers and 6 japaneseDestroyers moved from 128 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseInfantry, 1 japaneseSubmarine and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone 1 japaneseMarine moved from Iwo Jima to 121 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 119 Sea Zone to 122 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 122 Sea Zone 4 japaneseInfantrys and 1 japaneseMarine moved from 122 Sea Zone to Okinawa 2 japaneseNavalFighters moved from Formosa to 122 Sea Zone 1 japaneseCruiser, 2 japaneseDestroyers and 1 japaneseNavalFighter moved from 128 Sea Zone to 122 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers, 1 japaneseMarine, 3 japaneseNavalFighters and 2 japaneseTransports moved from 75 Sea Zone to 84 Sea Zone 1 japaneseMarine moved from 84 Sea Zone to Eastern Madras 1 Train moved from Thailand to Calcutta 1 japaneseAirTransport moved from Japan to Thailand Purchase Units - Japan Japan buy 2 Materials, 2 japaneseAlpineInfantrys, 1 japaneseDocks, 6 japaneseInfantrys, 3 japaneseMarines and 3 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Bombay being upgraded or consumed: 2 Materials 1 japaneseDocks placed in Bombay 2 Materials placed in Calcutta 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 3 japaneseMarines placed in Kyushu Shikoku 3 japaneseInfantrys placed in Tokyo 3 japaneseNavalFighters placed in Japan Activate Technology - Japan Japan activating ImprovedFighters Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter Turn Complete - Japan Japan collect 82 PUs; end with 82 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 6 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 17 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 9 PUs Some Units in Thailand change ownership: 2 japaneseInfantrysCombat Hit Differential Summary :
Japan : 0.25 China : -1.00 Britain : -0.33 -
@ubernaut I'll be around for a bit if you have combat but I probably won't do another turn tonight. Also I'll be away until thursday it looks like
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@ubernaut sorry I forgot something actually
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