TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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TripleA Move Summary: Japan round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 20 japaneseDestroyers, 8 japaneseNavalFighters and 1 japaneseSubmarine moved from 96 Sea Zone to 127 Sea Zone 1 japaneseFighter moved from Shanghai to 127 Sea Zone 1 japaneseFighter moved from Luzon to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 127 Sea Zone 1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to 127 Sea Zone 1 japaneseTank moved from Shantung to Anhwei 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shantung to Anhwei -
@ubernaut think you need to be around for this one
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TripleA Move Summary: Japan round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseFighter moved from Shanghai to 127 Sea Zone 1 japaneseFighter moved from Luzon to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 127 Sea Zone 1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to 127 Sea Zone 1 japaneseTank moved from Shantung to Anhwei 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shantung to Anhwei 20 japaneseDestroyers moved from 96 Sea Zone to 127 Sea Zone 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 8 japaneseNavalFighters and 1 japaneseSubmarine moved from 96 Sea Zone to 127 Sea Zone -
@colin up for battle
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@ubernaut sorry forgot to say I'd be in class. ready now if you are
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@ubernaut do you mind if I retreat to the other spot? I think i counted wrong when I looked at it before
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@colin np

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TripleA Turn Summary: Thailand round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,1,12,8,4,3,11,1,6,1,9,2,7,3,4,6,8,5 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter moved from Shanghai to 127 Sea Zone 1 japaneseFighter moved from Luzon to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 127 Sea Zone 1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to 127 Sea Zone 1 japaneseTank moved from Shantung to Anhwei 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shantung to Anhwei 20 japaneseDestroyers moved from 96 Sea Zone to 127 Sea Zone 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 8 japaneseNavalFighters and 1 japaneseSubmarine moved from 96 Sea Zone to 127 Sea Zone Combat - Japan Battle in Anhwei Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Anhwei, round 2 : 1/4 hits, 1.50 expected hits China roll dice for 2 chineseInfantrys in Anhwei, round 2 : 0/2 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Anhwei, round 3 : 1/4 hits, 1.50 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in 127 Sea Zone Japan attack with 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 20 japaneseDestroyers, 3 japaneseFighters, 9 japaneseNavalFighters, 1 japaneseSubmarine and 1 japaneseTacticalBomber Usa defend with 5 americanAdvancedSubmarines, 5 americanBattleships, 5 americanCarriers, 5 americanCruisers, 11 americanDestroyers, 15 americanNavalFighters, 10 americanSubmarines and 7 americanTransports DepthChargeAttack fire in 127 Sea Zone : 5/20 hits, 5.00 expected hits CruiserAntiAircraftGun fire in 127 Sea Zone : 2/5 hits, 0.83 expected hits 3 americanSubmarines owned by the Usa, 2 japaneseNavalFighters owned by the Japan and 2 americanAdvancedSubmarines owned by the Usa lost in 127 Sea Zone Japan roll dice for 1 japaneseSubmarine in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 americanTransport owned by the Usa lost in 127 Sea Zone Usa roll dice for 3 americanAdvancedSubmarines and 7 americanSubmarines in 127 Sea Zone, round 2 : 3/10 hits, 2.17 expected hits Units damaged: 2 japaneseCarriers owned by the Japan Japan roll dice for 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 20 japaneseDestroyers, 3 japaneseFighters, 7 japaneseNavalFighters and 1 japaneseTacticalBomber in 127 Sea Zone, round 2 : 17/52 hits, 20.08 expected hits Usa roll dice for 5 americanBattleships, 5 americanCarriers, 5 americanCruisers, 11 americanDestroyers, 15 americanNavalFighters and 6 americanTransports in 127 Sea Zone, round 2 : 23/52 hits, 20.33 expected hits Units damaged: 3 japaneseBattleships owned by the Japan and 1 japaneseCarrier owned by the Japan 7 americanSubmarines owned by the Usa, 4 americanDestroyers owned by the Usa, 1 japaneseSubmarine owned by the Japan, 6 americanTransports owned by the Usa and 19 japaneseDestroyers owned by the Japan lost in 127 Sea Zone 3 japaneseBattleships owned by the Japan and 3 japaneseCarriers owned by the Japan lost in 127 Sea Zone 3 japaneseBattleship-damageds owned by the Japan and 3 japaneseCarrier-damageds owned by the Japan added in 127 Sea Zone 11 japaneseCruisers owned by the Japan, 3 japaneseBattleship-damageds owned by the Japan, 1 japaneseDestroyer owned by the Japan, 3 japaneseCarrier-damageds owned by the Japan and 1 japaneseCarrier owned by the Japan retreated to 96 Sea Zone Usa win with 3 americanAdvancedSubmarines, 5 americanBattleships, 5 americanCarriers, 5 americanCruisers, 7 americanDestroyers and 15 americanNavalFighters remaining. Battle score for attacker is -138 Casualties for Japan: 3 japaneseBattleships, 3 japaneseCarriers, 19 japaneseDestroyers, 2 japaneseNavalFighters and 1 japaneseSubmarine Casualties for Usa: 2 americanAdvancedSubmarines, 4 americanDestroyers, 10 americanSubmarines and 7 americanTransports Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Japan to 128 Sea Zone: 3 japaneseBattleship-damageds, 1 japaneseCarrier, 3 japaneseCarrier-damageds, 11 japaneseCruisers and 1 japaneseDestroyer EDIT: Removing units owned by Japan from 96 Sea Zone: 3 japaneseBattleship-damageds, 1 japaneseCarrier, 3 japaneseCarrier-damageds, 11 japaneseCruisers and 1 japaneseDestroyer EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseDestroyer moved from 92 Sea Zone to 129 Sea Zone 2 japaneseBattleship-damageds, 6 japaneseCruisers, 4 japaneseDestroyers and 1 japaneseSubmarine moved from 92 Sea Zone to 91 Sea Zone 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 1 japaneseAirTransport moved from Luzon to Tokyo 7 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone 1 japaneseFighter moved from 127 Sea Zone to Thailand 1 japaneseFighter moved from 127 Sea Zone to Shanghai 1 japaneseFighter and 1 japaneseTacticalBomber moved from 127 Sea Zone to Luzon 1 japaneseNavalFighter moved from 127 Sea Zone to Thailand 3 japaneseNavalFighters moved from 127 Sea Zone to 128 Sea Zone 1 japaneseNavalFighter moved from 127 Sea Zone to Shanghai 2 japaneseNavalFighters moved from 127 Sea Zone to Luzon 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Shantung to Manchuria 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseTank moved from Chahar to Peking 1 japaneseCombatEngineer moved from Manchuria to Peking 1 japaneseArtillery and 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Khabarovskiy Kray to Yakut 1 japaneseInfantry moved from New Dehli to Kashmir 1 japaneseMarine moved from Burma to Southern Thailand 1 japaneseArtillery moved from Thailand to Southern Thailand 3 japaneseInfantrys moved from Thailand to Southern Thailand 2 japaneseInfantrys moved from Bombay to New Dehli 1 Train moved from New Dehli to Bombay 3 japaneseAlpineInfantrys moved from Burma to Southern Thailand 1 Material and 1 Truck moved from Tokyo to Japan 1 Train moved from New Dehli to Bengal 2 Materials and 1 Train moved from Bengal to Calcutta 1 Train moved from Calcutta to New Dehli Purchase Units - Japan Japan buy 2 japaneseArtillerys, 1 japaneseBarracks, 3 japaneseDestroyers, 7 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseInfantrys placed in Bombay Units in Calcutta being upgraded or consumed: 2 Materials 2 japaneseArtillerys and 1 japaneseBarracks placed in Calcutta 2 japaneseInfantrys placed in Hong Kong 2 japaneseInfantrys placed in Shanghai 1 japaneseDestroyer placed in 96 Sea Zone Japan undo move 5. 2 japaneseDestroyers placed in 128 Sea Zone 1 japaneseDestroyer placed in 96 Sea Zone 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseNavalFighter placed in Japan Activate Technology - Japan Japan activating AdvancedFighters Turn Complete - Japan Japan collect 62 PUs; end with 62 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseSubmarine; Remaining resources: 1 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria 1 japaneseSubmarine placed in 97 Sea Zone Turn Complete - Manchuria Manchuria collect 11 PUs; end with 12 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseSubmarine Some Units in Manchuria change ownership: 2 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseTransport placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in 91 Sea Zone change ownership: 1 japaneseTransport Some Units in Burma change ownership: 1 japaneseCombatEngineerCombat Hit Differential Summary :
Usa : 3.50 DepthChargeAttack fire in 127 Sea Zone : : 0.00 Japan : -3.42 China : -0.75 CruiserAntiAircraftGun fire in 127 Sea Zone : : 1.17 -
@ubernaut thanks
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TripleA Move Summary: China round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - China China spend 0 on tech rolls Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Shensi to Shantung 2 chineseFighters moved from Kweichow to Shantung 4 chineseFighters and 2 chineseTanks moved from Hunan to Hong Kong 1 chineseInfantry moved from Kwangtung to Hong Kong 1 chineseTank moved from Hunan to Fo Kien China take Fo Kien from Japan 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks moved from Hunan to Anhwei -
@colin quickie scramble
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TripleA Turn Summary: China round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - China China spend 0 on tech rolls China roll 10,2,1 and gets 0 hits Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Turning on Edit Mode EDIT: Removing units owned by Japan from 128 Sea Zone: 5 japaneseTransports EDIT: Adding units owned by Japan to 129 Sea Zone: 5 japaneseTransports EDIT: Turning off Edit Mode Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Shensi to Shantung 2 chineseFighters moved from Kweichow to Shantung 4 chineseFighters and 2 chineseTanks moved from Hunan to Hong Kong 1 chineseInfantry moved from Kwangtung to Hong Kong 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks moved from Hunan to Anhwei Combat - China Japan scrambles 2 units out of Shanghai to defend against the attack in Shantung Battle in Hong Kong China attack with 4 chineseFighters, 1 chineseInfantry and 2 chineseTanks Japan defend with 1 Flagpole, 1 Rail, 1 japaneseBarracks, 1 japaneseFactory and 2 japaneseInfantrys China roll dice for 4 chineseFighters, 1 chineseInfantry and 2 chineseTanks in Hong Kong, round 2 : 2/7 hits, 1.25 expected hits Japan roll dice for 2 japaneseInfantrys in Hong Kong, round 2 : 1/2 hits, 0.83 expected hits 1 chineseInfantry owned by the China and 2 japaneseInfantrys owned by the Japan lost in Hong Kong China converts japaneseFactory into different units China converts japaneseBarracks into different units China win, taking Hong Kong from Japan with 4 chineseFighters and 2 chineseTanks remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Casualties for Japan: 2 japaneseInfantrys Battle in Shantung China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole, 1 Rail, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter China roll dice for 2 chineseFighters and 1 chineseInfantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Shantung, round 2 : 0/4 hits, 1.50 expected hits 1 japaneseInfantry owned by the Japan lost in Shantung 1 chineseInfantry owned by the China retreated to Shensi Japan win with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Anhwei China attack with 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks Japan defend with 1 Flagpole, 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks China roll dice for 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks in Anhwei, round 2 : 4/14 hits, 4.42 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Anhwei, round 2 : 1/4 hits, 1.17 expected hits 1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China, 1 japaneseMech.Infantry owned by the Japan and 2 japaneseTanks owned by the Japan lost in Anhwei China win, taking Anhwei from Japan with 1 chineseCombatEngineer, 2 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks remaining. Battle score for attacker is 18 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks Moving scrambled unit from Shantung back to originating territory: Shanghai Moving scrambled unit from Shantung back to originating territory: Shanghai Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseAntiTankGun moved from Altay to Singkiang 1 Truck and 1 chineseArtillery moved from Altay to Chungking 3 chineseInfantrys moved from Western Szechwan to Eastern Szechwan 1 Truck moved from Western Szechwan to Tsinghai 1 Truck and 1 chineseInfantry moved from Tsinghai to Eastern Szechwan 1 chineseInfantry moved from Tsinghai to Western Szechwan 2 chineseInfantrys moved from Northern China to Inner Mongolia 1 chineseInfantry moved from French Indochina to Kwangtung 5 chineseInfantrys moved from Kwangsi to Kwangtung 2 chineseInfantrys moved from Yunnan to Kwangsi 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseInfantrys moved from Chungking to Eastern Szechwan 1 Truck and 1 chineseAntiTankGun moved from Hupeh to Anhwei 2 chineseFighters moved from Shantung to Shensi 1 Truck and 1 chineseCombatEngineer moved from Eastern Szechwan to Shensi 1 Material and 1 Truck moved from Chungking to Shensi 1 Truck moved from Shensi to Inner Mongolia 1 chineseTank moved from Hunan to Shensi 1 chineseInfantry moved from Hupeh to Shensi 1 chineseInfantry moved from Inner Mongolia to Shensi 1 chineseInfantry moved from Shansi to Shensi 2 chineseAntiTankGuns moved from Hupeh to Shensi 1 Truck moved from Anhwei to Hunan 1 Truck moved from Eastern Szechwan to Chungking 1 Material and 1 Truck moved from Chungking to Kweichow 4 chineseFighters moved from Hong Kong to Hunan 3 chineseInfantrys moved from Singkiang to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseFighter, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 1 chineseFighter, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 3 chineseInfantrys placed in Singkiang 2 chineseInfantrys placed in Northern China Units in Shensi being upgraded or consumed: 1 Material 1 chineseAirfield placed in Shensi Turn Complete - China China collect 35 PUs; end with 35 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 38 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : 0.50 Japan : -1.50 -
@colin go for spain
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TripleA Turn Summary: Spain round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - Spain Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Spain Trigger SpainSwedenAllied: Changing Relationship for Spain and Sweden from Neutral to Allied Trigger SpainTurkeyAllied: Changing Relationship for Spain and Turkey from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Finland from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and DanubeAxis from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and VichyFrance from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Manchuria from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Thailand from Neutral to Allied Trigger SpainAlliesWar: Changing Relationship for Spain and Canada from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Australia from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and India from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Egypt from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and ExiledAllies from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and SouthAfrica from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and China from Neutral to War 1 spanishTank moved from Southern Spain to Portugal Spain take Portugal from Usa 1 spanishTank moved from Portugal to Southern Spain 1 spanishSubmarine moved from 41 Sea Zone to 32 Sea Zone Combat - Spain Battle in 32 Sea Zone Spain attack with 1 spanishSubmarine Britain defend with 1 britishTransport Spain roll dice for 1 spanishSubmarine in 32 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 britishTransport owned by the Britain lost in 32 Sea Zone Spain win with 1 spanishSubmarine remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Non Combat Move - Spain 1 spanishAntiTankGun, 1 spanishArtillery and 2 spanishInfantrys moved from Northern Spain to Southern Spain 1 spanishArtillery and 2 spanishInfantrys moved from Tangier to Morrocco Purchase Units - Spain Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter Turn Complete - Spain Spain collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Spain : 0.75 -
@ubernaut back to you
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@ubernaut also ill be around about half an hour in case you have combat
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@colin gotcha well see

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@colin looks like no decisions assuming you're done for tonight i might do my NC later can't beleive i missed my tech again

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@ubernaut yeah take your time
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