TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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TripleA Move Summary: Japan round 24
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers, 14 japaneseDestroyers and 8 japaneseNavalFighters moved from 96 Sea Zone to 127 Sea Zone 2 japaneseSubmarines moved from 128 Sea Zone to 127 Sea Zone 2 japaneseAdvancedNavalFighters moved from Shanghai to 127 Sea Zone 1 japaneseAdvancedNavalFighter moved from Japan to 127 Sea Zone 2 japaneseSubmarines moved from 75 Sea Zone to 82 Sea Zone 1 japaneseSubmarine moved from 148 Sea Zone to 82 Sea Zone 1 japaneseTacticalBomber moved from Tokyo to 127 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer moved from 98 Sea Zone to Kyushu Shikoku 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 4 japaneseInfantrys moved from Yakut to Far Eastern Republic -
TripleA Move Summary: Japan round 24
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 3 japaneseMarines moved from Shanghai to 96 Sea Zone 1 japaneseMarine and 2 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 3 japaneseMarines moved from 96 Sea Zone to Luzon 2 japaneseAdvancedNavalFighters moved from Shanghai to Luzon 1 japaneseAdvancedNavalFighter moved from Japan to Luzon 8 japaneseNavalFighters moved from 96 Sea Zone to Luzon 2 japaneseSubmarines moved from 75 Sea Zone to 82 Sea Zone 1 japaneseSubmarine moved from 148 Sea Zone to 82 Sea Zone 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 4 japaneseInfantrys moved from Yakut to Far Eastern Republic -
TripleA Move Summary: Japan round 24
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 3 japaneseMarines moved from Shanghai to 96 Sea Zone 1 japaneseMarine and 2 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 3 japaneseMarines moved from 96 Sea Zone to Luzon 2 japaneseAdvancedNavalFighters moved from Shanghai to Luzon 1 japaneseAdvancedNavalFighter moved from Japan to Luzon 8 japaneseNavalFighters moved from 96 Sea Zone to Luzon 2 japaneseSubmarines moved from 75 Sea Zone to 82 Sea Zone 1 japaneseSubmarine moved from 148 Sea Zone to 82 Sea Zone 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 4 japaneseInfantrys moved from Yakut to Far Eastern Republic 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone 1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer moved from 96 Sea Zone to Hong Kong -
@colin ok well im up now so whenever you want to do it

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@ubernaut Very intense game!
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@Hepps yeah it's a wild one

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@ubernaut ready now if you are
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TripleA Turn Summary: Thailand round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 3,3,7,4,6,9,8,5,1,5,12,2,7,1,1,10,11,9,6,3,2,9,5,4,11,9,11 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 3 japaneseMarines moved from Shanghai to 96 Sea Zone 1 japaneseMarine and 2 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 3 japaneseMarines moved from 96 Sea Zone to Luzon 2 japaneseAdvancedNavalFighters moved from Shanghai to Luzon 1 japaneseAdvancedNavalFighter moved from Japan to Luzon 8 japaneseNavalFighters moved from 96 Sea Zone to Luzon 2 japaneseSubmarines moved from 75 Sea Zone to 82 Sea Zone 1 japaneseSubmarine moved from 148 Sea Zone to 82 Sea Zone 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 4 japaneseInfantrys moved from Yakut to Far Eastern Republic 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone 1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer moved from 96 Sea Zone to Hong Kong Combat - Japan Battle in Hong Kong Battle in 82 Sea Zone Japan attack with 3 japaneseSubmarines Britain defend with 1 britishDestroyer, 2 britishInfantrys, 2 britishMarines, 2 britishSubmarines and 2 britishTransports Japan roll dice for 3 japaneseSubmarines in 82 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Britain roll dice for 2 britishSubmarines in 82 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer and 2 britishTransports in 82 Sea Zone, round 2 : 0/3 hits, 0.42 expected hits 1 britishSubmarine owned by the Britain lost in 82 Sea Zone Japan roll dice for 3 japaneseSubmarines in 82 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishTransport owned by the Britain lost in 82 Sea Zone Britain roll dice for 1 britishSubmarine in 82 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 82 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 britishSubmarine owned by the Britain and 1 japaneseSubmarine owned by the Japan lost in 82 Sea Zone Japan roll dice for 2 japaneseSubmarines in 82 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 82 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Japan roll dice for 2 japaneseSubmarines in 82 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishTransport owned by the Britain lost in 82 Sea Zone Britain roll dice for 1 britishDestroyer in 82 Sea Zone, round 5 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseSubmarines in 82 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 britishDestroyer in 82 Sea Zone, round 6 : 0/1 hits, 0.25 expected hits Japan roll dice for 2 japaneseSubmarines in 82 Sea Zone, round 7 : 2/2 hits, 0.67 expected hits 1 britishDestroyer owned by the Britain lost in 82 Sea Zone Japan win, taking Hong Kong from Britain with 2 japaneseSubmarines remaining. Battle score for attacker is 43 Casualties for Britain: 1 britishDestroyer, 2 britishInfantrys, 2 britishMarines, 2 britishSubmarines and 2 britishTransports Casualties for Japan: 1 japaneseSubmarine Battle in Far Eastern Republic Japan attack with 5 japaneseInfantrys Usa defend with 2 americanInfantrys; Russia defend with 1 Flagpole Japan roll dice for 5 japaneseInfantrys in Far Eastern Republic, round 2 : 1/5 hits, 0.83 expected hits Russia roll dice for 2 americanInfantrys in Far Eastern Republic, round 2 : 1/2 hits, 0.83 expected hits 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic Japan roll dice for 4 japaneseInfantrys in Far Eastern Republic, round 3 : 0/4 hits, 0.67 expected hits Russia roll dice for 1 americanInfantry in Far Eastern Republic, round 3 : 0/1 hits, 0.42 expected hits Japan roll dice for 4 japaneseInfantrys in Far Eastern Republic, round 4 : 1/4 hits, 0.67 expected hits Russia roll dice for 1 americanInfantry in Far Eastern Republic, round 4 : 1/1 hits, 0.42 expected hits 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic Japan win, taking Far Eastern Republic from Russia with 3 japaneseInfantrys remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Usa: 2 americanInfantrys Battle in Luzon Japan attack with 3 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 3 japaneseMarines and 8 japaneseNavalFighters Usa defend with 1 Flagpole, 1 Material, 1 americanCombatEngineer, 2 americanInfantrys and 1 americanMarine Japan roll dice for 5 japaneseBattleships and 1 japaneseCruiser in Luzon, round 2 : 2/11 hits, 4.42 expected hits Japan roll dice for 3 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 3 japaneseMarines and 8 japaneseNavalFighters in Luzon, round 2 : 6/17 hits, 5.58 expected hits Usa roll dice for 1 americanCombatEngineer, 2 americanInfantrys and 1 americanMarine in Luzon, round 2 : 2/4 hits, 2.08 expected hits 1 americanMarine owned by the Usa, 2 americanInfantrys owned by the Usa, 2 japaneseInfantrys owned by the Japan and 1 americanCombatEngineer owned by the Usa lost in Luzon Japan win, taking Luzon from Usa with 3 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 3 japaneseMarines and 8 japaneseNavalFighters remaining. Battle score for attacker is 8 Casualties for Japan: 2 japaneseInfantrys Casualties for Usa: 1 americanCombatEngineer, 2 americanInfantrys and 1 americanMarine Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Bombay to Kashmir 4 japaneseAlpineInfantrys, 4 japaneseArtillerys, 5 japaneseInfantrys and 2 japaneseMech.Infantrys moved from New Dehli to Kashmir 4 japaneseInfantrys moved from Thailand to Burma 3 japaneseFighters moved from Thailand to Shanghai 8 japaneseNavalFighters moved from Luzon to 96 Sea Zone 1 japaneseAdvancedNavalFighter moved from Luzon to 96 Sea Zone 2 japaneseAdvancedNavalFighters moved from Luzon to Shanghai 1 japaneseTacticalBomber moved from Tokyo to Shanghai 1 japaneseDestroyer moved from 96 Sea Zone to 122 Sea Zone 1 Material, 1 Truck and 12 japaneseInfantrys moved from Tokyo to Japan 1 japaneseAirTransport moved from Manchuria to Japan 1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut 2 Trucks moved from Yakut to Manchuria 1 Truck moved from Yakut to Northern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 3 japaneseInfantrys moved from Bombay to New Dehli 2 Trucks moved from Bengal to Calcutta 2 Trucks and 2 japaneseArtillerys moved from Calcutta to Burma 1 Train moved from Western Bengal to Calcutta 1 Train and 2 japaneseInfantrys moved from Calcutta to Burma 1 Train moved from Burma to Western Bengal 1 japaneseArtillery and 3 japaneseInfantrys moved from Western Bengal to Kashmir 1 japaneseCombatEngineer moved from Tokyo to Japan Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseCombatEngineer, 3 japaneseDestroyers and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseAdvancedNavalFighter placed in Japan 3 japaneseDestroyers placed in 96 Sea Zone 1 japaneseCombatEngineer placed in Tokyo 1 japaneseSubmarine placed in 98 Sea Zone Activate Technology - Japan Japan activating ImprovedSpecialWarfare Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese3 Turn Complete - Japan Japan collect 48 PUs; end with 48 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 12 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Usa : -0.08 Japan : -0.83 Britain : -1.08 Russia : 0.33 -
@ubernaut back to you
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TripleA Turn Summary: China round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry Combat - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 3 chineseInfantrys moved from Singkiang to Kashi 1 Material and 1 chineseMech.Infantry moved from Chungking to Hunan 2 chineseFighters moved from Chungking to Hunan 2 chineseInfantrys moved from Anhwei to Kwangtung 1 chineseInfantry moved from Shantung to Anhwei 2 chineseInfantrys moved from Inner Mongolia to Shansi 2 Trucks and 2 chineseInfantrys moved from Northern China to Eastern Szechwan 2 chineseInfantrys moved from Kweichow to Eastern Szechwan 1 chineseInfantry moved from Yunnan to Eastern Szechwan 2 Trucks moved from Chungking to Singkiang 1 Truck moved from Kweichow to Chungking 1 Truck moved from Hunan to Northern China Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 Materials, 1 chineseAirfield, 5 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry; Remaining resources: 2 PUs; 6 techTokens; Place Units - China Units in Hunan being upgraded or consumed: 1 Material 1 chineseAirfield placed in Hunan 3 chineseAlpineInfantrys placed in Singkiang 1 chineseCombatEngineer and 1 chineseInfantry placed in Northern China 2 chineseAlpineInfantrys placed in Kweichow 2 Materials and 1 chineseArtillery placed in Chungking Turn Complete - China China collect 41 PUs; end with 43 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 46 PUs Units generate 3 techTokens; China end with 9 techTokensCombat Hit Differential Summary :
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@colin :spain:
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TripleA Turn Summary: Spain round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Combat Move - Spain Combat - Spain Non Combat Move - Spain 1 Truck moved from Northern Spain to Madrid 1 spanishCombatEngineer moved from Northern Spain to Madrid Purchase Units - Spain Spain buy 1 Material and 1 spanishInfantry; Remaining resources: 0 PUs; Place Units - Spain 1 Material and 1 spanishInfantry placed in Madrid Turn Complete - Spain Spain collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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@ubernaut ill be around about half an hour in case you have combat
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TripleA Move Summary: Britain round 24
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Britain Trigger britishaTAF: Britain gains access to AdvancedFighters Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedFighters Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 1 britishInfantry moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan Britain take Anglo Egyptian Sudan from Italy 2 britishNavalFighters and 1 britishTacticalBomber moved from Cameroon to Western Anglo Egyptian Sudan 4 britishFighters, 3 britishMech.Infantrys, 2 britishNavalFighters, 1 britishTacticalBomber and 7 britishTanks moved from Belgian Congo to Western Anglo Egyptian Sudan 2 britishInfantrys moved from French Equatorial Africa to Western Anglo Egyptian Sudan 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys moved from Belgian Congo to Rhodesia -
@colin got a couple
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TripleA Turn Summary: Australia round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Supporting Britain - Canada Canada collect 0 PUs; end with 17 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 28 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Trigger britishaTAF: Britain gains access to AdvancedFighters Britain spend 0 on tech rolls Britain roll 1,2,3,3,7,1,9,9,12 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover AdvancedFighters Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan Britain take Anglo Egyptian Sudan from Italy 2 britishNavalFighters and 1 britishTacticalBomber moved from Cameroon to Western Anglo Egyptian Sudan 4 britishFighters, 3 britishMech.Infantrys, 2 britishNavalFighters, 1 britishTacticalBomber and 7 britishTanks moved from Belgian Congo to Western Anglo Egyptian Sudan 2 britishInfantrys moved from French Equatorial Africa to Western Anglo Egyptian Sudan 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys moved from Belgian Congo to Rhodesia Combat - Britain Britain creates battle in territory 148 Sea Zone Britain creates battle in territory 149 Sea Zone Battle in Rhodesia Britain attack with 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys Italy defend with 1 Flagpole, 3 italianAlpineInfantrys, 1 italianArtillery and 2 italianInfantrys Britain roll dice for 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys in Rhodesia, round 2 : 3/16 hits, 3.50 expected hits Italy roll dice for 3 italianAlpineInfantrys, 1 italianArtillery and 2 italianInfantrys in Rhodesia, round 2 : 0/6 hits, 2.33 expected hits 1 italianArtillery owned by the Italy and 2 italianInfantrys owned by the Italy lost in Rhodesia Britain roll dice for 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys in Rhodesia, round 3 : 2/16 hits, 3.50 expected hits Italy roll dice for 3 italianAlpineInfantrys in Rhodesia, round 3 : 1/3 hits, 1.25 expected hits 1 britishInfantry owned by the Britain and 2 italianAlpineInfantrys owned by the Italy lost in Rhodesia Britain roll dice for 5 britishArtillerys, 2 britishCombatEngineers and 8 britishInfantrys in Rhodesia, round 4 : 4/15 hits, 3.33 expected hits Italy roll dice for 1 italianAlpineInfantry in Rhodesia, round 4 : 0/1 hits, 0.42 expected hits 1 italianAlpineInfantry owned by the Italy lost in Rhodesia Britain win, taking Rhodesia from Italy with 5 britishArtillerys, 2 britishCombatEngineers and 8 britishInfantrys remaining. Battle score for attacker is 19 Casualties for Italy: 3 italianAlpineInfantrys, 1 italianArtillery and 2 italianInfantrys Casualties for Britain: 1 britishInfantry Battle in Western Anglo Egyptian Sudan Britain attack with 4 britishFighters, 2 britishInfantrys, 3 britishMech.Infantrys, 4 britishNavalFighters, 2 britishTacticalBombers and 7 britishTanks Italy defend with 1 Flagpole, 2 italianArtillerys, 7 italianInfantrys, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks Britain roll dice for 4 britishFighters, 2 britishInfantrys, 3 britishMech.Infantrys, 4 britishNavalFighters, 2 britishTacticalBombers and 7 britishTanks in Western Anglo Egyptian Sudan, round 2 : 8/22 hits, 9.58 expected hits Italy roll dice for 2 italianArtillerys, 7 italianInfantrys, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks in Western Anglo Egyptian Sudan, round 2 : 6/15 hits, 4.58 expected hits 3 britishMech.Infantrys owned by the Britain, 2 britishInfantrys owned by the Britain, 1 italianArtillery owned by the Italy, 1 britishTank owned by the Britain and 7 italianInfantrys owned by the Italy lost in Western Anglo Egyptian Sudan Britain roll dice for 4 britishFighters, 4 britishNavalFighters, 2 britishTacticalBombers and 6 britishTanks in Western Anglo Egyptian Sudan, round 3 : 6/16 hits, 8.00 expected hits Italy roll dice for 1 italianArtillery, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks in Western Anglo Egyptian Sudan, round 3 : 1/7 hits, 2.50 expected hits 1 italianMech.Infantry owned by the Italy, 1 italianArtillery owned by the Italy, 1 britishTank owned by the Britain, 1 italianMarine owned by the Italy, 2 italianTanks owned by the Italy and 1 italianParatrooper owned by the Italy lost in Western Anglo Egyptian Sudan Britain roll dice for 4 britishFighters, 4 britishNavalFighters, 2 britishTacticalBombers and 5 britishTanks in Western Anglo Egyptian Sudan, round 4 : 11/15 hits, 7.50 expected hits Italy roll dice for 1 italianTank in Western Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.42 expected hits 1 britishTank owned by the Britain and 1 italianTank owned by the Italy lost in Western Anglo Egyptian Sudan Britain win, taking Western Anglo Egyptian Sudan from Italy with 4 britishFighters, 4 britishNavalFighters, 2 britishTacticalBombers and 4 britishTanks remaining. Battle score for attacker is 21 Casualties for Britain: 2 britishInfantrys, 3 britishMech.Infantrys and 3 britishTanks Casualties for Italy: 2 italianArtillerys, 7 italianInfantrys, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Turning on Edit Mode EDIT: Removing units owned by Britain from French Indochina: 1 britishMarine EDIT: Changing ownership of Saigon from Japan to Britain EDIT: Adding units owned by Britain to Saigon: 1 britishMarine EDIT: Turning off Edit Mode Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 4 britishTransports moved from 12 Sea Zone to 24 Sea Zone 3 britishArtillerys and 2 britishInfantrys moved from Central Britain to 24 Sea Zone 3 britishInfantrys moved from Scotland to 24 Sea Zone 3 britishTransports moved from 12 Sea Zone to 7 Sea Zone 3 britishArtillerys, 5 britishInfantrys and 4 britishTransports moved from 24 Sea Zone to 12 Sea Zone 3 britishArtillerys and 5 britishInfantrys moved from 12 Sea Zone to Central Norway 1 britishInfantry moved from London to Central Britain 3 britishSubmarines moved from 23 Sea Zone to 26 Sea Zone 1 britishAlpineInfantry and 1 britishInfantry moved from Quebec to 19 Sea Zone 1 britishAlpineInfantry, 1 britishInfantry and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 2 britishAlpineInfantrys and 1 britishTransport moved from 39 Sea Zone to 41 Sea Zone 2 britishAlpineInfantrys moved from 41 Sea Zone to Gibraltar 3 Materials and 3 britishAirTransports moved from Gibraltar to Western Sahara 1 Truck moved from Nigeria to West Africa 1 britishTransport moved from 70 Sea Zone to 62 Sea Zone 1 britishStrategicBomber moved from Gibraltar to Cameroon 2 britishAirTransports moved from Gibraltar to London 2 Materials and 2 britishAirTransports moved from London to Gibraltar 6 britishNavalFighters moved from Sweden to Norway 1 britishTransport moved from 71 Sea Zone to 70 Sea Zone 2 Trucks moved from Cameroon to 70 Sea Zone 2 Trucks and 1 britishTransport moved from 70 Sea Zone to 64 Sea Zone 2 Trucks moved from 64 Sea Zone to West Africa 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishInfantry and 2 britishMarines moved from Gibraltar to 41 Sea Zone 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishInfantry, 2 britishMarines and 3 britishTransports moved from 41 Sea Zone to 62 Sea Zone 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishInfantry and 2 britishMarines moved from 62 Sea Zone to West Africa 2 britishInfantrys moved from Nigeria to French Equatorial Africa 2 Trucks moved from Belgian Congo to Gold Coast 1 britishFighter and 2 britishNavalFighters moved from Western Anglo Egyptian Sudan to Cameroon 3 britishFighters and 1 britishNavalFighter moved from Western Anglo Egyptian Sudan to Belgian Congo 1 britishNavalFighter and 1 britishTacticalBomber moved from Western Anglo Egyptian Sudan to Cameroon 1 britishTacticalBomber moved from Western Anglo Egyptian Sudan to Belgian Congo 1 britishSubmarine moved from 146 Sea Zone to 148 Sea Zone 1 britishSubmarine moved from 149 Sea Zone to 148 Sea Zone 2 Materials and 2 britishAirTransports moved from Southwestern Australia to Java 1 Material and 1 britishAirTransport moved from New South Wales to Java 1 britishInfantry moved from New South Wales to Southern Australia 1 britishTransport moved from 41 Sea Zone to 32 Sea Zone 1 britishTransport moved from 19 Sea Zone to 32 Sea Zone 1 britishCarrier, 1 britishCruiser and 2 britishDestroyers moved from 12 Sea Zone to 7 Sea Zone 4 britishSubmarines moved from 148 Sea Zone to 149 Sea Zone 3 britishNavalFighters moved from Java to Northwestern Australia 3 britishNavalFighters moved from Java to Southwestern Australia Purchase Units - Britain Britain buy 1 britishHull, 5 britishInfantrys, 3 britishSubmarines and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishTank placed in Central Britain 3 britishInfantrys placed in Scotland 1 britishHull placed in 7 Sea Zone 3 britishSubmarines placed in 28 Sea Zone 2 britishInfantrys placed in Nigeria Activate Technology - Britain Britain activating AdvancedFighters Britain giving technology to Usa: AdvancedFighters Turn Complete - Britain Britain collect 43 PUs; end with 43 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 46 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 49 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 51 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 52 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 53 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Central Norway change ownership: 2 britishCombatEngineers Some Units in Java change ownership: 5 Materials and 2 britishCombatEngineers Some Units in Norway change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 2 britishCombatEngineers Some Units in West Africa change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishDestroyer and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Canada 3 britishInfantrys placed in Quebec 1 britishDestroyer placed in 106 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 106 Sea Zone change ownership: 1 britishDestroyer Some Units in Quebec change ownership: 3 britishInfantrys Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishAlpineInfantrys, 1 britishFactory, 3 britishInfantrys and 2 britishMech.Infantrys; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Exiled Allies 2 britishMech.Infantrys placed in Belgian Congo Units in Java being upgraded or consumed: 3 Materials 2 britishAlpineInfantrys, 1 britishFactory and 1 britishInfantry placed in Java Turn Complete - ExiledAllies ExiledAllies collect 36 PUs; end with 36 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 34 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 32 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 28 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 2 britishMech.Infantrys Some Units in Central Norway change ownership: 2 britishCombatEngineers Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 2 Materials, 2 britishAlpineInfantrys, 2 britishCombatEngineers and 1 britishInfantry Some Units in Norway change ownership: 1 britishCombatEngineer Some Units in West Africa change ownership: 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishInfantry and 2 britishTransports; Remaining resources: 0 PUs; Place Units - Australia 2 britishTransports placed in 149 Sea Zone 1 Material and 1 britishInfantry placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 2 britishTransports Some Units in New South Wales change ownership: 1 Material and 1 britishInfantry Some Units in Southern Australia change ownership: 2 britishCombatEngineersCombat Hit Differential Summary :
Italy : -2.50 Britain : -1.42 -
@colin did an edit meant to put my marine in saigon but forgot
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TripleA Turn Summary: Italy round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,7,5,2,4,2,9,8,2,10,12,2,2,1,9,8,9,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Abyssinia to Southern Anglo Egyptian Sudan Italy take Southern Anglo Egyptian Sudan from Egypt 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianAlpineInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianAlpineInfantry moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 2 italianInfantrys moved from Central Egpyt to Anglo Egyptian Sudan 1 italianFighter moved from Cairo to Anglo Egyptian Sudan 1 italianArtillery moved from Central Egpyt to Anglo Egyptian Sudan Combat - Italy Battle in Anglo Egyptian Sudan Italy attack with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianArtillery, 1 italianFighter and 2 italianInfantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.00 expected hits Egypt roll dice for 1 britishInfantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Anglo Egyptian Sudan Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 3 italianArtillerys, 2 italianInfantrys and 5 italianMech.Infantrys moved from Central Egpyt to Southern Anglo Egyptian Sudan 1 italianInfantry and 1 italianMech.Infantry moved from Tobruk to Central Egpyt 3 Trucks moved from Central Egpyt to Cairo 1 italianArtillery moved from Abyssinia to Anglo Egyptian Sudan 1 italianFighter moved from Anglo Egyptian Sudan to Cairo 1 Truck moved from Central Egpyt to Cairo 2 italianInfantrys moved from Tripolitania to Cyrenaica 3 Trucks and 3 italianInfantrys moved from Cairo to Anglo Egyptian Sudan 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from Southern Italy to 50 Sea Zone 2 Materials, 1 italianCombatEngineer, 2 italianHeavyDestroyers, 1 italianInfantry and 2 italianTransports moved from 50 Sea Zone to 53 Sea Zone 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from 53 Sea Zone to Cairo 1 italianFighter moved from Southern Italy to Cairo 1 Material and 1 italianAirTransport moved from Rome to Cairo 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone 1 italianNavalFighter moved from Northern Italy to Cyrenaica 1 italianInfantry moved from Western South Africa to Cape Town 1 italianInfantry moved from Cape Town to Eastern South Africa Purchase Units - Italy Italy buy 2 italianArtillerys, 1 italianCruiser, 1 italianDocks, 3 italianInfantrys, 1 italianMech.Infantry, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Cairo being upgraded or consumed: 2 Materials 2 italianArtillerys, 1 italianDocks and 1 italianInfantry placed in Cairo 1 italianMech.Infantry and 1 italianTank placed in Tripolitania 2 italianInfantrys placed in Southern Italy 1 italianTransport placed in 46 Sea Zone Italy undo move 4. 1 italianTransport placed in 49 Sea Zone 1 italianCruiser placed in 46 Sea Zone Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Turn Complete - Italy Italy collect 47 PUs; end with 47 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 50 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -0.25 Italy : 0.00 -
TripleA Turn Summary: Italy round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,7,5,2,4,2,9,8,2,10,12,2,2,1,9,8,9,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Abyssinia to Southern Anglo Egyptian Sudan Italy take Southern Anglo Egyptian Sudan from Egypt 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianAlpineInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianAlpineInfantry moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 2 italianInfantrys moved from Central Egpyt to Anglo Egyptian Sudan 1 italianFighter moved from Cairo to Anglo Egyptian Sudan 1 italianArtillery moved from Central Egpyt to Anglo Egyptian Sudan Combat - Italy Battle in Anglo Egyptian Sudan Italy attack with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianArtillery, 1 italianFighter and 2 italianInfantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.00 expected hits Egypt roll dice for 1 britishInfantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Anglo Egyptian Sudan Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 3 italianArtillerys, 2 italianInfantrys and 5 italianMech.Infantrys moved from Central Egpyt to Southern Anglo Egyptian Sudan 1 italianInfantry and 1 italianMech.Infantry moved from Tobruk to Central Egpyt 3 Trucks moved from Central Egpyt to Cairo 1 italianArtillery moved from Abyssinia to Anglo Egyptian Sudan 1 italianFighter moved from Anglo Egyptian Sudan to Cairo 1 Truck moved from Central Egpyt to Cairo 2 italianInfantrys moved from Tripolitania to Cyrenaica 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from Southern Italy to 50 Sea Zone 2 Materials, 1 italianCombatEngineer, 2 italianHeavyDestroyers, 1 italianInfantry and 2 italianTransports moved from 50 Sea Zone to 53 Sea Zone 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from 53 Sea Zone to Cairo 1 italianFighter moved from Southern Italy to Cairo 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone 1 italianNavalFighter moved from Northern Italy to Cyrenaica 1 italianInfantry moved from Western South Africa to Cape Town 2 Trucks and 2 italianInfantrys moved from Cairo to Anglo Egyptian Sudan 1 italianInfantry moved from Cairo to Central Egpyt 1 Material and 1 italianAirTransport moved from Rome to Cairo 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italy Italy buy 1 italianAirTransport, 1 italianArtillery, 1 italianCruiser, 1 italianEntrenchment, 1 italianFactory, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Cape Town being upgraded or consumed: 3 Materials 1 italianEntrenchment and 1 italianFactory placed in Cape Town 1 italianArtillery, 1 italianInfantry and 1 italianTank placed in Cairo 1 italianInfantry and 1 italianMech.Infantry placed in Tripolitania 1 italianCruiser placed in 46 Sea Zone 2 italianInfantrys placed in Southern Italy 1 italianAirTransport placed in Northern Italy Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Turn Complete - Italy Italy collect 47 PUs; end with 47 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 50 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -0.25 Italy : 0.00 -
@ubernaut back to you
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