TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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@colin got a couple
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TripleA Turn Summary: Australia round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Supporting Britain - Canada Canada collect 0 PUs; end with 17 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 28 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Trigger britishaTAF: Britain gains access to AdvancedFighters Britain spend 0 on tech rolls Britain roll 1,2,3,3,7,1,9,9,12 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover AdvancedFighters Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan Britain take Anglo Egyptian Sudan from Italy 2 britishNavalFighters and 1 britishTacticalBomber moved from Cameroon to Western Anglo Egyptian Sudan 4 britishFighters, 3 britishMech.Infantrys, 2 britishNavalFighters, 1 britishTacticalBomber and 7 britishTanks moved from Belgian Congo to Western Anglo Egyptian Sudan 2 britishInfantrys moved from French Equatorial Africa to Western Anglo Egyptian Sudan 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys moved from Belgian Congo to Rhodesia Combat - Britain Britain creates battle in territory 148 Sea Zone Britain creates battle in territory 149 Sea Zone Battle in Rhodesia Britain attack with 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys Italy defend with 1 Flagpole, 3 italianAlpineInfantrys, 1 italianArtillery and 2 italianInfantrys Britain roll dice for 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys in Rhodesia, round 2 : 3/16 hits, 3.50 expected hits Italy roll dice for 3 italianAlpineInfantrys, 1 italianArtillery and 2 italianInfantrys in Rhodesia, round 2 : 0/6 hits, 2.33 expected hits 1 italianArtillery owned by the Italy and 2 italianInfantrys owned by the Italy lost in Rhodesia Britain roll dice for 5 britishArtillerys, 2 britishCombatEngineers and 9 britishInfantrys in Rhodesia, round 3 : 2/16 hits, 3.50 expected hits Italy roll dice for 3 italianAlpineInfantrys in Rhodesia, round 3 : 1/3 hits, 1.25 expected hits 1 britishInfantry owned by the Britain and 2 italianAlpineInfantrys owned by the Italy lost in Rhodesia Britain roll dice for 5 britishArtillerys, 2 britishCombatEngineers and 8 britishInfantrys in Rhodesia, round 4 : 4/15 hits, 3.33 expected hits Italy roll dice for 1 italianAlpineInfantry in Rhodesia, round 4 : 0/1 hits, 0.42 expected hits 1 italianAlpineInfantry owned by the Italy lost in Rhodesia Britain win, taking Rhodesia from Italy with 5 britishArtillerys, 2 britishCombatEngineers and 8 britishInfantrys remaining. Battle score for attacker is 19 Casualties for Italy: 3 italianAlpineInfantrys, 1 italianArtillery and 2 italianInfantrys Casualties for Britain: 1 britishInfantry Battle in Western Anglo Egyptian Sudan Britain attack with 4 britishFighters, 2 britishInfantrys, 3 britishMech.Infantrys, 4 britishNavalFighters, 2 britishTacticalBombers and 7 britishTanks Italy defend with 1 Flagpole, 2 italianArtillerys, 7 italianInfantrys, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks Britain roll dice for 4 britishFighters, 2 britishInfantrys, 3 britishMech.Infantrys, 4 britishNavalFighters, 2 britishTacticalBombers and 7 britishTanks in Western Anglo Egyptian Sudan, round 2 : 8/22 hits, 9.58 expected hits Italy roll dice for 2 italianArtillerys, 7 italianInfantrys, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks in Western Anglo Egyptian Sudan, round 2 : 6/15 hits, 4.58 expected hits 3 britishMech.Infantrys owned by the Britain, 2 britishInfantrys owned by the Britain, 1 italianArtillery owned by the Italy, 1 britishTank owned by the Britain and 7 italianInfantrys owned by the Italy lost in Western Anglo Egyptian Sudan Britain roll dice for 4 britishFighters, 4 britishNavalFighters, 2 britishTacticalBombers and 6 britishTanks in Western Anglo Egyptian Sudan, round 3 : 6/16 hits, 8.00 expected hits Italy roll dice for 1 italianArtillery, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks in Western Anglo Egyptian Sudan, round 3 : 1/7 hits, 2.50 expected hits 1 italianMech.Infantry owned by the Italy, 1 italianArtillery owned by the Italy, 1 britishTank owned by the Britain, 1 italianMarine owned by the Italy, 2 italianTanks owned by the Italy and 1 italianParatrooper owned by the Italy lost in Western Anglo Egyptian Sudan Britain roll dice for 4 britishFighters, 4 britishNavalFighters, 2 britishTacticalBombers and 5 britishTanks in Western Anglo Egyptian Sudan, round 4 : 11/15 hits, 7.50 expected hits Italy roll dice for 1 italianTank in Western Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.42 expected hits 1 britishTank owned by the Britain and 1 italianTank owned by the Italy lost in Western Anglo Egyptian Sudan Britain win, taking Western Anglo Egyptian Sudan from Italy with 4 britishFighters, 4 britishNavalFighters, 2 britishTacticalBombers and 4 britishTanks remaining. Battle score for attacker is 21 Casualties for Britain: 2 britishInfantrys, 3 britishMech.Infantrys and 3 britishTanks Casualties for Italy: 2 italianArtillerys, 7 italianInfantrys, 1 italianMarine, 1 italianMech.Infantry, 1 italianParatrooper and 3 italianTanks Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Turning on Edit Mode EDIT: Removing units owned by Britain from French Indochina: 1 britishMarine EDIT: Changing ownership of Saigon from Japan to Britain EDIT: Adding units owned by Britain to Saigon: 1 britishMarine EDIT: Turning off Edit Mode Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 4 britishTransports moved from 12 Sea Zone to 24 Sea Zone 3 britishArtillerys and 2 britishInfantrys moved from Central Britain to 24 Sea Zone 3 britishInfantrys moved from Scotland to 24 Sea Zone 3 britishTransports moved from 12 Sea Zone to 7 Sea Zone 3 britishArtillerys, 5 britishInfantrys and 4 britishTransports moved from 24 Sea Zone to 12 Sea Zone 3 britishArtillerys and 5 britishInfantrys moved from 12 Sea Zone to Central Norway 1 britishInfantry moved from London to Central Britain 3 britishSubmarines moved from 23 Sea Zone to 26 Sea Zone 1 britishAlpineInfantry and 1 britishInfantry moved from Quebec to 19 Sea Zone 1 britishAlpineInfantry, 1 britishInfantry and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 2 britishAlpineInfantrys and 1 britishTransport moved from 39 Sea Zone to 41 Sea Zone 2 britishAlpineInfantrys moved from 41 Sea Zone to Gibraltar 3 Materials and 3 britishAirTransports moved from Gibraltar to Western Sahara 1 Truck moved from Nigeria to West Africa 1 britishTransport moved from 70 Sea Zone to 62 Sea Zone 1 britishStrategicBomber moved from Gibraltar to Cameroon 2 britishAirTransports moved from Gibraltar to London 2 Materials and 2 britishAirTransports moved from London to Gibraltar 6 britishNavalFighters moved from Sweden to Norway 1 britishTransport moved from 71 Sea Zone to 70 Sea Zone 2 Trucks moved from Cameroon to 70 Sea Zone 2 Trucks and 1 britishTransport moved from 70 Sea Zone to 64 Sea Zone 2 Trucks moved from 64 Sea Zone to West Africa 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishInfantry and 2 britishMarines moved from Gibraltar to 41 Sea Zone 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishInfantry, 2 britishMarines and 3 britishTransports moved from 41 Sea Zone to 62 Sea Zone 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishInfantry and 2 britishMarines moved from 62 Sea Zone to West Africa 2 britishInfantrys moved from Nigeria to French Equatorial Africa 2 Trucks moved from Belgian Congo to Gold Coast 1 britishFighter and 2 britishNavalFighters moved from Western Anglo Egyptian Sudan to Cameroon 3 britishFighters and 1 britishNavalFighter moved from Western Anglo Egyptian Sudan to Belgian Congo 1 britishNavalFighter and 1 britishTacticalBomber moved from Western Anglo Egyptian Sudan to Cameroon 1 britishTacticalBomber moved from Western Anglo Egyptian Sudan to Belgian Congo 1 britishSubmarine moved from 146 Sea Zone to 148 Sea Zone 1 britishSubmarine moved from 149 Sea Zone to 148 Sea Zone 2 Materials and 2 britishAirTransports moved from Southwestern Australia to Java 1 Material and 1 britishAirTransport moved from New South Wales to Java 1 britishInfantry moved from New South Wales to Southern Australia 1 britishTransport moved from 41 Sea Zone to 32 Sea Zone 1 britishTransport moved from 19 Sea Zone to 32 Sea Zone 1 britishCarrier, 1 britishCruiser and 2 britishDestroyers moved from 12 Sea Zone to 7 Sea Zone 4 britishSubmarines moved from 148 Sea Zone to 149 Sea Zone 3 britishNavalFighters moved from Java to Northwestern Australia 3 britishNavalFighters moved from Java to Southwestern Australia Purchase Units - Britain Britain buy 1 britishHull, 5 britishInfantrys, 3 britishSubmarines and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishTank placed in Central Britain 3 britishInfantrys placed in Scotland 1 britishHull placed in 7 Sea Zone 3 britishSubmarines placed in 28 Sea Zone 2 britishInfantrys placed in Nigeria Activate Technology - Britain Britain activating AdvancedFighters Britain giving technology to Usa: AdvancedFighters Turn Complete - Britain Britain collect 43 PUs; end with 43 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 46 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 49 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 51 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 52 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 53 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Central Norway change ownership: 2 britishCombatEngineers Some Units in Java change ownership: 5 Materials and 2 britishCombatEngineers Some Units in Norway change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 2 britishCombatEngineers Some Units in West Africa change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishDestroyer and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Canada 3 britishInfantrys placed in Quebec 1 britishDestroyer placed in 106 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 106 Sea Zone change ownership: 1 britishDestroyer Some Units in Quebec change ownership: 3 britishInfantrys Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishAlpineInfantrys, 1 britishFactory, 3 britishInfantrys and 2 britishMech.Infantrys; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Exiled Allies 2 britishMech.Infantrys placed in Belgian Congo Units in Java being upgraded or consumed: 3 Materials 2 britishAlpineInfantrys, 1 britishFactory and 1 britishInfantry placed in Java Turn Complete - ExiledAllies ExiledAllies collect 36 PUs; end with 36 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 34 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 32 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 28 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 2 britishMech.Infantrys Some Units in Central Norway change ownership: 2 britishCombatEngineers Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 2 Materials, 2 britishAlpineInfantrys, 2 britishCombatEngineers and 1 britishInfantry Some Units in Norway change ownership: 1 britishCombatEngineer Some Units in West Africa change ownership: 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishInfantry and 2 britishTransports; Remaining resources: 0 PUs; Place Units - Australia 2 britishTransports placed in 149 Sea Zone 1 Material and 1 britishInfantry placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 2 britishTransports Some Units in New South Wales change ownership: 1 Material and 1 britishInfantry Some Units in Southern Australia change ownership: 2 britishCombatEngineersCombat Hit Differential Summary :
Italy : -2.50 Britain : -1.42 -
@colin did an edit meant to put my marine in saigon but forgot
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TripleA Turn Summary: Italy round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,7,5,2,4,2,9,8,2,10,12,2,2,1,9,8,9,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Abyssinia to Southern Anglo Egyptian Sudan Italy take Southern Anglo Egyptian Sudan from Egypt 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianAlpineInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianAlpineInfantry moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 2 italianInfantrys moved from Central Egpyt to Anglo Egyptian Sudan 1 italianFighter moved from Cairo to Anglo Egyptian Sudan 1 italianArtillery moved from Central Egpyt to Anglo Egyptian Sudan Combat - Italy Battle in Anglo Egyptian Sudan Italy attack with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianArtillery, 1 italianFighter and 2 italianInfantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.00 expected hits Egypt roll dice for 1 britishInfantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Anglo Egyptian Sudan Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 3 italianArtillerys, 2 italianInfantrys and 5 italianMech.Infantrys moved from Central Egpyt to Southern Anglo Egyptian Sudan 1 italianInfantry and 1 italianMech.Infantry moved from Tobruk to Central Egpyt 3 Trucks moved from Central Egpyt to Cairo 1 italianArtillery moved from Abyssinia to Anglo Egyptian Sudan 1 italianFighter moved from Anglo Egyptian Sudan to Cairo 1 Truck moved from Central Egpyt to Cairo 2 italianInfantrys moved from Tripolitania to Cyrenaica 3 Trucks and 3 italianInfantrys moved from Cairo to Anglo Egyptian Sudan 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from Southern Italy to 50 Sea Zone 2 Materials, 1 italianCombatEngineer, 2 italianHeavyDestroyers, 1 italianInfantry and 2 italianTransports moved from 50 Sea Zone to 53 Sea Zone 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from 53 Sea Zone to Cairo 1 italianFighter moved from Southern Italy to Cairo 1 Material and 1 italianAirTransport moved from Rome to Cairo 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone 1 italianNavalFighter moved from Northern Italy to Cyrenaica 1 italianInfantry moved from Western South Africa to Cape Town 1 italianInfantry moved from Cape Town to Eastern South Africa Purchase Units - Italy Italy buy 2 italianArtillerys, 1 italianCruiser, 1 italianDocks, 3 italianInfantrys, 1 italianMech.Infantry, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Cairo being upgraded or consumed: 2 Materials 2 italianArtillerys, 1 italianDocks and 1 italianInfantry placed in Cairo 1 italianMech.Infantry and 1 italianTank placed in Tripolitania 2 italianInfantrys placed in Southern Italy 1 italianTransport placed in 46 Sea Zone Italy undo move 4. 1 italianTransport placed in 49 Sea Zone 1 italianCruiser placed in 46 Sea Zone Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Turn Complete - Italy Italy collect 47 PUs; end with 47 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 50 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -0.25 Italy : 0.00 -
TripleA Turn Summary: Italy round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,7,5,2,4,2,9,8,2,10,12,2,2,1,9,8,9,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Abyssinia to Southern Anglo Egyptian Sudan Italy take Southern Anglo Egyptian Sudan from Egypt 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianAlpineInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianAlpineInfantry moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 2 italianInfantrys moved from Central Egpyt to Anglo Egyptian Sudan 1 italianFighter moved from Cairo to Anglo Egyptian Sudan 1 italianArtillery moved from Central Egpyt to Anglo Egyptian Sudan Combat - Italy Battle in Anglo Egyptian Sudan Italy attack with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianArtillery, 1 italianFighter and 2 italianInfantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.00 expected hits Egypt roll dice for 1 britishInfantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Anglo Egyptian Sudan Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianArtillery, 1 italianFighter and 2 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 3 italianArtillerys, 2 italianInfantrys and 5 italianMech.Infantrys moved from Central Egpyt to Southern Anglo Egyptian Sudan 1 italianInfantry and 1 italianMech.Infantry moved from Tobruk to Central Egpyt 3 Trucks moved from Central Egpyt to Cairo 1 italianArtillery moved from Abyssinia to Anglo Egyptian Sudan 1 italianFighter moved from Anglo Egyptian Sudan to Cairo 1 Truck moved from Central Egpyt to Cairo 2 italianInfantrys moved from Tripolitania to Cyrenaica 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from Southern Italy to 50 Sea Zone 2 Materials, 1 italianCombatEngineer, 2 italianHeavyDestroyers, 1 italianInfantry and 2 italianTransports moved from 50 Sea Zone to 53 Sea Zone 2 Materials, 1 italianCombatEngineer and 1 italianInfantry moved from 53 Sea Zone to Cairo 1 italianFighter moved from Southern Italy to Cairo 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone 1 italianNavalFighter moved from Northern Italy to Cyrenaica 1 italianInfantry moved from Western South Africa to Cape Town 2 Trucks and 2 italianInfantrys moved from Cairo to Anglo Egyptian Sudan 1 italianInfantry moved from Cairo to Central Egpyt 1 Material and 1 italianAirTransport moved from Rome to Cairo 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italy Italy buy 1 italianAirTransport, 1 italianArtillery, 1 italianCruiser, 1 italianEntrenchment, 1 italianFactory, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Cape Town being upgraded or consumed: 3 Materials 1 italianEntrenchment and 1 italianFactory placed in Cape Town 1 italianArtillery, 1 italianInfantry and 1 italianTank placed in Cairo 1 italianInfantry and 1 italianMech.Infantry placed in Tripolitania 1 italianCruiser placed in 46 Sea Zone 2 italianInfantrys placed in Southern Italy 1 italianAirTransport placed in Northern Italy Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Turn Complete - Italy Italy collect 47 PUs; end with 47 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 50 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -0.25 Italy : 0.00 -
@ubernaut back to you
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TripleA Turn Summary: Usa round 24
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 24 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 3,3,10,2,9,11,2,5,2,6,11,8,8,8,6,8,5,2 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Combat - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanMarines moved from Phillippines Islands to 127 Sea Zone 1 americanInfantry and 1 americanMarine moved from Phillippines to 127 Sea Zone 3 americanAdvancedSubmarines, 6 americanBattleships, 6 americanCarriers, 5 americanCruisers, 8 americanDestroyers, 5 americanHeavyDestroyers, 1 americanInfantry, 3 americanMarines, 15 americanNavalFighters, 6 americanSubmarines and 4 americanTransports moved from 127 Sea Zone to 124 Sea Zone 2 americanAdvancedSubmarines and 2 americanSubmarines moved from 126 Sea Zone to 124 Sea Zone 1 Material moved from Hawaiian Islands to 115 Sea Zone 1 americanTransport moved from 117 Sea Zone to 115 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 1 americanTransport moved from 117 Sea Zone to 109 Sea Zone 1 americanInfantry moved from Midway to 109 Sea Zone 1 americanInfantry and 1 americanTransport moved from 109 Sea Zone to 115 Sea Zone 1 americanAdvancedSubmarine and 1 americanHeavyDestroyer moved from 156 Sea Zone to 115 Sea Zone 3 americanNavalFighters moved from Johnston Island to 124 Sea Zone 2 Materials, 2 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 2 Materials and 2 americanInfantrys moved from 61 Sea Zone to Western Sahara 2 americanAirTransports moved from Western Sahara to Florida Peninsula 2 Materials and 1 Train moved from Washington to Florida Peninsula 1 americanArtillery moved from New York to 30 Sea Zone 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanCombatEngineer moved from Washington to 30 Sea Zone 1 americanMech.Infantry moved from New York to 30 Sea Zone 1 americanMobileArtillery moved from New York to 30 Sea Zone 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanMobileArtillery moved from New York to 30 Sea Zone 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 3 americanInfantrys, 1 americanMech.Infantry, 2 americanMobileArtillerys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 3 americanInfantrys, 1 americanMech.Infantry and 2 americanMobileArtillerys moved from 39 Sea Zone to Azores 1 Train and 2 americanHeavyArtillerys moved from Los Angeles to New York 2 americanArtillerys moved from Western Sahara to 61 Sea Zone 2 americanArtillerys and 1 americanTransport moved from 61 Sea Zone to 41 Sea Zone 2 americanArtillerys moved from 41 Sea Zone to Gibraltar 2 americanInfantrys moved from Western Sahara to 61 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 61 Sea Zone to 41 Sea Zone 2 americanInfantrys moved from 41 Sea Zone to Gibraltar 1 americanTransport moved from 61 Sea Zone to 41 Sea Zone 3 americanTransports moved from 61 Sea Zone to 39 Sea Zone 1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands 1 americanAntiAirGun moved from Hawaiian Islands to 115 Sea Zone 1 Material, 1 americanAntiAirGun, 1 americanCruiser and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 1 Material and 1 americanAntiAirGun moved from 124 Sea Zone to Wake Island 1 americanCombatEngineer, 2 americanInfantrys and 3 americanMarines moved from 124 Sea Zone to Wake Island 1 Train moved from Florida Peninsula to Washington 1 Train moved from New York to Washington Purchase Units - Usa Trigger americanAdvFig1: buyamericanAdvancedFighter added to americanProduction Trigger americanAdvFig2: buyamericanAdvancedNavalFighter added to americanProduction Usa buy 1 americanAirfield, 1 americanCombatEngineer, 5 americanDestroyers, 1 americanEntrenchment, 1 americanFortification, 5 americanSubmarines and 1 americanTransport; Remaining resources: 2 PUs; 18 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Western Sahara being upgraded or consumed: 2 Materials and 1 americanEntrenchment 1 americanEntrenchment and 1 americanFortification placed in Western Sahara Units in Wake Island being upgraded or consumed: 1 Material 1 americanAirfield placed in Wake Island 1 americanCombatEngineer placed in Washington 1 americanDestroyer, 2 americanSubmarines and 1 americanTransport placed in 30 Sea Zone 1 americanDestroyer placed in 30 Sea Zone 1 americanDestroyer and 1 americanSubmarine placed in 115 Sea Zone 2 americanDestroyers and 2 americanSubmarines placed in 156 Sea Zone Turn Complete - Usa Usa collect 83 PUs; end with 85 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 88 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 91 PUs Units generate 9 techTokens; Usa end with 27 techTokensCombat Hit Differential Summary :
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TripleA Move Summary: Germany round 25
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 25 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover SelfPropelledArtillery Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanMarine moved from Northern Saudi Arabia to Trans Jordan Germany take Trans Jordan from Britain 1 germanInfantry moved from Belorussia to Orel Kursk Germany take Orel Kursk from Russia 2 germanNavalFighters moved from Romania to 56 Sea Zone 3 germanFighters and 1 germanNavalFighter moved from Western Ukraine to 56 Sea Zone 1 germanNavalFighter moved from Eastern Poland to 56 Sea Zone 1 germanInfantry moved from Western Ukraine to Southern Ukraine 2 germanArtillerys and 3 germanInfantrys moved from Western Ukraine to Kharkov 1 germanMech.Infantry moved from Western Ukraine to Kharkov 2 germanMech.Infantrys and 1 germanTank moved from Western Ukraine to Southern Ukraine 1 germanTank moved from Eastern Poland to Southern Ukraine 2 germanBattleships, 13 germanCruisers and 5 germanTransports moved from 29 Sea Zone to 27 Sea Zone 1 germanInfantry moved from Lithuania to 27 Sea Zone 1 germanInfantry moved from 27 Sea Zone to Southern Sweden 1 germanArtillery and 5 germanInfantrys moved from Lithuania to Lativa Estonia -
@ubernaut got a couple battles
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TripleA Turn Summary: Finland round 25
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 25 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 8 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 12,10,9,2,12,5,12,5,10 and gets 3 hits Germany removing all Technology Tokens after successful research. Germany discover SelfPropelledArtillery Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanMarine moved from Northern Saudi Arabia to Trans Jordan Germany take Trans Jordan from Britain 1 germanInfantry moved from Belorussia to Orel Kursk Germany take Orel Kursk from Russia 2 germanNavalFighters moved from Romania to 56 Sea Zone 3 germanFighters and 1 germanNavalFighter moved from Western Ukraine to 56 Sea Zone 1 germanNavalFighter moved from Eastern Poland to 56 Sea Zone 1 germanInfantry moved from Western Ukraine to Southern Ukraine 2 germanArtillerys and 3 germanInfantrys moved from Western Ukraine to Kharkov 1 germanMech.Infantry moved from Western Ukraine to Kharkov 2 germanMech.Infantrys and 1 germanTank moved from Western Ukraine to Southern Ukraine 1 germanTank moved from Eastern Poland to Southern Ukraine 2 germanBattleships, 13 germanCruisers and 5 germanTransports moved from 29 Sea Zone to 27 Sea Zone 1 germanInfantry moved from Lithuania to 27 Sea Zone 1 germanInfantry moved from 27 Sea Zone to Southern Sweden 1 germanArtillery and 5 germanInfantrys moved from Lithuania to Lativa Estonia Combat - Germany Russia scrambles 2 units out of Turkey to defend against the attack in 56 Sea Zone Battle in Southern Sweden Battle in Kharkov Germany attack with 2 germanArtillerys, 3 germanInfantrys and 1 germanMech.Infantry Russia defend with 1 Flagpole and 3 russianInfantrys Germany roll dice for 2 germanArtillerys, 3 germanInfantrys and 1 germanMech.Infantry in Kharkov, round 2 : 0/6 hits, 2.00 expected hits Russia roll dice for 3 russianInfantrys in Kharkov, round 2 : 2/3 hits, 1.00 expected hits 2 germanInfantrys owned by the Germany lost in Kharkov Germany roll dice for 2 germanArtillerys, 1 germanInfantry and 1 germanMech.Infantry in Kharkov, round 3 : 2/4 hits, 1.42 expected hits Russia roll dice for 3 russianInfantrys in Kharkov, round 3 : 0/3 hits, 1.00 expected hits 2 russianInfantrys owned by the Russia lost in Kharkov Germany roll dice for 2 germanArtillerys, 1 germanInfantry and 1 germanMech.Infantry in Kharkov, round 4 : 2/4 hits, 1.42 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 4 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Kharkov Germany win, taking Southern Sweden from Britain, taking Kharkov from Russia with 2 germanArtillerys, 1 germanInfantry and 1 germanMech.Infantry remaining. Battle score for attacker is 3 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 3 russianInfantrys Battle in Lativa Estonia Germany attack with 1 germanArtillery and 5 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 1 germanArtillery and 5 germanInfantrys in Lativa Estonia, round 2 : 1/6 hits, 1.08 expected hits Russia roll dice for 2 russianInfantrys in Lativa Estonia, round 2 : 1/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Lativa Estonia Germany roll dice for 1 germanArtillery and 4 germanInfantrys in Lativa Estonia, round 3 : 0/5 hits, 0.92 expected hits Russia roll dice for 1 russianInfantry in Lativa Estonia, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 germanArtillery and 4 germanInfantrys in Lativa Estonia, round 4 : 1/5 hits, 0.92 expected hits Russia roll dice for 1 russianInfantry in Lativa Estonia, round 4 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Lativa Estonia Germany win, taking Lativa Estonia from Russia with 1 germanArtillery and 4 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Battle in 56 Sea Zone Germany attack with 3 germanFighters and 4 germanNavalFighters Russia defend with 2 russianDestroyers, 2 russianNavalFighters, 1 russianSubmarine and 2 russianTransports Germany roll dice for 3 germanFighters and 4 germanNavalFighters in 56 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Russia roll dice for 2 russianDestroyers, 2 russianNavalFighters and 2 russianTransports in 56 Sea Zone, round 2 : 1/6 hits, 1.67 expected hits 2 russianTransports owned by the Russia, 1 russianDestroyer owned by the Russia, 1 germanFighter owned by the Germany and 1 russianSubmarine owned by the Russia lost in 56 Sea Zone Germany roll dice for 2 germanFighters and 4 germanNavalFighters in 56 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits Russia roll dice for 1 russianDestroyer and 2 russianNavalFighters in 56 Sea Zone, round 3 : 0/3 hits, 1.25 expected hits 1 russianNavalFighter owned by the Russia and 1 russianDestroyer owned by the Russia lost in 56 Sea Zone Germany roll dice for 2 germanFighters and 4 germanNavalFighters in 56 Sea Zone, round 4 : 4/6 hits, 3.00 expected hits Russia roll dice for 1 russianNavalFighter in 56 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 russianNavalFighter owned by the Russia lost in 56 Sea Zone Germany win with 2 germanFighters and 4 germanNavalFighters remaining. Battle score for attacker is 48 Casualties for Germany: 1 germanFighter Casualties for Russia: 2 russianDestroyers, 2 russianNavalFighters, 1 russianSubmarine and 2 russianTransports Battle in Southern Ukraine Germany attack with 1 germanInfantry, 2 germanMech.Infantrys and 2 germanTanks Russia defend with 1 Flagpole, 2 russianInfantrys and 1 russianParatrooper Germany roll dice for 1 germanInfantry, 2 germanMech.Infantrys and 2 germanTanks in Southern Ukraine, round 2 : 0/5 hits, 2.17 expected hits Russia roll dice for 2 russianInfantrys and 1 russianParatrooper in Southern Ukraine, round 2 : 2/3 hits, 0.75 expected hits 1 germanInfantry owned by the Germany and 1 germanMech.Infantry owned by the Germany lost in Southern Ukraine Germany roll dice for 1 germanMech.Infantry and 2 germanTanks in Southern Ukraine, round 3 : 2/3 hits, 1.50 expected hits Russia roll dice for 2 russianInfantrys and 1 russianParatrooper in Southern Ukraine, round 3 : 1/3 hits, 0.75 expected hits 2 russianInfantrys owned by the Russia and 1 germanMech.Infantry owned by the Germany lost in Southern Ukraine Germany roll dice for 2 germanTanks in Southern Ukraine, round 4 : 1/2 hits, 1.00 expected hits Russia roll dice for 1 russianParatrooper in Southern Ukraine, round 4 : 0/1 hits, 0.25 expected hits 1 russianParatrooper owned by the Russia lost in Southern Ukraine Germany win, taking Southern Ukraine from Russia with 2 germanTanks remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry and 2 germanMech.Infantrys Casualties for Russia: 2 russianInfantrys and 1 russianParatrooper Trigger LiberationTurkey5: Setting switch to true for conditionAttachmentLiberationTurkey attached to Turkey Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 3 germanAntiTankGuns moved from Western Ukraine to Southern Ukraine 1 germanAntiTankGun and 1 germanMech.Infantry moved from Eastern Poland to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 1 germanCombatEngineer moved from Eastern Poland to Western Ukraine 1 Material and 1 Truck moved from Eastern Germany to Western Ukraine 4 germanArtillerys and 3 germanInfantrys moved from Eastern Poland to Western Ukraine 2 germanAntiTankGuns moved from Eastern Poland to Western Ukraine 2 germanAntiTankGuns moved from Lithuania to Eastern Poland 2 germanAirTransports and 4 germanParatroopers moved from Berlin to Eastern Finland 3 germanInfantrys moved from Finland to Eastern Finland 2 germanFighters moved from 56 Sea Zone to Western Ukraine 1 germanNavalFighter moved from 56 Sea Zone to Western Ukraine 1 germanNavalFighter moved from 56 Sea Zone to Western Ukraine 2 germanNavalFighters moved from 56 Sea Zone to Eastern Poland 2 germanAntiTankGuns moved from Poland to Eastern Poland 1 germanAntiTankGun moved from Eastern Poland to Western Ukraine 1 germanFighter moved from Eastern Germany to Eastern Poland 1 germanArtillery moved from Belorussia to Lithuania 2 germanArtillerys and 5 germanInfantrys moved from Belorussia to Eastern Poland 3 germanMech.Infantrys moved from Lithuania to Eastern Poland 1 germanArtillery moved from Northern France to Western France 6 germanArtillerys moved from Southern Spain to 43 Sea Zone 6 germanArtillerys moved from 43 Sea Zone to Morrocco 1 Train and 3 germanInfantrys moved from Southern Spain to Western Ukraine 3 Trucks moved from Eastern Poland to Berlin 1 Truck moved from Low Countries to Berlin 1 Material and 1 Truck moved from Berlin to Eastern Germany 1 Train and 3 germanInfantrys moved from Northern Germany to Eastern Poland 1 germanMech.Infantry moved from Low Countries to Northern Germany 1 germanMech.Infantry moved from Paris to Northern France 2 germanInfantrys moved from Paris to Northern France 2 germanInfantrys moved from Eastern Germany to Northern Germany 3 germanInfantrys moved from Northern Germany to Low Countries 1 germanArtillery moved from Northern France to Low Countries 1 germanAntiAirGun and 1 germanMech.Infantry moved from Northern France to Low Countries 1 Train moved from Eastern Poland to Northern Germany 1 Train moved from Eastern Poland to Berlin 1 Train moved from Northern Germany to Western Germany Purchase Units - Germany Germany buy 1 germanAntiTankGun, 2 germanArtillerys, 2 germanEntrenchments, 1 germanHeavyDestroyer, 11 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Western Ukraine being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Western Ukraine Units in Eastern Poland being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Eastern Poland 1 germanHeavyDestroyer placed in 27 Sea Zone 1 germanNavalFighter placed in Eastern Germany 1 germanAntiTankGun and 2 germanArtillerys placed in Poland 4 germanInfantrys placed in Northern Germany 4 germanInfantrys placed in Paris 3 germanInfantrys placed in Berlin Activate Technology - Germany Germany activating SelfPropelledArtillery Turn Complete - Germany Germany collect 67 PUs; end with 67 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 70 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 73 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 3 germanCombatEngineers Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Northern Finland change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAirTransport and 1 germanEntrenchment; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Algeria being upgraded or consumed: 1 Material 1 Material and 1 germanEntrenchment placed in Algeria 1 germanAirTransport placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanAirTransport Purchase Units - DanubeAxis DanubeAxis buy 1 germanInfantry and 1 germanSubmarine; Remaining resources: 2 PUs; Place Units - DanubeAxis 1 germanSubmarine placed in 55 Sea Zone 1 germanInfantry placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Units Change Ownership Some Units in 55 Sea Zone change ownership: 1 germanSubmarine Some Units in Romania change ownership: 1 germanInfantry Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 3 germanCombatEngineers Some Units in Finland change ownership: 3 germanInfantrys Some Units in Northern Finland change ownership: 1 germanCombatEngineerCombat Hit Differential Summary :
Germany : -2.75 Russia : -1.83 -
@ubernaut back to you
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TripleA Turn Summary: Russia round 25
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 25 Research Technology - Russia Trigger russianaTAM: Russia gains access to AdvancedMechanization Russia spend 0 on tech rolls Russia roll 5,12,12,10,3,3,2,7,9 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedMechanization Politics - Russia Giving back territories to original owners Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 5 russianAlpineInfantrys, 4 russianArtillerys and 6 russianInfantrys moved from Irkutsk to Western Mongolia 2 russianFighters moved from Smolensk to Orel Kursk 2 russianInfantrys moved from Pskov to Orel Kursk 2 russianFighters moved from Novgorod to Lativa Estonia 2 russianFighters moved from Leningrad to Lativa Estonia 6 russianInfantrys moved from Pskov to Lativa Estonia Combat - Russia Russia creates battle in territory 55 Sea Zone Battle in Orel Kursk Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Orel Kursk, round 2 : 2/4 hits, 1.33 expected hits Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Lativa Estonia Russia attack with 4 russianFighters and 6 russianInfantrys Germany defend with 1 Flagpole, 1 germanArtillery and 4 germanInfantrys Russia roll dice for 4 russianFighters and 6 russianInfantrys in Lativa Estonia, round 2 : 3/10 hits, 2.33 expected hits Germany roll dice for 1 germanArtillery and 4 germanInfantrys in Lativa Estonia, round 2 : 4/5 hits, 1.75 expected hits 4 russianInfantrys owned by the Russia and 3 germanInfantrys owned by the Germany lost in Lativa Estonia Russia roll dice for 4 russianFighters and 2 russianInfantrys in Lativa Estonia, round 3 : 2/6 hits, 1.67 expected hits Germany roll dice for 1 germanArtillery and 1 germanInfantry in Lativa Estonia, round 3 : 2/2 hits, 0.75 expected hits 2 russianInfantrys owned by the Russia, 1 germanInfantry owned by the Germany and 1 germanArtillery owned by the Germany lost in Lativa Estonia Russia win with 4 russianFighters remaining. Battle score for attacker is -2 Casualties for Russia: 6 russianInfantrys Casualties for Germany: 1 germanArtillery and 4 germanInfantrys Battle in Western Mongolia Russia attack with 5 russianAlpineInfantrys, 4 russianArtillerys and 6 russianInfantrys Neutral defend with 2 Artillerys, 1 Flagpole and 3 Infantrys Russia roll dice for 5 russianAlpineInfantrys, 4 russianArtillerys and 6 russianInfantrys in Western Mongolia, round 2 : 0/15 hits, 3.17 expected hits Neutral roll dice for 2 Artillerys and 3 Infantrys in Western Mongolia, round 2 : 1/5 hits, 1.83 expected hits 1 russianInfantry owned by the Russia lost in Western Mongolia Russia roll dice for 5 russianAlpineInfantrys, 4 russianArtillerys and 5 russianInfantrys in Western Mongolia, round 3 : 3/14 hits, 3.08 expected hits Neutral roll dice for 2 Artillerys and 3 Infantrys in Western Mongolia, round 3 : 2/5 hits, 1.83 expected hits 2 russianInfantrys owned by the Russia and 3 Infantrys owned by the Neutral lost in Western Mongolia Russia roll dice for 5 russianAlpineInfantrys, 4 russianArtillerys and 3 russianInfantrys in Western Mongolia, round 4 : 4/12 hits, 2.92 expected hits Neutral roll dice for 2 Artillerys in Western Mongolia, round 4 : 1/2 hits, 0.83 expected hits 1 russianInfantry owned by the Russia and 2 Artillerys owned by the Neutral lost in Western Mongolia Russia loses 0 PUs for violating Western Mongolias neutrality. Russia win, taking Western Mongolia from Neutral with 5 russianAlpineInfantrys, 4 russianArtillerys and 2 russianInfantrys remaining. Battle score for attacker is 5 Casualties for Russia: 4 russianInfantrys Casualties for Neutral: 2 Artillerys and 3 Infantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianInfantrys moved from Irkutsk to Lake Baikal 2 russianInfantrys moved from Lake Baikal to Eastern Evenki 1 Train and 2 russianAlpineInfantrys moved from Irkutsk to Uzbek 1 russianAlpineInfantry, 1 russianArtillery and 2 russianInfantrys moved from Eastern Iran to Uzbek 2 russianAlpineInfantrys, 2 russianArtillerys and 4 russianInfantrys moved from Eastern Turkey to Turkey 1 russianAlpineInfantry and 1 russianArtillery moved from Northern Iran to Caspian Sea 1 russianAlpineInfantry and 1 russianArtillery moved from Caspian Sea to Uzbek 1 Train moved from Uzbek to Northern Iran 1 Train and 2 russianArtillerys moved from Northern Kazahk to Uzbek 1 Train moved from Uzbek to Irkutsk 3 russianInfantrys moved from Stalingrad to Voronezh 2 russianFighters moved from Orel Kursk to Smolensk 2 russianFighters moved from Lativa Estonia to Smolensk 2 russianFighters moved from Lativa Estonia to Leningrad 1 russianInfantry moved from Voronezh to Eastern Ukraine 1 russianInfantry moved from Tula to Voronezh 2 russianHeavyTanks moved from Smolensk to Leningrad 2 russianInfantrys moved from Novgorod to Pskov 2 russianInfantrys moved from Smolensk to Pskov 2 russianInfantrys moved from Smolensk to Pskov 2 russianInfantrys moved from Novgorod to Leningrad 1 Truck and 1 russianAntiAirGun moved from Archangel to Smolensk 1 Train and 2 russianHeavyArtillerys moved from Moscow to Leningrad 2 russianHeavyTanks, 1 russianMech.Infantry and 1 russianMobileArtillery moved from Moscow to Leningrad 2 Trucks moved from Smolensk to Moscow 1 russianAntiTankGun moved from Smolensk to Pskov 1 russianAntiTankGun moved from Smolensk to Voronezh 1 russianTank moved from Stalingrad to Smolensk 1 Truck moved from Novgorod to Smolensk 1 Truck and 1 russianHeavyArtillery moved from Smolensk to Leningrad 1 Train moved from Leningrad to Vologda 1 Train and 2 russianInfantrys moved from Vologda to Leningrad 1 Material and 1 Truck moved from Moscow to Pskov 1 Material and 1 Truck moved from Moscow to Voronezh 3 Trucks and 3 russianInfantrys moved from Volgarod to Leningrad 1 Train, 1 russianArtillery and 1 russianHeavyArtillery moved from Sverdlovsk to Leningrad 1 Train moved from Leningrad to Moscow 1 russianHeavyArtillery, 1 russianMech.Infantry, 1 russianMobileArtillery and 1 russianTank moved from Caucasus to Smolensk 1 russianAirTransport moved from Southern Caucasus to Moscow 1 Truck moved from Novgorod to Stalingrad 1 britishInfantry, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 127 Sea Zone to 124 Sea Zone Purchase Units - Russia Russia buy 2 russianArtillerys, 2 russianEntrenchments, 1 russianHeavyTank, 3 russianInfantrys, 3 russianNavalFighters and 3 russianSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Pskov being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Pskov Units in Voronezh being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Voronezh 2 russianInfantrys placed in Irkutsk 3 russianSubmarines placed in 55 Sea Zone 3 russianNavalFighters placed in Urals 1 russianInfantry placed in Stalingrad 2 russianArtillerys and 1 russianHeavyTank placed in Moscow Activate Technology - Russia Russia activating AdvancedMechanization Trigger russianAdvMech: Setting attack to 5 for unitAttachment attached to russianMech.Infantry Trigger russianAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to russianMech.Infantry Trigger russianAdvMech: Setting canBlitz to true for unitAttachment attached to russianMech.Infantry Trigger russianAdvMech2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianMobileArtillery} with name:supportAttachmentArtilleryrussianmobadvm Trigger russianAdvMech2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianMobileArtillery} with name:supportAttachmentArtilleryrussianmobadvt Turn Complete - Russia Russia collect 73 PUs; end with 73 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 76 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 79 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Neutral : -0.50 Germany : 3.25 Russia : -0.50 -
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TripleA Turn Summary: Thailand round 25
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 25 Training Troops - Manchuria Manchuria collect 0 PUs; end with 12 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan spend 0 on tech rolls Japan roll 6,7,8,5,1,9,4,6,6 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 3 japaneseInfantrys moved from Manchuria to Peking 2 japaneseInfantrys moved from Northern Manchuria to Chahar 1 japaneseInfantry moved from Far Eastern Republic to Soviet Far East Japan take Soviet Far East from Russia 2 japaneseAdvancedNavalFighters moved from Shanghai to Chahar 2 japaneseNavalFighters moved from 96 Sea Zone to Peking 2 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone 1 japaneseMarine moved from Luzon to 128 Sea Zone 1 japaneseMarine moved from 128 Sea Zone to Phillippines Islands 1 japaneseMarine moved from Luzon to 128 Sea Zone 1 japaneseMarine moved from 128 Sea Zone to Phillippines 3 japaneseInfantrys moved from Thailand to Saigon 1 japaneseTacticalBomber moved from Shanghai to Saigon 1 japaneseCombatEngineer moved from Hong Kong to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 99 Sea Zone 1 japaneseCombatEngineer moved from 99 Sea Zone to Kyushu Shikoku 1 japaneseTransport moved from 96 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from Japan to 99 Sea Zone 2 japaneseInfantrys moved from 99 Sea Zone to Hokkaido 2 japaneseBattleships moved from 96 Sea Zone to 99 Sea Zone 1 japaneseAdvancedNavalFighter moved from 96 Sea Zone to Chahar 6 japaneseNavalFighters moved from 96 Sea Zone to Hokkaido 3 japaneseFighters moved from Shanghai to Peking 1 japaneseAdvancedNavalFighter moved from Japan to Hokkaido Combat - Japan Battle in Kyushu Shikoku Battle in Phillippines Islands Battle in Phillippines Battle in Saigon Japan attack with 3 japaneseInfantrys and 1 japaneseTacticalBomber Britain defend with 1 Flagpole and 1 britishMarine Japan roll dice for 3 japaneseInfantrys and 1 japaneseTacticalBomber in Saigon, round 2 : 1/4 hits, 1.00 expected hits Britain roll dice for 1 britishMarine in Saigon, round 2 : 0/1 hits, 0.33 expected hits 1 britishMarine owned by the Britain lost in Saigon Japan win, taking Kyushu Shikoku from Usa, taking Phillippines Islands from Usa, taking Phillippines from Usa, taking Saigon from Britain with 3 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishMarine Battle in Chahar Japan attack with 3 japaneseAdvancedNavalFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Chahar, round 2 : 3/5 hits, 2.08 expected hits China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Chahar Japan win, taking Chahar from China with 3 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Peking Japan attack with 3 japaneseFighters, 3 japaneseInfantrys and 2 japaneseNavalFighters China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry Japan roll dice for 3 japaneseFighters, 3 japaneseInfantrys and 2 japaneseNavalFighters in Peking, round 2 : 3/8 hits, 2.42 expected hits China roll dice for 1 chineseInfantry in Peking, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Peking Japan win, taking Peking from China with 3 japaneseFighters, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Hokkaido Japan attack with 1 japaneseAdvancedNavalFighter, 2 japaneseInfantrys and 6 japaneseNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 2 japaneseBattleships in Hokkaido, round 2 : 2/4 hits, 1.67 expected hits Britain roll dice for 1 britishInfantry in Hokkaido, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Hokkaido Japan win, taking Hokkaido from Britain with 1 japaneseAdvancedNavalFighter, 2 japaneseInfantrys and 6 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseSubmarines moved from 128 Sea Zone to 148 Sea Zone 2 japaneseSubmarines moved from 82 Sea Zone to 148 Sea Zone 1 japaneseCarrier moved from 96 Sea Zone to 128 Sea Zone 1 japaneseAdvancedNavalFighter and 2 japaneseNavalFighters moved from Hokkaido to 128 Sea Zone 3 japaneseAdvancedNavalFighters moved from Chahar to Shanghai 4 japaneseNavalFighters moved from Hokkaido to Shanghai 3 japaneseFighters and 2 japaneseNavalFighters moved from Peking to Shanghai 2 japaneseCruisers and 5 japaneseDestroyers moved from 96 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 99 Sea Zone 3 japaneseBattleships, 3 japaneseCarriers, 15 japaneseCruisers and 11 japaneseDestroyers moved from 96 Sea Zone to 99 Sea Zone 1 Material and 1 japaneseAirTransport moved from Japan to Shanghai 1 japaneseSubmarine moved from 98 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Far Eastern Republic to Soviet Far East 3 japaneseInfantrys moved from Yakut to Far Eastern Republic 1 japaneseTacticalBomber moved from Saigon to Thailand 3 japaneseInfantrys moved from New Dehli to Kashmir 1 Truck moved from Northern Manchuria to Manchuria 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 japaneseAirTransport moved from Shanghai to Manchuria Purchase Units - Japan Japan buy 1 japaneseAntiTankGun, 3 japaneseDestroyers, 1 japaneseEntrenchment, 4 japaneseInfantrys and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Shanghai being upgraded or consumed: 1 Material 1 japaneseAntiTankGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Tokyo 3 japaneseDestroyers and 1 japaneseTransport placed in 99 Sea Zone Turn Complete - Japan Japan collect 59 PUs; end with 59 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 Material and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 1 Material and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 12 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 Material and 2 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 1.83 China : 0.42 Britain : -0.75 -
@ubernaut back to you
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TripleA Turn Summary: China round 25
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 25 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Kwangtung to Hong Kong Britain take Hong Kong from Japan Combat - China Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseAlpineInfantrys moved from Kweichow to Eastern Szechwan 1 chineseArtillery moved from Chungking to Eastern Szechwan 1 chineseAlpineInfantry moved from Singkiang to Kashi 2 Trucks and 2 chineseAlpineInfantrys moved from Singkiang to Eastern Szechwan 1 Truck and 1 chineseInfantry moved from Northern China to Eastern Szechwan 1 chineseCombatEngineer moved from Northern China to Inner Mongolia 1 Material and 1 Truck moved from Chungking to Shensi 1 Truck moved from Shensi to Inner Mongolia 2 Trucks moved from Eastern Szechwan to Chungking 2 Materials and 2 Trucks moved from Chungking to Shensi 1 chineseCombatEngineer moved from Anhwei to Shensi 1 chineseCombatEngineer moved from Hunan to Kweichow 1 chineseInfantry moved from Kwangtung to Anhwei 2 chineseInfantrys moved from Shansi to Shensi 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Anhwei to Shensi 1 chineseMech.Infantry moved from Shensi to Anhwei 1 chineseMech.Infantry moved from Hunan to Anhwei Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseAlpineInfantrys, 1 chineseBarracks, 1 chineseFighter, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - China Units in Shensi being upgraded or consumed: 3 Materials 1 chineseBarracks placed in Shensi 1 chineseAlpineInfantry and 1 chineseInfantry placed in Kweichow 2 chineseInfantrys placed in Northern China 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Singkiang 1 chineseFighter, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Turn Complete - China China collect 38 PUs; end with 38 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 41 PUs Units generate 3 techTokens; China end with 12 techTokensCombat Hit Differential Summary :
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@colin :spain:
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TripleA Turn Summary: Spain round 25
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 25 Combat Move - Spain Non Combat Move - Spain 1 Material, 1 Truck and 1 spanishCombatEngineer moved from Madrid to Southern Spain 1 spanishInfantry moved from Madrid to Northern Spain Purchase Units - Spain Spain buy 1 Material and 1 spanishEntrenchment; Remaining resources: 2 PUs; Place Units - Spain Units in Southern Spain being upgraded or consumed: 1 Material 1 spanishEntrenchment placed in Southern Spain 1 Material placed in Madrid Turn Complete - Spain Spain collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
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@ubernaut back to you
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