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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2

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    • C Offline
      colin
      last edited by

      @ubernaut actually managed to get to it but if you have combat it'll have to be later

      ubernautU 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin so abt an hour from now or so?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Russia round 32

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 32
          
              Research Technology - Russia
                  Trigger russianaTIR: Russia gains access to ImprovedRockets
                  Russia spend 0 on tech rolls
                      Russia roll 8,5,4,11,8,3,11,8,1 and gets 0 hits
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  2 russianInfantrys moved from Pskov to Lativa Estonia
                  2 russianInfantrys moved from Pskov to Belorussia
                  1 russianFighter moved from Smolensk to Lativa Estonia
                  2 russianFighters moved from Voronezh to Belorussia
                  1 russianInfantry moved from Eastern Ukraine to Southern Ukraine
                  3 russianNavalFighters moved from Turkey to Southern Ukraine
                  6 russianSubmarines moved from 55 Sea Zone to 56 Sea Zone
                  1 russianInfantry moved from Eastern Turkey to Syria
                        ExiledAllies take Syria from VichyFrance
                  1 russianAirTransport and 1 russianAlpineInfantry moved from Turkey to Cyprus
          
              Combat - Russia
                  Russia creates battle in territory 127 Sea Zone
                  Russia lands units in Cyprus
                  Russia creates battle in territory Cyprus
                  Battle in Belorussia
                      Russia attack with 2 russianFighters and 2 russianInfantrys
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 2 russianFighters and 2 russianInfantrys in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
                          Germany roll dice for 1 germanInfantry in Belorussia, round 2 : 0/1 hits, 0.25 expected hits
                          1 germanInfantry owned by the Germany lost in Belorussia
                      Russia win, taking 127 Sea Zone from Japan, taking Cyprus from Italy, taking Belorussia from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Battle in Southern Ukraine
                      Russia attack with 1 russianInfantry and 3 russianNavalFighters
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 1 russianInfantry and 3 russianNavalFighters in Southern Ukraine, round 2 : 0/4 hits, 1.42 expected hits
                          Germany roll dice for 1 germanInfantry in Southern Ukraine, round 2 : 0/1 hits, 0.25 expected hits
                          Russia roll dice for 1 russianInfantry and 3 russianNavalFighters in Southern Ukraine, round 3 : 2/4 hits, 1.42 expected hits
                          Germany roll dice for 1 germanInfantry in Southern Ukraine, round 3 : 1/1 hits, 0.25 expected hits
                          1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Southern Ukraine
                      Russia win with 3 russianNavalFighters remaining. Battle score for attacker is 0
                      Casualties for Russia: 1 russianInfantry
                      Casualties for Germany: 1 germanInfantry
                  Battle in Lativa Estonia
                      Russia attack with 1 russianFighter and 2 russianInfantrys
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 1 russianFighter and 2 russianInfantrys in Lativa Estonia, round 2 : 0/3 hits, 0.67 expected hits
                          Germany roll dice for 1 germanInfantry in Lativa Estonia, round 2 : 1/1 hits, 0.33 expected hits
                          1 russianInfantry owned by the Russia lost in Lativa Estonia
                          Russia roll dice for 1 russianFighter and 1 russianInfantry in Lativa Estonia, round 3 : 1/2 hits, 0.50 expected hits
                          Germany roll dice for 1 germanInfantry in Lativa Estonia, round 3 : 1/1 hits, 0.33 expected hits
                          1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Lativa Estonia
                      Russia win with 1 russianFighter remaining. Battle score for attacker is -3
                      Casualties for Russia: 2 russianInfantrys
                      Casualties for Germany: 1 germanInfantry
          
              Non Combat Move - Russia
                  Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                  Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                  Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  1 britishInfantry, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 127 Sea Zone to 93 Sea Zone
                  7 russianAlpineInfantrys, 7 russianArtillerys and 7 russianInfantrys moved from Western Evenki to Irkutsk
                  4 russianHeavyArtillerys moved from Kansk to Irkutsk
                  1 Train and 2 russianAlpineInfantrys moved from Omsk to Irkutsk
                  1 russianArtillery, 1 russianMech.Infantry and 1 russianMobileArtillery moved from Novosibirsk to Irkutsk
                  1 Train and 2 russianInfantrys moved from Sverdlovsk to Irkutsk
                  1 russianHeavyTank-damaged moved from Eastern Finland to Leningrad
                  5 russianInfantrys and 1 russianTank moved from Leningrad to Eastern Finland
                  1 russianFighter moved from Lativa Estonia to Leningrad
                  1 russianCombatEngineer moved from Pskov to Leningrad
                  2 russianFighters moved from Belorussia to Leningrad
                  1 russianInfantry moved from Orel Kursk to Pskov
                  1 russianInfantry moved from Smolensk to Pskov
                  1 russianCombatEngineer and 1 russianInfantry moved from Voronezh to Kharkov
                  1 russianAntiAirGun and 1 russianMech.Infantry moved from Eastern Ukraine to Kharkov
                  2 russianMech.Infantrys moved from Eastern Ukraine to Voronezh
                  2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Voronezh to Kharkov
                  1 Material and 1 russianAirTransport moved from Moscow to Kharkov
                  1 russianAirTransport moved from Kharkov to Stalingrad
                  1 Train and 2 russianHeavyArtillerys moved from Stalingrad to Irkutsk
                  2 Trains moved from Irkutsk to Novosibirsk
                  1 Train moved from Irkutsk to Kansk
                  2 Trucks moved from Kansk to Omsk
                  2 Trucks moved from Kansk to Kazahk
                  2 russianAlpineInfantrys and 2 russianArtillerys moved from Kazahk to Novosibirsk
                  2 russianAlpineInfantrys and 5 russianInfantrys moved from Kazahk to Novosibirsk
                  3 russianAlpineInfantrys, 1 russianArtillery and 3 russianInfantrys moved from Kazahk to Novosibirsk
                  1 russianArtillery and 1 russianMech.Infantry moved from Stalingrad to Kharkov
                  1 russianMobileArtillery moved from Stalingrad to Kharkov
                  1 Truck and 1 russianAntiAirGun moved from Smolensk to Orel Kursk
                  1 russianCombatEngineer moved from Smolensk to Orel Kursk
                  1 russianMech.Infantry moved from Kharkov to Orel Kursk
                  1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk
                  1 russianAirTransport moved from Orel Kursk to Moscow
                  1 russianTank moved from Moscow to Orel Kursk
                  1 russianTank moved from Orel Kursk to Kharkov
                  1 russianAntiTankGun and 1 russianHeavyArtillery moved from Orel Kursk to Kharkov
                  1 russianArtillery moved from Orel Kursk to Kharkov
                  1 russianAntiTankGun and 2 russianInfantrys moved from Moscow to Smolensk
                  1 Truck moved from Stalingrad to Volgarod
                  1 Truck and 1 russianInfantry moved from Volgarod to Smolensk
                  1 Truck moved from Eastern Ukraine to Moscow
                  1 russianArtillery, 1 russianCombatEngineer, 2 russianHeavyTanks, 2 russianHeavyTank-damageds, 1 russianInfantry, 2 russianMobileArtillerys and 2 russianTanks moved from Eastern Ukraine to Kharkov
                  1 russianArtillery and 1 russianInfantry moved from Murmansk to Eastern Finland
                  3 russianNavalFighters moved from Southern Ukraine to Turkey
                  3 russianAlpineInfantrys, 2 russianAntiTankGuns, 5 russianArtillerys, 1 russianHeavyArtillery and 7 russianInfantrys moved from Eastern Turkey to Turkey
                  1 Material and 1 Truck moved from Southern Caucasus to Eastern Turkey
                  1 Truck moved from Eastern Turkey to Caucasus
                  1 russianInfantry moved from Southern Caucasus to Caucasus
                  1 russianAlpineInfantry, 1 russianArtillery and 1 russianCombatEngineer moved from Southern Caucasus to Eastern Turkey
                  1 russianAirTransport moved from Cyprus to Turkey
          
              Purchase Units - Russia
                  Trigger russianRock1: buyrussianRocket added to russianProduction
                  Russia buy 2 Rails, 1 russianAntiTankGun, 1 russianDestroyer, 16 russianInfantrys and 2 russianTransports; Remaining resources: 0 PUs; 9 techTokens; 
          
              Place Units - Russia
                  1 russianDestroyer and 2 russianTransports placed in 56 Sea Zone
                  Units in Eastern Turkey being upgraded or consumed: 1 Material
                  1 Rail placed in Eastern Turkey
                  Units in Orel Kursk being upgraded or consumed: 1 Material
                  1 Rail placed in Orel Kursk
                  1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
                  2 russianInfantrys placed in Leningrad
                  4 russianInfantrys placed in Moscow
                  2 russianInfantrys placed in Irkutsk
                  2 russianInfantrys placed in Omsk
                  2 russianInfantrys placed in Vologda
                  2 russianInfantrys placed in Volgarod
          
              Turn Complete - Russia
                  Russia collect 79 PUs; end with 79 PUs
                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 82 PUs
                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 85 PUs
                  Units generate 9 techTokens; Russia end with 18 techTokens
          

          Combat Hit Differential Summary :

          Germany : 1.58
          Russia : -1.33
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin go for :brazil:

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Move Summary: Japan round 32

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 32
              
                  Research Technology - Japan
                      Japan spend 0 on tech rolls
              
                  Combat Move - Japan
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseISBR3: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to germanAirfield
                      Trigger japaneseISBR3: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to germanAirfield
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseISBR2: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to italianAirfield
                      Trigger japaneseISBR2: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to italianAirfield
                      Trigger japaneseISBR7: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to turkishAirfield
                      Trigger japaneseISBR7: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to turkishAirfield
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseISBR4: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to brazilianAirfield
                      Trigger japaneseISBR4: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to brazilianAirfield
                      Trigger japaneseISBR1: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to japaneseAirfield
                      Trigger japaneseISBR1: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to japaneseAirfield
                      Trigger japaneseISBR6: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to swedishAirfield
                      Trigger japaneseISBR6: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to swedishAirfield
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseISBR5: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to spanishAirfield
                      Trigger japaneseISBR5: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to spanishAirfield
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers and 29 japaneseDestroyers moved from 88 Sea Zone to 148 Sea Zone
                      3 japaneseInfantrys moved from Bombay to Baluchistan
                      5 japaneseArtillerys and 10 japaneseInfantrys moved from New Dehli to Western Bengal
                      3 japaneseInfantrys moved from Shanghai to Shantung
                      1 japaneseTacticalBomber moved from Burma to Eastern Szechwan
                      1 japaneseAirTransport and 1 japaneseParatrooper moved from Shanghai to Luzon
                      2 japaneseAdvancedNavalFighters moved from Burma to Luzon
                      1 japaneseNavalFighter moved from Japan to Luzon
                      1 japaneseAdvancedNavalFighter moved from Manchuria to Luzon
                      2 japaneseAirTransports and 2 japaneseParatroopers moved from Tokyo to Luzon
                      1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Luzon
                      3 japaneseFighters moved from Shanghai to Shantung
                      2 japaneseAdvancedNavalFighters moved from Manchuria to Luzon
                      4 japaneseNavalFighters moved from Shanghai to Luzon
                      1 japaneseNavalFighter moved from Tokyo to Shantung
                      2 japaneseNavalFighters moved from Manchuria to Luzon
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut can get in a quick turn if you're around

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin btw i think that error was just the same one that always comes up when you miss a bombing just been a while since i saw it. 😛

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    TripleA Turn Summary: Thailand round 32

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 32
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 11 PUs
                    
                        Consolidating - Thailand
                            Thailand collect 0 PUs; end with 11 PUs
                    
                        Research Technology - Japan
                            Japan spend 0 on tech rolls
                                Japan roll 1,4,6,10,9,8,2,2,11 and gets 0 hits
                    
                        Combat Move - Japan
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseISBR3: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to germanAirfield
                            Trigger japaneseISBR3: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to germanAirfield
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseISBR2: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to italianAirfield
                            Trigger japaneseISBR2: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to italianAirfield
                            Trigger japaneseISBR7: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to turkishAirfield
                            Trigger japaneseISBR7: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to turkishAirfield
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseISBR4: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to brazilianAirfield
                            Trigger japaneseISBR4: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to brazilianAirfield
                            Trigger japaneseISBR1: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to japaneseAirfield
                            Trigger japaneseISBR1: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to japaneseAirfield
                            Trigger japaneseISBR6: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to swedishAirfield
                            Trigger japaneseISBR6: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to swedishAirfield
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseISBR5: Setting givesMovement to 5:japaneseStrategicBomber for unitAttachment attached to spanishAirfield
                            Trigger japaneseISBR5: Setting givesMovement to 4:japaneseAirTransport for unitAttachment attached to spanishAirfield
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers and 29 japaneseDestroyers moved from 88 Sea Zone to 148 Sea Zone
                            3 japaneseInfantrys moved from Bombay to Baluchistan
                            5 japaneseArtillerys and 10 japaneseInfantrys moved from New Dehli to Western Bengal
                            3 japaneseInfantrys moved from Shanghai to Shantung
                            1 japaneseTacticalBomber moved from Burma to Eastern Szechwan
                            1 japaneseAirTransport and 1 japaneseParatrooper moved from Shanghai to Luzon
                            2 japaneseAdvancedNavalFighters moved from Burma to Luzon
                            1 japaneseNavalFighter moved from Japan to Luzon
                            1 japaneseAdvancedNavalFighter moved from Manchuria to Luzon
                            2 japaneseAirTransports and 2 japaneseParatroopers moved from Tokyo to Luzon
                            1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Luzon
                            3 japaneseFighters moved from Shanghai to Shantung
                            2 japaneseAdvancedNavalFighters moved from Manchuria to Luzon
                            4 japaneseNavalFighters moved from Shanghai to Luzon
                            1 japaneseNavalFighter moved from Tokyo to Shantung
                            2 japaneseNavalFighters moved from Manchuria to Shantung
                            2 japaneseAlpineInfantrys moved from New Dehli to Baluchistan
                    
                        Combat - Japan
                            Strategic bombing raid in Eastern Szechwan
                                Bombing raid in Eastern Szechwan rolls: 0 and causes: 0 damage to unit: Truck
                                Bombing raid in Eastern Szechwan causes 0 damage total. 
                            Battle in Western Bengal
                                Japan attack with 5 japaneseArtillerys and 10 japaneseInfantrys
                                China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys
                                    Japan roll dice for 5 japaneseArtillerys and 10 japaneseInfantrys in Western Bengal, round 2 : 7/15 hits, 3.33 expected hits
                                    India roll dice for 2 chineseInfantrys in Western Bengal, round 2 : 1/2 hits, 0.50 expected hits
                                    2 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Western Bengal
                                Japan win, taking Western Bengal from India with 5 japaneseArtillerys and 9 japaneseInfantrys remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                                Casualties for China: 2 chineseInfantrys
                            Battle in Baluchistan
                                Japan attack with 2 japaneseAlpineInfantrys and 3 japaneseInfantrys
                                China defend with 1 Flagpole and 1 chineseInfantry
                                    Japan roll dice for 2 japaneseAlpineInfantrys and 3 japaneseInfantrys in Baluchistan, round 2 : 2/5 hits, 1.33 expected hits
                                    India roll dice for 1 chineseInfantry in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 chineseInfantry owned by the China lost in Baluchistan
                                Japan win, taking Baluchistan from India with 2 japaneseAlpineInfantrys and 3 japaneseInfantrys remaining. Battle score for attacker is 3
                                Casualties for China: 1 chineseInfantry
                            Battle in Shantung
                                Japan attack with 3 japaneseFighters, 3 japaneseInfantrys and 3 japaneseNavalFighters
                                China defend with 1 Flagpole and 2 chineseInfantrys
                                    Japan roll dice for 3 japaneseFighters, 3 japaneseInfantrys and 3 japaneseNavalFighters in Shantung, round 2 : 5/9 hits, 3.00 expected hits
                                    China roll dice for 2 chineseInfantrys in Shantung, round 2 : 0/2 hits, 0.50 expected hits
                                    2 chineseInfantrys owned by the China lost in Shantung
                                Japan win, taking Shantung from China with 3 japaneseFighters, 3 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 6
                                Casualties for China: 2 chineseInfantrys
                            Battle in Luzon
                                Japan attack with 5 japaneseAdvancedNavalFighters, 4 japaneseAirTransports, 5 japaneseNavalFighters and 4 japaneseParatroopers
                                Usa defend with 1 Flagpole, 1 americanAirTransport, 1 americanAirfield, 1 americanCombatEngineer, 1 americanInfantry and 4 americanNavalFighters
                                    Japan roll dice for 5 japaneseAdvancedNavalFighters, 4 japaneseAirTransports, 5 japaneseNavalFighters and 4 japaneseParatroopers in Luzon, round 2 : 8/14 hits, 4.42 expected hits
                                    Usa roll dice for 1 americanAirTransport, 1 americanCombatEngineer, 1 americanInfantry and 4 americanNavalFighters in Luzon, round 2 : 2/6 hits, 3.33 expected hits
                                    2 japaneseParatroopers owned by the Japan, 1 americanInfantry owned by the Usa, 4 americanNavalFighters owned by the Usa and 1 americanCombatEngineer owned by the Usa lost in Luzon
                                Some non-combat units are destroyed: 
                                Japan win, taking Luzon from Usa with 5 japaneseAdvancedNavalFighters, 4 japaneseAirTransports, 5 japaneseNavalFighters and 2 japaneseParatroopers remaining. Battle score for attacker is 43
                                Casualties for Japan: 2 japaneseParatroopers
                                Casualties for Usa: 1 americanCombatEngineer, 1 americanInfantry and 4 americanNavalFighters
                            Battle in 148 Sea Zone
                                Japan attack with 5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers, 29 japaneseDestroyers and 5 japaneseSubmarines
                                Britain defend with 3 britishDestroyers, 16 britishSubmarines and 2 britishTransports
                                    DepthChargeAttack fire in 148 Sea Zone : 9/29 hits, 7.25 expected hits
                                    9 britishSubmarines owned by the Britain lost in 148 Sea Zone
                                7 britishSubmarines owned by the Britain Submerged
                                    Japan roll dice for 5 japaneseSubmarines in 148 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                                    1 britishTransport owned by the Britain lost in 148 Sea Zone
                                    Japan roll dice for 5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers and 29 japaneseDestroyers in 148 Sea Zone, round 2 : 28/60 hits, 22.25 expected hits
                                    Britain roll dice for 3 britishDestroyers and 1 britishTransport in 148 Sea Zone, round 2 : 2/4 hits, 0.83 expected hits
                                    2 japaneseSubmarines owned by the Japan, 1 britishTransport owned by the Britain and 3 britishDestroyers owned by the Britain lost in 148 Sea Zone
                                Japan win, taking 148 Sea Zone from Britain with 5 japaneseBattleships, 4 japaneseCarriers, 17 japaneseCruisers, 29 japaneseDestroyers and 3 japaneseSubmarines remaining. Battle score for attacker is 87
                                Casualties for Britain: 3 britishDestroyers, 9 britishSubmarines and 2 britishTransports
                                Casualties for Japan: 2 japaneseSubmarines
                            Trigger LiberationBrazil81: Setting switch to true for conditionAttachmentLiberationBrazil attached to Brazil
                    
                        Non Combat Move - Japan
                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            1 japaneseAlpineInfantry moved from Far Eastern Republic to Yakut
                            1 Truck and 1 japaneseInfantry moved from Chahar to Yakut
                            2 Trucks and 2 japaneseInfantrys moved from Manchuria to Yakut
                            3 japaneseFighters moved from Shantung to Northern Manchuria
                            2 japaneseNavalFighters moved from Shantung to Northern Manchuria
                            1 Material and 1 Train moved from Manchuria to Northern Manchuria
                            1 Train moved from Northern Manchuria to Manchuria
                            1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                            1 japaneseCombatEngineer moved from Manchuria to Northern Manchuria
                            2 japaneseTransports moved from 88 Sea Zone to 148 Sea Zone
                            1 Truck and 1 japaneseCombatEngineer moved from New Dehli to Burma
                            1 Train moved from Burma to Calcutta
                            1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from Calcutta to Burma
                            2 japaneseAlpineInfantrys and 3 japaneseMech.Infantrys moved from New Dehli to Bengal
                            2 japaneseAirTransports moved from Luzon to Shanghai
                            1 japaneseAirTransport moved from Luzon to Tokyo
                            1 japaneseAirTransport moved from Luzon to Manchuria
                            1 japaneseNavalFighter moved from Shantung to Shanghai
                            4 japaneseNavalFighters moved from Luzon to Shanghai
                            4 Trucks moved from Yakut to Northern Manchuria
                            1 Truck moved from Burma to Western Bengal
                            1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand
                            2 japaneseInfantrys moved from Thailand to Burma
                            2 japaneseNavalFighters and 1 japaneseTacticalBomber moved from Thailand to Burma
                            3 japaneseAdvancedNavalFighters moved from Luzon to Shanghai
                            2 japaneseAdvancedNavalFighters and 1 japaneseNavalFighter moved from Luzon to Manchuria
                            1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Chahar to Peking
                            2 japaneseInfantrys moved from Manchuria to Peking
                            1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Northern Manchuria
                            2 japaneseArtillerys and 1 japaneseCombatEngineer moved from Manchuria to Northern Manchuria
                            1 Truck moved from Japan to Tokyo
                            1 Material and 1 Truck moved from Tokyo to Japan
                            1 japaneseCombatEngineer moved from Tokyo to Japan
                    
                        Purchase Units - Japan
                            Japan buy 1 Material, 1 japaneseBarracks, 4 japaneseInfantrys, 2 japaneseNavalFighters and 3 japaneseParatroopers; Remaining resources: 0 PUs; 9 techTokens; 
                    
                        Place Units - Japan
                            Units in Japan being upgraded or consumed: 2 Materials
                            1 japaneseBarracks and 2 japaneseNavalFighters placed in Japan
                            1 Material and 1 japaneseInfantry placed in Calcutta
                            3 japaneseInfantrys placed in Bombay
                            2 japaneseParatroopers placed in Shanghai
                            1 japaneseParatrooper placed in Tokyo
                    
                        Turn Complete - Japan
                            Japan collect 51 PUs; end with 51 PUs
                            Units generate 9 techTokens; Japan end with 18 techTokens
                            Units Change Ownership
                                Some Units in Burma change ownership: 3 japaneseCombatEngineers
                                Some Units in Northern Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                Some Units in Yakut change ownership: 1 japaneseCombatEngineer
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 japaneseAirfield, 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Manchuria
                            1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                            Units in Northern Manchuria being upgraded or consumed: 1 Material
                            1 japaneseAirfield placed in Northern Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 11 PUs; end with 11 PUs
                            Units Change Ownership
                                Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers
                                Some Units in Yakut change ownership: 1 japaneseCombatEngineer
                    
                        Purchase Units - Thailand
                            Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
                    
                        Place Units - Thailand
                            3 japaneseInfantrys placed in Thailand
                    
                        Turn Complete - Thailand
                            Thailand collect 9 PUs; end with 11 PUs
                            Units Change Ownership
                                Some Units in Burma change ownership: 3 japaneseCombatEngineers
                                Some Units in Thailand change ownership: 3 japaneseInfantrys
                    

                    Combat Hit Differential Summary :

                    Usa : -1.33
                    DepthChargeAttack fire in 148 Sea Zone : : 1.75
                    Japan : 15.00
                    China : -0.50
                    Britain : 1.17
                    India : 0.17
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      @ubernaut back to you

                      ubernautU 3 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin dang your dice stats for that round are nuts. +15!

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin oh hey just curious you around if i have battles tonight or no?

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: China round 32

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 32
                            
                                Combat Move - China
                                    Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                    2 chineseFighters moved from Hupeh to Shantung
                                    6 chineseFighters moved from Hunan to Shantung
                                    4 chineseInfantrys moved from Shensi to Shantung
                                    2 chineseFighters moved from Kweichow to Shantung
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin i'll take that as a no 😛 anyway looks liek we'll be kicking it off with a scramble gamble for tomorrow. 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut yeah sorry about that I was already out, should be able to do it this afternoon though

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin up for battle if you are around.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut ready now

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: China round 32

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 32
                                      
                                          Combat Move - China
                                              Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                              2 chineseFighters moved from Hupeh to Shantung
                                              6 chineseFighters moved from Hunan to Shantung
                                              4 chineseInfantrys moved from Shensi to Shantung
                                              2 chineseFighters moved from Kweichow to Shantung
                                      
                                          Combat - China
                                              Battle in Shantung
                                                  China attack with 10 chineseFighters and 4 chineseInfantrys
                                                  Japan defend with 1 Flagpole and 3 japaneseInfantrys
                                                      China roll dice for 10 chineseFighters and 4 chineseInfantrys in Shantung, round 2 : 2/14 hits, 4.00 expected hits
                                                      Japan roll dice for 3 japaneseInfantrys in Shantung, round 2 : 0/3 hits, 0.75 expected hits
                                                      2 japaneseInfantrys owned by the Japan lost in Shantung
                                                      China roll dice for 10 chineseFighters and 4 chineseInfantrys in Shantung, round 3 : 6/14 hits, 4.00 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Shantung, round 3 : 1/1 hits, 0.25 expected hits
                                                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Shantung
                                                  China win, taking Shantung from Japan with 10 chineseFighters and 3 chineseInfantrys remaining. Battle score for attacker is 6
                                                  Casualties for Japan: 3 japaneseInfantrys
                                                  Casualties for China: 1 chineseInfantry
                                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseProd1: China has 1 Material placed in Chungking
                                              10 chineseAlpineInfantrys and 16 chineseInfantrys moved from Kashi to Tibet
                                              1 chineseFighter moved from Kweichow to Chungking
                                              1 Truck and 1 chineseInfantry moved from Northern China to Chungking
                                              1 Material and 1 Truck moved from Chungking to Hupeh
                                              1 Truck moved from Eastern Szechwan to Kweichow
                                              1 Material and 1 Truck moved from Kweichow to Anhwei
                                              1 Truck and 1 chineseCombatEngineer moved from Eastern Szechwan to Hupeh
                                              1 Truck moved from Hupeh to Inner Mongolia
                                              1 chineseInfantry moved from Northern China to Inner Mongolia
                                              1 chineseInfantry moved from Inner Mongolia to Shansi
                                              2 Trucks moved from Eastern Szechwan to Chungking
                                              2 Materials and 2 Trucks moved from Chungking to Hupeh
                                              2 Trucks moved from Hupeh to Chungking
                                              6 chineseFighters moved from Shantung to Hunan
                                              2 chineseFighters moved from Shantung to Hupeh
                                              2 chineseFighters moved from Shantung to Shensi
                                      
                                          Purchase Units - China
                                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                              China buy 1 Material, 1 chineseAntiAirGun, 1 chineseBarracks, 1 chineseEntrenchment, 1 chineseFighter, 5 chineseInfantrys and 1 chineseTank; Remaining resources: 0 PUs; 30 techTokens; 
                                      
                                          Place Units - China
                                              Units in Anhwei being upgraded or consumed: 1 Material
                                              1 chineseEntrenchment placed in Anhwei
                                              Units in Hupeh being upgraded or consumed: 3 Materials
                                              1 chineseBarracks placed in Hupeh
                                              1 Material, 1 chineseAntiAirGun and 1 chineseFighter placed in Chungking
                                              1 chineseInfantry and 1 chineseTank placed in Kweichow
                                              2 chineseInfantrys placed in Northern China
                                              2 chineseInfantrys placed in Shensi
                                      
                                          Turn Complete - China
                                              China collect 38 PUs; end with 38 PUs
                                              Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 41 PUs
                                              Units generate 3 techTokens; China end with 33 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      China : 0.00
                                      Japan : 0.00
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin :spain:

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Turn Summary: Spain round 32

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 32
                                          
                                              Combat Move - Spain
                                          
                                              Non Combat Move - Spain
                                                  2 spanishInfantrys moved from Madrid to Northern Spain
                                          
                                              Purchase Units - Spain
                                                  Spain buy 1 spanishArtillery and 2 spanishInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Spain
                                                  1 spanishArtillery and 2 spanishInfantrys placed in Madrid
                                          
                                              Turn Complete - Spain
                                                  Spain collect 8 PUs; end with 8 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut back to you

                                            ubernautU 1 Reply Last reply Reply Quote 0

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