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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2

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    • C Offline
      colin
      last edited by

      @ubernaut got a couple battles

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Thailand round 33

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 33
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 11 PUs
        
            Consolidating - Thailand
                Thailand collect 0 PUs; end with 11 PUs
        
            Research Technology - Japan
                Japan spend 0 on tech rolls
                    Japan roll 5,4,1,11,2,11,12,3,1,8,6,12,7,1,6,11,10,10 and gets 2 hits
                Japan removing all Technology Tokens after successful research.
                Japan discover ImprovedProduction
        
            Combat Move - Japan
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                12 japaneseCruisers moved from 148 Sea Zone to 93 Sea Zone
                2 japaneseNavalFighters and 1 japaneseTacticalBomber moved from Burma to 93 Sea Zone
                3 japaneseAdvancedNavalFighters and 5 japaneseNavalFighters moved from Shanghai to 93 Sea Zone
                2 japaneseAdvancedNavalFighters moved from Manchuria to 93 Sea Zone
                1 japaneseAirTransport and 1 japaneseParatrooper moved from Shanghai to Hokkaido
                1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Bonin Island
                3 japaneseInfantrys moved from Shanghai to Shantung
                1 japaneseNavalFighter moved from Manchuria to Shantung
                3 japaneseFighters and 2 japaneseNavalFighters moved from Northern Manchuria to Shantung
                2 japaneseNavalFighters moved from Japan to Shantung
                3 japaneseAlpineInfantrys, 14 japaneseArtillerys, 1 japaneseCombatEngineer and 45 japaneseInfantrys moved from Yakut to Eastern Mongolia
                1 japaneseAlpineInfantry, 2 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseInfantry moved from Northern Manchuria to Eastern Mongolia
        
            Combat - Japan
                Japan lands units in Bonin Island
                Japan creates battle in territory Bonin Island
                Japan lands units in Hokkaido
                Japan creates battle in territory Hokkaido
                Battle in Shantung
                    Japan attack with 3 japaneseFighters, 3 japaneseInfantrys and 5 japaneseNavalFighters
                    China defend with 1 Flagpole and 3 chineseInfantrys
                        Japan roll dice for 3 japaneseFighters, 3 japaneseInfantrys and 5 japaneseNavalFighters in Shantung, round 2 : 5/11 hits, 3.83 expected hits
                        China roll dice for 3 chineseInfantrys in Shantung, round 2 : 0/3 hits, 0.75 expected hits
                        3 chineseInfantrys owned by the China lost in Shantung
                    Japan win, taking Bonin Island from Usa, taking Hokkaido from Britain, taking Shantung from China with 3 japaneseFighters, 3 japaneseInfantrys and 5 japaneseNavalFighters remaining. Battle score for attacker is 9
                    Casualties for China: 3 chineseInfantrys
                Battle in Eastern Mongolia
                    Japan attack with 4 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers and 46 japaneseInfantrys
                    Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment, 1 Flagpole and 4 Infantrys
                        Japan roll dice for 4 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers and 46 japaneseInfantrys in Eastern Mongolia, round 2 : 14/69 hits, 15.42 expected hits
                        Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys in Eastern Mongolia, round 2 : 2/9 hits, 2.67 expected hits
                        1 Entrenchment owned by the Neutral, 4 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral, 1 AntiTankGun owned by the Neutral, 1 AntiAirGun owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Eastern Mongolia
                    Japan loses 0 PUs for violating Eastern Mongolias neutrality.
                    Japan win, taking Eastern Mongolia from Neutral with 4 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers and 44 japaneseInfantrys remaining. Battle score for attacker is 28
                    Casualties for Japan: 2 japaneseInfantrys
                    Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys
                Battle in 93 Sea Zone
                    Japan attack with 5 japaneseAdvancedNavalFighters, 12 japaneseCruisers, 7 japaneseNavalFighters and 1 japaneseTacticalBomber
                    Usa defend with 6 americanBattleship-damageds, 6 americanCarrier-damageds, 6 americanCruisers, 5 americanHeavyDestroyers and 1 americanTransport; Britain defend with 1 britishInfantry; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
                        CruiserAntiAircraftGun fire in 93 Sea Zone : 1/6 hits, 1.00 expected hits
                        1 japaneseNavalFighter owned by the Japan lost in 93 Sea Zone
                        Usa roll dice for 1 russianSubmarine in 93 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                        Japan roll dice for 5 japaneseAdvancedNavalFighters, 12 japaneseCruisers, 6 japaneseNavalFighters and 1 japaneseTacticalBomber in 93 Sea Zone, round 2 : 12/24 hits, 13.17 expected hits
                        Usa roll dice for 6 americanBattleship-damageds, 6 americanCarrier-damageds, 6 americanCruisers, 5 americanHeavyDestroyers, 1 americanTransport, 1 russianDestroyer and 1 russianTransport in 93 Sea Zone, round 2 : 8/26 hits, 10.00 expected hits
                        1 britishInfantry owned by the Britain, 1 russianTransport owned by the Russia, 7 japaneseCruisers owned by the Japan, 1 russianDestroyer owned by the Russia, 2 americanHeavyDestroyers owned by the Usa, 1 americanTransport owned by the Usa, 1 russianSubmarine owned by the Russia, 6 americanCarrier-damageds owned by the Usa and 1 japaneseTacticalBomber owned by the Japan lost in 93 Sea Zone
                        CruiserAntiAircraftGun fire in 93 Sea Zone : 1/6 hits, 1.00 expected hits
                        1 japaneseNavalFighter owned by the Japan lost in 93 Sea Zone
                        Japan roll dice for 5 japaneseAdvancedNavalFighters, 5 japaneseCruisers and 5 japaneseNavalFighters in 93 Sea Zone, round 3 : 8/15 hits, 8.75 expected hits
                        Usa roll dice for 6 americanBattleship-damageds, 6 americanCruisers and 3 americanHeavyDestroyers in 93 Sea Zone, round 3 : 8/15 hits, 7.75 expected hits
                    5 americanBattleship-damageds owned by the Usa, 5 japaneseCruisers owned by the Japan, 3 japaneseNavalFighters owned by the Japan and 3 americanHeavyDestroyers owned by the Usa lost in 93 Sea Zone
                        CruiserAntiAircraftGun fire in 93 Sea Zone : 1/6 hits, 1.00 expected hits
                        1 japaneseNavalFighter owned by the Japan lost in 93 Sea Zone
                        Japan roll dice for 5 japaneseAdvancedNavalFighters and 1 japaneseNavalFighter in 93 Sea Zone, round 4 : 4/6 hits, 3.92 expected hits
                        Usa roll dice for 1 americanBattleship-damaged and 6 americanCruisers in 93 Sea Zone, round 4 : 5/7 hits, 4.00 expected hits
                        4 japaneseAdvancedNavalFighters owned by the Japan, 1 americanBattleship-damaged owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 3 americanCruisers owned by the Usa lost in 93 Sea Zone
                     retreated to 93 Sea Zone
                    Usa win with 3 americanCruisers remaining. Battle score for attacker is 31
                    Casualties for Japan: 4 japaneseAdvancedNavalFighters, 12 japaneseCruisers, 7 japaneseNavalFighters and 1 japaneseTacticalBomber
                    Casualties for Russia: 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
                    Casualties for Usa: 6 americanBattleship-damageds, 6 americanCarrier-damageds, 3 americanCruisers, 5 americanHeavyDestroyers and 1 americanTransport
                    Casualties for Britain: 1 britishInfantry
                Trigger LiberationBrazil81: Setting switch to true for conditionAttachmentLiberationBrazil attached to Brazil
        
            Non Combat Move - Japan
                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                2 japaneseAlpineInfantrys and 3 japaneseMech.Infantrys moved from Bengal to Burma
                3 japaneseInfantrys moved from Thailand to Burma
                2 japaneseAlpineInfantrys and 3 japaneseInfantrys moved from Baluchistan to New Dehli
                1 Truck moved from Western Bengal to Calcutta
                1 Material and 1 Truck moved from Calcutta to Western Bengal
                1 Truck and 1 japaneseCombatEngineer moved from Burma to Western Bengal
                1 Truck moved from Western Bengal to New Dehli
                1 Truck moved from Western Bengal to New Dehli
                4 japaneseInfantrys moved from Western Bengal to Calcutta
                5 japaneseArtillerys and 5 japaneseInfantrys moved from Western Bengal to Bengal
                1 japaneseAdvancedNavalFighter moved from 93 Sea Zone to Burma
                1 japaneseAlpineInfantry, 1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Chahar
                3 Trucks moved from Northern Manchuria to Manchuria
                3 Trucks, 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Eastern Mongolia
                1 Truck moved from Northern Manchuria to Manchuria
                1 japaneseAirTransport moved from Bonin Island to Japan
                1 Truck moved from Japan to Tokyo
                1 Material and 1 Truck moved from Tokyo to Japan
                1 japaneseAirTransport moved from Manchuria to Shanghai
                5 japaneseNavalFighters moved from Shantung to Shanghai
                3 japaneseFighters moved from Shantung to Shanghai
                1 Train moved from Burma to Calcutta
                1 Train and 1 japaneseInfantry moved from Calcutta to Burma
                1 japaneseAirTransport moved from Hokkaido to Tokyo
                3 japaneseInfantrys moved from Burma to Thailand
        
            Purchase Units - Japan
                Japan buy 1 Rail, 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAntiAirGun, 3 japaneseInfantrys and 3 japaneseParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Japan
                Units in Western Bengal being upgraded or consumed: 1 Material
                1 Rail placed in Western Bengal
                1 japaneseAntiAirGun and 1 japaneseInfantry placed in Calcutta
                1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport and 2 japaneseParatroopers placed in Japan
                2 japaneseInfantrys and 1 japaneseParatrooper placed in Shanghai
        
            Activate Technology - Japan
                Japan activating ImprovedProduction
        
            Turn Complete - Japan
                Japan collect 52 PUs; end with 52 PUs
                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 55 PUs
                Units generate 9 techTokens; Japan end with 9 techTokens
                Units Change Ownership
                    Some Units in Burma change ownership: 2 japaneseCombatEngineers
                    Some Units in Eastern Mongolia change ownership: 3 japaneseCombatEngineers
        
            Purchase Units - Manchuria
                Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
        
            Place Units - Manchuria
                3 japaneseInfantrys placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 12 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in Eastern Mongolia change ownership: 3 japaneseCombatEngineers
                    Some Units in Manchuria change ownership: 3 japaneseInfantrys
        
            Purchase Units - Thailand
                Thailand buy 2 japaneseAntiAirGuns and 1 japaneseInfantry; Remaining resources: 0 PUs; 
        
            Place Units - Thailand
                2 japaneseAntiAirGuns and 1 japaneseInfantry placed in Thailand
        
            Turn Complete - Thailand
                Thailand collect 9 PUs; end with 9 PUs
                Units Change Ownership
                    Some Units in Burma change ownership: 2 japaneseCombatEngineers
                    Some Units in Thailand change ownership: 2 japaneseAntiAirGuns and 1 japaneseInfantry
        

        Combat Hit Differential Summary :

        Neutral : -0.67
        Usa : -0.83
        Japan : -2.08
        China : -0.75
        CruiserAntiAircraftGun fire in 93 Sea Zone : : 0.00
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 4 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin crazy i was expecting your dice stats to be better maybe you had a lot fo misses in mongolia or soemthign 😕

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: China round 33

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 33
              
                  Combat Move - China
                      Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                      1 chineseInfantry moved from Shansi to Peking
                            China take Peking from Japan
                      3 chineseInfantrys moved from Anhwei to Shantung
                      2 chineseFighters moved from Shensi to Shantung
                      6 chineseFighters moved from Hunan to Shantung
                      2 chineseFighters moved from Hupeh to Shantung
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin quick scramble gamble 😛

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: China round 33

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 33
                  
                      Combat Move - China
                          Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                          1 chineseInfantry moved from Shansi to Peking
                                China take Peking from Japan
                          3 chineseInfantrys moved from Anhwei to Shantung
                          2 chineseFighters moved from Shensi to Shantung
                          6 chineseFighters moved from Hunan to Shantung
                          2 chineseFighters moved from Hupeh to Shantung
                  
                      Combat - China
                          Battle in Shantung
                              China attack with 10 chineseFighters and 3 chineseInfantrys
                              Japan defend with 1 Flagpole and 3 japaneseInfantrys
                                  China roll dice for 10 chineseFighters and 3 chineseInfantrys in Shantung, round 2 : 5/13 hits, 3.83 expected hits
                                  Japan roll dice for 3 japaneseInfantrys in Shantung, round 2 : 2/3 hits, 0.75 expected hits
                                  2 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                              China win, taking Shantung from Japan with 10 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                              Casualties for China: 2 chineseInfantrys
                              Casualties for Japan: 3 japaneseInfantrys
                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseProd1: China has 1 Material placed in Chungking
                          2 chineseInfantrys moved from Northern China to Inner Mongolia
                          2 chineseInfantrys moved from Shensi to Inner Mongolia
                          1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                          4 chineseFighters moved from Shantung to Shensi
                          2 chineseFighters moved from Shantung to Hupeh
                          4 chineseFighters moved from Shantung to Inner Mongolia
                          2 Materials and 2 Trucks moved from Chungking to Inner Mongolia
                          2 Trucks moved from Inner Mongolia to Hupeh
                          1 Truck moved from Inner Mongolia to Shensi
                          1 Truck and 1 chineseAntiAirGun moved from Shensi to Inner Mongolia
                          1 Truck moved from Inner Mongolia to Hupeh
                          1 chineseTank moved from Kweichow to Inner Mongolia
                          3 chineseAntiAirGuns, 1 chineseCombatEngineer, 6 chineseInfantrys and 10 chineseMech.Infantrys moved from Anhwei to Inner Mongolia
                          10 chineseTanks moved from Anhwei to Inner Mongolia
                          1 Truck and 1 chineseInfantry moved from Anhwei to Inner Mongolia
                          1 Truck moved from Inner Mongolia to Hupeh
                          1 chineseInfantry moved from Anhwei to Kwangtung
                          2 chineseAntiTankGuns and 2 chineseInfantrys moved from Anhwei to Shensi
                          2 chineseAntiTankGuns and 2 chineseInfantrys moved from Anhwei to Hunan
                          1 chineseInfantry moved from Kweichow to Yunnan
                          1 chineseInfantry moved from Chungking to Kansu
                          10 chineseAlpineInfantrys and 16 chineseInfantrys moved from Tibet to Western Szechwan
                          1 Truck and 1 chineseInfantry moved from Singkiang to Kansu
                          1 Truck moved from Kansu to Tsinghai
                          1 Truck moved from Hupeh to Chungking
                          1 Truck and 1 chineseAntiAirGun moved from Chungking to Inner Mongolia
                          3 chineseFighters moved from Chungking to Inner Mongolia
                  
                      Purchase Units - China
                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                          China buy 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseFortification, 10 chineseInfantrys and 1 chineseMech.Infantry; Remaining resources: 0 PUs; 33 techTokens; 
                  
                      Place Units - China
                          Units in Inner Mongolia being upgraded or consumed: 2 Materials and 1 chineseEntrenchment
                          1 chineseAirfield and 1 chineseFortification placed in Inner Mongolia
                          2 chineseInfantrys placed in Northern China
                          2 chineseInfantrys placed in Shensi
                          2 chineseInfantrys placed in Hupeh
                          2 chineseInfantrys placed in Kweichow
                          1 chineseAntiAirGun, 1 chineseInfantry and 1 chineseMech.Infantry placed in Chungking
                          1 chineseInfantry placed in Singkiang
                  
                      Turn Complete - China
                          China collect 40 PUs; end with 40 PUs
                          Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 43 PUs
                          Units generate 3 techTokens; China end with 36 techTokens
                  

                  Combat Hit Differential Summary :

                  China : 1.17
                  Japan : 1.25
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin go for :spain:

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin guy didn't pick up if you are around i'm ready to look at uk 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Spain round 33

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 33
                        
                            Combat Move - Spain
                                3 spanishDestroyers moved from 43 Sea Zone to 45 Sea Zone
                        
                            Combat - Spain
                        
                            Non Combat Move - Spain
                                1 spanishArtillery and 2 spanishInfantrys moved from Madrid to Southern Spain
                                1 spanishInfantry moved from Northern Spain to Southern Spain
                                1 spanishFighter moved from Northern Spain to Southern Spain
                        
                            Purchase Units - Spain
                                Spain buy 2 spanishInfantrys; Remaining resources: 2 PUs; 
                        
                            Place Units - Spain
                                2 spanishInfantrys placed in Madrid
                        
                            Turn Complete - Spain
                                Spain collect 8 PUs; end with 10 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          @ubernaut back to you

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin, of course, he called back as soon as you replied if you are up for a bit yet i'll check it out now otherwise we can do it later. 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • C Offline
                              colin
                              last edited by

                              @ubernaut I'll be up for a while but if I don't respond I'm in the middle of something. But I think we can do uk combat tonight

                              ubernautU 6 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin cool looking now

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Britain round 33

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 33
                                  
                                      Research Technology - Britain
                                          Britain spend 0 on tech rolls
                                          Britain removing all Technology Tokens after successful research.
                                          Britain discover IncreasedTacticalBomberRange
                                  
                                      Combat Move - Britain
                                          Trigger britishISBR5: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to spanishAirfield
                                          Trigger britishISBR5: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to spanishAirfield
                                          Trigger britishISBR4: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to brazilianAirfield
                                          Trigger britishISBR4: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to brazilianAirfield
                                          Trigger britishISBR2: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to russianAirfield
                                          Trigger britishISBR2: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to russianAirfield
                                          Trigger britishISBR6: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to swedishAirfield
                                          Trigger britishISBR6: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to swedishAirfield
                                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                          Trigger britishISBR8: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to chineseAirfield
                                          Trigger britishISBR8: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to chineseAirfield
                                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                          Trigger britishISBR7: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to turkishAirfield
                                          Trigger britishISBR7: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to turkishAirfield
                                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                          Trigger britishISBR3: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to americanAirfield
                                          Trigger britishISBR3: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to americanAirfield
                                          Trigger britishISBR1: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to britishAirfield
                                          Trigger britishISBR1: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to britishAirfield
                                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                          1 britishSubmarine moved from 24 Sea Zone to 22 Sea Zone
                                          1 britishAdvancedNavalFighter and 1 britishNavalFighter moved from Central Britain to 22 Sea Zone
                                          1 britishInfantry moved from Eastern South Africa to Western South Africa
                                                Britain take Western South Africa from Italy
                                          1 britishInfantry moved from Kenya Uganda to Italian Somaliland
                                                Britain take Italian Somaliland from Italy
                                          1 britishAirTransport and 2 britishParatroopers moved from Java to Malay
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin got a few quick ones here not sure if you have decisions or not but figured id do the last one for today live 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin i guess i'll just roll it out since there are no decisions and maybe you already done anyway. 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin somehow i forgot a pretty important battle not sure how i missed it i will roll it again and edit the same results into the sea battle if they change.

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Move Summary: Britain round 33

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 33
                                          
                                              Research Technology - Britain
                                                  Britain spend 0 on tech rolls
                                                  Britain removing all Technology Tokens after successful research.
                                                  Britain discover IncreasedTacticalBomberRange
                                          
                                              Combat Move - Britain
                                                  Trigger britishISBR5: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to spanishAirfield
                                                  Trigger britishISBR5: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to spanishAirfield
                                                  Trigger britishISBR4: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to brazilianAirfield
                                                  Trigger britishISBR4: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to brazilianAirfield
                                                  Trigger britishISBR2: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to russianAirfield
                                                  Trigger britishISBR2: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to russianAirfield
                                                  Trigger britishISBR6: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to swedishAirfield
                                                  Trigger britishISBR6: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to swedishAirfield
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britishISBR8: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to chineseAirfield
                                                  Trigger britishISBR8: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to chineseAirfield
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishISBR7: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to turkishAirfield
                                                  Trigger britishISBR7: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to turkishAirfield
                                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishISBR3: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to americanAirfield
                                                  Trigger britishISBR3: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to americanAirfield
                                                  Trigger britishISBR1: Setting givesMovement to 5:britishStrategicBomber for unitAttachment attached to britishAirfield
                                                  Trigger britishISBR1: Setting givesMovement to 4:britishAirTransport for unitAttachment attached to britishAirfield
                                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  1 britishSubmarine moved from 24 Sea Zone to 22 Sea Zone
                                                  1 britishAdvancedNavalFighter and 1 britishNavalFighter moved from Central Britain to 22 Sea Zone
                                                  1 britishInfantry moved from Eastern South Africa to Western South Africa
                                                        Britain take Western South Africa from Italy
                                                  1 britishInfantry moved from Kenya Uganda to Italian Somaliland
                                                        Britain take Italian Somaliland from Italy
                                                  1 britishAirTransport and 2 britishParatroopers moved from Java to Malay
                                                  4 britishInfantrys moved from Central Britain to 21 Sea Zone
                                                  2 britishInfantrys moved from Exiled Allies to Southern Britain
                                                  4 britishInfantrys moved from 21 Sea Zone to Southern Britain
                                                  1 britishAdvancedFighter, 2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Southern Britain
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin for reference this is the combat i intended to do.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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