Armington-C-Lounge
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 11 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 3,4,5,5 for Long Range Aircraft and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - Japanese Japanese captures 18PUs while taking Russians capital 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from India to Novosibirsk 1 armour moved from Caucasus to Kazakh S.S.R. 1 fighter moved from India to Kazakh S.S.R. 1 infantry moved from Caucasus to Russia Japanese take Russia from Russians 1 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to Belorussia Germans take Belorussia from British 1 fighter moved from Persia to Germany 1 armour moved from Caucasus to West Russia 1 armour moved from Persia to Ukraine S.S.R. 4 artilleries and 5 infantry moved from Caucasus to Ukraine S.S.R. 3 armour moved from Persia to Ukraine S.S.R. 3 infantry moved from India to Persia 3 bombers moved from Germany to Southern Europe 1 infantry and 1 transport moved from 43 Sea Zone to 25 Sea Zone Combat - Japanese Strategic bombing raid in Southern Europe Bombing raid in Southern Europe rolls: 2,2,1,1,4,5 and costs: 12 PUs. Bombing raid costs 12 PUs Battle in Novosibirsk Japanese attack with 1 fighter and 2 infantry Russians defend with 1 aaGun and 1 infantry AA fire in Novosibirsk : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in West Russia Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Japanese win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Novosibirsk to Sinkiang 1 fighter moved from Kazakh S.S.R. to Ukraine S.S.R. 3 bombers moved from Southern Europe to Germany Place Units - Japanese 3 armour and 1 bomber placed in Caucasus Turn Complete - Japanese Japanese collect 59 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Novosibirsk : : -0.17 Russians : -0.67 Japanese : 1.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 5 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 3 infantry and 3 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from 13 Sea Zone to Western Europe 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 4 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour moved from Western United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Non Combat Move - Americans 1 aaGun moved from Western Canada to Eastern Canada Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
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