Armington-C-Lounge
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour and 4 infantry; Remaining resources: 15 PUs; Combat Move - Americans 3 armour, 1 artillery and 4 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 13 Sea Zone to Western Europe 3 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour and 4 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from 13 Sea Zone to Western Europe 1 fighter moved from 13 Sea Zone to Western Europe 4 bombers moved from United Kingdom to Southern Europe Combat - Americans Strategic bombing raid in Southern Europe AA fire in Southern Europe : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Southern Europe rolls: 3,3,3 and costs: 9 PUs. Bombing raid costs 9 PUs Non Combat Move - Americans 3 bombers moved from Southern Europe to United Kingdom Place Units - Americans 4 armour and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 56 PUsCombat Hit Differential Summary :
AA fire in Southern Europe : : 0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 10 Research Technology - Russians Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Russia to Caucasus 2 infantry moved from West Russia to Caucasus 2 armour moved from West Russia to Caucasus 1 artillery moved from Russia to Caucasus 2 fighters moved from Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 1 artillery, 2 fighters and 8 infantry Japanese defend with 1 aaGun, 6 armour, 1 factory and 2 infantry AA fire in Caucasus : 1/2 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Caucasus Russians roll dice for 2 armour, 1 artillery, 1 fighter and 8 infantry in Caucasus, round 2 : 3/12 hits, 3.33 expected hits Japanese roll dice for 6 armour and 2 infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus Russians roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Caucasus, round 3 : 3/9 hits, 2.83 expected hits Japanese roll dice for 5 armour in Caucasus, round 3 : 3/5 hits, 2.50 expected hits 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Caucasus Russians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Caucasus, round 4 : 3/6 hits, 2.33 expected hits Japanese roll dice for 2 armour in Caucasus, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 fighter and 7 infantry Casualties for Japanese: 6 armour and 2 infantry Non Combat Move - Russians 1 infantry moved from Evenki National Okrug to Russia 2 infantry moved from Archangel to Russia 1 fighter moved from Caucasus to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians : 0.50 Japanese : -0.17 AA fire in Caucasus : : 0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 10 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Eastern Europe Germans take Eastern Europe from British 1 armour moved from Anglo Egypt to Persia 1 artillery moved from French Equatorial Africa to Anglo Egypt 2 infantry moved from Germany to Balkans 5 fighters moved from Germany to Balkans Combat - Germans Battle in Balkans Germans attack with 5 fighters and 2 infantry British defend with 2 artilleries Germans roll dice for 5 fighters and 2 infantry in Balkans, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 2 artilleries in Balkans, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in Balkans Germans win, taking Balkans from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Non Combat Move - Germans 5 fighters moved from Balkans to Germany 2 aaGuns moved from Southern Europe to Germany Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 8 infantry placed in Germany 2 infantry placed in Southern Europe Germans undo move 2. 2 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -0.67 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 10 Purchase Units - British British buy 1 bomber and 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Western Europe to Southern Europe British take Southern Europe from Germans 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Algeria 1 artillery moved from Ukraine S.S.R. to Balkans 2 fighters moved from West Russia to Balkans 2 artilleries moved from Karelia S.S.R. to Eastern Europe 4 infantry moved from United Kingdom to 6 Sea Zone 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from United Kingdom to Eastern Europe 4 infantry moved from 5 Sea Zone to Eastern Europe 3 infantry moved from Western Europe to Southern Europe 1 artillery moved from Western Europe to Southern Europe Combat - British Battle in Balkans British attack with 1 artillery and 2 fighters Germans defend with 2 infantry British roll dice for 1 artillery and 2 fighters in Balkans, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Balkans retreated to Balkans Germans win with 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Germans: 1 infantry Battle in Eastern Europe British attack with 2 artilleries, 1 fighter and 4 infantry Germans defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 4 infantry in Eastern Europe, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe British win, taking Eastern Europe from Germans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Balkans to 5 Sea Zone 1 fighter moved from Eastern Europe to Karelia S.S.R. Place Units - British 1 bomber and 7 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -1.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 10 Research Technology - Japanese Japanese spend 25 on tech rolls Japanese roll 1,2,2,2,1 for Long Range Aircraft and gets 0 hits Purchase Units - Japanese Japanese buy 2 fighters; Remaining resources: 1 PUs; Combat Move - Japanese 3 bombers moved from Persia to Russia 4 artilleries, 4 fighters and 10 infantry moved from Persia to Caucasus 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Novosibirsk to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Novosibirsk to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 3 armour moved from India to Caucasus 4 armour moved from French Indochina to Persia 3 infantry moved from French Indochina to India 1 infantry moved from New Zealand to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 transports moved from 36 Sea Zone to 60 Sea Zone 2 armour moved from Japan to 60 Sea Zone 2 armour moved from 60 Sea Zone to Buryatia S.S.R. 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from Yakut S.S.R. to Persia Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,6,3,4,4,3 and costs: 22 PUs. Bombing raid costs 22 PUs Battle in Caucasus Japanese attack with 3 armour, 4 artilleries, 4 fighters and 10 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry AA fire in Caucasus : 1/4 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Caucasus Japanese roll dice for 3 armour, 4 artilleries, 3 fighters and 10 infantry in Caucasus, round 2 : 6/20 hits, 6.67 expected hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour, 4 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 2 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 3 bombers moved from Russia to Germany 3 fighters moved from Caucasus to Germany Place Units - Japanese 2 fighters placed in India Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Russians : 0.33 Japanese : -0.67 AA fire in Caucasus : : 0.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 6 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - Americans 1 armour moved from Western Europe to 13 Sea Zone 1 armour and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to French West Africa British take French West Africa from Germans 3 transports moved from 13 Sea Zone to 9 Sea Zone 4 armour and 4 infantry moved from Eastern Canada to 9 Sea Zone 4 armour, 4 infantry and 4 transports moved from 9 Sea Zone to 13 Sea Zone 4 armour and 4 infantry moved from 13 Sea Zone to Western Europe 2 destroyers moved from 13 Sea Zone to 9 Sea Zone 1 armour moved from Eastern United States to Mexico 1 infantry moved from Eastern United States to Panama 3 armour and 3 infantry moved from Eastern United States to Eastern Canada Combat - Americans Non Combat Move - Americans 1 aaGun moved from Eastern United States to Eastern Canada 1 aaGun moved from Western United States to Western Canada Place Units - Americans 4 armour and 1 infantry placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 11 Research Technology - Russians Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to West Russia 1 fighter moved from Russia to United Kingdom Combat - Russians Battle in Evenki National Okrug Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Novosibirsk Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Novosibirsk Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Russians : 0.17 Japanese : 1.00 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 11 Purchase Units - Germans Germans buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans Germans captures 18PUs while taking Russians capital 1 armour moved from Persia to Ukraine S.S.R. Germans take Ukraine S.S.R. from British 1 infantry moved from Balkans to Eastern Europe 5 infantry moved from Germany to Eastern Europe 5 fighters moved from Germany to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 5 fighters and 6 infantry British defend with 2 artilleries and 4 infantry Germans roll dice for 5 fighters and 6 infantry in Eastern Europe, round 2 : 2/11 hits, 3.50 expected hits British roll dice for 2 artilleries and 4 infantry in Eastern Europe, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Europe Germans roll dice for 5 fighters and 4 infantry in Eastern Europe, round 3 : 5/9 hits, 3.17 expected hits British roll dice for 2 artilleries and 2 infantry in Eastern Europe, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for British: 2 artilleries and 4 infantry Non Combat Move - Germans 5 fighters moved from Eastern Europe to Germany Place Units - Germans 1 armour and 9 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.33 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 11 Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to Libya British take Libya from Germans 1 infantry moved from Algeria to 12 Sea Zone 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Belgian Congo British take Belgian Congo from Germans 3 transports moved from 5 Sea Zone to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 6 infantry moved from 5 Sea Zone to Eastern Europe 1 infantry moved from Southern Europe to Balkans British take Balkans from Germans 1 infantry moved from Western Europe to Southern Europe 1 artillery moved from Western Europe to Southern Europe 2 fighters moved from 5 Sea Zone to Eastern Europe 1 fighter moved from Karelia S.S.R. to Eastern Europe 1 bomber moved from United Kingdom to Eastern Europe Combat - British Battle in Eastern Europe British attack with 1 bomber, 3 fighters and 6 infantry Germans defend with 3 infantry British roll dice for 1 bomber, 3 fighters and 6 infantry in Eastern Europe, round 2 : 3/10 hits, 3.17 expected hits Germans roll dice for 3 infantry in Eastern Europe, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Europe British win, taking Eastern Europe from Germans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Eastern Europe to 5 Sea Zone 1 fighter moved from Eastern Europe to Southern Europe 1 bomber moved from Eastern Europe to United Kingdom Place Units - British 6 infantry placed in Southern Europe 7 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -0.17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 11 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 3,4,5,5 for Long Range Aircraft and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - Japanese Japanese captures 18PUs while taking Russians capital 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from India to Novosibirsk 1 armour moved from Caucasus to Kazakh S.S.R. 1 fighter moved from India to Kazakh S.S.R. 1 infantry moved from Caucasus to Russia Japanese take Russia from Russians 1 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to Belorussia Germans take Belorussia from British 1 fighter moved from Persia to Germany 1 armour moved from Caucasus to West Russia 1 armour moved from Persia to Ukraine S.S.R. 4 artilleries and 5 infantry moved from Caucasus to Ukraine S.S.R. 3 armour moved from Persia to Ukraine S.S.R. 3 infantry moved from India to Persia 3 bombers moved from Germany to Southern Europe 1 infantry and 1 transport moved from 43 Sea Zone to 25 Sea Zone Combat - Japanese Strategic bombing raid in Southern Europe Bombing raid in Southern Europe rolls: 2,2,1,1,4,5 and costs: 12 PUs. Bombing raid costs 12 PUs Battle in Novosibirsk Japanese attack with 1 fighter and 2 infantry Russians defend with 1 aaGun and 1 infantry AA fire in Novosibirsk : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in West Russia Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Japanese win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Novosibirsk to Sinkiang 1 fighter moved from Kazakh S.S.R. to Ukraine S.S.R. 3 bombers moved from Southern Europe to Germany Place Units - Japanese 3 armour and 1 bomber placed in Caucasus Turn Complete - Japanese Japanese collect 59 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Novosibirsk : : -0.17 Russians : -0.67 Japanese : 1.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 11 Purchase Units - Americans Americans buy 5 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 3 infantry and 3 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from 13 Sea Zone to Western Europe 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 4 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour moved from Western United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Non Combat Move - Americans 1 aaGun moved from Western Canada to Eastern Canada Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
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