Darrell vs George Game 2
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from British 1 fighter moved from Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 1 fighter British defend with 1 factory_minor; Americans defend with 1 bomber Germans roll dice for 1 fighter in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 bomber in Northern Italy, round 2 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Northern Italy British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Americans: 1 bomber Non Combat Move - Germans Place Units - Germans 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 0.50 British : 0.83 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 9 armour; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Romania to Slovakia Hungary 3 armour moved from Ukraine to Romania 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Novgorod to Poland 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Samara 2 armour moved from Russia to Novosibirsk Combat - Russians Battle in Slovakia Hungary Russians attack with 3 armour Germans defend with 1 infantry Russians roll dice for 3 armour in Slovakia Hungary, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 3 armour placed in Romania 6 armour placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.50 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 armour; Remaining resources: 2 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Korea 3 armour moved from Kwangtung to Kwangsi 3 armour moved from Burma to India 3 armour moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 2 armour moved from Manchuria to Korea 2 armour moved from Jehol to Korea 2 fighters moved from Japan to Korea 2 armour moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 armour moved from Kansu to Urals Japanese take Timguska from Russians Japanese take Urals from Russians 2 armour moved from Union of South Africa to Belgian Congo Japanese take Rhodesia from British 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 2 battleships, 6 carriers, 6 fighters, 1 infantry, 5 tactical_bombers and 3 transports moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq Combat - Japanese Battle in Iraq Battle in Hunan Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hunan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Iraq from British, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 armour British defend with 1 armour; Chinese defend with 1 harbour Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Belgian Congo Japanese attack with 2 armour British defend with 3 armour Japanese roll dice for 2 armour in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 3 armour in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in Belgian Congo British win with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 2 armour Casualties for British: 2 armour Battle in Korea Japanese attack with 5 armour and 2 fighters British defend with 3 armour; Americans defend with 6 bombers, 1 factory_minor, 1 fighter and 1 tactical_bomber Japanese roll dice for 5 armour and 2 fighters in Korea, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 3 armour, 6 bombers, 1 fighter and 1 tactical_bomber in Korea, round 2 : 4/11 hits, 3.67 expected hits 4 armour owned by the Japanese and 2 bombers owned by the Americans lost in Korea 1 armour owned by the Japanese retreated to Manchuria Americans win with 3 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 armour Casualties for Americans: 2 bombers Battle in India Japanese attack with 6 armour, 1 fighter and 1 tactical_bomber British defend with 2 aaGuns, 2 armour, 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 armour, 1 fighter and 1 tactical_bomber in India, round 2 : 6/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 aaGuns, 2 armour, 2 artilleries and 3 infantry in India, round 2 : 0/7 hits, 2.67 expected hits 2 aaGuns owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 6 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 6/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 armour and 1 artillery in India, round 3 : 0/3 hits, 1.33 expected hits 1 artillery owned by the British and 2 armour owned by the British lost in India Japanese captures 15PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for British: 2 aaGuns, 2 armour, 2 artilleries and 3 infantry Non Combat Move - Japanese 2 fighters moved from Korea to Manchuria 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma Place Units - Japanese 2 armour placed in Union of South Africa 3 armour placed in Manchuria 1 armour placed in Union of South Africa 1 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,6,6,6,6 Japanese collect 51 PUs (4 lost to blockades); end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
British : 0.50 Americans : 0.33 Chinese : 0.17 UK_Pacific : -4.00 AA fire in India : : -0.33 Japanese : 3.67 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 destroyer moved from 42 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 2 infantry moved from Bessarabia to Romania Combat - ANZAC Battle in Borneo Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Purchase Units - French French buy 3 armour; Remaining resources: 2 PUs; Combat Move - French 1 armour moved from Western Germany to Germany 7 infantry moved from Western Germany to Germany 4 artilleries moved from Western Germany to Germany 3 armour moved from France to Germany Combat - French Battle in Germany French attack with 4 armour, 4 artilleries and 7 infantry Germans defend with 1 factory_major, 1 fighter and 24 infantry French roll dice for 4 armour, 4 artilleries and 7 infantry in Germany, round 2 : 8/15 hits, 5.17 expected hits Germans roll dice for 1 fighter and 24 infantry in Germany, round 2 : 6/25 hits, 8.67 expected hits 8 infantry owned by the Germans and 6 infantry owned by the French lost in Germany French roll dice for 4 armour, 4 artilleries and 1 infantry in Germany, round 3 : 5/9 hits, 3.67 expected hits Germans roll dice for 1 fighter and 16 infantry in Germany, round 3 : 7/17 hits, 6.00 expected hits 5 infantry owned by the Germans, 2 armour owned by the French, 1 infantry owned by the French and 4 artilleries owned by the French lost in Germany 2 armour owned by the French retreated to Western Germany Germans win with 1 fighter and 11 infantry remaining. Battle score for attacker is -10 Casualties for French: 2 armour, 4 artilleries and 7 infantry Casualties for Germans: 13 infantry Non Combat Move - French 1 infantry moved from France to Western Germany Place Units - French 3 armour placed in France Turn Complete - French French collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -1.67 French : 4.17 ANZAC : -0.33 Japanese : -0.67 -
TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 3 PUs; Germans buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 10 armour; Remaining resources: 1 PUs; Combat Move - Russians 2 armour moved from Slovakia Hungary to Germany 12 armour moved from Romania to Germany 6 armour moved from Poland to Germany 6 armour moved from Russia to Urals 2 armour moved from Novosibirsk to Timguska Russians take Timguska from Japanese 2 armour moved from Timguska to Kansu Combat - Russians Battle in Urals Russians attack with 6 armour Japanese defend with 2 armour Russians roll dice for 6 armour in Urals, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 5 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Casualties for Japanese: 2 armour Battle in Germany Russians attack with 20 armour Germans defend with 1 factory_major, 1 fighter and 12 infantry Russians roll dice for 20 armour in Germany, round 2 : 9/20 hits, 10.00 expected hits Germans roll dice for 1 fighter and 12 infantry in Germany, round 2 : 2/13 hits, 4.67 expected hits 2 armour owned by the Russians and 9 infantry owned by the Germans lost in Germany Russians roll dice for 18 armour in Germany, round 3 : 9/18 hits, 9.00 expected hits Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 1/4 hits, 1.67 expected hits 1 armour owned by the Russians, 3 infantry owned by the Germans and 1 fighter owned by the Germans lost in Germany Russians captures 5PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 17 armour remaining. Battle score for attacker is 28 Casualties for Russians: 3 armour Casualties for Germans: 1 fighter and 12 infantry Non Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine Place Units - Russians 10 armour placed in Russia Turn Complete - Russians Russians collect 53 PUs; end with 59 PUs Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 69 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -3.33 Russians : -2.00 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 69 PUs; 4 SuicideAttackTokens; Japanese buy 11 armour; Remaining resources: 3 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 2 armour moved from Hunan to Yunnan 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 5 armour moved from India to Yunnan 1 fighter moved from Burma to 41 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 2 battleships, 6 carriers, 6 fighters and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Kiangsu to Hopei Combat - Japanese Battle in Rhodesia Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 9 armour British defend with 1 infantry; Chinese defend with 4 infantry Japanese roll dice for 9 armour in Yunnan, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 armour Casualties for Chinese: 4 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Kwangtung 3 armour placed in India 2 armour placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,6,1,2,2,1,1,2,1,1,5,6,5,5,6,3,2,5,2,1,3,6,4,3,2,5,2,1,3,3,3,2,5 Japanese collect 35 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
British : 0.50 ANZAC : -0.67 Chinese : -0.67 Japanese : -1.83
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