Darrell vs George game 5
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Celebes 1 tactical_bomber moved from Philippines to Borneo 1 fighter moved from 43 Sea Zone to Java 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to Philippines 1 fighter moved from Japan to Philippines Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 transports 2 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hawaiian Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 5 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 2 artilleries in Hawaiian Islands, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Hawaiian Islands, round 7 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 7 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Hawaiian Islands Americans win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - Japanese Place Units - Japanese 1 cruiser and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : -6.50 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 bombers, 4 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Amur to Korea Americans take Korea from Japanese 1 armour moved from Manchuria to Korea 2 armour moved from Soviet Far East to Amur 2 infantry moved from Soviet Far East to Siberia 1 bomber moved from Alaska to 3 Sea Zone 1 fighter moved from Alaska to 2 Sea Zone 1 tactical_bomber moved from Alaska to 3 Sea Zone 1 fighter moved from 2 Sea Zone to 3 Sea Zone 1 armour moved from West Indies to 89 Sea Zone 1 artillery moved from West Indies to 89 Sea Zone 2 infantry moved from West Indies to 89 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco 2 bombers moved from Western United States to 26 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 3 Sea Zone Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Germans defend with 2 artilleries; Italians defend with 1 armour, 2 artilleries and 3 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/9 hits, 3.67 expected hits Italians roll dice for 1 armour, 4 artilleries and 3 infantry in Morocco, round 2 : 5/8 hits, 2.83 expected hits 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 1 bomber and 2 fighters in Morocco, round 3 : 0/4 hits, 2.17 expected hits Italians roll dice for 1 armour and 4 artilleries in Morocco, round 3 : 2/5 hits, 1.83 expected hits 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Morocco Italians win with 1 armour and 4 artilleries remaining. Battle score for attacker is -26 Casualties for Americans: 2 armour, 1 artillery, 1 fighter and 3 infantry Casualties for Italians: 3 infantry 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Battle in 26 Sea Zone Americans attack with 2 bombers Japanese defend with 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 2 bombers in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 26 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -16 Casualties for Americans: 2 bombers Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 10 Sea Zone to 1 Sea Zone 2 armour moved from Alaska to 1 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Morocco to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone Place Units - Americans 1 destroyer placed in 2 Sea Zone 1 destroyer placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 bomber and 1 infantry placed in Alaska Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,6,1 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Manchuria Place Units - Chinese 2 artilleries and 7 infantry placed in Kiangsu Chinese undo move 1. 2 infantry placed in Kiangsu 2 infantry placed in Kiangsi Chinese undo move 2. Chinese undo move 1. 2 artilleries and 7 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Nigeria to French West Africa 1 tactical_bomber moved from Nigeria to French West Africa 7 armour moved from Turkmenistan to Kazakhstan 1 armour moved from Sikang to Kazakhstan 5 infantry moved from Sikang to Kazakhstan 5 armour, 2 artilleries and 5 infantry moved from Northwest Persia to Caucasus 2 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 fighter moved from Persia to Egypt Combat - British Battle in French West Africa British attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in French West Africa British win, taking French West Africa from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 8 armour and 5 infantry Italians defend with 1 armour British roll dice for 8 armour and 5 infantry in Kazakhstan, round 2 : 3/13 hits, 4.83 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 8 armour and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Caucasus British attack with 9 armour, 2 artilleries and 5 infantry Italians defend with 1 armour British roll dice for 9 armour, 2 artilleries and 5 infantry in Caucasus, round 2 : 4/16 hits, 6.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 9 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 1 artillery placed in Iraq 1 destroyer placed in 80 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,5 British collect 32 PUs (4 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 carrier and 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyerCombat Hit Differential Summary :
Germans : -0.83 Italians : 1.83 British : -3.83 Americans : -3.00 Japanese : 1.50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 4 armour and 5 infantry moved from Bryansk to Rostov 3 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 armour moved from Slovakia Hungary to Western Ukraine 3 armour moved from Slovakia Hungary to Western Ukraine 1 mech_infantry moved from Libya to Algeria 2 armour moved from Northern Italy to Slovakia Hungary Combat - Italians Non Combat Move - Italians Place Units - Italians 3 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New Guinea to 26 Sea Zone 2 bombers moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 3 bombers Japanese defend with 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 3 bombers in 26 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone 2 transports owned by the Japanese lost in 26 Sea Zone ANZAC win with 3 bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - ANZAC 3 bombers moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.83 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 cruisers moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 3 fighters moved from Western Germany to 91 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 125 Sea Zone to 123 Sea Zone 14 armour moved from Russia to Kazakhstan 3 armour moved from Volgograd to Kazakhstan 1 bomber moved from Bryansk to Kazakhstan 1 bomber moved from Novgorod to Kazakhstan 1 tactical_bomber moved from Novgorod to Kazakhstan Combat - Germans Battle in Iceland Battle in 91 Sea Zone Germans attack with 2 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 cruisers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans win, taking Iceland from British with 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 3 transports Battle in Kazakhstan Germans attack with 17 armour, 2 bombers and 1 tactical_bomber British defend with 8 armour and 5 infantry Germans roll dice for 17 armour, 2 bombers and 1 tactical_bomber in Kazakhstan, round 2 : 11/20 hits, 10.50 expected hits British roll dice for 8 armour and 5 infantry in Kazakhstan, round 2 : 2/13 hits, 5.67 expected hits 2 armour owned by the Germans, 5 infantry owned by the British and 6 armour owned by the British lost in Kazakhstan Germans roll dice for 15 armour, 2 bombers and 1 tactical_bomber in Kazakhstan, round 3 : 12/18 hits, 9.50 expected hits British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 14 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 3 armour Casualties for British: 8 armour and 5 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Russia 1 bomber moved from Kazakhstan to Russia 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour moved from Ukraine to Rostov 2 armour moved from Ukraine to Volgograd 3 fighters moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Morocco 6 armour moved from Novgorod to Nenetsia Place Units - Germans 3 fighters placed in Western Germany 2 destroyers placed in 112 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Russia 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 4.83 British : -3.67 Americans : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Japanese 1 armour moved from Kansu to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Kansu to Evenkiyskiy Combat - Russians Battle in Evenkiyskiy Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Suiyuyan to Kansu 1 aaGun moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Central Mongolia to Suiyuyan Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 4 fighters moved from Japan to Korea 2 tactical_bombers moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 transports 2 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Korea Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 armour and 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 5/10 hits, 4.67 expected hits Americans roll dice for 1 armour and 1 artillery in Korea, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Japanese 2 tactical_bombers moved from Korea to Japan 4 fighters moved from Korea to Japan 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 artillery and 3 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : 0.17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 bomber moved from Alaska to 3 Sea Zone 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone 2 armour moved from Amur to Korea 2 bombers moved from Sakha to Korea 1 bomber moved from Soviet Far East to Korea 2 infantry moved from Siberia to Amur 1 bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 infantry moved from Soviet Far East to Siberia 2 armour moved from Soviet Far East to Amur Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 3 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 2 cruisers and 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 cruisers in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 2 bombers and 1 destroyer Casualties for Germans: 2 cruisers and 1 submarine Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Korea Americans attack with 2 armour and 3 bombers Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 2 armour and 3 bombers in Korea, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Korea Americans roll dice for 1 armour and 3 bombers in Korea, round 3 : 2/4 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 3 bombers moved from Korea to Buryatia 1 bomber moved from 3 Sea Zone to Alaska 1 tactical_bomber moved from 3 Sea Zone to Amur 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from British Columbia to Alaska 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 1 Sea Zone 2 destroyers placed in 101 Sea Zone 3 bombers placed in Western United States 1 artillery placed in Alaska Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,2,3,3,3,1 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 Japanese : -0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 bomber moved from Alaska to 3 Sea Zone 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone 2 armour moved from Amur to Korea 2 bombers moved from Sakha to Korea 1 bomber moved from Soviet Far East to Korea 2 infantry moved from Siberia to Amur 1 bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 infantry moved from Soviet Far East to Siberia 2 armour moved from Soviet Far East to Amur Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 3 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 2 cruisers and 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 cruisers in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 2 bombers and 1 destroyer Casualties for Germans: 2 cruisers and 1 submarine Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Korea Americans attack with 2 armour and 3 bombers Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 2 armour and 3 bombers in Korea, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Korea Americans roll dice for 1 armour and 3 bombers in Korea, round 3 : 2/4 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 3 bombers moved from Korea to Buryatia 1 bomber moved from 3 Sea Zone to Alaska 1 tactical_bomber moved from 3 Sea Zone to Amur 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from British Columbia to Alaska 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 1 Sea Zone 2 destroyers placed in 101 Sea Zone 3 bombers placed in Western United States 1 artillery placed in Alaska Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,2,3,3,3,1 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - British 2 artilleries moved from Caucasus to Kazakhstan 9 armour moved from Caucasus to Kazakhstan 4 infantry moved from Caucasus to Kazakhstan 1 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from French West Africa to Gold Coast British take Gold Coast from Germans Combat - British Battle in Kazakhstan British attack with 9 armour, 2 artilleries and 4 infantry Germans defend with 14 armour British roll dice for 9 armour, 2 artilleries and 4 infantry in Kazakhstan, round 2 : 8/15 hits, 6.17 expected hits Germans roll dice for 14 armour in Kazakhstan, round 2 : 7/14 hits, 7.00 expected hits 8 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Kazakhstan British roll dice for 8 armour in Kazakhstan, round 3 : 3/8 hits, 4.00 expected hits Germans roll dice for 6 armour in Kazakhstan, round 3 : 2/6 hits, 3.00 expected hits 3 armour owned by the Germans and 2 armour owned by the British lost in Kazakhstan British roll dice for 6 armour in Kazakhstan, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 armour in Kazakhstan, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 5 armour remaining. Battle score for attacker is 40 Casualties for British: 4 armour, 2 artilleries and 4 infantry Casualties for Germans: 14 armour Non Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Iraq to Northwest Persia Place Units - British 3 armour placed in Persia 1 armour and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4,5,4 British collect 35 PUs (2 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 armour Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0.50 British : 0.83 Americans : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 7 armour moved from Rostov to Kazakhstan 1 mech_infantry moved from Rostov to Kazakhstan 5 infantry moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 5 infantry British defend with 1 infantry Italians roll dice for 5 infantry in Caucasus, round 2 : 2/5 hits, 0.83 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Italians attack with 7 armour and 1 mech_infantry British defend with 5 armour Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 5 armour in Kazakhstan, round 2 : 2/5 hits, 2.50 expected hits 1 mech_infantry owned by the Italians, 3 armour owned by the British and 1 armour owned by the Italians lost in Kazakhstan Italians roll dice for 6 armour in Kazakhstan, round 3 : 3/6 hits, 3.00 expected hits British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the British and 1 armour owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from British with 5 armour remaining. Battle score for attacker is 14 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for British: 5 armour Non Combat Move - Italians 4 armour moved from Western Ukraine to Rostov 2 armour moved from Slovakia Hungary to Western Ukraine Place Units - Italians 1 cruiser and 1 transport placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.83 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery moved from Dutch New Guinea to New Guinea 3 bombers moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery, 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 109 Sea Zone 6 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians 2 bombers moved from Russia to Evenkiyskiy 1 armour moved from Rostov to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 3 armour moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 tactical_bomber moved from Volgograd to Northwest Persia Combat - Germans Battle in Evenkiyskiy Germans attack with 6 armour and 2 bombers Russians defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 6 armour and 2 bombers in Evenkiyskiy, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 6 armour and 2 bombers remaining. Battle score for attacker is 13 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Battle in Northwest Persia Germans attack with 3 armour and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 3 armour and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Northwest Persia to Volgograd 2 bombers moved from Evenkiyskiy to Russia 3 armour moved from Russia to Kazakhstan 3 armour moved from Ukraine to Caucasus Place Units - Germans 1 cruiser, 1 submarine and 1 transport placed in 112 Sea Zone 1 artillery placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -0.33 Russians : -1.17 -
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 2 tactical_bombers moved from Japan to Korea 4 fighters moved from Japan to Korea 1 transport moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Korea Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 armour Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 2 tactical_bombers moved from Korea to Japan 4 fighters moved from Korea to Japan Place Units - Japanese 1 cruiser placed in 6 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : -0.17 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Amur to Korea 2 infantry moved from Amur to Korea 2 bombers moved from Buryatia to 6 Sea Zone 1 bomber moved from Alaska to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 1 bomber moved from Buryatia to 6 Sea Zone 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone Combat - Americans Americans creates battle in territory 1 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 3 hits. Rolls: 5,5,2,2,4,2 Battle in 6 Sea Zone Americans attack with 7 bombers and 1 tactical_bomber Japanese defend with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 7 bombers and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 5.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 6 bombers and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 3 transports Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Korea Americans attack with 2 armour and 2 infantry Japanese defend with 1 artillery and 3 infantry Americans roll dice for 2 armour and 2 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 armour and 2 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 2 armour and 1 infantry in Korea, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 2 armour in Korea, round 5 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 5 : 1/2 hits, 0.67 expected hits 1 armour owned by the Americans lost in Korea 1 armour owned by the Americans retreated to Amur Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 infantry moved from Siberia to Amur 2 artilleries moved from Alaska to 1 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 1 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries moved from 5 Sea Zone to Amur 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 bomber moved from 6 Sea Zone to Sakha 1 bomber moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 armour, 2 bombers and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Gold Coast to French Central Africa 1 artillery moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Egypt to Northwest Persia 2 fighters moved from Egypt to Northwest Persia 2 armour moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 armour moved from Yunnan to Sikang 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 4 destroyers moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from India to West India 2 armour moved from India to West India 1 armour moved from India to Eastern Persia 1 tactical_bomber moved from Sumatra to India 1 fighter moved from Sumatra to India Combat - British Battle in Northwest Persia British attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 armour British roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Northwest Persia British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 2/5 hits, 2.67 expected hits Germans roll dice for 2 armour in Northwest Persia, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Northwest Persia British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 armour and 2 infantry Casualties for Germans: 3 armour Non Combat Move - British 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters moved from Northwest Persia to Iraq 4 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 2 infantry moved from Malaya to Shan State 2 infantry moved from 80 Sea Zone to Iraq Place Units - British 3 armour placed in Persia 1 armour and 2 infantry placed in Iraq 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 2 armour and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 2 armour and 2 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : 1.33 British : -2.67 Americans : -3.00 Japanese : -1.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 2 bombers; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 armour, 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 3 infantry moved from 92 Sea Zone to Gibraltar 5 armour moved from Kazakhstan to Eastern Persia 5 infantry moved from Caucasus to Northwest Persia 4 armour moved from Rostov to Northwest Persia 2 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Gibraltar Italians attack with 2 armour, 1 artillery and 3 infantry British defend with 1 bomber, 1 fighter, 1 harbour and 2 infantry; Americans defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Gibraltar, round 2 : 4/6 hits, 2.33 expected hits 1 bomber owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 armour in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 fighter and 2 infantry in Gibraltar, round 3 : 0/4 hits, 1.83 expected hits 1 infantry owned by the Americans and 1 infantry owned by the British lost in Gibraltar Italians roll dice for 2 armour in Gibraltar, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 armour in Gibraltar, round 5 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 5 : 1/2 hits, 1.17 expected hits 1 armour owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 6 : 1/2 hits, 1.17 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 2 armour, 1 artillery and 3 infantry Casualties for British: 1 bomber and 2 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Eastern Persia Italians attack with 5 armour British defend with 1 armour Italians roll dice for 5 armour in Eastern Persia, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 5 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians Place Units - Italians 1 artillery and 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -2.67 British : -2.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 3 bombers moved from Queensland to Java 1 cruiser moved from 39 Sea Zone to 42 Sea Zone ANZAC take 41 Sea Zone from Japanese ANZAC take 42 Sea Zone from Japanese 2 cruisers and 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour, 1 artillery, 3 bombers and 2 infantry Japanese defend with 2 artilleries and 1 fighter ANZAC roll dice for 3 cruisers in Java, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 fighter in Java, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 artilleries and 1 fighter Non Combat Move - ANZAC 3 bombers moved from Java to Sumatra Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 12 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Turkmenistan to Persia 3 armour moved from Caucasus to Persia 1 tactical_bomber moved from Volgograd to Persia 2 bombers moved from Russia to Persia 1 armour moved from Evenkiyskiy to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey 5 armour moved from Evenkiyskiy to Yenisey 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to Gibraltar 3 armour moved from Kazakhstan to Eastern Persia 3 armour moved from Ukraine to Caucasus 3 armour moved from Volgograd to Kazakhstan 3 armour moved from Russia to Novosibirsk Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 fighter and 1 harbour Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Battle in Yenisey Germans attack with 6 armour Russians defend with 1 infantry Germans roll dice for 6 armour in Yenisey, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 6 armour, 2 bombers and 1 tactical_bomber British defend with 1 airfield, 6 armour, 1 factory_minor and 1 tactical_bomber Germans roll dice for 6 armour, 2 bombers and 1 tactical_bomber in Persia, round 2 : 7/9 hits, 5.00 expected hits British roll dice for 6 armour and 1 tactical_bomber in Persia, round 2 : 5/7 hits, 3.50 expected hits 1 tactical_bomber owned by the British, 5 armour owned by the Germans and 6 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 5 armour Casualties for British: 6 armour and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from Persia to Volgograd 1 tactical_bomber moved from Persia to Northwest Persia 1 fighter moved from Gibraltar to Morocco 2 fighters moved from Gibraltar to Morocco 1 tactical_bomber moved from Gibraltar to Morocco Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia 1 bomber placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,3,3 Germans collect 65 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : 2.50 British : 1.83 Russians : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians 1 armour, 9 infantry and 1 mech_infantry moved from Kansu to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 9 infantry and 1 mech_infantry Germans defend with 3 armour and 2 infantry Russians roll dice for 1 armour, 9 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/11 hits, 2.17 expected hits Germans roll dice for 3 armour and 2 infantry in Novosibirsk, round 2 : 3/5 hits, 2.17 expected hits 3 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/8 hits, 1.67 expected hits Germans roll dice for 3 armour and 2 infantry in Novosibirsk, round 3 : 3/5 hits, 2.17 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Novosibirsk, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 armour and 1 infantry in Novosibirsk, round 4 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 3 armour in Novosibirsk, round 5 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 armour in Novosibirsk, round 6 : 3/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk Germans win with 3 armour remaining. Battle score for attacker is -31 Casualties for Russians: 1 armour, 9 infantry and 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Kansu to Shensi Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 2.83 Russians : -4.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 6 Sea Zone to 5 Sea Zone 2 tactical_bombers moved from Japan to 5 Sea Zone 1 fighter moved from Japan to 5 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Philippines to Japan 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Borneo to 20 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Formosa 1 fighter moved from Celebes to Formosa Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer and 2 transports Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 transports owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Japanese 1 fighter moved from 5 Sea Zone to Japan 2 tactical_bombers moved from 5 Sea Zone to Japan Place Units - Japanese 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67
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