Darrell vs George game 5
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 infantry moved from Northwest Persia to Iraq 4 armour moved from Northwest Persia to Iraq 5 armour moved from Eastern Persia to Persia 1 bomber moved from Southern Italy to Iraq 1 bomber moved from Southern Italy to Iraq 2 fighters moved from Southern Italy to Iraq 1 bomber moved from Iraq to Persia 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 armour moved from Rostov to Northwest Persia Combat - Italians Battle in Trans-Jordan Battle in Iraq Italians attack with 4 armour, 1 bomber, 2 fighters and 5 infantry British defend with 3 armour, 1 factory_minor and 4 infantry Italians roll dice for 4 armour, 1 bomber, 2 fighters and 5 infantry in Iraq, round 2 : 5/12 hits, 4.50 expected hits British roll dice for 3 armour and 4 infantry in Iraq, round 2 : 2/7 hits, 2.83 expected hits 4 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Iraq Italians roll dice for 4 armour, 1 bomber, 2 fighters and 3 infantry in Iraq, round 3 : 1/10 hits, 4.17 expected hits British roll dice for 2 armour in Iraq, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq Italians roll dice for 4 armour, 1 bomber, 2 fighters and 2 infantry in Iraq, round 4 : 6/9 hits, 4.00 expected hits British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Italians win, taking Trans-Jordan from British, taking Iraq from British with 4 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 21 Casualties for Italians: 3 infantry Casualties for British: 3 armour and 4 infantry Battle in Persia Italians attack with 5 armour and 1 bomber British defend with 1 airfield, 2 armour and 1 factory_minor Italians roll dice for 5 armour and 1 bomber in Persia, round 2 : 2/6 hits, 3.17 expected hits British roll dice for 2 armour in Persia, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the British and 2 armour owned by the Italians lost in Persia Italians win, taking Persia from British with 3 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 armour Casualties for British: 2 armour Non Combat Move - Italians 1 bomber moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 bomber moved from Persia to Northwest Persia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Italians collect 26 PUs (1 lost to blockades); end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : -1.83 British : -0.33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 armour moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 2 destroyers moved from 42 Sea Zone to 43 Sea Zone 3 cruisers moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from New South Wales to Queensland 1 bomber moved from Sumatra to India 2 bombers moved from Sumatra to India Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 3 cruisers in Borneo, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 12 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to Southern Italy 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 6 armour moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 6 armour moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 3 armour moved from Novosibirsk to Yenisey 3 armour moved from Novgorod to Vologda 3 armour moved from Kazakhstan to Eastern Persia 1 tactical_bomber moved from Northwest Persia to Eastern Persia 3 armour moved from Caucasus to Turkmenistan 1 armour moved from Russia to Novosibirsk 1 armour moved from Volgograd to Kazakhstan 3 armour moved from Ukraine to Caucasus 1 armour moved from Russia to Novosibirsk 1 armour moved from Russia to Kazakhstan 1 bomber moved from Volgograd to Evenkiyskiy 1 bomber moved from Evenkiyskiy to Yenisey 1 bomber moved from Volgograd to Yenisey 1 bomber moved from Western Germany to Northwest Persia 2 armour moved from Volgograd to Turkmenistan Combat - Germans Non Combat Move - Germans Place Units - Germans 2 artilleries and 2 infantry placed in Western Germany 3 armour placed in Novgorod 3 armour placed in Russia 3 armour placed in Ukraine 3 armour placed in Volgograd 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 2 aaGuns moved from Shensi to Szechwan Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Formosa to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 3 bombers Italians defend with 1 destroyer Americans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 91 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 3 bombers moved from 91 Sea Zone to French Central Africa 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 armour moved from Alaska to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Sakha to Korea 1 infantry moved from Korea to Amur 1 destroyer moved from 119 Sea Zone to 104 Sea Zone 2 destroyers moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 44 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 bombers placed in Central United States Americans undo move 2. 2 transports placed in 101 Sea Zone 2 armour, 2 bombers and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,4,6,2,1,4,3,4,2,2,4,6 Americans collect 50 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 43 Sea Zone to Celebes 1 tactical_bomber moved from 43 Sea Zone to Celebes 1 transport moved from 43 Sea Zone to 41 Sea Zone 3 armour moved from West India to Eastern Persia 6 infantry moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 1 infantry moved from India to West India 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Sikang to Kansu 2 destroyers moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from India to West India Combat - British Battle in Trans-Jordan British attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Celebes British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Eastern Persia British attack with 6 armour and 6 infantry Germans defend with 6 armour and 1 tactical_bomber British roll dice for 6 armour and 6 infantry in Eastern Persia, round 2 : 5/12 hits, 4.00 expected hits Italians roll dice for 6 armour and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.50 expected hits 5 armour owned by the Germans and 3 infantry owned by the British lost in Eastern Persia British roll dice for 6 armour and 3 infantry in Eastern Persia, round 3 : 4/9 hits, 3.50 expected hits Italians roll dice for 1 armour and 1 tactical_bomber in Eastern Persia, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Italians with 6 armour and 2 infantry remaining. Battle score for attacker is 35 Casualties for British: 4 infantry Casualties for Germans: 6 armour and 1 tactical_bomber Non Combat Move - British 1 fighter moved from Celebes to 43 Sea Zone 1 tactical_bomber moved from Celebes to 43 Sea Zone 3 aaGuns moved from Burma to India 2 fighters moved from Trans-Jordan to Egypt Place Units - British 3 fighters placed in Egypt 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 1 armour and 7 infantryCombat Hit Differential Summary :
Italians : -1.17 British : 2.00 Americans : 1.00 Japanese : -0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 6 armour; Remaining resources: 4 PUs; Combat Move - Italians 1 armour moved from Iraq to Syria Italians take Syria from French 1 armour moved from Syria to Trans-Jordan 3 armour and 2 infantry moved from Iraq to Trans-Jordan 2 armour moved from Northwest Persia to Trans-Jordan 2 bombers moved from Northwest Persia to Southern Italy 3 armour moved from Persia to Trans-Jordan 1 destroyer and 1 transport moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 9 armour and 2 infantry British defend with 2 infantry Italians roll dice for 9 armour and 2 infantry in Trans-Jordan, round 2 : 5/11 hits, 4.83 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 9 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians Place Units - Italians 3 armour placed in Iraq 3 armour placed in Persia Turn Complete - Italians Italians collect 28 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 cruisers moved from 43 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 destroyers moved from 43 Sea Zone to 35 Sea Zone 2 bombers moved from India to Iraq 1 bomber moved from India to Persia 2 fighters moved from Queensland to Malaya Combat - ANZAC Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/2 hits, 0.33 expected hits Bombing raid in Iraq rolls: 7,3 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Philippines ANZAC attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 3 cruisers in Philippines, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 bombers moved from Iraq to Egypt Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Persia : : 0.83 ANZAC : 0.50 AA fire in Iraq : : -0.33 Japanese : 0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 6 armour, 1 bomber, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Germans 5 armour moved from Turkmenistan to Eastern Persia 2 armour moved from Kazakhstan to Eastern Persia 1 bomber moved from Northwest Persia to Eastern Persia 1 armour moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour moved from Sakha to Siberia Germans take Siberia from Russians 5 armour moved from Buryatia to Amur 3 armour moved from Yenisey to Buryatia 2 bombers moved from Yenisey to Japan 3 fighters moved from Gibraltar to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters Americans defend with 1 destroyer Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Amur Germans attack with 5 armour Americans defend with 1 infantry Germans roll dice for 5 armour in Amur, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Amur Germans win, taking Amur from Russians with 4 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Americans: 1 infantry Battle in Eastern Persia Germans attack with 7 armour and 1 bomber British defend with 6 armour and 2 infantry Germans roll dice for 7 armour and 1 bomber in Eastern Persia, round 2 : 5/8 hits, 4.17 expected hits British roll dice for 6 armour and 2 infantry in Eastern Persia, round 2 : 3/8 hits, 3.67 expected hits 3 armour owned by the Germans, 2 infantry owned by the British and 3 armour owned by the British lost in Eastern Persia Germans roll dice for 4 armour and 1 bomber in Eastern Persia, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 3 armour in Eastern Persia, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Eastern Persia Germans roll dice for 2 armour and 1 bomber in Eastern Persia, round 4 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 6 armour Casualties for British: 6 armour and 2 infantry Non Combat Move - Germans 1 bomber moved from Eastern Persia to Volgograd 2 armour moved from Novosibirsk to Turkmenistan 3 armour moved from Volgograd to Northwest Persia 3 armour moved from Caucasus to Turkmenistan 3 armour moved from Ukraine to Caucasus 1 armour moved from Russia to Volgograd 2 armour moved from Russia to Kazakhstan 1 armour moved from Vologda to Timguska 1 armour moved from Vologda to Novosibirsk 1 armour moved from Vologda to Timguska 3 armour moved from Novgorod to Bryansk 2 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 1 airfield placed in Gibraltar 1 cruiser and 1 destroyer placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 0.50 British : 0.33 Americans : 0.67 Russians : 0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Szechwan to Yunnan Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 4 tactical_bombers moved from Japan to Korea 2 fighters moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 6 Sea Zone to Korea 2 destroyers moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 submarine and 2 transports Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Americans lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine and 2 transports Battle in Korea Japanese attack with 5 fighters, 4 infantry and 6 tactical_bombers Americans defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 2 infantry Japanese roll dice for 5 fighters, 4 infantry and 6 tactical_bombers in Korea, round 2 : 6/15 hits, 7.00 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry Casualties for Americans: 1 armour, 2 artilleries, 1 bomber and 2 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 4 tactical_bombers moved from Korea to Japan 3 fighters moved from Korea to Japan Place Units - Japanese 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2,5 Japanese collect 15 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 3 cruisers moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to 91 Sea Zone 2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from French Central Africa to 91 Sea Zone 1 bomber moved from French Central Africa to 91 Sea Zone 2 armour and 2 infantry moved from Soviet Far East to Siberia 2 destroyers moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Americans creates battle in territory 44 Sea Zone Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Americans attack with 5 bombers, 3 cruisers, 5 destroyers and 3 transports Germans defend with 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 transports Americans roll dice for 5 bombers, 3 cruisers, 5 destroyers and 3 transports in 91 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits 3 destroyers owned by the Germans, 2 submarines owned by the Germans, 2 destroyers owned by the Americans, 2 fighters owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 5 bombers, 3 cruisers, 3 destroyers and 3 transports in 91 Sea Zone, round 3 : 3/11 hits, 5.83 expected hits Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 2 transports owned by the Germans lost in 91 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 5 bombers, 3 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 68 Casualties for Americans: 3 destroyers Casualties for Germans: 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 transports Battle in Morocco Americans attack with 2 armour and 4 infantry Germans defend with 2 artilleries; Italians defend with 1 armour and 2 artilleries Americans roll dice for 2 armour and 4 infantry in Morocco, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour and 4 artilleries in Morocco, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Morocco Americans roll dice for 2 armour and 3 infantry in Morocco, round 3 : 0/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 2 artilleries in Morocco, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 2 armour and 2 infantry in Morocco, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 2 artilleries in Morocco, round 4 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Germans lost in Morocco Americans roll dice for 2 armour and 2 infantry in Morocco, round 5 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 16 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 artilleries Casualties for Germans: 2 artilleries Battle in Siberia Americans attack with 2 armour and 2 infantry Germans defend with 1 armour Americans roll dice for 2 armour and 2 infantry in Siberia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Siberia Americans win, taking Siberia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 5 bombers moved from 91 Sea Zone to French Central Africa Place Units - Americans 2 destroyers placed in 1 Sea Zone Americans undo move 1. 3 destroyers placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 carrier moved from 43 Sea Zone to 20 Sea Zone UK_Pacific take 20 Sea Zone from Japanese 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry moved from India to West India 1 armour moved from India to 39 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 36 Sea Zone from Japanese 1 infantry moved from 36 Sea Zone to Hainan 1 armour moved from 36 Sea Zone to Hainan 4 infantry moved from India to West India 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to Morocco Combat - British Battle in Celebes Battle in Hainan Non Combat Move - British 3 aaGuns moved from India to West India 1 armour moved from Kansu to Chahar 9 infantry moved from Kwangtung to Kiangsi Place Units - British 3 fighters placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Some Units in India change ownership: 2 armour and 5 infantryCombat Hit Differential Summary :
Germans : -1.00 Italians : -3.00 Americans : -1.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 40 PUs; Italians buy 6 armour; Remaining resources: 4 PUs; Combat Move - Italians 3 armour moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 2 fighters moved from Northwest Persia to Trans-Jordan 2 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 cruisers moved from 95 Sea Zone to 91 Sea Zone 1 battleship moved from 95 Sea Zone to 91 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries moved from 92 Sea Zone to Morocco 3 infantry moved from 92 Sea Zone to Morocco 2 bombers moved from Southern Italy to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 battleship, 2 bombers, 2 cruisers, 2 destroyers and 1 fighter Americans defend with 3 cruisers, 2 destroyers and 3 transports Italians roll dice for 1 battleship, 2 bombers, 2 cruisers, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 3 cruisers, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Americans, 1 destroyer owned by the Italians and 2 destroyers owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits Americans roll dice for 2 cruisers and 3 transports in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Italians and 2 transports owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 battleship, 2 bombers, 2 cruisers and 1 fighter remaining. Battle score for attacker is 57 Casualties for Italians: 2 destroyers Casualties for Americans: 3 cruisers, 2 destroyers and 3 transports Battle in Morocco Italians attack with 3 artilleries and 3 infantry British defend with 1 fighter; Americans defend with 2 armour and 2 infantry Italians roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 2 armour, 1 fighter and 2 infantry in Morocco, round 2 : 4/5 hits, 2.33 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries in Morocco, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 fighter in Morocco, round 3 : 2/2 hits, 1.17 expected hits 1 armour owned by the Americans, 2 artilleries owned by the Italians and 1 fighter owned by the British lost in Morocco Americans win with no units remaining. Battle score for attacker is 7 Casualties for Italians: 3 artilleries and 3 infantry Casualties for Americans: 2 armour and 2 infantry Casualties for British: 1 fighter Non Combat Move - Italians 1 fighter moved from 91 Sea Zone to Gibraltar 2 bombers moved from 91 Sea Zone to Gibraltar Place Units - Italians 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - Italians Italians collect 27 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : 1.33 Americans : 2.33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Malaya to West India 3 fighters moved from New South Wales to Queensland 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia Combat - ANZAC Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Okinawa Battle in Formosa Battle in Caroline Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Caroline Islands Japanese win, taking Okinawa from Japanese, taking Formosa from Japanese with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Persia to Egypt 1 bomber moved from Iraq to Egypt Place Units - ANZAC 1 factory_minor placed in Queensland 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Persia : : -0.17 ANZAC : 0.50 AA fire in Iraq : : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from Western Germany to Gibraltar 4 armour moved from Amur to Siberia 3 armour moved from Buryatia to Siberia 1 bomber moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 2 armour moved from Timguska to Yakut S.S.R. 1 armour moved from Novosibirsk to Yenisey 1 bomber moved from Volgograd to Yakut S.S.R. 3 armour moved from Northwest Persia to Eastern Persia 5 armour moved from Turkmenistan to Eastern Persia 2 armour moved from Kazakhstan to Eastern Persia 3 armour moved from Caucasus to Turkmenistan 4 armour moved from Volgograd to Turkmenistan 3 armour moved from Ukraine to Caucasus 3 armour moved from Bryansk to Caucasus 1 bomber moved from Western Germany to Russia Combat - Germans Battle in 33 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Germans attack with 7 armour Americans defend with 2 armour and 1 infantry Germans roll dice for 7 armour in Siberia, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 2 armour and 1 infantry in Siberia, round 2 : 1/3 hits, 1.33 expected hits 1 armour owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Siberia Germans roll dice for 6 armour in Siberia, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Siberia Germans win, taking Siberia from Americans with 6 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Americans: 2 armour and 1 infantry Non Combat Move - Germans 1 bomber moved from 19 Sea Zone to Japan 1 bomber moved from 33 Sea Zone to Caroline Islands Place Units - Germans 3 fighters placed in Western Germany 3 armour placed in Volgograd 3 armour placed in Ukraine 1 cruiser, 1 destroyer and 1 transport placed in 93 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -1.50 Americans : -0.83 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 2 carriers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 3 Sea Zone to 1 Sea Zone 2 destroyers moved from 3 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Philippines Battle in 20 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 carrier, 1 fighter and 1 tactical_bomber; ANZAC defend with 3 cruisers, 2 destroyers and 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits ANZAC roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits 1 tactical_bomber owned by the British, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 20 Sea Zone Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 3 cruisers, 1 fighter and 1 transport in 20 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 cruisers owned by the ANZAC lost in 20 Sea Zone Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 fighter owned by the British lost in 20 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking Philippines from Americans, taking 20 Sea Zone from UK_Pacific with 2 destroyers and 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for ANZAC: 3 cruisers, 2 destroyers and 1 transport Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 1 fighter could not land in 20 Sea Zone and was removed Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 1.83 -
TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ItaliansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ItaliansCombat Hit Differential Summary :
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Hit the wrong button so I had to manual post at the start of Italy turn. Your up.
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