Darrell vs George game 5
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 4 tactical_bombers moved from Japan to Korea 2 fighters moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 6 Sea Zone to Korea 2 destroyers moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 submarine and 2 transports Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Americans lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine and 2 transports Battle in Korea Japanese attack with 5 fighters, 4 infantry and 6 tactical_bombers Americans defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 2 infantry Japanese roll dice for 5 fighters, 4 infantry and 6 tactical_bombers in Korea, round 2 : 6/15 hits, 7.00 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry Casualties for Americans: 1 armour, 2 artilleries, 1 bomber and 2 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 4 tactical_bombers moved from Korea to Japan 3 fighters moved from Korea to Japan Place Units - Japanese 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2,5 Japanese collect 15 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 4 bombers and 3 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 3 cruisers moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to 91 Sea Zone 2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from French Central Africa to 91 Sea Zone 1 bomber moved from French Central Africa to 91 Sea Zone 2 armour and 2 infantry moved from Soviet Far East to Siberia 2 destroyers moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Americans creates battle in territory 44 Sea Zone Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Americans attack with 5 bombers, 3 cruisers, 5 destroyers and 3 transports Germans defend with 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 transports Americans roll dice for 5 bombers, 3 cruisers, 5 destroyers and 3 transports in 91 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits 3 destroyers owned by the Germans, 2 submarines owned by the Germans, 2 destroyers owned by the Americans, 2 fighters owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 5 bombers, 3 cruisers, 3 destroyers and 3 transports in 91 Sea Zone, round 3 : 3/11 hits, 5.83 expected hits Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 2 transports owned by the Germans lost in 91 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 5 bombers, 3 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 68 Casualties for Americans: 3 destroyers Casualties for Germans: 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 2 transports Battle in Morocco Americans attack with 2 armour and 4 infantry Germans defend with 2 artilleries; Italians defend with 1 armour and 2 artilleries Americans roll dice for 2 armour and 4 infantry in Morocco, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour and 4 artilleries in Morocco, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Morocco Americans roll dice for 2 armour and 3 infantry in Morocco, round 3 : 0/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 2 artilleries in Morocco, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 2 armour and 2 infantry in Morocco, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 2 artilleries in Morocco, round 4 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Germans lost in Morocco Americans roll dice for 2 armour and 2 infantry in Morocco, round 5 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 16 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 artilleries Casualties for Germans: 2 artilleries Battle in Siberia Americans attack with 2 armour and 2 infantry Germans defend with 1 armour Americans roll dice for 2 armour and 2 infantry in Siberia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Siberia Americans win, taking Siberia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 5 bombers moved from 91 Sea Zone to French Central Africa Place Units - Americans 2 destroyers placed in 1 Sea Zone Americans undo move 1. 3 destroyers placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 carrier moved from 43 Sea Zone to 20 Sea Zone UK_Pacific take 20 Sea Zone from Japanese 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry moved from India to West India 1 armour moved from India to 39 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 36 Sea Zone from Japanese 1 infantry moved from 36 Sea Zone to Hainan 1 armour moved from 36 Sea Zone to Hainan 4 infantry moved from India to West India 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to Morocco Combat - British Battle in Celebes Battle in Hainan Non Combat Move - British 3 aaGuns moved from India to West India 1 armour moved from Kansu to Chahar 9 infantry moved from Kwangtung to Kiangsi Place Units - British 3 fighters placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Some Units in India change ownership: 2 armour and 5 infantryCombat Hit Differential Summary :
Germans : -1.00 Italians : -3.00 Americans : -1.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 40 PUs; Italians buy 6 armour; Remaining resources: 4 PUs; Combat Move - Italians 3 armour moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 2 fighters moved from Northwest Persia to Trans-Jordan 2 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 cruisers moved from 95 Sea Zone to 91 Sea Zone 1 battleship moved from 95 Sea Zone to 91 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries moved from 92 Sea Zone to Morocco 3 infantry moved from 92 Sea Zone to Morocco 2 bombers moved from Southern Italy to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 battleship, 2 bombers, 2 cruisers, 2 destroyers and 1 fighter Americans defend with 3 cruisers, 2 destroyers and 3 transports Italians roll dice for 1 battleship, 2 bombers, 2 cruisers, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Americans roll dice for 3 cruisers, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Americans, 1 destroyer owned by the Italians and 2 destroyers owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits Americans roll dice for 2 cruisers and 3 transports in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Italians and 2 transports owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 battleship, 2 bombers, 2 cruisers and 1 fighter remaining. Battle score for attacker is 57 Casualties for Italians: 2 destroyers Casualties for Americans: 3 cruisers, 2 destroyers and 3 transports Battle in Morocco Italians attack with 3 artilleries and 3 infantry British defend with 1 fighter; Americans defend with 2 armour and 2 infantry Italians roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 2 armour, 1 fighter and 2 infantry in Morocco, round 2 : 4/5 hits, 2.33 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries in Morocco, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 fighter in Morocco, round 3 : 2/2 hits, 1.17 expected hits 1 armour owned by the Americans, 2 artilleries owned by the Italians and 1 fighter owned by the British lost in Morocco Americans win with no units remaining. Battle score for attacker is 7 Casualties for Italians: 3 artilleries and 3 infantry Casualties for Americans: 2 armour and 2 infantry Casualties for British: 1 fighter Non Combat Move - Italians 1 fighter moved from 91 Sea Zone to Gibraltar 2 bombers moved from 91 Sea Zone to Gibraltar Place Units - Italians 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - Italians Italians collect 27 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : 1.33 Americans : 2.33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Malaya to West India 3 fighters moved from New South Wales to Queensland 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia Combat - ANZAC Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Okinawa Battle in Formosa Battle in Caroline Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Caroline Islands Japanese win, taking Okinawa from Japanese, taking Formosa from Japanese with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Persia to Egypt 1 bomber moved from Iraq to Egypt Place Units - ANZAC 1 factory_minor placed in Queensland 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Persia : : -0.17 ANZAC : 0.50 AA fire in Iraq : : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 3 fighters moved from Western Germany to Gibraltar 4 armour moved from Amur to Siberia 3 armour moved from Buryatia to Siberia 1 bomber moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 2 armour moved from Timguska to Yakut S.S.R. 1 armour moved from Novosibirsk to Yenisey 1 bomber moved from Volgograd to Yakut S.S.R. 3 armour moved from Northwest Persia to Eastern Persia 5 armour moved from Turkmenistan to Eastern Persia 2 armour moved from Kazakhstan to Eastern Persia 3 armour moved from Caucasus to Turkmenistan 4 armour moved from Volgograd to Turkmenistan 3 armour moved from Ukraine to Caucasus 3 armour moved from Bryansk to Caucasus 1 bomber moved from Western Germany to Russia Combat - Germans Battle in 33 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Germans attack with 7 armour Americans defend with 2 armour and 1 infantry Germans roll dice for 7 armour in Siberia, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 2 armour and 1 infantry in Siberia, round 2 : 1/3 hits, 1.33 expected hits 1 armour owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Siberia Germans roll dice for 6 armour in Siberia, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Siberia Germans win, taking Siberia from Americans with 6 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Americans: 2 armour and 1 infantry Non Combat Move - Germans 1 bomber moved from 19 Sea Zone to Japan 1 bomber moved from 33 Sea Zone to Caroline Islands Place Units - Germans 3 fighters placed in Western Germany 3 armour placed in Volgograd 3 armour placed in Ukraine 1 cruiser, 1 destroyer and 1 transport placed in 93 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -1.50 Americans : -0.83 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 2 carriers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 3 Sea Zone to 1 Sea Zone 2 destroyers moved from 3 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Philippines Battle in 20 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 carrier, 1 fighter and 1 tactical_bomber; ANZAC defend with 3 cruisers, 2 destroyers and 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits ANZAC roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits 1 tactical_bomber owned by the British, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 20 Sea Zone Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 3 cruisers, 1 fighter and 1 transport in 20 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 cruisers owned by the ANZAC lost in 20 Sea Zone Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 fighter owned by the British lost in 20 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking Philippines from Americans, taking 20 Sea Zone from UK_Pacific with 2 destroyers and 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for ANZAC: 3 cruisers, 2 destroyers and 1 transport Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 1 fighter could not land in 20 Sea Zone and was removed Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 1.83 -
TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ItaliansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ItaliansCombat Hit Differential Summary :
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Hit the wrong button so I had to manual post at the start of Italy turn. Your up.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 35 PUs; Italians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 3 armour moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 1 battleship moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 bomber moved from Gibraltar to Southern Italy 1 bomber moved from Gibraltar to Southern Italy 3 transports moved from 92 Sea Zone to 95 Sea Zone Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Southern Italy Place Units - Italians 3 armour placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Italians collect 27 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Philippines 2 fighters moved from West India to Ethiopia 2 infantry moved from Northern Territory to Queensland 1 bomber moved from New South Wales to Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 armour placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 ANZAC collect 15 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Philippines 2 fighters moved from West India to Ethiopia 2 infantry moved from Northern Territory to Queensland 1 bomber moved from New South Wales to Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 armour placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 ANZAC collect 15 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Siberia to Soviet Far East Germans take Soviet Far East from Russians 2 armour moved from Yakut S.S.R. to Amur Germans take Ulaanbaatar from Russians 5 armour moved from Siberia to Amur 1 bomber moved from Yakut S.S.R. to Japan 1 bomber moved from Caroline Islands to Japan 1 armour moved from Volgograd to Novosibirsk 1 armour moved from Yenisey to Timguska 1 armour moved from Volgograd to Kazakhstan 11 armour moved from Eastern Persia to West India 7 armour moved from Turkmenistan to West India 6 armour moved from Caucasus to Persia 3 armour moved from Ukraine to Caucasus 1 armour moved from Volgograd to Northwest Persia 1 bomber moved from Russia to Amur 2 infantry moved from Southern France to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Southern Italy to Persia Combat - Germans Battle in Morocco Battle in West India Germans attack with 18 armour British defend with 4 infantry Germans roll dice for 18 armour in West India, round 2 : 11/18 hits, 9.00 expected hits UK_Pacific roll dice for 4 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits 2 armour owned by the Germans and 4 infantry owned by the British lost in West India Germans win, taking Morocco from Americans, taking West India from UK_Pacific with 16 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour Casualties for British: 4 infantry Non Combat Move - Germans Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 1 cruiser, 1 destroyer and 3 transports placed in 112 Sea Zone 3 artilleries and 2 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 74 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 2.00 UK_Pacific : 0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Combat Move - Russians Non Combat Move - Russians 2 aaGuns moved from Burma to India Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone Non Combat Move - Japanese Place Units - Japanese 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Alaska to Aleutian Islands 1 cruiser moved from 1 Sea Zone to 8 Sea Zone 1 cruiser moved from 1 Sea Zone to 8 Sea Zone 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Alaska to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Alaska to Manchuria 1 bomber moved from Alaska to Manchuria Combat - Americans Battle in 7 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Aleutian Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 2 cruisers in Aleutian Islands, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Aleutian Islands to Alaska 1 bomber moved from 7 Sea Zone to Manchuria 2 mech_infantrys moved from Southeast Mexico to Eastern United States Place Units - Americans 1 cruiser placed in 101 Sea Zone 1 cruiser and 1 transport placed in 1 Sea Zone 1 destroyer placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 infantry placed in Eastern United States Americans undo move 4. 1 bomber placed in Alaska 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kiangsu to Kiangsi Place Units - Chinese 2 infantry placed in Kiangsi 2 artilleries and 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 armour and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 9 infantry moved from Anhwe to Jehol 1 armour moved from Kansu to Yenisey UK_Pacific take Yenisey from Germans 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 destroyers moved from 35 Sea Zone to 19 Sea Zone UK_Pacific take 20 Sea Zone from Japanese UK_Pacific take 19 Sea Zone from Japanese Combat - British Battle in Iwo Jima British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima British win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in Egypt Turn Complete - British British collect 29 PUs; end with 31 PUs Place Units - UK_Pacific 5 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Some Units in India change ownership: 5 armour and 1 infantryCombat Hit Differential Summary :
British : 0.33 Americans : -0.33 Japanese : -1.17 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Iraq to Trans-Jordan 2 armour and 1 mech_infantry moved from Persia to Trans-Jordan Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy 3 armour placed in Iraq 1 artillery and 1 infantry placed in Persia Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Ethiopia to Egypt 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to Korea 3 fighters moved from Philippines to Burma 2 infantry moved from New South Wales to Queensland Combat - ANZAC Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Strategic bombing raid in Korea AA fire in Korea : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Korea causes 0 damage total. Non Combat Move - ANZAC 1 bomber moved from Persia to Egypt Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Persia : : -0.17 AA fire in Korea : : 0.83 AA fire in Iraq : : 0.83 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 6 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to United Kingdom 3 artilleries moved from 110 Sea Zone to United Kingdom 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 armour moved from Timguska to Yenisey 1 armour moved from Novosibirsk to Yenisey 1 bomber moved from Amur to 17 Sea Zone 3 bombers moved from Japan to 19 Sea Zone 6 armour moved from Persia to West India 1 tactical_bomber moved from Persia to West India 1 armour moved from Northwest Persia to Eastern Persia 3 armour moved from Caucasus to Turkmenistan 1 armour moved from Kazakhstan to Eastern Persia 3 armour moved from Volgograd to Kazakhstan 3 armour moved from Ukraine to Caucasus Combat - Germans Battle in 17 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 17 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 19 Sea Zone Germans attack with 3 bombers British defend with 1 armour, 2 destroyers, 1 infantry and 1 transport Germans roll dice for 3 bombers in 19 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the British and 1 bomber owned by the Germans lost in 19 Sea Zone 1 transport owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in 19 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 bomber Casualties for British: 1 armour, 2 destroyers, 1 infantry and 1 transport Battle in Yenisey Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour in Yenisey, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Yenisey Germans win, taking Yenisey from UK_Pacific with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Battle in United Kingdom Germans attack with 4 artilleries and 4 infantry British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry Germans roll dice for 2 cruisers in United Kingdom, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 4 artilleries and 4 infantry in United Kingdom, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 5 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/12 hits, 4.00 expected hits 3 aaGuns owned by the British and 1 infantry owned by the Germans lost in United Kingdom Germans roll dice for 4 artilleries and 3 infantry in United Kingdom, round 3 : 3/7 hits, 2.33 expected hits British roll dice for 2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/12 hits, 4.00 expected hits 2 aaGuns owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 3 artilleries in United Kingdom, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 2 artilleries, 8 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/11 hits, 3.67 expected hits 3 artilleries owned by the Germans lost in United Kingdom British win with 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 4 artilleries and 4 infantry Casualties for British: 5 aaGuns and 1 infantry Non Combat Move - Germans 3 fighters moved from Western Germany to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 2 bombers moved from 19 Sea Zone to Japan 1 bomber moved from 17 Sea Zone to Japan Place Units - Germans 1 factory_minor placed in West India 1 airfield placed in Normandy Bordeaux 3 armour placed in Volgograd 3 armour placed in Ukraine 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -1.00 British : -3.33 UK_Pacific : 0.00
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