Darrell vs George Game 8
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 3 armour moved from French Indo China to Kwangsi 4 bombers moved from French Indo China to Kwangsi 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 bomber moved from New South Wales to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Kwangsi ANZAC attack with 3 armour, 1 artillery, 4 bombers and 1 infantry Japanese defend with 3 armour, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 3 armour, 1 artillery, 4 bombers and 1 infantry in Kwangsi, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangsi ANZAC roll dice for 2 armour and 4 bombers in Kwangsi, round 3 : 3/6 hits, 3.67 expected hits Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 armour, 1 artillery and 1 infantry Casualties for Japanese: 3 armour, 1 artillery and 1 infantry Non Combat Move - ANZAC 4 bombers moved from Kwangsi to Philippines Place Units - ANZAC 3 armour placed in French Indo China 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 fighter moved from United Kingdom to Finland Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.50 Japanese : 0.83 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Volgograd to Novosibirsk 2 bombers moved from Ukraine to Novosibirsk 2 armour moved from Baltic States to Belarus 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel Combat - Germans Battle in Novosibirsk Germans attack with 3 armour and 2 bombers Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 armour and 2 bombers in Novosibirsk, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 1 infantry Battle in Archangel Germans attack with 2 armour Russians defend with 1 artillery Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Karelia 1 armour moved from Novgorod to Vyborg 2 tactical_bombers moved from Western Germany to Novgorod 2 fighters moved from Western Germany to Novgorod 2 bombers moved from Novosibirsk to Volgograd 2 infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux 1 infantry moved from Western Germany to Denmark 1 armour moved from Western Germany to Poland 2 aaGuns moved from Germany to Poland Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 2 armour and 1 artillery placed in Novgorod 1 destroyer placed in 93 Sea Zone 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -2.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 21 PUs; Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 3 artilleries and 4 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara Combat - Russians Battle in Belarus Russians attack with 3 artilleries and 4 infantry Germans defend with 2 armour Russians roll dice for 3 artilleries and 4 infantry in Belarus, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,1,5,5,2,2,3,5,4,4,5,1,3,1 Russians collect 20 PUs (3 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.83 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 armour and 2 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Kiangsu to Kwangsi 1 armour moved from Yunnan to French Indo China 1 armour moved from Shan State to Siam Japanese take Siam from ANZAC 1 armour moved from Siam to French Indo China 2 armour moved from Shan State to French Indo China 1 armour moved from Malaya to French Indo China 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 2 bombers moved from Kiangsu to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 5 armour and 2 bombers British defend with 1 infantry; ANZAC defend with 3 armour and 1 factory_minor; Americans defend with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese roll dice for 5 armour and 2 bombers in French Indo China, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 6/8 hits, 4.00 expected hits 1 armour owned by the ANZAC, 1 bomber owned by the Japanese, 5 armour owned by the Japanese, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in French Indo China retreated to French Indo China ANZAC win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29 Casualties for Japanese: 5 armour and 1 bomber Casualties for ANZAC: 1 armour Casualties for Americans: 1 mech_infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 3 armour ANZAC defend with 1 armour; Chinese defend with 1 harbour Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 armour Battle in 5 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 4 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport Japanese roll dice for 3 fighters and 2 tactical_bombers in 4 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 4 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese roll dice for 1 fighter and 2 tactical_bombers in 4 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 fighters and 2 tactical_bombers Casualties for Americans: 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport Non Combat Move - Japanese 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from French Indo China to India 2 armour moved from India to Yunnan 1 artillery moved from India to Burma Place Units - Japanese 2 fighters placed in 6 Sea Zone 3 armour placed in India 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,5,6,3 Japanese collect 54 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
ANZAC : 2.00 Americans : 1.67 Chinese : 0.50 Japanese : -2.50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour moved from Finland to Karelia 1 armour moved from Finland to Vyborg 1 armour moved from Norway to Karelia 1 armour moved from Norway to Vyborg 1 armour moved from Norway to Karelia 1 bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 bomber moved from Norway to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 armour, 3 destroyers, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 artillery moved from Libya to Tunisia 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Norway to Karelia 1 fighter moved from Norway to Vyborg Combat - Americans Battle in Kwangsi Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 armour and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 armour in Kwangsi, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Kwangsi Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Karelia Americans attack with 3 armour and 1 fighter Germans defend with 1 armour Americans roll dice for 3 armour and 1 fighter in Karelia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Novosibirsk Americans attack with 1 bomber and 2 fighters Germans defend with 3 armour Americans roll dice for 1 bomber and 2 fighters in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 3 armour in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Novosibirsk Americans roll dice for 1 bomber in Novosibirsk, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Novosibirsk Germans win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 2 fighters Casualties for Germans: 3 armour Battle in 92 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 battleship and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Italians: 1 battleship and 1 transport Battle in Tunisia Americans attack with 2 artilleries and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 2 artilleries in Tunisia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Vyborg Americans attack with 2 armour and 1 fighter Germans defend with 1 armour Americans roll dice for 2 armour and 1 fighter in Vyborg, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 1 fighter moved from Karelia to Belarus 1 fighter moved from Vyborg to Belarus 2 armour moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 2 submarines moved from 5 Sea Zone to 19 Sea Zone 1 destroyer moved from 7 Sea Zone to 3 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 3 armour placed in Norway 2 destroyers and 1 transport placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Norway to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Russia to Belarus Combat - British Battle in Holland Belgium British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Anglo Egyptian Sudan British attack with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry Italians defend with 3 armour British roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 2 armour and 1 bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Italians: 3 armour Non Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to Norway Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 British collect 31 PUs (1 lost to blockades); end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.33 Italians : 1.33 British : 1.33 Americans : 2.33 Japanese : 0.50 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 armour moved from Caucasus to Rostov 1 artillery moved from Tobruk to Libya Italians take Libya from Americans 1 armour moved from Tobruk to Egypt 1 artillery moved from Tobruk to Alexandria 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 artillery moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 1 armour moved from Northern Italy to Holland Belgium Combat - Italians Battle in 81 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 1 armour, 1 artillery and 4 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the British lost in Holland Belgium Italians roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/6 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Battle in Rostov Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 armour moved from Iraq to Caucasus Place Units - Italians 1 submarine placed in 80 Sea Zone 2 armour placed in Iraq 1 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -1.67 Russians : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 6 PUs; Combat Move - ANZAC 1 armour moved from French Indo China to Shan State ANZAC take Shan State from Japanese 1 armour moved from Shan State to Malaya ANZAC take Malaya from Japanese 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 5 bombers moved from Philippines to Yunnan 1 bomber moved from New South Wales to Philippines Combat - ANZAC Battle in Kwangtung Battle in Yunnan ANZAC attack with 5 bombers Japanese defend with 2 armour ANZAC roll dice for 5 bombers in Yunnan, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the ANZAC and 2 armour owned by the Japanese lost in Yunnan ANZAC win, taking Kwangtung from Japanese with 3 bombers remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 bombers Casualties for Japanese: 2 armour Non Combat Move - ANZAC 3 bombers moved from Yunnan to French Indo China Place Units - ANZAC 3 armour placed in French Indo China Turn Complete - ANZAC ANZAC collect 23 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Combat Move - French 1 fighter moved from Finland to Russia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 1.00 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Archangel to Vologda 3 armour moved from Novgorod to Vologda 6 armour moved from Ukraine to Tambov 3 armour moved from Volgograd to Tambov 2 bombers moved from Volgograd to Russia 2 fighters moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.33 expected hits AA fire in Russia : 0/1 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia rolls: 6,6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6 Battle in Tambov Germans attack with 9 armour Russians defend with 1 infantry Germans roll dice for 9 armour in Tambov, round 2 : 7/9 hits, 4.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 9 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 5 armour Russians defend with 1 infantry Germans roll dice for 5 armour in Vologda, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Volgograd 2 tactical_bombers moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd 1 armour moved from Poland to Western Ukraine 1 artillery moved from Novgorod to Baltic States Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Romania 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 2.00 Russians : -0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 2 infantry moved from Belarus to Novgorod 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Bryansk to Russia Combat - Russians Battle in Novgorod Russians attack with 3 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 artilleries and 1 infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,3,3,1,3,3,2,2,4,4 Russians collect 18 PUs (3 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -1.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 20 Sea Zone 3 armour moved from Kiangsu to Kwangtung 1 artillery moved from Burma to Shan State Japanese take Shan State from ANZAC 1 armour moved from India to Yunnan 2 armour moved from India to Burma 1 armour moved from Yenisey to Novosibirsk Japanese take Timguska from Russians 1 bomber moved from India to Novosibirsk Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 3 armour ANZAC defend with 1 armour and 1 harbour Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 armour Battle in Novosibirsk Japanese attack with 1 armour and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Novosibirsk to Volgograd 1 fighter moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 fighter placed in 6 Sea Zone 1 submarine placed in 6 Sea Zone 1 factory_minor placed in West India 3 armour placed in India 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,3,2,1,3,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,6,3 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Russians : -0.33 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 8 armour, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Karelia to Archangel Russians take Archangel from Germans 1 armour moved from Vyborg to Archangel 1 armour moved from Norway to 126 Sea Zone 1 armour moved from Norway to 126 Sea Zone 2 armour, 1 destroyer and 2 transports moved from 126 Sea Zone to 127 Sea Zone 2 armour moved from 127 Sea Zone to Archangel 1 armour moved from Norway to Karelia 1 artillery moved from Tunisia to Libya 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 2 armour moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 armour, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 2 armour moved from 96 Sea Zone to Libya 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 artillery moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from Belarus to Russia Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Kwangsi Battle in 93 Sea Zone Americans attack with 2 destroyers Germans defend with 1 destroyer Americans roll dice for 2 destroyers in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 19 Sea Zone from Japanese, taking Kwangsi from Japanese, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Libya Americans attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 artillery Americans roll dice for 2 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 3 Sea Zone to Soviet Far East Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 4 fighters moved from Finland to Vologda 1 fighter moved from Belarus to Vologda 1 bomber moved from Norway to Vologda 2 armour moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from French Equatorial Africa to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Vologda British attack with 1 bomber and 5 fighters Germans defend with 5 armour British roll dice for 1 bomber and 5 fighters in Vologda, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 5 armour in Vologda, round 2 : 4/5 hits, 2.50 expected hits 3 armour owned by the Germans and 4 fighters owned by the British lost in Vologda British roll dice for 1 bomber and 1 fighter in Vologda, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Vologda British roll dice for 1 bomber in Vologda, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda British win with 1 bomber remaining. Battle score for attacker is -20 Casualties for British: 5 fighters Casualties for Germans: 5 armour Battle in Holland Belgium British attack with 2 fighters and 6 infantry Italians defend with 1 armour, 1 artillery and 4 infantry British roll dice for 2 fighters and 6 infantry in Holland Belgium, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 4 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Italians lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 2 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters in Holland Belgium, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 6 infantry Casualties for Italians: 1 armour, 1 artillery and 4 infantry Battle in Egypt British attack with 2 armour and 1 bomber Italians defend with 1 armour and 1 harbour British roll dice for 2 armour and 1 bomber in Egypt, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British win with 1 bomber remaining. Battle score for attacker is -6 Casualties for British: 2 armour Casualties for Italians: 1 armour Non Combat Move - British 1 bomber moved from Egypt to Belgian Congo 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Vologda to Russia Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.00 Italians : 1.67 British : -1.50 Americans : -1.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians 1 armour moved from Rostov to Russia 1 armour moved from Bryansk to Russia 1 armour moved from Rostov to Russia 3 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 3 armour moved from Kazakhstan to Samara Italians take Samara from Russians 1 submarine moved from 81 Sea Zone to 72 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone Combat - Italians Battle in Russia Italians attack with 3 armour British defend with 1 bomber; French defend with 1 fighter; Americans defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 8 infantry Italians roll dice for 3 armour in Russia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 aaGuns, 4 artilleries, 1 bomber, 3 fighters and 8 infantry in Russia, round 2 : 10/16 hits, 6.17 expected hits 1 aaGun owned by the Russians and 3 armour owned by the Italians lost in Russia Russians win with 1 aaGun, 4 artilleries, 1 bomber, 3 fighters and 8 infantry remaining. Battle score for attacker is -13 Casualties for Italians: 3 armour Casualties for Russians: 1 aaGun Non Combat Move - Italians 2 armour moved from Iraq to Egypt 1 artillery moved from Alexandria to Egypt 1 artillery moved from Persia to Iraq Place Units - Italians 3 armour placed in Iraq 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 3.83 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 3 bombers moved from French Indo China to Kwangtung 2 armour moved from French Indo China to Kwangtung 1 armour moved from French Indo China to Siam ANZAC take Siam from Japanese 1 armour moved from Siam to Shan State 1 armour moved from Malaya to Shan State 1 bomber moved from Philippines to Kwangtung Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 armour and 4 bombers Japanese defend with 2 armour and 1 harbour ANZAC roll dice for 2 armour and 4 bombers in Kwangtung, round 2 : 5/6 hits, 3.67 expected hits Japanese roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Casualties for Japanese: 2 armour Battle in Shan State ANZAC attack with 2 armour Japanese defend with 1 artillery ANZAC roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 4 bombers moved from Kwangtung to Philippines Place Units - ANZAC 3 armour placed in French Indo China 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 24 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 10 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Western Ukraine to Smolensk Germans take Smolensk from Russians 1 armour moved from Volgograd to Vologda 3 armour moved from Ukraine to Russia 9 armour moved from Tambov to Russia 2 armour moved from Volgograd to Russia 2 tactical_bombers moved from Volgograd to Russia 2 fighters moved from Volgograd to Russia 2 bombers moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 14 armour, 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 bomber; French defend with 1 fighter; Americans defend with 2 fighters; Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major and 8 infantry AA fire in Russia : 0/1 hits, 0.50 expected hits Germans roll dice for 14 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 2 : 7/20 hits, 10.67 expected hits Russians roll dice for 1 aaGun, 4 artilleries, 1 bomber, 3 fighters and 8 infantry in Russia, round 2 : 4/16 hits, 6.17 expected hits 5 infantry owned by the Russians, 4 armour owned by the Germans, 1 bomber owned by the British and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 10 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 : 11/16 hits, 8.67 expected hits Russians roll dice for 4 artilleries, 3 fighters and 3 infantry in Russia, round 3 : 4/10 hits, 4.33 expected hits 3 infantry owned by the Russians, 4 artilleries owned by the Russians, 4 armour owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the French lost in Russia Germans captures 18PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 8 armour Casualties for British: 1 bomber Casualties for Russians: 1 aaGun, 4 artilleries and 8 infantry Casualties for Americans: 2 fighters Casualties for French: 1 fighter Non Combat Move - Germans 2 fighters moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Ukraine 2 bombers moved from Russia to Romania Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 infantry placed in Romania 3 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Germans collect 48 PUs (3 lost to blockades); end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.33 Russians : -2.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians 3 artilleries moved from Novgorod to Baltic States 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Russians Battle in Baltic States Russians attack with 3 artilleries Germans defend with 1 artillery Russians roll dice for 3 artilleries in Baltic States, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Russians roll dice for 2 artilleries in Baltic States, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 2 artilleries Casualties for Germans: 1 artillery Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 1.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from India to Shan State 1 armour moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 1 bomber moved from Volgograd to Sikang 2 armour moved from Burma to Kwangsi 1 armour moved from Kiangsu to Kwangsi 2 armour moved from Kiangsu to Kwangtung 1 bomber moved from Sikang to Shan State Combat - Japanese Battle in Sikang Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 armour ANZAC defend with 1 armour and 1 harbour Japanese roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 2 armour remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Kwangsi Japanese attack with 3 armour Americans defend with 1 infantry; Chinese defend with 1 harbour and 2 infantry Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Americans: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 armour and 1 bomber ANZAC defend with 2 armour Japanese roll dice for 3 armour and 1 bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State Japanese win, taking Shan State from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for ANZAC: 2 armour Non Combat Move - Japanese 1 bomber moved from Shan State to Burma Place Units - Japanese 3 armour placed in Kiangsu 2 armour placed in India 1 infantry placed in India 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,2,6,5,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,4,5 Japanese collect 36 PUs (5 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Chinese : 0.33 Japanese : 0.83 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Archangel to Vologda 3 armour moved from Archangel to Smolensk 1 armour moved from Karelia to Archangel 2 transports moved from 127 Sea Zone to 126 Sea Zone 2 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 3 armour moved from Finland to Novgorod 1 armour moved from Norway to Karelia 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Americans take 98 Sea Zone from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 3 infantry moved from 96 Sea Zone to Tobruk 2 armour moved from Morocco to Tunisia 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 armour moved from Amur to Buryatia Americans take Buryatia from Japanese 1 armour moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 transport moved from 3 Sea Zone to 1 Sea Zone Combat - Americans Battle in Greece Battle in Trans-Jordan Battle in Kwangsi Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 harbour Americans roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi Americans win, taking Greece from Italians, taking Trans-Jordan from Italians, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Smolensk Americans attack with 3 armour Germans defend with 1 armour Americans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Americans win, taking Smolensk from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Americans attack with 3 armour Germans defend with 1 armour Americans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Vologda Americans win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 2 armour moved from 127 Sea Zone to Archangel 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 fighters placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Jehol 2 infantry placed in Kwangsi Chinese undo move 3. 1 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Holland Belgium Battle in Egypt British attack with 1 bomber and 3 mech_infantrys Italians defend with 2 armour, 1 artillery and 1 harbour British roll dice for 1 bomber and 3 mech_infantrys in Egypt, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 2 armour and 1 artillery in Egypt, round 2 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Italians lost in Egypt British roll dice for 1 bomber and 3 mech_infantrys in Egypt, round 3 : 2/4 hits, 1.17 expected hits Italians roll dice for 2 armour in Egypt, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Egypt British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 armour and 1 artillery Casualties for British: 2 mech_infantrys Non Combat Move - British 1 bomber moved from Egypt to Tobruk Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,3,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.00 British : 0.67 Italians : -0.33 Americans : 0.33 Japanese : -0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 armour, 1 artillery and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 3 armour moved from Samara to Vologda 2 infantry moved from Albania to Greece 1 artillery moved from Albania to Greece 1 fighter moved from Southern Italy to 98 Sea Zone 3 armour and 1 artillery moved from Iraq to Trans-Jordan Combat - Italians Battle in Greece Italians attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Trans-Jordan Italians attack with 3 armour and 1 artillery Americans defend with 1 armour Italians roll dice for 3 armour and 1 artillery in Trans-Jordan, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Italians roll dice for 3 armour in Trans-Jordan, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 artillery Casualties for Americans: 1 armour Battle in Vologda Italians attack with 3 armour Americans defend with 2 armour Italians roll dice for 3 armour in Vologda, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Vologda Italians roll dice for 2 armour in Vologda, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour in Vologda, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Vologda Italians win, taking Vologda from Americans with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Casualties for Americans: 2 armour Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Iraq 3 infantry moved from Northern Italy to Western Germany 3 artilleries moved from Northern Italy to Western Germany Place Units - Italians 3 armour placed in Iraq 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Italians collect 25 PUs (1 lost to blockades); end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -5.00 British : 1.00 Americans : -1.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 armour and 1 factory_minor; Remaining resources: 9 PUs; Combat Move - ANZAC 3 armour moved from French Indo China to Shan State 4 bombers moved from Philippines to Shan State 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Combat - ANZAC Battle in Shan State ANZAC attack with 3 armour and 4 bombers Japanese defend with 2 armour ANZAC roll dice for 3 armour and 4 bombers in Shan State, round 2 : 4/7 hits, 4.17 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 armour Casualties for Japanese: 2 armour Non Combat Move - ANZAC 4 bombers moved from Shan State to French Indo China Place Units - ANZAC 3 armour placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - ANZAC ANZAC collect 21 PUs; end with 30 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 12 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Romania to 99 Sea Zone 2 fighters moved from Ukraine to 99 Sea Zone 2 tactical_bombers moved from Ukraine to 99 Sea Zone 6 armour moved from Russia to Smolensk 3 armour moved from Ukraine to Bryansk 2 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 3 armour moved from Volgograd to Sikang Germans take Sikang from Chinese 4 artilleries moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 2 destroyers and 1 transport Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 destroyers and 1 transport Battle in Holland Belgium Germans attack with 4 artilleries and 6 infantry British defend with 3 artilleries and 3 infantry Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 1/10 hits, 3.00 expected hits British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 0/8 hits, 2.67 expected hits British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 4 : 3/8 hits, 2.67 expected hits British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 5 : 1/5 hits, 1.67 expected hits British roll dice for 2 artilleries in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 6 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 6 infantry Casualties for British: 3 artilleries and 3 infantry Battle in Smolensk Germans attack with 9 armour Americans defend with 3 armour Germans roll dice for 9 armour in Smolensk, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the Americans lost in Smolensk Germans win, taking Smolensk from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Americans: 3 armour Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Poland to Germany 2 bombers moved from 99 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -1.83 British : -0.33 Americans : 0.83
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