Darrell vs George Game 8
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 2 infantry moved from Belarus to Novgorod 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Bryansk to Russia Combat - Russians Battle in Novgorod Russians attack with 3 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 artilleries and 1 infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,3,3,1,3,3,2,2,4,4 Russians collect 18 PUs (3 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -1.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 20 Sea Zone 3 armour moved from Kiangsu to Kwangtung 1 artillery moved from Burma to Shan State Japanese take Shan State from ANZAC 1 armour moved from India to Yunnan 2 armour moved from India to Burma 1 armour moved from Yenisey to Novosibirsk Japanese take Timguska from Russians 1 bomber moved from India to Novosibirsk Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 3 armour ANZAC defend with 1 armour and 1 harbour Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 armour Battle in Novosibirsk Japanese attack with 1 armour and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Novosibirsk to Volgograd 1 fighter moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 fighter placed in 6 Sea Zone 1 submarine placed in 6 Sea Zone 1 factory_minor placed in West India 3 armour placed in India 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,3,2,1,3,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,6,3 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Russians : -0.33 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 8 armour, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Karelia to Archangel Russians take Archangel from Germans 1 armour moved from Vyborg to Archangel 1 armour moved from Norway to 126 Sea Zone 1 armour moved from Norway to 126 Sea Zone 2 armour, 1 destroyer and 2 transports moved from 126 Sea Zone to 127 Sea Zone 2 armour moved from 127 Sea Zone to Archangel 1 armour moved from Norway to Karelia 1 artillery moved from Tunisia to Libya 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 2 armour moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 armour, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 2 armour moved from 96 Sea Zone to Libya 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 artillery moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from Belarus to Russia Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Kwangsi Battle in 93 Sea Zone Americans attack with 2 destroyers Germans defend with 1 destroyer Americans roll dice for 2 destroyers in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 19 Sea Zone from Japanese, taking Kwangsi from Japanese, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Libya Americans attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 artillery Americans roll dice for 2 armour, 1 artillery and 2 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 3 Sea Zone to Soviet Far East Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 4 fighters moved from Finland to Vologda 1 fighter moved from Belarus to Vologda 1 bomber moved from Norway to Vologda 2 armour moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from French Equatorial Africa to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Vologda British attack with 1 bomber and 5 fighters Germans defend with 5 armour British roll dice for 1 bomber and 5 fighters in Vologda, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 5 armour in Vologda, round 2 : 4/5 hits, 2.50 expected hits 3 armour owned by the Germans and 4 fighters owned by the British lost in Vologda British roll dice for 1 bomber and 1 fighter in Vologda, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Vologda British roll dice for 1 bomber in Vologda, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda British win with 1 bomber remaining. Battle score for attacker is -20 Casualties for British: 5 fighters Casualties for Germans: 5 armour Battle in Holland Belgium British attack with 2 fighters and 6 infantry Italians defend with 1 armour, 1 artillery and 4 infantry British roll dice for 2 fighters and 6 infantry in Holland Belgium, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 4 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Italians lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 2 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters in Holland Belgium, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 6 infantry Casualties for Italians: 1 armour, 1 artillery and 4 infantry Battle in Egypt British attack with 2 armour and 1 bomber Italians defend with 1 armour and 1 harbour British roll dice for 2 armour and 1 bomber in Egypt, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British win with 1 bomber remaining. Battle score for attacker is -6 Casualties for British: 2 armour Casualties for Italians: 1 armour Non Combat Move - British 1 bomber moved from Egypt to Belgian Congo 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Vologda to Russia Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.00 Italians : 1.67 British : -1.50 Americans : -1.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians 1 armour moved from Rostov to Russia 1 armour moved from Bryansk to Russia 1 armour moved from Rostov to Russia 3 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 3 armour moved from Kazakhstan to Samara Italians take Samara from Russians 1 submarine moved from 81 Sea Zone to 72 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone Combat - Italians Battle in Russia Italians attack with 3 armour British defend with 1 bomber; French defend with 1 fighter; Americans defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 8 infantry Italians roll dice for 3 armour in Russia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 aaGuns, 4 artilleries, 1 bomber, 3 fighters and 8 infantry in Russia, round 2 : 10/16 hits, 6.17 expected hits 1 aaGun owned by the Russians and 3 armour owned by the Italians lost in Russia Russians win with 1 aaGun, 4 artilleries, 1 bomber, 3 fighters and 8 infantry remaining. Battle score for attacker is -13 Casualties for Italians: 3 armour Casualties for Russians: 1 aaGun Non Combat Move - Italians 2 armour moved from Iraq to Egypt 1 artillery moved from Alexandria to Egypt 1 artillery moved from Persia to Iraq Place Units - Italians 3 armour placed in Iraq 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 3.83 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 3 bombers moved from French Indo China to Kwangtung 2 armour moved from French Indo China to Kwangtung 1 armour moved from French Indo China to Siam ANZAC take Siam from Japanese 1 armour moved from Siam to Shan State 1 armour moved from Malaya to Shan State 1 bomber moved from Philippines to Kwangtung Combat - ANZAC Battle in Kwangtung ANZAC attack with 2 armour and 4 bombers Japanese defend with 2 armour and 1 harbour ANZAC roll dice for 2 armour and 4 bombers in Kwangtung, round 2 : 5/6 hits, 3.67 expected hits Japanese roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Casualties for Japanese: 2 armour Battle in Shan State ANZAC attack with 2 armour Japanese defend with 1 artillery ANZAC roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 4 bombers moved from Kwangtung to Philippines Place Units - ANZAC 3 armour placed in French Indo China 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 24 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 10 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Western Ukraine to Smolensk Germans take Smolensk from Russians 1 armour moved from Volgograd to Vologda 3 armour moved from Ukraine to Russia 9 armour moved from Tambov to Russia 2 armour moved from Volgograd to Russia 2 tactical_bombers moved from Volgograd to Russia 2 fighters moved from Volgograd to Russia 2 bombers moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 14 armour, 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 bomber; French defend with 1 fighter; Americans defend with 2 fighters; Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major and 8 infantry AA fire in Russia : 0/1 hits, 0.50 expected hits Germans roll dice for 14 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 2 : 7/20 hits, 10.67 expected hits Russians roll dice for 1 aaGun, 4 artilleries, 1 bomber, 3 fighters and 8 infantry in Russia, round 2 : 4/16 hits, 6.17 expected hits 5 infantry owned by the Russians, 4 armour owned by the Germans, 1 bomber owned by the British and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 10 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 : 11/16 hits, 8.67 expected hits Russians roll dice for 4 artilleries, 3 fighters and 3 infantry in Russia, round 3 : 4/10 hits, 4.33 expected hits 3 infantry owned by the Russians, 4 artilleries owned by the Russians, 4 armour owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the French lost in Russia Germans captures 18PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 8 armour Casualties for British: 1 bomber Casualties for Russians: 1 aaGun, 4 artilleries and 8 infantry Casualties for Americans: 2 fighters Casualties for French: 1 fighter Non Combat Move - Germans 2 fighters moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Ukraine 2 bombers moved from Russia to Romania Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 infantry placed in Romania 3 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Germans collect 48 PUs (3 lost to blockades); end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.33 Russians : -2.50 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians 3 artilleries moved from Novgorod to Baltic States 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Russians Battle in Baltic States Russians attack with 3 artilleries Germans defend with 1 artillery Russians roll dice for 3 artilleries in Baltic States, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Russians roll dice for 2 artilleries in Baltic States, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 2 artilleries Casualties for Germans: 1 artillery Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 1.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from India to Shan State 1 armour moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 1 bomber moved from Volgograd to Sikang 2 armour moved from Burma to Kwangsi 1 armour moved from Kiangsu to Kwangsi 2 armour moved from Kiangsu to Kwangtung 1 bomber moved from Sikang to Shan State Combat - Japanese Battle in Sikang Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 armour ANZAC defend with 1 armour and 1 harbour Japanese roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 2 armour remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Kwangsi Japanese attack with 3 armour Americans defend with 1 infantry; Chinese defend with 1 harbour and 2 infantry Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Americans: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 armour and 1 bomber ANZAC defend with 2 armour Japanese roll dice for 3 armour and 1 bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State Japanese win, taking Shan State from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for ANZAC: 2 armour Non Combat Move - Japanese 1 bomber moved from Shan State to Burma Place Units - Japanese 3 armour placed in Kiangsu 2 armour placed in India 1 infantry placed in India 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,2,6,5,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,4,5 Japanese collect 36 PUs (5 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Chinese : 0.33 Japanese : 0.83 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Archangel to Vologda 3 armour moved from Archangel to Smolensk 1 armour moved from Karelia to Archangel 2 transports moved from 127 Sea Zone to 126 Sea Zone 2 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 3 armour moved from Finland to Novgorod 1 armour moved from Norway to Karelia 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Americans take 98 Sea Zone from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 3 infantry moved from 96 Sea Zone to Tobruk 2 armour moved from Morocco to Tunisia 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 armour moved from Amur to Buryatia Americans take Buryatia from Japanese 1 armour moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 transport moved from 3 Sea Zone to 1 Sea Zone Combat - Americans Battle in Greece Battle in Trans-Jordan Battle in Kwangsi Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 harbour Americans roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi Americans win, taking Greece from Italians, taking Trans-Jordan from Italians, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Smolensk Americans attack with 3 armour Germans defend with 1 armour Americans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Americans win, taking Smolensk from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Americans attack with 3 armour Germans defend with 1 armour Americans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Vologda Americans win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 2 armour moved from 127 Sea Zone to Archangel 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 fighters placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Jehol 2 infantry placed in Kwangsi Chinese undo move 3. 1 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Holland Belgium Battle in Egypt British attack with 1 bomber and 3 mech_infantrys Italians defend with 2 armour, 1 artillery and 1 harbour British roll dice for 1 bomber and 3 mech_infantrys in Egypt, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 2 armour and 1 artillery in Egypt, round 2 : 0/3 hits, 1.33 expected hits 1 artillery owned by the Italians lost in Egypt British roll dice for 1 bomber and 3 mech_infantrys in Egypt, round 3 : 2/4 hits, 1.17 expected hits Italians roll dice for 2 armour in Egypt, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Egypt British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 armour and 1 artillery Casualties for British: 2 mech_infantrys Non Combat Move - British 1 bomber moved from Egypt to Tobruk Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2,3,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.00 British : 0.67 Italians : -0.33 Americans : 0.33 Japanese : -0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 armour, 1 artillery and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 3 armour moved from Samara to Vologda 2 infantry moved from Albania to Greece 1 artillery moved from Albania to Greece 1 fighter moved from Southern Italy to 98 Sea Zone 3 armour and 1 artillery moved from Iraq to Trans-Jordan Combat - Italians Battle in Greece Italians attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Trans-Jordan Italians attack with 3 armour and 1 artillery Americans defend with 1 armour Italians roll dice for 3 armour and 1 artillery in Trans-Jordan, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Italians roll dice for 3 armour in Trans-Jordan, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 artillery Casualties for Americans: 1 armour Battle in Vologda Italians attack with 3 armour Americans defend with 2 armour Italians roll dice for 3 armour in Vologda, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Vologda Italians roll dice for 2 armour in Vologda, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour in Vologda, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Vologda Italians win, taking Vologda from Americans with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Casualties for Americans: 2 armour Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Iraq 3 infantry moved from Northern Italy to Western Germany 3 artilleries moved from Northern Italy to Western Germany Place Units - Italians 3 armour placed in Iraq 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Italians collect 25 PUs (1 lost to blockades); end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -5.00 British : 1.00 Americans : -1.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 armour and 1 factory_minor; Remaining resources: 9 PUs; Combat Move - ANZAC 3 armour moved from French Indo China to Shan State 4 bombers moved from Philippines to Shan State 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Combat - ANZAC Battle in Shan State ANZAC attack with 3 armour and 4 bombers Japanese defend with 2 armour ANZAC roll dice for 3 armour and 4 bombers in Shan State, round 2 : 4/7 hits, 4.17 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 armour Casualties for Japanese: 2 armour Non Combat Move - ANZAC 4 bombers moved from Shan State to French Indo China Place Units - ANZAC 3 armour placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - ANZAC ANZAC collect 21 PUs; end with 30 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 12 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Romania to 99 Sea Zone 2 fighters moved from Ukraine to 99 Sea Zone 2 tactical_bombers moved from Ukraine to 99 Sea Zone 6 armour moved from Russia to Smolensk 3 armour moved from Ukraine to Bryansk 2 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 3 armour moved from Volgograd to Sikang Germans take Sikang from Chinese 4 artilleries moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 2 destroyers and 1 transport Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 destroyers and 1 transport Battle in Holland Belgium Germans attack with 4 artilleries and 6 infantry British defend with 3 artilleries and 3 infantry Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 1/10 hits, 3.00 expected hits British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 0/8 hits, 2.67 expected hits British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 4 : 3/8 hits, 2.67 expected hits British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 5 : 1/5 hits, 1.67 expected hits British roll dice for 2 artilleries in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Holland Belgium Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 6 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 6 infantry Casualties for British: 3 artilleries and 3 infantry Battle in Smolensk Germans attack with 9 armour Americans defend with 3 armour Germans roll dice for 9 armour in Smolensk, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the Americans lost in Smolensk Germans win, taking Smolensk from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Americans: 3 armour Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Poland to Germany 2 bombers moved from 99 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -1.83 British : -0.33 Americans : 0.83 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese 1 artillery moved from Baltic States to Poland Russians take Poland from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 2 armour moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kiangsi 2 armour moved from India to Shan State 1 bomber moved from Burma to Shan State Combat - Japanese Battle in Kiangsi Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 2 armour Americans defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 2 armour and 1 bomber ANZAC defend with 1 armour Japanese roll dice for 2 armour and 1 bomber in Shan State, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to India 1 infantry moved from India to Burma Place Units - Japanese 1 fighter placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 2 armour and 1 artillery placed in Kiangsu 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,2,1,1,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6 Japanese collect 34 PUs (4 lost to blockades); end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Americans : 0.83 Chinese : 0.33 Japanese : -2.00 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 8 armour, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Archangel to Vologda 3 armour moved from Novgorod to Vologda 1 armour moved from Karelia to Archangel 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 transport moved from 127 Sea Zone to 126 Sea Zone 2 armour moved from Norway to 126 Sea Zone 2 armour and 2 transports moved from 126 Sea Zone to 127 Sea Zone 1 armour moved from Norway to Karelia 1 armour moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour moved from Yenisey to Timguska Americans take Timguska from Japanese 1 artillery moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Amur to Manchuria 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 3 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 4 destroyers moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Morocco 2 armour moved from Tunisia to Tobruk Combat - Americans Battle in 19 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Vologda Americans attack with 6 armour Italians defend with 2 armour Americans roll dice for 6 armour in Vologda, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Vologda Americans win, taking Vologda from Italians with 6 armour remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Greece Americans attack with 1 artillery and 3 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 3 infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Americans roll dice for 1 artillery and 2 infantry in Greece, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Greece, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Greece Americans win, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 4 infantry moved from 91 Sea Zone to Morocco 3 armour moved from Finland to Karelia 2 armour moved from 127 Sea Zone to Archangel 1 battleship, 3 cruisers, 4 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 16 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - Americans 3 armour placed in Norway 3 armour placed in Finland 2 armour and 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 4 infantry placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Shantung Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Kweichow 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 3 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Holland Belgium British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 4 artilleries British roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits Germans roll dice for 4 artilleries in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 4 artilleries owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 4 artilleries Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Tobruk to Gibraltar Place Units - British 2 artilleries, 1 fighter and 4 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4,5,4 British collect 32 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 British : 2.00 Americans : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 4 armour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Trans-Jordan to Egypt 3 armour moved from Iraq to Egypt 3 infantry moved from Western Germany to Holland Belgium 3 artilleries moved from Western Germany to Holland Belgium 1 fighter moved from Iraq to Southern Italy Combat - Italians Battle in Holland Belgium Italians attack with 3 artilleries and 3 infantry British defend with 3 artilleries and 1 infantry Italians roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 3 artilleries and 1 infantry Battle in Egypt Italians attack with 5 armour British defend with 1 harbour and 2 mech_infantrys Italians roll dice for 5 armour in Egypt, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Egypt Italians win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Italians Place Units - Italians 3 armour placed in Iraq 2 destroyers placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,6,6 Italians collect 24 PUs (1 lost to blockades); end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 6 armour; Remaining resources: 4 PUs; Combat Move - ANZAC 2 armour moved from French Indo China to Shan State 1 armour moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 2 armour and 3 bombers Japanese defend with 2 armour ANZAC roll dice for 2 armour and 3 bombers in Shan State, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Casualties for Japanese: 2 armour Battle in Yunnan ANZAC attack with 1 armour and 1 bomber Japanese defend with 1 armour ANZAC roll dice for 1 armour and 1 bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 3 bombers moved from Shan State to Philippines 1 bomber moved from Yunnan to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines Place Units - ANZAC 3 armour placed in French Indo China 3 armour placed in Malaya Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.17 Japanese : -0.50 -
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Test summary from TripleA, engine version: 1.9, time: 9:13:18 PM
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Sikang to Shensi 3 armour moved from Volgograd to Vologda 3 armour moved from Russia to Vologda 3 armour moved from Smolensk to Vologda 4 armour moved from Smolensk to Archangel 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 4 infantry moved from Eastern Poland to Poland 1 artillery moved from Germany to Poland 2 bombers moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber Americans defend with 4 destroyers and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 4 destroyers and 2 transports in 99 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 4 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 25 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 4 destroyers and 2 transports Battle in Poland Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 4 armour Americans defend with 3 armour Germans roll dice for 4 armour in Archangel, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Archangel Germans roll dice for 4 armour in Archangel, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 12 Casualties for Americans: 3 armour Casualties for Germans: 1 armour Battle in Shensi Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour in Shensi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 9 armour Americans defend with 6 armour Germans roll dice for 9 armour in Vologda, round 2 : 2/9 hits, 4.50 expected hits Americans roll dice for 6 armour in Vologda, round 2 : 2/6 hits, 3.00 expected hits 2 armour owned by the Germans and 2 armour owned by the Americans lost in Vologda Germans roll dice for 7 armour in Vologda, round 3 : 6/7 hits, 3.50 expected hits Americans roll dice for 4 armour in Vologda, round 3 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 4 armour owned by the Americans lost in Vologda Germans win, taking Vologda from Americans with 6 armour remaining. Battle score for attacker is 18 Casualties for Germans: 3 armour Casualties for Americans: 6 armour Non Combat Move - Germans 3 armour moved from Ukraine to Romania 3 armour moved from Germany to Yugoslavia 2 bombers moved from 99 Sea Zone to Western Germany 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Germany 1 artillery and 2 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in Southern France Germans undo move 3. 3 armour placed in Ukraine Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0.83 Americans : -1.33 Chinese : -0.67 Russians : -1.83 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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