Darrell vs George Game 8
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Karelia to Vyborg 1 armour moved from Karelia to Finland 3 armour moved from Norway to Finland 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Yenisey to Timguska Americans take Timguska from Germans 1 armour moved from Yakut S.S.R. to Timguska 2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Sakha to Buryatia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 84 Sea Zone to 86 Sea Zone 1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 destroyers moved from 71 Sea Zone to 76 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 76 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 76 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 76 Sea Zone Americans win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Finland Americans attack with 4 armour Germans defend with 2 armour and 1 factory_minor Americans roll dice for 4 armour in Finland, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the Americans lost in Finland Americans roll dice for 2 armour in Finland, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 3 armour Casualties for Germans: 2 armour Non Combat Move - Americans Place Units - Americans 3 destroyers and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 armour placed in Norway 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 10 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from Norway to 115 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 4 armour moved from Belgian Congo to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Union of South Africa to Belgian Congo 3 armour moved from West India to Turkmenistan 3 armour moved from Eastern Persia to Turkmenistan 1 armour moved from India to Eastern Persia Combat - British Battle in 92 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 92 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt British attack with 5 armour and 1 mech_infantry Germans defend with 3 armour, 1 factory_minor, 6 fighters and 1 harbour; Italians defend with 1 infantry; Japanese defend with 4 armour and 1 infantry British roll dice for 5 armour and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 7 armour, 6 fighters and 2 infantry in Egypt, round 2 : 7/15 hits, 8.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 5 armour owned by the British lost in Egypt Germans win with 7 armour and 6 fighters remaining. Battle score for attacker is -28 Casualties for British: 5 armour and 1 mech_infantry Casualties for Italians: 1 infantry Casualties for Japanese: 1 infantry Battle in 115 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 carrier, 2 fighters and 2 transports British roll dice for 1 bomber and 2 fighters in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 2 fighters and 2 transports in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the British lost in 115 Sea Zone British roll dice for 1 bomber in 115 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 carrier, 2 fighters and 2 transports in 115 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 carrier owned by the Germans and 1 bomber owned by the British lost in 115 Sea Zone Germans win with 2 fighters and 2 transports remaining. Battle score for attacker is -16 Casualties for British: 1 bomber and 2 fighters Casualties for Germans: 1 carrier Battle in Turkmenistan British attack with 6 armour Japanese defend with 1 infantry British roll dice for 6 armour in Turkmenistan, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Turkmenistan British win, taking Turkmenistan from Japanese with 5 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Japanese: 1 infantry 2 fighters owned by the Germans forced to land in Novgorod Non Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to Norway 1 armour moved from 72 Sea Zone to French Madagascar Place Units - British 3 armour placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 3 armour placed in West India 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in West India change ownership: 3 armourCombat Hit Differential Summary :
Germans : 0.00 British : -2.00 Americans : 1.00 Japanese : 2.00 -
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Italians Italians buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Trans-Jordan to Iraq 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 artilleries, 1 fighter and 5 infantry Americans defend with 2 artilleries and 2 infantry Italians roll dice for 2 artilleries, 1 fighter and 5 infantry in Holland Belgium, round 2 : 4/8 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Italians 3 fighters moved from Southern Italy to Iraq 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 armour placed in Iraq 3 armour placed in Rostov 1 artillery and 1 infantry placed in Southern France Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 1.67 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 armour and 1 bomber; Remaining resources: 8 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 armour moved from 39 Sea Zone to Ceylon 1 artillery moved from 39 Sea Zone to Ceylon 20 armour and 1 mech_infantry moved from Persia to Iraq 1 armour moved from Sikang to Tsinghai 1 armour moved from Tsinghai to Novosibirsk ANZAC take Novosibirsk from Germans 1 armour moved from Sikang to Novosibirsk 2 armour moved from Sikang to Kazakhstan 1 armour moved from Szechwan to Kazakhstan 2 armour moved from French Indo China to Szechwan Combat - ANZAC Battle in Iraq ANZAC attack with 20 armour and 1 mech_infantry Italians defend with 13 armour, 1 factory_minor and 3 fighters; Japanese defend with 3 infantry ANZAC roll dice for 20 armour and 1 mech_infantry in Iraq, round 2 : 10/21 hits, 10.17 expected hits Italians roll dice for 13 armour, 3 fighters and 3 infantry in Iraq, round 2 : 11/19 hits, 9.50 expected hits 3 infantry owned by the Japanese, 10 armour owned by the ANZAC, 7 armour owned by the Italians and 1 mech_infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 10 armour in Iraq, round 3 : 4/10 hits, 5.00 expected hits Italians roll dice for 6 armour and 3 fighters in Iraq, round 3 : 6/9 hits, 5.00 expected hits 6 armour owned by the ANZAC and 4 armour owned by the Italians lost in Iraq ANZAC roll dice for 4 armour in Iraq, round 4 : 2/4 hits, 2.00 expected hits Italians roll dice for 2 armour and 3 fighters in Iraq, round 4 : 5/5 hits, 3.00 expected hits 4 armour owned by the ANZAC and 2 armour owned by the Italians lost in Iraq Italians win with 3 fighters remaining. Battle score for attacker is -37 Casualties for ANZAC: 20 armour and 1 mech_infantry Casualties for Italians: 13 armour Casualties for Japanese: 3 infantry Battle in Ceylon ANZAC attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Ceylon, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Ceylon, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Ceylon ANZAC win, taking Ceylon from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Kazakhstan ANZAC attack with 3 armour Japanese defend with 1 infantry ANZAC roll dice for 3 armour in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan ANZAC win, taking Kazakhstan from Germans with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from French Indo China to Kiangsu 1 bomber moved from Malaya to Kiangsu Place Units - ANZAC 3 armour placed in French Indo China 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 33 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 4.50 ANZAC : 0.17 Japanese : 0.67 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Round Complete Players: Germans, Italians and Japanese have just won the game, with this victory: <body>The Axis achieve victory by controlling 8 Europe VCs or 6 Pacific VCs and keeping control of one of their own capitals!</body>Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Germans Germans buy 12 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to 115 Sea Zone 1 armour moved from 115 Sea Zone to Finland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Finland 2 armour moved from Novgorod to Karelia 2 armour moved from Novgorod to Vyborg 1 armour moved from Novgorod to Karelia 1 armour moved from Novgorod to Vyborg 1 armour moved from Novgorod to Karelia 2 fighters moved from Novgorod to Finland 2 armour moved from Archangel to Novosibirsk 1 armour moved from Archangel to Vologda 1 armour moved from Vologda to Novosibirsk 1 armour moved from Russia to Novosibirsk 3 armour moved from Volgograd to Kazakhstan 2 armour moved from Caucasus to Kazakhstan 1 armour moved from Northwest Persia to Persia Germans take Persia from ANZAC 1 bomber moved from Archangel to Novosibirsk 1 bomber moved from Archangel to Kazakhstan 3 armour moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 5 fighters moved from Egypt to Alexandria Combat - Germans Battle in Karelia Germans attack with 4 armour Americans defend with 1 armour Germans roll dice for 4 armour in Karelia, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 4 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Finland Germans attack with 2 armour and 2 fighters Americans defend with 1 armour and 1 factory_minor Germans roll dice for 2 armour and 2 fighters in Finland, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Battle in Novosibirsk Germans attack with 4 armour and 1 bomber ANZAC defend with 2 armour Germans roll dice for 4 armour and 1 bomber in Novosibirsk, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the ANZAC and 1 armour owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from ANZAC with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for ANZAC: 2 armour Battle in Alexandria Germans attack with 3 armour and 6 fighters Americans defend with 2 artilleries and 2 infantry Germans roll dice for 3 armour and 6 fighters in Alexandria, round 2 : 4/9 hits, 4.50 expected hits British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Alexandria Germans win, taking Alexandria from British with 3 armour and 6 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 artilleries and 2 infantry Battle in Kazakhstan Germans attack with 5 armour and 1 bomber ANZAC defend with 3 armour Germans roll dice for 5 armour and 1 bomber in Kazakhstan, round 2 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits 2 armour owned by the ANZAC and 1 armour owned by the Germans lost in Kazakhstan Germans roll dice for 4 armour and 1 bomber in Kazakhstan, round 3 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Kazakhstan Germans win, taking Kazakhstan from ANZAC with 4 armour and 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour Casualties for ANZAC: 3 armour Battle in Vyborg Germans attack with 3 armour Americans defend with 1 armour Germans roll dice for 3 armour in Vyborg, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Non Combat Move - Germans 2 fighters moved from Finland to Novgorod 3 infantry moved from France to Normandy Bordeaux 1 bomber moved from Kazakhstan to Russia 1 bomber moved from Novosibirsk to Russia 6 fighters moved from Alexandria to Egypt Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Egypt 3 armour placed in Novgorod 3 armour placed in Russia 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -2.50 British : -0.83 Americans : 0.00 ANZAC : -1.00 -
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,6,1,1,6,6,6,2,1,6,1,3,3,2,2 Japanese collect 1 PU (8 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Americans Americans buy 5 armour, 2 artilleries, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Norway to Finland 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Timguska to Urals Americans take Urals from Germans 1 infantry moved from Timguska to Urals 2 artilleries moved from Yenisey to Timguska 2 infantry moved from Yenisey to Timguska 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Finland Americans attack with 3 armour Germans defend with 1 armour and 1 factory_minor Americans roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland Americans win, taking Northern Italy from Italians, taking Finland from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 3 Sea Zone to Soviet Far East 2 artilleries moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk Place Units - Americans 2 armour and 2 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 4 destroyers and 2 transports placed in 101 Sea Zone 3 armour placed in Norway Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 9 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Purchase Units - British British buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Madagascar to 72 Sea Zone 3 armour moved from Belgian Congo to Anglo Egyptian Sudan 3 armour moved from Union of South Africa to Belgian Congo 3 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 2 fighters moved from Norway to Finland 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 5 armour moved from Turkmenistan to Kazakhstan 1 armour moved from Eastern Persia to Kazakhstan 3 armour moved from West India to Persia Combat - British Battle in 97 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Persia British attack with 3 armour Germans defend with 1 armour British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Persia British win, taking Persia from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Kazakhstan British attack with 6 armour Germans defend with 4 armour British roll dice for 6 armour in Kazakhstan, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 4 armour in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits 3 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan British roll dice for 5 armour in Kazakhstan, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 4 armour remaining. Battle score for attacker is 12 Casualties for British: 2 armour Casualties for Germans: 4 armour Non Combat Move - British 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from India to Eastern Persia Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 3 armour placed in West India 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 infantry Some Units in West India change ownership: 3 armourCombat Hit Differential Summary :
Germans : -0.50 British : 1.00 Americans : 0.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Italians Italians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Western Germany to 95 Sea Zone 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 4 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 9 armour moved from Rostov to Northwest Persia Place Units - Italians 3 armour placed in Iraq 3 infantry placed in Southern Italy 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Italians collect 23 PUs (3 lost to blockades); end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : 0.33 -
TripleA Turn Summary: ANZAC round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 3 armour and 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Ceylon to 39 Sea Zone 1 armour moved from Ceylon to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 armour moved from Szechwan to Kazakhstan 3 armour moved from French Indo China to Szechwan 2 destroyers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 bomber moved from New South Wales to Philippines 1 bomber moved from Kiangsu to Japan 1 bomber moved from Kiangsu to Japan 1 bomber moved from Kiangsu to Japan Combat - ANZAC Air Battle in Japan ANZAC attacks with 3 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 1/1 hits, 0.17 expected hits 1 bomber owned by the ANZAC lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Japan causes 7 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from Japan to Kiangsu 1 armour moved from 80 Sea Zone to Persia 1 artillery moved from 80 Sea Zone to Persia Place Units - ANZAC 3 armour placed in French Indo China 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.83 AA fire in Japan : : 0.67 Attackers Fire, : : -0.50 -
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Egypt to Iraq 1 infantry moved from Volgograd to Samara 1 artillery moved from Volgograd to Samara Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,3,1,1,5,1,1,6,4,6,3,1,4,3 Japanese collect 0 PUs (8 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Americans Americans buy 6 armour, 2 artilleries, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour moved from Norway to Karelia 2 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 infantry moved from Urals to Vologda Americans take Vologda from Germans 1 infantry moved from Urals to Vologda 4 infantry moved from Timguska to Novosibirsk Americans take Novosibirsk from Germans 2 artilleries moved from Timguska to Novosibirsk 1 armour moved from Timguska to Vologda 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Soviet Far East to Siberia 2 artilleries moved from Soviet Far East to Siberia 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 4 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone 2 artilleries, 4 destroyers, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone Combat - Americans Battle in Karelia Americans attack with 3 armour Germans defend with 1 armour Americans roll dice for 3 armour in Karelia, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 3 artilleries moved from 96 Sea Zone to Libya 3 infantry moved from 96 Sea Zone to Libya 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 artilleries and 2 infantry placed in Eastern United States 5 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 72 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 10 infantry placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs Purchase Units - British British buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour moved from Eastern Persia to Persia 3 armour moved from West India to Persia 1 armour moved from India to Eastern Persia 1 infantry moved from India to West India 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria Combat - British Battle in Anglo Egyptian Sudan British attack with 4 armour Germans defend with 2 armour British roll dice for 4 armour in Anglo Egyptian Sudan, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Casualties for Germans: 2 armour Non Combat Move - British 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Finland to United Kingdom Place Units - British 3 armour placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 armour placed in West India 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in West India change ownership: 3 armourCombat Hit Differential Summary :
Germans : 0.50 British : 2.00 Americans : 1.50 -
TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Italians Italians buy 4 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 armour moved from Iraq to Persia 9 armour moved from Northwest Persia to Persia 1 fighter moved from Iraq to 80 Sea Zone 1 fighter moved from Iraq to 81 Sea Zone 1 fighter moved from Iraq to 80 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 80 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer; ANZAC defend with 2 transports Italians roll dice for 2 fighters in 80 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 80 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 80 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 80 Sea Zone 2 transports owned by the ANZAC lost in 80 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for ANZAC: 2 transports Battle in Persia Italians attack with 12 armour British defend with 6 armour; ANZAC defend with 1 armour and 1 artillery Italians roll dice for 12 armour in Persia, round 2 : 5/12 hits, 6.00 expected hits British roll dice for 7 armour and 1 artillery in Persia, round 2 : 3/8 hits, 3.83 expected hits 1 armour owned by the ANZAC, 1 artillery owned by the ANZAC, 3 armour owned by the British and 3 armour owned by the Italians lost in Persia Italians roll dice for 9 armour in Persia, round 3 : 4/9 hits, 4.50 expected hits British roll dice for 3 armour in Persia, round 3 : 3/3 hits, 1.50 expected hits 3 armour owned by the British and 3 armour owned by the Italians lost in Persia Italians win, taking Persia from British with 6 armour remaining. Battle score for attacker is 10 Casualties for Italians: 6 armour Casualties for ANZAC: 1 armour and 1 artillery Casualties for British: 6 armour Non Combat Move - Italians 2 fighters moved from 80 Sea Zone to Iraq 1 fighter moved from 81 Sea Zone to Egypt Place Units - Italians 3 armour placed in Iraq 1 armour and 2 infantry placed in Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 27 PUs (1 lost to blockades); end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : -3.50 British : 0.67 ANZAC : -1.00 -
TripleA Turn Summary: ANZAC round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 3 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from Kiangsu to Japan 1 bomber moved from Philippines to Japan 3 armour moved from French Indo China to Szechwan 2 bombers moved from New South Wales to Philippines Combat - ANZAC Air Battle in Japan ANZAC attacks with 2 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.33 expected hits Bombing raid in Japan rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Japan causes 9 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from Japan to Kiangsu 1 bomber moved from Japan to Korea Place Units - ANZAC 3 armour placed in French Indo China 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.17 AA fire in Japan : : -0.33 Attackers Fire, : : -0.33 -
TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 armour moved from Iraq to Eastern Persia Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Novosibirsk Japanese win, taking Novosibirsk from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,5,4,5,6,4,6,6,2,3,6,3,5,2,5,3 Japanese collect 1 PU (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Americans Americans buy 8 armour, 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 6 PUs; Combat Move - Americans 3 armour moved from Norway to Finland 1 artillery moved from Tobruk to Alexandria British take Alexandria from Germans 1 infantry moved from Tobruk to Alexandria 3 artilleries and 3 infantry moved from Libya to Tobruk 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Siberia to Sakha 2 armour and 2 infantry moved from Soviet Far East to Siberia 1 artillery and 1 infantry moved from Korea to Amur 2 transports moved from 1 Sea Zone to 10 Sea Zone 2 transports moved from 3 Sea Zone to 1 Sea Zone Combat - Americans Non Combat Move - Americans 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 96 Sea Zone to Tobruk 2 artilleries moved from 96 Sea Zone to Tobruk Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 armour and 2 infantry placed in Western United States 3 destroyers placed in 101 Sea Zone 3 armour placed in Finland 3 armour placed in Norway Turn Complete - Americans Americans collect 70 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 10 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour moved from Belgian Congo to Anglo Egyptian Sudan 3 armour moved from Union of South Africa to Belgian Congo 3 armour moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia Combat - British Battle in Eastern Persia British attack with 4 armour and 1 infantry Germans defend with 4 armour; Japanese defend with 1 armour British roll dice for 4 armour and 1 infantry in Eastern Persia, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 5 armour in Eastern Persia, round 2 : 1/5 hits, 2.50 expected hits 3 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 4 armour in Eastern Persia, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese, 1 armour owned by the Germans and 1 armour owned by the British lost in Eastern Persia British win, taking Eastern Persia from Germans with 3 armour remaining. Battle score for attacker is 21 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 4 armour Casualties for Japanese: 1 armour Non Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 3 armour placed in West India 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in West India change ownership: 3 armourCombat Hit Differential Summary :
Germans : -1.50 British : 0.83 -
TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - Italians Italians buy 4 armour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 6 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 2 infantry moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd Combat - Italians Battle in Eastern Persia Italians attack with 9 armour British defend with 3 armour Italians roll dice for 9 armour in Eastern Persia, round 2 : 5/9 hits, 4.50 expected hits British roll dice for 3 armour in Eastern Persia, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the British and 1 armour owned by the Italians lost in Eastern Persia Italians win, taking Eastern Persia from British with 8 armour remaining. Battle score for attacker is 12 Casualties for Italians: 1 armour Casualties for British: 3 armour Non Combat Move - Italians 2 fighters moved from Iraq to Egypt Place Units - Italians 3 armour placed in Iraq 1 armour and 2 infantry placed in Rostov 3 infantry placed in Northern Italy Italians undo move 3. 1 infantry placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Italians collect 25 PUs (3 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.50 -
TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 3 armour and 1 bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 3 armour moved from French Indo China to Burma 1 armour moved from Szechwan to Kazakhstan ANZAC take Kazakhstan from Germans 5 armour moved from Szechwan to Tsinghai 1 bomber moved from Korea to Kiangsu 2 bombers moved from Philippines to Kiangsu 1 bomber moved from New South Wales to Philippines Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 armour placed in French Indo China 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Combat - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,3,5,6,2,1,1,5,3,6,5,2,4,6,5 Japanese collect 1 PU (8 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - Americans Americans buy 8 armour, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 armour moved from Norway to Finland 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 5 artilleries and 3 infantry moved from Tobruk to Alexandria 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Amur to Buryatia 2 armour moved from Siberia to Buryatia 2 infantry moved from Siberia to Sakha 2 armour and 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 transports moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Battle in Greece Non Combat Move - Americans 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 3 Sea Zone to Soviet Far East 2 armour moved from 3 Sea Zone to Soviet Far East 2 artilleries moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 2 destroyers and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 9 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Purchase Units - British British buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 3 armour moved from Belgian Congo to Anglo Egyptian Sudan 3 armour moved from Union of South Africa to Belgian Congo 1 armour moved from India to West India Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 3 infantry; Italians defend with 1 factory_minor and 1 harbour British roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tobruk to Alexandria Place Units - British 3 armour placed in Union of South Africa 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 armour placed in West India 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 infantry Some Units in West India change ownership: 3 armourCombat Hit Differential Summary :
British : 0.67 Italians : 0.00
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