TSH vs DS game 1
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:58:59 PM
Savegame -
@Lefty7537 Hey friend - ready when you are

-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 factory and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 fighter and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Japan to Yunnan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Japan to Fukien 1 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from Formosa to Yunnan 1 cruiser moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo-China Thailand to Yunnan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. 1 infantry retreated to Manchuria Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 3 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters and 2 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 16 Casualties for Chinese: 1 fighter and 2 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Japanese lost in 53 Sea Zone 1 destroyer owned by the Japanese retreated to 51 Sea Zone Americans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from Buryatia S.S.R. to Manchuria 1 battleship moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand 2 fighters moved from Yunnan to French Indo-China Thailand 1 bomber moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -1.67 Russians : 0.00 Japanese : -0.50 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Russians undo move 1. 2 infantry placed in Karelia S.S.R. Russians undo move 1. 4 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : 0.00 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 8 Sea Zone to 12 Sea Zone 2 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from East Poland to Ukraine 2 infantry moved from East Poland to Ukraine 1 artillery moved from East Poland to Ukraine 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Germany to Ukraine 1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 artillery moved from 16 Sea Zone to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus 2 infantry moved from Eastern Ukraine to Caucasus 2 armour moved from Eastern Ukraine to Caucasus 1 fighter moved from France to 12 Sea Zone 3 infantry moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in 12 Sea Zone Germans attack with 1 destroyer, 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Ukraine Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry Russians defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Ukraine, round 2 : 4/9 hits, 3.33 expected hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/5 hits, 1.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Ukraine, round 3 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 1 artillery and 3 infantry Battle in Karelia S.S.R. Germans attack with 1 armour and 10 infantry Russians defend with 1 aaGun, 1 factory, 1 fighter and 5 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 10 infantry in Karelia S.S.R., round 2 : 4/11 hits, 2.17 expected hits Russians roll dice for 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.33 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour and 7 infantry in Karelia S.S.R., round 3 : 4/8 hits, 1.67 expected hits Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 4 infantry Casualties for Russians: 1 fighter and 5 infantry Battle in Caucasus Germans attack with 2 armour, 2 artilleries and 3 infantry Russians defend with 1 aaGun, 1 factory and 4 infantry Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Caucasus, round 3 : 0/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Caucasus, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Caucasus 2 armour and 1 artillery retreated to Eastern Ukraine Germans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Caucasus, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win with 3 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 bomber moved from Ukraine to Germany 1 fighter moved from Germany to Poland 2 fighters moved from Ukraine to Poland 1 fighter moved from 12 Sea Zone to France Place Units - Germans 2 armour, 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 2.67 British : 0.17 Germans rolls : : 0.00 Russians : 3.33Territory Summary for Germans :
Baltic States : 1 flag, 1 infantry Belorussia : 1 flag East Poland : 1 flag, 1 armour and 1 infantry Eastern Ukraine : 1 flag, 2 armour and 1 artillery France : 1 aaGun, 1 armour, 1 fighter and 2 infantry Germany : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory and 3 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour, 1 factory and 6 infantry Libya : 1 armour and 1 infantry Northwestern Europe : 1 armour and 2 infantry Norway : 1 fighter and 3 infantry Poland : 3 fighters Bulgaria Romania : 2 infantry Ukraine : 1 flag, 1 armour and 1 artillery 5 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport 12 Sea Zone : 1 destroyer and 1 submarine 16 Sea Zone : 1 transport -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone 1 destroyer and 1 fighter moved from 35 Sea Zone to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 cruiser British roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Japanese: 1 cruiser Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom 1 fighter moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from Persia to India 1 infantry moved from Western Canada to Eastern Canada Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.17 British : 0.50 Japanese : 0.50 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 fighter British defend with 1 destroyer Italians roll dice for 1 battleship, 1 cruiser and 1 fighter in 15 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 15 Sea Zone to Libya 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from Balkans to Ukraine 2 armour moved from Italy to Balkans Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians : 1.33 British : 0.67 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber and 1 fighter moved from Eastern United States to 12 Sea Zone 1 fighter moved from 53 Sea Zone to Wake Island 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 52 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States Combat - Americans Battle in 12 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 12 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Wake Island, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Wake Island to 53 Sea Zone 1 destroyer moved from 20 Sea Zone to 54 Sea Zone 1 fighter moved from 12 Sea Zone to Gibraltar 2 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 bomber moved from 12 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to Eastern Canada Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Chinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,4,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo-China Thailand to 35 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Fukien to Hupeh 3 fighters moved from French Indo-China Thailand to Hupeh Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier and 2 fighters British defend with 1 carrier, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 2 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 31 Casualties for British: 1 carrier, 1 fighter and 1 transport Battle in Hupeh Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Hupeh, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 35 Sea Zone to Formosa 1 carrier moved from 51 Sea Zone to 50 Sea Zone 2 fighters moved from 35 Sea Zone to 50 Sea Zone 1 fighter moved from 51 Sea Zone to Formosa 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 3 fighters moved from Hupeh to French Indo-China Thailand Place Units - Japanese 1 factory placed in Kiangsu 3 infantry placed in Manchuria 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.00 Chinese : 0.67 Japanese : -0.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Archangel to Belorussia Russians take Belorussia from Germans 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Urals to Russia 2 armour and 5 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Caucasus 1 bomber moved from Russia to 16 Sea Zone Combat - Russians Battle in 16 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Eastern Ukraine Russians attack with 2 armour and 5 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 2 armour and 5 infantry in Eastern Ukraine, round 2 : 5/7 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 artillery in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians 1 bomber moved from 16 Sea Zone to Russia Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 3.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from France to Gibraltar 1 bomber moved from Germany to Gibraltar 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Ukraine 1 armour moved from East Poland to Ukraine 1 submarine moved from 12 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 3 armour moved from Germany to East Poland 3 fighters moved from Poland to Ukraine 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 artillery moved from Germany to Northwestern Europe 1 artillery moved from Germany to France 1 artillery moved from Germany to Poland Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 2 submarines Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Battle in Gibraltar Germans attack with 1 bomber and 1 fighter Americans defend with 1 fighter Germans roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Germans winGermans win with 1 fighter and 2 submarines remaining with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Non Combat Move - Germans 1 bomber moved from Gibraltar to Germany 1 fighter moved from Gibraltar to France 1 fighter moved from 6 Sea Zone to France Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 fighter and 2 infantry placed in Germany 2 destroyers placed in 5 Sea Zone Turn Complete - Germans Germans collect 37 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -0.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 4 fighters moved from United Kingdom to 6 Sea Zone 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to 14 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 2 infantry moved from Eastern Canada to 1 Sea Zone 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 battleship moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone Combat - British Battle in 14 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone British attack with 1 bomber and 4 fighters; Russians loiter and taunt Germans defend with 2 submarines 2 submarines owned by the Germans Submerged Non Combat Move - British 1 bomber moved from 6 Sea Zone to United Kingdom 4 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from 14 Sea Zone to Egypt Place Units - British 1 armour and 3 infantry placed in United Kingdom 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Italians 1 battleship moved from 15 Sea Zone to 14 Sea Zone 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 cruiser moved from 13 Sea Zone to 14 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island Americans take Wake Island from Japanese 1 bomber and 2 fighters moved from Hawaiian Islands to Caroline Islands 1 battleship moved from 53 Sea Zone to 52 Sea Zone 1 destroyer moved from 53 Sea Zone to 52 Sea Zone 1 destroyer moved from 54 Sea Zone to 53 Sea Zone 1 infantry moved from Alaska to Western Canada 1 fighter moved from Eastern United States to Greenland 4 transports moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 bomber and 2 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 fighters in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Caroline Islands to Hawaiian Islands 1 cruiser moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from Caroline Islands to 51 Sea Zone 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 submarine moved from 52 Sea Zone to 51 Sea Zone Place Units - Americans 1 armour, 1 fighter and 4 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Combat Move - Chinese 4 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,6,5,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 4 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 3 fighters moved from French Indo-China Thailand to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 battleship moved from 50 Sea Zone to 51 Sea Zone 1 destroyer moved from 50 Sea Zone to 51 Sea Zone 1 carrier moved from 50 Sea Zone to 51 Sea Zone 1 bomber moved from Formosa to 52 Sea Zone 1 fighter moved from Formosa to 52 Sea Zone 1 battleship moved from 35 Sea Zone to 49 Sea Zone 1 carrier moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from Manchuria to 52 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 5 fighters Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 51 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 51 Sea Zone Japanese win with 1 battleship and 5 fighters remaining. Battle score for attacker is 30 Casualties for Japanese: 1 carrier and 1 destroyer Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine Battle in 52 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 battleship, 1 destroyer, 1 infantry and 1 transport Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 52 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 52 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 1 infantry owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 52 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 32 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship, 1 destroyer, 1 infantry and 1 transport Non Combat Move - Japanese 5 fighters moved from 51 Sea Zone to French Indo-China Thailand 1 bomber moved from 52 Sea Zone to Japan 2 fighters moved from 52 Sea Zone to Kiangsu Place Units - Japanese 3 armour placed in Manchuria 1 armour and 1 infantry placed in Kiangsu 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : 0.67 Japanese : 3.00 -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 destroyers moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Germany to Bulgaria Romania 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from East Poland to Bulgaria Romania 3 infantry moved from Germany to Poland 1 fighter moved from Germany to Bulgaria Romania 2 fighters moved from France to Bulgaria Romania 1 bomber moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber, 2 destroyers and 2 submarines British defend with 2 destroyers and 1 transport; Russians defend with 1 submarine Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 destroyers in 6 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits British roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British and 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber, 2 destroyers and 1 submarine remaining. Battle score for attacker is 23 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Casualties for British: 2 destroyers and 1 transport Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany Place Units - Germans 1 artillery and 1 fighter placed in Karelia S.S.R. 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.50 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 6 Sea Zone 4 fighters moved from United Kingdom to 6 Sea Zone 1 cruiser moved from 1 Sea Zone to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 battleship moved from 1 Sea Zone to 8 Sea Zone 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 artillery moved from 23 Sea Zone to French Equatorial Africa 1 infantry moved from 23 Sea Zone to French Equatorial Africa Combat - British Battle in 6 Sea Zone British attack with 1 bomber and 4 fighters Germans defend with 2 destroyers and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Germans lost in 6 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 2 destroyers Non Combat Move - British 4 fighters moved from 6 Sea Zone to United Kingdom 1 bomber moved from 6 Sea Zone to United Kingdom Place Units - British 1 cruiser and 3 destroyers placed in 2 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.67 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Formosa to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 2 fighters moved from 38 Sea Zone to Yunnan 1 fighter moved from French Indo-China Thailand to Fukien 1 infantry moved from Kwangtung to Fukien 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from Manchuria to Fukien 1 battleship and 1 carrier moved from 38 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 armour, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Fukien, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters and 2 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 carrier and 2 fighters in 53 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 53 Sea Zone to Caroline Islands 1 fighter moved from Fukien to Okinawa 1 fighter moved from Fukien to 50 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : 1.00 Chinese : -1.67 Japanese : -1.17 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 submarine moved from 4 Sea Zone to 6 Sea Zone 3 infantry moved from Buryatia S.S.R. to Manchuria 1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine 1 armour and 3 infantry moved from Archangel to Belorussia 2 armour, 1 artillery, 1 bomber and 3 infantry moved from Russia to Eastern Ukraine 1 fighter moved from Karelia S.S.R. to Belorussia 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 factory and 2 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria 2 infantry owned by the Russians retreated to Buryatia S.S.R. Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belorussia Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Russians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Eastern Ukraine, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia Germans win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Karelia S.S.R. 1 bomber moved from Eastern Ukraine to Russia Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.17 Japanese : 0.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login